Ask Slashdot: Why Did 3D TVs and Stereoscopic 3D Television Broadcasting Fail?
dryriver writes: Just a few years ago the future seemed bright for 3D TVs. The 3D film Avatar smashed all box office records. Every Hollywood studio wanted to make big 3D films. The major TV set manufacturers from LG to Phillips to Panasonic all wanted in on the 3D TV action. A 3D disc format called Blu-ray 3D was agreed on. Sony went as far as putting free 3D TVs in popular pubs in London to show Brits how cool watching football ("Soccer" in the U.S.) in Stereo 3D is. Tens of millions of dollars of 3D TV related ads ran on TV stations across the world. 3D Televisions and 3D content was, simply put, the biggest show in town for a while as far as consumer electronics goes. Then the whole circus gradually collapsed -- 3D TVs failed to sell well and create the multi-billion dollar profits anticipated. 3D at home failed to catch on with consumers. Shooting genuine stereo 3D films (not "post conversions") proved to be expensive and technically challenging. Blu-ray 3D was only modestly successful. Even Nvidia's stereo 3D solutions for PC gamers failed. What, in your opinion, went wrong? Were early 3D TV sets too highly priced? Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")? Did people hate wearing active/passive plastic 3D glasses in the living room? Was the price of Blu-ray 3D films and Blu-ray 3D players set too high? Was there something wrong with the stereo 3D effect the industry tried to popularize? Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar? Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer? Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
Glasses
3d fails once/generation.
Basically because it sucks.
It doesn't _have_ to suck, but directors are mostly morons.
At least they didn't reissue Basekitball in 3d, ducks.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
3D is a generally awful experience for most people. It's disorienting, uncomfortable, and doesn't look good for about 99% of the events that took the effort to record in 3D. It was also insanely expensive for a gimmick. It's the same gimmick that has been recurring every 20 or 30 years since the 50s. It still doesn't look any better than it did when it was first introduced. And, as has already been mentioned, having to wear glasses to watch tv sucks. For those that already wear glasses it double sucks.
"Growing old is inevitable; growing up is optional."
Good for movies timing. But not for full time viewing.
For some people 3d can be headache-inducing but I think most can be fine with an 1-2.5 hour movie.
For me it comes down to story. If the story I am watching (or playing) is good it doesn't need any gimmicks.
While the high res graphics or 3D experience is cool once in a while it gets old fast if the story sucks.
What do you mean the future looked bright? And then go on to point out how it failed spectacularly.
:-)
The future was HYPED. But it was not bright. It only seemed that way because of the hype.
Nobody wanted it then. Nobody wants it now.
If you make a big budget popular movie in 3D then the 3D will ride the coattails of the movie's success.
3D doesn't contribute enough improvement to the story telling experience to be worth the trouble of the glasses. I would dare say for most movies 3D contributes exactly NOTHING to the story experience.
Maybe a better business model for theatres: try making 3D movies cheaper so that people have to pay a premium to avoid 3D. Let's see how that works out for you.
I'll see your senator, and I'll raise you two judges.
Short answer - yes.
Longer answer - For "most" people when they first came out, 1080p was simply a bigger picture and they never even choose HD channels when available... I had several relatives that bought rear-projection HD TVs then simply watched standard definition TV on a bigger screen.
Ken
Fuck 3D. When they were showing 3D in theaters, I preferred 2D. Even if they had made 3D cheaper than 2D, I'd still prefer 2D.
1. I wear glasses.
2. Wearing 3D glasses over glasses is fucking retarded.
3. Having to swivel my head back and forth to see the screen is retarded.
4. Paying a premium to watch something in 3D is retarded.
5. Reasons: Retarded.
Because in movies like 'Avatar', the 3D is done well. In some other movies, it's a cheap parlor trick ("Let's have something jump out at them, that's worth the 3D tax for this movie"). And in other movies, it's obvious the director doesn't care / doesn't know how to make use of the 3D element: I guess they just film in 3D, keep the existing Z-axis values, and hit upload ("What is the foreground, what is the background, should my actors / characters have very flat Z-values or should I try to 'HDR' that, highlighting what's really impressive").
No capes.
No 3D jump-out scare scenes.
360 video is here if you have an Oculus Rift
That has the same problem. It may be 360 but it's just 2D. I would say it's 3D only when each eye is at least delivered different perspectives, which NO 360 capture devices I am aware of today do... even then it would be from a very fixed point of view from which you could not shift.
it's nice to be able to look around but it's only ever from a fixed point of view. If you could move even a few feet to either side and see something different, THAT would be full 3D 360 video.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
3D theatrical releases still do OK, but not TVs. That's because for 3D to work properly, the screen needs to eat up a large portion of your view field. That's easy to do in a theater. At home you'd need a gigantic multi-thousand dollar TV gobbling up a big chunk of your living room to get the same effect.
3D on a small screen looks like stuff is popping out of a box at you, instead of immersing you in the image.
My Other Computer Is A Data General Nova III.
I saw Rogue One in 3D, then in 2D. I preferred the 2D presentation primarily because it was brighter... the 3D did not add much value at all to me.
I have 3D glasses and supported projector at home, but it really doesn't work - and I know what the hell I'm doing setup wise. So you can chalk pain of setup to the reasons why it is not more widespread.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Price isn't the issue, many TVs come with free 3D or the glasses are very cheap, and this was true even with the early sets. And I never noticed that 3D Blurays were that much more expensive than the regular ones. Content is something of an issue, as it takes effort and know-how to do 3D well. Cameron got it right in Avatar (but also Sanctum), few others really get it right, but if you like 3D movies the content is there. Lastly, the headaches and dizziness seem to affect a relatively small group of people only. None of that is what's stopped 3D TV from becoming a hit.
It's simple physics what stopped it. Look up "depth budget". This is the maximum distance that content can stick out in front of the screen or go behind it, and it is directly proportional to viewing distance. You may have been blown away by the 3D world of Avatar in the cinema, but sadly you will never recreate the same immersion at home with a 3D set, even if you get a huge TV and sit so close to it that it covers the same part of your field of view as a cinema screen does. Because of the puny depth budget.
The good news is that VR doesn't have this shortcoming. And it adds another level of realism that shouldn't be underestimated: the ability to look around in the scene. Provided that cinematographers are willing to deal with the added complexity, VR movies will provide a new level of immersion. Same as in certain types of games (shooters, MMORPGs, etc): 3D didn't add enough to make it worthwhile bothering, but VR probably will... for people who won't mind wearing a VR helmet for hours on end, of which there are plenty. 3D TV was destined to fail, but I bet VR will be viable when affordable, high quality VR helmets will hit the market, with reliable head tracking (and hand tracking for games), and high definition displays that provide a wide field of view.
By the way, please don't lump VR and AR together like that, they may seem similar but they are two very different things, in terms of both technology and application. And AR has nothing to do with 3D TV.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
Were early 3D TV sets too highly priced?
- Yes, WAY overpriced for the perceived value to anyone but marketeers.
Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")?
- No, because nobody cared about the 'feature'
Did people hate wearing active/passive plastic 3D glasses in the living room?
- I'm not sure many people even GOT to this point, but that was certainly the kiss of death.
Was the price of Blu-ray 3D films and Blu-ray 3D players set too high?
- didn't even hit the radar by this point
Was there something wrong with the stereo 3D effect the industry tried to popularize?
- yes, that nobody wanted it and the industry INSISTED IT WAS THE GREATEST THING EVER.
Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar?
- Again, didn't even tickle the needle - the so-called consumer had lost interest for several reasons before this step.
Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer?
- Yes, and largely still is. 4k only sells when the upcharge is nearly insignificant.
Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
- None. I expect it will tank almost completely. cf: Internet of Things.
Oddly enough, consumers are starting to understand that they don't need shit simply because some website, magazine, or tv show says they do.
-Styopa
At least for me, the problem was the studios who pushed tons of post-production garbage as though it were real 3D. After Avatar, I shelled out the extra $4 a ticket to see a couple other movies in 3D, but it ended up being actually being only being a scene or two done in post-production, and it added nothing to the movies. Thay was the end of that! If a movie comes out that is shot in 3D and it really enhances the experience, I'm in, but if it's a cheaply executed gimmick to charge me more, no thanks.
My 3D TV works fine. So does my viewmaster. What failed? I enjoy good stereoscopy when I have the time. Bad stereoscopy always sucks. If the TV industry had greater expectations for what 3D was supposed to do for them then what they got out of it, shame on them. They sold me a TV and a copy of Hugo. I'm happy with it. If the TV or movie industry's not happy with it, they are expecting too much. You know...this reminds me of the "failure" of music games. It's like if something can't be turned into a perpetual motion machine cash cow mashup, it's a "failure". Let's just keep making 3D glasses an option, and move on.
Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
Just because a bunch of people in marketing said it was the "next big thing" does not make it true. 3D has been around for longer than I have worked with computers and it's never been a "big" thing even though we periodically go through the hype and marketing claims.
There are numerous reasons why it's a niche market and will remain a niche market. Off the top of my head, little is gained by 3D compared to the costs and negative side effects. Too much depth and people are in discomfort, too little and there is no depth so no visible 3D for people to enjoy. The camera is the only way to see the perspective, so anyone sitting out of center camera view is getting skewed displays. Computer generated 3D is nothing like real 3D so the overall "wow" factor diminishes after a few viewings.
Like the overly hyped Apple Watch and Google glass 3D will remain a niche market. I think it's fair to predict the same for IoT.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
Because we're a multitasking generation. The need to wear special equipment to watch TV, then to take it off to check messages on a phone, then put in on again, then take it off to go to a quick piss break during commercials then back on again to go back to the show...
If I'm checking messages / emails / whatnots while watching a movie or tv program, the movie or program has failed.
That said, for me, 3-D failed because gimmick, because glassess because it doesn't really add anything more to live-action material.
The good thing: Learning stereoscopic production has led to much more realistic foreground-background interaction in animated material. This is especially noticable when comparing pre-3D Pixar works with post 3D works. Brave, in particular, shows this very well.
The "Civilized World" jumped the shark ca. 1973.
I disagree with most of the comments so far.
I've got two 3D TVs that use passive glasses, and I like them. When it seemed like every movie was coming out in 3D, I went to 3 or 4 of them over almost as many years and kept the glasses, so I've got a good stock. I can wear them while I'm doing other things and still see other screens just fine. With a 3D program in the background, it can take a second or two for your brain to switch back into artificial 3D mode, but that's not too bad.
Price wasn't a big deal. On one of the TVs, I went searching for a TV with specific features that I wanted, and 3D came along for the ride. The TV was maybe $30 more than a crappy one of similar size.
Content is poor. And not just selection. Tron Legacy is beautiful in 3D and has a great soundtrack, but the movie is just awful. And sadly, there are plenty others like it.
The killer app for 3D TV though, should have been sports. The Canadians did a 3D broadcast of a hockey game at least once, and it is amazing. It has to be seen to be believed. I play that game for skeptics now and then, and they get really, really excited about 3D TV. But then they deflate when the realize that nothing is ever broadcast in 3D, and specifically nothing in the sport they like (whatever that is).
See that "Preview" button?
I know it's got vision in the name. I know we watch it. But still, good tv is more audio than video.
Think about it. You can be watching tv, turn up the sound, and go to the bathroom. You can cook dinner. You can talk to friends. You can eat chicken wings and chips and drink beer. All while the tv is on in the background.
But, mute the audio, and there's very little that you can watch at all. Sure, sports work, but anything else?
The initial attraction was the novelty, as always. Focus on it, and it's great. But when was the last time that you sat down to watch tvision, and stayed focused on the picture? Even when I'm doing nothing else, I'm lying down on the couch, resting my eyes.
As for movies in the theatre, I barely notice the 3D at all anymore -- which is way better than the original dizziness of yore. I can't say that 3D is any better than 2D for any of the entertainment value of it all.
So really, it comes down to just how little 3D adds. Audio vs silent is a huge difference. Video vs radio is a huge difference. 2D vs fake 3D (you still can't see what's behind the car) adds absolutely nothing that my imagination wasn't already doing.
So, it doesn't convey any artistic expression. Movies beat books because I can see what the author wants me to see, which makes in his expression as opposed to my imagination. 3D adds absolutely nothing new.
... don't give a shit about the media form.
It little behooves the best of us to comment on the rest of us.
The real problem was timing. They pushed hard to release 3D shortly after the majority of people had just bought an expensive new LCD tv that didn't have support for 3D. When tv's are on the order of ~$1000, its not worth dropping a tv thats only a year or two old for a new one just to get 3D. Then, they didn't wait long enough for attrition to kick in before deciding 3D wasn't desired by the population and dropping it. They were totally wrong in the assumption. I do want 3D. The feature all by itself is not enough though. Maybe 3D + 4K, or other stuff would have caused people to jump sooner. But they didn't plan it that way. They just assumed people would jump and drop thousands of dollars on it then thought people don't want the tech when they didn't. silly.
I have never seen anyone complain about a 4k picture or display looking worse than a 2k picture. Quite the opposite of 3D, which many people (me included) do not favour.
You can watch 2k content on 4k displays just fine, no draw-backs, there. Much unlike putting a polarization filter in front of your display for 3D-ability, which is stealing a lot from your maximum luminance.
They are '3d'
Actually they are not, they are "fake" 3D in the same way that applies to "3D" films at the cinema. They may provide two distinct images for each eye but the images are always at a fixed distance. In real 3D when an object moves towards you your eyes have to adjust their focus as the object gets closer. In fake 3D the image is always the same distance away. This means that you have to override years of learning and force your eyes not to refocus. While you can do this for some people the strain generates a headache after a while and in young kids excessive exposure to this may cause developmental problems since they may end up training the mind to deal with fake 3D as opposed to real world 3D.