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Nintendo Switch Will Launch On March 3rd For $299, Won't Feature Region-Locking Software (cnet.com)

Nintendo has released more details about its upcoming Nintendo Switch gaming console. We have learned that the console will be launching on March 3rd worldwide, and in North America the console will be available for $299.99. What's more is that it won't feature region-locking for software, meaning you can play games from any region no matter where you buy your console. CNET reports: There will also be a Nintendo Switch online service that will be a paid service. It will launch as a trial with pricing to be announced later in 2017. For fans of imports of Japanese exclusives, it was announced the new system will have no region locking -- a big break from tradition for Nintendo. The Switch itself is said to have battery life from 2.5 to 6 hours and can be charged over USB-C. Nintendo says it will have portable battery accessories also available to charge on the go. The Joy-con is the name for new controller, usable in a combined controller style or separated into two halves to let two players play together. It will also be available in a range of colors for people who want to mix things up. The Joy-con has a whole bunch of clever tricks -- motion control, IR sensor, haptic feedback -- and a series of 'versus' game ideas called "1, 2, Switch" that let you play games (like a quick draw shooting game) without needing to look at the screen, just face each other down with the Joy-con controllers. Other games announced that need you to keep the full Joy-con all to yourself include 'Arms', a robotic boxing battle game, and Splatoon 2. Plus the new Mario game, Super Mario Odyssey, which aims to deliver a 'sandbox' experience across many realms outside the Mushroom kingdom, including the real world. And this time his cap has come to life. For the more serious RPG fans, Xenoblade Chronicles 2 was also announced for the Nintendo Switch. Followed by a very small tease for Fire Emblem Warriors. All up, Nintendo says there are over 80 games in development for the Nintendo Switch. If you live in New York, "a limited quantity of pre-orders for the #NintendoSwitch will begin on 1/13 at 9AM while supplies last," Nintendo NY tweeted.

167 comments

  1. Subscription for online multiplayer by Anonymous Coward · · Score: 2, Interesting

    You're dead to me, Nintendo.

    1. Re:Subscription for online multiplayer by Gadget_Guy · · Score: 4, Interesting

      You're dead to me, Nintendo.

      I said the same thing when they introduced region locking with the Nintendo 3DS. I think I only bought one or two games from overseas for the DS, but I just don't want to have any worry when buying a game from a website which region it is for. And dammit, it's the principle.

      I don't play multiplayer games, so it will be interesting to see how tempting the Switch is to see if I will stand on principle there too.

    2. Re:Subscription for online multiplayer by Anonymous Coward · · Score: 0

      > I said the same thing when they introduced region locking with the Nintendo 3DS. I think I only bought one or two games
      > from overseas for the DS, but I just don't want to have any worry when buying a game from a website which region it is for.
      > And dammit, it's the principle.

      This! And same here. Living overseas, prefer to play games in English and not local language. Getting games would have been too much of a PITA to bother. So no 3DS or games at all.

      If Nintendo is finally learning, great! I will reconsider, because I actually like their stuff.

    3. Re:Subscription for online multiplayer by The+MAZZTer · · Score: 1

      Sounds like it includes cellular connectivity and a free VC game every month (possibly always an online-capable title but it's not clear). If it's a flat price regardless of how much bandwidth you use and it's a fair price I might go for it.

    4. Re:Subscription for online multiplayer by MitchDev · · Score: 1

      As someone who has no interest in non-local multiplayer, this is a non-issue

    5. Re:Subscription for online multiplayer by Anonymous Coward · · Score: 0

      I don't care about multiplayer either, but I do care that they are trying to sell this obsolete piece of hardware for $300 when I could buy a PS4 for $250.

    6. Re:Subscription for online multiplayer by Anonymous Coward · · Score: 0

      Good luck playing multiplayer on XB360 or PS3 without a subscription.

    7. Re: Subscription for online multiplayer by Anonymous Coward · · Score: 0

      PS3 has free online

    8. Re:Subscription for online multiplayer by MitchDev · · Score: 1

      Hehehe, price point is a whole different issue :)

      Yeah, tough sell there for what is basically a 3DS with a TV adapter.....

    9. Re:Subscription for online multiplayer by tepples · · Score: 1

      Plug two Xbox 360 controllers into an Xbox 360 console and you can play co-op Zombies in Call of Duty: Black Ops.

    10. Re:Subscription for online multiplayer by Thanatiel · · Score: 1

      And with only one screen.
      It does not really looks ergonomic either (not that the 3DS was great)

      --
      Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
    11. Re:Subscription for online multiplayer by CronoCloud · · Score: 1

      You don't need Playstation Plus for multiplayer on the PS3, PSP or Vita.

      You DO need it for most, but not all multiplayer on the PS4.

      If you have to buy the game to play: Yes. (Note that this includes TESO since you have to buy the game client)

      F2P: No. You can play all the DCUO, War Thunder, WoT, STO, Neverwinter, Onigiri, etc etc all you want. without PS+

      Turn based games where you send-a-turn, asyncronous multiplayer: No.

    12. Re:Subscription for online multiplayer by farble1670 · · Score: 1

      Yes, but will the games have local multiplayer?

    13. Re: Subscription for online multiplayer by Anonymous Coward · · Score: 0

      Where did you get that it's cellular?

    14. Re:Subscription for online multiplayer by MitchDev · · Score: 1

      Most of the big "classic" Nintendo lineup does (Mario, Mario Kart, Mario Party (split the players up again like the old days Nintendo instead of all in the same vehicle!)...

  2. What about downloaded software? by Anonymous Coward · · Score: 0

    I hope "region free" means I can easily purchase games from other regions on the online shop.

  3. Double-dipping Nintendo by Khyber · · Score: 2

    Pay to play online when your prior consoles were FREE (and even then, MP was risky at best) and then in your lineup are several games that were notoriously bad MP-wise/connection-wise on the prior generations? (DBZ as an example.)

    Nope! Lost sale.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Double-dipping Nintendo by guises · · Score: 1

      Or... don't play online? It's a console, you have no control over it. I trust Nintendo more than I trust Microsoft or Sony, but that doesn't mean that I trust Nintendo - it should probably be assumed that if you take this thing online then it's going to be spying on you.

      You can keep playing your online games on your PC (apparently that's what you were planning on doing anyway, since Sony and MS also charge to play online), and use the Switch for single player games.

    2. Re:Double-dipping Nintendo by Xest · · Score: 1

      It really depends what the service includes. The Microsoft/Sony offerings are very reasonable for what you get given the included free monthly games, so I think it's a bit silly to judge before knowing how much it'll cost and what it includes.

    3. Re:Double-dipping Nintendo by hairyfeet · · Score: 4, Interesting

      It just amazes me console players will put up with this shit. Hell I can fire up MP on games I bought a decade ago on my PC and play all I want and it don't cost a cent, why in the world would I want to pay money to some third party which we've seen will happily pull the plug the second they can't nickel and dime enough shekels to make them happy?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re: Double-dipping Nintendo by cyber-vandal · · Score: 1

      Of course no PC multiplayer games have ever closed down /s

    5. Re:Double-dipping Nintendo by DrXym · · Score: 1
      Yes and you can also fire up a PC game and discover all the servers have been shut down or there is nobody on them to play against. In some cases the multiplayer service facilitator such as Gamespy has been shut down so you're totally screwed.

      I do find the thought of having to pay to play multiplayer to be very objectionable however. The only reason I would think it worthwhile is if the platform holder (i.e. Microsoft / Sony) laid down the law to the likes of EA / Activision etc. on how / when / if ever they are permitted to shutdown the hosting servers. In these days of virtual machines, I don't necessarily see that a hosting server ever needs to be shutdown - they should be able to scale up or down with demand.

    6. Re:Double-dipping Nintendo by drinkypoo · · Score: 1

      Yes and you can also fire up a PC game and discover all the servers have been shut down or there is nobody on them to play against.

      Yes, but only console games and MMOs use dedicated servers you can't get. In many cases, a free/open server has been reverse engineered. But with console games, it is normal for all multiplayer matching to be done through the service, and it's normal to have to pay for that functionality on only one major console. It's not normal to have to pay Sony for multiplayer matching, that functionality is available for free. You have to pay for the fancier benefits like game demos IIRC, but that's not really relevant to this discussion. (Although, being asked to pay for game demos? Horseshit.)

      I do find the thought of having to pay to play multiplayer to be very objectionable however. The only reason I would think it worthwhile is if the platform holder (i.e. Microsoft / Sony) laid down the law to the likes of EA / Activision etc. on how / when / if ever they are permitted to shutdown the hosting servers.

      What's actually interesting about that is that Sony themselves have a fairly good history of keeping servers up long past the point at which a game is profitable.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re: Double-dipping Nintendo by GrumpySteen · · Score: 1

      Of course no PC multiplayer games have ever closed down /s

      It's just too bad that nobody ever created open source server replacements to allow those games to continue to be played, right? /s

    8. Re: Double-dipping Nintendo by Anonymous Coward · · Score: 0

      Not if you have the server software.

      If the game does not include that, don't buy it.

    9. Re: Double-dipping Nintendo by The-Ixian · · Score: 1

      Have you tried to play BF2142 recently? That comes with the server software but have fun playing it in single player mode... oh wait...

      --
      My eyes reflect the stars and a smile lights up my face.
    10. Re:Double-dipping Nintendo by Anonymous Coward · · Score: 0

      Hardware costs of PC gaming greatly exceed the hardware costs of console gaming. Even with the monthly subscription, one saves a lot by sticking with console.

    11. Re: Double-dipping Nintendo by tepples · · Score: 1
    12. Re:Double-dipping Nintendo by tepples · · Score: 1

      In these days of virtual machines, I don't necessarily see that a hosting server ever needs to be shutdown - they should be able to scale up or down with demand.

      How well does the ability to fix security vulnerabilities and perform other server maintenance tasks "scale up or down with demand"?

    13. Re:Double-dipping Nintendo by tepples · · Score: 1

      Hardware costs of PC gaming greatly exceed the hardware costs of console gaming.

      How so? If you already have a desktop PC with a competent CPU and 8 GB of RAM or more, adding a $200 GPU will let you play essentially all games on settings equivalent to those on the consoles. And if you want a large enough selection of worthwhile exclusive games to rival PC exclusives, you need both the current generation PlayStation console and the current generation Nintendo console. Or are you referring to games that support split-screen only on console, whose PC versions require a separate gaming PC per player?

    14. Re: Double-dipping Nintendo by Anonymous Coward · · Score: 0

      You're comparing a service (bnetd) that was launched during a game's primetime...in fact it launched only 1 month after StarCraft came out. We're talking about games that reached their end of life and are no longer supported (Brood Wars was at the very least supported all the way up to the release of StarCraft 2 - Idk about its current state).

      There are countless PC games that reached end of life and were resurrected by the community. Even if you can find one douchehat developer that killed a community-run open source server post-EoL, it's just one data point.

    15. Re:Double-dipping Nintendo by Black+LED · · Score: 1

      Hah. I still play Unreal and Jedi Academy online from time to time.

    16. Re:Double-dipping Nintendo by Anonymous Coward · · Score: 0

      Hardware costs of PC gaming greatly exceed the hardware costs of console gaming.

      How so? If you already have a desktop PC with a competent CPU and 8 GB of RAM or more, adding a $200 GPU will let you play essentially all games on settings equivalent to those on the consoles.

      Because the console cost is zero, because I already have one.
      (Hey, if you get to cherry-pick which PC components to use in your cost "comparison", then I get to cherry-pick which console components to use).

    17. Re:Double-dipping Nintendo by CronoCloud · · Score: 1

      You have to pay for the fancier benefits like game demos IIRC, but that's not really relevant to this discussion. (Although, being asked to pay for game demos? Horseshit.)

      Playstation users don't pay for demos, why do you think they do? Now if you want "Featured content" demos to be automatically downloaded to your machine without you doing anything....now that's a PS+ benefit.

      What's actually interesting about that is that Sony themselves have a fairly good history of keeping servers up long past the point at which a game is profitable.

      Except for "Home", the thing was profitable, but they dropped that thing like a rock. Funny thing is, now we have these "Home-ish/Unity-ish" things with microtransactions on PS4 like Big City Stories (aka Home Tycoon), and that Casino one (basically Home Casino), but they're separate from each other. That makes no sense to me, because they duplicate functionality! They should have been incorporated into a new version of Home on the PS4.

    18. Re:Double-dipping Nintendo by CronoCloud · · Score: 1

      If you already have a desktop PC with a competent CPU and 8 GB of RAM or more, adding a $200 GPU will let you play essentially all games on settings equivalent to those on the consoles.

      And the total cost will be MORE than a PS4. Remember, you can just run out get one for $299 at the local big box.

      And if you want a large enough selection of worthwhile exclusive games to rival PC exclusives, you need both the current generation PlayStation console and the current generation Nintendo console.

      Who says anyone "needs" a Nintendo machine. I've got more "worthwhile" games than I have time to play on just a PS4. Remember, "worthwhile" is an individual thing. Not everyone is stuck back in that after-school Goldeneye/Mario kart/Smash Bros mindset.

    19. Re:Double-dipping Nintendo by farble1670 · · Score: 1

      How so? If you already have a desktop PC with a competent CPU and 8 GB of RAM or more, adding a $200 GPU will let you play essentially all games on settings equivalent to those on the consoles.

      That's a good point. Did you also know that a 8-bedroom mansion is cheaper than a travel trailer? Yeah, because if you already own the mansion, you only have to buy a koi pond for the back yard, around $2,000 The travel trailer will cost $40,000, around 20x more expensive!

    20. Re: Double-dipping Nintendo by Anonymous Coward · · Score: 0

      Because in this instance it's not abandoned and the original FREE service still exists? God forbid a content owner decide what to do with their still active intellectual property.

    21. Re:Double-dipping Nintendo by CronoCloud · · Score: 1

      Hell I can fire up MP on games I bought a decade ago on my PC and play all I want and it don't cost a cent

      Sure you can do that, but how many people are actually doing that or "want" to do that. Two words...niche community.

      The reason Sony switched to the method it uses now is because:

      1. the DEVELOPERS complained about having to maintain servers and account systems and whatnot for each individual game.

      2. The PLAYERS complained about not having a unified service.

      why in the world would I want to pay money to some third party which we've seen will happily pull the plug the second they can't nickel and dime enough shekels to make them happy?

      Sony and the other companies aren't the third parties. They're the First parties. Third parties in this situation are things like Gamespy, or those dudes with a server in their basement for a niche community playing a game from 2004, who could shut it down at any moment.

    22. Re:Double-dipping Nintendo by tepples · · Score: 1

      If you don't already own a PC, with what device are you posting comments to Slashdot? Or do most people use only a laptop, smartphone, or tablet computer?

    23. Re:Double-dipping Nintendo by farble1670 · · Score: 1

      If you don't already own a PC, with what device are you posting comments to Slashdot? Or do most people use only a laptop, smartphone, or tablet computer?

      I'm really confused if you are asking me a rhetorical question. Yes? Most people do use a laptop. And there are also people that use tablets, and have desktops that don't run Windows, and people that have desktops that have other bottlenecks that make them incapable of running games at 1080p60.

      I mean, what are you saying? Any computer that can post to /. is capable, with a few hundred dollar upgrade, of running current gen AAA titles?

    24. Re:Double-dipping Nintendo by tepples · · Score: 1

      I'm really confused if you are asking me a rhetorical question. Yes? Most people do use a laptop.

      I'm trying to gauge how seriously I should be taking certain arguments of PC Master Race fanboys. If laptops without an MXM slot really are the majority of PCs, then consoles win for people willing to settle for playing one console's vanilla library offline.

    25. Re:Double-dipping Nintendo by Blaskowicz · · Score: 1

      Because if your PC has fallen back enough, you have to change almost everything not just the GPU.
      E.g. you might have 8GB RAM, but an older dual core CPU from 2009, and even early quad cores may be a bit slow.
      Back then, who cared? You upgraded. But, I don't care to upgrade the PC for non game use. Like, it's the fastest PC I've ever had, and I don't want to send the parts to the landfill. Even CPU/motherboard/RAM/GPU isn't enough : need to buy a hard drive to store these huge games, order a HDMI to VGA adapter from China if going with the latest graphics cards. Gone are the days where you got a low end CPU that was 2x faster than your older one : you'd better get some midrange $200 CPU like an i5 for games, or get an i3 or an AMD but upgrade it down the road. $50 CPU is useless for games.

      You really need to run Windows to freely run any game, have better performance, or even be able to monitor power supply voltage for example. XP still was quite nice but it's out now.
      So, you either can't run linux, or have to use it in a VM or get Windows 10 Pro (?) to run the linux subsystem thing. Yet more CPU/RAM requirements.
      Also Windows, programs and games used to assume you don't necessarily have an internet connection. In those days, you ran anti-spyware programs that scanned your hard drive and deleted crap. If anti-spyware programs worked like they did back then, they would delete Steam, Origin, U-play, stuff like control panels that come with latest nvidia drivers, or Windows 10 itself.

    26. Re:Double-dipping Nintendo by Blaskowicz · · Score: 1

      A PC unfit for current games?
      You can even buy or assemble a desktop with the latest techs from AMD or Intel, but that aren't good for games (Atom or low power AMD, not enough storage, etc.)

    27. Re:Double-dipping Nintendo by tepples · · Score: 1

      E.g. you might have 8GB RAM, but an older dual core CPU from 2009

      I admit that if you're starting with an eight-year-old Core 2 Duo, it might be expensive to get up to speed. But then that's like skipping the Wii U and going straight from Wii, which was Nintendo's console in 2009, to Nintendo Switch. Build a new PC and it's like buying two consoles: you can play both Wii U-era PC games at maxed-out settings and Nintendo Switch-era PC games at medium settings.

      order a HDMI to VGA adapter from China if going with the latest graphics cards

      Wouldn't you need HDMI to hook up the Switch Dock anyway?

      Like, it's the fastest PC I've ever had, and I don't want to send the parts to the landfill.
      [...]
      You really need to run Windows to freely run any game [...]
      So, you either can't run linux, or have to use it in a VM

      If you have 8 GB of RAM, you can comfortably allocate 2 GB* to your Xubuntu VM and still leave plenty of room for whatever Windows wants to do once you've closed the game. Or you can save the parts from the landfill by putting Xubuntu on your old PC and putting the two on a KVM switch.

      * Source: experience. My laptop has 2 GB of RAM and runs Xubuntu on bare metal, and I don't notice any thrashing. But then I've enabled Firefox Tracking Protection, which causes some of the more RAM-hogging elements of HTML documents not to load.

    28. Re:Double-dipping Nintendo by Anonymous Coward · · Score: 0

      "Niche" community means good community without all of the annoying twerps and noobs that populate more modern games. In that case, less is more and the quality of gameplay is better.

    29. Re:Double-dipping Nintendo by hairyfeet · · Score: 1

      Sorry but to steal a line from Mel Brooks "bullshit bullshit aaaannnnndddd bullshit!"

      Lets go down the list, shall we? 1.- No players...if you have friends that like the game? You got players. And if a game is even slightly popular, with so many PC gamers in the world? There is gonna be players. If you'd like an example Gotham City Impostors has been abandoned by WB since 2012 and left to rot...you can still jump into a match as there is around 10k people worldwide still playing. 2.- Gamespy...nope, sorry. I guess you missed it but a good 90% of the Gamespy games got patches to switch to Steam, in fact was just playing some Borderlands I MP and that game was Gamespy, the few that weren't patched by the company? Gameranger added support so you can just use that.

      Then when you figure in the backwards compatibility, how GoG has launched Galaxy to give MP support to all the great old games they have, complete with MMing and chat, and how you can play anybody on the planet, no publisher choosing what region is allowed to play? I'm sorry but there is no comparison and console gamers really need to tell the big 3 they aren't gonna put up with this nickel and diming horseshit. Sadly console gamers have been getting fucked by the big three so long they won't even think about it. Mark my words the next thing will be required updates needing their services so you won't be able to play a game at all if you don't patch and you can't patch if you don't pay for the service...and sadly console gamers will take it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    30. Re:Double-dipping Nintendo by raremediumwelldone · · Score: 1
    31. Re:Double-dipping Nintendo by hairyfeet · · Score: 1

      Wow so now they are fucking them in the ass for PATCHES, patches? Really?

      With the Internet full of "Have a killer gaming PC for just $350!" videos there really is no point in putting up with their sheeeit anymore, and its obvious they have zero respect and no fucks to give about their customers. Man what dicks!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    32. Re:Double-dipping Nintendo by Anonymous Coward · · Score: 0

      Apparently they changed their minds after a lot of backlash

      http://www.polygon.com/2016/9/9/12861310/ps4-pro-4k-hdr-patch-fee

    33. Re:Double-dipping Nintendo by Anonymous Coward · · Score: 0

      Are you implying that it is difficult to apply a patch and reboot the VM?

    34. Re:Double-dipping Nintendo by tepples · · Score: 1

      If the patch is to the game publisher's bespoke server application rather than to the platform it runs on, then creating and testing the patch costs programmer wages. How does that "scale up or down with demand"?

    35. Re:Double-dipping Nintendo by Anonymous Coward · · Score: 0

      ...but over time the cost of a PC is much, much cheaper. The PC is way more powerful and will last a lot longer than that PS4. With consoles, they expect you to upgrade much sooner than you would need to with a PC. With PC, especially recent-ish hardware, when it comes time to upgrade all you really need to replace is the GPU, and even the cheap ones are outputting better graphics and framerates than consoles can. You can't just swap out the GPU on a console to play the "next-gen", you have to literally buy an entirely new console and start from scratch. Plus, games are MUCH cheaper on PC -- that alone is worth it. That, and the fact that they are backwards compatible with literally every era of gaming. Oh and you can also do literally everything else that is possible on PC (i.e. software), which you can't do on consoles.

      I have never understood why people kept getting playstations and xboxes once they started turning into PC-wannabe "multimedia" stations. It's like buying a sports car that is priced like a regular sports car, but capped at 45mph, accelerates like a 4-cylinder, charges you to use the radio, and runs on your ignorance.

    36. Re:Double-dipping Nintendo by CronoCloud · · Score: 1

      With consoles, they expect you to upgrade much sooner than you would need to with a PC.

      They do?

      Original Playstation 1995
      PS2: 2000
      PS3: 2006
      PS4 2013

      You're telling me you didn't upgrade your PC between 2006 and 2013?

      You can't just swap out the GPU on a console to play the "next-gen", you have to literally buy an entirely new console and start from scratch.

      You do? That's not quite as true as one might think:

      PS2: backwards compatible with PSone games.

      PS3: ALL PS3's can play PSone discs. CECHA, CECHB, and CECHE models are also compatible with PS2 games (and SACD's).

      Now the PS4 is different, with the change of Architecture to x86_64 and the decision to not slap a PS3 Cell/RSX or PS2 EE/GS in there to keep the cost down that means no hardware compatibility. Some games have been re-released/re-mastered on PSN. In some cases it is cross buy if you already had the PS3 version, you don't have to pay for the PS4 version.

      Playstation NOW, while a fee-based service is also a way of playing older games on a PS4.

      Plus, games are MUCH cheaper on PC -- that alone is worth it.

      No, they're not. New games cost pretty much the same. In some cases even older games have the same price on console and PC Example, Rocket League.

      http://store.steampowered.com/...

      https://store.playstation.com/...

      RWBY: Grimm Eclipse

      http://store.steampowered.com/...

      https://store.playstation.com/...

      Rebel Galaxy:

      http://store.steampowered.com/...

      https://store.playstation.com/...

      Stardew Valley:

      http://store.steampowered.com/...

      https://store.playstation.com/...

      If you getting REALLY cheap games on the PC it's because you're waiting for some length of time for them to become $5 on Steam Sales or something. There are also similar sales on the console online stores but if you only do PC gaming, you wouldn't know about that.

      For example, SteamWorld Dig is currently $9.99 on Steam

      http://store.steampowered.com/...

      But it is on sale for $1.99 on PSN, it is cross-buy so that $1.99 also gets you the Vita version:

      https://store.playstation.com/...

      Watch Dogs 2 is $59.99 on Steam:

      http://store.steampowered.com/...

      But it is on sale for $40.19 on PSN:

      https://store.playstation.com/...

      That, and the fact that they are backwards compatible with literally every era of gaming.

      How many DOS games from 80's do you actually play?

      Oh and you can also do literally everything else that is possible on PC (i.e. software), which you can't do on consoles.

      Sure you can, because it is a general purpose device that runs Windows. You CAN game on it, but the platform wasn't originally designed for gaming...but business applications. Yes, you COULD game on 8088 PC with a monochrome screen...but

    37. Re:Double-dipping Nintendo by tepples · · Score: 1

      E.g. you might have 8GB RAM, but an older dual core CPU from 2009, and even early quad cores may be a bit slow.

      Ranbot claims a dual core CPU from 2009 can still game, though not on highest settings.

  4. Yay by Anonymous Coward · · Score: 0

    It's nice when a company decides not to screw us for a change.

    I don't even mean that sarcastically for once.

  5. First Killer App... by freeze128 · · Score: 1

    It needs a classic game boy emulator.

    1. Re:First Killer App... by tepples · · Score: 1

      That's what Virtual Console is for.

  6. Take your overpriced, re-branded NVidia Shield... by Anonymous Coward · · Score: 1

    ...and cram it up up your wazoo.

  7. PC Master Race by Anonymous Coward · · Score: 0

    Well console users, it looks like 2017 is the year of the PC Master Race. All your console are belong to us!.

    1. Re:PC Master Race by Anonymous Coward · · Score: 0

      hahaha yeah with those thousands of quality steam games that keep coming out of the festering hole that is Greenlight every single day. I'll take a single Zelda over everything available on PC, thanks.

    2. Re: PC Master Race by Anonymous Coward · · Score: 1

      There is a huge pile of crap there but that has always been the case, for all platforms.

      There are too many highly-rated games, in genres I like, for me to have time to play. Ditto for TV. We are in a glutton era of media. I had 3 tv channels when I grew up, and games for NES were very expensive in inflation-adjusted terms. No more.

    3. Re: PC Master Race by tepples · · Score: 1

      The problem then becomes one of finding the good games among all the crap, particularly if the games you're looking at don't yet have a Metascore and your co-workers are non-gamers.

    4. Re: PC Master Race by CronoCloud · · Score: 1

      That's a problem that isn't a problem if one just has a little patience.

    5. Re: PC Master Race by Jason1729 · · Score: 1

      Steam has a pretty fantastic return policy. If a game looks good try it. If you pass the 2 hours, you probably like it enough to keep it anyway.

      And youtube gameplay videos come out very fast and 5-10 minutes of watching one goes a long way to knowing if you'll like the game.

    6. Re:PC Master Race by Anonymous Coward · · Score: 0

      Funny you should mention Zelda. Several people bought Wii-U because they were promised that Zelda was going to be released for it soon, and Nintendo screwed them over by cancelling it and moving it to the next console. Fuck Nintendo.

    7. Re: PC Master Race by tepples · · Score: 1

      Steam has a pretty fantastic return policy. If a game looks good try it. If you pass the 2 hours, you probably like it enough to keep it anyway.

      Provided:

      • The game isn't the gaming equivalent of a short film, which can be completed in less than two hours. (Source: "14 Steam games that prove Valve's refund policy is broken" by Ric Cowley) Eventually developers of such games will wise up to this and offer them only through channels other than Steam to avoid the risk of players completing it and then seeking a refund.
      • The game doesn't open with two hours of something completely different from representative gameplay. In "Could Steam's refund policy have a weird effect on game design?", Tyler Wilde relays the concern of independent game developer Andrew Pellerano of that game design will change to encourage a 2-hour binge before the game becomes no longer refundable. It's suggested that games might even adopt player-hostile patterns currently prevalent in free-to-play mobile gaming, with games giving rapid progress in the first two hours but making the rest of the game an unreasonable grind-fest that can be skipped by buying in-game energy with real money. Or it could open with two hours of cut scenes, for instance, and its publisher may have put that fact under review embargo.
      • The game doesn't open with 2 hours of trying and failing to get the game to work on your PC, particularly if it needs a driver update or if a necessary activation or matchmaking server is overloaded. If you want, I can dig up anecdotal reports of this causing problems for other users of the Steam service.

      How much of a problem do these cases pose in practice?

      And youtube gameplay videos come out very fast

      I've read that some video game publishers take these videos down on copyright grounds just as fast, claiming that a playthrough violates the publisher's exclusive right to perform its audiovisual work publicly, particularly for rhythm games and for retail games sold by a retailer that broke street date. (Or is this practice limited to console-centric developers?) And I'm aware of some gaming platforms that include only an HDMI output with HDCP always on, which deters those who aren't willing to point a camera at a monitor from making gameplay videos. The technology to do this exists in Windows, under the name Protected Media Path, but I'll grant that I haven't see it in wide use because of legacy VGA and non-HDCP DVI monitors.

    8. Re:PC Master Race by Anonymous Coward · · Score: 0

      Zelda was cool...back in 1986. Now it's passe.

      Now if you'll excuse me, I need to get back to The Witcher 3.

  8. Should've been $150-$200. by Anonymous Coward · · Score: 0

    I know Nintendo likes to make a profit on hardware sales, but people are unlikely to purchase an expensive portable. They had problems selling the 3DS at $250.

    They should be cutting the unit price by any means necessary, even if that means selling the base station separately.

    1. Re:Should've been $150-$200. by Z80a · · Score: 1

      I wouln't be surprised if they do slash it by the end of the year, after "failing hard" at 300.
      And by failing hard i mean getting the thing out of stock and explored for profit constantly.

    2. Re: Should've been $150-$200. by Anonymous Coward · · Score: 0

      The 2012 Wii-U is still $300. No way they'll slash the price on the Switch anytime soon.

    3. Re: Should've been $150-$200. by Z80a · · Score: 1

      Well, there is another thing the WiiU also do that they don't actually want.

    4. Re: Should've been $150-$200. by Blaskowicz · · Score: 1

      The Wii U is weird ass shit : it's a bundle of two consoles, one is a traditional home console with CD/DVD/BR drive that plugs on TV and the other one is a hand held that happens to run as a thin client for the other console.

      Switch is fairly similar, tablet-like that plugs on TV, but it's made of exactly one hand held console, not two consoles. Flash and RAM specs are that of a semi high end smartphone, ought to cost less in a few years. Seems it will more easily come down to $199 and perhaps less.

  9. Additional Info by mentil · · Score: 4, Informative

    It has a 1280x720 6.2" capacitive touchscreen, and the battery will last ~3 hours when running typical games. Zelda is coming out on launch, 3/3, and same day on Wii U. It has 32GB internal storage, and the two SKUs differ only by joy-con color scheme. The storage is expandable by microSDXC cards, presumably eshop games can be directly installed onto them like the 3ds (unlike the Wii U.)
    More detailed hardware specs (RAM?) have yet to be revealed, though. I'm particularly curious if it's more graphically powerful than the Wii U.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Additional Info by guises · · Score: 4, Informative

      Games come on cartridges, similar to the DS but a little thicker. - This was important to me and I had to go searching to confirm this, so I thought I'd mention it.

    2. Re:Additional Info by Anonymous Coward · · Score: 0

      It has a 1280x720 6.2" capacitive touchscreen, and the battery will last ~3 hours when running typical games. Z

      So it's like the Game Gear all over again eh ? Just 3 hours on the go ? Lame, lame lame.

    3. Re:Additional Info by bluefoxlucid · · Score: 1

      Well, the Game Gear ate batteries like a motherfucker. Six batteries. In three hours.

      This pulls power from anywhere, such as the USB port in modern cars. Did your Game Gear recharge every time you got in the car, sat down at a desk, or otherwise spent more than a few minutes near an electrical port?

    4. Re:Additional Info by Anonymous Coward · · Score: 0

      >> I'm particularly curious if it's more graphically powerful than the Wii U.

      Why would it? Isn't this just the Wii U on slightly more portable hardware?

    5. Re:Additional Info by Anonymous Coward · · Score: 0

      The game gear had AC and car adapters. NIMH batteries were widely available but not as good as a current eneloop.

    6. Re:Additional Info by Anonymous Coward · · Score: 0

      It has a 1280x720 6.2" capacitive touchscreen, and the battery will last ~3 hours when running typical games.

      Translation: If a game supports running at a reduced resolution and a lowered frame rate, a lower Poly count and draw distance and reduced shader effects, with a reduced brightness screen and the wireless turned off... then you can get "up to" three hours.

    7. Re:Additional Info by Anonymous Coward · · Score: 0

      The storage is expandable by microSDXC cards, presumably eshop games can be directly installed onto them like the 3ds (unlike the Wii U.)

      What are you talking about? The Wii U allowed for installing downloadable content to external storage. The only difference is the external storage for the Wii U is USB, not SD. The SD on the Wii U is just for Wii-mode, which incidentally, also allowed games to be "installed" to it (I think it had to move it back to built-in storage before it would actually run it, it just allowed you to browse the external.storage in the same way as internal).

    8. Re:Additional Info by Anonymous Coward · · Score: 0

      As an aside, cartridges do load faster & can save locally. They're just a wee more expensive than discs.
      Now for a cool history lesson!

      Nintendo & Sony once got together to go into gaming together. Nintendo wanted to make disc games, (as cartridges were more expensive), and hired Sony to brainstorm with them. Sony accepted the invitation and sat around the table- smiling & nodding, until they learned enough from Nintendo... then they walked on the deal, withheld the CD licensing, and made their own system.

      Yep the PlayStation was actually Nintendo's idea, and is the bastard child of Sony's betrayal. To this day Nintendo will not include the codec/license to play DVDs on their units because of Sony's unfaithful behavior. Nevertheless after Sony tricked Nintendo- they answered with the N-64. A profitable device in spite of its cartridge tech. Now here we are a few years later and circuit boards have gotten smaller and more affordable, and Nintendo has nice deals with their handheld cartridge manufacturers already.

      So YES bring back the cartridge for speedy access & saved-game retrieval. Boo hoo on MS & Sony for having to include a hard drive on their machines to simulate the same thing !!!

    9. Re:Additional Info by Anonymous Coward · · Score: 0

      Important in a good way or a bad way? I am indifferent to the change, so am curious why someone else would consider it an important change.

    10. Re:Additional Info by guises · · Score: 2

      I was concerned that the Switch might be digital only, so important in a good way. This way I can actually own the games that I buy.

    11. Re:Additional Info by Anonymous Coward · · Score: 0

      It's pretty bad when I can download/install an XBox game faster on my 100mbit Internet than from Disc.

    12. Re:Additional Info by CronoCloud · · Score: 1

      Sony accepted the invitation and sat around the table- smiling & nodding, until they learned enough from Nintendo... then they walked on the deal, withheld the CD licensing, and made their own system.

      Yep the PlayStation was actually Nintendo's idea, and is the bastard child of Sony's betrayal.

      You are incorrect, the betrayal was on NINTENDO's side of the deal, Sony didn't walk out, Nintendo did.

      https://en.wikipedia.org/wiki/...

      Under their agreement, Sony would develop and retain control over the SNES-CD disc format, with Nintendo thus effectively ceding a large amount of control of software licensing to Sony. To counter this, Nintendo president Hiroshi Yamauchi sent Nintendo of America president Minoru Arakawa and executive Howard Lincoln to Europe to negotiate a more favorable contract with Philips, Sony's industry rival. At the June 1991 Consumer Electronics Show, Sony announced its SNES-compatible cartridge/CD console, the "Play Station". The next day, Nintendo revealed its partnership with Philips at the showâ"a surprise to the entire audience, including Sony.[7]

      So YES bring back the cartridge for speedy access & saved-game retrieval. Boo hoo on MS & Sony for having to include a hard drive on their machines to simulate the same thing !!!

      Saving on cartridge is inferior to a hard drive or separate storage card because it means that EACH game has to have save-game storage on it, increasing the price of the cartridge. Don't you remember that N64 games cost more than PSone games which used separate external plugin replaceable PSone memory cards?

    13. Re:Additional Info by Anonymous Coward · · Score: 0

      well I stand corrected then. Having lived it, my memory may be biased on stories I got 'back then'. A appreciate the rebuttal.

    14. Re:Additional Info by guises · · Score: 1

      No. The Wii U is Power PC, this is ARM. This really has nothing in common with the Wii U.

    15. Re:Additional Info by Anonymous Coward · · Score: 0

      At least one of the N64 games has load times because the storage space was so small, they had to compress data and then uncompress it when playing to load assets.

    16. Re:Additional Info by Anonymous Coward · · Score: 0

      Ahh. I was thinking cartridge vs disc, not cartridge vs download-only. Thanks for the clarification.

  10. Mario not a launch title... by RyanFenton · · Score: 2

    The video says "Holiday 2017" for Mario Odyssey, and if history is any indication, there will be delays. Launch lineup is very likely going to be primarily cross-platform ports and Zelda Breath of the Wild.

    Still, that will be enough to sell a lot of units, and provide a lot of great entertainment, just don't expect an avalanche of first-party top content out the gate this time. It'll appear in pretty wide intervals, but when they're putting their focus on something, the quality level from Nintendo tends to beat just about anyone outside of Blizzard and a few other top-end developers.

    I skipped the WiiU since none of the first-party games appealed to me - no Mario Galaxy/Metroid Prime/Zelda games - Pikmin was cool, but not enough, and I despise time limits on open world games. The switch, however, I'm seriously considering picking up, if only for a nice open world Zelda game and eventually the Xenoblade/Mario games. Here's hoping they bring back the Metroid Prime team, and make Metroid Other M retroactively (pun intented) non-canon.

    Ryan Fenton

    1. Re:Mario not a launch title... by Anonymous Coward · · Score: 0

      They could make AM2R canon instead. That would be nice

    2. Re:Mario not a launch title... by supremebob · · Score: 1

      Yeah, they kinda screwed the pooch on the launch date. Who releases a console just after Christmas, when everyone just spent their money on a shiny new XBox One S or Playstation 4 Slim?

  11. Neither fish nor foul by Anonymous Coward · · Score: 5, Interesting
    The 3DS succeeded because it was a relatively affordable, robust device with a small footprint and a clamshell design to prevent damage. I wonder how many parents are going to buy a large, $299 device for their kids when it looks like one drop could damage or destroy the thing. I wonder how many will get dropped as kids fiddle trying to snap on the controllers. Even the controllers look like they suffer damage on their runners / clips which break them. Oh and there's no backwards compatibility either. And the battery life is pretty poor.

    So that's one audience this thing doesn't seem pitched for.

    But perhaps people with consoles will like it? Except that even when docked, performance is likely to be terrible compared to rival consoles from Microsoft and Sony. Aside from that the device will be gimped by the same storage space issues that crippled the Wii U. So patches, DLC and all the usual stuff which people expect from a console won't happen.

    So who the hell is supposed to be the target audience for this thing? Perhaps a Switch Mini will turn up in a year or so and make more sense of the platform. Maybe even a console-only variant. But as it stands it looks like a stupidly expensive not-very-portable, not-very-performant-console device.

    1. Re: Neither fish nor foul by Anonymous Coward · · Score: 0

      I have a WiiU and I get patches and DLCs just fine. Don't know what you are talking about.

    2. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      "So who the hell is supposed to be the target audience for this thing?"

      Nintendo fanboys. That's it.

    3. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      It's also dearer than the superior PS4 and XBone. Nin have already admitted the performance is going to be crippled when in "portable/handheld" mode, and that you'll need to hook it up like a regular console to get the best out of it.

      Still, their fans will lap them up and the handful of games it will eventually get. It will also benefit from the shovelware crud options from Unity 3D - at a massively marked up price.

    4. Re:Neither fish nor foul by DrXym · · Score: 4, Insightful

      Even docked I don't see any way to get close to XB1 or PS4 performance. Even if it runs at a higher clock or unlocks some higher mode it's still constrained by its form factor, the mobile chipset, it's low power draw and its (in)ability to dissipate heat. I wonder what 3rd parties think of a device that yet again probably has little chance of platform parity with its competitors.

    5. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      You apparently missed the teaser, featuring only teenagers and 20-somethings.

    6. Re:Neither fish nor foul by bluefoxlucid · · Score: 1

      The 3DS was like $200. In the past decade, the median income in current dollars has increased (~2% inflation per year, but dollar income goes faster); so more like $225 vs $300. Neither is really much money.

      Its clamshell design is a bane; the Gameboy Advance was the best Gameboy, except the SP had a better D-pad. Damaged screens have never been a problem in the Gameboy line; Nintendo wanted a larger system that still fit in your pocket, and went with the DS design.

      Battery life doesn't seem like an issue when you're constantly surrounded by charging ports.

      Performance is unlikely to be an issue. "Game runs at 60FPS" is about a constant, whether you're running a DSi or the OmenX with Intel Core i7 processor; the games just won't try to reticulate splines in realtime at 4K resolution. Performance is the kind of thing PC gamers complain about because they're used to everything being fickle and hardly ever working if they don't keep up on a $3,000/year upgrade cycle.

    7. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      lol $3000, what a load of bollocks.

      my old PC handed down to son is still playing latest games at full HD, cost $1200 6 years ago.

      and it has been way more powerful than any console for all that time.

    8. Re:Neither fish nor foul by Anonymous Coward · · Score: 1

      You're aware that Nintendo has never been in the game of cutting edge graphics, right? Now, I realize there's some portion of the population that equates graphics to how good a game is, but that really is in the minority. You don't need the power of PS or XB to make good games. And a lot of the best selling games in recent times have been graphically unimpressive. Minecraft, Undertale, Stardew Valley. These are some of the biggest games out there that really don't need much in the area of horse power. And how popular are these? Well, Minecraft may be the best selling game of all time, and at least on PC, Stardew Valley is looking like it may have been one of the top 5 selling games on the platform last year. These are not niche games.

    9. Re:Neither fish nor foul by Merk42 · · Score: 1

      Its clamshell design is a bane; the Gameboy Advance was the best Gameboy, except the SP had a better D-pad.

      and a rechargeable battery
      and a light

    10. Re:Neither fish nor foul by Ayanami_R · · Score: 1

      They buy them idevices... not that far of a stretch.

      --
      "Science is the power of man"
    11. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      Nintendo only gave up on cutting edge graphics in the last decade, first with the DS then with the Wii. Even then, this was mostly because they can't afford to compete graphics-wise anymore.

    12. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      I never spend more than $400 on a PC. I don't see why, in 2016, we're still playing the "gaming rig" routine and buying overpriced chips/cards when a nice used PC does quite well w/o a hassle or a huge dent in the wallet.

      But then again, I don't think Call of Duty is all that awesome. Give me Europa Universalis or Civilization any day.

    13. Re:Neither fish nor foul by bluefoxlucid · · Score: 1

      True. I meant by form factor; and the Wiimotes I still feed with EBL or Eneloop batteries, which will last like 180 years in that use continuously (most of them are going to last me 3,000 years--by then the batteries will have decayed into dust, so the fact they can hold 80% of their charge and can carry 70% of that for 1 year at that point is moot). Rechargeable battery is just a matter of form factor.

      We could have put a light into the GBA.

    14. Re:Neither fish nor foul by Aqualung812 · · Score: 1

      I wonder what 3rd parties think of a device that yet again probably has little chance of platform parity with its competitors.

      Why have a 3rd flavor of chocolate?

      The Nintendo trend has been to do something different from PC, Xbox, and PlayStation.

      I'm not a Nintendo person, or plan on getting this, but I see that they sell quite well. I assume this is because they're not the same.
      As for the 3rd parties, I don't think they're trying to fit CoD on these. The games for Nintendo have never been bleeding edge, they focus more on fun at a lower rez.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    15. Re:Neither fish nor foul by DrXym · · Score: 2

      You're aware that Nintendo has never been in the game of cutting edge graphics, right?

      That wasn't the point I was making so let me state it more plainly. Making a game that targets the XB1, PS4 and PC is a no brainer. That's because these platforms are close enough (i.e. parity) that the tools, assets, middleware, developers, designers, testers, budgets and marketing can be shared across platforms. The cost of writing a game exclusively for the PS4 might be 10 million but the cost of adding XB1 and PC might only add another 5 million because the work is shared. If the Switch is NOT at parity then the obvious outcome is that it will cost more money to develop for that platform than it would otherwise. And if there is a smaller userbase that will hurt sales. And as we saw for the Wii and Wii U it means devs won't bother to support the platform at all, or will set their sights lower and churn out shovelware.

      You don't need the power of PS or XB to make good games.

      No you don't. But let's reduce this absurd argument. You don't need the power of the PS3. You don't need the power of the PS2. You don't need the power of the Playstation. You don't need the power of the Sega Genesis. You don't need the power of the NES. You don't need the power of the Atari VCS. Ad nauseum. We could make a fun game from a dot on the screen. Hell, let's have fun with a stick and a hoop. It's not a strong argument to defend a console with poor specs. A console is not rendered more "fun" by having gimped specs. Especially if you get to enjoy lots and lots of shovelware as a result.

    16. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      This is a factually false statement. I go back to one of my first computer games I ever played, Unreal, 18 years ago and the graphics kicked the crap out of anything Nintendo had at the time. Sega always had better graphics than Nintendo. I challenge you to provide an actual example of your claim that they were ever graphically competitive. Maybe briefly with the original NES, but any time after that....

    17. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      So your problem is that games that are available on every other platform won't be available on this one? I can see the point of your argument at some level, but I'm a fairly hardcore gamer overall. Here's why that argument does not impress me in the slightest. AAA game publishers are in a rut. I read your argument is "but you won't be able to get CoD on Nintendo". My counter is "ahh shucks, then maybe they'll have to make different games to sell it and we'll all benefit by having some variety".

      Besides that, I believe Unreal Engine 4 and Unity both support mobile platforms already, and to my understanding, the switch is basically a mobile platform. If the engine is there, the only limiting factor is how many resources the game needs, and it's already been established that good games don't need a lot of resources. And for indie devs and a lot of AAA studios, Unity and UE4 are the most popular engines out there. CoD won't be ported, but honestly who cares, it's a boring game for boring people. The slew of awesome games won't be difficult to port. Yes, my beloved Witcher won't be ported, but such is life. You can't have everything.

      And besides, the argument that "certain games won't be available on that platform" is made even weaker by vendor lock ins. I want to play Bloodborne, but will never be able to because it's only available on a PS4, and my platform of choice is PC. I refuse to buy a PS4 for one game. There's so many games that are platform exclusives that the argument is really a pointless one.

    18. Re:Neither fish nor foul by tepples · · Score: 1

      Sega always had better graphics than Nintendo.

      And Neo Geo AES graphics were better than Sega Genesis and Super NES, but at the time, Neo Geo was also even farther out of the typical console gamer's price range than the PS3's mocked "599 US dollars" launch price.

      In any case, that's debatable. The Master System had more color depth than the NES and ability to write to video memory during draw time, but the NES had more versatile scrolling with the vertical position splits used to make status bars in numerous games, hills in Rad Racer, and trippy effects in Recca, as well as expandable video memory to increase background animation detail. The Genesis had slightly more pixels across than most Super NES graphics modes, but it was even more color-limited than the TG16 that preceded it, and it didn't have anything like the Super NES's floor texture mapping mode (mode 7) until the expensive Sega CD.

    19. Re:Neither fish nor foul by SScorpio · · Score: 1

      So it'll have the same sale numbers as the Wii U then?

      Wii U Owners, there are dozens or us, dozens.

    20. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      If you want Nintendo games you get a Nintendo console. I understand their games aren't for everyone. However, you'd have to be living under a rock to not understand people wanting to play Mario and Zelda. But you knew that before you posted so...

    21. Re:Neither fish nor foul by AvitarX · · Score: 1

      I'd say the SNES had better graphics than the Genesis.

      It had its better and worse elements, but IMO, the better color palette gave it the upper hand.

      The fame cube had graphics on par with the PS2, Xbox, and Dream cast.

      The N64 had some slight edges over the PlayStation, but overall, I'd say it was worse.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    22. Re:Neither fish nor foul by DrXym · · Score: 1
      My "problem" as you put it, is that I made a point which seems to have been handwaved away as if it doesn't matter. Even though it mattered to the Wii and it mattered to the Wii U. If it costs more to develop a game for the Switch and it doesn't have parity with other platforms then it a) costs more to develop titles, b) has less users to make a profit, c) ends up in shovelware hell.

      I'm sure there are engines and suchlike that target mobile platforms but guess what? That means the Switch occupies the same tier as the phone in your pocket. That'll be great if you want garbage free-to-play games and so on, or crappy 3D games. It's not so good if you see someone playing Battlefield 1 or Far Cry 4 on their XB1 / PS4 and you're reduced to some shoddy shooter-on-rails port.

    23. Re:Neither fish nor foul by DrXym · · Score: 1

      I suspect it's more to do with Nintendo not giving a flying fuck about 3rd party publishers and then reaping what it sows when the platform turns into a cesspit of shovelware. We saw this with the Wii and the Wii U so it should not be a great surprise if it happens again. It might be fine for Nintendo 1st party sales. It's not fine for other publishers or the consumer.

    24. Re:Neither fish nor foul by Blaskowicz · · Score: 1

      N64 had its flaws, but its graphics were really cutting edge for 1996. First major consumer GPU that was really full featured, i.e. perspective texture correction, alpha blending etc., pretty much everything working at the same time. Very similar to the first 3DFX (N64 was made by SGI, and 3DFX was funded by former SGI employees).
      Things moved fast though, so by 1998 or 1999 had a slow CPU, not enough RAM, small cartridges so no wonder a PC beat it at its game. Also, a very small texture cache is the big GPU's flaw I think, responsible in part for the very blurry textures that were fine for 1996, not so much even a year later.
      Zelda was beautiful, blurry and 20 fps. That's worse than Unreal running at 4x the res and better textures, but they made the best of what they could do.

    25. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      Performance is the kind of thing PC gamers complain about because they're used to everything being fickle and hardly ever working if they don't keep up on a $3,000/year upgrade cycle.

      Lolwut? I haven't spent a dime on my PC since I built it years ago and I've rarely had issues with things not working or not performing well. The issues that did crop up turned out to be software issues that were easily resolved -- I didn't have to spend $3,000/year to fix them, like you suggest. If you have these sorts of problems... well, may I kindly suggest that perhaps PEBKAC?

    26. Re:Neither fish nor foul by Anonymous Coward · · Score: 0

      The real issue is shoddy development practices and corner cutting. When you have PC games that allow you to adjust the settings (sometimes even AUTOMATICALLY) to match what the hardware is capable of, it comes across as a weak argument when you imply the work isn't shared and they have to essentially develop from scratch. All they have to do is adjust the display settings to what the hardware is capable of and then remap the controls with perhaps some UI adjustments as well. Granted, you aren't going to want people having to adjust settings on a console where the hardware is identical, but if you had the framework built in to begin with then it wouldn't be an issue to tone the graphics down to match less powerful hardware on a different console.

  12. Tough sell by RogueyWon · · Score: 4, Interesting

    It's hard to see this being a major success, outside of the (aging, shrinking) Nintendo hardcore. The consensus on gaming sites (and their forums) seems to reinforce this. So do the markets; Nintendo's stocks have fallen around 5.75% since the reveal.

    The stock price shift will almost certainly have been driven by the price. It's higher than expected by at least $50 (and realistically closer to $100). Sony and MS got away with even higher prices when they were launching the PS4 and XB1, for sure. However, those consoles were significantly more powerful than their predecessors. They also launched at the same time as each other. So in essence, there were two expensive consoles without many games in direct competition with each other, which actually negated those disadvantages a bit. Nintendo are launching a less powerful console against two cheaper and well-entrenched mid-cycle consoles with extensive games libraries. That's going to be tough.

    The launch games line-up is also poor. Zelda looks pretty good, but there is a cheaper Wii-U version also available that doesn't look appreciably worse. The rest of the launch window looks pretty pants. The XB1 and the PS4 had the same problem, of course, but again, their near-simultaneous launch actually offset that as a problem.

    Beyond the launch-window, the games lineup is nothing special. The same first party range that didn't do much to help the Wii-U. A couple of more interesting (but still niche) second party titles like Xenoblade 2. Third party support from a few companies with a long-standing relationship with the Nintendo DS line (like Atlus), whose games aren't yet even confirmed for release outside of Japan. And a tentative dip of a toe in the water from EA. The poor specs, eccentric hardware and unusual control configurations are going to put a lot of other third party developers off.

    I think the console itself is also going to be very hard to market. It's not quite clear what the USP here is. The thing looks large and clunky by handheld standards; more awkward than a tablet or even a PS Vita. As a home console, it's badly underpowered compared to the competition. Nobody has quite explained yet why the hybrid configuration is such a good thing, and the attempts to date to do so have been toe-curling.

    On the plus side, it's region-free. That's actually pretty huge news and is a sign that even the most authoritarian of the platform owners is now being forced to open up a little. I might actually buy one just to reward that, because the fear is that if the Switch fails horribly (as I fear it might), then Nintendo will swing back to region locking in future. But it is really hard right now to see a pathway to this thing being a success.

    1. Re:Tough sell by mjwx · · Score: 0

      It's hard to see this being a major success, outside of the (aging, shrinking) Nintendo hardcore. The consensus on gaming sites (and their forums) seems to reinforce this. So do the markets; Nintendo's stocks have fallen around 5.75% since the reveal.

      Unlike Sony and Microsoft, Nintendo are making money... and they'll make money on this even though its a lack lustre offering.

      The Wii U still outsold the XBox One, more importantly it made a profit which Sony hasn't been able to do despite selling more consoles.

      So I'll count on Nintendo being around longer than Sony or Microsoft's game divisions as they have to be supported by other divisions. As soon as they get in trouble, games will be axed.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:Tough sell by Anonymous Coward · · Score: 0

      It's amazing how out of touch most Internet commentators are. You don't play specs, you play games, and the launch titles for the Switch look really good. The Wii U was a flop because it had terrible launch titles (no traditional Zelda game, no Mario Kart, no Mario Party, no Metroid, etc.). This all reminds me of the people who swear that nobody would ever buy a Mac because they're overpriced, when the reality is that Apple makes totally insane profits from it.

    3. Re:Tough sell by RogueyWon · · Score: 5, Interesting

      Almost every word of your post is factually incorrect.

      The Wii-U did not out-sell the XB1. Not even close. The most recent "units shipped" numbers for the Wii-U are at 13.36 million, as of September 2016. The most recent equivalent number on the XB1 is 19 million, from January 2016 (so the gap has likely widened significantly since then, boosted in particular by the XB1-S release over the summer). Both numbers are "shipped" rather than "sold".

      And don't mistake the fact that Nintendo sell hardware at a profit (which they don't always these days anyway and haven't consistently since the first 3DS price-cut) with them being profitable. Nintendo hasn't been consistently profitable since FY2010-11, which was the last year in which it reaped Wii-led mega-profits. Since then, it has flipped between loss and (small) profits, but with the main deciding factor being currency fluctuations. When Nintendo has reported an operating profit over this period, it has generally been on the basis of the 3DS. The Wii-U may not even have recouped its development costs, particularly after its abandonment by third parties led to licensing fees all but drying up and a number of first party titles such as Starfox Zero crashed and burned.

      Moreover, the gaming section of Sony has been very profitable indeed since the launch of the PS4 (and, indeed, since the company got its house in gear in the latter part of the PS3 cycle). In fact, while Sony was a bit of a basket case until a couple of years ago, the company has bounced back strongly in recent years, almost entirely on the basis of its gaming division. Remember, whether a console is sold at a profit or a loss is not actually all that relevant - licensing fees are where the real money is. How MS's Xbox division is doing is a bit harder to judge, but they seem to have turned things around a bit over the last 18 months and are likely at least no worse than Nintendo now. As of late last year, Nintendo was posting some pretty awful financial losses.

      It would be good if we could start to ditch some of the 2007-era narrative now. Nintendo's position today is a lot weaker than it was then, but we still hear the same old clichés trotted out.

    4. Re:Tough sell by Anonymous Coward · · Score: 0

      It's amazing how out of touch most Internet commentators are ... the launch titles for the Switch look really good

      HAHAHAHAHAHAHA

    5. Re:Tough sell by Anonymous Coward · · Score: 0

      The original Wii was also insanely underpowered (16MB RAM?!?), but a brand new Zelda at releasetime and the sheer novelty of the control mechanism was enough to woe the masses. Apart from a new Zelda at release-time I dont quite see a bright future for switch either, but it is *really* hard to tell with new nintendo consoles. Personally Im more interested in the "classic" though :)

    6. Re:Tough sell by Anonymous Coward · · Score: 0

      It's not quite clear what the USP here is.

      Console gaming detached from the TV.

    7. Re:Tough sell by Anonymous Coward · · Score: 0

      When Super Mario rRun got negative reviews on the apple appstore, stock dropped 7%

      When people discovered Nintendo didnt actually make Pokemon Go themselves, stock dropped 18%

      I'm not worried about this drop. However I do think it is priced a little too high, if it had been below $250, it would be easier to rationalize as a second console to complement an Xbone/PS4 under a gamers TV

      Captcha: consoles

    8. Re:Tough sell by Anonymous Coward · · Score: 0

      Because power is all that matters when it comes to gaming devices, and power alone can command a higher price /s

    9. Re:Tough sell by Anonymous Coward · · Score: 0

      Nintendo encountered problems with the 3DS at $250.

      $200 seems like a better price point for this thing. $150 without the base station.

      I kind of wish the base station actually did something. I expected it to have some sort of GPU on it to improve graphics when playing at home (sort of like AMD's XConnect, but maybe only increasing the VRAM and adding some texture improvements or anti-aliasing). A higher price tag would make sense if it did something.

  13. PC by ledow · · Score: 1

    The difference is, PC multiplayer games often have servers that you can get running later on.

    It's only the MMO's that tend to go offline.

    I can still setup a SvenCoop server using the HL engine, or play many games where the service has gone offline. Direct TCP/IP connectivity for an awful lot of them.

    It's not that it doesn't happen. But with consoles, it happens EVERY generation for almost all the games. Games are abandoned when sequels or new platforms come out and there's nothing you can do.

    Hell, I can still load up AOE2 and host a server, even without having to buy the HD-version-remake on Steam (which just makes it easier so I don't have to faff with DirectPlay or whatever it was called.

    The only online game I know in my Steam account (1000 games) doesn't work at all is Age of Booty - based on GameSpy But I'm sure if I cared enough there's a patch, hack, or VPN-like thing that would make it work somehow.

    Companies go bust and auth servers go with them, sure, but a lot of PC games support LAN or direct TCP which means you can play them over anything that carry such packets across the world. There are products and software that exist entirely for that purpose.

    1. Re:PC by vel-ex-tech · · Score: 1

      Another good one is Discovery Freelancer, a mod of Freelancer that's still running long after Microsoft's servers shut down. Freelancer itself is pretty mod-able, and we've run private servers of the vanilla game at LAN parties pretty easily. (Back when people used to do LAN parties.)

    2. Re:PC by CronoCloud · · Score: 1

      I can still setup a SvenCoop server

      Hell, I can still load up AOE2

      Sure, you can do that...but how many people actually "want" to play those games in 2017. Sure you can boot them up for nostalgia sake and some of the old games have small niche communities still.

      But that's the point "niche community". In console-world we get new stuff all the time, we don't have to keep playing/modding brown-shooter 2004 because we're second-worlders with no money. Or we don't have to wait because Brown-shooter-maker's CEO is a lazy bum who just wants to sit around playing games, distributing OTHERS games for a serious cut of the money, eating cheetos and complaining about console ecosystems and then MAKING a pseudo-console with a horrible controller that no one wanted rather than MAKING games.

      The funny thing is, there ARE console games that support LAN.

    3. Re:PC by Anonymous Coward · · Score: 0

      In console-world we get new stuff all the time, we don't have to keep playing/modding brown-shooter 2004 because we're second-worlders with no money.

      Yeah... new stuff like Gears of Call of BattleMadden 17. The same old crap with a different skin and it's worse gameplay-wise and entertainment-wise than games that were developed and released a decade prior. It's disgusting that you people gloat over getting to chow down on a Taco Bell diarrhea sandwich, while in the same breath berating people for liking games that got it SO right the first time around that they STILL HAVE PEOPLE PLAYING THEM a decade or more later. Who's going to be playing Gears of Call of BattleMadden 17 a couple years from now? Nobody, that's who.

    4. Re:PC by CronoCloud · · Score: 1

      You don't think that sort of thing exists on PC? Remember, Battlefield and Call of Duty were originally PC franchises so the Dudebro-brown-shooter-of-the-week demographic started out on the PC.

      Besides, there's plenty of games on console that AREN'T Gears of Call of BattleMadden 17. (I often use the term, "Call of the Medal of the Gears of the Battiefield of War 47 Master Shooty Sergeant Chief Extreme Edition" myself)

  14. As much as I love Nintendo by Ayanami_R · · Score: 1

    I am completely unsold on a phone chip for a home console. Yes it's portable, but it's also a home device.

    --
    "Science is the power of man"
    1. Re:As much as I love Nintendo by The-Ixian · · Score: 1

      Yeah, you need something marketed as a home chip not marketed as a mobile chip!

      --
      My eyes reflect the stars and a smile lights up my face.
    2. Re:As much as I love Nintendo by SScorpio · · Score: 1

      Ya, that's didn't work out every well for the PS4 or XBOne. Err, wait.

    3. Re:As much as I love Nintendo by Ayanami_R · · Score: 1

      No, I want something that has modern gaming performance, and a phone chip, with phone chip graphics isn't that, full stop.

      --
      "Science is the power of man"
    4. Re:As much as I love Nintendo by Ayanami_R · · Score: 1

      They're not using phone hardware, so I don't see how what they did has any bearing.

      --
      "Science is the power of man"
    5. Re:As much as I love Nintendo by SScorpio · · Score: 1

      The Jaguar CPU in the PS4 and XBOne was made for tablets which AFAIK are still considered mobile hardware.

  15. bye nintendo you did good for a while by Anonymous Coward · · Score: 0

    you haven't had any major improvements in competative hardware for 6+ years, you sat on your arse releasing the same games over and over (mario/kart/zelda)
    sooner or later are you going to realise that eventually we are sick of the repeats.

    $299 gets a top end android tablet, higher rez,better battery etc. why the hell did you bother.

    1. Re:bye nintendo you did good for a while by Anonymous Coward · · Score: 0

      The besterst gamez have the besterest graphix! More horsepower = better than!

    2. Re:bye nintendo you did good for a while by tepples · · Score: 1

      $299 gets a top end android tablet

      Does it have TV output and an attached physical controller? Trying to press on-screen buttons at the corners of a flat sheet of glass while looking at the action in the middle is an exercise in frustration. Nintendo Switch has both.

    3. Re:bye nintendo you did good for a while by Blaskowicz · · Score: 1

      Nintendo Switch isn't really better than e.g. Iphone 6S or high end Android, but there are a few differences :

      - designed to not throttle under load
      - no runtime/java/sandbox/OpenGL ES cruft
      - games are designed for it, not lower end phones or older phones like e.g. iphone 5.

      Then there's everything else not in the rawest hardware specs, like the controls, more expensive games sold in brick and mortar stores.

  16. Account management fixed yet? by Revarg · · Score: 4, Insightful

    After dealing with the Wii and 3DS and the Nintendo account system I don't intend to buy a new Nintendo system till they get that figured out. Having to spend 2 hours with customer support to transfer my account from my old 3DS to a New 3DS is not an experience I'm looking to repeat ever. They need to follow catch up with Steam, PSN, and XBL, and make that easier before I'd even consider them again.

    1. Re: Account management fixed yet? by Anonymous Coward · · Score: 0

      Took me about 10 minutes to switch over my daughters account from her 3ds to New 3ds. You can simply sync between the two devices over wlan, theres a built in function for that under settings.

    2. Re: Account management fixed yet? by Revarg · · Score: 1

      yea, that works great if you didn't trade the first one in to purchase the 2nd.

  17. Non-holiday launch to deter scalping by tepples · · Score: 1

    Who releases a console just after Christmas, when everyone just spent their money on a shiny new XBox One S or Playstation 4 Slim?

    Probably a company that learned from the supply crunches and scalping that plagued the Wii in 2006 and NES Classic Edition in 2016. The idea as I see it is that by fourth quarter 2017, there will be enough Nintendo Switch consoles in the channel that console scalpers don't interfere with selling games to users.

  18. Parity with Intel HD Graphics? by tepples · · Score: 1

    Making a game that targets the XB1, PS4 and PC is a no brainer. That's because these platforms are close enough (i.e. parity) [...] If the Switch is NOT at parity then the obvious outcome is that it will cost more money to develop for that platform

    How close is the Nintendo Switch to performance parity with integrated graphics on laptop PCs? Because that's how I see the analogy between the console world and the user-programmable computer world: PlayStation 4 is like a desktop PC, Nintendo Switch is like a laptop, and PlayStation Vita or New Nintendo 3DS is like an Android phone.

    1. Re:Parity with Intel HD Graphics? by DrXym · · Score: 1

      I don't know what performance the Switch will offer but I doubt it will defy what we already see on other tablet / mobile platforms.

    2. Re:Parity with Intel HD Graphics? by Blaskowicz · · Score: 1

      Very close I think. Like some decent Intel graphics but with an nvidia driver. (Intel graphics has advanced features these days, as that's needed to keep up with the goal of being able to run things even if barely). Very advanced bandwith savings/utilisation rate on the nvidia chip. But the GPU clock is quite toned down on the Switch to run as a hand held, without throttling.

      RAM and CPU are almost but not quite at parity with the consoles, which I think is very much important. The CPU is not far behind, besides being a quad core instead of an eight-core (on consoles, it's perhaps a couple quad core CPUs pasted next to each other BTW, with not the best kind of link that would make it a true eight core?). The 4GB RAM is the best aspect I think. Easy to convert a game made for 8GB RAM to 4GB RAM, just drop assets resolution, tweak things etc. Had it say 1GB RAM, you're more likely to make a whole different game.
      3D features are at parity with high end PC, consoles and the most recent (Skylake etc.) Intel graphics basically, CPU/RAM not bad. Already runs e.g. the full Unreal 4 engine.

  19. Wish Nintendo would go back to the SNES/N64 era by Anonymous Coward · · Score: 0

    when they were actually competing for the #1 spot. Gamecube sort of falls into this category, but (i) it was released way too late, (ii) disc capacity was gimped, and (iii) had an atypical controller which was troublesome for some genres.

    Unless you're fighting for the top spot, you get pretty crap 3rd party support, and while Nintendo's 1st party games tend to be good, theyre not enough to float a system exclusively. 2nd party support (like Rare used to be) is pretty much zilch.

    Nintendo has been getting increasingly insular over the decades, and it's doing damage to their IPs. Feels like we're getting uninspired rehashes.

    Nintendo may be making money here and there, but theyre also losing popularity overall. Aint a long term solution.

  20. Remember OUYA? by tepples · · Score: 1

    Because if you try to use a mobile chipset for a home console, you get OUYA. But did it fizzle because of its mobile chipset, or did it fizzle because of no first party games?

    1. Re:Remember OUYA? by CronoCloud · · Score: 1

      I've told you why it fizzled. It fizzled because no one wants to play IAP Android crap on a TV except a few guys like you obsessed with claiming how Nintendo/Sony's/MS's policies are hostile to garage developers

      They're not.

      https://store.playstation.com/...

      You'd just rather complain and whine about how Evil Nintendo or Sony is preventing you from your dream...when it is something else more personal to you that is doing that totally unrelated to Sony or Nintendo.

    2. Re:Remember OUYA? by tepples · · Score: 1

      It fizzled because no one wants to play IAP Android crap on a TV

      I could have mentioned Apple TV instead. It's also a set-top gaming device built on an SoC "marketed as a mobile chip". Is IAP iOS/tvOS crap any better?

      policies are hostile to garage developers

      That's been solved for months: Itch to Steam to consoles.

  21. More Nintendo Stupidity by Khyber · · Score: 2

    You need a smartphone for voice chat?

    Really? I can think of two things wrong with this idea. A. people will already use voice chat apps on their phone, and not the one Nintendo (might) provide. B. This sounds like a violation of anti-tying provisions in the Magnusson-Moss warranty act.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:More Nintendo Stupidity by CronoCloud · · Score: 1

      You need a smartphone for voice chat?

      What kind of insanity is this? Even the PSP had voice chat built into the few games that used it.

      I'm thinking this is yet another way that Nintendo is stuck in the past, after all with all the Nintendo fanboys on slashdot going on about Smash brothers or Mario Kart played LOCALLy, how many people actually used voice chat on Nintendo consoles.

      Not only that but if you want to use the pro-controller and voice chat, you have to plug in a mic into the Wii-U's gamepad.

  22. $400 Canadian by Anonymous Coward · · Score: 0

    Definitely not getting this for my kids when a $150 tablet and $35 protective case will give them just as much fun, with less expensive games. Keeping my Wii U for Zelda and Mario Kart... The new Super Mario Odyssey game looks wack anyway, it looks like I don't need anything from this system.

  23. Stocks always fall after a reveal by HalAtWork · · Score: 1

    ...reveals are the end of hype, end of sky high expectations, end of speculation in the news cycle. Reveals always precipitate a stock drop.

  24. Works fine by Anonymous Coward · · Score: 0

    Weird it didn't take me long, and it didn't seem complex. A bit too much explaining even, I just wanted to bypass all the lengthy explainations in the process.

    However, the ripoff of moving Virtual Console games from one system to another continues. Glad I never bought any and just kept my old systems and games.

  25. And C. by HalAtWork · · Score: 1

    How many kids who use this will have a cell phone? Personally I don't have one (and my kids obviously don't either) so I have no idea how we are going to use this. I have a tablet but no carrier, no sim card (no sim slot!).

    1. Re:And C. by Khyber · · Score: 1

      All three kids upstairs (my neighbor's kids) all under the age of 12 have a cell phone. Those handy-dandy family plans, yanno. At least they've gotten over PokemonGo after all the crashing it did.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:And C. by HalAtWork · · Score: 1

      That would be an extra $130/mo I don't have to pay now just to be able to chat or whatever with the Switch? Horrible value proposition! I really don't need my kid turning into a texting zombie either...

  26. HORRIBLE thing! by syntotic · · Score: 1

    NO deal.