Bad Reviews For Super Mario Run Are Sending Nintendo's Stock Tumbling (fortune.com)
People aren't loving Nintendo's newly released Super Mario Run. Nintendo's stock plunged 7.1% Monday, bringing its total drop since the game's release last week to more than 11%, Bloomberg reports. The game's mediocre reviews had a similar impact on DeNA, the Nintendo partner that helped with the game's development: Since the game's introduction, its stock has fallen 14%. From a report: Reviews in Apple's App Store (so far, the game is only available on iPhone) show an average rating of two and half stars out of five. Overall, there have been nearly 50,000 reviews. Its reviews make it among the lowest rated app among those at the top of the download rankings, according to Bloomberg.
its a continuous run game with some interesting level layouts. Were people expecting a full on Mario game?
...why would I play this?
Besides the fact that the Android version is still "To Be Released At An Unannounced Date", my biggest beef is the price tag. You get the first few levels for free and then need to pay $10 to unlock everything else. I don't mind paying for apps I like, but $10 for an endless runner-type game is too much. If it were $1.99, I'd buy it the second it was released for Android. At $2.99, I might consider it. At $10, though, I won't be buying it anytime soon.
My sci-fi novel, Ghost Thief, is now available from Amazon.com.
go back to making games that a small portion of people love for their own hardware and pay even less attention to what people say.
Fine by me. While the console lock-in may be annoying at times, the quality of their games and enjoyment I can get from them is much higher than any phone-based game I have ever played, period. It is high-time that we finally started accepting that phones have limitations, and that they aren't the magical "entertain everyone perfectly" devices that a lot of people seem to think they are.
In other news nintendo's new console less powerful than 2/3 year old rivals. No doubt they are banking on mario and mario kart, a zelda game, pokemon and all their other old staples to see them through.....again.
http://gadgets.ndtv.com/games/news/nintendo-switch-is-slower-than-the-ps4-and-xbox-one-report-1639542
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And if they keep making good games, it will. The power behind the hardware is less important than the quality of the games made for it.
Very much so.
Pac-Man ran on a 3 MHz CPU, with a 16 kB ROM and 2 kB RAM + 2 kB video RAM. And you got 60 fps and responsive controls.
You dump a thousand dollars into an iPhone, how the hell can they expect you to pay $10 on a game? That's like 2 days missed at Starbucks.
Meanwhile, console games went up about $10 and they're flying off the shelves. It's about price? Give me a fucking break.
Chewbacon
The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
The cheapest Mario game to date is also the one people complain the most about the cost.
I'm calling it. The mobile phone generation are over-entitled, spoilt and want everything for free. I hope these companies abandon the platform and go back to focusing on the good old couch experience where they at least know they will be appreciated.
The game itself is quite good, has a decent amount of content and a wide enough variety of playing styles to set it apart from every other running game. But hey Nintendo, lesson learnt. Don't make good games, just make shit and load it with ads and pay to win, you'll be rich.
First of all, you defiantly get a decent amount of content to try playing and decide if you want to buy before you make the in-app purchase.
Secondly, the game is not an endless runner at all. It's a lot more like a normal Mario game, with forward motion handled for you. It's not like you always are going forward; you have pause points so you can time entry into a tricky section, and wall bounces will enable you to go a little bit backwards at times.
But also on top of that there's a whole racing subgame, and building a small kingdom with various buildings you can place.
I think there's a lot of value in what you get for $10, I didn't mind paying for it. I think they put a lot of hard work into thinking of how they could make playing the Mario games we all know and love still work on a mobile platform, way more so than most games.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
No. It's fairly normal Mario game. The only "twist" is that you don't have much of a speed control.
There are "pause" tiles, and tiles which move you backwards. Otherwise, Mario walks to the right constantly.
It's a "one button" game -- the player can jump. It's a fun game, but you can't go backwards and get every coin, kill every enemy, destroy every block, and find every secret in one playthrough.
It's a godsend for gamers who only have one thumb free. (feeding a newborn baby can get... dull.)
It's well made -- easily up to Nintendo's normal standards of excellence. The interaction to "sign up" or "log in" to a Nintendo account is shockingly well done: It's hard to describe, but you know how many games make you switch to your mobile browser, sign up for an online account, go to your email, get the validation code, go back to the web page, validate, and finally go back to the app and log in (again). Nintendo went way above and beyond, and made the process the most smooth, fluid experience I've ever seen on any platform.
I love it, and spent the $10 in-app-purchase on it.
-- Sometimes you have to turn the lights off in order to see.