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New Study Finds No Link Between Violent Video Games and Behavior (dailydot.com)

An anonymous reader quotes a report from The Daily Dot: Scientists have been investigating the impact of violent video games on behavior for more than two decades, and the results are still being debated. In a 2015 resolution on games, the American Psychological Association reported that multiple studies found a link between violent game exposure and aggressive behavior, though critics at the time questioned the findings. Now, a new study published by researchers at the University of York in the journal Computers in Human Behavior further challenges the connection.

It has long been theorized that exposure to in-game concepts like violence has a "priming" effect on players that ultimately impacts behavior, leading scientists to believe that a player exposed to in-game violence will be more susceptible to displaying such violence in real life. The new study found the exact opposite to be true in some instances. In a series of experiments with a little over 3,000 participants (more than any past study to date), university researchers found that exposure to video game concepts like violence won't necessarily impact behavior. It also found that increasing the realism of violent video games does mean aggressive behavior in gamers will increase.

200 comments

  1. It's hard to find time to be violent by JoeyRox · · Score: 4, Funny

    When you're sitting on the couch in your underwear playing video games 10 hours a day.

    1. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 2, Insightful

      Yeah how many Wolfenstein players are out in the streets shooting Nazis?

      - You're so right, not nearly enough.

    2. Re: It's hard to find time to be violent by IckySplat · · Score: 1

      Yeah how many Wolfenstein players are out in the streets shooting Nazis?

      Might explain why there are so few running around in the wild ;)

      --
      Help! help!, the termites are eating my DRAM!!!
    3. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Tolerant liberal.

    4. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      What kind of idiot tolerates fucking Nazis? Hell no, put them all underground as efficiently as possible - with extreme prejudice like they deserve. Don't like it, Neville? Then you can dig.

    5. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 1

      Persecuting them is not gonna make em go away or change their beliefs, dumbass. Look at the black guy who dismantled his local KKK chapter by befriending them and taking to them.

    6. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 1

      How about Antifa?

      Ok, they're not shooting Nazi's just yet, but their definition of Nazi is pretty much anyone who doesn't agree with them. And they seem to be far more violent towards those people than even Wolfenstein would be allowed to portray.

    7. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      What kind of idiot tolerates fucking sand n1ggers??

    8. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Mein lieben!

    9. Re:It's hard to find time to be violent by NicknameUnavailable · · Score: 1

      When you're sitting on the couch in your underwear playing video games 10 hours a day.

      What kind of prissy snob bothers to put on underwear?

    10. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 2, Insightful

      And on the other hand, if a few more people had stood up nazis when it counted, it would have saved millions of lives. And before you ask, yes, the same is true of communists and jihadists and plenty of other fundamentalists besides.

    11. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Who said anything about persecuting them. Draw them out and kill them all. They're fucking nazis, they don't have any rights in civil/legal society, they give that up for their violent supremacist/fascist ideology. Sorry!

      Kill 'em all in the name of Liberty, since you need a reason.

    12. Re: It's hard to find time to be violent by Z80a · · Score: 1

      "Justice with your own hands" always ends in shit, because things like due process are tossed out of the window.
      If you have a bunch of people planning to kill one or more people, well, that's what the cops are for.

    13. Re: It's hard to find time to be violent by Hal_Porter · · Score: 1

      Should we also kill people who claim that everything would be better if only some group or other were murdered en masse?

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    14. Re:It's hard to find time to be violent by antdude · · Score: 1

      Or naked. ;)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    15. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      You're defending Nazi's Hal. You ought to share their fate. They're a hateful murderous pseudo-ideology and the antithesis to Americans. Kill them all, yep. Starting with you if you defend nazism.

    16. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Due process = Nazis declared themselves enemies of society and need to be exterminated by society, for the good of society. Due process complete upon completion.

    17. Re: It's hard to find time to be violent by Hal_Porter · · Score: 1

      It's "Nazis" not "Nazi's". I'm not a Grammar Nazi, I'm Alt Write (tm).

      And you seem pretty hateful and murderous yourself.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    18. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      You're a NAZI COWARD and TREASONOUS FAGGOT, emphasis mine, and yes you would deserve it if someone fucking murdered you for supporting that hateful pseudo-ideology devoted to fascism.

      It would be a public service to end you and your punk ass bovine semen injecting Hitler worshiping faggot cult, yep.

    19. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Seems like you share your hatred of homosexuality with a certain 1930's German totalitarian movement.

    20. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Hitler was gay obviously, nice try faggot Nazi.

    21. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      How about I kill you, stupid n1gger, to shut you up for good.

    22. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Wrong, stupid faggot, you declared yourself an enemy of the Fourth Reich. HEIL HITLER.

      DiE MotherFUCKER.

    23. Re:It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Keep in mind that the general consensus is that "video games do not make children violent" , also take note that the vast majority of violence in the US, Canada, Australia, etc is directly connected to availability of weapons.

      So whatever contributory role violent video games may play, is really just a symptom of violent intent. eg, someone who was already predispositioned to violence, may feel a calming effect by playing violent video games, and only violent video games. Note how people who have murdered other people in their home after blocking access to their games. It's not the playing the game that makes them violent, it's the equivalent of taking someones medication away.

      For example, someone who chooses to play "murder simulators" eg, FPS games that focus on being bad, gore, rape, etc (basically GTA with unchecked limits) and feels they need to seek out more violent visuals is more likely to have themselves shot dead when they can't handle a weapon correctly, or are shot by law enforcement when they don't drop the weapon.

      In most cases, particularly MMOFPS players, the bad behavior is learned from other adult players online (see SWATTING incidents) and people can not hold their anger in check. SWATTING, in child and man-babies minds is equal to flipping the chess board. The reality is that Swatting is murder/attempted-murder, even if they don't see it that way. Other games like MMORPG's, and MMORTS don't have a focus on win/loss, even in PvP mechanics, and people will generally not get too upset.

      However as I said, if someone is playing the wrong game, it will agitate whatever predisposition to violence as revenge-seeking, and their access to weapons makes it easy. Note how pretty much 100% of the time, mass shootings are done by people who think they have been wronged, and are seeking revenge, and are generally just sane enough to know that killing people is wrong, but not sane enough to be talked down from a delusion that their target is going to kill them first.

      That's the thing that you see a lot of with US gun violence. While a lot of guns are used in property crimes, they're hardly news-worthy compared to the shitty people who own enough guns and ammo that makes taliban terrorists look incompetent.

    24. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Best hope your fellow antifa goons don't find out about your homophobia.

    25. Re: It's hard to find time to be violent by Opportunist · · Score: 1

      The problem is spotting it when such a movement is in its infancy, when stopping it would be trivial. Today we know that a lot of atrocities could have avoided had Hitler been stopped early on. Though it would have been questionable whether that would actually have been good for the peace in Europe, imagine a Germany with its vast technological and industrial power with someone commanding the armies that actually had a clue. But I digress.

      The very reason the Nazis came to power in Germany in the 1930s is the outcome of the first world war and Clemenceau's zeal to cripple Germany to the point where it will never present a threat to France. Without this, there would have never been a Nazi movement and a WW2. Luckily, America was smarter after WW2. A dictated peace does not last.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    26. Re: It's hard to find time to be violent by Opportunist · · Score: 2

      There is this old German joke about a doctor's congress in the Third Reich where one of the participants greeted with "Heil Hitler" and got the reply "Why me, you're the shrink".

      (the joke hinges on "heil" being (also) the imperative of "cure, heal" in German)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    27. Re:It's hard to find time to be violent by Opportunist · · Score: 1

      At least put a towel down. Those fart stains when it ain't just farts are ... well, it's easier to clean the towel.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    28. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Even after the Nazis came to power they could probably have been stopped from extrajudicial killing. Particularly interesting is the investigation into four suspicious deaths at Dachau in april 1933. The SS camp commander was discharged for it (by Bavarian police chief Himmler) due to pressure from the justice department, but the murderers got away, only to repeat the same kind of actions at gradually larger and larger scales, becoming role models for their SS colleagues elsewhere. Hitler was already in power then for three months, but the judicial system was not yet intimidated into complete non-action. Just a handful of people in the right places showing a bit more courage might have made a big difference.

    29. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Right now the left has a hardon for virtue signalling, that why they see Nazis everywhere.

    30. Re: It's hard to find time to be violent by cyberchondriac · · Score: 1

      Thank you sir for that laugh, that made my day. "Alt Write".

      --

      Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
    31. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      Enjoy your nazi faggot blowjobs kid. You earned em.

    32. Re: It's hard to find time to be violent by Anonymous Coward · · Score: 0

      It's naïve to think stopping Hitler would have stopped the Nazi movement, no doubt it would have lessened it's impact somewhat as he was a very good demagogue, but the situation in Germany at the time would still have swept a popularist movement into power

  2. There's actually been an increase by Anonymous Coward · · Score: 0

    Of violence against bald men in the park ever since the release of this game

    1. Re: There's actually been an increase by Anonymous Coward · · Score: 0
    2. Re: There's actually been an increase by Anonymous Coward · · Score: 0

      Well that's fucking weird...

    3. Re: There's actually been an increase by Anonymous Coward · · Score: 0

      Of violence against bald men in the park ever since the release of this game

      As a bald man I can say this is fucked up right here

  3. Not true by Anonymous Coward · · Score: 1

    This is not true. Ever since playing Super Mario I've had a strong tendency to hurl fireballs at anyone that crosses my path.

    1. Re:Not true by Hal_Porter · · Score: 4, Funny

      "If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music."

      * Marcus Brigstocke

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    2. Re: Not true by Anonymous Coward · · Score: 0

      #GoombaLivesMatter

    3. Re:Not true by Opportunist · · Score: 1

      Hmm... the 90s start to make a lot of sense, if you phrase it like this...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Social Science = Junk Science by sinij · · Score: 1, Troll

    I don't think we need any additional proof that social science is mostly junk science. Priming, intersectionality, trigger warnings all brought to you by these clowns.

    1. Re:Social Science = Junk Science by Anonymous Coward · · Score: 0, Informative

      Your knee-jerk rejection of that which is empirically backed up by rigorous study and statistically-combed evidence is just that. The problem you seem to be crying about is that science is a process, it changes and no single result is immune to being looked at again and no conclusion cannot be overturned by further experiment. The rigor of those experiments and their ability to be reproduced is always important, and good science eventually wins out over bad. In this case we don't know if the previous study was flawed, looked at unrepresentative statistics, relied on secondary effect evidence, or all of the above. Instead of dissecting the issue, you just blather your shit trope that the science you don't understand/respect has no value. Lol, that's simply retarded, but you're certainly a genuine representative of a common belief among a certain demographic. Good for you, right in the middle of the distribution lol.

    2. Re: Social Science = Junk Science by Anonymous Coward · · Score: 0

      History, linguistics, and economics are social sciences. Are they junk?

    3. Re:Social Science = Junk Science by hey! · · Score: 4, Insightful

      The fact that the study accepted the null hypothesis argues against this being junk science. The flux in the field, with established concepts like priming being vigorously challenged, is actually good sign.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    4. Re:Social Science = Junk Science by Anonymous Coward · · Score: 2, Insightful

      I don't think we need any additional proof that social science is mostly junk science. Priming, intersectionality, trigger warnings all brought to you by these clowns.

      I used to think that. My degree is in physics and I got a job later in life teaching community college physics. I got interested in the teaching craft and started taking master's level teaching courses and was forced to read these kinds of studies.

      What I learned: The science for learning now humans work is way harder to study in a scientific manner than physics or math. That is, to study correctly. We don't even know how to form the questions well. We didn't even know what all the questions are. Yes, a lot of what you're seeing is in fact shit, but a big reason is that we really are only beginning to learn how humans work.
      However wrong phlogiston, Aristotelianism, Ptolemaic astronomy, Dalton and so on are, they don't deserve ridicule because they're the foundation of our learning how the world works. It's the same with social sciences.

    5. Re:Social Science = Junk Science by NicknameUnavailable · · Score: 2

      However wrong phlogiston, Aristotelianism, Ptolemaic astronomy, Dalton and so on are, they don't deserve ridicule because they're the foundation of our learning how the world works. It's the same with social sciences.

      It's not about being wrong, it's about being wrong and simultaneously applying that wrongness to change society. They're like monkeys with atomic bombs, poisoning society with psychology the way an a-bomb would with radiation. The ends are little different. Being wrong is great, that's how people learn, being wrong and applying that en mass (or even in their shitty social experiments like MK Ultra) isn't just being wrong, it is wrong.

    6. Re:Social Science = Junk Science by NicknameUnavailable · · Score: 1

      Also, in addition to this, there is no good result here. The "winning" outcome of social science is that some people (presumably those in power) are able to control some other people. A win is a failure for Humanity, a failure is a failure for Humanity. The only winning strategy with social science is to imprison anyone studying it for crimes against Humanity.

    7. Re:Social Science = Junk Science by gfxguy · · Score: 2

      Is it? Just because the narrative that violent video games causes violence didn't turn out to fit reality, that doesn't mean that violent video games doesn't affect behavior. Granted, it's not just video games, but violence in media, including video games, may beget violence, but desensitizes people to it. That can affect behavior in ways they aren't looking at, like how one reacts to certain news stories - like how one reacts to stories (either way) violence happening throughout the world, which affects how you might donate time or money, or whether you support your government's reaction (or lack thereof) to it, or what you do when your neighbor is beating their spouse or kids.

      --
      Stupid sexy Flanders.
    8. Re: Social Science = Junk Science by Anonymous Coward · · Score: 0

      Is that you, Tom Cruise?

    9. Re:Social Science = Junk Science by Hal_Porter · · Score: 0

      The problem you seem to be crying about is that science is a process, it changes and no single result is immune to being looked at again and no conclusion cannot be overturned by further experiment.

      Except for global warming, err climate change, err increased extreme weather, which is Settled Science.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    10. Re: Social Science = Junk Science by cstacy · · Score: 1

      History, linguistics, and economics are social sciences. Are they junk?

      Rule of thumb: If a field has the word "science" in it, it isn't.

    11. Re: Social Science = Junk Science by Hal_Porter · · Score: 3, Informative

      No, but they're not sciences in the way that, say, particle physics is. As Lubos Motls pointed out the number of sigma required to verify a hypothesis is very different

      https://motls.blogspot.com/201...

      Some disciplines of science try to be as hard and reliable as particle physics so they adopted the same 5-sigma (1 in 3 million) standard for discovery; most other disciplines, especially soft sciences such as medical research, climate science, psychology, and others, are often satisfied with 3-sigma (1 in 300) or even 2-sigma (1 in 20) evidence.

      That's assuming there's enough data for this sort of thing, which there most likely isn't for history where you're relying on a couple of second hand sources.

      That doesn't mean history is junk, it just means you can't be as certain of it as you can with physics. And in fact new discoveries turn up all the time and change the consensus view of historical events. Similarly the consensus on economics can change pretty drastically - e.g. Keynesianism took a major beating in the 80's due to stagflation. Arguably post Keynesian economics did post 2008, though that may be coming to an end.

      Social sciences have fuzzy data and the interpretation of the data is influenced by politics - that's especially true of climate change and economics. They're not at all like particle physics with its spectacular 5 sigma near certainty. You could probably find examples of present day politics influencing linguistics too.

      Incidentally literature isn't science and it definitely isn't junk. And good literature isn't influenced by politics, except in the extreme Orwellian case where a worst case totalitarian regime ends literature.

      http://www.orwell.ru/library/e...

      Literature has sometimes flourished under despotic regimes, but, as has often been pointed out, the despotisms of the past were not totalitarian. Their repressive apparatus was always inefficient, their ruling classes were usually either corrupt or apathetic or half-liberal in outlook, and the prevailing religious doctrines usually worked against perfectionism and the notion of human infallibility. Even so it is broadly true that prose literature has reached its highest levels in periods of democracy and free speculation. What is new in totalitarianism is that its doctrines are not only unchallengeable but also unstable. They have to be accepted on pain of damnation, but on the other hand, they are always liable to be altered on a moment's notice. Consider, for example, the various attitudes, completely incompatible with one another, which an English Communist or 'fellow-traveler' has had to adopt toward the war between Britain and Germany. For years before September, 1939, he was expected to be in a continuous stew about 'the horrors of Nazism' and to twist everything he wrote into a denunciation of Hitler: after September, 1939, for twenty months, he had to believe that Germany was more sinned against than sinning, and the word 'Nazi', at least as far as print went, had to drop right out of his vocabulary. Immediately after hearing the 8 o'clock news bulletin on the morning of June 22, 1941, he had to start believing once again that Nazism was the most hideous evil the world had ever seen. Now, it is easy for the politician to make such changes: for a writer the case is somewhat different. If he is to switch his allegiance at exactly the right moment, he must either tell lies about his subjective feelings, or else suppress them altogether. In either case he has destroyed his dynamo. Not only will ideas refuse to come to him, but the very words he uses will seem to stiffen under his touch. Political writing in our time consists almost entirely of prefabricated phrases bolted together like the pieces of a child's Meccano set. It is the unavoidable result of self-censorship. To write

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    12. Re: Social Science = Junk Science by Anonymous Coward · · Score: 0

      The theory of evolution, like gravity is just a guess!
      Herpadwrpadur i are stoopid.

    13. Re: Social Science = Junk Science by Opportunist · · Score: 1

      Economics and social sciences sure are.

      I don't know about your tests, but any where I got 50% negative was a failed one.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    14. Re:Social Science = Junk Science by sinij · · Score: 1

      It's not about being wrong, it's about being wrong and simultaneously applying that wrongness to change society.

      Exactly. We quickly forget that outcomes like day care abuse hysteria are the norm instead of exception.

      Is there good social science? Sure, but on the whole it is junk science that does more harm than good.

    15. Re:Social Science = Junk Science by tbannist · · Score: 1

      Except for global warming, err climate change, err increased extreme weather, which is Settled Science.

      Sigh, I was willing to give you the benefit of the doubt, and then you just had to prove that you are an idiot...

      --
      Fanatically anti-fanatical
    16. Re: Social Science = Junk Science by tbannist · · Score: 1

      Rule of thumb: If a field has the word "science" in it, it isn't.

      So, according to your rule, physics and chemistry, which are the "hard sciences" aren't actually science. Good to know.

      --
      Fanatically anti-fanatical
    17. Re:Social Science = Junk Science by Anonymous Coward · · Score: 0

      They're like monkeys with atomic bombs

      So, like an orangutan?

    18. Re: Social Science = Junk Science by totallyarb · · Score: 1

      So, according to your rule, physics and chemistry, which are the "hard sciences" aren't actually science. Good to know.

      Well, no - neither "Physics" nor "Chemistry" feel the need to add "Science" to their title. We don't talk about "Physical Science" or "Chemical Science", because to do so would be redundant - physics and chemistry are both so obviously science that it's not necessary to SAY they are.

      I think that's GP's point. Perhaps you've heard the saying "Being in power is like being a lady: if you have to tell people you are, you aren't."? Or if you prefer your quotes to come from Tywin Lannister rather than Maggie Thatcher: "Any man who must say 'I am the King' is no true king."

      --
      -- Note to Mods: There is a good reason there's no "-1 Disagree" option. --
    19. Re: Social Science = Junk Science by tbannist · · Score: 1

      That's a good argument, except for one small detail: History, Linguistics, and Economics do not have the word "Science" in their title either, unless you group them into the "Social Sciences".

      Does that mean that computer science, isn't science but phrenology is? I suppose we could rename it computeristics or computerology and then it would be real science? Overall, there's only a few individual fields that have the world science in their title, so I'm not sure that rule of thumb helps much.

      Compuristry?

      I know I'm ruining a joke, but this amuses me.

      Computology!

      Maybe.

      --
      Fanatically anti-fanatical
    20. Re:Social Science = Junk Science by desdinova+216 · · Score: 1

      what about playing Cards Against Humanity?

  5. Let's hope this proves once and for all by Anonymous Coward · · Score: 0

    The Russians didn't hypnotize people into voting for Trump.

    Oh, there is no link between advertising and sales either. McMann and Tate can shut its doors.

    1. Re:Let's hope this proves once and for all by Anonymous Coward · · Score: 0

      McMann and Tate

      >thinks Bewitched was real
      >actually remembers Bewitched

      Take your pills and go to sleep, grandpa.

    2. Re:Let's hope this proves once and for all by Anonymous Coward · · Score: 0

      Thirsty?

      Go get a Coke! Right now!

      So how come we can't have cigarette ads on the TV??

      Whatever, video games allow people to vent and increase dopamine production. They probably reduce violent behavior, unless the frame rate sets them off.

    3. Re:Let's hope this proves once and for all by Anonymous Coward · · Score: 0

      McMann and Tate

      >thinks Bewitched was real
      >actually remembers Bewitched

      Take your pills and go to sleep, grandpa.

      Different grandpa AC here ...
      I know for sure Bewitched is real.
      I met Elizabeth Montgomery IRL, and I still wake up in the middle of the night thinking about her.

    4. Re:Let's hope this proves once and for all by Opportunist · · Score: 2

      Umm... you forgot to add how this is on topic in any way.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Let's hope this proves once and for all by Anonymous Coward · · Score: 0

      It's on topic because the the whole story denies the value of advertising and other propaganda that various institutions pay billions of dollars for. How dense can you people be?!

  6. A study ? Made by scientists ? by Anonymous Coward · · Score: 1

    But aren't all scientists untrusworthy bastards part of a global conspiracy of evil to suck always more grant money from not-at-all-evil governements ?

    If you don't trust scientists when they tell you that global warming is caused by human activity, or that diversity of life on earth is the product of evolution through natural selection, or that the universe is 15 billion years old and not six thousand, or that vaccines don't cause autism, then why would you trust them when they tell you that there is no link between violent video games and violent behavior ?

    1. Re:A study ? Made by scientists ? by tbannist · · Score: 1

      But aren't all scientists untrusworthy bastards part of a global conspiracy of evil to suck always more grant money from not-at-all-evil governements ?

      No, no, no. Only the scientists that tell us things that we don't want to hear are part of the Evil Global Grant Suckers (EGGS). The scientists who tell us what we want to hear are Champions of Harmonious Instruction Carrying Knowledge and Enlightened News (CHICKEN). It's the eternal battle between the EGGS and the CHICKEN that must be fought so vigorously.

      If you don't trust scientists when they tell you that global warming is caused by human activity, or that diversity of life on earth is the product of evolution through natural selection, or that the universe is 15 billion years old and not six thousand, or that vaccines don't cause autism, then why would you trust them when they tell you that there is no link between violent video games and violent behavior ?

      Well clearly, what you do is listen to find out what each scientist is saying and then choose the scientists who say the things you like the most and then believe them, and that's how science works!

      Or at least, that seems to be the way that a loud minority of the posters on Slashdot do it...

      --
      Fanatically anti-fanatical
  7. Russia did it... by Anonymous Coward · · Score: 0

    They interfered with the investigation for more than two decades, changing the outcome. Source: faux news

  8. Does NOT Mean by mentil · · Score: 3, Informative

    It also found that increasing the realism of violent video games does mean aggressive behavior in gamers will increase.

    This error is in the article as well, but reading on makes it clear that this sentence is missing a 'not'. To wit:

    it was expected that those exposed to the more realistic game would choose more violent words. Surprisingly, the researchers found no significant difference between the word choices of players exposed to either game.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  9. This is different how? by Snotnose · · Score: 1, Insightful

    For years we've been bombarded by press releases that say video games cause violent behaviour, followed by studies that say "nuh uh" So what changed? Did someone actually posit video games cause violent behaviour, then run a study that disproved the hypothesis?

    See also: Comic Books. Nekkid wemmin in magazines. TV. Rock music. Marijuana. Abortion.

    1. Re:This is different how? by Anonymous Coward · · Score: 0

      For years we've been bombarded by press releases that say video games cause violent behaviour,

      No we haven't. Man up and stop playing the victim card.

      We have heard quite a bit of opinion tying easy access to guns with violence, and some speculation connecting heavy use of weed with psychosis. Video games? Not for a looong time. Maybe Grand Theft Auto when it first came out.

    2. Re:This is different how? by Anonymous Coward · · Score: 0

      The late 80s and 90s were the height of things, I think. In particular, Mortal Kombat led to a congressional hearing. But people lost interest when they noticed that violent crime was at an all time low (which has mostly continued to fall--probably for reasons that have little if anything to do with videogames).

    3. Re:This is different how? by Anonymous Coward · · Score: 0

      Thanks for ruining my idea that low-slashdot user ids are non-idiots, you moronic numbskull.

      There have been hundreds of the studies that have said video games don't cause violent behavior.

      It's like you haven't ever visited this site before because they post a story like this 2-3 times a year.

      What's next? Are you going to say Slashdot doesn't do BitCoin articles? Or shall you be surprised when a "Most Popular Programming Language According To ______________" article?

      I am hoping you are an outlier. I expect your kind of ignorance in political or climate change topics, not in something like this.

    4. Re:This is different how? by Anonymous Coward · · Score: 0

      It's still likely that some video games can bring about increasing violent behaviors in some subset of kids during some parts of their development, but it's not a universal causal thing in all kids in all situations.

      I'm not sure why you thought you had to defend rock and roll, etc. Kinda crybaby shit really.

    5. Re:This is different how? by tbannist · · Score: 1

      I think you're pretty much correct here, it seems like we haven't heard very much about video games and violence since Jack Thompson was disbarred in 2008. I suspect that's not a coincidence.

      --
      Fanatically anti-fanatical
  10. Inconsistent by goose-incarnated · · Score: 0, Flamebait

    "Violent video games don't promote violence"

    "Sexist video games promote sexism"

    Pick one.

    --
    I'm a minority race. Save your vitriol for white people.
    1. Re:Inconsistent by Lanthanide · · Score: 0

      Most people who play video games where you get a gun and kill other people, never dream of killing people in real life at all (most, especially non-Americans, don't have guns and have never handled one).

      That's quite different from sexism, which many of the above people would indulge in while playing said game - look on youtube for videos of female gamers being harrassed in voice chat while playing games.

    2. Re:Inconsistent by Anonymous Coward · · Score: 2, Insightful

      False equivalence.

      It is entirely possible that violent video games do not make people more violent, whereas sexist video games do increase the degree to which one subscribes to sexist ideals.

      This study covers violence. It says nothing on the topic of sexism. So, this study lends evidence to the claim that there is no link between violent video games and violence. We cannot infer from this that there is no line between sexist video games and sexism.

    3. Re:Inconsistent by Anonymous Coward · · Score: 0

      most, especially non-Americans, don't have guns and have never handled one

      Funny you should toss that in there. Lately America keeps getting compared to more "progressive" European nations, especially the nordic ones. It might be surprising to you that Norway actually practices conscription. On average a Norwegian probably has much more experience with firearms than an American.

      America also hits the charts hard with the number of guns per capita and generally gets railed on for that. But, as with many statistics, there are other ways of looking at the data that are more meaningful when determining how many people actually own guns and have experience with them.

      I really wanted to see if I could find NERF gun ownership stats for various countries, but I couldn't find a source.

    4. Re:Inconsistent by Anonymous Coward · · Score: 1

      Whoa there, it's not inconsistent to believe one of those over the other...there's a big difference between those two statements! The first statement is promoted by unpopular, agenda-pushing, lying ratbags, whereas the second statement is promoted by popular, agenda-pushing, lying ratbags.

    5. Re:Inconsistent by Anonymous Coward · · Score: 0

      A "sexist video game" according to feminists is any video game that features an attractive female characters or doesn't let you play as a female.

    6. Re: Inconsistent by Anonymous Coward · · Score: 0

      Most Americans that play computer games don't own guns and haven't handled them either.

      That majority is simply larger for non-Americans.

      Typical yank, getting offended by facts.

    7. Re:Inconsistent by PolygamousRanchKid+ · · Score: 2

      Most people who play video games where you get a gun and kill other people, never dream of killing people in real life at all (most, especially non-Americans, don't have guns and have never handled one).

      When they kick at your front door
      How you gonna come?
      With your hands on your head
      Or on the trigger of your gun?

      I guess that question is answered for non-Americans, then.

      I grew up watching "The Three Stooges" with other school kids. We didn't go into the schoolyard and gouge eyeballs out, tear out hair or put heads in vices.

      Now we see the violence inherent in the system . . .

      Whether a child is violent or not has one overwhelming factor: The parents, or lack thereof.

      Don't blame schools, video games or Global Warming on your child's behavior.

      Bad parenting, period.

      --
      Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
    8. Re:Inconsistent by Opportunist · · Score: 1

      I dare say that every male in my country is more proficient on average with a gun than any male US citizen. Unlike them, most of the males in my country did get a through education concerning guns, their safe handling, cleaning (hell yes...) and yes, firing.

      We don't own them, though. We leave them with the military when we quit our service.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Inconsistent by Opportunist · · Score: 2

      So Tomb Raider, where I spend the entirety of the game staring at some shapely female butt, isn't sexist?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:Inconsistent by Anonymous Coward · · Score: 0

      Pick one.

      Most of don't see our parents picking-up a gun and shooting other drivers, pedestrians and residents. So we don't assume that's the correct way to behave. We don't see mum being chewed-out by the boss, complaining about customers/deadlines, or doing overtime, so we don't think of that happening. Some of us don't see dad suffering that either but it's easy to say that mum going to work is different to dad going to work.

      The Barbie doll receives as lot of publicity for being unrealistic. Can you think of any other toy that gets the same criticism? No-one is demanding realistic Nerf guns, or realistic science-kits. In fact, when science-kits contained real uranium or real accelerants, parents complained. Ditto, when Mattel produced pregnant Barbie (complete with pop-out fetus); an unmarried pregnant teenager was too much realism.

    11. Re:Inconsistent by tbannist · · Score: 1

      Whether a child is violent or not has one overwhelming factor: The parents, or lack thereof.

      I'm not sure about that, according to actual research, it seems to be that the overwhelming factor is actually the number of different risk factors that a child is exposed to (for example being exposed to 6 different risk factors increases the likelihood of violent behaviour 10 times over exposure to any individual risk factor). Now, poor parenting can contribute several different factors so you're not entirely wrong. However, according to the risk factor chart (4-1) on that page, the largest individual factors seem to be previous criminal behaviour, weak social ties, substance use, antisocial peers and gang membership.

      --
      Fanatically anti-fanatical
    12. Re:Inconsistent by rikkards · · Score: 1

      And guess how many of them can be affected by bad parenting? (Hint, it's all of them)

  11. What about decreasing? by SuperKendall · · Score: 1

    I find playing an FPS helps burn off some pent up aggression.

    Also playing against other really skilled players gives you a great big reality check as to how far you can get with a gun and willpower alone.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:What about decreasing? by elainerd · · Score: 1

      Just like watching sports which are proxy battles in which teams "go to war" against each other, or individual sports like boxing, tennis, etc. The viewers participate in the social experience and release their aggressive tendencies through the medium. I think it does lower violent tendencies because they are purged by proxy.

      --
      Faith: Belief in Truth. Superstition: Belief in Falsehood.
    2. Re:What about decreasing? by gfxguy · · Score: 1

      I worked with a guy who put his foot through his TV when his football team lost (and refused to go to his daughter's wedding because she planned it on a Sunday "on purpose" to interfere with his game day). I actually think there are too many people like this, although "too many" means "more than zero." I also would mention the shit that happens in soccer stadiums around the world.

      --
      Stupid sexy Flanders.
    3. Re:What about decreasing? by Anonymous Coward · · Score: 0

      I also would mention the shit that happens in soccer stadiums around the world.

      That's the other way around. Soccer is a game where two groups of a few hundred people each attack each other with fireworks, while a few decoys try to distract the police by kicking a ball.

    4. Re:What about decreasing? by Anonymous Coward · · Score: 0

      Clearly sports cause violent behavior and should be outlawed, someone please think of the children!

  12. I'm Skeptical of This Particular Study by mentil · · Score: 4, Insightful

    This study has a few problems. For one, the participants were all adults; the argument is usually that violent video games have a harmful effect on children whose minds are still developing, and these experiments don't assess that. Furthermore, several studies found that short-term aggression was increased by playing violent video games, but there was a lack of evidence for any long-term effects. This experiment didn't study long-term effects, either.

    IMO the theories on how violent video games might mentally harm children approach Intelligent Design levels of pseudoscience, pushed by moral guardians who have a knee-jerk "think of the children!" reaction. I've played lots of violent video games, and the ones that most realistically depict violence are pretty disturbing; they make me less likely to want to employ violence, if anything.

    What I'd REALLY like to see is if a VR game where you use motion controllers to punch people makes the players more likely to employ punches in real life afterward (in say some roleplay with a dummy where a punch, kick, or handshake can be employed.) I wonder if muscle memory (pressing a button on a Dualshock is nothing like throwing an actual punch) and feeling that the game isn't real (VR takes this away) are the main things stopping a connection between in-game violence and real-life aggressive tendencies. However, there's a big difference between "I'm curious if" and "I'm certain, therefore it must be made illegal immediately." I also chuckle at the idea that 'ragdoll physics' apparently equals 'realism' now; all those hours playing UT2003 and I never realized how REAL it was.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:I'm Skeptical of This Particular Study by clovis · · Score: 5, Interesting

      I did see a study done back in the 1990's sort of like what you're describing.
      They observed some groups of the kids for some time before bringing in games, and the kids were graded on how many times they acted aggressively (toy-stealing, shoving, hitting, etc). Kids are people. Most are decent and some are jerks.

      Then some groups got non-violent video games and some got violent video games.
      In the places that got non-violent games, the individual kids aggression levels remained much the same before and after.
      In the groups that got violent games, what they observed is that the non-aggressive kids remained the same, but the aggressive kids got worse, and some much worse.

      This sort of thing has been born out in other studies in various populations and situations.
      It looks to me like healthy people aren't affected by exposure to violent shows, porn, criminal caper TV shows or whatever. People who aren't mentally healthy get worse. I suspect those people whose lives get devoted to playing Everquest, CoD, Warcraft or whatever, would get "addicted" to something else, perhaps poker playing, perhaps collecting Hummel figurines, if the games did not exist.

      I read many studies on the topic of media-induced behavior changes, and I am very sure that the people who have an agenda know this about the differing reactions of healthy and non-healthy people and design their studies in such a way to take advantage of this phenomenon.

      For example, suppose that the people who did the study I described above chose to not differentiate ( not publish those measurements) between the known violent and non-violent kids, but just published the group's number e.g. "before violent games, the group had 5 assaults per hours, and after there were 10 assaults per hour". If you didn't know that only one kid in the group was doing all the assaults, you would get a different conclusion that if you did know that fact.

    2. Re:I'm Skeptical of This Particular Study by Anonymous Coward · · Score: 0

      What so particular about this study? No particles that I could see.
      FPS games have been around for 20 years. There should be enough data to scoop out.
        If violent people play "violent" games they will still likely be violent. If non-violent people play "violent" games they would likewise not be affected.
      Video game "violence" is like chess, pawns getting jacked up all the time. Players talk to each other, form bonds, frag each other and stay friends. There is more real violence in football, boxing etc where players actually get injured.
      Video game players get hurt by not getting enough exercise.
      Small kids have been playing these video games for a long time, where is the data?
      Disadvantaged parts of the population that grew up poor and a large percentage are, or have been, in jail; do these guys have top end gaming computers?
      This postulating about the real violence inducing games is just pure guesswork. There is no supporting data, or else the case would have been closed years ago.
      If you want to make a study, common practice is that you start with a hypothesis and an expected outcome, and then go look for the data that fits. This is done all the time.
      Violent TV shows and films do they likewise induce violent behavior in people? Ban all films not rated G and PG!
      Seriously, fucktards, give it a rest.

    3. Re:I'm Skeptical of This Particular Study by mentil · · Score: 3, Interesting

      That's interesting that it was shown that only the kids with violent tendencies tended to be more violent when exposed to violent video games... but also pretty obvious. I've heard it suggested several times on Slashdot before (although that's different from proof, maybe they read the same study.)
      However, politicians will say that there's no way to prevent ONLY the violent kids from accessing these violent materials, and thus they ruin it for everybody and it has to be restricted to adults only. Media that contains violence/aggression is so ubiquitous that even with a ban that somehow wasn't struck down by SCOTUS, again, these kids would essentially have to be kept in quarantine to ensure they don't see/hear it, and the value of doing so is questionable. A more sane idea is to redirect the effort of doing these violent media studies, and figure out a way to treat these violent kids to be, you know, less violent.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    4. Re:I'm Skeptical of This Particular Study by Anonymous Coward · · Score: 0

      ... increased by playing violent video games ...

      Double-or-nothing gambling has the same effect: It suggests the brain has a 'do or die' mode where high risks and anti-social behaviour is acceptable, in addition to cultural norms.

      ... lack of evidence for any long-term effects.

      After the columbine massacre, video games became, and still is, the favoured whipping boy for anti-social behaviour, pushing D&D to second place. A dozen massacres since prove both assumptions incorrect but the easy answer remains popular.

      Most of the world still remembers a time when children's entertainment contained nudity, fight scenes (Batman, 1966; now, not suitable for children), killed animals (Bambi, 1942; The dark crystal, 1982). Even with the dumbing-down of visual entertainment, it's difficult to draw any correlation between explicit entertainment and society-wide behaviour.

      ... more likely to employ punches in real life ...

      Short-term. After a few months punching a bag, young people will think they're good as someone with 20 years practice. (The big lesson from that 20 years is, not getting hit.) Long term: If one has the discipline to spend several years learning a better punch, one has the discipline to not punch.

    5. Re:I'm Skeptical of This Particular Study by zifn4b · · Score: 1

      This study has a few problems. For one, the participants were all adults; the argument is usually that violent video games have a harmful effect on children whose minds are still developing, and these experiments don't assess that

      I'm sure it's fairly similar to teenage readers of Playboy objectifying women in adulthood or listening to satanic/immoral/whatever music. We have enough data for that.

      --
      We'll make great pets
    6. Re:I'm Skeptical of This Particular Study by Anonymous Coward · · Score: 1

      In the groups that got violent games, what they observed is that the non-aggressive kids remained the same, but the aggressive kids got worse, and some much worse.

      Tie in to a post another person made about their brother turning to kickboxing to deal with their aggression in a socially acceptable way, does this just study actually scream out the more disturbing point: authors of a study can figure out who the aggressive kids are, we know exposure to violence tends to lead them into worse or much worse aggression, and we're not focusing on providing leadership/role models to help focus that aggression but trying to blame various media? To make a possibly poor analogy, we see a lit match and instead of trying to put it out or transform it into a bonfire, we're just heavily focused on keeping all the gasoline away from the match? There's a lot more things that can burn than gasoline, and so we should be more worried about all these unchecked matches wandering around, not the gasoline.

  13. Old News by cstacy · · Score: 1

    It seems like a study is done every 7 years saying the same thing since the 80s?
    Before that it was cartoons...

    1. Re:Old News by freeze128 · · Score: 2

      My mom still doesn't believe any of the reports...

    2. Re:Old News by IckySplat · · Score: 2

      It seems like a study is done every 7 years saying the same thing since the 80s?
      Before that it was cartoons...

      It should go away soon... Gamers are getting older and this kinda crap is getting less and less traction as the non-gaming geriatrics are kicking the bucket.
      Politicians are starting to realise that gamers are a wealthy(ish) demographic, and that it doesn't pay to piss on or off; least they start loosing votes

      --
      Help! help!, the termites are eating my DRAM!!!
  14. No link to violence? by Anonymous Coward · · Score: 0

    Have they listened in on voice chats in multiplayer console games?
    Literal violence against women, lgbtq and minorities.
    It's disgusting that this study downplays this.

    1. Re: No link to violence? by Anonymous Coward · · Score: 0

      Um that's just how men talk in a censorship free environment.

      Has nothing to do with the game encouraging it.

      In any case, there is one good way to check violent tendencies: crime vs video game usage, and compare to a control group whose parents don't allow them to play video games?

      Words cannot be violent so this study is invalid/useless. We also need to control for violent people self-selecting violent video games due to being predisposed to violence (rather than the video game causing the violence.)

    2. Re:No link to violence? by IckySplat · · Score: 1

      Literal violence

      Literal.... “You Keep Using That Word, I Do Not Think It Means What You Think It Means”

      --
      Help! help!, the termites are eating my DRAM!!!
    3. Re:No link to violence? by Opportunist · · Score: 2

      Really? It is possible to hurt people over the internet now?

      Damn, this guy really did it, I didn't believe him.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  15. No by Anonymous Coward · · Score: 1

    This study uses proxies. Finding no link between a proxy an violent video games does not disprove that it affects violent behavior.

    Apples to oranges.
    (Not that I support banning violent videogames, but this headline is junk. typical slashdot trash...)

  16. Studies generally plan to FAIL. by gurps_npc · · Score: 0, Troll

    Look, the question is not that hard to do. You want to find out if violent video games have an effect? Do this:

    1) Pick one of the worst schools in the nation - one where half the kids end up in jail rather than graduating. Chances are the kids are poor and will make step 2 easier.

    2) Get permission from the parents.

    3) Split the incoming class into two groups, a control and a violent video game group.

    3) Each day, let the kids in the control play for one hour, a non-violent video game, such as Tetris, Angry Birds, Bejewelled, etc. Let the kids in the violent game group play anything with an "Adults Only" ESRB rating, (eliminate the sex based ones).

    4) In 4 years, look and see which kids went to jail for violent acts. Given that we picked one of the worst schools, chances are that some students in both group got convicted.

    But they don't do that. Why? Because the smart people know the video games don't do anything REAL. Instead they pretend that fake 'violence' such as violent thoughts, pushing, cursing, etc. are someone indicators of real violence.

    We don't need to use these fake indicators, we can use actual criminal convictions. If you don't bother using REAL indicators, you are cheating.

    --
    excitingthingstodo.blogspot.com
    1. Re:Studies generally plan to FAIL. by Opportunist · · Score: 1

      Why eliminate the sex based ones? You could combine it with a study whether wanking to hentai games reduces teen pregnancies.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Studies generally plan to FAIL. by Anonymous Coward · · Score: 0

      a non-violent video game, such as Tetris, Angry Birds, Bejewelled, etc.

      If you want to prove that games make people violent, those would be the games to test.

    3. Re:Studies generally plan to FAIL. by Anonymous Coward · · Score: 0

      Wanking to hentai games reduces pregnancies well beyond the teenage years.

  17. Porn is not sexist. by evanh · · Score: 1

    In case that was being implied.

    Shooting at blinky dots or a full avatar rendering is nothing more than target practice.

    On the other hand, incitement to hate is always a bad thing and can definitely boil over into real and dreadful actions ... so it depends on how the story is presented rather than the topic itself.

    1. Re:Porn is not sexist. by SuiteSisterMary · · Score: 2

      If a lifetime of playing video games, including first-person shooters, had ANY VALUE at all as 'target practice,' my IDPA ranking would be WAY higher than it is. Oddly enough, though, pointing a mouse cursor and clicking, or tilting a thumbstick and hitting a button, doesn't really magically translate into completely different sets of physical action.

      I mean, by that logic, you could go play Track & Field and become an amazing athlete.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Porn is not sexist. by wed128 · · Score: 1

      I mean, by that logic, you could go play Track & Field and become an amazing athlete.

      Wait...you can't? Shit, i'll never get that scholarship now!

    3. Re:Porn is not sexist. by evanh · · Score: 1

      And a good workout to boot! ;) I think you've taken the target practice definition a tad too narrowly.

      Maybe there was something else more substantial to pick on?

    4. Re:Porn is not sexist. by SuiteSisterMary · · Score: 1

      Nah. I was responding specifically to this:

      Shooting at blinky dots or a full avatar rendering is nothing more than target practice.

      Pointing a cursor at a piece of screen and clicking the button isn't even target practice. The US Army figured this out, what, seventy or eighty years ago, when they stopped teaching combat marksmanship with bullseye targets, and started teaching combat marksmanship with popup silhouettes.

      There's a lot of stuff that goes into teaching a skill, and in stress situations, people don't rise to the occasion, they sink to the level of their training. It's why airline pilots don't sit down and play Microsoft Flight Sim, but go into hydraulic simulator pods. It's why firefighters need to go into smokehouses and actually fight fires in training, and it's why police shouldn't be undergoing military, or even paramilitary training.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Porn is not sexist. by evanh · · Score: 1

      I never said anything about it being practice for physically handling a rifle, or any other weapon for that matter.

      You've taken the target practice definition a tad too narrowly.

    6. Re:Porn is not sexist. by SuiteSisterMary · · Score: 1

      Ok, I must have misunderstood. My apologies. What *were* you trying to say?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  18. Violent feelings by elainerd · · Score: 1

    I never felt like committing violent acts as the result of playing video games, even violent video games. I have had violent urges happen as the result of an OCD micromanaging, stand over your shoulder for 3 hours supervisor who had daddy issues and would say things like, 'you know how I treated you yesterday, that was over the top, but it's my time of the month'. Yeah, its usually things like that that make me start feeling violent, not video games.

    --
    Faith: Belief in Truth. Superstition: Belief in Falsehood.
    1. Re:Violent feelings by Opportunist · · Score: 1

      Odd how our times of the month synchronize, sister, but every time you have your time of the month I have mine.

      I stab people that piss me off during mine. Seeing how your thing is pissing off people... you might find someone else to hang around.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Violent feelings by cyberchondriac · · Score: 1

      If anything, it's sort of a release to play a violent video game, if you're in a pent-up state of frustration or anger, you can work it out of your system by slaughtering pixels. For the most part, however, these games are just a test of skill, aiming and dodging.
      In some games, there were parts I didn't even feel totally comfortable; Skyrim is a tad schizophrenic in that the main quest paints you as a hero (Dragonborn, savior of the world) but two of the main side quests (Thieve's Guild, Dark Brotherhood) twist you into a thief and/or murderer. You could choose not to play these bits, but then you're not experiencing a huge portion of the game you paid.
      I remember even trying to go easy on bandits in the beginning, because when near death they'll plead, "Please, no more, I cannot best you", but then they regen a little health and just try to kill you again. There's no mid-way with them. So that attempt at mercy didn't last long.
      But for all this, I've never had the compunction to go and stab/fry/zap/smash anyone in the real world.

      --

      Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
  19. Probably by no-body · · Score: 0

    NRA financed study... Can't imagine any person pulling the trigger countless times mowing down people and creating blood baths doesn't get visually and mentally desensitized.

    Maybe that state may not be violent but insensible to well, ending a human life by applying deadly force.

     

    1. Re:Probably by elainerd · · Score: 1

      But they aren't pulling a trigger, they aren't mowing down people and they aren't creating blood baths. They are just clicking mice, pushing buttons on game-pads or tapping on tablets and phones. I own guns and I have been a member of the NRA before. I've pulled a trigger countless times. However, I've never hurt anyone since I don't have the desire to do so. I'm not a criminal. If I did have that desire I doubt I'd be spending a lot of time playing video games where I would just be clicking on mice and trackballs, pushing buttons on game-pads, etc.

      --
      Faith: Belief in Truth. Superstition: Belief in Falsehood.
    2. Re:Probably by no-body · · Score: 1

      But they aren't pulling a trigger, they aren't mowing down people and they aren't creating blood baths. They are just clicking mice, pushing buttons on game-pads or tapping on tablets and phones. I own guns and I have been a member of the NRA before. I've pulled a trigger countless times. However, I've never hurt anyone since I don't have the desire to do so. I'm not a criminal. If I did have that desire I doubt I'd be spending a lot of time playing video games where I would just be clicking on mice and trackballs, pushing buttons on game-pads, etc.

      You have a visual impression and no clue what it does to your subconscious since it is what it is - sub... ;-)

      Any input, be it visual, smell, taste, sound, mental activity thinking interacting with others changes you.
      Or - do you want to tell me sitting in front of a screen playing games does not emotionally affect you?
      Eye focus fixed to short distance for significant time does nothing? Hmm...

    3. Re:Probably by Anonymous Coward · · Score: 0

      Have you ever tried to end a human life by NOT applying deadly force? Because I can tell you it's murder.

    4. Re:Probably by elainerd · · Score: 2

      Interesting statement. Of course, my argument was as to whether or not video games made people violent, not as to whether they changed people in some way.

      --
      Faith: Belief in Truth. Superstition: Belief in Falsehood.
    5. Re:Probably by no-body · · Score: 1

      Interesting statement. Of course, my argument was as to whether or not video games made people violent, not as to whether they changed people in some way.

      Well, people are different, one has it in him/her and it comes out from long ago and who knows what the triggers are. Maybe video games can relieve some tension which would otherwise show their face as violence. Or it is a trigger for something in people and it does something to take the violent street. Ratatata...

      Examples are many nowadays.

    6. Re:Probably by JustNiz · · Score: 1

      > NRA financed study...

      Do you have any actual proof or are you just another libtard making up fake news?

      It seems at best highly unlikely to be funded by the NRA given the study was conducted by the University of York which is in the (gun-hating) UK. The entire study document also contains absolutely no references to the NRA.

  20. Don't Video Game and Drive by neoRUR · · Score: 2

    When you play a video game, doesn't need to be a violent one, your brain goes into a state of hyper-arousal. Some games are more intense then others, depends on how long you have been doing it, your age, and if its a new game.
    But right after you finish playing, for example GTA, your driving around with a car and not really obeying street laws.
    Right when you get done, don't go out and drive a real car, take a few minutes to get back to reality.

    1. Re:Don't Video Game and Drive by Anonymous Coward · · Score: 0

      Absolute bollocks.

    2. Re:Don't Video Game and Drive by Baron_Yam · · Score: 1

      I look at video games as a reinforcement/training tool... you have to be aware of what you're reinforcing/training.

      If you're a stable individual, killing hookers after sex to get your money back in GTA V is reinforcing mindless videogame fun. If you're a violent nutcase, perhaps you're instead reinforcing a fantasy and it's getting you one step closer to acting it out.

      But you know what? If you're in that latter group, it's only a matter of time, and it's your mental health and not the video game that's to blame. People who blame video games for violence are looking for an easy answer, often because they have at least an idea what the difficult answer is, and they don't want to deal with it.

  21. Where's the meta study? by Anonymous Coward · · Score: 0

    This looks like one instance of a field where the same question gets alternating yes/no answers periodically. It seems that in such a situation looking at the latest study is worthless, and one instead needs to study all the studies in order to draw valid conclusions.

  22. My own experience by raymorris · · Score: 3, Interesting

    Here's my experience.

    When some of my friends were frequently talking about their twice-weekly poker game, I heard them several times and starting thinking about if I might like to play poker. I ended up playing poker with them, twice a week.

    Later, was flying home from a business trip in Vegas and wanted something to read on the flight. I ended up with three poker books. Later I put them in my reading room (bathroom). I was always reading *something*, and that month I read about poker. While driving or whatever, I'd think about what I read - think about poker. I ended up writing a poker- playing bot, spending quite a bit of time analyzing poker as I created software that played poker.

    I doubt I would have spent thousands of hours on poker had I never starting hearing about it from my friends. I wouldn't have written poker software if I had read model airplane books.

    Whatever book I get, I spend several hours reading about it, and several more hours thinking about it. Whichever TV series I'm into, that's what's in my head.

    As a teenager, I was into heavy metal music. I constantly had heavy metal themes pumped into my head, so a lot of my thoughts were around topics in the lyrics.
    Later, I started listening to Christian music. I find that when I hear a song about forgiveness, I tend to think about forgiveness. When I'm thinking about forgiveness, I'm more likely to forgive. I'm also more likely to be grateful for the forgiveness I've received, if that's what I'm thinking about because that's what I'm hearing on my way to work.

    From my experience, it seems obvious that whatever I'm exposed to a lot affects what I think about. What I think about a lot tends to affect what I do.

    Does that mean that if I hear you say the words "eat cheese" I'm going to immediately run to go eat cheese? Of course not? But if people are constantly offering me different kinds of cheeses, talking about which cheese goes well with what, I just might try some cheese every so often.

    If my mind is on violence several hours per day, sure whatever I think about a lot is going to tend effect what I'm more likely to do.

    1. Re:My own experience by Anonymous Coward · · Score: 3, Insightful

      I feel like the accurate analogy would be you suddenly sitting down and starting to deal a poker table in the middle of a busy street because you're thinking about poker. It's what you think about exactly that counts, not the "area" of thinking you're doing. Even if the area contains violence, thinking doesn't automatically become violence only. Even if the area contains card dealing, thinking doesn't automatically become card dealing only.

      In video games, the violence is only the act. The substance comes from what is around the act. Just like with any hobby, really.

    2. Re:My own experience by Anonymous Coward · · Score: 0

      So what you're saying is you're easily manipulated by those around you and are an advertisers dream.

    3. Re:My own experience by AmiMoJo · · Score: 2

      This effect is well understood in politics too. By constantly talking about certain things and framing them in certain terms it is possible to move people's frame of acceptability, which in turns makes it easier to sell them more and more extreme ideas.

      As you say, it's not like playing Street Fighter makes you want to go out and dragon punch someone, but there are more subtle effects in play (excuse the pun).

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:My own experience by Kiuas · · Score: 4, Interesting

      From my experience, it seems obvious that whatever I'm exposed to a lot affects what I think about. What I think about a lot tends to affect what I do.

      This is correct obviously, but there are 2 important distinctions that you left out that make a huge impact on the discussion about games/media and violence,

      Firstly, as an avid gamer since my teens I've played a lot of violent games, and I find myself often thinking about them when I'm not playing, but those thoughts are not violent in nature. That's because I don't think of shooting a virtual enemy as an act of violence anymore so than I think about capturing a pawn on a chess board as an act of violence. I find myself thinking about stuff like level layouts, how to improve my use of cover, etc stuff that relates to my goal, which is completing the game. I don't play the games because they're violent, I play them because I enjoy puzzles and challenges, and games offer that. Some of them with a violence as a mechanic, some of them without it. I've never had violent thoughts towards real people as a result of playing a lot of games, because my mind is perfectly capable of discerning between actual violence, and a a virtual character on screen being 'shot' at.

      Secondly, even if one's thinking about violence, that does not automatically mean one will become more likely to be violent. Here as an example I'll use my brother who in his teens was actually quite aggressive and short tempered as many young males especially are and often got into fights. Then he started kickboxing, which is an extremely violent sport by all metrics. Now, is he thinking more about violence these days than in his teens? Very likely so, he watches matches, practices a lot and teaches techniques etc. But he's not gotten into fights outside the ring since he became an adult because he's now found himself a 'game' in the real world that has given him an avenue to deal with violence in a manner that's more sensible, and also more rewarding as it is a competition. He's learned a lot about respecting other people via the sport. So for him not only thinking but actively engaging in more violence in a controlled setting has actually made him less likely to be a risk for others in the world. He's much more in tune with his emotional responses to situations now, and while he still gets angry and loud easily, he doesn't transition from yelling to actually punching someone but has instead learned to walk away from the situations before they spiral out of control. That self-control is entirely the rest of a combat sport (and good coaches) teaching him discipline.

      The primary question with regards to games and media of a violent nature is therefore not 'does the media make people think about violence more?' because even if it does that's not necessarily a bad thing, but 'does the media lessen people's impulse control and/or dehumanize other individuals so that they're more likely to use violence in the real word?'. To me there's no evidence that this is the case. Violent crime has gone down and is going down in pretty much all advanced societies, even though the amount of violent media in different and more graphical forms (think Game of Thrones cutting of limbs and dicks and burning people alive, murdering children etc) has exploded.

      Now it's also obvious that people with pre-existing violent tendencies still likely gravitate towards violent entertainment, but as is the case with my brother, I remain unconvinced that that is necessarily a bad thing, because these are precisely the people who in fact need to think about violence and their own relation to it more in order to attain control over their own impulses and behavior towards others, and it's far better for them to do it via something like a game or sport rather than actually getting themselves into violent situations.

      --
      "It is the business of the future to be dangerous" -Alfred North Whitehead
    5. Re: My own experience by Anonymous Coward · · Score: 0

      It's always about Trump with you! Enough already!

    6. Re:My own experience by Ol+Olsoc · · Score: 1

      If my mind is on violence several hours per day, sure whatever I think about a lot is going to tend effect what I'm more likely to do.

      Cool story Bro. I'm a very non-violent person. I also play Diablo 3 several times a week. Blood and gore and dismemberment and killing and body parts flying all over the place. A dark murderous place.

      But not for a minute have I ever thought of emulating that in real life. Not once. Never crossed my mind. I'd probably kill myself before performing violence on another being.

      If seeing something like a violent game make you violent, you were already violent before you saw the game.

      Meanwhile, have some cheese.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    7. Re:My own experience by Anonymous Coward · · Score: 0

      Reading your post made me think about one of my favorite songs, Necrophilia by Suicide Commando. It is really catchy and it is hard not to sing along when on the bus or subway. Contrary to your experience though, my sexual desire for dead bodies has not increased.

      But, I do miss that song. Sing with me now:

      I'm taking of your clothes
      You're looking so livid
      To hell with religion
      You're dead, I'm living
      Necrophilia, Necrophilia

    8. Re:My own experience by Anonymous Coward · · Score: 0

      The difference is that in most violent video games the actual violence isn't the focus.

      Spending your time thinking about Overwatch will mean thinking about the game (characters popular in the meta, recent changes, strategy, maps, etc.) not about the act of using a gun to kill people.

      Think of it like this:
      Mario does a lot of running and jumping, but no one expects kids to become fitness nuts from playing Mario. SImilarly just havign charcetrs commit violence doesn't mean the game is about the vilence in the way that would make you "think about violence" when thinking about the game.

    9. Re:My own experience by pnutjam · · Score: 1

      Woah, let me address the most important part of your comment.
      If God wanted you to listen to Christian music, wouldn't he make it good? Listening to it is the modern equivalent of scourging yourself.

    10. Re: My own experience by desdinova+216 · · Score: 1

      you're the one reading Trump into it. AmiMoJo actually phrased it in a way that's universal and accurate.

    11. Re: My own experience by Anonymous Coward · · Score: 0

      AmiMoJo actually phrased it in a way that's universal and accurate.

      That's a first.

    12. Re:My own experience by maxies · · Score: 1

      I personally think games makes you sharper instead violent. In your bro story coaching matters a lot.

  23. ...But it does cause misogyny. by Anonymous Coward · · Score: 0

    How else could the He-Man Woman Haters Club ever form? Video games, that's what.

  24. Re:Playing video games is disconnecting from reali by ShanghaiBill · · Score: 4, Insightful

    those who spend huge amounts of time playing video games avoid personal growth and avoid connecting with the world.

    Do you have any actual evidence for this? Or are you just spouting off the same "conventional wisdom" that is debunked by this study?

    Sure, introverts may be socially isolated and play a lot of video games. But that doesn't imply that the games caused the isolation, nor does it imply that the isolation is actually harmful, to the introverts or to the rest of society.

    When I was a kid, there were no video games (other than "Pong"), yet we still had socially isolated people, watching Star Trek on TV, reading SciFi, and playing D&D. So are interactive video games "worse" in some way compared to likely alternative activities? I have seen zero evidence for that.

  25. What about race and violent behavior? by Anonymous Coward · · Score: 0

    Any valid theories?

  26. Something wrong with the title by SurenEnfiajyan · · Score: 0

    New Study Finds No Link Between Violent Video Games and Behavior

    New Study Finds No Link Between Video Games and Violent Behavior

  27. Swatting by Anonymous Coward · · Score: 0

    That's why swatting is a thing, right? Gamers think it's all a game. It's just a joke. No one gets hurt. Just scared.

    Some of these people have a hard time separating fiction from reality.

    1. Re:Swatting by Anonymous Coward · · Score: 0

      The people who do swatting are pre-existing sociopaths that would employ that kind of behavior in other similar avenues in the absence of video games, most likely by going into finance.

  28. Flawed abstraction. by Togden · · Score: 2

    The idea that you will go out and be violent because you've seen, and been involved in violence in games is a flawed abstraction of the idea that you repeat what you are exposed to.

    When people are exposed to violence, real or in games, the constant practiced activity between both situations is that it demands of them to observe the situation and then learn to change how they make decisions for a better outcome for themselves. They can either enforce their decisions on the others present, or find a solution that doesn't require that. When you are exposed to real violence, often there is no way to get a positive outcome for yourself without enforcing your decisions on others, this unfortunately when practiced becomes habit and leads to more violence. Video games have a fixed rule system, you cannot enforce any kind of logic of your own unless you cheat, and certainly not on other, real people who can argue back, so this negative re-enforcement cannot happen. Video games while in use, prevent the player from practicing learned behaviors that lead to violence.

  29. Games do affect your behaviour.... by Anonymous Coward · · Score: 0

    It's hard to find time to be violent ... When you're sitting on the couch in your underwear playing video games 10 hours a day.

    Very true, but you don't move very much while sitting on the couch for 10 hours a day, you eat unhealthy food which makes you grow obese, you have no girlfriend because real girls compare poorly to balloon titted porn stars, there is a big pile of used tissues next to your bed and you'd probably cut off your left hand with a piece of broken glass rather than have your browser history made public since it is choke full of links to very embarrassing Warcraft dryad porn. But on the plus side, the games don't make you violent ... although things might get a big rough when you finally lower your expectations, find a girlfriend and she punches your lights out after you suggest things might work better in the sex department if she'd just try wearing green body paint, pointy ear extensions and a dryad costume.

    1. Re:Games do affect your behaviour.... by Hal_Porter · · Score: 1

      Someone needs to do a WoW parody of Cretin Hop "Gonna go for a whirl with my Dryad girl"

      Also a population preferring virtual sex over real sex is probably the end of the species. Or at least of the groups or cultures capable of building that sort of technology.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    2. Re:Games do affect your behaviour.... by Opportunist · · Score: 1

      Could be worse. She could find your Worgen suit and think you're a furry.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Games do affect your behaviour.... by Anonymous Coward · · Score: 0

      ... end of the species.

      When a prosti-droid 3000 can provide a 'better' girlfriend experience, real women may have a problem. I'll note that we can maintain population levels even if 80% of males never father a child. The ubiquity of pair-bonding means that women want real babies and real fathers. Real babies can be supplied by artificial insemination, with only a fraction of the male population needed. The desire for a real father means she will have to offer more than a prosti-droid 3000 can (besides fatherhood).

    4. Re:Games do affect your behaviour.... by Anonymous Coward · · Score: 0

      We could sustain negative population growth for some time before it became a problem. At the local level the solution is immigration from more populated regions, at the global it's that there are 7 billion people and we can as a species get by with several million no problem.

      And if it actually became necessary to take action to correct population decline we could create a reverse draft, and conscript parents at random from among the adult population.

  30. It's the churches you have to worry about by Anonymous Coward · · Score: 0

    Odd that we don't see anyone suggesting we shut down churches because that's where a lot of violence seems to eminate from.

  31. Hm, not sure... by Parker+Lewis · · Score: 1

    Everytime I play Street Fighter I have a strong desire of throw a hadouken in my brother!

  32. What about other links? by houghi · · Score: 3, Interesting

    OK, if there is no link between violent games and violence. How come we are not allowed to see female nipples on tv? Or cursing?
    Is that different somehow? And if it is not, how come ads are effective?

    People will be influenced by what they pick up. I am sure that violent games will not cause violence, but it might raise the bar a little bit on a much wider scale,

    We think rape in prison is funny. Many believe that police violence is just a way to best solve things.

    So what it might do is change the norm about violence.

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:What about other links? by JustNiz · · Score: 1

      >> How come we are not allowed to see female nipples on tv? Or cursing?

      I presume you''re American. We Europeans are free to see that stuff on TV.
      To answer your question though, it has nothing to do with bad side effects and everything to do with radical christian puritanism that was the religion of the founders your country and is still mainstream there today.

    2. Re:What about other links? by houghi · · Score: 1

      I presume you''re American. We Europeans are free to see that stuff on TV.

      I am not. In Europe nudity is allowed after 21:00 when the kids are not watching anymore. Porn still is allowed only when you are older than 18.

      To me it is either people are influenced by what they see, or they are not. And that goes as well for violence as for ads or anything else.

      When I see an ad for Coca Cola, does that mean I immediately run to the store and spend all my money on it? No, it does not. I even do not like it, so I never drink it. But why did I pick that brand as an ecxample and not something like XS4All or any other brand you might or might not have heard of? Because we ARE influenced by what we hear and see.

      Is it as bad as people make it out to be? No, but it isn't non-existing either. Seeing things a lot and hearing things a lot, makes people think that that is the standard. I have seen people who thought they had the right to remain silence and the right to an attorney in countries that are not the US. That is because they are influenced by what they have seen.

      If that were not the case, we would not see any ads, because they would not work. And ads sell image and a lifestyle more than they sell a product.

      If they put product placement in a violent movie, I am to believe that I will be influence by the product placement, but not by the depiction of violence, but it will be when it is sex?

      That sounds a lot like wanting to have the cake and eat it too and we all know the cake is a lie.

      --
      Don't fight for your country, if your country does not fight for you.
  33. Half truths ... by johnlcallaway · · Score: 3, Interesting

    I remember the first time I watched Smokey and the Bandit at the movies. When I got in my car, I wanted to speed all over the place.

    But I didn't ... because I'm not stupid and know I could crash, kill someone or me, or at least get a ticket.

    I'm sure violent video games can make violent people more likely to be violent.

    That doesn't mean the other 99% (made up statistic) of society should be kept from playing them.

    --
    I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
    1. Re:Half truths ... by Anonymous Coward · · Score: 0

      Sociopaths/psychopaths are not 'created' by violent tv, movies, or games, they are violent to begin with.

      The issue is in detecting and treating mental illness (which sociological/psychopathic behavior is)

    2. Re:Half truths ... by desdinova+216 · · Score: 1

      but if we treat the Sociopaths/psycopaths, where will the next generation of CxO's come from?

  34. Do empirical studies make Sarkeesian violent? by sandbagger · · Score: 1

    Just wondering.

    --
    ---- The above post was generated by the Turing Institute. Maybe.
  35. Re:Playing video games is disconnecting from reali by Opportunist · · Score: 1

    There are still single player games?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  36. Re:Playing video games is disconnecting from reali by beckett · · Score: 5, Funny

    i jaywalk becuase of Frogger

  37. Then how come adds work? by Anonymous Coward · · Score: 0

    If we're not infuenced by what we see, then how come adds work?

  38. What about other benefits? by Anonymous Coward · · Score: 0

    How about the flip argument. If video games can't influence us in a negative way (violence), then they can't influence us in a positive way as well.

    1. Re:What about other benefits? by houghi · · Score: 1

      How about counterflip. If games can't influence us by what we see, neither can TV. That means they should get rid of all ads on TV and have us just watch the shows. IAnd why stop there? It would mean that no ad is effective in achieving their goal, selling.

      --
      Don't fight for your country, if your country does not fight for you.
  39. Wait, wut? by Anonymous Coward · · Score: 0

    Doesnt this last line of the article summary just null and void the headline?

    "It also found that increasing the realism of violent video games does mean aggressive behavior in gamers will increase."

    Wtf?

  40. Believe? by Anonymous Coward · · Score: 0

    leading scientists to believe

    I think you have scientists (evidence) confused with pastors (belief).

    Especially when we are talking about belief that has been rebuked again and again over the last 20 years.

  41. New study finds new study to be utter bee-ess by Anonymous Coward · · Score: 0

    Violence is learned. Video games are a part of learning.

  42. Re:Playing video games is disconnecting from reali by Anonymous Coward · · Score: 0

    That may be. It doesn't follow from that that they would do those things if there were no video games. They might just watch a lot of TV instead.

  43. Unless a control group was isolated ... by Rambo+Tribble · · Score: 1

    ... from essentially all modern media, you got nothin'.

  44. This is the problem with so called science by Anonymous Coward · · Score: 0

    How am I supposed to take any of these so called respected scientists seriously when they are studying this stuff. This is the kind of stuff that does not need to be peer reviewed and studied scientifically. This is the kind of thing that should be argued about at 2 am by drunks walking home from a bar. If you want people to stop hating science how about studying things such as how to make molybdenum 99 or how human digestion works. Nope we have the brightest minds of the age worrying about video games. Fuck Science

  45. Video games are just the latest proxy... by EndlessNameless · · Score: 2

    We have had proxy activities for competition, aggression, and violence since the dawn of history. Everything from boxing, rugby, and polo to swimming and track to Go and chess.

    Video games are just a new spin on an ancient habit. We substitute relatively harmless activities as outlets for our less-than-friendly instincts. In this respect, we have reached a new zenith with the variety, ubiquity, and flexibility of computer games. Participation in previous sports or hobbies has never been as safe and widely appealing as video games.

    I'm not surprised there is no link between video games and violent behavior; the games themselves are the outlet for the urges that lead to violence.

    --

    ---
    According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
  46. Evidence: by Futurepower(R) · · Score: 1

    "Do you have any actual evidence for this?"

    About once a week for the last 3 years I've been around a group that plays Dungeons and Dragons. My impression from talking with them is that they have all had difficult childhoods. It's good that they have a group activity. But playing D&D does not give them any help in understanding how to recover from insufficient care.

    Will they have limited social abilities their entire lives? It seems yes.

    Want an example of people having limited social ability? Here is an example from this Slashdot story: "You're defending Nazi's Hal. You ought to share their fate." Someone is recommending murder in this Slashdot discussion! There are many other comments on this Slashdot story that are equally lacking in social ability.

    Here is an example of the results of social acceptance of violence in the United States, from a few minutes ago: Kentucky school shooting: At least 5 shot at Marshall County High School - live updates.

    Note that my original comment on this Slashdot discussion is modded "Score: 0, Troll". There are 12 comments below my comment.

    1. Re:Evidence: by ShanghaiBill · · Score: 1

      About once a week for the last 3 years I've been around a group that plays Dungeons and Dragons.

      So your evidence that video games are harmful is an anecdote about a group of dysfunctional guys that are playing something that is NOT a video game?

      My impression from talking with them is that they have all had difficult childhoods.

      That may be true, but that is not evidence that any particular activity caused that problem.

      But playing D&D does not give them any help in understanding how to recover from insufficient care.

      So what? Nobody is claiming that D&D is helpful. We are just reserving judgement about whether video games, role playing games, or whatever, are harmful, until some actual evidence is presented. None so far.

    2. Re:Evidence: by Anonymous Coward · · Score: 0

      There's plenty of evidence that you're a blowhard nazi faggot though Bill. Keep pretending your zero-life lifestyle is normal, lol. You don't get to have kids, you're impotent for a reason.

    3. Re: Evidence: by Anonymous Coward · · Score: 0

      Damn, that's a low fucking blow. I don't think bill deserves that. He's a good member of the slashdot community.

    4. Re: Evidence: by KayleeScruggs · · Score: 1

      So, because D&D doesn't help with childhood trauma, those who experienced childhood trauma shouldn't play it? And here I thought that RPGs were better than therapy. I've been through a lot of trauma during my childhood and I go to therapy to try to deal with it. I also take meds to help keep my depression under control. Playing RPGs allows me to get outside of my head, which helps with depression and anxiety. I like to explore different parts of my personality when I role-play. Also, role-playing is used by therapists quite a bit.

  47. A reason US companies spend $180 billion advertisi by raymorris · · Score: 1

    Every year, US companies spend 180 BILLION dollars advertising, and most of those ads have no real substance, they just show the product logo and colors, in a positive, feel-good situation. There is a LOT of science around advertising; they know what they are doing, and do that because it works, on humans. Whether you like it or not, seeing the same thing repeatedly affects the human brain.

  48. Makes a better killer by Anonymous Coward · · Score: 0

    I'm from Ct, after the Sandy Hook killings, the State Troopers thought the murderer had military training, because of the way he handled his weapons. Which I will not go into here. He did not. He was an avid gamer. Conclusion was: Gaming will make you a "better" technical killer.

  49. as almost all other studies have found by Anonymous Coward · · Score: 0

    And as all meta studies have found as well.

    No news here.

  50. There is a link by eaglesrule · · Score: 1

    I, for one, don't act out video game violence unless I know where the respawn area is.

    Going through life without a save game function really sucks.

  51. Arrow In The Knee? by Toad-san · · Score: 1

    Visualize that and then imagine how it might affect tendencies toward violence. Or archery.

  52. Study is bogus by CmdrGravy · · Score: 1

    I know that I for sure like nothing better than playing some Candy Crush and then going down the local boozer to whup some ass.

  53. Outlets by dkman · · Score: 1

    I did not read the article, but they always seem to miss one observation.

    What if the violent video game is an outlet for the players? Take away the video game and they're more likely to "outlet" on others, rather than less likely to do so.

    I've been a gamer for quite a while. I like jumping on TeamSpeak and running around shooting my friends in the face. That doesn't make me a violent person. That certainly doesn't make me want to go buy a gun and shoot someone in the face. It's much like the difference between cartoons and reality. There isn't any confusion or spill-over.

    --
    I refuse to sign
  54. so simulators mean nothing? by Anonymous Coward · · Score: 0

    So I guess this disproves the effectiveness of any simulators that are used in training or practice in the workplace or other similar situations?
    I would argue, at a minimum, it desensitizes one towards violence or the actions taken in the game.