Two Studies Suggesting a Link Between Violent Video Games, Real-Life Behavior Have Been Retracted (qz.com)
Keith Collins reports via Quartz: In the first three months of 2017, academic journals retracted two papers that suggested a link between violent video games and real-life behavior. The first, entitled "Boom, Headshot!" was published in the Journal of Communication Research in 2012 and, after years of controversy, retracted last January. That study looked at the "effect of video game play and controller type on firing aim and accuracy," and found that playing first-person shooter games can train a player to become a better marksman in real life. Patrick Markey, a psychology professor at Villanova University, found some inconsistencies in the data published in the study. In January 2015, he and a colleague alerted Ohio State University, where the authors of the paper conducted the research. The lead author of the study, psychology professor Brad Bushman, emailed an official at OSU a month later, suggesting the allegations were part of a smear campaign against him and his co-author, according to Retraction Watch. Last January, the Journal of Communication Research retracted the paper. Bushman had agreed to the retraction, and began an attempt to re-do the original study with a larger sample size. A paper published in Gifted Child Quarterly in 2016, authored by Bushman and three others, caught the attention of Joseph Hilgard, a postdoctoral fellow at the University of Pennsylvania. The paper had studied the "effects of violent media on verbal task performance in gifted and general cohort children," and found that when children watched a violent cartoon for 12 minutes, their verbal skills dropped substantially for a temporary period. What surprised Hilgard most, according to an interview with Retraction Watch, was the sheer size of the effect. Hilgard said that OSU, Bushman, and others he spoke with about the study were helpful and forthcoming, but could not provide information on the study's data collection process. The author who collected the data, it turned out, lived in Turkey and fell out of contact following the recent coup attempt. Last week, Gifted Child Quarterly retracted the paper.
So much for that
Link or not, I do think videogames are still too one-dimensional in dealing out death. Also I really don't get why male teenie fantasies have to evolve around the closest approximation to real war we can produce. Battlefield 1 was the pinnacle: Celebrating the massakre that WW1 war as something enjoyable left an awkward taste behind. Yes, the GFX were aweseome and I'm sure the leveldesign and the gameplay were top notch. ... But why again do we have to simulate and fetishize real war as close as possible?
I read an article about a scandinavian dad who had exact same discussion with his teenage boys. He made an agreement with them: They would travel to israel and talk with israeli and hamas veterans and visit the places where they hang out and tell their stories. After that, the boys could play whatever they chose to. ... Smart dad. I don't know how that turned out though.
I do get Unreal Tournament CTF, Tribes CTF, Xonotic CTF and Quake 3 Arena CTF. Bouncing around through space with teleporters, strange gaming levels and respawning instantly once your fragged and shooting bizar weapons that don't exist in the real world is all-out fun. And the direkt link to violence I don't see in both cases. ... I do get stress and anxiety issues when playing these games for an extended period of time though.
We suffer more in our imagination than in reality. - Seneca
and if you don't believe it, you haven't been alive long enough, period.
Just see my study, Available for 5 easy payments of 99.99$. Act now. Supplies are running out.
I can in all certainty say that living out those dreams on-line was one of the few things that kept me from living them out in real life. The stress and bullying were severe for several years, including two suspensions for attempting to stand up for myself (oddly zero tolerance was not applied to my tormentors however).
Violent videogames are cathartic.
There actually is a link between violence and games. However, it is nothing to do with violent content at all. The link is caused by competition. I've seen people get angry, aggressive, and even turning to rape threats, death threats, and even actual acts of violence over competitive games. What do the most toxic, hostile, and disgusting online gaming communities have in common? They're all PvP or competition focused. Any game that has competition and keeps score will result in people having an irrational fantasy of going to the big games, having 10,000 subs on Twitch, and having his own personal concubine cosplaying as his waifu.
This fantasy results in a mindset where any trip, obstacle, or mistake is seen as a personal attack on them, and people who are better than them are seen as threats to their delusion. If you want to find a link between violence and gaming, look no further than games that offer competition that keeps track of your entire play.
Any community that keeps score will invariably turn to shit.
violent video games at all, their bots do
theres A LOT of people with thousands of hours in video games that have not played a single minute
The worst video game imaginable has nothing on the Qur'an when it comes to causing violent behaviour
i love to play GTA 5 on my PS3, but i know if i tried to do that sort of thing in the real world i would be either killed by the police or put in prison for the rest of my life, it is just an amusing game for entertainment and stress relief (i get to do stuff in that game i could never get away with in the real world)
i get killed by the Liberty City Police a lot in the game but at least i get to re-spawn, the real world dont work like that
Politics is Treachery, Religion is Brainwashing
Sounds like something Lisa Simpson would subscribe to... :-)
There are millions of people playing these games, but not going around committing actual violent acts. No causation; Study complete.
Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
" That study looked at the "effect of video game play and controller type on firing aim and accuracy," and found that playing first-person shooter games can train a player to become a better marksman in real life."
Real life: Front sight, rear sight, extreme depth of view such that front sight, rear sight, and target can't not all be in focus at the same time. Recoil. Bullet drop. Time of flight. Crosswind. Lying in a wet ditch. Gun strap chafes. Hot brass everywhere. Dumb brass on the air.
Tom Clancy's Bad Rainbow Battlefield XIV: Green reticle in perfect focus against a target in perfect focus. No front sight, rear sight parallax. Comfy chair.
"I put the front sight over the target and shoot! Why don't I hit?"
"What about your rear sight?"
"Rear sight? There wasn't any rear sight in the game! Stealth nerf!"
I don't see what is the problem in improving one's markmanship. It's a very useful skill.
I do think videogames are still too one-dimensional in dealing out death.
Probably true. I find it particularly curious that violence in movies and games is more acceptable than sexuality. Decapitate someone in a movie and you might get a PG-13 rating. Show a breast and you go straight to rated R. Very odd.
Also I really don't get why male teenie fantasies have to evolve around the closest approximation to real war we can produce.
Because males tend to fantasize about being tough and dangerous and are willing to pay to indulge those fantasies. Jerry Seinfeld said it best that all men secretly regard themselves as sort of low level super heroes. This combined with hormones and physiology and societal expectations you get a tendency to glorify violence. Boys learn to play "war" from a very early age and at least in the US we have a gun culture that makes a fetish out of the idea of shooting the "bad guys". Whether you think all this is good or bad I leave up to you.
The difference between games and movies is that AAA movies are usually at least somewhat responsible about portraying war as a horrible thing where everyone suffers.
Oh that's just nonsense as a general proposition. Sure some movies do but far more often they out and out glorify the violence. There are plenty of movies where the violence is the main attraction and they don't make any effort to make it seem horrible. Heck most of the Marvel movies make it a good approximation of bloodless.
Please, please tell someone took FPSDave seriously.
I'm a good cook. I'm a fantastic eater. - Steven Brust
if not for the violent video game i can kill shit i'd prolly have killed half this damn retarded world
How many who commit violent acts even play video games? Or you could argue that acting out media characters could poise a similar connection to real world. Such as copy cat's do with copying acts of violence they see on the news. A demented act to acquire fame and notability. I am more concerned about people playing too much video games and not enough real social interaction. But that argument comes with anything people do in excess that causes them to be reclusive and not socially adaptable.
I've lost more common duty officers to 3d chess than to any other duty tour in STO!
It's a fight in a bloody box, is what it is!
Even if they were properly done (which seems pretty questionable) both of these studies seem to have nothing to do with the subject at hand, all things considered do video games increase violent tendencies in a population? In the first case simply having a capability does not equate to violence, otherwise we'd have to lock up every soldier when they left the military. The second study if true does have some possible implications, but was there a control such as a comparable cheery cartoon (which also have been shown to impact intelligence). Given that there are around a billion gamers worldwide and worldwide violent crime rates seem to be going down there is quite a bit of evidence that video games don't contribute to overall increases in violence.
I play Stardew Valley all the time and now I'm planting a garden. Coincidence? I think not.
Jack Thompson says : "buy me BONESTORM or GO TO HELL!"
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
But sexuality being considered worse for children to view than violence makes some sense. Violence is outside of the everyday experience for most people, while sex isn't.
Sex is outside the every day experience of most people, particularly for children. If sex is not outside the daily experience of a child then that is a problem. Anyway the point is that repressing sexuality and glorifying violence results in some very weird social dynamics, many of them bad.
That makes violence more comfortable for parents - they can after all just say it's just fantasy in the real world you will be hurt or dead on the receiving end and in prison on the handing out end. Whereas, sex is uncomfortable to talk about for many people
Sex is only uncomfortable to talk about because they are told not to talk about it. There are plenty of places in the world that are much more sexually liberated than the US. Most sexual repression is religious in origin. Frankly if you aren't comfortable about having The Talk with your kids then you probably shouldn't have kids because you aren't mature enough yet. Most images and representations of sex are also "just fantasy" as you put it.
Most people are never going to find themselves using their very particular set of skills to hunt down and murder the kidnappers of their child. Most people will engage in sexual activity at some point in their lives.
I defy you to find a movie or TV show or video game that shows a realistic portrayal of sexual activity in a non-ironic way. Young girls in particular get a very conflicted set of messages about sexuality. And if you think there is no violence in our country I refer you to the number of homicides and violent assaults that occur annually. You don't have to be a special forces soldier for violence to enter your life.
If you count both first person shooters and games such as master of orion 2, I have killed BILLIONS of people. BILLIONS. I have splattered heads apart with shotgun blasts in Fallout 3. In Moo2, I've used bio-weapons to wipe planetary populations clean.
In real life, if I find a stink bug in my house I just pick it up and toss it out the door. (they fly away).
If there's any link, I would say that an off-the-rocker a-hole in real-life is probably not going to be pleasantly adjusted and friendly in-game. I've played with some people who - between trolling and tantrums - I'm pretty sure should be on some form of medication or therapy IRL.
"That study looked at the "effect of video game play and controller type on firing aim and accuracy," and found that playing first-person shooter games can train a player to become a better marksman in real life"
Yeah, right, because using a mouse and keyboard or controller has even a remote semblance of the skills needed to be a real marksman.
Or at least screaming "Fake News"
General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
There are plenty more errors where that came from. Here's a particularly egregious example of a study where every single statistic appears to be wrong, yet there has been no action taken on it:
https://www.pubpeer.com/public...
...do they cause an increase in suicides?
If they are capable of causing sexism/violence, then surely they should be causing suicide as well.
I read an article about a scandinavian dad who had exact same discussion with his teenage boys. He made an agreement with them: They would travel to israel and talk with israeli and hamas veterans and visit the places where they hang out and tell their stories. After that, the boys could play whatever they chose to. ... Smart dad. I don't know how that turned out though.
Smart, no. privileged yes.
Just imagine if all those people living in war zones could visit places where the person down the road a couple of blocks wasn't trying to kill them just as easily!
The story here isn't the retraction. Forget about that, if you can.
The story is the Turkish crackdown nabbed somebody. Which is a story everybody knows.
They should have let the wookie win.
I'm a good cook. I'm a fantastic eater. - Steven Brust