Slashdot Mirror


Ask Slashdot: Why Did 3D TVs and Stereoscopic 3D Television Broadcasting Fail?

dryriver writes: Just a few years ago the future seemed bright for 3D TVs. The 3D film Avatar smashed all box office records. Every Hollywood studio wanted to make big 3D films. The major TV set manufacturers from LG to Phillips to Panasonic all wanted in on the 3D TV action. A 3D disc format called Blu-ray 3D was agreed on. Sony went as far as putting free 3D TVs in popular pubs in London to show Brits how cool watching football ("Soccer" in the U.S.) in Stereo 3D is. Tens of millions of dollars of 3D TV related ads ran on TV stations across the world. 3D Televisions and 3D content was, simply put, the biggest show in town for a while as far as consumer electronics goes. Then the whole circus gradually collapsed -- 3D TVs failed to sell well and create the multi-billion dollar profits anticipated. 3D at home failed to catch on with consumers. Shooting genuine stereo 3D films (not "post conversions") proved to be expensive and technically challenging. Blu-ray 3D was only modestly successful. Even Nvidia's stereo 3D solutions for PC gamers failed. What, in your opinion, went wrong? Were early 3D TV sets too highly priced? Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")? Did people hate wearing active/passive plastic 3D glasses in the living room? Was the price of Blu-ray 3D films and Blu-ray 3D players set too high? Was there something wrong with the stereo 3D effect the industry tried to popularize? Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar? Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer? Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?

254 of 435 comments (clear)

  1. Glasses by Ryanrule · · Score: 5, Insightful

    Glasses

    1. Re:Glasses by Anonymous Coward · · Score: 5, Insightful

      Not because glasses. It failed because it wasn't 3d. It had a fixed point of view. You couldn't look anywhere but where the camera was pointed. It a View-Master toy with moving pictures.

      When 3D is really here, and you can look around the stage and behind characters and into car windows (and down blouses and up skirts, because really, porn drives everything), that's when it'll take off. Not before.

    2. Re:Glasses by mikael · · Score: 1

      360 video is here if you have an Oculus Rift or Samsung VR Gear. You can get to watch 360 degree videos and interactive applications; travel through the solar system, walk on Mars, Pluto, dive through the clouds of Jupiter/Saturn, swim at the bottom of the ocean, a virtual shark cage, go inside a human brain or cell, a virtual forensic lab, plus a few games like Dreadhalls, Smash, virtual fishing, and other things.

      But the headsets are a bit heavy for long term use, and who wants to risk having a hot smartphone right next to their eyes for a long time. So they are great for parties, when everyone else can see what you are seeing.

      You can get 3D TV's for less than £500, but have to order the stereoscopic glasses specially, either off Ebay or from the manufacturer directly.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:Glasses by thesupraman · · Score: 4, Interesting

      Not just glasses, but COST of glasses.

      Around here, an extra pair of active glasses cost around 5-15% of the cost of the original TV set.. which back then was not cheap.
      You got one or two sets free, the rest were stupid prices.

      And they are of course easily broken, misplaced, etc..

      Glasses were bad, but EXPENSIVE glasses were much worse.
      If they wanted adoption so much, then they should have made the glasses nearly free - would have been cheaper than all the marketing efforts.

    4. Re:Glasses by houstonbofh · · Score: 2

      That and you can not just walk by and have something catch your interest and sit down. Gearing up is such a pain that a lot of bikers avoid helmets. If laziness will cause you to risk brain damage, 3D has no hope.

    5. Re: Glasses by Anonymous Coward · · Score: 1

      Its another gimic...just like curved Tv's.

    6. Re:Glasses by PCM2 · · Score: 1

      You could have opted for a passive 3D set. If I ever lose the glasses that came with mine (and I think it came with 4-6 pairs), I can just steal new ones from the local multiplex.

      --
      Breakfast served all day!
    7. Re:Glasses by knightghost · · Score: 1

      The 3d quality was great but the 3d Avatar movie wouldn't play on my Sony 3d blue ray player.

      Content sucked. Interoperability sucked.

    8. Re:Glasses by Anonymous Coward · · Score: 1

      So basically, nothing short of a Star Trek holodeck counts as 3D.

    9. Re:Glasses by rtb61 · · Score: 2

      On my 3D Sony TV, the glasses decided not to communicate via infrared deciding on wireless and flattening batteries in just a few hours, bloody expensive batteries. So pretty much 3D was a shit experience and just run as a marketing scam by the biggest pack of liars on the planet, content producers. It was pretty obvious it was bullshit and that TV was definitely not bought for 3D, it just came with smart TVs at that time.

      When it comes to glasses the only ones that will work, are compact custom fitted at the optometrist ones (lens ground to fit) and connected to the USB port of smart phones, bringing the big screen to people's pockets.

      --
      Chaos - everything, everywhere, everywhen
    10. Re:Glasses by sudden.zero · · Score: 1

      I agree. The sole reason why I don't own a 3D TV is that you have to have special glasses. You can't just use any 3D glasses like you can in the theater. Even better would be if they could pull of 3D without glasses then it would really take off.

    11. Re:Glasses by Anonymous Coward · · Score: 1

      " ...It a View-Master toy [wikipedia.org] with moving pictures." ...And this has been true since the Victorian era. It was a novelty then, and it is a novelty now. What the Victorians really wanted, and starting with the Edwardians was delivered in Autochrome, was Color Photography, and even that is being held up to this day by the naive concept of the RGB paradigm. (Yes, our eyes work that way. Badly, and only under bright light.)
      The current generation, one of several now, of 3D presentations is actually quite simple; Edison would have understood it. It does not remotely compare to the Chemistry involved, or the new Industrial Base required, for Color Photography. Yet the Edisons did not pursue 3D. Because _true_ 3D is extraordinarily complex. It has to take in not only random and deliberate eye movements, but certain aspects of acuity and persistence of vision which are still poorly understood.

      "...and into car windows (and down blouses and up skirts, because..." ...Brings in the Psychological aspects; not everybody gazes down blouses, and to match the sequences of perceptions of everybody and their relative importance to them is pretty much impossible. And note that those with only one eye, other than having some depth perception issues that Photography still can't deal with anyway, don't seem unduly disadvantaged with current 2D tech. A well told story uses the tools of Photography as an aid, not as a means in and of itself.

      When "3D" Audio was first becoming popular as "Stereo", there were three main recording techniques used. The first was two microphones placed a certain distance apart, with two speakers attempting to reproduce the "Sound Stage". The second technique was Multichannel, where many microphones were used, and a Recording Engineer placed them across an artificial soundstage as they saw, or heard, fit. The third main technique was "Binaural". This last one could be funny, as an anatomic duplicate of a human head was used in Concert Audiences, with microphones placed within artificial ear canals. Yet the reproduction with the last could be amazing; even with poor quality microphones and headsets, a true Stereoscopic effect could be heard, right down to that guy who wouldn't stop coughing three rows over and two up.
      But to do the same with say an artificial head for Imaging is complex. Aside from the fixed Retinas, there are all these other bits, that change the position of the eyes within the head, the size of the pupil, the shape of the lens, and the position of the eyelids. Eardrums don't move around. So one way around this would be 3D eyedrops of some kind that freeze the related muscles in place, so that all could share the same imaged experience. (A primitive version of this was demonstrated in "The Clockwork Orange".)
      But until some of these psychological and technological hurdles are addressed, 3D remains, as it was with the Victorians, a novelty.

    12. Re:Glasses by Gadget_Guy · · Score: 4, Insightful

      If you are in front of me, and I walk to your side, I can look in your ear. That is 3d.

      That doesn't make sense. You can't pan your normal TV around in a 2D plane; you are stuck with the camera placement that the director wanted you to see. Does that mean you don't have real 2D? The ability to change the camera location is not what defines whether something is 2D or 3D.

    13. Re:Glasses by drinkypoo · · Score: 1

      The ability to change the camera location is not what defines whether something is 2D or 3D.

      No, that's true. But stereoscopic is not 3D. It's two 2D images, and your brain doesn't exactly know the difference, but it knows something isn't right. It keeps trying to focus on things that it doesn't need to focus to see, because that's its job.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re: Glasses by grub · · Score: 1

      Hey Darl, how's life in the soup line?

      --
      Trolling is a art,
    15. Re:Glasses by arglebargle_xiv · · Score: 2

      Were early 3D TV sets too highly priced? Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")? Did people hate wearing active/passive plastic 3D glasses in the living room? Was the price of Blu-ray 3D films and Blu-ray 3D players set too high? Was there something wrong with the stereo 3D effect the industry tried to popularize? Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar? Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer?

      Yes.

    16. Re: Glasses by CGordy · · Score: 2

      Not just that - you can't focus anywhere but where the camera is focused. The 3D they tried to sell us showed difference in depth between the foreground and background, but was still blurry even when you try to look at it, unless you were only viewing animated films. This meant that watching 3D movies simply took more effort, as parts of the screen moved in and out of focus.

    17. Re:Glasses by Cochonou · · Score: 1

      Passive glasses are cheap.They are sold at something like 2 € in the theatres around here. I thought it was the most commonly used glass technology on 3D TVs.

    18. Re:Glasses by wonkey_monkey · · Score: 1

      > The sole reason why I don't own a 3D TV is that you have to have special glasses. You can't just use any 3D glasses like you can in the theater.

      That depends on the TV. With some, you can.

      --
      systemd is Roko's Basilisk.
    19. Re:Glasses by AmiMoJo · · Score: 1

      The problem is not that you can't move, it's that you can't focus. The only things in focus are what the camera focuses on. Some films are shot so that as much as possible is in focus all the time, which helps, but the moment you see something in the background, try to focus on it and fail to because it's not really 3D and no matter what your eyes do it's going to be blurry, you get a headache.

      Some people seem to be better passive viewers, allowing their eyes to be drawn by the camera. Others, like me, focus on what we want to focus on and 3D is a guaranteed headache.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    20. Re:Glasses by Gadget_Guy · · Score: 1

      I'm sorry, but simply repeating the same statement does not actually argue the point. I am sitting in my chair right now looking around and seeing the world in 3D. Someone could throw a ball at me and I could catch it without moving from my seat because I have the depth perception granted to me by my ability to see in three dimensions. I certainly don't need to get up out of my chair to look inside someone's ear to tell where they are in the 3D space in front of me.

      As others have correctly said in reply to my comment, the thing that kills the illusion of 3D (or at least makes it painful for some people) is that our focus is stuffed up. We are not in control of what we focus on, and our eyes are accustomed to focusing on fixed points and the artificial focal point of 3D images confuses our brains.

    21. Re:Glasses by thegarbz · · Score: 1

      Not because glasses. It failed because it wasn't 3d.

      Nope. Glasses. No one gives a shit about "real" or not. What this amounts to is an extra effect. Extra effects are cool if used correctly much like the ability to show green in early colour broadcasts. People don't want to wear glasses in the living room.

      The TV is something people can watch casually. Note that 3D in the cinemas is taking off despite having all the same downsides. I don't want to walk past my TV and have to do something to see the picture on the screen. When a TV can self display a faux 3D image then we'll be talking.

      When 3D is really here, and you can look around the stage and behind characters and into car windows

      Nope, no one gives a shit and in porn if you want to look up skirts, download the appropriate content.

    22. Re:Glasses by Danathar · · Score: 1

      the validity of your answer is confirmed by the fact that I had it in my mind before I even looked at the comments. I didn't even have to think about it. "Glasses" popped in my mind at an unconscious level and sprang up. Good show man...you hit it on the nail

    23. Re:Glasses by nurbles · · Score: 1

      I don't believe that even Oculus Rift is actually 3D. To actually be 3D, my eyes need to be able to choose the depth into the scene where they will focus, in addition to all of the other things mentioned about looking around, into and behind things. Someday, a display like Oculus may be able to monitor the focus depth of my eye in real time and adjust the focus of the presented images to match, but until then 3D won't really exist.

    24. Re:Glasses by JuzzFunky · · Score: 1

      If you will excuse the shameless self-promotion, I'm working on some cool tech that creates the sort of 3D experience you have described - a 3D Volumetric Display that you can look at from any direction without having to wear any special glasses. It's much smaller than a cinema - more suited to friends coming together and having fun like gathering around a campfire or playing a board game just like Dejarik on the Millenium Falcon. Please take a moment to check it out at http://voxon.co./
      In the context of this discussion on the failure of 3D TV, I would value any feedback from the Slashdot community on how we can avoid the pitfalls that sunk 3D TV as we bring our product to market.
      Thanks in advance,
      -Will (aka JuzzFunky)

      --
      Unexpect the expected!
    25. Re:Glasses by garyoa1 · · Score: 1

      When 3D hit originally (about 60 years ago) it was cute but no cigar. Today the only difference is you need a special tv and expensive glasses.

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    26. Re:Glasses by TiggerTheCat · · Score: 1

      Yes, from a technical point of view 3D just didn't work all that well, the glasses cut you off from other people in the room, and also limit you from doing other things at the same time as watching TV which is how many people like to watch a show. Also, unnecessary; it's been found that if you have a good enough story to tell the quality of what you see on the screen can be quite poor and no-one really cares because they are following what is happening not how it looks. I still enjoy watching the occasional black and white film with Humphrey Bogart and don't really care about the resolution, etc. It's the story, not the technology.

    27. Re:Glasses by zwarte+piet · · Score: 1

      That one also allows for touching, and smelling, temperature shifts etc.

    28. Re:Glasses by Whorhay · · Score: 1

      Yeah, the passive glasses weren't or aren't an issue at my house. The two hangups I've found are:

      1. Movies that aren't animated have a dfinite point of focus in each frame. Everything else outside of that focus is blurry, which gives you a headache or eyestrain if you try and look at it for too long. This doesn't bother me so much, but my wife is apparently always looking at the back and foregrounds instead of whatever is the focus of the frame. Consequently she gets a headache 20 minutes into a movie and wants to switch to the conventional format.

      2. 3D content for your home is/was ridiculously expensive for adding a very minor fluff feature. $30 for a movie that is five plus years old? On top of that the 3D content just didn't seem to be that common, which is probably a knock on affect of the price.

    29. Re:Glasses by PIBM · · Score: 1

      Don't forget that you have to stand straight for the glasses to work. If one of the viewer likes watching the movies lying on it's side, it's game over for the 3d effect. Then, there's the 50% brightness issue. Focus control and movement control isn't that bad and isn't something you have either on 2d movies.

    30. Re:Glasses by Lotus456 · · Score: 1

      I would be happy with a 3D TV that offered head tracking, kind of like what Johnny Lee did with a Wiimote:

      https://www.youtube.com/watch?v=Jd3-eiid-Uw

      Pay special attention to the "window" on the stadium at 3:34.

      Of course it would only work for one person at a time, but it would still be pretty cool.

      --
      "It's a good computer... for I to BM on!" - apologies to Triumph, the insult comic dog
    31. Re:Glasses by Gadget_Guy · · Score: 1

      That doesn't make sense. You can't pan your normal TV around in a 2D plane;

      You certainly can in a 3D space, though

      I can in a 2D space too. If I zoom in on a picture on my computer, I can pan around the image to see more, up until the edges of the original unzoomed picture. But if I zoom out to see the full image, it is still 2D even though I can't pan around any further. The fact that I can't move the image does not suddenly make it 1D or pseudo-2D.

      Ever been to a play? Do you realize that the people in the balconies aren't seeing what you are seeing?

      Wow, so if I'm alone in a theater watching a play (an unpopular one, obviously) then I am actually seeing a 2D image, and that it doesn't become 3D until another observer arrives and watches the scene from a different angle? That's astounding! It's in the realms of quantum physics.

      Seriously though, when I sit at a play I am actually seeing the play from two perspectives; my left eye and my right eye. My brain merges those images together to build a 3D picture of the world. When I sit in a cinema and watch a 3D movies, I am actually seeing the movie from two perspectives; my left eye and my right eye. They use tricks to send two different images from slightly different perspectives to match my eyes. My brain merges those images together to build a 3D picture of the world. The mechanism is identical, and the end result is identical. I see a 3D picture. I see the same 3D picture whether or not anyone else is in the cinema with me.

      Nobody is saying that this is the same as the holodeck on Star Trek, where you can move around and interact with the scene. But that doesn't mean that the resulting image isn't 3D.

    32. Re:Glasses by RockDoctor · · Score: 1

      But the headsets are a bit heavy for long term use, and who wants to risk having a hot smartphone right next to their eyes for a long time.

      What risk do you perceive from having a "hot" smartphone next to your eyes that you wouldn't get from living in a hot climate?

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    33. Re: Glasses by econnor · · Score: 1

      Yep. It's a popular misconception that you need 2 eyes for depth perception.

      About 8 years ago I saw a DIY show done by students in a warehouse using really cheap kit I was convinced a real person was standing on the stage until she threw a glove off and it just disappeared into thin air. That's the kind of 3d I want. Little people in the corner of my living room. The technology seems to exist.

    34. Re:Glasses by Blaskowicz · · Score: 1

      One funny thing about binaural, which as of yet still is mostly a curiosity. It's hard to get done, especially if you're generating it on the fly like in a video game (or perhaps, attempting to convert a 5.1 or 7.1 soundtrack). Well, you likely can do wonders, but in the on-line discussion I followed, came an account on how you really want to go visit some professional, like you're going to an optometrist's office but instead of calibrating lenses for your eyes, you will get binaural-related data calibrated to YOUR head and ears. It ought to be seen that obviously, size and shape of external ear vary wildly. (this brings highly discriminating biometrics data into the system by the way).
      Admittedly, in a video game ear drums DO move around if only by wasd + mouselook. Or you might make up a use case where your position is static, but with head tracking for turning your head around.

    35. Re:Glasses by mikael · · Score: 1

      Microwave radiation? Possibility of the battery exploding? Possibility of the smartphone overheating when under humid conditions? My VR headsets do tend to get a bit "steamy" if I have just come home after climbing the stairs.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    36. Re:Glasses by RockDoctor · · Score: 1

      Microwave radiation?

      From a 3-figure UID? That question was answered before Slashdot was in existence. That paranoia is almost as dead as anti-vaxx paranoia, and as groundless.

      Possibility of the battery exploding?

      So you don't do it with a Samsung S7, not that you can et one these days. There are other smart phones in the world. And if I remember correctly, if you had a Samsung S7, you could get it replaced, free of charge. (Actually, I'm probably within a year of geting a new phone on my plan. I might have to pay more attention to what phones are on the market in 6 months or so.)

      Possibility of the smartphone overheating when under humid conditions?

      To repeat the question : define "overheating" in degrees (centigrade, Fahrenheit, Celsius, or Rankine ; who cares?) I've spent several months working in the deserts at 45 to 48 C all day, without cooking my eyes. What temperature is your phone getting to in your use case?

      My VR headsets do tend to get a bit "steamy" if I have just come home after climbing the stairs.

      Sounds like poor ventilation design problem. Probably because the high-tech VR companies haven't got one person in the company who has been spending the last 30 years designing crash helmets or other low-tech things where ventilation is an issue. It's not like that's a new issue.

      I wonder if I'll have a reason to put my (£10) VR headset on this month? Or this year?

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    37. Re:Glasses by partiallynothing · · Score: 1

      It is not 3D. The point many people are trying to get across is the following: lacking the ability to focus on components in space causes headaches and invalidates the idea that it is actually 3D.

      Here is a simple example. Suppose you are sitting on the couch, with a laptop directly in front of you and a large screen TV ten feet in front of you. When you look at the laptop, it is in focus, and the background image, including the TV, is out of focus. Conversely, when you look at the TV, it enters focus, and the laptop is out of focus. This doesn't exist in "3D" movies.

      This shortcoming contributes to the confusion and difficulty the brain encounters when trying to navigate the 3D space of a 3D movie. This, in and of itself, is the main contributing difficulty, IMHO.

      --
      Regards, Rob
  2. 3d fails about every 10-15 years. by HornWumpus · · Score: 3, Insightful

    3d fails once/generation.

    Basically because it sucks.

    It doesn't _have_ to suck, but directors are mostly morons.

    At least they didn't reissue Basekitball in 3d, ducks.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:3d fails about every 10-15 years. by Anne+Thwacks · · Score: 5, Interesting
      It doesn't _have_ to suck,

      Yes, it does. The requirement that you focus in one plane on an image purporting to be in another is the problem. If you are young, it damages your ability to see properly, if you are old, and especially if you have had a job where estimating your position in space is important (driver, horse rider, athlete) then the mental stress is a killer (half hour exposure gives two day headache).

      The technology was doomed in the 50's, doomed in the 70's, and remains doomed.

      We bought a 3D TV, and now, four years later, no one has removed the glasses from the box they came in.

      The technology is completely doomed, for ever. Always has been, and always will be.

      --
      Sent from my ASR33 using ASCII
    2. Re:3d fails about every 10-15 years. by houstonbofh · · Score: 1

      Don't forget that tilling your head to the side a little to crack your neck totally shatters the immersion...

    3. Re:3d fails about every 10-15 years. by PhrostyMcByte · · Score: 1

      Yes, it does.

      I'd ask you to watch Hugo -- perhaps the only movie I've ever seen that made 3D worth it and yet was understated about it. It didn't have the typical fan service gimmicks that most 3D content relies on.

    4. Re:3d fails about every 10-15 years. by JoeDuncan · · Score: 3, Insightful

      ^^This.

      When your stereoscopic vision converges at one point, and your monocular vision focuses at a different point entirely, your body tends to make the reasonable assumption that you've been poisoned, because NOPE.

    5. Re:3d fails about every 10-15 years. by PCM2 · · Score: 1

      Hugo, Life of Pi, My Bloody Valentine (seriously -- bless it for treating the 3D like what it is, a gimmick), Great Gatsby ... there have been a fair handful of movies that got the 3D right.

      But only a handful. I'd say the majority of recent 3D blockbusters are just as enjoyable in 2D -- and depending on your frame of mind, even more so.

      --
      Breakfast served all day!
    6. Re:3d fails about every 10-15 years. by NormalVisual · · Score: 2

      This could possibly be worked around using a depth-of-field encoding/display technology similar to what Lytro does, tied to a sensor that somehow monitors the eye's lens to continually determine the eye's focal length, and adjusting the image(s) accordingly. I don't see something like that happening any time soon, but I wouldn't say it's impossible.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    7. Re:3d fails about every 10-15 years. by Archangel+Michael · · Score: 1

      You are basically suggesting that the Uncanny Valley has a 3D component to it. I would agree.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    8. Re:3d fails about every 10-15 years. by HornWumpus · · Score: 1

      If you are old, your eyes are, more or less, fixed focus. It is a problem, but at least for gaming and VR, you get used to it.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    9. Re:3d fails about every 10-15 years. by Xrikcus · · Score: 1

      NVIDIA did some research on that topic a few years back: https://research.nvidia.com/pu...

      No idea if the work is continuing, though.

    10. Re:3d fails about every 10-15 years. by JoeDuncan · · Score: 2

      ??? Not at all.

      The Uncanny Valley has mostly to do with nearly perfect visual representations pushing our expectations for other aspects of a given simulation (e.g. body language, facial expressions etc...) beyond what we are able to produce. The discrepancy between the two then exacerbates our perception that "something is off"

      The Uncanny Valley is mostly mental/perceptual and has virtually nothing to do with our currently crappy implementation of 3D film/TV. The issues there are mostly physiological (e.g. my stereoscopic convergence says this thing is right in front of my face, but my eyes are focusing on the TV 8ft away, WTF!)

    11. Re:3d fails about every 10-15 years. by thunderclap · · Score: 1

      At least they didn't reissue Basekitball in 3d, ducks.

      YET. There is this time.

    12. Re:3d fails about every 10-15 years. by thunderclap · · Score: 2

      Very few have the native depth perception required for it to work without a headache. The TVs were over priced and the content will next to nil. Add Hollywood's control fetish and it was killed early.

    13. Re:3d fails about every 10-15 years. by Oligonicella · · Score: 3, Informative

      Really? I haven't noticed it. I can focus far, near, between. Sorry to hear you have that problem.

    14. Re:3d fails about every 10-15 years. by Luthair · · Score: 1

      I actually remember reading a few articles back when the 3DS was released with a warning about children not using it and others pointing out there was no medical basis for that.

      There was also one interesting instance where a man who could not see in 3d watched a 3d movie and it fixed his normal vision, weird - http://www.bbc.com/future/stor...

    15. Re:3d fails about every 10-15 years. by skids · · Score: 3, Interesting

      Of a dozen or so middle-aged friends, only one has any problem watching 3D. Surveys seem to say only 14% of the population has this problem.

      This round of 3-D had a few suckage points... I wouldn't blame any single one but they add up as to why it really "failed":

      1) Too many competing standards for glasses, most glasses not fully tunable and many statically tuned for a specific model of TV. Use of crappy IR instead of RF... one well standardized Bluetooth broadcast frame was all they needed to do, but they didn't.

      2) Glasses bulkier than necessary. Few good options for clip-ons to prescription glasses.

      3) No minimum standard on pixel refresh rate... lots of low-quality ghosty sets. Would have been better timed to come out when DLP sets were not a waning market.

      4) Failure of console game industry to utilize side benefits (even on PS3, next to no SimulView support)

      5) Failure of TV/glasses manufacturers to do the same (two shows one set/earphones)

      6) Failure of cable operators to integrate 3D content on normal channels rather than premium
      dedicated channels or the free 3D demo channel broadcasting the same nature scenes over
      and over.

      7) Failure of online services to make 2d and 3d the same digital product so you didn't have to
      choose.

      8) Segregation of sensitive audience members... even to this day, theaters do not seem to offer
      2D glasses so a party with one sensitive person can go to a 3D film. ... you'll notice the lack of "true 3d" where you can "change your perspective" does not make my list. I literally know nobody who actually minded the "viewmaster" effect... just seems to be some very noisy individuals here on this thread.

    16. Re:3d fails about every 10-15 years. by Cochonou · · Score: 1

      Like many things, you can probably get used to it.
      Playing first person shooter games induces headaches for many people at first. The display would make the brain think that your head is moving around, while the vestibular system says the contrary. With time, most people get used to the discrepancy.

    17. Re:3d fails about every 10-15 years. by thegarbz · · Score: 1

      The requirement that you focus in one plane on an image purporting to be in another is the problem

      Only if your brain is entirely retarded. The ability to focus and the ability to move your eyes back and forth are two entirely different control points. I'm sure someone will eventually name a medical condition that prevents people from watching 3D TV, but it most certainly isn't a problem for most people.

    18. Re:3d fails about every 10-15 years. by danbert8 · · Score: 1

      I had a lot of uncanny valley in Rogue One... Way to turn Tarkin into the new Jar Jar for me.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    19. Re:3d fails about every 10-15 years. by AAWood · · Score: 1

      7) Failure of online services to make 2d and 3d the same digital product so you didn't have to choose.

      This is a big one for me, both online and off. Separating 2D and 3D versions into two products (or as a more expensive variant to 2D only) leads to a chicken/egg scenario: I don't yet have a 3D setup, so I'm not buying any 3D content, so I have nothing to warrant a 3D setup, and round and round we go. If it was standard that buying a film online or a boxed disc got you the 2D and 3D versions, I'd have days worth of 3D content by now, and plenty of reason to be pricing up the hardware to view it.

      It's similar to what happened with Blu-Ray. Once it became relatively commonplace for Blu-Rays movies to include digital copies, I started buying them far more because I was no longer having to choose between a DVD I could watch pretty much anywhere, or a Blu-Ray which looked nicer.

    20. Re:3d fails about every 10-15 years. by bill_mcgonigle · · Score: 1

      Really? I haven't noticed it. I can focus far, near, between. Sorry to hear you have that problem.

      Really? How is it that the film is shot with the lens at a particular focal distance and you can refocus the image at will?

      Do you have a top-secret lightfield setup and are holding out on the rest of us?

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    21. Re: 3d fails about every 10-15 years. by Anne+Thwacks · · Score: 1
      You can say what you like, but they are still in the box. We did not pay the money for the 3D fullness. We paid for other features, and got 3D as a side effect. I know it gives me headaches (was invited to high tech BBC demonstration), my son knows it gives him headaches (had attended various demos), my partner has never found any content worth the effort of opening the box for.

      We may not be a typical family in terms of content interest - we don't watch much sports or Hollywood, and no gaming apart from Tetris (have hardware game) or "Bubble-Pop" on Android. We do have actual board games with boards.

      We do like to watch music videos on Youtube with the TV, selecting them with our tablets, and then transferring them to the TV.

      --
      Sent from my ASR33 using ASCII
    22. Re:3d fails about every 10-15 years. by HornWumpus · · Score: 1

      Everybody's lenses harden and stop having adjustable focus. You might be young enough, or just fooling yourself. But your eyes will become fixed focus at about age 40-50.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    23. Re:3d fails about every 10-15 years. by HornWumpus · · Score: 1

      I bet you would duck at some point during the movie.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    24. Re:3d fails about every 10-15 years. by michael_wojcik · · Score: 1

      The requirement that you focus in one plane on an image purporting to be in another is the problem.

      I'd've said the problem is that 3D adds little or no interesting narrative affordances; that it's a lame gimmick most audiences will tire of quickly; that it distracts from the story, rather than adding to it. But perhaps that's just me.

      I think it's the quadraphonic sound of the Aughties. And, yes, it will probably make another appearance (if it's not completely preempted by VR and AR, two other entertainment technologies that bore me to tears); but I don't expect further technical enhancement will improve its chances then.

    25. Re:3d fails about every 10-15 years. by david_thornley · · Score: 1

      I turned off the 3D on my 3DS because holding my head and handheld in just the right way wasn't natural.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  3. Generally awful by bkr1_2k · · Score: 4, Insightful

    3D is a generally awful experience for most people. It's disorienting, uncomfortable, and doesn't look good for about 99% of the events that took the effort to record in 3D. It was also insanely expensive for a gimmick. It's the same gimmick that has been recurring every 20 or 30 years since the 50s. It still doesn't look any better than it did when it was first introduced. And, as has already been mentioned, having to wear glasses to watch tv sucks. For those that already wear glasses it double sucks.

    --
    "Growing old is inevitable; growing up is optional."
    1. Re:Generally awful by Shadow99_1 · · Score: 2

      As someone who wears glasses... 3D annoys me a lot. You have to wear these crappy glasses over your glasses and because they weren't ever meant to be worn over other glasses they don't fit right. It annoys me in theaters, I don't even want to think about that at home. Some TVs did tricks to do 3D without the glasses, but those tend to have very limited viewing angles.

      --
      we are all invisible unless we choose otherwise
    2. Re:Generally awful by NormalVisual · · Score: 1

      It's disorienting, uncomfortable, and doesn't look good for about 99% of the events that took the effort to record in 3D.

      And then on top of that, a lot of theaters cheap out on the system and only have a single bulb illuminating both frames, so it ends up being dark as hell.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    3. Re:Generally awful by Luthair · · Score: 1

      For me, the biggest reason I don't use it on my TV is I'm usually multi-tasking so wearing 3D glasses while looking at your laptop is annoying. In the theatre it sucks since you're typically sitting off-centre and you get an imperfect experience.

    4. Re:Generally awful by R3d+M3rcury · · Score: 1

      3D is a generally awful experience for most people.

      Considering how many people do see movies in 3D, I'd say it isn't an awful experience for most people.

      In my case, I'll only go see 3D movies that are actually filmed (or created) in 3D. I find "post-produced" 3D just ends up looking like cardboard cut-outs of the characters placed at different depths.

    5. Re:Generally awful by green1 · · Score: 1

      Around here the 2D showing is once per day at 2pm on a weekday, the 3D showing is at 6:00, 6:15, 6:30, 6:45, 7:30, 8:00, 8:45 and 9:00. But people choose to watch in 3D instead of 2D so people are demanding 3D! (No, people just want to watch the movie and don't really have a choice!)
      I will ALWAYS choose 2D where I can. I have been known to drive across town instead of choosing a closer theatre just to avoid 3D, but because the theatres get a couple extra bucks per ticket out of you for the 3D showing they do their best not to offer any alternative.

  4. Good for moives timeing not for full time viewing by Joe_Dragon · · Score: 2

    Good for movies timing. But not for full time viewing.

    For some people 3d can be headache-inducing but I think most can be fine with an 1-2.5 hour movie.

  5. Multitasking by darkain · · Score: 1, Informative

    Because we're a multitasking generation. The need to wear special equipment to watch TV, then to take it off to check messages on a phone, then put in on again, then take it off to go to a quick piss break during commercials then back on again to go back to the show... Plus, the need for the piece of equipment per person. Plus the amount of media that is more passively consumed vs active (think having a TV show running in the background while doing house chores).

    Seriously, 3D missed the mark on pretty much every account of every day modern human life.

    1. Re:Multitasking by TigerPlish · · Score: 2

      Because we're a multitasking generation. The need to wear special equipment to watch TV, then to take it off to check messages on a phone, then put in on again, then take it off to go to a quick piss break during commercials then back on again to go back to the show...

      If I'm checking messages / emails / whatnots while watching a movie or tv program, the movie or program has failed.

      That said, for me, 3-D failed because gimmick, because glassess because it doesn't really add anything more to live-action material.

      The good thing: Learning stereoscopic production has led to much more realistic foreground-background interaction in animated material. This is especially noticable when comparing pre-3D Pixar works with post 3D works. Brave, in particular, shows this very well.

      --
      The "Civilized World" jumped the shark ca. 1973.
    2. Re:Multitasking by rpresser · · Score: 1

      You're really going to watch 3d commercials?

      While commercials do work, they rely on a tiny fraction of the viewing audience noticing what was advertised. Nobody is fascinated by commercials' content; nobody is going to keep their 3d glasses on when the commercials come on; and no advertiser is going to shoot 3d commercials. Except as a gimmick.

      Doing other stuff during commercials is only sensible.

    3. Re:Multitasking by TigerPlish · · Score: 1

      What are these "advertisements" you speak of?

      I DVR the vast majority - I'd say 99% - of TV I watch. I skip over ads. Problem solved.

      --
      The "Civilized World" jumped the shark ca. 1973.
    4. Re:Multitasking by david_thornley · · Score: 1

      If I'm checking messages / emails / whatnots while watching a movie or tv program, the movie or program has failed.

      If you're watching the movie because you want to watch the movie, yes.

      If you're watching it because someone else wants to watch it, and either you've seen it sufficiently many times or you aren't all that interested, no. You may want to watch particular scenes and turn your attention to something else, it's nice to not have to switch glasses.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    5. Re:Multitasking by Chelloveck · · Score: 1

      If I'm checking messages / emails / whatnots while watching a movie or tv program, the movie or program has failed.

      Okay, I accept this premise. Most programs have failed. They are not sufficient to be the sole focus of my attention for an hour or two. But you know, sometimes they're good enough to have on in the background while I'm doing something else that's *also* not sufficient to be the sole focus of my attention. I can listen to an audio program while I work on chores or crafts. I can watch TV and mostly ignore the video. Or I can watch 3D TV and mostly ignore the video. But if I'm going to mostly ignore the video anyway I'd rather mostly ignore 2D video where I can just glance up to see the interesting bits, rather than mostly ignore 3D video where I have to find special glasses, put them on, and rewind to catch an interesting bit that's already gone by.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    6. Re:Multitasking by TigerPlish · · Score: 1

      Okay, I accept this premise. Most programs have failed. They are not sufficient to be the sole focus of my attention for an hour or two. But you know, sometimes they're good enough to have on in the background while I'm doing something else that's *also* not sufficient to be the sole focus of my attention.

      Disclamer: I have a 3-d capable projector and 3-d glasses. I didn't buy it because of 3-d, I bought it for 2-D. I did buy a few 3-d discs, all of them Pixar or Disney animations and the synthesized Titanic 3-d.

      Result: I don't use 3D at all. I had a month-long fling with it and then tossed the glasses in a drawer, where they remain. I'm 100% 2-D and enjoy a bright, contrasty, downright spectacular image that does a fairly good job of showing whatever depth the content creator put in the image.

      --
      The "Civilized World" jumped the shark ca. 1973.
  6. Only reason I still go... by adjustinthings · · Score: 1

    Only reason I still go to the theater is because 3D is great in theaters. I dont care for it in my house all the time though

  7. Two reasons by OneHundredAndTen · · Score: 1

    1. The stupid glasses, which make the image dim and give you a headache. 2. It is not 3D - it adds depth, but that is it. Unlike real 3D, you change your position and the image does not change. It was a silly gimmick in the 50s, it is a silly gimmick now. Let's wait for real, holographic 3D as in Star Wars.

    1. Re:Two reasons by myrdos2 · · Score: 1

      You nailed it on the head. 3D works for games because the game is just for you, and the scene changes as you move around. Of course you could give everyone Occulus Rifts or the equivalent, but watching TV is something of a casual, social activity for most people. They want to be able to see each other, and the bowl of peanuts, or see what the dog is up to and so forth.

  8. Because... by kenh · · Score: 1

    Why Did 3D TVs and Stereoscopic 3D Television Broadcasting Fail?

    Because it was expensive...

    Because it required goofy glasses...

    Because the vast majority of TV watching won't benefit from 3-D imaging...

    Because 3-D content was rare...

    Because the various formats were incompatible...

    Because it was a solution in search of a problem?

    --
    Ken
  9. Two words: "The Story" by bob4u2c · · Score: 2

    For me it comes down to story. If the story I am watching (or playing) is good it doesn't need any gimmicks.

    While the high res graphics or 3D experience is cool once in a while it gets old fast if the story sucks.

  10. Re:the stimulus! by kenh · · Score: 1

    Pity "Cash for Clunkers" didn't include CRT-based TVs...

    --
    Ken
  11. Since the issues with TV have already been covered by Pezbian · · Score: 1

    VR/AR is different because it's interactive. You move and what you see changes like would be expected in real life.

    --
    In a world of the blind, the one-eyed man is king--and the two-eyed man is a heretic.
  12. The future was NEVER bright for 3D by DickBreath · · Score: 4, Informative

    What do you mean the future looked bright? And then go on to point out how it failed spectacularly.

    The future was HYPED. But it was not bright. It only seemed that way because of the hype.

    Nobody wanted it then. Nobody wants it now.

    If you make a big budget popular movie in 3D then the 3D will ride the coattails of the movie's success.

    3D doesn't contribute enough improvement to the story telling experience to be worth the trouble of the glasses. I would dare say for most movies 3D contributes exactly NOTHING to the story experience.

    Maybe a better business model for theatres: try making 3D movies cheaper so that people have to pay a premium to avoid 3D. Let's see how that works out for you. :-)

    --

    I'll see your senator, and I'll raise you two judges.
    1. Re:The future was NEVER bright for 3D by Frosty+Piss · · Score: 1

      Disney has several new animations - "Moana" for example - that are spectacular in 3D.

      --
      If you want news from today, you have to come back tomorrow.
    2. Re:The future was NEVER bright for 3D by suutar · · Score: 1

      I find that plausible; Disney (for all its behind-the-scenes warts) is detail-oriented enough about customer-visible areas to put in the effort to do it well. I'll have to try that out. Thanks!

    3. Re:The future was NEVER bright for 3D by Nethemas+the+Great · · Score: 1

      Regardless of the technology behind it and their inherent limitations/problems. The content pushed though them is generally just a bunch of 3-dimensional pies thrown in your face. It doesn't provide value, it isn't employed to immerse you, it's just an add-on gimmick to grab a 3D tax from the audience. I suspect that to do it right would exclude the standard 2D version. I doubt anyone was willing to dare try that.

      --
      Two of my imaginary friends reproduced once ... with negative results.
  13. The Average Viewer by kenh · · Score: 3, Informative

    Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer?

    Short answer - yes.

    Longer answer - For "most" people when they first came out, 1080p was simply a bigger picture and they never even choose HD channels when available... I had several relatives that bought rear-projection HD TVs then simply watched standard definition TV on a bigger screen.

    --
    Ken
    1. Re:The Average Viewer by HornWumpus · · Score: 1

      Lots of old folks no longer have HD eyes. Also, for those of us that watched SD for decades, our brains have, to an extent, been 'programmed' to ignore the grain. That goes away, but at first it was noticeable. Likely was worse for those who didn't use high resolution computer displays for years before HD TVs.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    2. Re:The Average Viewer by Tough+Love · · Score: 1

      Lots of old folks no longer have HD eyes.

      The vast majority will see the limitations of 1080 instantly by displaying text, e.g., a web page. Even for movies, intentionally low-frequency in both time and spatial domain, it is just a question of how close you are to the display. As soon as you get close enough to notice the annoying dither patterns, you can't unsee them. Same thing for bigger displays, and everybody is getting bigger displays as the cost continues to fall. So safe bet: what the industry missed out on in 3D adoption, it will make up in 4K adoption. Go ahead, tell me you don't want one.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    3. Re: The Average Viewer by HornWumpus · · Score: 1

      That was my point about our visual cortexes having being trained to ignore the grain.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    4. Re:The Average Viewer by drinkypoo · · Score: 1

      The vast majority will see the limitations of 1080 instantly by displaying text, e.g., a web page.

      I was just watching a transcoded DVD on my 1080p TV and musing on how good it actually looks. Sure, if you get close you can see problems, but from across the room where you're supposed to sit and while the scene is in motion, it actually looks great. Even most text is pretty easy to read. Would I like to have a 4k TV, and all the content in 4k? Sure. But it's just not worth any money to me. If my TV dies, I'll probably buy a 4k TV, but I won't have any 4k content to play on it any time soon.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:The Average Viewer by Tough+Love · · Score: 1

      sure I want one, but I'm not willing to pay more than maybe a 10% price premium to get it.

      Same thing as saying you are not an early adopter. The point is, perceived value is there, unlike the 3D feature.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    6. Re:The Average Viewer by gymbrown · · Score: 1

      I am 74 and replying to you using my 4k monitor. The old people I have shown 4k movies using our large screen TV have been impressed. I also have a 4k laptop and the difference is impressive. There is a big difference even between 1080p BD and DVD on a good screen. My daughter’s home theater makes 1080p the minimum resolution, even for old eyes. There is no reason for 3D as my 9-year old grandson, me and anyone between can testify.

      --
      Embrace the future.
    7. Re:The Average Viewer by Tough+Love · · Score: 1
      --
      When all you have is a hammer, every problem starts to look like a thumb.
    8. Re:The Average Viewer by Alioth · · Score: 1

      Some don't though. I remember a conversation I had with my grandfather (who used to repair TVs) in the pub when he was in his 80s, somehow we got onto talking about the new stuff that was coming out. HD wasn't really a thing yet - and he commented it didn't seem worth getting a large TV because how visible the lines would be (and additionally, it'd be even worse for people in NTSC countries with about 100 fewer lines).

    9. Re:The Average Viewer by drinkypoo · · Score: 1

      Complete list of 4K movies on Netflix

      Here's a complete list of ISPs which provide enough bandwidth to watch 4K to my address:

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:The Average Viewer by Tough+Love · · Score: 1

      Here's a complete list of ISPs which provide enough bandwidth to watch 4K to my address:

      Agree that USA is neolithic when it comes to broadband.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    11. Re:The Average Viewer by rikkards · · Score: 1

      You haven't supposed to sit across the room since the first HD (720p) tv came out if watching HD content. I believe it was something like 50" tv you should be max of 6ft, watching a smaller tv you should be even closer. It was a specific field of view (like 33% or something close to that) .

    12. Re:The Average Viewer by HornWumpus · · Score: 1

      There was also a rule of thumb that you should limit your TV size/viewing distance so you could not see individual pixels.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    13. Re:The Average Viewer by david_thornley · · Score: 1

      We made sure to get the 1080p for future-proofing. Since then, my wife has decided she likes using the TV as a monitor for her computer, and it works well. She tends to help relatives out on web issues, and having a big monitor works well for that.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  14. Content by SeattleLawGuy · · Score: 1

    Content.

    I saw the new SW movie at a real IMAX (i.e. not re-branded) with 3D. It felt pretty much identical to watching on 2D. If that happens with Star Wars, imagine how much less useful it is to have the average movie be 3D. Also, 3D glasses aren't great for a movie on in the background.

    Although glasses too. 3D will happen a bit when it becomes easy to do without adding another peripheral. For example, watching movies on a VR or AR headset, there should obviously be a 3D option for movies that support it. It's just that the content out there right now isn't enough to push more adoption.

    --
    Real lawyers write in C++
    1. Re:Content by Mr+D+from+63 · · Score: 1

      Content partially, glasses partially, but also home screen size. Stereoscopic needs to be on a huge screen. It works better in the theaters vs the 60 in or smaller home screens. With a big screen you feel a bit more 'in' the scene rather than looking at a tiny model world.

  15. Because it sucks? by Notabadguy · · Score: 2, Interesting

    Fuck 3D. When they were showing 3D in theaters, I preferred 2D. Even if they had made 3D cheaper than 2D, I'd still prefer 2D.

    1. I wear glasses.
    2. Wearing 3D glasses over glasses is fucking retarded.
    3. Having to swivel my head back and forth to see the screen is retarded.
    4. Paying a premium to watch something in 3D is retarded.
    5. Reasons: Retarded.

    1. Re:Because it sucks? by ByTor-2112 · · Score: 1

      Pretty much.

  16. Re:the stimulus! by Shadow99_1 · · Score: 1

    That probably still wouldn't get my parent to give up their 15-20 year old first gen HDTV (720p) CRT TV. The own a LCD TV, but that's not the one in the living room that they use 12 hours a day.

    --
    we are all invisible unless we choose otherwise
  17. Because by DivineKnight · · Score: 5, Insightful

    Because in movies like 'Avatar', the 3D is done well. In some other movies, it's a cheap parlor trick ("Let's have something jump out at them, that's worth the 3D tax for this movie"). And in other movies, it's obvious the director doesn't care / doesn't know how to make use of the 3D element: I guess they just film in 3D, keep the existing Z-axis values, and hit upload ("What is the foreground, what is the background, should my actors / characters have very flat Z-values or should I try to 'HDR' that, highlighting what's really impressive").

    No capes.
    No 3D jump-out scare scenes.

  18. The future's so bright... by psmoot · · Score: 1

    ...I gotta wear 3D glasses. Sorry, couldn't help myself.

    I'm a grouchy old dinosaur so I've never shelled out for a 3D movie. I've never even really been tempted, I'd rather buy popcorn for the extra $5. So, I never saw a bright future for a 3D TV, it always seemed like a gimmick to sell more TV screens. Frankly, I'm surprised they keep making 3D movies. I thought the fad would peter out years ago.

    I did buy a Blu-Ray player which can play 3D movies but since that never got in my way, I didn't care. It plays disks and streams Netflix, that's all I need it to do.

  19. Same Problem by SuperKendall · · Score: 3, Insightful

    360 video is here if you have an Oculus Rift

    That has the same problem. It may be 360 but it's just 2D. I would say it's 3D only when each eye is at least delivered different perspectives, which NO 360 capture devices I am aware of today do... even then it would be from a very fixed point of view from which you could not shift.

    it's nice to be able to look around but it's only ever from a fixed point of view. If you could move even a few feet to either side and see something different, THAT would be full 3D 360 video.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Same Problem by HornWumpus · · Score: 1

      They are '3d', but like you say, no head motion tracking and breaks badly if you tilt your head sideways.

      I appears that they have fisheye cameras that sit to either side of the person's head, distance between eyes is noticeably wrong. Sometimes makes your eyes cross trying to keep the tits in focus.

      3d movies/porn are however good enough to insure that Google cardboard (at least) will continue.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    2. Re:Same Problem by mikael · · Score: 1

      The Oculus Rift moves around as you tilt your head. But there are so many cables; USB, motion tracker, HDMI output. I found out that even a high-end gaming laptop won't be usable with this headset if it has Optimus technology on the GPU - this introduces a 15 millisecond time lag which is too much for VR/AR.

      Some of the 360 video players will let you use a Bluetooth game controller to pan the view. Important because some 360 videos are actually back to front. I once watched a Storm/Tornado chaser video only to have the back of the car as the front view. It was only when I looked backwards that I saw the actual funnel cloud.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:Same Problem by Baloroth · · Score: 2

      That has the same problem. It may be 360 but it's just 2D. I would say it's 3D only when each eye is at least delivered different perspectives, which NO 360 capture devices I am aware of today do...

      In the Rift/Vive/Gear, each eye is delivered different perspectives. It is true 3D. I don't think there's a commercial off-the-shelf capture system for such video yet, but you can whip up a custom rig and take true stereoscopic 180/360 video. Now, current capture devices only work from a fixed perspective (so no head moving to look around objects, outside real-time CGI rendered scenes), but they actually demoed tech that allows you to move your head.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    4. Re:Same Problem by caseih · · Score: 1

      Except that you in fact can do what you say, with a Vive. I can assure you it's quite amazing. The technology is still crude (resolution is quite low), but I assure you, things do pop into near-enough to 3d that it doesn't matter. Vive's experience is particularly immersive as you define a "play area" to move around in. Having head tracking that is quite low latency makes all the difference int he world. I'm not a gamer but I've already spent a lot of time viewing sketchup models with my vive. The model appears on a table in front of you and you can look at it any way you want. Then you can place yourself into the model in real scale. Suddenly there's my remodeled kitchen in front of me and I can move around it, look under things look over things, look ins Looking straight ahead with it is best, but ide things. It's really quite something. Head tracking makes it all work.

      Another example is the Apollo 11 moon landing documentary on Steam VR. You ride along in the capsule with the astronauts. I can look around the cockpit, look behind and under my seat, even stand up and walk outside the capsule and see the earth and parts of the exterior of the spacecraft.

      It truly is full 3d 360 video. If you know someone with a vive, have them show you The Lab, or Google Earth to get you started. It's really quite something.

    5. Re:Same Problem by Anonymous Coward · · Score: 1

      That's nice, but that's not really video. That's just a photo overlay on a 3D model with some slight animation of the water in the background.

      Show me this same video where the cows and people in it are actually moving, and I'll be impressed. Until then, it's tired old been-there-done-that nonsense.

    6. Re:Same Problem by SuperKendall · · Score: 2

      Just because the "screen" that is all around you is a 3D sphere, does not mean the video itself s 3D. You can not presented different views of the CONTENT of a video, if in the video a tree partially blocked your head you could not move to the side to see around - the bubble around your head would simply move.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    7. Re:Same Problem by SuperKendall · · Score: 1

      360 video is impressive, I know people who have a Vive and have seen 360 video (also on a Hololens). It looks decent if you are perfectly still but even then you can tell it is kind of flat... I reserve the use of the word "amazing" myself to TRUE 3D video, even if taken from a fixed vantage point I think it would be truly amazing.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    8. Re: Same Problem by cyber-vandal · · Score: 1

      You're supposed to put it over your eyes!

    9. Re:Same Problem by MachineShedFred · · Score: 1

      You're not kidding about the quality - I've seen more realistic launch vehicles from Kerbal Space Program with some mods installed.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    10. Re: Same Problem by jfeldredge · · Score: 2

      Being able to walk around and look at the back of an object requires the renderer to know what the back of an object looks like. This is relatively easy if you are rendering a 3-D model, but doing this in the real world requires multiple cameras viewing the same object from all sides, and you will still have to extrapolate some data.

    11. Re:Same Problem by stealth_finger · · Score: 1

      360 video is here if you have an Oculus Rift

      That has the same problem. It may be 360 but it's just 2D. I would say it's 3D only when each eye is at least delivered different perspectives, which NO 360 capture devices I am aware of today do... even then it would be from a very fixed point of view from which you could not shift.

      it's nice to be able to look around but it's only ever from a fixed point of view. If you could move even a few feet to either side and see something different, THAT would be full 3D 360 video.

      No, that's a holodeck. 3D just adds depth to width and height.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
  20. Requirements by JBMcB · · Score: 4, Insightful

    3D theatrical releases still do OK, but not TVs. That's because for 3D to work properly, the screen needs to eat up a large portion of your view field. That's easy to do in a theater. At home you'd need a gigantic multi-thousand dollar TV gobbling up a big chunk of your living room to get the same effect.

    3D on a small screen looks like stuff is popping out of a box at you, instead of immersing you in the image.

    --
    My Other Computer Is A Data General Nova III.
    1. Re:Requirements by holophrastic · · Score: 1

      Best point here. Mod up.

    2. Re:Requirements by El_Muerte_TDS · · Score: 1

      I have little choice in the cinema. It's either watching in 3D or not at all.

    3. Re:Requirements by bill_mcgonigle · · Score: 1

      the screen needs to eat up a large portion of your view field

      If only there was a nascent technology that would put the image right in front of your eyes, in stereo.

      3D is dead. Long live VR.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  21. I agree by SuperKendall · · Score: 4, Insightful

    I saw Rogue One in 3D, then in 2D. I preferred the 2D presentation primarily because it was brighter... the 3D did not add much value at all to me.

    I have 3D glasses and supported projector at home, but it really doesn't work - and I know what the hell I'm doing setup wise. So you can chalk pain of setup to the reasons why it is not more widespread.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:I agree by Archangel+Michael · · Score: 2

      the 3D did not add much value at all to me

      This, right here, is why THREE D is not much more than a novelty. Until we get actual holodecks ... there just isn't enough value added.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    2. Re:I agree by Rei · · Score: 3

      Really, I think bringing up VR is a great point. If you wanted 3D, and were willing to put something on your head.... why wouldn't you go for VR rather than the TV, so you get full peripheral/360 vision that responds to you turning your head? Why get a TV and glasses? Yes, we all know that the lack of difference between what you see in the eyes, and the lack of it responding to head motion, etc - but that's a content problem, not a device problem. VR devices have the full capability to support a true 3D cinematic experience - but you can't purchase mainstream movies in such a format.

      If you have a TV that can provide stereoscopy without need for glasses, with viewer position/eye tracking and so forth, then it has a leg up on VR in that you don't have to wear a device (although lacks the peripheral/360 vision experience). But even in such a case, at least at present, you still don't have the content needed to feed such an experience.

      3D TV/cinema keeps failing because... it really just doesn't add that much to the experience when all you're providing is static-position stereoscopy. Why don't we enjoy it more? I don't know. But the evidence is pretty conclusive that the general public just doesn't get much more out of it than they do out of a simple 2d screen. We know from using VR in true 3D environments that VR can add a lot to an experience. But just feeding fixed-position views to each eye doesn't do the trick.

      --
      For the love of Crom, am I the only one here who wants to keep the U.S. technologically competitive?
    3. Re:I agree by edwdig · · Score: 1

      Rogue One is a *horrible* example of 3D movies. Probably the worst I've ever seen in a theater.

      For 3D to really shine, you generally want your depth of field to be a little bigger than you do normally. Anything that's out of focus is going to appear as a blurry 2D object. A tiny bit of blur is ok, but any more than that and an object will appear completely flat, defeating the 3D effect.

      For large parts of Rogue One (especially the darker scenes earlier in the movie) there's a very narrow depth of field. Often you'll see scenes with two characters talking and the only thing in focus is the person speaking at the moment. If you shoot a movie like that, it's going to look horrible in 3D. If you go as blurry as the more extreme shots in Rogue One were, it can cause eye strain.

    4. Re:I agree by redcliffe · · Score: 2

      I saw it in 2d, but hated the way it's shot. Movies shot for 3d use a very narrow depth of field. It's necessary because you can only focus at one distance because the screen is a fixed distance away. It completely wrecks the staging and immersion for me because now you can only see the thing they want you to focus on.

    5. Re:I agree by russ_allegro · · Score: 1

      Precise control of photons and force fields. The ground can be made to act like a tread mill and you don't even know it because all the other fields move like you would expect.

      A little bit different but there is a video floating around at a university experimenting with VR. They were working on giving the allusion that you are walking on a straight path but they play with your visuals just enough that they can get you to walk in circles, Was a fairly large room though.

    6. Re:I agree by Darinbob · · Score: 2

      3D is a gimmick. It was never going to take off. Even if the 3D picture is bright and you can move around and look at different angles, it will still be a gimmick. I don't really care much about looking at different angles myself, you don't get that choice in live action theater either. It provides nothing substantial beyond a 2D picture, except for a lot of cost.

    7. Re:I agree by AmiMoJo · · Score: 1

      Rogue One was shot in 2D, and then fake 3D added later. So it should not have suffered from narrow depth of field unless that's what the director really wanted.

      Personally I found it a bit too shaky camera / fast cut kind of action. It was a good movie, but would have been better if some of the scenes were a bit clearer, especially towards the beginning. For some reason it actually seemed to get better towards the end.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    8. Re:I agree by strikethree · · Score: 1

      I saw Rogue One in 3D, then in 2D. I preferred the 2D presentation primarily because it was brighter... the 3D did not add much value at all to me.

      Good example. Rogue One was filmed with all the standard 2D tricks. The most jarring of those tricks, when seen in 3D, was probably the partial focus scenes: Scenes where there were grand backgrounds but the director wanted you to focus on an actor so a majority of the scene is out of focus. When seen in 3D, it just messes with your eyes and mind.

      Long story short, the content creators appear to only know the tricks for 2D filming and use those tricks in 3D films... which is just terrible for everyone. Headaches and eye strain are some of the more obvious indicators. My eyes hurt very badly after seeing both of the most recent Star Wars movies in 3D. Those are 2D creations. In no way should they have been forced into a 3D format.

      And this applies to the rest of the supposedly 3D content.

      Not quite a side note, but I would like to point out why Avatar succeeded so dramatically whereas the rest of the 3D films flopped HARD.

      Avatar did not generally shove things out of the screen at you. There are two notable exceptions and they both worked very well: The "writing" on the computer displays stuck out and the floating AIWA (SP?) representatives floated out. Essentially, Avatar appeared like you were looking inside of a box and could see the 3D aspects of the things inside that box. It was very easy on the eyes and the mind. No translations needed to be performed (except when stuff stuck out, which as I said, was sparingly used).

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    9. Re:I agree by SuperKendall · · Score: 1

      Just wanted to say thanks, very good analysis and I can really understand now why the 3D experience wasn't as good for me as the 2D...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  22. Philips 3D tv with no glasses by Anonymous Coward · · Score: 1

    I worked for Philips in the mid 2000's and I got to see some tv's which used lenticular lenses which meant no glasses were needed while watching 3d content. It was pretty good. Then I sat down and watched a few full movies in one of the tech labs and was blown away by how amazing and natural the experience was. They were generations ahead and I have not seen a 3d experiance (glasses or not) as good since.

    I am so sad this tech never made it into mainstream consumer land. I would have upgraded on the spot.

    Does anyone else make a 3d non glasses set these days?

    1. Re:Philips 3D tv with no glasses by holophrastic · · Score: 1

      Ah, the mid 2000's. Anyone else understand the year 2500ish?

  23. not enough cat videos by kenj123 · · Score: 1, Insightful

    cat videos are the new porn

  24. Physics by JaredOfEuropa · · Score: 4, Interesting

    Price isn't the issue, many TVs come with free 3D or the glasses are very cheap, and this was true even with the early sets. And I never noticed that 3D Blurays were that much more expensive than the regular ones. Content is something of an issue, as it takes effort and know-how to do 3D well. Cameron got it right in Avatar (but also Sanctum), few others really get it right, but if you like 3D movies the content is there. Lastly, the headaches and dizziness seem to affect a relatively small group of people only. None of that is what's stopped 3D TV from becoming a hit.

    It's simple physics what stopped it. Look up "depth budget". This is the maximum distance that content can stick out in front of the screen or go behind it, and it is directly proportional to viewing distance. You may have been blown away by the 3D world of Avatar in the cinema, but sadly you will never recreate the same immersion at home with a 3D set, even if you get a huge TV and sit so close to it that it covers the same part of your field of view as a cinema screen does. Because of the puny depth budget.

    The good news is that VR doesn't have this shortcoming. And it adds another level of realism that shouldn't be underestimated: the ability to look around in the scene. Provided that cinematographers are willing to deal with the added complexity, VR movies will provide a new level of immersion. Same as in certain types of games (shooters, MMORPGs, etc): 3D didn't add enough to make it worthwhile bothering, but VR probably will... for people who won't mind wearing a VR helmet for hours on end, of which there are plenty. 3D TV was destined to fail, but I bet VR will be viable when affordable, high quality VR helmets will hit the market, with reliable head tracking (and hand tracking for games), and high definition displays that provide a wide field of view.

    By the way, please don't lump VR and AR together like that, they may seem similar but they are two very different things, in terms of both technology and application. And AR has nothing to do with 3D TV.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    1. Re:Physics by Tom · · Score: 1

      VR helmets also have an additional advantage: Privacy. When I can put it on in the train, plane, etc. and tune out the crowd around me, that's a good thing.

      --
      Assorted stuff I do sometimes: Lemuria.org
  25. well, that's a few questions: by argStyopa · · Score: 4, Insightful

    Were early 3D TV sets too highly priced?
    - Yes, WAY overpriced for the perceived value to anyone but marketeers.

    Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")?
    - No, because nobody cared about the 'feature'

    Did people hate wearing active/passive plastic 3D glasses in the living room?
    - I'm not sure many people even GOT to this point, but that was certainly the kiss of death.

    Was the price of Blu-ray 3D films and Blu-ray 3D players set too high?
    - didn't even hit the radar by this point

    Was there something wrong with the stereo 3D effect the industry tried to popularize?
    - yes, that nobody wanted it and the industry INSISTED IT WAS THE GREATEST THING EVER.

    Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar?
    - Again, didn't even tickle the needle - the so-called consumer had lost interest for several reasons before this step.

    Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer?
    - Yes, and largely still is. 4k only sells when the upcharge is nearly insignificant.

    Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
    - None. I expect it will tank almost completely. cf: Internet of Things.

    Oddly enough, consumers are starting to understand that they don't need shit simply because some website, magazine, or tv show says they do.

    --
    -Styopa
    1. Re:well, that's a few questions: by Bangback · · Score: 1

      Was the price of Blu-ray 3D films and Blu-ray 3D players set too high?
      - didn't even hit the radar by this point


      One issue not discussed yet is that content was very expensive. At one point there was a limited amount of 3D VOD at about twice normal VOD prices ($9 or so). But Netflix never supported 3D for DVD rentals. Nor redbox. Some of the "trashy" 3D wasn't bad but were you really going to spend $30 to watch The Green Lantern? So most people had a very limited amount of 3D content. Both of the cable companies around me had no 3D content other than pay VOD and that is long gone. The only movie I wanted to see in the past few years that was available to me in 3D was Harry Potter 7 Part 2 which was pretty decent.
      There are still millions of 3D TVs out there (and most can find a 3D BluRay player). Make a good 3D movie, people will buy it if they were going to buy the BluRay anyway. Passive 3D is available cheap on many mid-range or better TVs these days, though its becoming rarer. If there was cheap content, people would still be watching 3D.

    2. Re:well, that's a few questions: by Gaygirlie · · Score: 1

      Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")?
      - No, because nobody cared about the 'feature'

      Eh. I do like the feature, I would like to have 3D in more stuff, except for one thing: the glasses. I already have to wear glasses just to see anything and then having to slap a second set of ugly, uncomfortable glasses on top of those is the biggest thing with stopping me from using stereo-3D.

    3. Re:well, that's a few questions: by Whorhay · · Score: 1

      The cost of the limited amount of content is what is killing it for me. The TV and disc player both came with 3D as ubiquitous features on devices I was already buying. I've got a few movies in 3D but they were $30 each, which is way beyond what I would ordinarily consider paying for content. The only reason I ponied up in this case was that they were movies that I had really wanted to see but couldn't get to the theater to watch and I wanted to have anyways.

    4. Re:well, that's a few questions: by argStyopa · · Score: 1

      What's funny is that is PRECISELY what killed 3d movies, 50-60 years ago, and prevent them from becoming any big thing today.

      Sure, people LIKE 3d, if they can have it conveniently. But 64% of American adults wear glasses.

      --
      -Styopa
  26. Deceptive advertising killed the golden goose by AmericanBlarney · · Score: 2

    At least for me, the problem was the studios who pushed tons of post-production garbage as though it were real 3D. After Avatar, I shelled out the extra $4 a ticket to see a couple other movies in 3D, but it ended up being actually being only being a scene or two done in post-production, and it added nothing to the movies. Thay was the end of that! If a movie comes out that is shot in 3D and it really enhances the experience, I'm in, but if it's a cheaply executed gimmick to charge me more, no thanks.

  27. 3D VR/AR will... by Jizzbug · · Score: 1

    fail.

    --

    -=/\- Jizzbug -/\=-
  28. What failed exactly? by uCallHimDrJ0NES · · Score: 2

    My 3D TV works fine. So does my viewmaster. What failed? I enjoy good stereoscopy when I have the time. Bad stereoscopy always sucks. If the TV industry had greater expectations for what 3D was supposed to do for them then what they got out of it, shame on them. They sold me a TV and a copy of Hugo. I'm happy with it. If the TV or movie industry's not happy with it, they are expecting too much. You know...this reminds me of the "failure" of music games. It's like if something can't be turned into a perpetual motion machine cash cow mashup, it's a "failure". Let's just keep making 3D glasses an option, and move on.

    --
    Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
  29. This! by s.petry · · Score: 2

    Just because a bunch of people in marketing said it was the "next big thing" does not make it true. 3D has been around for longer than I have worked with computers and it's never been a "big" thing even though we periodically go through the hype and marketing claims.

    There are numerous reasons why it's a niche market and will remain a niche market. Off the top of my head, little is gained by 3D compared to the costs and negative side effects. Too much depth and people are in discomfort, too little and there is no depth so no visible 3D for people to enjoy. The camera is the only way to see the perspective, so anyone sitting out of center camera view is getting skewed displays. Computer generated 3D is nothing like real 3D so the overall "wow" factor diminishes after a few viewings.

    Like the overly hyped Apple Watch and Google glass 3D will remain a niche market. I think it's fair to predict the same for IoT.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  30. Ooh! Ooh! I know!!! by JoeDuncan · · Score: 1

    ... because it was a silly gimmick invented by marketers to get people to stop pirating TV; but which never really worked properly, was too inconvenient to use and nobody actually wanted in the first place?

  31. Early adopters not examples of wider market by Henarchaga · · Score: 1

    Cost, limited content availability, and it tried to solve a problem that nobody had. This occurred when I was in college, and just a couple of years before, the market was undergoing shocks from the format "victory" of blu-ray over HD-DVD. This was the same timeframe where large ( > 32"), slim LCD and LED-backlit flatscreen TVs were becoming an affordable norm for middle class households. Plasma screens were on their way out. The people most likely to buy a 3D TV did, but it wasn't enough to sustain the up-front investment in dedicated 3D content; content being what draws the "everyday consumer" to upgrade.

    This was also the same timeframe when the iphone / smartphone became widespread, and the rise of streaming services like Netflix, Hulu, and Amazon Video for existing content. Consumers generally were wanting easier access to existing content or everyday content, not a whole new way to experience the same thing.

  32. I disagree by Orgasmatron · · Score: 4, Interesting

    I disagree with most of the comments so far.

    I've got two 3D TVs that use passive glasses, and I like them. When it seemed like every movie was coming out in 3D, I went to 3 or 4 of them over almost as many years and kept the glasses, so I've got a good stock. I can wear them while I'm doing other things and still see other screens just fine. With a 3D program in the background, it can take a second or two for your brain to switch back into artificial 3D mode, but that's not too bad.

    Price wasn't a big deal. On one of the TVs, I went searching for a TV with specific features that I wanted, and 3D came along for the ride. The TV was maybe $30 more than a crappy one of similar size.

    Content is poor. And not just selection. Tron Legacy is beautiful in 3D and has a great soundtrack, but the movie is just awful. And sadly, there are plenty others like it.

    The killer app for 3D TV though, should have been sports. The Canadians did a 3D broadcast of a hockey game at least once, and it is amazing. It has to be seen to be believed. I play that game for skeptics now and then, and they get really, really excited about 3D TV. But then they deflate when the realize that nothing is ever broadcast in 3D, and specifically nothing in the sport they like (whatever that is).

    --
    See that "Preview" button?
    1. Re:I disagree by Orgasmatron · · Score: 1

      I think that my newer 3D TV, the 49" one, is 4K UHD or something. My perfect TV does at least 1920x1080, is dumb as hell, and has a serial port. Those last two features usually increase the cost by roughly 100%, since they tend to be purchased more for signage (by businesses) than for watching videos. That TV is actually a smart TV, but one that has never seen a network connection. (If it has secret wifi, it hasn't found my honeypot network yet.) And thanks to the serial port, I can bypass almost all of the crappy "smart TV" menus.

      My girlfriend wears glasses. I ordered up like three different sets of glasses-friendly 3D glasses for her to try out, and she likes at least one of them well enough to use. They have an offset at the front to float the lenses out past where her normal glasses sit. They are not the old lady/bug-eye sunglasses style.

      I also have a friend that gets headaches trying to watch in 3D. Cured that by getting him a set of 2D glasses.

      Content is still the problem in my house.

      --
      See that "Preview" button?
    2. Re:I disagree by lordmage · · Score: 1

      Alas, I have a 60 LG Plasma 3D TV that is really nice. However, finding a specific set of glasses for it (active) was hard. So I found and obtained 3 pair and got my 3D on with Guardians of the Galaxy (best 3D movie IMHO). However, the glasses required recharging constantly. The 3D movie experience was far and few between due to content and the 3D glasses were not used/made well and ended up DEAD. So now I have no way of looking at the 3D experience like I expected to be able to do for years.

      On a side note, a friend has Passive 3D TV and it seemed a bit less... quality. It could be the LCD/LED aspect since I still love Plasma as 600hz rate is better than 120hz but Plasma is harder to maintain supposedly.

      --
      I can program myself out of a Hello World Contest!!
  33. TV is more audio than video by holophrastic · · Score: 2

    I know it's got vision in the name. I know we watch it. But still, good tv is more audio than video.

    Think about it. You can be watching tv, turn up the sound, and go to the bathroom. You can cook dinner. You can talk to friends. You can eat chicken wings and chips and drink beer. All while the tv is on in the background.

    But, mute the audio, and there's very little that you can watch at all. Sure, sports work, but anything else?

    The initial attraction was the novelty, as always. Focus on it, and it's great. But when was the last time that you sat down to watch tvision, and stayed focused on the picture? Even when I'm doing nothing else, I'm lying down on the couch, resting my eyes.

    As for movies in the theatre, I barely notice the 3D at all anymore -- which is way better than the original dizziness of yore. I can't say that 3D is any better than 2D for any of the entertainment value of it all.

    So really, it comes down to just how little 3D adds. Audio vs silent is a huge difference. Video vs radio is a huge difference. 2D vs fake 3D (you still can't see what's behind the car) adds absolutely nothing that my imagination wasn't already doing.

    So, it doesn't convey any artistic expression. Movies beat books because I can see what the author wants me to see, which makes in his expression as opposed to my imagination. 3D adds absolutely nothing new.

  34. 3D has failed for several reasons. by mmell · · Score: 1
    First - as has been pointed out repeatedly already - you need to wear special glasses. Even if those glasses look like any other pair of horn-rimmed glasses, they're still not quite comfortable for those of us who don't regularly wear glasses - and an impediment for those who do. In either event, uncomfortable and only slightly less embarrassing than wearing Google Glass.

    Second - as has been pointed out repeatedly already - most people using the current state of the art in 3D viewing can only handle limited exposure before suffering multiple deficits - headaches, nausea, mild visual deficits upon removing the 3D glasses and reentering meatspace. Third - as has been pointed out repeatedly already - the majority of viewers already own reasonably new technology just so they can watch the new digital format broadcasts. This includes technology which can accommodate HD or even 4K resolution as well as natively supporting the now standard widescreen format which modern media are designed to use. Incidentally, this has been partially responsible for the persistence of DVD when Blu-Ray (with Sony DRM) is Hollyweird's current media of choice for home video.

    Fourth - as has been pointed out repeatedly already - even if all media were presented in a 3D ready format (preferably one which would auto-detect and smartly select 2D or 3D presentation based on the technology in use on the viewing end of the pipe, rather than requiring user intervention to tune to a different channel), some media simply does not translate well. Only new productions (or those previously mastered for 3D presentation) could even be sent this way, and I can think of a great many things I don't want to see in that much detail in any event. News articles prefaced with the disclaimer "this video may be shocking or disturbing to some viewers" or containing our current PEOTUS come screaming to mind here.

    Fifth - those glasses cost money. Sheesh! I already laid out big bucks to make sure my video systems can accommodate all these gimmicks, now I have to spend extra if I want more than a couple of people to be able to watch simultaneously?

    Sixth - where's the content? I think this'd be cool for watching football games, but I don't see the NFL going down this road just yet. Come to think of it, I can't recall seeing any sports which I can routinely watch in 4K 3D, or HD 3D. Even if all of the above reasons were addressed, it's annoying to have to actively do something - anything - to watch flatscreen, then 3D, then flatscreen.

    When full-motion, full-color solid appearing holography is a thing, call me. Until then, 3D is a step along the way but we're not even up to the Model-T automobile yet - current 3D efforts are more along the lines of steam-powered. It's klunky, kludgy, and generally more of an annoyance than a benefit. I know people that own the current state of the art in 3D and even they find it inconvenient. To them, useful and fun but inconvenient (the biggest reason 3D is not catching on, IMHO).

    1. Re:3D has failed for several reasons. by fluffernutter · · Score: 1

      they're still not quite comfortable for those of us who don't regularly wear glasses

      Trust me, they're even worse for people who do regularly wear glasses... Because you have to wear double glasses. I can stand it for a couple movies a year in the theater but I don't want it in my home.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  35. Because good stories ... by CaptainDork · · Score: 3, Insightful

    ... don't give a shit about the media form.

    --
    It little behooves the best of us to comment on the rest of us.
  36. Gimmick by retroworks · · Score: 1

    "A gimmick is a novel device or idea designed primarily to attract attention or increase appeal, often with little intrinsic value.[1][2] It is a unique or quirky feature designed to make a product or service "stand out" from its competitors. Product gimmicks are sometimes considered mere novelties, and tangential to the product's functioning. Gimmicks are occasionally viewed negatively, but some seemingly trivial gimmicks of the past have evolved into useful, permanent features." wikipedia https://en.wikipedia.org/wiki/...

    --
    Gently reply
  37. How to make 3D WORK. by gurps_npc · · Score: 1

    1) Pornography. Make it good enough quality to jerk off. The Porn industry is dying from home made crap, but good 3d Porn could revive it, especially if making it requires more expensive equiptment than a broker college girl can afford. Expense would be a positive, not a negative.

    That said, you also need:

    2) No glasses. Can't limit the number of people that can view nor can you give them something that can be lost/break. Especially if your 'hands are busy.

    3) Minimum of 180. No requiring people to watch from directly in front. Best if you can put it int he center of a table and watch from all 360 degree.

    4) Make it work well in bright light.

    --
    excitingthingstodo.blogspot.com
    1. Re:How to make 3D WORK. by gurps_npc · · Score: 1

      Those requirements are not for the same use.

      That said, I don't know about you, but when me and my girlfriend watch porn. we don't work hard to stay in the direct front of the TV.

      --
      excitingthingstodo.blogspot.com
    2. Re:How to make 3D WORK. by HornWumpus · · Score: 1

      Hint: With current technology, one of you watches it, the other provides 'feel around' while watching the headset mirror on the screen to stay in synch.

      Watching VR porn filmed from female perspective is disturbing to me, vice versa for my woman.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  38. Because it gives me a pounding ache by rsilvergun · · Score: 1

    Along with a large percentage of people. Next question please.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  39. Limited suitability by phelix_da_kat · · Score: 1

    Most TVs came with 3D whether you wanted it or not, the issues were: 1) finding the glasses.. setting up.. oh well lets also get the surround sound turned on too.. it was a mission just to get started. ohhh, where are those glasses..? 2) On top of this, it was doomed to fail with stories going around to not let kids used 3D glasses.. serious look of critical mass in building up market share.

  40. Don't want to wear the glasses. by galabar · · Score: 1

    Yup, glasses.

  41. Usually just 1 thing by Artem+S.+Tashkinov · · Score: 1

    and that's goggles.

    It's OK when you come to a movie theater and you're given a pair of glasses. Nice and clean, and later you can take them off and forget about them.

    It's not OK when you have to inconvenience yourself with 3D glasses at home. Also, unlike a TV remote you must keep them clean and tidy or they become unpleasant to use.

    Other minor problems in my opinion are: 1) 3D has a degraded quality (only half vertical resolution) 2) you have to manually enable the 3D mode when you need it (never seen TV sets which do that automatically) 3) the novelty effect wears off far too quickly 4) strictly speaking TVs are home appliances which are often watched in/as background/in quick sessions and people couldn't be bothered with 3D.

    Strangely the industry doesn't ask itself why 4K displays slowly replace FullHD panels and 4K hasn't failed. Two many reasons: 1) it only started happening when prices fell 2) 4K doesn't require any additional tinkering on behalf of the user: you turn the TV set on and it just works. It's not that people actually see those eight megapixels - nope, most people watch TVs so far from the screen, there's zero different between FullHD and 4K resolutions for them.

    New technologies for home must not be cumbersome and difficult to use. 3D is.

  42. Re:it failed because it isn't 3D by NormalVisual · · Score: 1

    Also it is not immersive, aka "all around you", something that most people subconsciously associate with 3D.

    Good point. Disney's "CircleVision 360" movies at their theme parks are far more immersive, and they're still in 2D.

    --
    Please stand clear of the doors, por favor mantenganse alejado de las puertas
  43. Cost/Wait/Timing by kfox1111 · · Score: 2

    The real problem was timing. They pushed hard to release 3D shortly after the majority of people had just bought an expensive new LCD tv that didn't have support for 3D. When tv's are on the order of ~$1000, its not worth dropping a tv thats only a year or two old for a new one just to get 3D. Then, they didn't wait long enough for attrition to kick in before deciding 3D wasn't desired by the population and dropping it. They were totally wrong in the assumption. I do want 3D. The feature all by itself is not enough though. Maybe 3D + 4K, or other stuff would have caused people to jump sooner. But they didn't plan it that way. They just assumed people would jump and drop thousands of dollars on it then thought people don't want the tech when they didn't. silly.

  44. Quad Stereo by stevegee58 · · Score: 1

    Those who fail to learn from history are doomed to repeat it. Anyone else here old enough to remember quad stereo back in the 70's?
    Back then speakers were huge, heavy and expensive. I could hardly afford 2 speakers and they wanted me to buy 4? Not to mention the overpriced quadraphonic media like vinyl discs and 8 track tapes.
    People finally realized they only had 2 ears and it wasn't worth the cost.

    1. Re:Quad Stereo by JoeDuncan · · Score: 1

      LOL!

      So I'm imagining the fact that 5.1 sound is basically the standard for home audio now?

    2. Re:Quad Stereo by HornWumpus · · Score: 1

      Quad died because it was so expensive to produce. Very little content was produced.

      BTW Alan Parsons personally released the master tape, quad versions of the Dark Side and Animals (all of the Floyd, not sure which ones that was). To displace the crappy reconstructions/recordings of 8 track/vinyl that were floating around.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    3. Re:Quad Stereo by Megane · · Score: 1

      Some of those albums became available on DTS CD. DTS is an interesting format, because it is a 5.1 format that was designed to work inside of red-book CD audio. They even have to drop the high 2 bits from each channel to keep the dynamic range of binary data from killing speakers when played on a regular CD player without the proper decoder. Still, it's the only CD format that supports quadraphonic audio.

      But it had little exposure until DVD made digital audio decoders a thing, and even then you had to hook up everything just right to play DTS from CDs.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    4. Re:Quad Stereo by mmell · · Score: 1
      It got worse. There were two ways to get quadrophonic stereo (talk about an oxymoron!) - you could either capture from four separate inputs (and lay down four separate audio tracks), or you could cheat - take your two-channel stereo signal, attenuate it, delay it a few dozen milliseconds and then pump it out as your back pair of channels. Despite only having two ears, most people could still tell the difference which meant it sounded like crap.

      The reason that most home theaters have a switch between 2.0 and 5.1 is because for music purposes, there are generally only two channels of data present. Modern video has multiple channels, properly mastered to support audio equipment capable of playing it. Here, try this: next time you're listening to music through your home theater switch between 2.0 and 5.1 on your equipment. See what you think of the difference.

    5. Re:Quad Stereo by SEE · · Score: 1

      There was at one point a section in the Red Book for genuinely quadraphonic audio CDs, but there was no uptake on the format, and it was dropped from the IEC versions of the standard.

    6. Re:Quad Stereo by HornWumpus · · Score: 1

      CD sampling rate is the same as Quad encoding rate used in vinyl, which is interesting. Clearly they were thinking about it.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  45. overall it was bad by bobmajdakjr · · Score: 1

    the glasses and the resulting quality sucked. my tv has the 3d things, some samsung, i never even opened the 2nd pair of glasses because at no point was i like "this is so cool im going to suggest it for date night". to work on my tv, the movies could only be half their resolution apparently, because it was a split screen eye killer.

  46. VR, the new 3D by Tough+Love · · Score: 1

    Just as hype, just as fail, for much the same reasons.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  47. Re:the stimulus! by keith_nt4 · · Score: 1

    Not sure what getting rid of all those CRT TVs would have accomplished. There's a whole community around finding the best CRT TVs for old retro game consoles (they look best on CRTs having been designed for them and functions like light guns won't work with flat panels). There's also an albeit shrinking MAME cabinet community who insists upon CRT for authenticity. Cash-for-CRT-TV-clunkers would have been a disaster for these communities.

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  48. It failed for the same reason(s) current gen VR by GrBear · · Score: 1

    It's overpriced, a substandard experience and no 'must have' application...

    Oh, and eye strain.

  49. Re:Glasses vs. Glasses-Free by Feneric · · Score: 1

    I agree that the glasses are the biggest barrier to entry. TV works because it requires no effort to watch, and can even be social. Glasses require effort and remove the social aspect. Really something like Ultra-D (http://www.ultra-d.com/) is needed to make 3D TV work, but they've been so slow to get their sets out and still have such a high price point.

  50. Cheaper devices and stupid movie studios ruined it by mea_culpa · · Score: 1

    If you bought a nice 55" or larger 3D TV with decent glasses then it was actually really good and worth it for some movies.
    The problem was there were too many smaller TVs with inferior glasses that made the experience not so great. Which do you think the majority of consumers purchased? Combine this with way too many movies that were filmed in 2D then re-rendered in fake 3D.

  51. Re:the stimulus! by HornWumpus · · Score: 1

    No different from the cars.

    Thousands of innocent V8s were killed before their time, without every getting a chance to be raced. It was tragic. The 'mall utility vehicles' mostly sucked, but they should have allowed recycling of parts.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  52. the issue was by strstr · · Score: 1

    price and lack of need to replace existing TVs. nobody cares to be hyped. no one wants to rush out and buy new stuff all the time. the industry thought we would be in to having intercourse with them, so they pre-maturely removed their pants but we didn't want intercourse this time.

    people will buy 3D TVs only if they are priced the same as regular TVs, and only then when they are in the market to buy a new TV say when their old one breaks down and needs replaced.

    TV is not that hot of content. no one actually gives a crap about it.

    obamasweapon.com

  53. The 3D film Avatar smashed all box office records by rmdingler · · Score: 1
    You're onto something there coward. There's a sound argument to be made that the production's quality has everything to do with the success of a 3D project.

    The reason Avatar was such a box office success, other than Cameron's genius, was the forking budget. The theatre experience was worth the inconvenience of wearing the glasses because the best 3D tech available was available. It seems like many copycats were looking to play up the 3D angle while not delivering the same quality of goods.

    --
    Happiness in intelligent people is the rarest thing I know.

    Ernest Hemingway

  54. Re:Good for moives timeing not for full time viewi by avandesande · · Score: 1

    Headache? Try projectile vomiting!

    --
    love is just extroverted narcissism
  55. Low temporal resolution visual illusion by guruevi · · Score: 1

    The problem is that it's not "really" 3D, it relies on visual illusion and tricking your brain which we don't really fully understand yet. And the technology that "stitches" the images together is still lacking causing things like eye strain, fatigue and headaches.

    The other problem is that manufacturers were playing number games just to get the "best" display. Displays went from specifying 30Hz to 240Hz overnight without any real breakthrough in the technology. That is they stopped measuring black-white-black transitions and just took two neighboring greys to pump the numbers and then back to flickering the backlights (CRT style) to make it look better. Meaning for most displays they are physically only doing ~40Hz transitions on large swathes of the screen and then for 3D you're cutting that in half.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  56. Because nobody needs it and by jpellino · · Score: 1

    it doesn't make the everyday experience any better. More specifically, nobody stops watching TV or complains that a TV looks flat and the picture is not believable. Good media is based on good story. How would 3D make Fargo better? To Kill a Mockingbird? NewsHour? Modern Family? The Sopranos? Answer: it wouldn't. As for sports, you do not see the action with any noticeable parallax changes unless you are on the field, and you rarely see a shot that close in play, typically only via the sidelines and in close-ups in-between plays.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  57. Stereoscopic vision is only part of 3D by another_twilight · · Score: 1

    We use a lot of visual cues to determine the distance to an object.

    Fixed point stereoscopic vision adds very, very little to our sense of depth at considerable overhead (glasses, reduced brightness, lower frame rate) and with some people finding the mismatch between individual image and eye position actually detracts from the sense of 'realism'.

    Like any new film technique it's in the 'novelty' stage and suffers from over-use and a lack of audience familiarity (so that it can be ignored and become just one more transparent mechanism for story telling). It doesn't offer enough benefit to get past this stage (as it hasn't in each of the previous incarnations) and interferes with existing techniques (use of changing focus to direct attention).

  58. Not Enough Real 3D by Maltheus · · Score: 1

    Most 3D is very subtle and lacks much depth. It's even worse when it's a post conversion. If I'm watching a movie and I have to struggle to even see the 3D, why would I bother? I'll only put up with the glasses and the darker image if the 3D really pops. Avatar, Coraline, Beowulf and The Polar Express were pretty good at that. Most other 3D movies, not so much.

    That being said, I do own a 3D TV and projector and I still like to check out the handful of better 3D movies out there, from time to time. IMO, it's not worth watching on a TV, even a 65". It's a much better experience on a large screen that fills your view.

  59. because nobody actually cares? by davecotter · · Score: 1

    I'm sure it's been said before, but IMHO what went wrong is that nobody fucking cares that much about 3D. I think it's NEAT, but not compelling. Every time there's a choice between seeing a movie in 2D or 3D i pick 3D, and i'm like "mmmyeah that's kinda neat" but then AFTERWARD there's no memory if it being any more compelling than a 2D movie, in fact what i remember most was "it was a little darker (nits) than it should have been".

  60. Lack of demand by sjames · · Score: 1

    Nobody really wanted it. It just wasn't worth anything to people except as a novelty experience. Meanwhile, it required a complete tech refresh and wearing glasses, so it was a damned expensive novelty.

    It was a desperate move to try to sell more stuff. 3D has come and gone countless times since the '50s. In the '70s they even tried broadcasting a few 3D movies with free glasses available everywhere for a couple weeks before. No special TV required. The rest was all hype. It never sold big except when they cooked the sales figures. Most of the big sales were people buying a marked down TV never intending to use the 3D capability.

    Avatar was the novelty's one big hit this time around and even that was nearly as popular in 2D.

    Put another way:

    With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead.

    1. Re:Lack of demand by green1 · · Score: 1

      cooked the sales figures. Most of the big sales were people buying a marked down TV never intending to use the 3D capability.

      And they continue to cook the books to prove that it's a success. You almost can't buy a TV without 3D, so any time someone gets a TV with that feature (even though they will never use it) it's used as proof that people want 3D. I'm sure my purchase was used as proof even though it didn't even come with the glasses, and I have never bought any.
      It's the same in theatres, most movies are in 3D, with very few 2D showings, and only at inconvenient times. But if I give up and go to the 3D showing I'm used as proof that people want 3D, when in fact I would have paid extra to avoid it if that were only an option.

  61. No, 4k is there to stay. It has no disadvantages. by ffkom · · Score: 3, Informative

    I have never seen anyone complain about a 4k picture or display looking worse than a 2k picture. Quite the opposite of 3D, which many people (me included) do not favour.
    You can watch 2k content on 4k displays just fine, no draw-backs, there. Much unlike putting a polarization filter in front of your display for 3D-ability, which is stealing a lot from your maximum luminance.

  62. Re: Not a filling meal by hackwrench · · Score: 1

    What trolls look for however would be in this case, "How dare you say mean things about Linux and take SCO's side!" Lame troll is lame.

  63. Re:The glasses. by aix+tom · · Score: 1

    Heck, even in my man cave the most compelling feature is that I can slouch on the couch in every possible direction. Which would make any Stereoscopic-Fake-3D technology of today useless.

  64. Framerates, lack of focus control by scorp1us · · Score: 1

    Shutter tech eliminates half the frames, so you go from acceptable to below acceptable.

    There also is the inability to focus on anything other than what the director/game engine thinks you should be looking at.

    All in all it's in the uncanny valley

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    1. Re:Framerates, lack of focus control by GeekBoy · · Score: 1

      My point exactly, Active 3D tech killed it for most people.

  65. All of the above, but mostly Active Glasses by GeekBoy · · Score: 1

    Were early 3D TV sets too highly priced?
    - Yes! But the content was also ridiculously expensive. Any 3D version of a show is at least $10 more expensive. Manufacturers and content producers thought that they could milk people for 3D and it failed.

    Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")?
    - No, but there were too few who did 3D well. Mostly producers used 3D as a gimmick. Avatar did well because they did 3D correctly.

    Did people hate wearing active/passive plastic 3D glasses in the living room?
    - I blame Active 3D technology here for being just plain shitty. Most people didn't even know that there was such as thing as Passive 3D. When I tested Active 3D out it gave me a splitting headache within about 30 minutes. It was unwatchable for long periods of time and the glasses were ridiculously expensive. However, when I tried a passive 3D TV/glasses they worked great and I was hooked. I love passive 3D. Any of my friends that came over and watched something in passive 3D also liked it and most of them went and bought an LG TV set. The downside being loss of horizontal resolution. Now I'm waiting for 4K 3D where that will fix the resolution issue.

    Was the price of Blu-ray 3D films and Blu-ray 3D players set too high?
    - Players no, films absolutely, and they still are.

    Was there something wrong with the stereo 3D effect the industry tried to popularize?
    - Only to the degree that it generally was not done well. Film makers need to learn what makes a good 3D film and sadly in many cases it is an add on gimmick and the director doesn't spend any time learning how to use it effectively.

    Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar?
    - Yes, because of Active 3D technology, which sucks horribly IMO.

    Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer?
    - Yes, but only because they've made 3D so hard for the average person to adopt. Expensive sets, content, glasses and poor Active 3D technology.

    Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
    - I fully expect this to happen. People complained loudly about 3D glasses and now you expect them to wear a HMD? Really?

    1. Re:All of the above, but mostly Active Glasses by mrfaithful · · Score: 1

      Now I'm waiting for 4K 3D where that will fix the resolution issue.

      LG have 4K TVs with passive 3D that sidesteps the half resolution issue for 1080p 3D, however there is no 4K 3D spec and likely never will be. When designing the 4K blu-ray spec they purposefully left it out. I doubt you'll see 4K stereoscopic 3D that isn't Half-SBS for this reason if you see any 4K 3D ever.

      For me, 3D failed because thanks to complaints about nausea and headaches, studios got completely gutless with the content. The depth of the 3D image is practically non-existant. Gives the impression of staring into a shallow shoebox diorama.

      The only good 3D from a TV I have ever experienced was Tomb Raider 2013 on the PC an only because you could dial the 3D intensity up to silly levels. Meant that looking from Lara to the ground 100ft below required a proper adjustment of your eyes and it was much much more effective than anything I have ever seen in video. Sadly it made it detrimental to the gameplay, but hey ho it was fun and I persevered for the whole game like that. But there are very few 3D stereoscopic games without resorting to 3D hacks and pretty much none of those stretch the field of view even a tenth of what TR did.

    2. Re:All of the above, but mostly Active Glasses by Areyoukiddingme · · Score: 1

      Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
      - I fully expect this to happen. People complained loudly about 3D glasses and now you expect them to wear a HMD? Really?

      I didn't expect this to happen. VR is qualitatively different from all other viewing experiences. Moving your head changes what you see. Nothing else does that. And we're finally at the stage where rendered image quality and framerates are high enough and latency is low enough that it can really fool your brain, far better than a flat "3D" TV.

      What may still kill VR is price. When Oculus was targeting the $200-$300 range, it sounded fantastic. The price of another display. Then it landed commercially. At $600. Vive costs even more. When your choice is between an unknown and an 85" TV, or a 55" OLED TV, it's really hard to go with the unknown.

  66. Fake 3D: eyes do not refocus by Roger+W+Moore · · Score: 2

    They are '3d'

    Actually they are not, they are "fake" 3D in the same way that applies to "3D" films at the cinema. They may provide two distinct images for each eye but the images are always at a fixed distance. In real 3D when an object moves towards you your eyes have to adjust their focus as the object gets closer. In fake 3D the image is always the same distance away. This means that you have to override years of learning and force your eyes not to refocus. While you can do this for some people the strain generates a headache after a while and in young kids excessive exposure to this may cause developmental problems since they may end up training the mind to deal with fake 3D as opposed to real world 3D.

    1. Re:Fake 3D: eyes do not refocus by HornWumpus · · Score: 1

      If your eyes are still able to adjust focus. If you wear reading glasses/bi/trifocals, not so much an issue.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  67. Active Glasses Killed It by Tanman · · Score: 1

    There are two primary techs for 3D-at-home. The first is passive glasses, like the RealD glasses at the movie theater. It is polarized. This is the tech used by many LG televisions. The second is active glasses. They are battery powered. They cost sometimes > $100 per pair. This is used by Samsung and other manufacturers.

    A single viewing of a 3D movie on an active system is enough to make anyone want to never view 3d again. The glasses are heavy, uncomfortable, and the flickering causes horrible headaches above and beyond anything a person might have had from the stereoscopic effect. However, most users think their headache was from the stereoscopic vision, not the horrible shit tech shoved down their throats because a marketing executive wanted to sell $500 worth of glasses to a family of four on top of their $1500 television.

    If you have a high-quality 3d film like Avatar, or anything from DreamWorks Animation, etc -- the stuff intended from the start to be 3d, watch it on an LG system that supports the polarized glasse. The glasses are the exact same polarization as the RealD glasses from the theater -- you can take them home and use them on the tv. The experience is so much better than the active glasses as to be almost incomparable. The only trade-off, and this is only something I have read in articles with samsung adverts and from people spouting what they read in said articles, is that the resolution for passive displays is noticeably lower. That is because on a passive display, half the lines of resolution are used for one eye and half for the other. However, having worked in the industry, viewed by styles of TV, and now owning a passive 3d system, I can tell you with authority that you will not be able to tell a difference in image quality and that most people will report a significantly higher picture quality from the passive system since they don't pick up on the flickering.

  68. Here's why: by JThundley · · Score: 1

    I watched Tron in 3D on my buddy's 3DTV with no glasses required. My eyes were comfortable and I didn't have any problems. I thought it was really cool for the first 15 minutes, but after that I totally forgot that I was watching in 3D. I just didn't care and barely noticed.

    I even bought a big nice 3D monitor. I don't care for the 3D at all. I won't spend the $100 for nvidia's 3d glasses and instead spent $700 on a Vive and now I get a much better 3D experience.

  69. Single word answer by Locke2005 · · Score: 1

    Porn. Not quite as embarrassing when you're watching it on VR goggles as when you're watching it on the TV visible through the living room picture window. Why didn't 3D catch on? Too many different formats, and the age old chicken-and-egg dilema: nobody buys the devices unless there is content available, and nobody produces content if there are lots of devices out there to play it. Now explain to me who is buying 8K televisions with zero content for the available...

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:Single word answer by stdarg · · Score: 1

      At one point it was difficult to find a TV that didn't have the 3D feature. Has that changed? When I bought my current TV a few years ago, the only way to avoid 3D was to get one of the ultra-low-end Walmart TVs from a brand you've never heard of. My TV has 3D support that I've used approximately 1 time (maybe twice, but it was the same movie both times, and it sucked).

  70. What about all the people... by ckatko · · Score: 1

    ...who only have one good eye, or an eyes with unequal levels of detail?

    Even if we didn't get headaches. Even if it didn't cut the brightness down to nothing. Even if it didn't cost an arm-and-a-leg more and the effect "actually worked."

    There are tons of people that can't exploit it because their eyes don't fit the requirements.

    MEANWHILE, for the _first_ time in my entire life, I saw mountains and structures that looked like they had depth and felt 3-D. It was Jungle Book in 4K. Not every scene but occasional scenes would pop out and my wife and eye would freak out. It was like being a kid again with a sense of wonder... waiting for the next moment. I never realized what I was missing, and how amazing depth can be.

    NOTICE I said a 4K TV, sitting about three feet away. Plenty of scientists/engineers have been saying that at 8K/16 things "feel 3-D" without any need for 3-D at all, and IIRC, LG just patented a technology because their new 11K TV process does exactly that.

    Screw glasses. Screw paying more for a movie. Also, screw anyone who thought 4K "doesn't matter" or that the march-of-progress toward 8k "won't do anything." Because they're saying that without ever experiencing what I did. Actual. Depth. from a 2-dimension screen.

    We're one step closer to having interactive wall-sized screens in our houses, and our children getting us eaten by virtual lions. (ala The Veldt, 1950)

  71. Re:They told us we wanted it by ArtemaOne · · Score: 1

    The real difference for people who think 1080 resolution is enough will be HDR. That is what will push the 4k for those who can't see much difference. You will be able to notice the color brilliance.

  72. Cost Benefit Issue by b783719 · · Score: 1

    The First problem is Content. The None 3D focus 3D Movies Content.

    There's not enough 3D movies out there that gives the viewers a real meaning for a true 3D experience. Just because they've port the movie to 3D, doesn't mean it is the movie good to be viewed in 3D. Titanic in 3D? It feels just like Titanic in 2D most of the time.

    This problem is mainly due to the point of view of most movies are in, camera-on-individual view. You see people interacting by flipping side (full screen with their head on Leo and then Kate, etc.) or plain stationary people interaction, most of the time there's no real reason it needs to be 3D because those scenes are flat (notice the cool things in the background, no? the scene is flat). Flat scenes don't give advantage of where the viewers are, thus it doesn't matter if it is 3D or not.

    If the movies are like youtube 360 or at least 1st or 3rd person view, it would have worked out to give the viewers a true 3D experience. This is why games can be 3D / AR / VR, because some of them take place in 1st or 3rd person view.

    The Second problem is Cost. Hardware Cost.

    The 3D TV cost a lot. For little content with high cost, it is no wonder the viewers don't see the benefit.

    Nvidia 3D glasses is a different tangent on the Cost Benefit.

    In terms of gaming, Nvidia 3D glasses is plain unfortunate, it cost too much to be practical (Screen cost + Glasses cost + hardware vs Content) just like the Virtual Boy. Even full VR Oculus gear is expensive to be quick in adoption. This result in forcing the developers to make up for the 3D content benefit, which so far isn't at a perfect position (think of a VR game you had played. Will you play it again for 2 weekends? no? it needs more content).

    Unlike 3D TV which most content depend on big movie companies (so far very few watch 3D youtubes for reasons...), VR can continue to improve with multiple startups to reduce cost or increase benefit (after all, VR Oculus succeeded with a kickstarter). Based on prediction, it is very like the 3D trend will move onward under a very different form (hololen is a sign).

    Other side issue of 3D is movement sickness. Regardless of with glasses or under VR, there are viewers that just cannot enjoy the 3D content without nausea.

    tl;dr 3D cost a lot, viewers see no great benefit.

  73. Exclusives by Dwedit · · Score: 1

    They killed it off early by tying the content to exclusives when you bought a particular manufacturer's TV. One brand got Avatar 3D, another brand got Shrek series 3D, etc. You don't do that kind of thing to attract adoption in the early stages. Also see: Google Plus (invite only!).
    Also, if you got Shutter Glasses 3D, it sucked. It was expensive, and even regular glasses could even cause ghosting when combined with shutter glasses.

  74. Because Some People Don't See the 3D by kenwd0elq · · Score: 1

    Neither my wife nor I can't wear 3D glasses; me because I have a hefty prism correction in my glasses, and her because she doesn't perceive 3D in two flat pictures. A substantial minority of people have difficulty seeing 3D movies or 3D television, meaning that they won't purchase 3D TV sets. And even for those who DO see the 3D effects clearly, there isn't that much difference in picture, but a substantial difference in price.

  75. Why? by aristotheron · · Score: 1

    Why Did 3D TVs and Stereoscopic 3D Television Broadcasting Fail?

    Same reason virtual reality is going to fail

    1. Re:Why? by Rande · · Score: 1

      Sure, they'll fail again, and again...and then they'll succeed, built on the ruins of those who went before, just like the Channel Tunnel.

      I imagine it'll take some type of surgical implant to at least hijack the users inner ear balancing to avoid motion sickness when playing for long periods - I can't even play ordinary FPS games for more than 30 mins without wanting to puke let alone Oculus Rift style.

      I just hope I live to see it.

  76. Bad timing by RubberDogBone · · Score: 1

    3D failed because a lot of people had already made the jump to flat panel TVs and were relatively happy with those purchases.

    3D basically said take the TV you are happy with, which you just got, and throw it, oh and the 3D sets are more expensive and don't really have any compelling content to watch anyway.

    Flat TVs have also continued to improve in quality while also getting cheaper all the time. So for 3D or even 4K to be compelling, they are going to have to offer a tangible reason for someone to choose that over a normal TV. 4K is doing a lot better at this than I would have expected, as there still isn't that much 4K content.

    --
    Sig for hire.
    1. Re:Bad timing by thejynxed · · Score: 1

      I watched The Revenant on my brother's 4k set during a recent visit. I found the picture quality to be a very compelling reason to upgrade (basically, from my POV it looked like going from a SD CRT to an HD flatpanel all over again), and will do so shortly.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  77. Ditto. by antdude · · Score: 1

    I refuse to see anything 3D if I can help it. I am really upset that many good quality theaters are showing in 3D like in Hollyw(eed/eird/ood). I refuse to pay more for 3D too. My old compound eyes can't see 3D even with Avatar in Arclight Cinema's Dome theater! I saw R1:ASWS for $7.29 at a local theater in 2D digital (not good screen, but hey it is not 3D). Go away 3D. If I wanted 3D, give me a hologram like IRL. :P

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  78. Greed by iamacat · · Score: 1

    Regular 1080p move is $2.99 to rent, 3D or 4K versions are own-only for $34. If you are serious about building a movement, you have to make a wide catalog available for no extra cost for a couple of years. When everyone bought capable TVs and developed appreciation for enhanced content, you will be able to charge a modest premium. At this point you might as well kill SD and make HD version $2.49 and 3D $4.99.

    Current marketing strategy puts the cart before the horse. Consumers do not even have capable TV sets and have not gotten used to wearing dorky glasses and you already want them to pay 10x for the same movie. I guess MPAA and RIAA never had any brains and will go out of business in a couple of years when everyone has switched to interactive VR gaming instead of movies that cost twice more to buy.

  79. The REAL missed opportunity: 2D game for 2 players by UNFAIRMAN · · Score: 1

    Both Microsoft and Sony missed a huge opportunity: two player shared / overlayed console games on a single TV. Each player sees their own 2D screen on the same shared 3D-capable TV set.
    Take 2 pairs of passive 3D glasses and swap the lenses so one pair has 2 right lenses and the other has 2 left lenses. Each player then sees only one of the two stereoscopic images. The console can then show different content to each of the two players (or two "teams" if playing with more people).
    For example, in a setting up your football offensive call, player 1 can make their selection, while player 2 sees their defensive screen. Then each player sees the play from their own side's perspective. It works very well for driving games, where each player sees their own cockpit and HUD, but some content like the map are the same. The best demo was a single screen game (like Towerfall), but each had their own privately visible power-ups, and when a character became "cloaked" player 1 could still see their character but the opponent player couldn't. Cool stuff.
    I did some preliminary work on this a long while back, but it became clear neither Microsoft nor Sony was interested. We did some demos on the now defunct OUYA.

  80. It was streaming... by DutchDopey · · Score: 1

    At the about same time 3D was introduced streaming became successful. The physical media was abandoned. 3D is not or very limited available on streaming solutions almost solely on physical media.

  81. VR have already failed once by bjoeg · · Score: 1

    VR is not anything new. It is something that has been "re-invented" or more like re-hyped.

    Back in the 90s, VR was the new greatest thing. In London there were arcades where you could try out VR in games. Gloves was invented with keyboards to make the user more mobile.
    https://youtu.be/rVn3H93Ysag?l...

    Of course technology has evolved so VR is easier to use today, than the helmet you had to wear in the 90s.

  82. Failure to produce good content and good hardware by polyp2000 · · Score: 1

    Avatar was the gold standard and nothing has surpassed it since , although I was also impressed by Life of Pi.
    3rd rate post processed catch-penny type films make up the bulk of whats out there - the most abhorrent i have ever seen was Tim Burtons "Alice in Wonderland" how that left the cutting room floor is a mystery to me.

    Joe six-pack see's the 3rd rate movies and assumes that this is as good as it gets.

    3D Blu Ray is the only way to watch theses movies too - knock-off "Rips" from TPB are fine for 2D movies
    but somehow a lot is lost in any subsequent transcodings. I've not found any sources for high quality 3D streams (reccommend one to me?)

    To sum up .
    1) Very few examples of 3D movies actually filmed in 3D and produced by someone who has taken the time to make best use of the medium.
    2) Too many examples of poor content with lame storylines filmed in 2D and post processed to 3D. These films are better seen in 2D (if at all)
    3) TV Manufacturers, like the bad 3D movies tried to jump on the bandwagon and hence there are a lot of shitty 3D TV's out there.

    Conclusion
    It still costs too much money to create and enjoy 3D movies the way they were intended.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  83. Greed and complacency by watanuki · · Score: 1

    I have a TV that is capable of 3D. However I discovered that on the connected PC I can't play games in 3D unless I pay nVidia extra for their 3DTV Play software. It is the same deal with AMD too.
    They're both now pushing VR which on the software side is pretty similar to 3D (having the game produce left / right eye images instead of a single one) and it seems you can get that for free?! What's the justification for that?

    And my TV has HDMI 2.0 which has enough bandwidth for 4k@60Hz but somehow 3D is limited to only 1080p@24Hz / 720p@60Hz.

    It makes me feel that both nVidia / AMD and the TV makers aren't serious about 3D and does just enough to make a tick on that feature checklist...

  84. Because a lot of people "browse" TV by Chrisq · · Score: 1

    In a cinema you sit down and watch a film. Sometimes you do the same with a TV but a lot of the time some or all people watching will be doing something else. They may be browsing the internet on their phone, glancing at the TV occasionally, cooking but stopping to watch interesting news items, or just coming in to see what the others are watching. If you can't see clearly without putting on some special glasses this becomes anoying

  85. Perhaps the problem wasn't technical by silentcoder · · Score: 1

    At least, not *only* technical.
    Avatar came out in 2009 - which was also the year of that same big marketing drive. But that was also the year when we were in the very heights of the great recession. That meant that the upper middle class buyers who are usually instrumental early adopters of new technology getting sales in until production costs can come down - weren't buying, because they were broke and the markets were struggling and credit was crunching etc. etc.

    The stuff didn't sell because whatever the demand may have been - the ability to satisfy that demand was not there. By the time the recovery was strong enough that people would have considered buying it the fad was over, the market budgets spent and it was no longer shiny. I think it just missed it's moment by having the bad luck of coming onto the market just as Bush's chickens came home to roost.

    Now it's of course possible that things like glasses were sufficient factors that it would have failed anyway - this may be why it didn't manage to recover when the economy did - but I don't think you can ignore the great recession's impact on why the initial sales were so low.

    --
    Unicode killed the ASCII-art *
  86. Economics by DeathToBill · · Score: 1

    There are lots of other reasons others have pointed out, but I think it's also worth pointing out the economically bad timing of 3D TVs. Big-screen TVs got established in part because they were released during an economic boom when credit was cheap. Remember those people mortgaging their house to buy a TV?

    3D TVs were released in the aftermath of an economic crash when credit was almost unobtainable. I think if manufacturers had a few more years of patience with the market, they might see a different result.

    --
    Slashdot - News for Nerds, Stuff that Matters, in ISO-8859-1 Has just realised that beta makes this signature redundant
  87. All of the above and one more by cloud.pt · · Score: 1

    People have said most:
    - filter glass requirement, bad quality, and the fact most don't work well with prescription glasses;
    - even when such glasses aren't physically hampering, a significative no. of people report headaches, dizziness and/or blurriness, especially after extended use;
    - to prejudice of the above reasons, 3D that works without glasses is very position-sensitive thus only being usable by a single, centered observer. And people still report discomfort while/after usage;
    - there is loss of immersion when the 3D illusion is blended in a real, non-illuminated (and physically tri-dimensional) background - this induces that the only real, immersive experiences you can have with 3D picture, is by dimming all other light sources, effectively "flattening" the real world through darkness. And this is obviously a very narrow use-case except for non-casual movie-watching. This is why 3D in VR headsets is actually usable - the use-case is always sensory-deprivation-like and this helps a lot with making sense of simulated 3D.

    But my personal opinion for 3D failure is the same one that makes most movie theatres have dual sessions: some people just never found it beneficial. The implementation is never flawless: tech and quality is highly variable, and rarely above "good". I doubt there will ever be perfect 3D perception that doesn't involve some sort of brain interface other than the eye - the physics of light and space needed for actual 3D-simulation through the eye are a bit more than we can handle with the current universe we live in :P

  88. Illusion / storytelling by Zoxed · · Score: 1

    - Despite what many cynics think the story telling comes first for most people: 3D is a gimmick which at best adds a small delta to the experience of some people.
    - It is not even real 3D: it is an illusion (you can not look behind a character by moving your head for example).
    - As a reference remember that even colour took a long time to become mainstream in both film and TV. Add the colour is not an illusion.

  89. Cost and nausea by Maxo-Texas · · Score: 1

    The cost for 3d is WAY too high.

    Even my buds who are still working and making 6 figures balk at $18 for a regular 3d film (they'll kick in for something special like the force awakens) in theaters and not one of them bought a 3d television.

    Plus for many people, TV's are an appliance... which means the replacement cycle is very long. You are not going to drop $4000 on a new top of hte line TV every couple years. So are blue ray players. Heck- I have a friend who still has a DVD player and won't replace it.

    And then you add the sizable percentage of people who get nausea from watching 3d and the smaller percentage who don't see 3d as 3d (they only process one eye or their brain doesn't merge the images).

    But among the people I know- it was the cost. It's just too high for the benefit. To me, 3d is worth an extra 10%. The 3d industry wanted an extra 125% to 150%.

    Oh and finally finally... in many cases, the 3d wasn't that good. I've seen some good 3d (snow flakes that appear to drift in the audience pulling you into the picture) and a lot of bad 3d.

    God.. and yet another finally... you don't NEED 3d to watch "Everyone loves Raymond". The way 3d was sold wasn't immersive- it was a spice for action, sci fi and fantasy films. Never romcoms, thrillers, dramas, etc.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  90. HD is "good enough" by moeinvt · · Score: 1

    IMO, the marginal cost isn't worth the marginal benefit. A regular Blu-Ray disc or HDTV broadcast with a decent TV and stereo is plenty of fun to watch. I enjoyed seeing "Mad Max: Fury Road" in the theater with 3D, It was cool to have flaming debris, electric guitars and auto wreck victims flying out of the screen. Yet, when I went back and watched it again in regular HD, I didn't feel deprived. I recognized some of the scenes as being different, but I didn't think that the film was somehow diminished for lack of the 3D effects. Definitely not enough of an enhancement to justify spending significantly more for my home theater.

  91. Posts here light on facts high on speculation by Zontar_Thing_From_Ve · · Score: 1

    I've got a 3D TV. Had it for about 3 years now I think. I'm a video enthusiast, so I can speak with personal insight into this topic. I'm seeing a lot of posts that contain half-truths and outright falsehoods from people who have no experience at all with the technology.

    First of all. 3D TVs were not necessarily all that expensive. I've got a 41 inch VIzio that cost me a little over $500. It uses the passive glasses system, which I think is great. You know those glasses you get at the movie theater when you see 3D films? It uses those. They are cheap. I can buy as many as I want on Amazon for a few dollars a piece. Unfortunately Vizio was disappointed in sales and has permanently dropped 3D from their current TVs, which limits us fans to only a very small number of manufacturers - Sony, LG and Samsung. If I remember correctly Samsung uses the active system of bulky glasses that need batteries. I love my TV. It's great for normal 2D stuff and I can watch 3D Blu Rays on it too.

    One of the problems with 3D is that a small percentage of the public, I think I saw a number of around 10%, has some kind of quirk in their physiology that makes them have a bad reaction to 3D video. I suspect these people will also have problems with 3D VR. Another issue is that people with serious vision problems can't see 3D either very well or at all and they invariably make a lot of noise about how much 3D sucks and how they don't understand how anybody likes it because it sucks all the time. I have a friend and a relative in this category and frankly it gets old listening to them complain about 3D. People with vision or physical reaction problems to 3D don't understand that they are in the minority and most people have no problems with it. You can see from some of the comments complaints like if you don't look directly at the TV it sucks to see things outside with the glasses. With the passive ones it doesn't, but there's a lot of variability among humans and some people are just not going to react positively to the technology no matter what you do.

    3D is here to stay. Most films won't be in 3D, but there will always be 3D films going forward. Animated films will always be in 3D. Now that they use computers to do animated films, there's no compelling cost reason not to make them available in 3D for those who want to see them that way. The cost of producing an additional 3D master to go with a 2D mater is negligible for animation. BIg blockbuster films will also continue to be in 3D. The vast majority of Disney's movies are in 3D. In fact, if Disney puts out a live action film that's not in 3D, that's a clear sign that they don't expect it to be a hit. This was the case with "The Lone Ranger" for example. In Asia 3D is a winning format and consumers have shown a marked preference for 3D films. Even if the US stopped making 3D films today, and they won't, films in China and Japan in particular would continue to be made in 3D. Cheaper films and films without many special effects will be in 2D, but any big budget film is getting the 3D treatment. A few directors are pretty anti-3D right now. Chris Nolan is a big example. I wouldn't expect anything he does to be in 3D. But even big names like Spielberg and Scorsese have released 3D films in recent years. Spielberg's "The BFG" was in 3D.

  92. Any passive 3D computer monitors still being sold? by Brian+Kendig · · Score: 1

    Active 3D is a pain, with the need for expensive shutter glasses. But passive 3D is wonderful, with each scan line being polarized in opposite directions. Passive 3D glasses are cheap and the displays don't need high refresh rates.

    I'd like to have a passive 3D computer monitor for gaming, but it looks like there aren't any on the market any more. So I figured I'd ask here - anyone know of any that are still being sold?

  93. Two words... by jenningsthecat · · Score: 1

    "Quadraphonic audio".

    --
    'The Economy' is a giant Ponzi scheme whose most pitiable suckers are the youngest among us and the yet-unborn.
  94. Yes! by fbobraga · · Score: 1

    next question please

  95. Cost $$$ by PortHaven · · Score: 1

    The TV's weren't that expensive once the passive models came into existence. But content...

    First, there were few 3D channels available, and they were put into top tier premium packages. Rather than a simple add on $15/month for all 3D channels.

    Second, 3D Blu-ray pricing is whacked. They essentially price 3D Blu-ray $5-$15 above the MSRP price of the standard Blu-Ray. But blu-rays rarely sell at MSRP, and with deals, promo editions, often sale far less. So I'd see a Blu-ray, it's MSRP price would be $35. The 3D bundle would be $45.

    Except, you'd find that standard Blu-ray for $19.99. And on sale for $14.99. But the 3Ds were rarely discounted similarly, except for some occasional Black Friday deals. So the end result is you want the film on 3D. But when the difference between the standard Blu-ray and the 3D Blu-ray is $15 vs $35, it's nigh impossible to justify buying it. And often, the end result was I didn't buy either version. I almost exclusively buy 3D versions.

    But many movies are far superior in 3D. Especially sci-fi space films.

  96. Re:Too expensive by PortHaven · · Score: 1

    Not even the same price, just $5-$10 more. The problem is, the 3D versions never get that big discount or cheap releases. Where as most films that have been out for a couple of years unless they're major blockbusters, can be picked up for $7-$15. But they still want $35-$45 for the 3D version.

  97. Re:Redefining words by Bite+The+Pillow · · Score: 1

    3D means height, width, and depth, and what we labeled 3D since the 50's in movies does that. The viewmaster, and similar experiments since photography started, were popular, but inconvenient. It was 3 dimensions

    Feel free to come up with a real reason, but this isn't it.

    Also, the lenticular displays in EVO 3D phones, and some LG TVs kinda shoots the glasses argument out.

    3D was rushed to market with low frame rates and heavy glasses, wad expensive, and had little content. I want 3D, but buying the equipment and content is cost prohibitive. It would become a lifestyle, not a hobby, and not just an alternate medium.

    It will remain niche until it is nearly effortless, which includes glasses, but everything else as well.

  98. It is all about depth in scenes, and a lack of it by Targon · · Score: 1

    When you look at 3D movies that did well, such as Avatar, the thing that struck me was that there was a DEPTH to everything. It isn't about objects popping out of the screen, it is about scenes having a feeling that objects are in front of, or behind others. Things that pop out of the screen are more of a gimick to try to grab the attention of a viewer, and it almost always fails.

    When you see 3D broadcasts, do you feel like there is that sense of depth? Of course not, because it takes someone with an understanding of what works and what does not to make a new technology thrive. Stereo when it first came out, it wasn't necessary, but it added to what you were watching. Surround sound also adds, but you may notice that it isn't used well all that often(music gets too loud, you can't hear what is being said over the music in some cases, etc). When done well, you feel that surround sound really adds to what you are watching, from crowds of people and people talking behind the viewer, to the sound of shots and explosions that come from all around, not just in front.

    Until those who add 3D to broadcasts figure out that you CAN add depth to ANYTHING to enhance it, without objects needing to pop out of the screen, 3D just won't seem like much of an evolution. Again, it will never be seen as NECESSARY, but if it makes the experience of watching a movie, show, or even news broadcast feel more like you are there in the audience, it won't take off.

    Things like 4K definitely enhance the experience. If you go into an IMAX(or IMAX experience) theater, you probably notice that the sound and visuals can be spectacular. Rogue One on the IMAX....it really is worth going out to see, but compare a typical movie theater to having a 55 inch or larger 4K TV with surround sound, and you may wonder if it is worth going out to see. 3D....it has potential if done well, but most of the time, you get something that is very low budget.

  99. Re:I disagree Answer:.. by 0xG · · Score: 1

    Content is poor. And not just selection. Tron Legacy is beautiful in 3D and has a great soundtrack, but the movie is just awful. And sadly, there are plenty others like it.

    In many (most?) new consumer technologies, PORN is the enabling content.
    In fact, where would the internet be without it?
    I submit that there was not enough 3D pornography. That's why it failed.

    --
    A pox on web designers who feel that window.innerWidth == screen.availWidth
  100. Nintendo had it right by tyggna · · Score: 1

    Lot of hype around it, but Nintendo did research on it and everytime they were asked they gave the same answer, "Long game sessions are a problem." I owned the Nvidia stereoscopic set and got it working with most of my games. It looked amazing. I can game for 18 hours straight and not thing much of it. With the glasses and the 3D setup, it's about 1-3 hours and I'm nauseous. No amount of retraining fixed that. I couldn't just muscle through and wait for my body to adapt, despite wanting that additional detail and feature very badly. Seeing real 3D on a 2D screen is just something the human body doesn't ingest very well.

  101. Almost 20/20 vision still leads to bad experience by omfglearntoplay · · Score: 1

    Mostly, nobody wants eyestrain or headaches over a period of 2 hours. A short 10 minute film is "good enough", but otherwise no thanks.

    One of my eyes has near perfect vision. The other is slightly blurry at a distance, but not enough to need glasses. This makes the 3D experience terrible b/c everything appears off... the 3D effect turns into an eyestraining near headache inducing event.

  102. Re:Good for moives timeing not for full time viewi by avandesande · · Score: 1

    Actually spent last 7 years desert racing (motorcycle) so I am pretty well acclimated to 'real' movement. The sickness seems to come from a disconnect of visual experience vs other sensory inputs.

    --
    love is just extroverted narcissism
  103. well, for one thing, I have one useful eye... by swschrad · · Score: 1

    and not about to spend $3-4 grand per viewing station and dump what equipment I have.

    --
    if this is supposed to be a new economy, how come they still want my old fashioned money?
  104. Am I reading these responses right? Seriously? by uCallHimDrJ0NES · · Score: 1

    So, am I reading that the overall reason why 3DTV "failed" was because you were expecting it to be holograms? Like, Princess Leia projected by R2-D2? And if that's really what you thought, are you sure you know how holograms work? I just want to be sure I'm right in thinking you're all a bunch of slightly above average intelligence pseudo-nerds, which is what I currently suspect. It really does seem like you're disappointed it wasn't magic.

    --
    Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
  105. A multitude of reasons by jishak · · Score: 1

    TV

    1. Fixed point 3D isn't really achievable except for one person. If two people watch something on TV, they both can't look at different things. They still only see the same thing. As a result, all you get is slightly better definition and clarity but not really 3D.

    2. Glasses are a big factor - cost, hassle, batteries, vision issues, headaches, etc.

    3. The technology was there (ESPN had a 3D Channel) but it required standards and training that most had not acquired. This is also the chicken and egg, content problem.

    4. The social problem. People like to watch TV socially. However, you can't have everyone watching the same thing at the same time unless you have multiple sets of glasses. However, this comes back to #1. It really becomes an inconvenience to have multiple people watching the same thing with glasses and that doesn't compensate for a slightly better viewing experience.

    Which brings up VR yet again.
    The time is becoming ripe for VR to take over from where 3D TV failed. The biggest way is with the GearVR. Many people already have smartphones so this greatly reduced the cost. You only need the goggles. Samsung took care of that by giving them for free with new phone purchases which most consumers make every 2-3 years. That basically left content as the bottle-neck. Now with a captive audience that is only growing upward, it made sense for content producers to make 3D content much more regularly. Several companies have been doing Stereoscopic 3D VR broadcasts and playback of content that has been created for 3D VR. The result is that you can watch NBA Games, Concerts, sporting events, political debates, etc in 3D.

    This in turn is bootstrapping the content industry as well as acting for a 3D VR Gateway for users. They get the first taste with very little investment if any (perhaps a few bucks to buy an NBA Game or episode of some TV Show. Sporting events are good initial content investments as people are already accustomed to watching from a fixed viewpoint. However, you can now watch from seats which you can't afford to in real life such as behind the players bench or from viewpoints which may not be viewable at all such as inside a goal or underneath a basket. Once customers see the value in that, they will be more likely to upgrade to higher end VR systems such as Vive, Rift, PSVR, and any other new platform that appears. This should then get the industry going iteratively. More customers equals better content. Better content leads to more refined viewing systems. This leads to higher bandwidth connections which leads to better quality content. Rinse. Lather. Repeat.

  106. Not talking about fully walking around even by SuperKendall · · Score: 1

    Being able to walk around and look at the back of an object requires the renderer to know what the back of an object looks like.

    I'm not talking about being able to walk around fully (though that would be nice), stage one is simply that each eye is seeing a slightly different video taken by two cameras located eye-width apart.

    Stage two for me, would be that I could also move a few feet side to side - basically enough that I could move my head side to side and a bit forward/back and get video from that vantage point, again different for each eye...

    Yes at some point I'd like to also be able to walk around something. That is not impossible, using a variety of possible techniques.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  107. Answer to all the questions posed: by gerald.edward.butler · · Score: 1

    3-D is stupid. Nobody cares. No one will ever care.

  108. 3D Entertainment has been real since 1500s. by eionmac · · Score: 1

    I watch 3D shows at my local theatre. Live people and in 3D. I believe the blood and guts story Titus Andronicus pulled then in in the 1500s to make the theatre cast's salaries better than normal - violent 'porn' . I see no reason to spend on electronic devices that do not give me the same realism, and ability to talk to the cast afterwards.

    --
    Regards Eion MacDonald
    1. Re:3D Entertainment has been real since 1500s. by cwsumner · · Score: 1

      I watch 3D shows at my local theatre. Live people and in 3D. I believe the blood and guts story Titus Andronicus pulled then in in the 1500s to make the theatre cast's salaries better than normal - violent 'porn' . I see no reason to spend on electronic devices that do not give me the same realism, and ability to talk to the cast afterwards.

      Yes. My father was in live theater, and it is a real thing and real "3D".

      When 3D TVs are that real and that convenient, maybe they will succeed. ;-)

  109. Was, is and will be a BAD IDEA by courcoul · · Score: 1

    In the long gone '60s, Sony's researchers found out how to simulate 3D as we know it nowadays. A comprehensive study on how it worked and any side effects was ordered. The results were disturbingly negative and social responsibility prevailed over profit & greed. The technology was buried and disappeared. 40 years later someone rediscovered the tech or simply came across the old files. It was the same old dangerous shit. But times, they are a'changing, and the old responsibility was long gone. Everyone jumped on the 3D bandwagon, public health be damned. But it failed in the marketplace as the old Sony researchers had predicted: it was bad for you and the effect wasn't worth the risk.

    I guess if true 3D laser holography doesn't evolve to an accesible level, in 20-30 years we'll see this shit rise again like an immortal coackroach. A few links for your enlightment:

    http://www.audioholics.com/edi...
    http://www.strabismus.org/all_...
    http://www.techrepublic.com/bl...
    http://www.cnbc.com/2016/01/08...
    http://www.livescience.com/496...

  110. The same reason it failed the last time by cwsumner · · Score: 1

    It has failed before, but the id10t hollywood people didn't remember. Remember old photos of audiances wearing wierd glasses with different colored lenses?

    1. Throwing things at people's faces.

    2. Clunky glasses.

    3. The human bifocal vision is only part of the 3D effect, relative movement (parralax) is already in regular movies. So they are 3D anyway!

    4. Human bifocal vision for 3D only works out to about 200 feet, farther than that it makes no difference.

    So, a lot of bother for little real benefit.

    1. Re:The same reason it failed the last time by Lotus456 · · Score: 1

      Human bifocal vision for 3D only works out to about 200 feet, farther than that it makes no difference.

      True, and this unfortunately leads directors of 3D films to use hyperstereo shots, where the left/right separation is increased to enhance the 3D effect. It's as if your head were made much bigger, and as a consequence the objects in the scene look small. I saw Rogue One in 3D and some of the "massive" starships looked like wee models.

      The standard rule is 1/30 - separate your left/right cameras by no more than1/30th the distance to the nearest object in the scene.

      --
      "It's a good computer... for I to BM on!" - apologies to Triumph, the insult comic dog
    2. Re:The same reason it failed the last time by cwsumner · · Score: 1

      Interesting. But I would say: Separate the cameras by the same distance as a human's eyes. Shots that are farther than 200 feet should be shot with regular cameras. But make use of relative movement for 3D effect and known objects (like people) for indicating size. Like the movies used over 50 years ago!!

      Regular movies are in 3D, they just don't use binocular vision effects. It's all in the camera use and scene composition.

      By the way, for those who site-see, that's why some real scenes seem so flat. Too far away for binocular vision effects, too large to estimate size and distance and no familiar objects near them to compare. For your mind to start seeing the Grand Canyon in 3D, you might have to walk back and forth 30 or 40 feet to get enough difference for your vision to "click-in".

  111. Re:It is all about depth in scenes, and a lack of by cwsumner · · Score: 1

    The impressive scenes in Avatar were at long distance, beyond the range of human stereo vision distance sensing. All of the 3D effect in those scenes is from the relative motion, as you say. So 3D screens would not be able to improve those.

    The 3D movies and TVs only make a difference for things that are up close, closer than about 200 feet. That's what always leads to the directors "throwing things in peoples faces". 8-P