Bad Reviews For Super Mario Run Are Sending Nintendo's Stock Tumbling (fortune.com)
People aren't loving Nintendo's newly released Super Mario Run. Nintendo's stock plunged 7.1% Monday, bringing its total drop since the game's release last week to more than 11%, Bloomberg reports. The game's mediocre reviews had a similar impact on DeNA, the Nintendo partner that helped with the game's development: Since the game's introduction, its stock has fallen 14%. From a report: Reviews in Apple's App Store (so far, the game is only available on iPhone) show an average rating of two and half stars out of five. Overall, there have been nearly 50,000 reviews. Its reviews make it among the lowest rated app among those at the top of the download rankings, according to Bloomberg.
its a continuous run game with some interesting level layouts. Were people expecting a full on Mario game?
...why would I play this?
Besides the fact that the Android version is still "To Be Released At An Unannounced Date", my biggest beef is the price tag. You get the first few levels for free and then need to pay $10 to unlock everything else. I don't mind paying for apps I like, but $10 for an endless runner-type game is too much. If it were $1.99, I'd buy it the second it was released for Android. At $2.99, I might consider it. At $10, though, I won't be buying it anytime soon.
My sci-fi novel, Ghost Thief, is now available from Amazon.com.
go back to making games that a small portion of people love for their own hardware and pay even less attention to what people say.
Fine by me. While the console lock-in may be annoying at times, the quality of their games and enjoyment I can get from them is much higher than any phone-based game I have ever played, period. It is high-time that we finally started accepting that phones have limitations, and that they aren't the magical "entertain everyone perfectly" devices that a lot of people seem to think they are.
In other news nintendo's new console less powerful than 2/3 year old rivals. No doubt they are banking on mario and mario kart, a zelda game, pokemon and all their other old staples to see them through.....again.
http://gadgets.ndtv.com/games/news/nintendo-switch-is-slower-than-the-ps4-and-xbox-one-report-1639542
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If they'd make a nintendo-branded bluetooth dpad and holder we wouldn't be having this conversation, it would be a conversation about how much money they're making.
Touchscreens aren't everything. Humans have fingers. D-pad is brilliant. Stop drinking the Ive kool-aid. Poor Mario.
Oh, and make some more of those NES classics. Stupid nintendo. I'd have bought at least 5 of them if they were available. I got a knockoff chinese USB d-pad clone instead.
..don't panic
And if they keep making good games, it will. The power behind the hardware is less important than the quality of the games made for it.
Very much so.
Pac-Man ran on a 3 MHz CPU, with a 16 kB ROM and 2 kB RAM + 2 kB video RAM. And you got 60 fps and responsive controls.
Hey man, about that cheap cocaine, can you hook me up? <.<
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In other news nintendo's new console less powerful than 2/3 year old rivals. No doubt they are banking on mario and mario kart, a zelda game, pokemon and all their other old staples to see them through.....again.
So? Both of THOSE are less powerful than a comparable PC. It doesn't matter. We've hit a plateau where the graphics aren't getting better by leaps and bounds anymore. The PS4, XBox, and WiiU / Switch graphics are "good enough."
You dump a thousand dollars into an iPhone, how the hell can they expect you to pay $10 on a game? That's like 2 days missed at Starbucks.
Meanwhile, console games went up about $10 and they're flying off the shelves. It's about price? Give me a fucking break.
Chewbacon
The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
This a million times. I still get way more enjoyment from my old Gameboy than from my phone, which is a thousand times more powerful.
What Nintendo should do is create a modern smartphone in a physical package that is identical to a classic Gameboy. (Well, maybe it could be a little thinner). It would be practical, fun to play, and hipster-approved.
One bad game and everyone forgets who you are! *smirking C. Ronaldo face*
sudo rm -r -f --no-preserve-root /
I'm an Android user living under a rock... is Nintendo basically selling a Mario-themed version of Subway Surfer/Temple Run for $10.00 and expecting people to buy it?!
And the first hit is always free.
"What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
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I wish developers concentrated more on playability than graphics these days like they used to. I don't care how realistic a game is if the gameplay is crap, yet I know where most developers spend most of their money.
I also know why, it's much easier to sell a game that has amazing graphics- even if they end result is something that offers little entertainment in the long run.
All consoles are "good enough" to play great games with good graphics.
"That's the way to do it" - Punch
none of these new games can match the nokia snake game anyway
The PSP sold over 60 million units world wide. It looks like a failure compared the to the DS's 150 million. But it still sold very well compared to everything else that took on Nintendo (Gamegear, Lynx, Wonder Swan, etc).
Except you don't know what you're talking about. Nearly every complaint about the game is the fact that you can play through world one but then it asks you to pay. People are bitching because they were asked to part with $9.90
The cheapest Mario game to date is also the one people complain the most about the cost.
I'm calling it. The mobile phone generation are over-entitled, spoilt and want everything for free. I hope these companies abandon the platform and go back to focusing on the good old couch experience where they at least know they will be appreciated.
The game itself is quite good, has a decent amount of content and a wide enough variety of playing styles to set it apart from every other running game. But hey Nintendo, lesson learnt. Don't make good games, just make shit and load it with ads and pay to win, you'll be rich.
First of all, you defiantly get a decent amount of content to try playing and decide if you want to buy before you make the in-app purchase.
Secondly, the game is not an endless runner at all. It's a lot more like a normal Mario game, with forward motion handled for you. It's not like you always are going forward; you have pause points so you can time entry into a tricky section, and wall bounces will enable you to go a little bit backwards at times.
But also on top of that there's a whole racing subgame, and building a small kingdom with various buildings you can place.
I think there's a lot of value in what you get for $10, I didn't mind paying for it. I think they put a lot of hard work into thinking of how they could make playing the Mario games we all know and love still work on a mobile platform, way more so than most games.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Must be online DRM for a single player phone game is killing it.
Lol, just like it killed Pokemon Go right?
No one gives a shit about the online requirements, especially on a phone which is nearly always online, and especially given the amount of content you get from other players in your "single player" game.
Pokemon Go has a reason to be online... This does not.