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iPhone Owners in US Spent $40 Each on Apps in 2016 (cnet.com)

Zoey Chong, writing for CNET: iPhone users in the US are spending more and more on apps and in-app purchases. Spending climbed to an average of $40 per person last year, according to research released Monday by Sensor Tower. This is up from $35 in 2015. Gaming continued to lead the way, accounting for more than 80 percent of Apple App Store revenue in the US. Spending in that category increased from $25 on average per person in 2015 to $27 last year. This may not be the biggest surprise, given that 2016 witnessed the rise of Pokemon Go, which crossed $1 billion in revenue worldwide last month.

131 comments

  1. must be the other guy. by Anonymous Coward · · Score: 0

    $0 for me.

    1. Re:must be the other guy. by bobbied · · Score: 1

      Me too, and the family for three I-Phones and 2 I-Pads for a total of 5 I-devices... We don't buy apps...

      SOMEBODY must be spending a lot on this junk if the average it $40/phone...

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    2. Re:must be the other guy. by Falos · · Score: 1

      That's the idea. 2% of users fund 70% of IAP gross, or whatever it is. 80% spend absolutely zero. Asspull numbers, but the idea is in line. That's not the important part anyway.

      What's important is you fly a technically-factual headline to inflate the idea that "$40/yr is normal" and encourage it to catch on.

    3. Re:must be the other guy. by LifesABeach · · Score: 1

      Interesting, iPhone developers spent $100; whereas Android developers spent $25. Amazing?

    4. Re:must be the other guy. by x_t0ken_407 · · Score: 1

      That's the idea. 2% of users fund 70% of IAP gross, or whatever it is. 80% spend absolutely zero. Asspull numbers, but the idea is in line. That's not the important part anyway.

      What's important is you fly a technically-factual headline to inflate the idea that "$40/yr is normal" and encourage it to catch on.

      Interesting how that works, no?

  2. Not me by the_skywise · · Score: 0

    My grand total of app expenditures for all of 2016 was ZERO.
    I haven't even spent a dime on Pokemon Go and I play it daily.

    1. Re:Not me by Anonymous Coward · · Score: 0

      *slow clap*

    2. Re:Not me by dugancent · · Score: 1

      Mine too. when I got my iphone, I spent a decent amount lining up the apps I wanted. Since then, though, I've spent nothing.
       
      I don't do IAP.

      --
      SJWs are the new boogeyman. -Me
    3. Re:Not me by Anonymous Coward · · Score: 0

      I don't understand. Are all the good apps on the app store not free? I have always had an android phone and have never bought any software for it.

    4. Re:Not me by rsmith-mac · · Score: 4, Insightful

      My grand total of app expenditures for all of 2016 was ZERO.
      I haven't even spent a dime on Pokemon Go and I play it daily.

      Is that really something to be proud of, though? You spent $500+ on an iPhone, and then rejoice in not paying anything for the software you use daily?

      This current environment of ad-supported nonsense is why smartphone games are such poor games (and such good Skinner boxes). And I fear studies like this just further adds to the stereotype that smartphone owners are cheap bastards.

    5. Re:Not me by 93+Escort+Wagon · · Score: 2

      My grand total of app expenditures for all of 2016 was ZERO.

      If I find a free app useful, or if it's something I find myself playing again and again, I will usually make an in-app purchase of some sort - just to support the developer.

      --
      #DeleteChrome
    6. Re:Not me by Anonymous Coward · · Score: 0

      Which might be why the android software market is shit.

    7. Re:Not me by The-Ixian · · Score: 1

      $40 sounds about right to me.

      I will often buy apps even just to try them out. It's worth the couple bucks to not have ads and the ad-related malware exposure (not that I know of anyone using the mobile ad network to spread malware, but it seem to me that it probably hasn't been overlooked by the criminals).

      That said, though, I don't think I spent more than $40 (if that) last year.

      --
      My eyes reflect the stars and a smile lights up my face.
    8. Re:Not me by Anonymous Coward · · Score: 0

      Yeah, that's about right and as another mentioned, it's one of the reasons companies prefer developing apps for iOS first even if the user base is larger on Android. Usually that means less ads as well, as free Android apps tend to be infested with them since developers have to find some way to make money.

    9. Re:Not me by Anonymous Coward · · Score: 0

      I agree. Nothing to be bragging about unless they barely use their phone. I'd rather pay a few bucks for an app I enjoy or that's helpful than have ads pushed on me. Like you said, if more people bought apps, especially on Android, I think the quality of the apps would go up as well. Even on the iOS side where users are more likely to purchase apps, they still rely heavily on IAP, which also suck, since $2 purchases form 10k-100k users isn't going to pay the bills. They have to hope they attract some whales who will spend an obscene amount of money on IAP.

    10. Re:Not me by dugancent · · Score: 2

      There are plenty of free apps, but I often avoid them for a couple reasons: They have ads (I refuse to use an app that shows ads) and I like to support the developer.

      --
      SJWs are the new boogeyman. -Me
    11. Re: Not me by Anonymous Coward · · Score: 0

      I think that is an outdated excuse. I spent at least $40 in 2016 for apps in the play store

    12. Re:Not me by thegarbz · · Score: 1

      Oh man are you going to be pissed when you find out how much I spend on my desktop OS and Office suite....

    13. Re:Not me by Anonymous Coward · · Score: 0

      What great app can you get on iOS that you can't get on Android?

    14. Re:Not me by exomondo · · Score: 2

      My grand total of app expenditures for all of 2016 was ZERO. I haven't even spent a dime on Pokemon Go and I play it daily.

      Is that really something to be proud of, though? You spent $500+ on an iPhone, and then rejoice in not paying anything for the software you use daily?

      Most of the software you use daily is included in that initial outlay for the phone (phone app, camera app, etc). As far as software like Pokemon Go what do you want him/her to do? It's free.

    15. Re:Not me by rtb61 · · Score: 1

      I started putting on free aps, never bought any apps because pretty much, I never really much used the free apps and ending up deleting them all, except government provided ones, local, state and federal (don't use those much either except when I actually need to). When it comes to mobile content, I simple went with a phone that allowed large added storage and built up a library of content to dump on the phone, done and finished (more than enough for when moving about).

      --
      Chaos - everything, everywhere, everywhen
    16. Re:Not me by Anonymous Coward · · Score: 0

      Most developers need to earn a living somehow though, including those who contribute to open source projects. If they weren't able to make a living on their work, they would learn other skills and wouldn't be able to contribute to open source software either.

    17. Re:Not me by Anonymous Coward · · Score: 0

      I've had an iron clad rule for downloading free apps on android. If it needs an internet connection in order to function, I don't need it and it gets deleted. Alarm clock extreme and Zen Pinball are the only apps I've bought, because they're well crafted and unintrusive.

    18. Re:Not me by Cmdln+Daco · · Score: 1

      Personally, I wish there was an option in the Play Store to only display apps that cost money. I have no problem paying a few dollars for an app or a game that I will like. I do have a problem with 'free' apps/games that are obviously anything but free once you try to actually use or play them.

      I like also using the Amazon Android app store. They have some of the same games, but they also have rotating set of 'free' games that are usually priced non-zero, including some 'microtransaction games' where the IAP items are designated as 'free' for your copy, if you get it through their app store.

    19. Re:Not me by Anonymous Coward · · Score: 0

      So how much do you pay for LibreOffice, Linux kernel, GNU utils, Debian, Firefox, etc?

    20. Re:Not me by Anonymous Coward · · Score: 0

      And I fear studies like this just further adds to the stereotype that smartphone owners are cheap bastards.

      Cheap, maybe. On the other hand, iPhone owners are foolish for paying exorbitant prices for what amounts to a re-branded Samsung phone.

    21. Re:Not me by Anonymous Coward · · Score: 0

      Yet you break your no-ad rule to come here.

    22. Re: Not me by karmatic · · Score: 1

      Foreflight.

    23. Re:Not me by hodet · · Score: 1

      The only idevice we have in our home is an ipad. If I need an app I specifically look for one that costs something because the free stuff is mostly in-app purchase nonsense. I don't think it is a big deal to throw a developer 6 or 7 bucks if they provide me with something that is not constantly nagging me or trying to trick me into buying something.

      My son downloaded Monster Legends. Looks like a fun game right? And its free. Total in-app purchase low value piece of shit. Always wanting you to buy gems and other such nonsense. You could spend hundreds of dollars on that stupid game if you had no sense. Compare that to traditional games $30-60 one time purchase and then play to your hearts content.

  3. Average, not median by Anonymous Coward · · Score: 0

    I'm guessing most of the purchases where probably in app purchases for virtual money in games.

  4. I question those numbers... by Anonymous Coward · · Score: 0

    I remember reading an article about how such a small number of iphone users purchase apps (5%)... now "every" iphone user is spending $40+ dollars? I'd like to know what qualifies as an app purchase, and where that data came from.

  5. Suckers in every way by Anonymous Coward · · Score: 0

    iDiots

    1. Re:Suckers in every way by Anonymous Coward · · Score: 0

      As opposed to devs on android or WinPhone who get nothing?

  6. Interesting by Anonymous Coward · · Score: 0

    I wonder what the Android market is looking like? I assume the sales are lower because there are so many cheaper/free alternative to apps that iOS users are stuck paying for... suckers.

    1. Re:Interesting by Anonymous Coward · · Score: 0

      Nothing is free. The "free" version of iOS apps ported to Android tend to be filled with ads. You can pay $2 to reward the developer for the app you're enjoying like an adult or be bombarded with ads every time you use the app and think you're so smart as if you're beating some corrupt system.

  7. Wow by MitchDev · · Score: 0

    A time to be glad to be below average.

    I've spent $0 on apps for smartphones 3 years running now....

    1. Re:Wow by Dixie_Flatline · · Score: 5, Interesting

      Yeah! Fuck developers! I deserve all the useful apps I can get for free because nobody else deserves food or convenience!

      NOW WHERE'S MY UPDATES, YOU LAZY JERKS? I PAID NOTHING AND I EXPECT THIS APP TO BE REFRESHED DAILY

    2. Re:Wow by Anonymous Coward · · Score: 0

      or, "apps" are retarded and a plague.

      google maps is the exception and only because apple borked its own mapping function.

    3. Re:Wow by Anonymous Coward · · Score: 0

      Yeah! Fuck developers! I deserve all the useful apps I can get for free because nobody else deserves food or convenience!

      Or you don't need apps or the apps you do need are free or are ad-supported. I don't think iOS or Android app stores allow you to pay for an app if it is free.

    4. Re:Wow by MitchDev · · Score: 0

      You are one of those special stupid people that think people should be forced to buy your useless garbage they neither want or need.

      Your's is a special breed of stupid...

    5. Re:Wow by MitchDev · · Score: 1

      You can always find out who makes it and make a donation.... :)

    6. Re:Wow by x_t0ken_407 · · Score: 1

      How you made the jump from "I've spent $0 on apps..." to "fuck developers" is beyond me. Triggered?

    7. Re:Wow by Dixie_Flatline · · Score: 1

      Says the guy that typed "your's". "Your is is a special breed of stupid..."? Nice.

  8. How muchwas spent on Android Apps? by Anonymous Coward · · Score: 0

    It would be nice to know.

    1. Re:How muchwas spent on Android Apps? by bobbied · · Score: 1

      Because there is no central place where one must get Android apps, we will never know.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    2. Re:How muchwas spent on Android Apps? by tepples · · Score: 1

      The vast majority of Android phones and tablets sold in the United States come with Google Play Store and with "Unknown sources" turned off. So "How much was spent on Google Play Store for apps and IAPs per unique Google Play Store user?" becomes a valid question.

  9. everyone should have their last wish granted by Anonymous Coward · · Score: 0

    with so many planets it seems as though each of us could have our own one of those too,, spiritual bankruptcy proceedings are ongoing... cease fire stand down,, sing along https://www.youtube.com/watch?v=H-kA3UtBj4M .. truth + mercy = justice.. everything made by man fails is a given..

  10. Must be rich people by Anonymous Coward · · Score: 0

    Who the fuck spends $40 on apps?

    1. Re:Must be rich people by OzPeter · · Score: 4, Insightful

      Who the fuck spends $40 on apps?

      Yeah. That's really stupid paying that much money for Apps.

      Now how much was my phone contract for the year again????

      --
      I am Slashdot. Are you Slashdot as well?
    2. Re: Must be rich people by Anonymous Coward · · Score: 0

      These are averages. The numbers probably break down to 20% spend the most and the other 80 hardly anything.

      And notice who spends the most.

    3. Re:Must be rich people by known_coward_69 · · Score: 1

      one of my kids is always asking me to buy him gems and crap for PvZ or some other IAP game and that's about how much I spend a year on that crap

      for apps i'll buy $10 or so worth of games once a year i'll never play

    4. Re:Must be rich people by Anonymous Coward · · Score: 0

      it's probably the small percentage that are spending over $1000 skewing the average.

      also consider..

      apple sells something like 100 million phones a year, at an average profit of $400+ less marketing and distribution.

      apple makes $12 of the $40 spent by every iphone user.

      all this money gets funneled to ireland and taxed at 0.005 percent instead of the u.s. federal rate of 35% less valid deductions.

    5. Re:Must be rich people by Anonymous Coward · · Score: 0

      $150, and only because ptel shut down.

      Gets cheap when you need little data, little anything, BYOD, no contract. Gets expensive when you want a "free" phone.

    6. Re:Must be rich people by Just+Some+Guy · · Score: 2

      OmniFocus is $40 alone (and to me worth every penny). Evernote is $5 a month if you pay for it monthly through IAP. If you use your phone for business stuff, it's pretty easy to drop $40 a year.

      --
      Dewey, what part of this looks like authorities should be involved?
    7. Re:Must be rich people by Anonymous Coward · · Score: 0

      pay as you go, $20 dollars tops, also refurbed s4 still going strong. If the add driven free versions are anything to go by, giving these people money is unlikely to improve the software much. Mostly hopeless.

    8. Re:Must be rich people by Anonymous Coward · · Score: 0

      Evernote is $5 a month if you pay for it monthly through IAP.

      When Evernote required a fee to sync between more than two devices, I switched to OneNote.

      For what I use it for, the free version of OneNote works.

      YMMV, and obviously there is a business use case. I just haven't hit it. :)

    9. Re:Must be rich people by Just+Some+Guy · · Score: 1

      Yeah, same. Apple Notes is now 90% of what I'd want Evernote for, and I use DEVONthink for the rest. I still know people who live in Evernote world though, probably because they have years' worth of data in it and don't want to bother migrating. I don't quite get it, but it must be worthwhile to them.

      --
      Dewey, what part of this looks like authorities should be involved?
    10. Re: Must be rich people by Anonymous Coward · · Score: 0

      Contract? Don't they have prepaid where you live?

  11. Great use-case for comparing mean v median v mode by GregEschbacher · · Score: 2

    Not to turn in Captain Killjoy Statistics Man, but this is a prime use-case for comparing mean vs median vs mode. What if the vast majority of folks spend $0, but there's a few Clash and Clans and Pokemon Go whales out there skewing everything? Recently, we saw how few people actually paid for Super Mario Run (something like 10%?) Seeing the median value as compared to the mean would go a long way to describing the actual spending habits of iPhone users, rather than this semi-meaningless statistic. (Except that it shows Apple makes a large amount of money)

  12. Witness the Wastelandroid by SuperKendall · · Score: 4, Insightful

    I thought $40 on average seemed about right, given the explosion of in-app purchases for not just games, but apps like HBO... (don't forget the AppleTV is an IOS device). I myself probably spent more like $200 last year on iOS app store purchase (which include subscription to HBO for a few months).

    However look at the other responses here, proclaiming how proud they are to have spent $0! Is there any wonder why Android continues to be a second tier when it comes to app development? It makes you question if there is any use at all in ever developing an app for Android if what you get out of it is to be anything but breadth of exposure.

    I myself am proud to spend money on apps and help support a sustainable app ecosystem where I will see real improvements to apps because people are willing to spend money...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Witness the Wastelandroid by NatasRevol · · Score: 1

      I have the NHL app on my Apple TV. $140 for the year, but I'm not sure Apple gets a piece of that.

      --
      There are two types of people in the world: Those who crave closure
    2. Re:Witness the Wastelandroid by Dixie_Flatline · · Score: 1

      If it's a subscription that you bought through the AppleTV/iOS, then yes. If you paid for the subscription through the web or something, then no.

    3. Re:Witness the Wastelandroid by NatasRevol · · Score: 1

      I honestly don't remember. I think web. Though I did see an ad for it on aTV. Maybe I did it right then.

      --
      There are two types of people in the world: Those who crave closure
    4. Re:Witness the Wastelandroid by gatfirls · · Score: 3, Insightful

      That's just silly. You aren't taking into consideration that Android OS covers the most cheap bare bones phones/tables/etc to the comparable galaxy/etc devices.

      To make an analogy its like saying Tesla drivers spend more on Starbucks than GM drivers do. Tesla only sells relatively expensive cars while GM runs the gamut and the lower end sells much more than the higher end. A Tesla entry point is ~70K a GM is ~12k, and both top out in the 100K+ range.

      I can't seem to find any numbers of like-priced devices but I will bet the numbers are probably in the +/-5% range either way.

    5. Re:Witness the Wastelandroid by Anonymous Coward · · Score: 0

      These people are the true idiots. They expect everything to be free despite all the hard work put into it, except most companies/developers that charge for their iOS app put ads on the Android version of their apps since these idiots refuse to pay, but they get a shittier experience in the process, buggier ports, or sometimes no port at all. I'm sure quite a few of them then give the apps 1 star on the Play Store for even daring to put ads on them. I understand if you're a kid or teen and jobless and your parents are on a budget, but as an adult likely earning decent money working in the tech industry (why else would you be on this website?), this attitude is really selfish, ignorant, and disrespectful.

    6. Re:Witness the Wastelandroid by imidan · · Score: 1

      I don't spend a lot of money on apps in a given year. Most often, $0. But I don't think it's because I'm cheap; I just don't spend a lot of time interacting with my phone. Most of my data usage is from tethering my laptop while traveling. I've had the (Android) phone for around 3-4 years. In that time, I have installed roughly seven apps that didn't come with the phone. They were all free, but four of them were created by megacorps and the other three are rarely used, tiny freebies that never advertise or ask for money. I just don't have any motivation to go out and browse the app marketplace to find and purchase software that I'm unlikely to use.

    7. Re:Witness the Wastelandroid by fred6666 · · Score: 1

      However look at the other responses here, proclaiming how proud they are to have spent $0! Is there any wonder why Android continues to be a second tier when it comes to app development? It makes you question if there is any use at all in ever developing an app for Android if what you get out of it is to be anything but breadth of exposure.

      Most of the people claiming to spend $0 on apps in this thread say they are iPhone owners. You are the first one to bring Android to this discussion.

      I myself am proud to spend money on apps and help support a sustainable app ecosystem where I will see real improvements to apps because people are willing to spend money...

      How much did you pay for your ZIP utility, text editor, web browser or file manager on your PC? The best ones are free (often open source).
      I don't care about phone games. I don't pay for these kind of software on my PC. Why do you expect me to pay for apps on my phone? The best apps are free. Paying for apps won't improve the free ones. Money doesn't go to the app ecosystem. Money goes to Apple, and the developer of the paying app. Neither of them serves your interest.

    8. Re:Witness the Wastelandroid by Threni · · Score: 1

      What does "I myself" add which just saying "I" lacks?

      I spend a little money on apps but I think the point with Android is you don't have to. I don't know what Apple owners are spending money on but I think it's great you can get a reasonably cheap Android device and can go months/years without having to buy an app; it means the OS and free apps/games are doing the job. Why spend money on stuff you don't need when you can save it for something you can justify? And in case you were wondering, Android is still miles ahead of Apple in terms of market share, so it's not as if people are going to suddenly stop developing for Android (it's always been this way).

    9. Re:Witness the Wastelandroid by phantomfive · · Score: 1

      I myself am proud to spend money on apps and help support a sustainable app ecosystem where I will see real improvements to apps because people are willing to spend money...

      Clearly I am in a minority, but since you are making declarations, I will never spend money on a platform as locked down as the iPhone. I can and have spent money to support open source. I spent several years in jealousy because the iPhone was such a nice platform, and I really wanted one, but I stayed true to my principles.

      Now iPhone isn't that much better than Android (and arguably is worse), so it's easier than it ever was.

      --
      "First they came for the slanderers and i said nothing."
  13. Fake news by Anonymous Coward · · Score: 0

    Don't believe this. Look around you, see who has an iPhone and ask them how much they spent on apps last year. Very likely $0.

    1. Re:Fake news by Anonymous Coward · · Score: 1

      Don't believe this. Look around you, see who has an iPhone and ask them how much they spent on apps last year. Very likely $0.

      Which would imply that this could still be true if there are a very small percentage of people (who you are unlikely to run into) who spend WAY more than $40 a year on apps. Your sample size is statistically insignificant. Fake news != I never saw a rare event happen in my own life with my own eyes or to any of those I personally know.

    2. Re:Fake news by mark-t · · Score: 0

      No, it would still not be true... because the headline says that iPhone Owners in US spent $40 *EACH* on Apps... so even if the average amount spent on apps by iPhone owners was $40, it is entirely false to say that they *each* spent that amount.

    3. Re:Fake news by Anonymous Coward · · Score: 0

      Congratulations on being the lucky recipient of the new mod -1 pedantic.

    4. Re:Fake news by Anonymous Coward · · Score: 0

      This is about what each user spent on apps, not about averages.

    5. Re:Fake news by Anonymous Coward · · Score: 0

      Wow, I knew nobody read the articles on Slashdot, but not even the summary?! The headline is the only part that claims that each person spent $40 on apps without mentioning that that is an average. Every single iPhone user spending *exactly* $40 in the past year on apps is so obviously statistically impossible that I can't believe you took offense to it.

    6. Re:Fake news by Anonymous Coward · · Score: 0

      Yes, I'm sure someone is really claiming that every single person who owns an iPhone spent exactly $40 on apps in the last year. *eyeroll*

    7. Re:Fake news by mark-t · · Score: 1

      While I'm sure you are right that it is not what they mean, it most definitely is what they said. They said "each" without qualifying it with "average", and as such have said something that at best is simply factually false, and at worst just plain confusing.

      For example, while it's true that there is an average of approximately one human testicle per human being, it is ludicrous to think that each human has one testicle.

  14. what about ads by Anonymous Coward · · Score: 0

    what is the ad revenue per user?

  15. Games by darkain · · Score: 1

    Since "analysts" keep claiming that phone are replacing consoles and desktops for gaming, let's look at this from a business perspective. That is equivalent to a single video game purchase on another platform. That is virtually nothing at all in comparison to other platforms right now.

    1. Re:Games by j-beda · · Score: 1

      Since "analysts" keep claiming that phone are replacing consoles and desktops for gaming, let's look at this from a business perspective. That is equivalent to a single video game purchase on another platform. That is virtually nothing at all in comparison to other platforms right now.

      Going from average sales of five video game purchases from one group to one video game purchases from a larger group can result in increased revenue if the larger group is large enough. In this case someone might say the phone is "replacing" the console/desktop when realy the developer could be the one switching platforms and possibly game types. Getting a small fraction of a larger pool might be more attractive.

  16. Seems about right to me? by King_TJ · · Score: 2

    I've definitely gone entire years spending nothing on apps for my iPhone, but other times I've spent considerably more -- especially when said apps work on both my iPhone and my iPad Pro.

    When I got the iPad Pro and Apple Pencil for it, it created a new need for apps that take advantage of the pencil's functionality. That was a good reason to buy 1 or 2 of the apps priced at around $10 each that are optimized for it. (For example, it opens up some new capabilities if you can easily fill out PDF forms with the pencil, including initialing or signing pages.)

    I know a lot of of kids and teens use their iPhone as an alternative to the dedicated portable gaming consoles too, so obviously, they're going to sink some money into games for it. $40 a year is probably a lot less than they used to spend for games for a PSP, GameBoy or what-not.

    1. Re:Seems about right to me? by Just+Some+Guy · · Score: 1

      Same for me and my iPad Pro. Pencil's been a money sink, mainly because there's quite a bit of really, really nice software for it.

      --
      Dewey, what part of this looks like authorities should be involved?
  17. Re:Let's Compare App Stores by NatasRevol · · Score: 2

    Unless you're a developer. In which case, you'll soon be moving to the Apple App Store.

    --
    There are two types of people in the world: Those who crave closure
  18. I figured out who is buying all the apps by Anonymous Coward · · Score: 0

    For years I couldn't figure out who these people were who were buying all these app since I have never purchased any apps unless you count subscriptions to things like Netflix an app purchase, but then I visited my sister in-law and met her 5 year old. This lady lets the kids buy whatever games he wants on her phone. I'm stunned he hasn't bankrupted her yet. When these kids become teenagers and have their own phones and maybe some actual money they will by buying this garbage like crazy since they got hooked as toddlers. Our generation sure as hell isn't spending $40 a year on phone apps.

  19. App subscriptions easier to cancel by SuperKendall · · Score: 1

    You probably bought it through the web so they do not get any of that. But users can purchase a lot of sports app subscriptions through apps, which Apple does get part of.

    I bought my HBO subscription through the app, since that way HBO never gets any payment info form me, and I have to deal with zero humans or terrible billing interfaces to cancel - I just stop the app subscription.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  20. Probably a distorted metric by mongothesecond · · Score: 1

    GDC conference sessions from 2016 recorded on youtube document rates of mobile game payments. They talk about less than 4% of game users spending over a thousand dollars each a year. While not all mobile games are on iphones, I could see this kind of subset really distorting the "per user" spend, and obscuring a secondary subset like how much is spent on non-game iphone apps.

    1. Re:Probably a distorted metric by Cmdln+Daco · · Score: 1

      The jargon term for big spenders on mobile games is 'Whale.' Games publishers often tailor their content expressly to keep money rolling in from their 'Whale' customers, who represent a tiny percentage of the game's playing population.

      It's a neat and tiny business plan, and the mechanism for tracking whales is built right into the games. You just look at the leaderboard and observe what gidgets and add-ons and items your games 'whale' population is buying. Add more said items on a regular basis.

      It's how Supercell harvests millions from Hay Day, it's how Playrix keeps Township development running smoothly and raking in cash. All pioneered by Zynga and Farmville.

  21. Misleading - whales and the big tail by ljw1004 · · Score: 2

    The headline (and original report) seem open to misinterpretation.

    50% of mobile game revenue comes from just 0.15% of users according to this 2014 report. http://www.recode.net/2014/2/2...

    70% of mobile game revenue comes from just 10% of users according to this 2016 report. http://www.adweek.com/digital/...

    So while I believe the article that the average amount spent per iPhone is $40/year (mean), it's probably equally true that the "average iPhone user" (median) spends less than $5/year. (That number is just a guess because I don't have the data.) Queue all the people who will reply to this story saying "I spent ZERO over the past year".

  22. Not silly at all, consider context by SuperKendall · · Score: 1

    You aren't taking into consideration that Android OS covers the most cheap bare bones phones/tables/etc to the comparable galaxy/etc devices.

    That is irrelevant - they are not the Android devices Slashdot readers would be using. What I am saying is a sampling of high-end Android users here shows DELIGHT in not paying for apps. And that plainly shows in continued low purchase rates for apps on Android compared to iOS.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not silly at all, consider context by gatfirls · · Score: 1

      Of the few posts I saw that showed DELIGHT at not paying for apps none of them identified what phone they are using. Do you not realize that *most* of the revenue created from apps is in game purchases from games that are free to play on both platforms? Candy crush pulled in 1.3 billion alone, and it's a free game.

      So yes, it is silly to infer that Android users don't pay for things because you saw some posts on the internet about people enjoying not paying for apps. Also that android app development is second tier because of it.

    2. Re:Not silly at all, consider context by thegarbz · · Score: 1

      That is irrelevant - they are not the Android devices Slashdot readers would be using.

      You're on a forum where people pride themselves on still using brick phones, or being ahead of the game with cheap Chinese Huaweis, and where the biggest complaint about the Pixel is that it is no longer a budget phone.

      If you don't have any perspective on the people you're talking to, I find your view of the wider market even more questionable. Especially when you claim that Android is somehow second tier to the iPhone in App development. You can start by giving me a list of things you can do on your iPhone that I can't do on an Android.

    3. Re:Not silly at all, consider context by Hognoxious · · Score: 1

      What I am saying is a sampling of high-end Android users here shows DELIGHT in not paying for apps.

      You're trying to draw conclusions from slashdot posts? Really? It's a proven fact that 37% of them lie at least half the time and 10% lie all the time.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    4. Re:Not silly at all, consider context by tepples · · Score: 1

      You can start by giving me a list of things you can do on your iPhone that I can't do on an Android.

      Buy music from a recording artist who makes his work available through iTunes but not Google Play Music or Amazon Music.

      Play Tiny Wings.

      Communicate with other people who use FaceTime on a Mac, iPhone, or iPad.

    5. Re:Not silly at all, consider context by Cmdln+Daco · · Score: 1

      People who use FaceTime to protect themselves from the filthy unwashed have no idea how thankful we are that they self-filter themselves out of our communication streams.

    6. Re:Not silly at all, consider context by tepples · · Score: 1

      In your opinion, what should replace FaceTime for desktop-to-desktop, mobile-to-mobile, and desktop-to-mobile voice and video over IP calling?

  23. ~$270 by CrashNBrn · · Score: 1

    $270. Project-Fi with 2 - 3GB of data used outside of WiFi.

  24. Re:Great use-case for comparing mean v median v mo by bobbied · · Score: 1

    There are Lies, damn lies and statistics you know.. I'm sure Apple isn't going to share the actual statistics here...

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
  25. Median vs Mean by Anonymous Coward · · Score: 0

    The typical user doesn't spend $40 on in-app purchase annually.
    Frankly, I wouldn't be surprised if the median was zero - that's what most people I know spend.

    There might be a relatively small number of whales that push the mean that high, but that's a different thing.

    1. Re:Median vs Mean by tehcyder · · Score: 1

      Frankly, I wouldn't be surprised if the median was zero

      I would, as it would mean that there were people "spending" negative amounts somehow.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Median vs Mean by Anonymous Coward · · Score: 0

      Or more than half were spending nothing, which is kind of the point of the statement. If 999 people spend $0 and one person spends $40,000, what would the mean and median be?

  26. Re:Let's Compare App Stores by Anonymous Coward · · Score: 0

    Only if your application passes their arbitrary "suitability test" and doesn't set off the malware detector. (and the developer pays the fees and must buy Apple hardware to develop on)...

    Some of us developers like not having to satisfy Apple's sensors or paying their fees...

  27. Re:Let's Compare App Stores by NatasRevol · · Score: 1

    Wait, do you not have to buy hardware to develop these other pieces of software on? Do they magically run without hardware?

    --
    There are two types of people in the world: Those who crave closure
  28. because Game of Thrones by Anonymous Coward · · Score: 0

    That is about how much HBO on demand costs through the iOS store to watch all episodes of game of thrones as they were released.

  29. Only one response possible. by SuperKendall · · Score: 1

    Of the few posts I saw that showed DELIGHT at not paying for apps none of them identified what phone they are using.

    Come on. Do you even READ Slashdot? We already know what phone they use.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Only one response possible. by Cmdln+Daco · · Score: 1

      When I am home, I use a Western Electric 2500 set. There are several other business phones as extensions around the house, both of which I got in box lots at an Auction. They have speakerphone and hold functions that I like, but primarily they are just durable landline phones that work and seem to last forever.

      It's sad that "what phone they use" has turned into a creepy cultish thing in some circles, like asking somebody what religion they belong to.

  30. Liars Statistics by sdinfoserv · · Score: 1

    There's very few people spending a whole lotta money on apps: Only 5% of users actually "pay" for apps.
    Granted these statistics are a couple years old, but I've not spent a penny on apps - ever. and reading though these posts it sounds like everyone is a bit confused on who actually breaks out the pocket book for apps.
    https://www.appboy.com/blog/in...

  31. Re:Let's Compare App Stores by Anonymous Coward · · Score: 0

    Millions of open source developers refrain from dealing with the Apple Store. If you were able to read, you would have known that F-Droid is an open source repository.

  32. Think on your actions and what they lead to by SuperKendall · · Score: 3, Informative

    I haven't even spent a dime on Pokemon Go and I play it daily.

    So since you are so fond of it, would you like to see MORE of it, or LESS?

    Would you like to see it improved at all?

    By not spending any money, you are in effect saying "This game I really love, I sure hope they never improve it or keep up with system updates! Maybe someday it will be so behind I'll have to stop playing!".

    I also really liked PokemonGo. I was fine not paying for anything myself, I never felt the need to - but I still spent $5 or so on Pokecoins just to support the company, to say "Thanks for the enjoyment I've had playing this game".

    My Philosophy is simple, if I see something I really like I try to support the creators by any means possible.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Think on your actions and what they lead to by Cmdln+Daco · · Score: 1

      I've spent about $40 so far on Pokemon Go, and I think it's the full amount I plan on spending. I expended my item and pokemon storage slots. Fourty bucks is about the same amount of money I've spent on any other Pokemon game, so it just seemed about right.

  33. Only LUDDITES use LUDDITE money. by Anonymous Coward · · Score: 0

    Modern app appers use appy app apps to buy other apps, NOT LUDDITE money!

    Apps!

  34. Haven't felt the need to purchase any apps by Ritz_Just_Ritz · · Score: 1

    Perhaps I'm just not representative of a typical user. I don't use my phone for gaming and all the apps that I use on a regular basis are free. That includes things like google maps and Wayz for navigation, the stock mail client, the stock browser, the various apps to manage my frequent flier and other travel tools, etc.

    I think there are a lot of folks that fit that description so I'm frankly rather surprised that this number is even that large.

  35. Each vs Average by OrangeTide · · Score: 1

    Each implies that everyone spent something, at least $40. Average would be more accurate in that the total spent divided by the number of users is $40.

    I think Steam users spend 5x that on average.

    --
    “Common sense is not so common.” — Voltaire
  36. Ad infested Apps areally not "free" by Dusthead+Jr. · · Score: 1

    Does this take account of ad ridden free apps. Certainly those seem generate money too. I myself have spemy roughly 40 bucks on Android apps or the past 5 years. I tend not to pack my devices with apps I'll only use once. I've even bought Palm and Window Mobile apps.

  37. Re:Let's Compare App Stores by fred6666 · · Score: 1

    Sure, if you want to sell that $2 fart app.
    But if you want to develop a useful application, which others will continue to improve, you will stick to open source development for Android.
    How much did you pay for your text editor? Web browser? PDF reader? And you want me to pay for your fart app I wouldn't use even for free?

  38. Re:Let's Compare App Stores by fred6666 · · Score: 1

    You can develop for Android just fine on any Linux/Windows/Mac PC, which is what 99.9% of developers are using.
    You can develop for iOS only if you are one of the ~10% or so with a Mac.

  39. Way more than I spent by Anonymous Coward · · Score: 0

    I didn't spend close to $40 on apps.

  40. Re:Let's Compare App Stores by NatasRevol · · Score: 2

    Given that it's the highest revenue source, seems like a smart idea.

    Also, on a Mac, you can run Windows, Linux *and* MacOS all at the same time.

    Seems liike the most versatile and most economically smart decision.

    --
    There are two types of people in the world: Those who crave closure
  41. It's just Apple up to their games by Anonymous Coward · · Score: 0

    Trying to lure in more developers as they've been leaving the platform in droves.

  42. Undervalued currency by tepples · · Score: 1

    I understand if you're a kid or teen and jobless and your parents are on a budget, but as an adult likely earning decent money working in the tech industry

    Even if so, someone living in a developing country will still feel the effects of the country's currency being undervalued compared to the United States dollar or the euro.

  43. Re:Let's Compare App Stores by tepples · · Score: 1

    [Buying a Mac instead of another computer] Seems liike the most versatile and most economically smart decision.

    Unless you rely on sharing a computer with someone else in the household, such as a college student not living on campus. In this case, the computer you already have is $0, while the Mac is $599+.

  44. Re:Let's Compare App Stores by tepples · · Score: 1

    How do developers of applications on F-Droid fund the food in their families' stomachs or the roof over their families' heads? Or do developers of applications on F-Droid tend strongly to be hobbyists instead of professionals?

  45. Re:Let's Compare App Stores by tehcyder · · Score: 1

    How do developers of applications on F-Droid fund the food in their families' stomachs or the roof over their families' heads?

    I expect most of them have lucrative part time gigs as musicians.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  46. $0 from me. by antdude · · Score: 1

    I get the free apps. However, some of them track you and have ads. :(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  47. Re:Let's Compare App Stores by NatasRevol · · Score: 1

    Oh no, an edge case!

    And you won't make any money on your app if it's not in Apple's store, so who cares?

    --
    There are two types of people in the world: Those who crave closure
  48. Re:Let's Compare App Stores by fred6666 · · Score: 1

    Given that it's the highest revenue source, seems like a smart idea.

    To begin with most developers don't develop mobile phone applications.
    Then what you don't get is that most of these apps are free, therefore are not driven by potential sales.
    The most popular and most useful applications, by a wide margin, are all free.

    Also, on a Mac, you can run Windows, Linux *and* MacOS all at the same time.

    Seems liike the most versatile and most economically smart decision.

    Or you can just forget about iOS and loose only about 15% of the market while having one less platform to develop on. Even smarter.

  49. 15 percent user share or revenue share? by tepples · · Score: 1

    Or you can just forget about iOS and loose only about 15% of the market

    Is iOS 15 percent of the market by user count, or is it 15 percent of the market by revenue? There's a big difference. Assume for the moment that the mean iOS user spends $40 per year on apps, while the mean Android user spends $5 per year. Then 15 percent of the market by user count represents a 15 * 40 / (15 * 40 + 85 * 5) * 100 = 59 percent of the market by revenue.

    1. Re:15 percent user share or revenue share? by NatasRevol · · Score: 1

      I'm pretty sure fred6666 wants to paint his view as about customers rather than revenue.

      --
      There are two types of people in the world: Those who crave closure
    2. Re:15 percent user share or revenue share? by fred6666 · · Score: 1

      Again, as I said most apps are free. If you are developing a free app, you don't care about app purchase revenue since you know you will get $0.

      If you are a city wanting to develop an app for your mass transit system or parking, if you are a bank wanting to reach your customers, if you are developing a web browser, if you are developing a communication / social media app, what you want is to develop a free app with as much reach as possible.

      The paid app market (or should we say the paid game market, since it's pretty much what it is?) is a very small portion of the app market. Also most developers selling apps don't make money because no one is buying their crappy app. A tiny few are successful.