The Real Inside Story of How Commodore Failed (youtube.com)
dryriver writes: Everybody who was into computers in the 1980s and 1990s remembers Commodore producing amazingly innovative, capable and popular multimedia and gaming computers one moment, and disappearing off the face of the earth the next, leaving only PCs and Macs standing. Much has been written about what went wrong with Commodore over the years, but always by outsiders looking in -- journalists, tech writers, not people who were on the inside. In a 34 minute long Youtube interview that surfaced on October 9th, former Commodore UK Managing Director David John Pleasance and Trevor Dickinson of A-EON Technology talk very frankly about how Commodore really failed, and just how crazy bad and preventable the business and tech decisions that killed Commodore were, from firing all Amiga engineers for no discernible reason, to hiring 40 IBM engineers who didn't understand multimedia computing, to not licensing the then-valuable Commodore Business Machines (CBM) brand to PC makers to generate an extra revenue stream, to one new manager suddenly deciding to manufacture in the Philippines -- a place where the man had a lady mistress apparently. The interview is a truly eye-opening preview of an upcoming book David John Pleasance is writing called Commodore: The Inside Story . The book will, for the first time, chronicle the fall of Commodore from the insider perspective of an actual Commodore Managing Director.
usual corporate insanity, with a touch of bad luck
She was his amiga.
Apparently they hired an ex IBM boss after Tramiel, who decided they should make PCs, hired a bunch of his friends from IBM and tried to make PCs in a market that was getting swamped by Chinese generic PCs.
Then there was a second chance, which was a licensing deal with a Chinese company, and a malicious German manager scuppered that to favor a German buyer who didn't have the resources to compete. That was the end of it.
I'm reminded of what Elop did to Nokia, the combination of a malicious CEO more loyal to an outside company, and a weak board unwilling to tackle the CEO.
The C64? Reliable? Maybe some of the last ones, but according many of the other engineers who worked there when the C64 was in production, including C128 hardware designer Bill Herd, it really was about getting as much hardware out the door quality be damned. In his talk at VCFMW 11 "Bil Herd: Tales from Inside Commodore" (an interesting talk you can find on youtube) he mentions a time when Commodore literally started shipping their own quality control rejects to stores for the Christmas season. The apparent idea behind this was that they were going to mostly be Christmas presents so people wouldn't even notice they were faulty until after Christmas by which time they'd come back to the store to replace them for working machines they'd have been able to produce by then.
"Why should I want to make anything up? Life's bad enough as it is without wanting to invent any more of it."
Ars Technica published a story on the fall of Commodore as part of their History of Amiga series.
Reading this was a nice trip down memory lane, my first computer was a Commodore 64 and the second one a Commodore Amiga 500.
" Really the advent of Windows a very good graphical interface was the biggest advancement in placing PC's in the home"
The C64 was a home computer. You've head about the Amiga, right? Windows came about years after the Amiga, whose GUI still was a match for anything MS came up with up until Win 3.1 (and even then the Amiga was a proper virtual memory multitasking system unlike the lash up that was Windows until NT came along). The reason the Commodore lost wasn't technology - they were leagues ahead of the PC in software and hardware, it was purely utterly inept management.
"Really the advent of Windows a very good graphical interface"
OMG, how much of history (written by the winner) can you corrupt?
Windows was (and by my not so humble opinion, still is) a horrible GUI.
It was MILES behing the user friendly-ness of Amiga and Mac. KILOMETERS! Thats what you get when you STEAL said interface, and do said stealing badly of fears of copyright infringement on icons, and keyboard shortcuts. The Windows GUI was only surpassed as "worse" in the list of shitty GUI's by OS/2. And at least OS/2 was rather stable.
No. Windows "won" due to shady business practises like fucking over IBM (and the rest of the world hoping for apps that could run on choice of GUI) on Lanmanager/Windows/OS2 shared codebase, and the frustration it inflicted on application competition in Windows userspace land. Even choice of "microkernel" DOS (DR DOS vs MS DOS) was actively sabotaged.
Windows a great GUI. PUHLEASE.
Yes, that pretty much sums it up.
A company of mine used to develop for the Amiga. We did several different types of software and various bits of hardware. We were quite successful in the Amiga context right up until Commodore folded, at which point we switched to Windows and continued our run for many years. During the Amiga years we used to say:
After the Amiga years, we'd just roll our eyes and twitch a bit.
I've fallen off your lawn, and I can't get up.
From the 1800's what?
The Amiga 1800 was the predecessor to the Amiga 2000
This one is hard to end up finding even if you're a Commodore guy. The Deathbed Vigil by Dave Haynie is basically a documentary about the last day the Commodore doors were open. It's almost entirely footage shot on-the-spot by Haynie of the staff and what they talked about and had to say during the last day.
If you watch it, you'll find that one of the employees was probably one of the nicest people ever, and even he was on the verge of saying that the head of the company was a piece of shit that was entirely to blame. It was pretty depressing, really. Everything went to hell after Tramiel left and management is entirely to blame. The engineers were the most dedicated people you could get.
I tend to agree with this in general. The computer market certainly did split in the 90s into the console market and the serious computer market. It wasn't really until near 2000 that PCs became gaming machines in the way they are now.
The Amiga sort of tried to be both at the same time - in Britain, where I am familiar with the Amiga, it utterly failed as a serious computer, and only really existed as games machine. It struggled against the Sega Megadrive/Genesis (Sonic was killing it in every way) and would have utterly failed had it had to compete against the PS1.
The fundamental trouble for the Amiga, in my opinion (I used one as my primary computer up to 2001, I did most of my first year university coursework on it), was the lack of modularity. Even in the early 90s you could swap out hardware in PCs to take advantage of new releases (e.g. the release of Soundblaster did not require you to by a whole new computer), and manufacturers/retailers could mix and match hardware to meet different needs.
But with the Amiga you were stuck with maybe 5 or 6 different computers (in the 90s - 600, 1200, 3000, 4000, CDTV, CD32) with a fixed and unchanging hardware. Had they been more modular, and had it therefore been possible to swap out the bitplane graphics system for a pixel based graphics by simply swapping out one card for another then things might have been different.
I know you could install a Piccaso card and other such graphics cards, but due to built in nature of the AGA and related hardware no mass consumer software would dare support anything else, and there was no real hardware abstraction layer to overcome this. Since none of it was abstracted through anything like OpenGL or DX or anything even remotely similar, no one would write software for any plugin card, preferring instead to target the bigger market for the built in hardware*.
* After Commodore's death there were some games that started to target plugin gfx cards (Doom and Quake clones, etc. such a Alien Breed 3d) but by then it was clearly too late, and the problem of a lack of a standardised abstraction for hardware was still present anyway.
So the Amiga was stuck with what was, by the early 90s, crappy bitplane based graphics and crappy 8 bit, 4-channel sound, and no way to move away from this. Without any standardised abstraction system to allow modular hardware (and without virtual, or at least protected, memory) it was just stuck with inadequate hardware.
Everyone says how Commodore failed because they didn't develop the hardware enough, and didn't release AAA or Hombré hardware like they should have, but it wouldn't have made a difference - they would have released some fantastic hardware which would have been top of the line for a year or two but which would have quickly been overtaken by the competitive market for modular hardware which PCs could take advantage of.
(First thing I did when I finally ditched my A1200 and got a PC was to go and buy a better graphics board so I could play Giants: Citizen Kabuto)
"She".
Have gnu, will travel.