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Two Studies Suggesting a Link Between Violent Video Games, Real-Life Behavior Have Been Retracted (qz.com)

Keith Collins reports via Quartz: In the first three months of 2017, academic journals retracted two papers that suggested a link between violent video games and real-life behavior. The first, entitled "Boom, Headshot!" was published in the Journal of Communication Research in 2012 and, after years of controversy, retracted last January. That study looked at the "effect of video game play and controller type on firing aim and accuracy," and found that playing first-person shooter games can train a player to become a better marksman in real life. Patrick Markey, a psychology professor at Villanova University, found some inconsistencies in the data published in the study. In January 2015, he and a colleague alerted Ohio State University, where the authors of the paper conducted the research. The lead author of the study, psychology professor Brad Bushman, emailed an official at OSU a month later, suggesting the allegations were part of a smear campaign against him and his co-author, according to Retraction Watch. Last January, the Journal of Communication Research retracted the paper. Bushman had agreed to the retraction, and began an attempt to re-do the original study with a larger sample size. A paper published in Gifted Child Quarterly in 2016, authored by Bushman and three others, caught the attention of Joseph Hilgard, a postdoctoral fellow at the University of Pennsylvania. The paper had studied the "effects of violent media on verbal task performance in gifted and general cohort children," and found that when children watched a violent cartoon for 12 minutes, their verbal skills dropped substantially for a temporary period. What surprised Hilgard most, according to an interview with Retraction Watch, was the sheer size of the effect. Hilgard said that OSU, Bushman, and others he spoke with about the study were helpful and forthcoming, but could not provide information on the study's data collection process. The author who collected the data, it turned out, lived in Turkey and fell out of contact following the recent coup attempt. Last week, Gifted Child Quarterly retracted the paper.

100 of 174 comments (clear)

  1. I still don't 'get' realistic war simulations. by Qbertino · · Score: 2, Interesting

    Link or not, I do think videogames are still too one-dimensional in dealing out death. Also I really don't get why male teenie fantasies have to evolve around the closest approximation to real war we can produce. Battlefield 1 was the pinnacle: Celebrating the massakre that WW1 war as something enjoyable left an awkward taste behind. Yes, the GFX were aweseome and I'm sure the leveldesign and the gameplay were top notch. ... But why again do we have to simulate and fetishize real war as close as possible?

    I read an article about a scandinavian dad who had exact same discussion with his teenage boys. He made an agreement with them: They would travel to israel and talk with israeli and hamas veterans and visit the places where they hang out and tell their stories. After that, the boys could play whatever they chose to. ... Smart dad. I don't know how that turned out though.

    I do get Unreal Tournament CTF, Tribes CTF, Xonotic CTF and Quake 3 Arena CTF. Bouncing around through space with teleporters, strange gaming levels and respawning instantly once your fragged and shooting bizar weapons that don't exist in the real world is all-out fun. And the direkt link to violence I don't see in both cases. ... I do get stress and anxiety issues when playing these games for an extended period of time though.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:I still don't 'get' realistic war simulations. by Dunbal · · Score: 4, Insightful

      I do think videogames are still too one-dimensional in dealing out death.

      And why the hell would you just single out video games. Been to the movies in the past century? How about television? Death is part of our culture, rightly or wrongly.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:I still don't 'get' realistic war simulations. by Maritz · · Score: 1

      But why again do we have to simulate and fetishize real war as close as possible?

      There's a market out there. Some of the games are realistic. Some are not. Both exist, which invalidates your false premise here.

      --
      I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
    3. Re:I still don't 'get' realistic war simulations. by Anonymous Coward · · Score: 1

      Go play Spec Ops: The Line. The entire game is a criticism of glorification of war and the people who play games that do so.

    4. Re:I still don't 'get' realistic war simulations. by jellomizer · · Score: 2

      Well for teens and preteen they are strong and smart enough to survive without their help there is an urge to prove one self. War/survival fantasy is very compelling to play out as it puts you in the ultimate test.
      Now this urge will get kids in trouble in real life putting themselves in dangerous situations, willing to fight people at a drop of a hat or performing other deviant behavior. Kids causing trouble has been going on for much longer than they were humans.
      Social norms now say we shouldn't be in that situation all the time. So kids will escape into a world where they can feel powerful in their fantasy.
      So for things like...
      Video Games for this generation
      Watching violent TV shows for the previous generations.
      Comic Books for the generation before that.

      Popular "Wholsome" active which are popular with older kids like sports, camping, etc... put the kid in a controlled challenge where they can be tested. But these kids are no less trouble makers than the ones playing games.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    5. Re:I still don't 'get' realistic war simulations. by AmiMoJo · · Score: 1

      The difference between games and movies is that AAA movies are usually at least somewhat responsible about portraying war as a horrible thing where everyone suffers. Games have started to get better about this in the last few years, although they often just throw in some disturbing imagery for the sake of being more "gritty".

      For example, good movies make you care about the characters, and care when they get injured or die. In games, death is usually reduced to a score count and temporary set-back as you respawn.

      I'm not saying games are all terrible or any nonsense like that, just that there is a difference between playing a game about WW1 and watching a movie about it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    6. Re:I still don't 'get' realistic war simulations. by CrimsonAvenger · · Score: 2

      For example, good movies make you care about the characters, and care when they get injured or die.

      Note that the characters you refer to above are the "good guys" in the movies.

      In games, death is usually reduced to a score count

      Note that those are the "bad guys"....

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    7. Re:I still don't 'get' realistic war simulations. by Nidi62 · · Score: 1

      Link or not, I do think videogames are still too one-dimensional in dealing out death. Also I really don't get why male teenie fantasies have to evolve around the closest approximation to real war we can produce. Battlefield 1 was the pinnacle: Celebrating the massakre that WW1 war as something enjoyable left an awkward taste behind.

      The problem is BF1, which I enjoy playing, doesn't even show the horrors of that war. I was really disappointed that the single player missions did not have a single instance of actual trench warfare. No "over the top" type charge where you are literally walking through a storm of bullets, seeing people all around you just drop dead, trekking over a pockmarked and muddy landscape littered with dismembered and decaying corpses. No setting in a dugout weathering an artillery bombardment and subsequent gas attack, having to defend your trench half blind and choking from the gas. Their only attempt was that prologue where you are intended to die, and every time you do you jump to a new soldier. For a game about a war that saw millions of combatants and millions of deaths, you spend a surprising amount of the single player campaign on your own. They missed a really big chance to show just how horrible WWI really was.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    8. Re: I still don't 'get' realistic war simulations. by nitehawk214 · · Score: 3, Interesting

      Playing paintball is a more realistic war simulation than Battlefield 1.

      Maybe it's the anti-gaming people that are the ones that need to get out of their basements.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    9. Re:I still don't 'get' realistic war simulations. by Nidi62 · · Score: 3, Insightful

      Go play Spec Ops: The Line. The entire game is a criticism of glorification of war and the people who play games that do so.

      The entire game is literally a Middle East-set Apocalypse Now, which is itself an adaptation of Heart of Darkness. Those stories aren't about war, they're about the depravity and inhumanity that can live inside all of us.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    10. Re:I still don't 'get' realistic war simulations. by goose-incarnated · · Score: 2

      For example, good movies make you care about the characters, and care when they get injured or die.

      Really? How many movies made you care about the enemy bodycount? I can't think of many (none come to mind, but there *must* have been a few).

      I'm not really surprised you choose the Jack Thompson side of any issue, but still ... surely you must put at least some thought into your words?

      --
      I'm a minority race. Save your vitriol for white people.
    11. Re: I still don't 'get' realistic war simulations. by JaredOfEuropa · · Score: 2

      Besides being good fun, paintball also teaches you how easy it is to get hurt in a firefight. Think you're under good cover with a buddy having your back, and still get hit in the head, shoulder or ankle. Now think what that would be like if those were real bullets...

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    12. Re:I still don't 'get' realistic war simulations. by Anonymous Coward · · Score: 2, Interesting

      As a kid(I'm 49) I use to play with GI Joe dolls and army men. In fact I still have my original GI Joe toys packed away somewhere at my parents house. There were no video game systems then yet we still played war. The bad guys were Nazis and my friends and I got to be heroes. I use to build tanks and airplanes out of Lego and play space battles and crazy adventures where things would "blow up". As a father I use to take my boys out twice a month and go play military simulations using Airsoft guns before I became disabled. In fact playing Airsoft is whole lot closer to real then any computer game or movie. Airsoft battles can be very intense when the BBs start flying in all directions and people are yelling.

      It's very normal for a boys to do such things and a few girls as well. It is exciting and thrilling and we get to be heroes and kill the bad guys. I see nothing wrong with how I played as a boy nor do I have a problem with it now as a father and a former Airsoft player.

    13. Re:I still don't 'get' realistic war simulations. by dfm3 · · Score: 1

      And why the hell would you just single out video games.

      Probably because they were posting to a /. discussion about... video games?

      I do agree that our popular media tend to take death more lightly than they should at times (images of 90's action movies in which gun-wielding heroes mow down streams of bad guys come to mind) but I can say that I've seen proportionally more movies than video games that treat death as a serious subject with a broad range of implications for the surviving characters.

    14. Re:I still don't 'get' realistic war simulations. by nedlohs · · Score: 2

      No. https://www.dailydot.com/layer...

      I wouldn't call him "smart" though.

    15. Re:I still don't 'get' realistic war simulations. by ckatko · · Score: 2, Interesting

      You don't get it mostly because you're an idiot. :P

      You know what men like? COMPETITION. You know what those games represent? COMPETITION. They have "hunting". They have gathering resources.

      Quake 3 isn't about killing people. It's about winning a game. (Notice I said "Game" and not "Video game".) An abstract game where people don't actually die. It's NO different than playing tag. No different than playing cops and robbers. The robbers "compete" to FLEE, and cops "compete" to CATCH.

      When someone in Quake 3 dies, there is no family crying. There is no funeral. There is no sadness. You just respawn.

      Men naturally (that is BIOLOGICALLY) create hierarchical systems, and then compete within those systems for the top. Men compete in chess. Men compete in drag racing. Men compete in soccer. Men. Compete. It's a biological need. And only in the last couple decades where we've forgotten 95% of "what it means to be a man" is this a remotely novel concept.

      Now, contrast this with war and, accidentally, some modern games. Google the death scenes in Dead Space. They're horrific. I can't play those games without intentionally desensitizing myself--and I don't want to. They're graphic. They're horrible. I don't want to watch my guy, screaming and crying out for help, as his spine is ripped out from his living body by a monster. We're heading fast for the uncanny valley and past it, where we're no longer shooting at 2-D sprite monsters going "ugh." every time they get hit, and heading for realistic looking pain and suffering. When you can actually empathize with simulated pain and suffering, that's no longer a abstracted "game" like cops-and-robbers. It's a simulation. And we SHOULD be super-careful about letting our kids play that.

    16. Re:I still don't 'get' realistic war simulations. by conquistadorst · · Score: 1

      Link or not, I do think videogames are still too one-dimensional in dealing out death. Also I really don't get why male teenie fantasies have to evolve around the closest approximation to real war we can produce. Battlefield 1 was the pinnacle: Celebrating the massakre that WW1 war as something enjoyable left an awkward taste behind. Yes, the GFX were aweseome and I'm sure the leveldesign and the gameplay were top notch. ... But why again do we have to simulate and fetishize real war as close as possible?

      I read an article about a scandinavian dad who had exact same discussion with his teenage boys. He made an agreement with them: They would travel to israel and talk with israeli and hamas veterans and visit the places where they hang out and tell their stories. After that, the boys could play whatever they chose to. ... Smart dad. I don't know how that turned out though.

      I do get Unreal Tournament CTF, Tribes CTF, Xonotic CTF and Quake 3 Arena CTF. Bouncing around through space with teleporters, strange gaming levels and respawning instantly once your fragged and shooting bizar weapons that don't exist in the real world is all-out fun. And the direkt link to violence I don't see in both cases. ... I do get stress and anxiety issues when playing these games for an extended period of time though.

      Very noble argument of you however I'm shocked at your blindness to our basic human nature. We are a violent species. It's hard to undo millions (or billions, depending on how you want to look at it) of years of evolution. No matter how much nurturing we do to overcome our nature, it comes as prepackaged as a built-in feature. We all have our genetic variations, and certainly some people are more violent than others. Regardless, it's better to be aware, accept, and control it than to deny its existence.

    17. Re:I still don't 'get' realistic war simulations. by Wootery · · Score: 1

      Those stories aren't about war

      Of course they are. Don't be silly.

      they're about the depravity and inhumanity that can live inside all of us.

      Yup. And war.

    18. Re:I still don't 'get' realistic war simulations. by goose-incarnated · · Score: 1

      How did "care about the characters" become "care about the enemy body count" in your mind?

      When did the enemy in movies become something other than a character?

      I'm not on that idiot Thompson's side of this. You apparently missed the part of my post where I said "I'm not saying games are all terrible or any nonsense like that", in anticipation of your assumption.

      I think you were triggered and didn't read my post properly.

      Anytime your ideology shows or is predicted you bring out the "triggered" phrase. It's getting old. You're wearing it out, like you wore out "misogynist" to refer to people who don't care about diversity politics, and "racism" to refer to people who want to decline foreign visitors.

      --
      I'm a minority race. Save your vitriol for white people.
    19. Re:I still don't 'get' realistic war simulations. by AmiMoJo · · Score: 1

      When did the enemy in movies become something other than a character?

      Have you actually seen many war movies?

      The enemies usually don't get a name, a personality, any lines... You might get one or two who have some kind of 2D, paper-thin personality, just so that the heroes have someone to give their struggle context and meaning. The vast bulk of them are just a faceless hoard, sometimes literally as these days there isn't much point putting a proper face texture on a CGI soldier who ends up being 3 pixels high.

      It's getting old.

      I agree, I'm actually really tired of people just assuming I think things that I have never said or never expressed agreement with, usually because they didn't bother to properly read my post or are just ranting at some fantasy SJW.

      For example...

      You're wearing it out, like you wore out "misogynist" to refer to people who don't care about diversity politics, and "racism" to refer to people who want to decline foreign visitors.

      Both things I never did, you imagined them. The first one doesn't even make sense, as actually hating women is quite different to being indifferent about "diversity politics". The second one I'm actually somewhat sympathetic to, e.g. the situation in the UK has been badly managed and caused some people problems, and doesn't automatically mean that they are racists.

      See? You have some strange ideas about me and don't bother to check if they are true or carefully read what I posted to confirm your assumptions, you just see the name "amimojo" and go off on a rant. Please stop, your comments can be insightful at times and we could have an interesting discussion if you could just get past this.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    20. Re:I still don't 'get' realistic war simulations. by meta-monkey · · Score: 1

      How many movies made you care about the enemy bodycount?

      Maybe John Wick? I remember that being a selling point. Great movie, too. Haven't seen the sequel yet.

      --
      We don't have a state-run media we have a media-run state.
    21. Re:I still don't 'get' realistic war simulations. by meta-monkey · · Score: 1

      Do you understand the difference between an object narrative and a meta narrative?

      --
      We don't have a state-run media we have a media-run state.
    22. Re:I still don't 'get' realistic war simulations. by Anonymous+Cow+Ward · · Score: 2

      Those stories aren't about war, they're about the depravity and inhumanity that can live inside all of us.

      Yes, but adaptations can add themes to varying effect. As it turns out, it's pretty easy to set a story about "the depravity and inhumanity that can live inside all of us" in a war.

      --
      Examine even your most deeply held beliefs. Nobody is always right.
    23. Re:I still don't 'get' realistic war simulations. by T.E.D. · · Score: 1

      For example, good movies make you care about the characters, and care when they get injured or die.

      For the "good guys" perhaps. How many of the dudes who got their brains clawed out in Logan did you care about? Or the guys who died in Mad Max: Fury Road? How about all those Death Stars in the various Star Wars flicks? They all had a small planet's worth of people on them when they were destroyed. John Wick, Deadpool... I think I just went through most of IMDB's current top 10 action movies.

    24. Re:I still don't 'get' realistic war simulations. by yendor · · Score: 1

      Have you seen these?
      "This War of Mine"
      "Beholder"
      "Papers, Please"
      "Valiant Hearts"
      etc etc

      A lot of people like the war games in game and real life. Paintball and laser shooting games being a good example. There's a lot of them just like there is a massive group that like football (european and egg-hand-ball type) who play the repeated EA releases.
      Playing realistic war is about as old as war itself and has too many explanations to be worth testing. Most people like realism because they can suspend belief.
      Veterans I've spoken with play wargames to unwind and deal with real life experiences that no-one really understand. I have never been big on the shooters myself but some of my sons enjoy some which always seems to relate to the immersive group experience just like raiding in WoW or a standard tabletop game of Risk.

    25. Re:I still don't 'get' realistic war simulations. by ronaldbeal · · Score: 1

      John Wick kill Count graphic: http://imgur.com/gallery/xAzze...

    26. Re:I still don't 'get' realistic war simulations. by JustNiz · · Score: 1

      I totally agree with you.
      It seems to be that at least 90% of all AAA video games are just small variations on moving round a map, using weapons to kill opponents.

      I personally don't believe that there are significant negative psychological effects, I'm just depressed that there isn't more creativity or choice in the entire gaming industry than just repeatedly banging out the same formulaic crap with different graphics. It seems almost as as bad as Hollywood and their use of about 4 templates for literally every movie plot line.

    27. Re:I still don't 'get' realistic war simulations. by Feyshtey · · Score: 1

      Have you actually seen many war movies? The enemies usually don't get a name, a personality, any lines... You might get one or two who have some kind of 2D, paper-thin personality, just so that the heroes have someone to give their struggle context and meaning. The vast bulk of them are just a faceless hoard, sometimes literally as these days there isn't much point putting a proper face texture on a CGI soldier who ends up being 3 pixels high.

      That's precisely the point people are trying to make. How is that different than a computer game? In the movie the "bad guy's" backstory isn't fleshed out, and you feel no sympathy for the fact that he has a wife and child back home in Kiev or wherever. You don't care about his demise because you have no association with him at all. He's just part of the vague and largely undefined "bad". In a computer game the "bad guy" is the guy trying to kill you, and you him. He's a CGI character often only a few pixels high that you're lobbing artillery rounds at from 300 yards. He's a nameless, faceless target. While in a computer game you might want him dead because it up's your game score, it's not unlike the gratuitous deaths of dozens or hundreds of "bad guys" in movies to up their ratings and box office sales because the viewer feels a connection to the "good guy" who's overcome his adversaries.

      But you don't see any Hollywood elitist deuchebags campaigning against violence in film, do you? You instead see hypocritical shitbrains that will lecture you on how the Second Amendment doesn't mean what you think it means, that no one (except them) have any need for firearms of any kind, and then tell you that the movies they themselves massacre dozens of bad guys with said firearms in are entirely disassociated with any kind of real world violence and it's purely entertainment.

      The hypocrisy is the point.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    28. Re:I still don't 'get' realistic war simulations. by Nidi62 · · Score: 2

      Those stories aren't about war, they're about the depravity and inhumanity that can live inside all of us.

      Yes, but adaptations can add themes to varying effect. As it turns out, it's pretty easy to set a story about "the depravity and inhumanity that can live inside all of us" in a war.

      That's true, but let's go back to the source material. Heart of Darkness takes place not during war, but during European colonization and exploitation of Africa (which was certainly violent and had plenty of wars-and the boat is attacked in Heart of Darkness). It attempts to show what can happen to people when societal norms are stripped away, where a person has absolute freedom and control over life and death of others. No societal pressure to conform to any sort of moral view, no one to reproach you or question your actions. It just so happens that today, the only way you can really get in a situation like that is through war, so that is the medium you have to use to tell the story.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    29. Re:I still don't 'get' realistic war simulations. by Feyshtey · · Score: 1

      I wish I had all my GI Joe action figures still. They'd be worth a lot. But alas, we blew them all to hell on a regular basis with the Blackcats, Ladyfingers and bottle rockets we bought at the nearest convenience store with our allowance.

      By today's standards I'd be assumed to have grown up to be a crack-addled homicidal maniac.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    30. Re:I still don't 'get' realistic war simulations. by Oligonicella · · Score: 1

      but I can say that I've seen proportionally more movies...

      Of course you have. It would be excruciating to run through a game more than one time having to invest emotionally in all the characters. Total defeat of the escapism that a game is at its core.

    31. Re:I still don't 'get' realistic war simulations. by admin7087 · · Score: 1

      Well, to be fair the games you mention aren't realistic war simulators at all, the only halfway realistic FPS-style simulator is ArmA. However, I generally agree, even ArmA is not realistic. In reality people are screaming like hell when they're hit, the guts of civilian casualties are splattered around or buried under buildings, almost everything is done with airstrikes from a safe location, and otherwise you're sitting around doing nothing or being occupied with chickenshit maintenance tasks 95% of the time. At least that's what I gather from the documentaries I've seen. But at least ArmA 3 get gets some realism points from me - I can't play it because I'm too afraid of getting shot.

    32. Re:I still don't 'get' realistic war simulations. by Nidi62 · · Score: 1

      How many movies made you care about the enemy bodycount?

      Maybe John Wick? I remember that being a selling point. Great movie, too. Haven't seen the sequel yet.

      Shoot 'em Up. Largest body count since Saving Private Ryan, but so over the top it's actually pretty good. 4 words: sky diving gun fight. Also, you'll never look at carrots the same way ever again, and Paul Giamotti makes a pretty good evil assassin.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    33. Re:I still don't 'get' realistic war simulations. by MrSavage · · Score: 1

      "Celebrating the massakre that WW1 war as something enjoyable left an awkward taste behind. Yes, the GFX were aweseome and I'm sure the leveldesign and the gameplay were top notch." So from this quote we can assume that you haven't even played BF1. Your comment seems quite similar to the studies that were pulled, in that there is not enough quality data collection.

    34. Re:I still don't 'get' realistic war simulations. by allcoolnameswheretak · · Score: 1

      . As a father I use to take my boys out twice a month and go play military simulations using Airsoft guns before I became disabled.

      Sorry to hear that bro. All the best wishes. Be strong.

      Also, I agree with your point of view.
      I've played violent video games, starting with the classic Doom, since I was a young teenager, and I haven't turned out a crazy, violent maniac. Quite the contrary. I catch insects and arachnids I find at home and bring them outside instead of crushing them.

      Having said that, I wouldn't let my young kids play violent videogames until they reach a certain age (13+). And I do think that if you have a certain predisposition towards violent behavior, playing violent games (and watching violent movies or consuming any kind of violent media, for that matter) might have the potential to get you worked up and anxious to behave violently.

      You wouldn't want to give a box of matches to a pyromaniac either.

    35. Re:I still don't 'get' realistic war simulations. by aurispector · · Score: 1

      I'd like to point out that in actual real-world wars you have no fucking idea who you just killed, other than it was somebody who was trying to kill you.

      --
      I have mod points. The reign of terror begins now.
    36. Re:I still don't 'get' realistic war simulations. by AmiMoJo · · Score: 1

      I'm not saying movies are ideal, just that they are slightly better than most games at this point.

      I say that because I like games and want to see them improve. Good story telling makes good games.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    37. Re:I still don't 'get' realistic war simulations. by EndlessNameless · · Score: 2

      This man needs positive moderation.

      Competition and the desire to prove oneself are two of the defining characteristics of young adulthood. From puberty until mid-to-late 20s, those drives pop up in all aspects of life. This is true for both men and women, although their outlets vary.

      Men tend to be drawn toward violent entertainment because physical prowess has always been respected, and most violent work is perceived as masculine. There may be exceptions, but they are few and far between.

      Violence has been a part of nature and human culture so ages, and some video games play into those tendencies.

      --

      ---
      According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
    38. Re:I still don't 'get' realistic war simulations. by Anonymous+Cow+Ward · · Score: 1

      Sorry - are you trying to contradict the AC you replied to or not? Because the game can tackle both of those things, but it read like you were trying to disagree.

      --
      Examine even your most deeply held beliefs. Nobody is always right.
    39. Re:I still don't 'get' realistic war simulations. by Scorch_Mechanic · · Score: 1

      I like about Battlefield 1 because it's at least as much about the horrors of the first world war as it is about infantry and vehicle combat.

      BF1 includes a mechanic where the player can initiate a bayonet charge, assuming they have a weapon with a bayonet attached. The player can sprint at faster-than-full speed for about thirty meters before losing his steam (and being penalized with much slower movement for a short period). If during that charge he makes physical contact with an enemy player, the enemy player is impaled and instantly killed in a way that cannot be reversed by the medic class. But during that charge, the player character is screaming and by golly some of these screams are as much fear as they are a battle cry. The whole experience of a successful bayonet charge is brutal and horrifyingly personal, for both players. It's an adrenaline rush that comes from a mixture of horror at the gruesome, but desirable results.

      Melee takedowns, with non-bayonet weapons, are equally brutal. Knife takedowns usually involve a literal hug with the left arm and a plunging blade in the right fist. Club takedowns are blows to the shin and then chin, or simply a bash across the back of the head. Club takedowns on prone enemies are particularly awful: The enemy is hooked onto his back with one swing, and then gets a (visibly horrified) face full of mace. Or simply a boot on the neck. Sword and hatchet takedowns are strangely the least personal. Just double-handed swings... to the shoulderblades. Or the neck.

      The recently released DLC is all about the French (who for some reason weren't included in the base game because ???). There's an "Operation" (a long-form game taking place across two maps between attackers and defenders) called Devil's Anvil, which is set in Verdun. The first map is surrounded by a raging forest fire set by the artillery barrage in the late evening and early twilight. As the game progresses, it gets dimmer and darker, and periodically the wind changes and the whole battlefield is cloaked in smoke from the fire, reducing visibility to a few meters at best. As the attackers get nearer to the final objective, the music swells, the low brasses drone stranger, and the sun sets beyond the hillside, dunking the battlefield into shadow, backlit by the raging forest fire. It's hard, grinding combat up a hillside into fortifications, and the body count is always high. The second map of Devil's Anvil is the partially shattered open Fort de Vaux. Close combat in a confusion of corridors is bad already, but the sound design is such that if you're not in combat, you're hearing the sounds of combat, but twisted and altered by the concrete tunnels around you.

      BF1 isn't anywhere near a realistic simulation of WWI, but it certainly captures a smidgen of the horrors and lunar landscapes of that war. Oh, and the gameplay is different because of the lower tech base too. Sure there are machineguns, but weapons that take a recognizable magazine are rare. Many are reloaded individually or with stripper clips, have low rates of fire, poor accuracy, slow muzzle velocities, strange visual impediments, or simply smaller ammo capacities. It's a substantially different game from "modern" or even WWII shooters.

      I'm probably doing a pretty bad job of explaining why I like BF1, but I've written a bunch already and this point it feels like an enthusiast ramble so I'm going to stop now. For the record, I also enjoy the more arcade-y combat of UT, Tribes, and TF2. Certainly they're much closer to games of real skill than the massive grindfest clusterfucks that show up in the 64 player games of Operations that I also enjoy. It's just a matter of which kind of gameplay I'm looking for at any given time.

      --
      You should turn signatures off.
    40. Re:I still don't 'get' realistic war simulations. by nintendoeats · · Score: 1

      I think that, in the case of Spec Ops, it is also about war. The fact that you spend 98% of the game killing American soldiers is not about the depths of human cruelty. As much as the inspiration is apparent, Spec Ops strays quite far from Heart of Darkness and Apocalypse Now.

    41. Re:I still don't 'get' realistic war simulations. by AHuxley · · Score: 1

      The US mil looked at that from everything they learned from how weapons got used and who did what in ww1,2, Korea and Vietnam.
      How to move from a draft system to a way of pre sorting professional soldiers who would always obey orders.
      GPU and CPU work also cost a lot in the 1980's To surround a tank crew with "West Germany" in real time, moving 3d was not going to be something an average person at home could do.
      People at home got good physics in games but very simple line art over a war zone.
      As the GPU and CPU got much better, everyone can now enjoy deeper plots and very detailed art.
      Entire generations now grow up with drone like games. In the 1960 and 1970's such reactions would have to be tested for and learned much later given every early TV like guidance attempts.
      re "fantasies have to evolve around the closest approximation to real war we can produce."
      In the past different political groups, cults, faiths would gain power all over the world in cities and towns.
      Now the West has elections and democracy.

      --
      Domestic spying is now "Benign Information Gathering"
    42. Re:I still don't 'get' realistic war simulations. by beastofburdon · · Score: 1

      Dude, I can drink most people I know under the table, but I don't want to die tonight.

    43. Re: I still don't 'get' realistic war simulations. by nitehawk214 · · Score: 1

      Though it does teach you things like:
      I can dodge bullets?
      No, Neo, when they are at long range, you won't have to. Their shots will not have enough energy left and bounce harmless off of you.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    44. Re:I still don't 'get' realistic war simulations. by beastofburdon · · Score: 1

      What was that. Something just flew by. Oh, it was the goalpost!

    45. Re:I still don't 'get' realistic war simulations. by syntotic · · Score: 1

      OK, I will narrate my anecdote here again. I was very much into Doom II or III, which I won without saving file nor deaths. Then one night I saw a guy coming at me and making gestures... I did not think it, I thought assault, jumped, run against him, made a break and straight into a hotel lobby to shout we were being assaulted. No one replied nor helped. When I saw my companion was not coming in, I peeked outside and saw the guys running away. I thought the guy was kidnapped (maybe he was...), but some instants later he came in and asked me: didnt you see the gun? What gun? That guy did not expect my reaction, much less the run-toward-him tactic. I could have lost a PDA and some new stuff I had just purchased, and the guy his dinosauric weight, I mean, laptop, but I was so on my toes and reflexes from playing Doom it just did not happen. If I had managed to steer my companion to the other side of the street as I wanted while walking I would have picked up the taxi cab plates they escaped in, besides. So now I just keep saying: videogames are what we do NOT want to live, that is why they are so entertaining. You do learn from videogames, but they simply do not provide the impulse (pulsion) to turn them into real life. We can safely say those who do get the impulse will get it even from literature and we can call them psychotic, even if you can apply in real life principles learnt in games, even in games such as Chess. I think those studies pulled out must have realized that no matter what methodology you follow, the generalized link is not there, and examples will always be the sporadic psychopath who just happened to have enough mental acumen to play videogames: totally uncorrelated.

  2. Re:Violence inspires violence by silentcoder · · Score: 4, Insightful

    Violent media is not, however, "violence". There is a difference between "depiction of violence" and "violence".

    There is little doubt that experiencing or witnessing acts of violence can engender future violent behaviour - that this is traumatic, but the claim that the same trauma can be engendered by fictionalized depictions of violence is dubious at best.

    --
    Unicode killed the ASCII-art *
  3. Re:Violence inspires violence by Maritz · · Score: 1

    Who here is saying otherwise? This is about video games. Not actually violent, by definition.

    --
    I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
  4. Re:Violence inspires violence by Anonymous Coward · · Score: 1

    You are stupid and if you don't believe it it's because you are stupid.

  5. Re:Violence inspires violence by Narcocide · · Score: 2

    Furthermore, such depictions of violence may actually be a safer - even necessary - outlet for such emotions.

  6. Re:Violence inspires violence by jellomizer · · Score: 1

    Yea these primal instinctive survival urges are completely taught.
    We are violent animals. We had just tamed ourselves to function in society better but when push comes to shove we can be just as violent as any of the bad guys out there.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  7. A good way to vent by Anonymous Coward · · Score: 1

    I can in all certainty say that living out those dreams on-line was one of the few things that kept me from living them out in real life. The stress and bullying were severe for several years, including two suspensions for attempting to stand up for myself (oddly zero tolerance was not applied to my tormentors however).

    Violent videogames are cathartic.

    1. Re: A good way to vent by epyT-R · · Score: 1

      Interesting. So if those border people as you call them decide to bring guns to school and 'cleanse' it of those "tormentors," would you also consider it hygiene?

  8. Looking at the wrong thing by Anonymous Coward · · Score: 1

    There actually is a link between violence and games. However, it is nothing to do with violent content at all. The link is caused by competition. I've seen people get angry, aggressive, and even turning to rape threats, death threats, and even actual acts of violence over competitive games. What do the most toxic, hostile, and disgusting online gaming communities have in common? They're all PvP or competition focused. Any game that has competition and keeps score will result in people having an irrational fantasy of going to the big games, having 10,000 subs on Twitch, and having his own personal concubine cosplaying as his waifu.

    This fantasy results in a mindset where any trip, obstacle, or mistake is seen as a personal attack on them, and people who are better than them are seen as threats to their delusion. If you want to find a link between violence and gaming, look no further than games that offer competition that keeps track of your entire play.

    Any community that keeps score will invariably turn to shit.

    1. Re: Looking at the wrong thing by nitehawk214 · · Score: 1

      I would pay to see people losing control at a Chess match.

      So what are you saying? Stop keeping score, bring our participation trophies for all?

      I find your competition = violence theory just as stupid as anything Jack Thompson has said.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    2. Re: Looking at the wrong thing by ausekilis · · Score: 1

      AC does have a bit of a point, but it's not necessarily the score-keeping that's the problem.

      If anything, this "everybody gets a ribbon" bullshit is training people to always expect to 'win' or get something out of the competition. When that expectation is broken, they act out. Combine that with the constant praise for mediocrity ("Look at how fast he's eating that sand!" "well, my kid ate 2 bottles of glue...") and we have a people that treat that one unique thing they have way too seriously. I've seen grown adults lose their shit over kickball. A friendly game, no money on the line, no penalties or rewards of any kind, and you have a grown-ass-man yelling at his adult team for missing a catch or throwing to the wrong person.

      Sure, it's not overt "i'ma kill everybody" violence, but it is still unnecessarily hostile.

    3. Re:Looking at the wrong thing by epyT-R · · Score: 1

      You're equating words with action, which is a common result of political indoctrination these days. Your generalizations and stereotyping are also incorrect. The stats are what keep the peace. They provide a quantifiable record of performance across different metrics so that player skill can be compared objectively. Only insecure sore losers create drama over that.

      The communities of competitive games that purposely don't keep score end up with the weakest players. The better ones move on to others which allow them to differentiate their skills.

  9. oh hell yeah by FudRucker · · Score: 2

    i love to play GTA 5 on my PS3, but i know if i tried to do that sort of thing in the real world i would be either killed by the police or put in prison for the rest of my life, it is just an amusing game for entertainment and stress relief (i get to do stuff in that game i could never get away with in the real world)

    i get killed by the Liberty City Police a lot in the game but at least i get to re-spawn, the real world dont work like that

    --
    Politics is Treachery, Religion is Brainwashing
    1. Re:oh hell yeah by timftbf · · Score: 1

      i love to play GTA 5 on my PS3, but i know if i tried to do that sort of thing in the real world i would be either killed by the police or put in prison for the rest of my life, it is just an amusing game for entertainment and stress relief (i get to do stuff in that game i could never get away with in the real world)

      If fear of being caught and the idea that you wouldn't get away with it are what stops you stealing cars, mowing down pedestrians and beating up hookers, we have a problem.

      Doing those things because you know they aren't real, there are no real consequences, and you wouldn't *want* to treat actual people in the same way, that seems more like reasonable escapism.

    2. Re:oh hell yeah by timftbf · · Score: 1

      Not seriously suggesting that the OP is some kind of psychopath, but it's kind of interesting that the thought process goes to "I'd get shot or arrested if I did that in real life", not "I wouldn't ever *want* to do that in real life".

    3. Re: oh hell yeah by timftbf · · Score: 1

      Hehe - no, that we need them because we have problems (hopefully not /. posters).

      Maybe I'm naive, but I still like to start from the position that the vast majority of people don't cause harm to others because they don't want to harm others, rather than out of fear of punishment. Obviously we need a certain amount of fear of punishment to dissuade those who don't fit that model.

    4. Re:oh hell yeah by FudRucker · · Score: 1

      it is NOT "the fear of being caught" it is because those things are WRONG and i have empathy for humanity so i dont do things things because it is just FUCKING WRONG to do thing

      --
      Politics is Treachery, Religion is Brainwashing
  10. OT: Gifted Child Quarterly??? by AntronArgaiv · · Score: 2

    Sounds like something Lisa Simpson would subscribe to... :-)

  11. Study complete by Zero__Kelvin · · Score: 2

    There are millions of people playing these games, but not going around committing actual violent acts. No causation; Study complete.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  12. Male hero fantasies by sjbe · · Score: 3, Insightful

    I do think videogames are still too one-dimensional in dealing out death.

    Probably true. I find it particularly curious that violence in movies and games is more acceptable than sexuality. Decapitate someone in a movie and you might get a PG-13 rating. Show a breast and you go straight to rated R. Very odd.

    Also I really don't get why male teenie fantasies have to evolve around the closest approximation to real war we can produce.

    Because males tend to fantasize about being tough and dangerous and are willing to pay to indulge those fantasies. Jerry Seinfeld said it best that all men secretly regard themselves as sort of low level super heroes. This combined with hormones and physiology and societal expectations you get a tendency to glorify violence. Boys learn to play "war" from a very early age and at least in the US we have a gun culture that makes a fetish out of the idea of shooting the "bad guys". Whether you think all this is good or bad I leave up to you.

    1. Re:Male hero fantasies by Anonymous Coward · · Score: 1

      Decapitate someone in a movie and you might get a PG-13 rating. Show a breast and you go straight to rated R. Very odd.

      Not at all. If you kill somebody in a movie everybody knows it's not real. A breast, on the other hand, is quite real. See the difference?

    2. Re:Male hero fantasies by nedlohs · · Score: 4, Interesting

      Probably true. I find it particularly curious that violence in movies and games is more acceptable than sexuality. Decapitate someone in a movie and you might get a PG-13 rating. Show a breast and you go straight to rated R. Very odd.

      I don't think that's universal. Different societies have probably developed different views...

      But sexuality being considered worse for children to view than violence makes some sense. Violence is outside of the everyday experience for most people, while sex isn't.

      That makes violence more comfortable for parents - they can after all just say it's just fantasy in the real world you will be hurt or dead on the receiving end and in prison on the handing out end. Whereas, sex is uncomfortable to talk about for many people (the very people movie ratings are made for). Possibly because they don't want their child doing it now but do in fact want their child to do it later - so they don't want to call it "bad" but also don't want to call it "awesome".

      Most people are never going to find themselves using their very particular set of skills to hunt down and murder the kidnappers of their child. Most people will engage in sexual activity at some point in their lives. One is clearly fantasy (especially to the target of movie ratings), one is reality and thus,more difficult to deal with.

      At least that's the armchair analysis I pulled out of me ass...

    3. Re:Male hero fantasies by mjr167 · · Score: 1

      Boobs are food and nice comfy pillows when you feel like snuggling with your Mommy. We don't get R ratings for showing oranges and pillows.

    4. Re:Male hero fantasies by Anonymous Coward · · Score: 1

      Most people will engage in sexual activity at some point in their lives.

      You must be new here.

    5. Re:Male hero fantasies by Feyshtey · · Score: 1

      No. I don't.

      Kill someone in a movie and the hero is applauded. Show a boob and it's assumed that a boob is a dirty thing that should be hidden, and that you should feel shame at enjoying the sight of.

      One teaches that killing the "bad guy" is good. The other teaches that the human body and the entirely natural and necessary function of its parts is bad.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    6. Re:Male hero fantasies by Feyshtey · · Score: 3, Insightful

      So on the one hand you are normalizing violence beginning at a young age. It's just something that everyone should expect and accept. On the other hand you're teaching kids that sexuality is shameful , and hide it from them until they are older and need to start figuring it out without any context or guidance.

      How is it logical to give a pass to violence with kids by saying it's "outside the normal experience" while also saying it's perfectly acceptable in society to glorify it, and telling kids at the same time that sexuality which is nearly universally something that will be part of their "normal experience" is something that they should feel ashamed of?

      People seem to think it makes perfect sense to glorify the thing that we do not want people to engage in, while demonizing the thing we know they will engage in as an entirely natural and healthy part of human existence.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    7. Re:Male hero fantasies by nedlohs · · Score: 1

      I made no claim about it being "ok" or "logical". Just that there's a potential world view in which it is internally consistent.

      I also made no mention of sexuality being "something that they should feel ashamed of". There are many things that make me uncomfortable about which I feel no shame.

    8. Re:Male hero fantasies by Namarrgon · · Score: 1

      That explanation seems kind of tortuous. There's lots of things kids can't do when they're young, like driving cars, but nobody bats an eye talking about those, so that can't be the reason sex is treated so differently. And violence is a significantly bigger factor in kids' lives than in most adults - any parent knows kids that have to be taught to restrain their impulses and not hurt others. Providing counter- examples on the screen where violence is rewarded instead makes little sense outside of male fantasies.

      I think it far more likely that the Western attitude towards sex and nudity is largely a cultural artefact from leftover religious ideals, such as Puritanism - the bible teaches shame in nakedness right from the beginning. I've also heard it suggested that this itself may be seen as a reaction against Roman excesses. But many non-Western cultures have pretty different views about sex and nakedness, some being very open about it - though Westerners often view those cultures as "primitive" as a result.

      --
      Why would anyone engrave "Elbereth"?
    9. Re:Male hero fantasies by beastofburdon · · Score: 1

      A breast, on the other hand, is quite real.

      In Hollywood? You truly are delusional.

  13. Not realistic at all by sjbe · · Score: 3, Insightful

    The difference between games and movies is that AAA movies are usually at least somewhat responsible about portraying war as a horrible thing where everyone suffers.

    Oh that's just nonsense as a general proposition. Sure some movies do but far more often they out and out glorify the violence. There are plenty of movies where the violence is the main attraction and they don't make any effort to make it seem horrible. Heck most of the Marvel movies make it a good approximation of bloodless.

    1. Re:Not realistic at all by AmiMoJo · · Score: 1

      In Avengers, the bad guys had names. That already puts them away above the average FPS goon.

      Compare a game like Call of Duty to a film like Saving Private Ryan. In COD, they literally have a scene where you have to press X to care. That's the depth of the emotional involvement you get with a bunch of largely anonymous team members, and even they aren't around for much of the game.

      Ryan has a number of characters who get significant development on screen. They have personalities that aren't just "generic military bad-ass". And all the action is carefully framed to select exactly what the viewer sees and experiences, in a way that is difficult to do in games where the player has some freedom. That's why many modern games force you down a virtual corridor to get to the next cut scene or set-piece.

      Again, to be clear, I'm not saying this makes games "bad" and certainly not harmful, it's just that as an art form, as a story telling medium they aren't quite as developed as movies yet. There are unique challenges and the tech is evolving rapidly (VR throws up lots of new ones), so that is expected. It's an exciting time, actually.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:Not realistic at all by Oligonicella · · Score: 1

      Probably because they *aren't* a story telling medium so much as simple escapism. Nor do they need to be more so to accomplish this goal.

    3. Re:Not realistic at all by EndlessNameless · · Score: 2

      In Avengers, the bad guys had names. That already puts them away above the average FPS goon.

      It doesn't matter. You can give the goon a name, but he's still nothing more than an obstacle.

      If you want the enemies to have character and meaningful interaction, you're looking for adventure games and RPGs.

      I mean, think about it: you're talking about a FPS... did you forget what the "S" stands for? The entire genre revolves around shooting things.

      There are certainly action movies that have a similar feel to FPS games, e.g., Commando and Rambo II, but they have fallen out of favor with the public. This may be due, in part, to an overlapping audience that is more satisfied by playing FPSes.

      --

      ---
      According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
  14. Boom, Headshot by nitehawk214 · · Score: 1

    Please, please tell someone took FPSDave seriously.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  15. Re: Violence inspires violence by fluffernutter · · Score: 1

    As a kid I hated kids like that and stayed away from them. After I saw karate kid I did the same thing I always did. I didn't find wrestling interesting.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  16. Re: Violence inspires violence by fluffernutter · · Score: 1

    The scary part is that people have those 'emotions' in the first place. That is a serious issue.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  17. Re: Violence inspires violence by fluffernutter · · Score: 1

    This is the reason why we will never be able to live in a utopia. A utopia cannot exist while some people want more or better than others and are willing to fight for it.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  18. whatever happened to: by Thud457 · · Score: 1

    Jack Thompson says : "buy me BONESTORM or GO TO HELL!"

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  19. Violence vs sexuality by sjbe · · Score: 1

    But sexuality being considered worse for children to view than violence makes some sense. Violence is outside of the everyday experience for most people, while sex isn't.

    Sex is outside the every day experience of most people, particularly for children. If sex is not outside the daily experience of a child then that is a problem. Anyway the point is that repressing sexuality and glorifying violence results in some very weird social dynamics, many of them bad.

    That makes violence more comfortable for parents - they can after all just say it's just fantasy in the real world you will be hurt or dead on the receiving end and in prison on the handing out end. Whereas, sex is uncomfortable to talk about for many people

    Sex is only uncomfortable to talk about because they are told not to talk about it. There are plenty of places in the world that are much more sexually liberated than the US. Most sexual repression is religious in origin. Frankly if you aren't comfortable about having The Talk with your kids then you probably shouldn't have kids because you aren't mature enough yet. Most images and representations of sex are also "just fantasy" as you put it.

    Most people are never going to find themselves using their very particular set of skills to hunt down and murder the kidnappers of their child. Most people will engage in sexual activity at some point in their lives.

    I defy you to find a movie or TV show or video game that shows a realistic portrayal of sexual activity in a non-ironic way. Young girls in particular get a very conflicted set of messages about sexuality. And if you think there is no violence in our country I refer you to the number of homicides and violent assaults that occur annually. You don't have to be a special forces soldier for violence to enter your life.

    1. Re:Violence vs sexuality by nedlohs · · Score: 1

      Sex is outside the everyday experience of most people, particularly for children. If sex is not outside the daily experience of a child then that is a problem. Anyway the point is that repressing sexuality and glorifying violence results in some very weird social dynamics, many of them bad.

      You may not have noticed but "want their child to do it later" isn't talking about the present.

      That is not the point, you said you found it curious and odd not that you found it "bad". I only presented some reasons I consider plausible as to why it is like that not reasons for why that is good or bad. I don't have to think something is good to try to explain it.

      Sex is only uncomfortable to talk about because they are told not to talk about it. There are plenty of places in the world that are much more sexually liberated than the US. Most sexual repression is religious in origin. Frankly if you aren't comfortable about having The Talk with your kids then you probably shouldn't have kids because you aren't mature enough yet. Most images and representations of sex are also "just fantasy" as you put it.

      The reasons for it being uncomfortable is completely irrelevant to the simple fact that it is. We know it is because of the very thing being discussed - movie ratings consider sex worse than violence. Again whether that is a good thing or a bad thing is completely irrelevant to trying to understand why that is the case.

      People who probably shouldn't have kids do have kids. And surely if they aren't mature enough to yet then they are precisely the group that cares about movie ratings since they need others to guide their decisions. Again it doesn't matter that they shouldn't have kids, the simple fact is that they do.

      I defy you to find a movie or TV show or video game that shows a realistic portrayal of sexual activity in a non-ironic way. Young girls in particular get a very conflicted set of messages about sexuality. And if you think there is no violence in our country I refer you to the number of homicides and violent assaults that occur annually. You don't have to be a special forces soldier for violence to enter your life.

      And they don't realistically portray violence either. Realism wasn't the point. Fantasy was being used not to describe the lack of realism in the movie but that such violence is unlikely to occur in the lives of the people who care about the ratings.

      Most people have never been shot and have never shot someone. Most people have had some sort of sexual activity. For children replace "have" with "will". Or do you seriously think there are more homicides and violent assaults annually then there are sexual encounters?

      I have *never* been involved in an incident of violence in the US. I've never hit anyone. I've never used a weapon against someone. No one has ever hit me. No one has ever used a weapon against me. I have caused two pregnancies while in the US. Every person I know has engaged in more sexual activity than they have violence. Yes, there are people who grow up in say a violent street gang or the military will see more violence than typical. But the typical is what matters for movie ratings.

  20. Re: Violence inspires violence by moeinvt · · Score: 1

    Maybe YOUR vision of utopia includes some forceful redistribution of wealth to ensure equality of outcomes and zero marginal benefit for extra work. That's MY vision of a dystopian hell & I would put up a fight before being dragged into it.

    In my utopia, the more & better go to those who are talented, hard working and innovative, force is only used in response to force, and you & your egalitarian friends would be free to organize yourselves into your own utopian mini-society according to whatever principles you choose, without any outside interference.

  21. A*Holes aplenty by phorm · · Score: 1

    If there's any link, I would say that an off-the-rocker a-hole in real-life is probably not going to be pleasantly adjusted and friendly in-game. I've played with some people who - between trolling and tantrums - I'm pretty sure should be on some form of medication or therapy IRL.

  22. And somewhere, Jack Thompson is crying by sconeu · · Score: 1

    Or at least screaming "Fake News"

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  23. Re: Violence inspires violence by Feyshtey · · Score: 1

    No, we wont ever live in a utopia because a utopia is a fantasy. You're not going to find a single topic on which all people globally agree and you never will. That being the case, one group will always be telling others how things should be, and the others will resist the demanded change. This is not wrong, its not associated purely with wealth or religion or anything else. It's not even associated with "better", because "better" is usually subjective.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  24. Re: Violence inspires violence by Oligonicella · · Score: 1

    As with every utopian dream, this involves fundamentally changing human nature.

  25. Re: Violence inspires violence by fluffernutter · · Score: 1

    I would be happy creating the best things I can for the sake of creating them. Why else would anyone else want to create things? The people who are needed to clean the toilets can get extra goodies, maybe I will clean toilets part time as part of my duty to society, but if I could create things for the sake of creating without worrying about a paycheck then I could do my best work.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  26. Re: Violence inspires violence by fluffernutter · · Score: 1

    Just because it is a fantasy doesn't mean that we can't measure our own society against that fantasy and gauge whether we are getting better as a species by monitoring our proximity to it.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  27. Re: Violence inspires violence by fluffernutter · · Score: 1

    We should divide the world into two halves. On one half can be the competitive people and they can have their gladiator wars for big big prizes and slaughter each other. The other half can give up their right to everything for a reasonable risk/reward path and actually be encouraged to spend time creating things that help others.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  28. Re:Violence inspires violence by epyT-R · · Score: 1

    No. Those movies and playacting provided an outlet for human nature, some of which is violent. Better than to bottle it up and unleash it in hs or as an adult.

  29. Re: Violence inspires violence by epyT-R · · Score: 1

    Obviously, you have not thought through the implications. Who are you to define what defines others?

  30. Re: Violence inspires violence by Sasayaki · · Score: 1

    It's not scary at all and is in fact completely understandable.

    Basically until World War I, for the vast majority of people, you either killed or you died. Even during the 1600's, arguably the beginning of "civilization" as something where violence was not commonplace, people still fought highly ritualized duels, countries still invaded other countries for the express purpose of taking their shit, people took and kept slaves, nations conquered and plundered and stole and all manner of violent actions. The only way, at the time, to stop your shit from being taken, to stop yourself being conquered and enslaved, was through violence.

    If you were strong, you survived. If you were weak, or chose to be weak, you died. Those kinds of instincts were bred into us over tens of thousands of years of evolution, ruthlessly and yet apathetically selecting the strongest, most violent, people to carry on their genes. The guy who got to fuck all the women was the guy who could club all the other men on the head the best. Violence, and willingness to use it, until recently, was strongly evolutionarily selected for.

    It was really only World War I and II that changed that. We got so fucking good at killing that we decided: hey, maybe lets try another way. Instead of having violence be the domain of all, where our nations raise vast armies of conscripts, let's instead have small, professional armies well supported with things like tanks, aircraft, machine guns, artillery, night vision, etc. They actually work better.

    As a consequence of this, the vast majority of our citizens are now peaceful, but our armies are, in terms of overall ability to project force, more powerful than ever. The Roman Legions at their absolute height would get massacred by even the US Coast Guard, let alone the full might of the US Military. It would be a laughable massacre where I would fully expect 0 casualties from the US forces (excluding illnesses, accidents, etc) and 100% casualties from the Roman legions, assuming they fought to the last.

    This is a change that's taken place over less than 100 years. That is a tiny blink in an evolutionary time period. We haven't changed and won't change for thousands of years because there's no evolutionary pressure on us to do so.

    But, you know, I figure I should end on a slightly more upbeat note.

    As much as "to the victor go the spoils" applies... no man rules alone.

    A single man, no matter how powerful, no matter how violent or manly or tough, is defeated by many smaller, weaker people. Refer, again, to my example of the modern US Coast Guard versus the ENTIRE Roman Legion.

    A single man cannot build an Apache gunship--and that gunship will fuck anyone. A single man cannot build a tank. A single man cannot build the complex logistical network to fuel an aircraft carrier, let alone maintain it, supply it with aircraft, sail it, coordinate strike missions, and generally put warheads on foreheads. A carrier-based strike mission to drop a single 500lb bomb requires the combined efforts of literally hundreds of thousands of people, probably millions. Just to deliver one bomb.

    But, like I said, nothing can stand against it.

    So. In the small picture, individual might makes right, but in the much larger broader sense, victory belongs to the cooperators.

    As long as those cooperators put their collective talents towards fucking shit up.

    --
    Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
  31. Re: Violence inspires violence by fluffernutter · · Score: 1

    So what you are saying is that we have historical reasons for these traits, but you excuse people for still exhibiting them even though by your admittance they don't have a use any more. I would prefer to believe that people are capable of growing into having traits that reflect our current situation, while you almost tend to make it sound like they only just came out of caves and are victims of primal instinct.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  32. Re: Violence inspires violence by Narcocide · · Score: 1

    I agree with you there. But I can only fix so many things at once, see?

  33. Re: Even Vulcans aren't immune! by nitehawk214 · · Score: 1

    They should have let the wookie win.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  34. Re: Violence inspires violence by Feyshtey · · Score: 1

    Measure ourselves by whose idea of what "utopia" means?

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi