Sega Cancels Yakuza 6 Song of Life Free Demo After Gamers Unlocked Full Game (businessinsider.com)
Sega pulled the highly anticipated "Yakuza 6: The Song of Life" demo this week from the PlayStation Store after discovering some players had inadvertently gained access to the full game using the demo. From a report: This discovery came only hours after the demo was initially released for PlayStation 4. The Japanese video game company tweeted, "We are as upset as you are, and had hoped to have this demo available for everyone today. We discovered that some were able to use the demo to unlock the full game." [...] When the demo was initially released it required more than 36 GB of storage, to the surprise of many video game critics. Kotaku, an online entertainment publication, suggests that the demo was so large because it actually contained the entire game, but was supposed to restrict everything beyond the first few stages of the game.
It worked in the past, it could possibly work again if you tried it.
That's basically what they tried to do.
But they fucked up because the "free shareware episode" here already contains the data for the extra "commercial episodes" and only a small switch gets flipped to enable continuing.
(Whereas, you got extra floppies with Commander Keen episode 2 and 3, or Wolfenstein Episodes 2 to 6, once you paid after testing the free shareware episode 1).
(Though I've read somewhere that Id *DID* make the same blunder with the shareware CD of Quake1. There was only a simple registration procedure that was supposed to unlock the full commercial game with extra episodes out of the shareware CD, the same way here the full Yakuza6 can apparently be unlocked out of free 36GB demo).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
... after being lazy and wasteful of other peoples' resources (time, bandwidth, storage space).
I've made game demos before. It's not exactly rocket science. Heck, many entry-level game engines (Unity) have, as part of the build process, a way for you to select what levels you want for a given build so that it creates output with the appropriate size & content (and nothing more).
This sig has been enciphered with a one-time pad. It could say almost anything.
If it was supposed to be a demo version, then what the fuck was the full version doing there?
I get that you want to build them both from the same codebase, but that's what #ifdef is for.
File under 'M' for 'Manic ranting'
from the company that once knowingly and intentionally installed a spyware trojan on their customers computers.
Good people go to bed earlier.
I have a technical app on the app store (telescope polar alignment), with a free version missing some extra tools and a paid version. I make sure I keep it light in case someone needs to download it from a remote location and, even though both are built from the same project, I make sure the extra stuff is not included in the free package, so that it is 10MB instead of 20MB...
But just throwing the entire 3GB game as a demo, that sure is lazy! An since they are that lazy, the were predictably lazy with the way they implemented the limitation so people got around it. Congrats.
Violence is the last refuge of the incompetent. Polar Scope Align for iOS
Reminds me of the glory days of the Quake I demo CD & qcrack. Man, what a goldmine that was.
They have nobody to blame but themselves... why punish the gaming community for their fuck up? If you're going to release a demo, release a fucking demo... not a locked up version of the full game. The fact that they DIDN'T see this coming is the most alarming part of it all.
Those quadded red armor rocket jumps can be a bitch.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
"We discovered that some were able to use the demo to unlock the full game."
Nope. According to people who got full access to the game, they didn't have to do anything to unlock the game... it was already unlocked. They just kept playing it past the demo part.