The Real Inside Story of How Commodore Failed (youtube.com)
dryriver writes: Everybody who was into computers in the 1980s and 1990s remembers Commodore producing amazingly innovative, capable and popular multimedia and gaming computers one moment, and disappearing off the face of the earth the next, leaving only PCs and Macs standing. Much has been written about what went wrong with Commodore over the years, but always by outsiders looking in -- journalists, tech writers, not people who were on the inside. In a 34 minute long Youtube interview that surfaced on October 9th, former Commodore UK Managing Director David John Pleasance and Trevor Dickinson of A-EON Technology talk very frankly about how Commodore really failed, and just how crazy bad and preventable the business and tech decisions that killed Commodore were, from firing all Amiga engineers for no discernible reason, to hiring 40 IBM engineers who didn't understand multimedia computing, to not licensing the then-valuable Commodore Business Machines (CBM) brand to PC makers to generate an extra revenue stream, to one new manager suddenly deciding to manufacture in the Philippines -- a place where the man had a lady mistress apparently. The interview is a truly eye-opening preview of an upcoming book David John Pleasance is writing called Commodore: The Inside Story . The book will, for the first time, chronicle the fall of Commodore from the insider perspective of an actual Commodore Managing Director.
Did you perhaps mean to type "Hero to Zero"?
usual corporate insanity, with a touch of bad luck
She was his amiga.
Apparently they hired an ex IBM boss after Tramiel, who decided they should make PCs, hired a bunch of his friends from IBM and tried to make PCs in a market that was getting swamped by Chinese generic PCs.
Then there was a second chance, which was a licensing deal with a Chinese company, and a malicious German manager scuppered that to favor a German buyer who didn't have the resources to compete. That was the end of it.
I'm reminded of what Elop did to Nokia, the combination of a malicious CEO more loyal to an outside company, and a weak board unwilling to tackle the CEO.
The C64? Reliable? Maybe some of the last ones, but according many of the other engineers who worked there when the C64 was in production, including C128 hardware designer Bill Herd, it really was about getting as much hardware out the door quality be damned. In his talk at VCFMW 11 "Bil Herd: Tales from Inside Commodore" (an interesting talk you can find on youtube) he mentions a time when Commodore literally started shipping their own quality control rejects to stores for the Christmas season. The apparent idea behind this was that they were going to mostly be Christmas presents so people wouldn't even notice they were faulty until after Christmas by which time they'd come back to the store to replace them for working machines they'd have been able to produce by then.
"Why should I want to make anything up? Life's bad enough as it is without wanting to invent any more of it."
Ars Technica published a story on the fall of Commodore as part of their History of Amiga series.
Reading this was a nice trip down memory lane, my first computer was a Commodore 64 and the second one a Commodore Amiga 500.
Commodore would never have survived the comodisation and explosion of standard computing and office cimputing. At best it would have stayed a niche at worst it would have imploded as a game machine. See for example the Atari ST plateform, which separated from the tramiel/commodore fiasco, and yet what hapenned in 1993 ? They went the jaguar way and dropped personal machine - only hobbyist continued. That is why I think that while the video shows one side of the problem, this would not have been the end in a normal case, but due to the comodisation of coimnputing to office PC AND the console gamification so that personal computing game plateform could only go the first way (console) or the later (office general machine with games). This is the TRUE reason amiga and comodore failed : they missed the change in early in1990, kept doing those personal gaming machine (yes they were NOT used massively for office stuff) and even if they had done a good machine, they were on the way out anyway.
" Really the advent of Windows a very good graphical interface was the biggest advancement in placing PC's in the home"
The C64 was a home computer. You've head about the Amiga, right? Windows came about years after the Amiga, whose GUI still was a match for anything MS came up with up until Win 3.1 (and even then the Amiga was a proper virtual memory multitasking system unlike the lash up that was Windows until NT came along). The reason the Commodore lost wasn't technology - they were leagues ahead of the PC in software and hardware, it was purely utterly inept management.
"Really the advent of Windows a very good graphical interface"
OMG, how much of history (written by the winner) can you corrupt?
Windows was (and by my not so humble opinion, still is) a horrible GUI.
It was MILES behing the user friendly-ness of Amiga and Mac. KILOMETERS! Thats what you get when you STEAL said interface, and do said stealing badly of fears of copyright infringement on icons, and keyboard shortcuts. The Windows GUI was only surpassed as "worse" in the list of shitty GUI's by OS/2. And at least OS/2 was rather stable.
No. Windows "won" due to shady business practises like fucking over IBM (and the rest of the world hoping for apps that could run on choice of GUI) on Lanmanager/Windows/OS2 shared codebase, and the frustration it inflicted on application competition in Windows userspace land. Even choice of "microkernel" DOS (DR DOS vs MS DOS) was actively sabotaged.
Windows a great GUI. PUHLEASE.
Yes, that pretty much sums it up.
A company of mine used to develop for the Amiga. We did several different types of software and various bits of hardware. We were quite successful in the Amiga context right up until Commodore folded, at which point we switched to Windows and continued our run for many years. During the Amiga years we used to say:
After the Amiga years, we'd just roll our eyes and twitch a bit.
I've fallen off your lawn, and I can't get up.
From the 1800's what?
The Amiga 1800 was the predecessor to the Amiga 2000
This one is hard to end up finding even if you're a Commodore guy. The Deathbed Vigil by Dave Haynie is basically a documentary about the last day the Commodore doors were open. It's almost entirely footage shot on-the-spot by Haynie of the staff and what they talked about and had to say during the last day.
If you watch it, you'll find that one of the employees was probably one of the nicest people ever, and even he was on the verge of saying that the head of the company was a piece of shit that was entirely to blame. It was pretty depressing, really. Everything went to hell after Tramiel left and management is entirely to blame. The engineers were the most dedicated people you could get.
"She".
Have gnu, will travel.
There was an big internal battle about whether to split the lines into business computers and consumer computers. Tramiel felt more comfortable competing in the consumer realm, but many top engineers and board members felt the business market had better margins. Tramiel wanted to be a low-cost volume producer instead of the deal with complex higher-end systems. He wanted to crank out mass widgets, not be IBM. After all, that's why the C64 was successful. If low-price-high-volume got you where you are, why change your spots? This battle drained the company's focus.
Another problem is that they didn't initially give much thought to forward compatibility. A lot of software producers relied on undocumented features and glitches to get special effects, tease out speed, or work around design bugs. C64's architecture was designed with price in mind, such as getting a deal on components at the time of first release. Creating a future-friendly architecture was ranked behind such. If the next model didn't recreate these glitches and oddities, the old software wouldn't be compatible. Thus, they had problems engineering a next generation model compatible with C64 software.
They even released a computer with the C64 chip set and a newer chip-set, but it was pretty much 2 different computers in one box, making it more expensive yet not having software for the "new half". It failed. Without compatibility and the software it brings, people would have no reason to get the new model(s). Their price-first past caught up with them.
And third, Commodore was flaky about paying their bills. They built up a bad reputation such that suppliers became pickier about payment schedules and conditions, robbing Commodore of supply flexibility. It's yet another case of short-term thinking catching up. Tramiel's bill-flake reputation followed him to Atari.
Table-ized A.I.
Damn, I hate rehashing this again in 2017 (I should just let it go!) but I'm a fuckwit so here we go...
As soon as the problem you're talking about started happening (and really, the limits started being felt right around the same time Commodore went out of biz in 1994), everyone and their dog worked around it. By 1997 my A3000 had not only a replaced CPU board (68060) but I was on its first graphics card (CV64, to be replaced with a Picasso 4 a few years later) and sound card too. My whole bus was full of basically-modern (for the time) I/O and I was blowing off the custom hardware as much as I could.
And it was awesome. (Though hacky.) It was so nice to come home from dark ages 486s and Pentiums running Windows at work, to a pleasantly-fast and capable computer.
The custom hardware didn't matter. It was the OS that was so damn fast and kept the machine more usable than the fastest x86 boxes that money could buy, until somewhere around the turn of the century.
The OS was the downfall too (no memory protection, and proprietary so it didn't get as much maintenance as we're all used to today) but it was, nevertheless, the attraction at the time. A "generic whitebox" Amiga would have been welcomed. I think some company even made one but I don't remember much about it, just that it was expensive and I already had my souped-up A3000 anyway, so I didn't bother.
My point, though, is that Commodore could have done that too. The Amiga hardware wasn't as dead-end as you make it out to be, because the 1990s users didn't care about the custom chips. (Granted, in the 1980s people did, but partly because it was so awesome compared to generic stuff.) Had Commodore stayed in the game, the custom ASICs wouldn't have been a problem; they would have simply been replaced. Overall, the platform could have kept up.