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Ask Slashdot: Why Did 3D TVs and Stereoscopic 3D Television Broadcasting Fail?

dryriver writes: Just a few years ago the future seemed bright for 3D TVs. The 3D film Avatar smashed all box office records. Every Hollywood studio wanted to make big 3D films. The major TV set manufacturers from LG to Phillips to Panasonic all wanted in on the 3D TV action. A 3D disc format called Blu-ray 3D was agreed on. Sony went as far as putting free 3D TVs in popular pubs in London to show Brits how cool watching football ("Soccer" in the U.S.) in Stereo 3D is. Tens of millions of dollars of 3D TV related ads ran on TV stations across the world. 3D Televisions and 3D content was, simply put, the biggest show in town for a while as far as consumer electronics goes. Then the whole circus gradually collapsed -- 3D TVs failed to sell well and create the multi-billion dollar profits anticipated. 3D at home failed to catch on with consumers. Shooting genuine stereo 3D films (not "post conversions") proved to be expensive and technically challenging. Blu-ray 3D was only modestly successful. Even Nvidia's stereo 3D solutions for PC gamers failed. What, in your opinion, went wrong? Were early 3D TV sets too highly priced? Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")? Did people hate wearing active/passive plastic 3D glasses in the living room? Was the price of Blu-ray 3D films and Blu-ray 3D players set too high? Was there something wrong with the stereo 3D effect the industry tried to popularize? Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar? Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer? Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?

22 of 435 comments (clear)

  1. Glasses by Ryanrule · · Score: 5, Insightful

    Glasses

    1. Re:Glasses by Anonymous Coward · · Score: 5, Insightful

      Not because glasses. It failed because it wasn't 3d. It had a fixed point of view. You couldn't look anywhere but where the camera was pointed. It a View-Master toy with moving pictures.

      When 3D is really here, and you can look around the stage and behind characters and into car windows (and down blouses and up skirts, because really, porn drives everything), that's when it'll take off. Not before.

    2. Re:Glasses by thesupraman · · Score: 4, Interesting

      Not just glasses, but COST of glasses.

      Around here, an extra pair of active glasses cost around 5-15% of the cost of the original TV set.. which back then was not cheap.
      You got one or two sets free, the rest were stupid prices.

      And they are of course easily broken, misplaced, etc..

      Glasses were bad, but EXPENSIVE glasses were much worse.
      If they wanted adoption so much, then they should have made the glasses nearly free - would have been cheaper than all the marketing efforts.

    3. Re:Glasses by Gadget_Guy · · Score: 4, Insightful

      If you are in front of me, and I walk to your side, I can look in your ear. That is 3d.

      That doesn't make sense. You can't pan your normal TV around in a 2D plane; you are stuck with the camera placement that the director wanted you to see. Does that mean you don't have real 2D? The ability to change the camera location is not what defines whether something is 2D or 3D.

  2. 3d fails about every 10-15 years. by HornWumpus · · Score: 3, Insightful

    3d fails once/generation.

    Basically because it sucks.

    It doesn't _have_ to suck, but directors are mostly morons.

    At least they didn't reissue Basekitball in 3d, ducks.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:3d fails about every 10-15 years. by Anne+Thwacks · · Score: 5, Interesting
      It doesn't _have_ to suck,

      Yes, it does. The requirement that you focus in one plane on an image purporting to be in another is the problem. If you are young, it damages your ability to see properly, if you are old, and especially if you have had a job where estimating your position in space is important (driver, horse rider, athlete) then the mental stress is a killer (half hour exposure gives two day headache).

      The technology was doomed in the 50's, doomed in the 70's, and remains doomed.

      We bought a 3D TV, and now, four years later, no one has removed the glasses from the box they came in.

      The technology is completely doomed, for ever. Always has been, and always will be.

      --
      Sent from my ASR33 using ASCII
    2. Re:3d fails about every 10-15 years. by JoeDuncan · · Score: 3, Insightful

      ^^This.

      When your stereoscopic vision converges at one point, and your monocular vision focuses at a different point entirely, your body tends to make the reasonable assumption that you've been poisoned, because NOPE.

    3. Re:3d fails about every 10-15 years. by Oligonicella · · Score: 3, Informative

      Really? I haven't noticed it. I can focus far, near, between. Sorry to hear you have that problem.

    4. Re:3d fails about every 10-15 years. by skids · · Score: 3, Interesting

      Of a dozen or so middle-aged friends, only one has any problem watching 3D. Surveys seem to say only 14% of the population has this problem.

      This round of 3-D had a few suckage points... I wouldn't blame any single one but they add up as to why it really "failed":

      1) Too many competing standards for glasses, most glasses not fully tunable and many statically tuned for a specific model of TV. Use of crappy IR instead of RF... one well standardized Bluetooth broadcast frame was all they needed to do, but they didn't.

      2) Glasses bulkier than necessary. Few good options for clip-ons to prescription glasses.

      3) No minimum standard on pixel refresh rate... lots of low-quality ghosty sets. Would have been better timed to come out when DLP sets were not a waning market.

      4) Failure of console game industry to utilize side benefits (even on PS3, next to no SimulView support)

      5) Failure of TV/glasses manufacturers to do the same (two shows one set/earphones)

      6) Failure of cable operators to integrate 3D content on normal channels rather than premium
      dedicated channels or the free 3D demo channel broadcasting the same nature scenes over
      and over.

      7) Failure of online services to make 2d and 3d the same digital product so you didn't have to
      choose.

      8) Segregation of sensitive audience members... even to this day, theaters do not seem to offer
      2D glasses so a party with one sensitive person can go to a 3D film. ... you'll notice the lack of "true 3d" where you can "change your perspective" does not make my list. I literally know nobody who actually minded the "viewmaster" effect... just seems to be some very noisy individuals here on this thread.

  3. Generally awful by bkr1_2k · · Score: 4, Insightful

    3D is a generally awful experience for most people. It's disorienting, uncomfortable, and doesn't look good for about 99% of the events that took the effort to record in 3D. It was also insanely expensive for a gimmick. It's the same gimmick that has been recurring every 20 or 30 years since the 50s. It still doesn't look any better than it did when it was first introduced. And, as has already been mentioned, having to wear glasses to watch tv sucks. For those that already wear glasses it double sucks.

    --
    "Growing old is inevitable; growing up is optional."
  4. The future was NEVER bright for 3D by DickBreath · · Score: 4, Informative

    What do you mean the future looked bright? And then go on to point out how it failed spectacularly.

    The future was HYPED. But it was not bright. It only seemed that way because of the hype.

    Nobody wanted it then. Nobody wants it now.

    If you make a big budget popular movie in 3D then the 3D will ride the coattails of the movie's success.

    3D doesn't contribute enough improvement to the story telling experience to be worth the trouble of the glasses. I would dare say for most movies 3D contributes exactly NOTHING to the story experience.

    Maybe a better business model for theatres: try making 3D movies cheaper so that people have to pay a premium to avoid 3D. Let's see how that works out for you. :-)

    --

    I'll see your senator, and I'll raise you two judges.
  5. The Average Viewer by kenh · · Score: 3, Informative

    Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer?

    Short answer - yes.

    Longer answer - For "most" people when they first came out, 1080p was simply a bigger picture and they never even choose HD channels when available... I had several relatives that bought rear-projection HD TVs then simply watched standard definition TV on a bigger screen.

    --
    Ken
  6. Because by DivineKnight · · Score: 5, Insightful

    Because in movies like 'Avatar', the 3D is done well. In some other movies, it's a cheap parlor trick ("Let's have something jump out at them, that's worth the 3D tax for this movie"). And in other movies, it's obvious the director doesn't care / doesn't know how to make use of the 3D element: I guess they just film in 3D, keep the existing Z-axis values, and hit upload ("What is the foreground, what is the background, should my actors / characters have very flat Z-values or should I try to 'HDR' that, highlighting what's really impressive").

    No capes.
    No 3D jump-out scare scenes.

  7. Same Problem by SuperKendall · · Score: 3, Insightful

    360 video is here if you have an Oculus Rift

    That has the same problem. It may be 360 but it's just 2D. I would say it's 3D only when each eye is at least delivered different perspectives, which NO 360 capture devices I am aware of today do... even then it would be from a very fixed point of view from which you could not shift.

    it's nice to be able to look around but it's only ever from a fixed point of view. If you could move even a few feet to either side and see something different, THAT would be full 3D 360 video.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  8. Requirements by JBMcB · · Score: 4, Insightful

    3D theatrical releases still do OK, but not TVs. That's because for 3D to work properly, the screen needs to eat up a large portion of your view field. That's easy to do in a theater. At home you'd need a gigantic multi-thousand dollar TV gobbling up a big chunk of your living room to get the same effect.

    3D on a small screen looks like stuff is popping out of a box at you, instead of immersing you in the image.

    --
    My Other Computer Is A Data General Nova III.
  9. I agree by SuperKendall · · Score: 4, Insightful

    I saw Rogue One in 3D, then in 2D. I preferred the 2D presentation primarily because it was brighter... the 3D did not add much value at all to me.

    I have 3D glasses and supported projector at home, but it really doesn't work - and I know what the hell I'm doing setup wise. So you can chalk pain of setup to the reasons why it is not more widespread.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:I agree by Rei · · Score: 3

      Really, I think bringing up VR is a great point. If you wanted 3D, and were willing to put something on your head.... why wouldn't you go for VR rather than the TV, so you get full peripheral/360 vision that responds to you turning your head? Why get a TV and glasses? Yes, we all know that the lack of difference between what you see in the eyes, and the lack of it responding to head motion, etc - but that's a content problem, not a device problem. VR devices have the full capability to support a true 3D cinematic experience - but you can't purchase mainstream movies in such a format.

      If you have a TV that can provide stereoscopy without need for glasses, with viewer position/eye tracking and so forth, then it has a leg up on VR in that you don't have to wear a device (although lacks the peripheral/360 vision experience). But even in such a case, at least at present, you still don't have the content needed to feed such an experience.

      3D TV/cinema keeps failing because... it really just doesn't add that much to the experience when all you're providing is static-position stereoscopy. Why don't we enjoy it more? I don't know. But the evidence is pretty conclusive that the general public just doesn't get much more out of it than they do out of a simple 2d screen. We know from using VR in true 3D environments that VR can add a lot to an experience. But just feeding fixed-position views to each eye doesn't do the trick.

      --
      For the love of Crom, am I the only one here who wants to keep the U.S. technologically competitive?
  10. Physics by JaredOfEuropa · · Score: 4, Interesting

    Price isn't the issue, many TVs come with free 3D or the glasses are very cheap, and this was true even with the early sets. And I never noticed that 3D Blurays were that much more expensive than the regular ones. Content is something of an issue, as it takes effort and know-how to do 3D well. Cameron got it right in Avatar (but also Sanctum), few others really get it right, but if you like 3D movies the content is there. Lastly, the headaches and dizziness seem to affect a relatively small group of people only. None of that is what's stopped 3D TV from becoming a hit.

    It's simple physics what stopped it. Look up "depth budget". This is the maximum distance that content can stick out in front of the screen or go behind it, and it is directly proportional to viewing distance. You may have been blown away by the 3D world of Avatar in the cinema, but sadly you will never recreate the same immersion at home with a 3D set, even if you get a huge TV and sit so close to it that it covers the same part of your field of view as a cinema screen does. Because of the puny depth budget.

    The good news is that VR doesn't have this shortcoming. And it adds another level of realism that shouldn't be underestimated: the ability to look around in the scene. Provided that cinematographers are willing to deal with the added complexity, VR movies will provide a new level of immersion. Same as in certain types of games (shooters, MMORPGs, etc): 3D didn't add enough to make it worthwhile bothering, but VR probably will... for people who won't mind wearing a VR helmet for hours on end, of which there are plenty. 3D TV was destined to fail, but I bet VR will be viable when affordable, high quality VR helmets will hit the market, with reliable head tracking (and hand tracking for games), and high definition displays that provide a wide field of view.

    By the way, please don't lump VR and AR together like that, they may seem similar but they are two very different things, in terms of both technology and application. And AR has nothing to do with 3D TV.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  11. well, that's a few questions: by argStyopa · · Score: 4, Insightful

    Were early 3D TV sets too highly priced?
    - Yes, WAY overpriced for the perceived value to anyone but marketeers.

    Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")?
    - No, because nobody cared about the 'feature'

    Did people hate wearing active/passive plastic 3D glasses in the living room?
    - I'm not sure many people even GOT to this point, but that was certainly the kiss of death.

    Was the price of Blu-ray 3D films and Blu-ray 3D players set too high?
    - didn't even hit the radar by this point

    Was there something wrong with the stereo 3D effect the industry tried to popularize?
    - yes, that nobody wanted it and the industry INSISTED IT WAS THE GREATEST THING EVER.

    Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar?
    - Again, didn't even tickle the needle - the so-called consumer had lost interest for several reasons before this step.

    Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer?
    - Yes, and largely still is. 4k only sells when the upcharge is nearly insignificant.

    Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
    - None. I expect it will tank almost completely. cf: Internet of Things.

    Oddly enough, consumers are starting to understand that they don't need shit simply because some website, magazine, or tv show says they do.

    --
    -Styopa
  12. I disagree by Orgasmatron · · Score: 4, Interesting

    I disagree with most of the comments so far.

    I've got two 3D TVs that use passive glasses, and I like them. When it seemed like every movie was coming out in 3D, I went to 3 or 4 of them over almost as many years and kept the glasses, so I've got a good stock. I can wear them while I'm doing other things and still see other screens just fine. With a 3D program in the background, it can take a second or two for your brain to switch back into artificial 3D mode, but that's not too bad.

    Price wasn't a big deal. On one of the TVs, I went searching for a TV with specific features that I wanted, and 3D came along for the ride. The TV was maybe $30 more than a crappy one of similar size.

    Content is poor. And not just selection. Tron Legacy is beautiful in 3D and has a great soundtrack, but the movie is just awful. And sadly, there are plenty others like it.

    The killer app for 3D TV though, should have been sports. The Canadians did a 3D broadcast of a hockey game at least once, and it is amazing. It has to be seen to be believed. I play that game for skeptics now and then, and they get really, really excited about 3D TV. But then they deflate when the realize that nothing is ever broadcast in 3D, and specifically nothing in the sport they like (whatever that is).

    --
    See that "Preview" button?
  13. Because good stories ... by CaptainDork · · Score: 3, Insightful

    ... don't give a shit about the media form.

    --
    It little behooves the best of us to comment on the rest of us.
  14. No, 4k is there to stay. It has no disadvantages. by ffkom · · Score: 3, Informative

    I have never seen anyone complain about a 4k picture or display looking worse than a 2k picture. Quite the opposite of 3D, which many people (me included) do not favour.
    You can watch 2k content on 4k displays just fine, no draw-backs, there. Much unlike putting a polarization filter in front of your display for 3D-ability, which is stealing a lot from your maximum luminance.