Slashdot Mirror


EA Shuts Down Visceral Games, Shifting Development On Its Star Wars Game (kotaku.com)

Visceral Games, the studio behind games like Battlefield Hardline and Dead Space, is being shut down by EA. The Star Wars game in development at Visceral will be revamped and moved to a different studio. Kotaku reports: "Our Visceral studio has been developing an action-adventure title set in the Star Wars universe," EA's Patrick Soderlund said in a blog post. "In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design." Soderlund added that Visceral will be "ramping down and closing" and that "we're in the midst of shifting as many of the team as possible to other projects and teams at EA." "Lastly," he said, "while we had originally expected this game to launch late in our fiscal year 2019, we're now looking at a new timeframe that we will announce in the future."

75 comments

  1. Better cancel SWTOR! by cfalcon · · Score: 2

    This kind of thing makes me think that their next step might be to push it to some other studio, give them money, and shut down Star Wars: The Old Republic if it looks like whatever their new vision is might conflict with an existing MMO (not that the new game needs to be an MMO to meet this criteria: anything vaguely close enough would probably count).

    1. Re:Better cancel SWTOR! by Billly+Gates · · Score: 3, Interesting

      Better not!

      I still play it. Have you tried it again recently. You can buy your own bachelor pad for your inn/cantina for XP and there have been many many extra chapters and updates. You can start at level 60 too with the Eternal Empire and choose to side with the republic or empire afterwards.

    2. Re:Better cancel SWTOR! by lgw · · Score: 2, Insightful

      A story-based single-player RPG would be hard to shove a cash shop with loot crates into, and that all EA or Ubisoft wants these days. An MMO, though, easy for a cash shop (SWTOR already has one of course).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re: Better cancel SWTOR! by Anonymous Coward · · Score: 0

      Well f2p MMOs did start the whole gamble box thing.

      For a full price single player game I have Cheat Engine for unlocking stuff.

    4. Re:Better cancel SWTOR! by Anonymous Coward · · Score: 0

      please don't compare ubisoft to ea. you're literally comparing apples to rotting dog shit. sure some (most?) of the apples might be rotten, but all of the dog shit is dog shit. one is very clearly worse than the other.

    5. Re:Better cancel SWTOR! by FictionPimp · · Score: 1

      More like they were working on a single player game that didn't have a lot of DLC potential. Let's shut that down, build a multi player game and chock it full of must buy DLC!

    6. Re:Better cancel SWTOR! by Anonymous Coward · · Score: 0

      I still push people hard to try that game for a while. The first ~20 levels or so of content in every was fantastic. The cut scenes were very immersive. The decision to double-down on the cut scenes during group content, making people wait through those for their group members to catch up, was asinine.

      Similar with The Secret World, loved going through the first New England island area, after that it's all just kind of a drag, but it's a great experience to play through once.

      It is hard to compete with the draw of Warcraft though. They always go back.... guys able to put millions of dollars/year into development simply win with enough of the population to control the market. At least, until they trip and go P2W.

    7. Re:Better cancel SWTOR! by Kokuyo · · Score: 1

      What are the options for grey Jedi/Sith nowadays?

      I remember having to get a gifted Jedi für my Sith master, the old dear, to abuse. I went there and was all reasonable and nice, not at all confrontational and her Jedi master was like "Oh, wow, you're surprisingly nice and reasonable! I didn't expect that in a Sith. But alas, we must fight, 'tis our destiny!!!"

      So what the fuck? I go through all the trouble of not being a dick and they make me kill the dude because they couldn't be arsed to see the world beyond a duality?

      I was prepared to stay true to my word and make her my partner or even let her leave if she wanted to.

      But the kicker came when I went and spoilered myself: She had no way to ever become a grey sidekick. It was either remain light and be my unwilling slave or go all Harley Quinn Stockholm Syndrome on me.

      What the actual fuck?

    8. Re:Better cancel SWTOR! by SharpFang · · Score: 1

      Oh, I wouldn't worry too much. MMO games aren't really competing with Pachinko machines.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    9. Re:Better cancel SWTOR! by Opportunist · · Score: 1

      The same they always were: none.

      You have no options. You have the illusion of having options. In fact, you have to do what your sidekick wants you to do. Why? Because you need their "loyalty". Because they fight better if they're loyal. And they are only loyal if they like the answers you give. So you better tell them what they want to hear, or be prepared to cough up a metric fuckton of credits for gifts.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:Better cancel SWTOR! by Anonymous Coward · · Score: 1

      That's true. Pachinko machines have better gameplay

    11. Re: Better cancel SWTOR! by Anonymous Coward · · Score: 0

      Ubisoft and EA....

      Which one was the rotting dog shit?
      Fuck origin and any ubisoft drm pos.

    12. Re:Better cancel SWTOR! by Impy+the+Impiuos+Imp · · Score: 1

      I have never cared what my sidekick thinks. I am the great power in this universe!

      Their job is to shoot me with green stuff during fights.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    13. Re: Better cancel SWTOR! by Anonymous Coward · · Score: 0

      I'm not sure I get which is "very clearly worse," myself. And even if we're comparing rotten apples to dog shit, I think the "very clear" bit is this: stay away from both.

    14. Re:Better cancel SWTOR! by Opportunist · · Score: 1

      Problem is that even that works better if they "like" you more. With some of the not-mandatory-but-effectively-mandatory story arcs and daily (or whatever frequency) quests, you simply could run them faster with pets that like you.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  2. it's EA by Z80a · · Score: 4, Funny

    A sacrifice of a studio or two is always required to appease the gods.

    1. Re:it's EA by Anonymous Coward · · Score: 0

      Or the shareholders

    2. Re:it's EA by Archon · · Score: 1

      Also -- the game likely had nowhere enough loot crates.

    3. Re:it's EA by Opportunist · · Score: 1

      What exactly is the difference for a CEO?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:it's EA by Z80a · · Score: 1

      Ones can bring endless misery for the human race, cause wars and devastation and the others are gods.

    5. Re:it's EA by Impy+the+Impiuos+Imp · · Score: 1

      Exactly. A locked loot crate you must go online to buy a key for doesn't sit well with people who bought the game.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:it's EA by UnknownSoldier · · Score: 1

      a.k.a. EA Kiss of Death

      Almost every 3rd party studio EA has bought they have shut down after they exploited it and driven it into the ground.

      * https://kotaku.com/an-updated-...
      * https://en.wikipedia.org/wiki/...

      The one notable exception is DSI which became EA Canada. There are probably others.

  3. Game Formulas vs Game Design by rtb61 · · Score: 1

    Their little waffle about game design sounded absolutely horrible. If you do not make games you want to play, don't expect to make games other people want to play. All you end up doing with formulaic game design is play catch up badly. Computer game production is becoming far more competitive and if you do not get gamers to design your games, you will lose.

    --
    Chaos - everything, everywhere, everywhen
    1. Re:Game Formulas vs Game Design by Anonymous Coward · · Score: 0

      Have you seen many EA games recently?

  4. Not enough loot by Anonymous Coward · · Score: 0

    Loot boxes, that is. Obviously not enough different light saber colours to fleece the loot box buying "gamers" in the single player story game, so had to pivot to a multiplayer, loot box filled extravaganza.

    Only $5.99 for 47 Ewok coins! Use 95 Ewok coins to change the colour of your light saber (purple is an extra 95 Ewok coins)...

  5. Pump $$$ into Star Wars Old Republic by Billly+Gates · · Score: 1

    Please oh please as the last of 8 people who play it still sigh.

    I am still geek enough to hope Disney will launch a new Star Wars series based on the old republic era after the next wave of garbage finishes

    1. Re: Pump $$$ into Star Wars Old Republic by Ebsolas · · Score: 1

      The only way that'll happen is if EA loses the right to make starwars games and someone else starts making them.

    2. Re: Pump $$$ into Star Wars Old Republic by Opportunist · · Score: 1

      You want Disney's game division to take over? Have you seen what they do to games?

      The most played metagame on Disney online games is the speedrun to permaban for using a bad word.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re: Pump $$$ into Star Wars Old Republic by Ebsolas · · Score: 1

      At this point it's either that or pay-to-win COD clones.

    4. Re: Pump $$$ into Star Wars Old Republic by Opportunist · · Score: 1

      Then screw it.

      If you need me, I'm browsing my Steam suggestions for something worth playing.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  6. Moving game in development to FPS by dcrisp · · Score: 1

    I read this as EA saying something like:
    "Our head decision maker likes playing first person shooters and doesn't give a toss about games with well thought out storys. This game is being pivoted from the single player story line based game play to online first person shooter team combat"

    1. Re:Moving game in development to FPS by Anonymous Coward · · Score: 1

      Odd, I read it as:

      "Our CEO has recently learned that today's kids are extremely dissatisfied with pre-orders, quick time events, and loot boxes micro-transactions, and they relentlessly make fun of our brand for using those universally-hated tactics, but they still buy our products every time. In response, he decided to double-down on all three, and added 'I am altering the deal, pray I don't alter it any further.''"

    2. Re: Moving game in development to FPS by Anonymous Coward · · Score: 0

      When have you last met a CEO? They don't talk like that.

    3. Re: Moving game in development to FPS by Anonymous Coward · · Score: 0

      When was the last time you played an EA game?

      You think it don't be accurate description of EA, but it do.

    4. Re:Moving game in development to FPS by Opportunist · · Score: 2

      Sorry, to me it sounds more like

      "We noticed with Mass Effect that people get too pissed when we charge 60 for a game and another 60 so they can actually finish it, well, ok, we don't give a fuck whether they're pissed, but they went and didn't even pay those other 60, and we do care about that! They might have paid if the story was better, but for that, we'd actually have to hire good story writers.

      So we looked and noticed that people are dumb enough to keep buying new weapons for the FPS titles we sell, at least when they have online content and they get left in the dust if they don't keep buying new guns. Sure, it also pisses them off, but like we said before, we don't care, what matters is that they DO keep paying here. And there's not even a need to create any content, just reskin the weapon (i.e. take the old skin and give it a new color scheme), give it better stats and sell it for 5 bucks".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. Good call, EA. by Leuf · · Score: 3, Insightful

    No Star Wars fan would want to come back to and enjoy a story-based linear adventure for a long time to come.

  8. EA is a great place to work... by MangoCats · · Score: 1

    EA is a great place to work, if you're into the bondage, submission and masochism side of BSDM.

    1. Re:EA is a great place to work... by Opportunist · · Score: 2

      They added bondage now?

      So that's what that "new plan to increase employee retention" was about.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:EA is a great place to work... by Anonymous Coward · · Score: 0

      That's like 75% of BDSM. Literally.

  9. So then... by Templer421 · · Score: 1

    It will be just another First Person Shooter.

    Story need not apply for a job here.

    1. Re:So then... by Opportunist · · Score: 1

      Content need not apply. What we'll get is the same formula as usual.

      A bunch of maps so formulaic that they could be computer generated, and probably are.
      A handful of weapons, one sucking worse than the next.

      At release, the first weapon DLC for only another 20ish bucks with the actual guns that are pretty much a requirement if you don't just want to be a target drone with a slightly improved AI.

      And in bimonthly cycle more 20ish bucks DLCs that make anything that came before fully redundant and obsolete, forcing you to continue paying the EA rent if you want to continue playing.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  10. I miss Dark Forces and the Jedi Knight games. by Anonymous Coward · · Score: 1

    Don't ever make anything like those games again. I played them for years after I bought each one, so you should probably make more Star Wars based racing games.

    Also, don't make any more games in the KOTOR continuity, cuz, you know, everyone liked those a lot too.

  11. Yeah I played it recentely by aepervius · · Score: 2

    It is still the MMO treadmill BS that most of us are escaping - but combined with the micro transaction most of us abhor - even if you are subbed (I was) it was in your face.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Yeah I played it recentely by Opportunist · · Score: 3, Interesting

      Unless they changed something since I quit, as a sub the only thing you "had to" buy for real money were cosmetic shit, nothing that influenced gameplay in any way.

      If you really need that scooter in purple that you got in white from some quest, well, that's your problem...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Yeah I played it recentely by Anonymous Coward · · Score: 0

      I think STO is much fairer to FTP and PTP. The only problem is the game is repetitive and dull. I played it for a while and lost all interest because every single quest is basically the same thing. It also tries to be an action game running on an RPG engine, meaning actions are irrelevant because the outcomes are determined by invisible dice rolls.

    3. Re:Yeah I played it recentely by thejynxed · · Score: 1

      It wasn't just that....Bioware Austin had and still has an issue with locking certain saber crystal colors, etc behind a paywall. Also, it isn't just cosmetics, in particular with vehicles, as some are actually faster than what you can earn in game as well as having unique skins.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    4. Re:Yeah I played it recentely by Opportunist · · Score: 1

      IIRC they changed it about 1.5 or 2 years ago so all vehicles had the same speed, based on your character level rather than the vehicle.

      And yes, I consider saber crystals and vehicle skin cosmetic. Pay for your black-tinged-swirly-purple-and-green laser sword if the red one isn't fancy enough for you.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. So in other words... by Ebsolas · · Score: 1

    EA is being EA and snubbing a studio for not doing well at making games outside its expertise, after being bled dry. (Again) Also now the promising new starwars game that has been in development is now 'Call of Duty Starwars Edition'. Seems par for course for EA.

  13. Re: Words by Ebsolas · · Score: 1

    The problem is that when EA uses the word, it means that whatever they're refering to becomes the next COD clone or a racing game.

  14. Re: Double Standard by Anonymous Coward · · Score: 0

    Is that the name of a new EA game? Because otherwise that's off topic.

  15. SW:Battlefront by MrKaos · · Score: 2

    You completely destroyed the gameplay of Battlefront that made it compelling.

    You limited the maps so it was pay pay pay instead of action action action.

    Keep the new graphic engine however go back to the fast moving strategy game that made BF1 and BF2 great in their own right, both still highly playable (if I didn't enjoy EAW so much).

    --
    My ism, it's full of beliefs.
    1. Re:SW:Battlefront by DarthVain · · Score: 2

      Sad.

      I tried out the beta of Battlefront 2 and while I was hopeful and excited, and it was fun for a bit, I soured on it pretty quickly.

      As you mentioned, the trend to micopay the crap out of every new game and suck every dime of profit they can siphon from a release is brutal. I refuse to keep paying to play a game I've already bought.

      Luigi: "Hey, it'd be a real shame if something were to happen to your game there. Might be some of your opponents will all get perks that will make them destroy you every game. That would be a real shame I says. You could pay me a small "fee" even now and again and we can protect you from that happening, if you take my meaning..."

      Second, which isn't EA's fault, but rather the industry as a whole, is the dumbing down of what could have been a really GREAT game because of cross development for consoles and their limited use of controllers. Specifically talking about the starfighter multiplayer mode. I remember with great nostalgia the old Xwing VS Tie fighter, and have been waiting for nigh 20 years for something to come along and basically give me the exact same thing, but with updated graphics etc... But no, we get this thing which basically has 3 buttons of functionality.

      Heck if you took the old LucusArts Dark Knight 2 and mashed it together with Xwing VS Tie fighter, you would get a better product (not not visually) than what Battlefront 2 is right now. Sad.

    2. Re:SW:Battlefront by Anonymous Coward · · Score: 0

      > I remember with great nostalgia the old Xwing VS Tie fighter, and have been waiting for nigh 20 years for something to come along and basically give me the exact same thing, but with updated graphics etc...

      Have you tried Elite: Dangerous? Not the same thing, but...

  16. Translation please? by Anonymous Coward · · Score: 0

    Can anybody read through the marketing and management bullshit and translate what really happened here?
    Redesigning a game does not require scrapping the entire development studio.

  17. Design by committee? by The+Cynical+Critic · · Score: 4, Insightful

    Now is it just me, or does the talk about focus group testing sound an awful lot like the publisher decided to convert the game from something designed by professionals to something designed by committee?

    I mean the game was being directed by Amy Henning of Uncharted fame and seemed to be much in the same vein as the games she'd worked on before being ousted from Naughty Dog so it's pretty clear that EA's management was originally looking to make a Star Wars themed Uncharted game, but it seems like they decided to go with what the committee said instead.

    --
    "Why should I want to make anything up? Life's bad enough as it is without wanting to invent any more of it."
    1. Re:Design by committee? by Anonymous Coward · · Score: 1

      Engineers/developers want to make the best product they can.
      Marketing/sales want to make the product everyone will buy.

      I've seen it in all the design meetings and product plans I've participated in. There's never really a balance, it's the side that controls the money that wins. EA is a marketing and distribution company; a game 2 million people will buy that builds a franchise is a better game than one only a few thousand will enjoy in their eyes. Look at the progression of the Dead Space games for an idea of their process.

  18. Story driven, single player games... by sad_ · · Score: 2

    ... are dead in the eyes of EA.
    That is what i make out of this.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
    1. Re:Story driven, single player games... by chrish · · Score: 1

      That really doesn't bode well for BioWare ever getting to produce a new RPG. I was really hoping for a new Dragon Age title after Dragon Age: Inquisition didn't suck.

      --
      - chrish
    2. Re:Story driven, single player games... by Anonymous Coward · · Score: 1

      Bioware jumped the shark long ago. For good RPGs look to Obsidian, InXile, Larian...

    3. Re:Story driven, single player games... by Anonymous Coward · · Score: 0

      Wait what, Dragon Age Inquisition didn't suck? Does not compute ...

    4. Re:Story driven, single player games... by Anonymous Coward · · Score: 0

      Sadly, I'm fairly certain that Bioware may as well be considered effectively dead. The company still exists, but we're never getting another KOTOR, and until people stop giving EA money, they're going to continue to shift everything over to a recurring revenue model of some kind, be it an MMO or filling the game to the brim with microtransactions. Basically everybody complains about it, but then I'm told that I'm weird and stubborn when I refuse to buy EA games for the very reasons virtually everybody hates EA.

      They know that most people don't like this, but if there are no consequences to people not liking it apart from whining--as in sales falling very low and staying there--why would EA do anything different? I'd say that all it should take is a quarter-long large-scale boycott is all it would take to knock the hubris out of them, but I also know that's never going to happen, and any attempt to organize it would be plagued by trollish assholes who'd turn the whole thing into a controversial shit-show that goes nowhere.

  19. Lack of eploitation potential in storydriven games by Anonymous Coward · · Score: 1

    Linear games don't offer the kind of customer retention that multiplayer online games do. If you can't make your customer base pay for win, over and over and over again, a game is not considered worth developing any more. Today's publishers don't want good games. They want the equivalent of a Las Vegas casino.

  20. Re:Lack of eploitation potential in storydriven ga by Anonymous Coward · · Score: 0

    So odn't buy those. There are still lots of great single player games being made. buy those instead. Bonus, you can play them without a network connex for them to phone home.

  21. Both Story Line and MMO are valid business models by Anonymous Coward · · Score: 0

    End users are not capable to play in all available MMO games simultaneously, so don't expect that your brand will stay at the top of the popularity forever. The number of players is limited, so business dependency only on MMO version of the game is not the brightest idea.

    Story based games are like movie blockbusters they can make spikes in popularity, bring massive number of gamers for couple of weeks and then diminish.

  22. Re:Words by Anonymous Coward · · Score: 0

    not Obama, but the Conservatives did. Since by nature conservatives hate change.