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EA Still Believes in Loot Boxes, Will 'Push Forward' With Their Use (variety.com)

Electronic Arts will "push forward" with loot boxes in its future video games, despite admitting that all loot boxes are gambling. From a report: "As you might imagine, we're working with all the industry associations globally and with regulators in various jurisdictions and territories, many of whom we've been working with for some time and have evaluated and established that programs like 'FIFA Ultimate Team' are not gambling," Wilson said. "And we don't believe that 'FIFA Ultimate Team' -- all loot boxes are gambling."

The issue of loot boxes, a form of microtransaction that has players spending real money to purchase a virtual box and then open it to discover what's inside it, came to a head late last year with the release of EA's "Star Wars Battlefront II" which featured a form of the box that players felt was costly and unfair. EA later pulled the form of microtransaction and completely retooled it before reintroducing a more accepted form of loot box to the game.

While the debate continues over loot boxes and whether they are a form of illegal gambling, Wilson explained Tuesday why EA believes they're not. "Firstly, players always receive a specified number of items in each ['FIFA Ultimate Team'] box. And secondly, we don't provide or authorize any way to cash out or sell items in virtual currency for real-world money. And there's no way we can make value assign to FUT items in game currency. And while we forbid the transfer of items of in-the-game currency outside, we also actively seek to eliminate that where it's going on in an illegal environment, and we work with regulators in various jurisdictions to achieve that."

145 comments

  1. It shouldn't matter if they're gambling or not by scourfish · · Score: 1, Insightful

    People can choose to simply not play the game.

    1. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      I agree: victimless crimes are anti-freedom. Drug laws. Gambling laws. Sex laws. Marriage laws. All of them must go in the name of freedom. IF consenting adult(s) want to do something that harms no one else, who are we to say no? Regulation is important to ensure that, for example, gamblers aren't taken advantage of (for example, by misrepresenting the odds), but I agree. No more victimless crime. We're all victims of the laws that make crimes without victims.

    2. Re: It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      I'm free to not go to casinos. And I don't.

      That does not free them from following proper gambling regulations.

    3. Re: It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      A Slashdotter sucks at FortNite Battle Royale! Have you bought the "I Got 99 Problems" FortNite hoodie?

      - FatCashewsLoveMe

    4. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 1

      IF consenting adult(s) want to do something that harms no one else, who are we to say no?

      That's the rub now, isn't it? EA isn't targeting consenting adults. They're targeting children. That's why this is such a big deal.

    5. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      It's important to include in your passionate defense of liberty that you also don't believe in any form of social safety net. If consenting adults are allowed to engage in behavior which is highly likely to harm them in some way such that the taxpayer ends up needing to pay to keep them alive or off the streets then that's a problem.

    6. Re:It shouldn't matter if they're gambling or not by alvinrod · · Score: 1

      I doubt that EA is targeting children. None of them have their own credit cards and their parents sure as hell aren't going to let them run up massive charges on theirs or even let them use it.

    7. Re: It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      Anyone having sex with anyone who consents hurts no one. Should be legal.

      Doing drugs only hurts the user. Should be legal.

      Making drugs available at every corner store hurts addicts who want to stop. Possibly worth legalizing, possibly not.

      Gambling is the same. It should be legal to gamble. It should be legal to provide gambling opportunities. But allowing slot machines in every business hurts (and creates) gambling addicts and should be considered thoughtfully. Putting gambling in video games hurts (and creates) gambling addicts and should be considered thoughtfully.

      Maybe it should be required that the game use some sort of approved, non-addictive form of gambling. Unfortunately I don't know that that actually exists.

    8. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      I haven't played an EA game in YEARS

    9. Re:It shouldn't matter if they're gambling or not by Khyber · · Score: 1

      "None of them have their own credit cards and their parents sure as hell aren't going to let them run up massive charges on theirs or even let them use it."

      Do you have your head in the sand? Plenty of soccer moms exist which think their little snowflake can do no wrong, and they get credit card access ALL THE TIME.

      See: My upstairs neighbor. Kids get EVERYTHING.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    10. Re: It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      Haha Im 5 and I play star wars battlefront all the TIME wit grandpa's card

    11. Re:It shouldn't matter if they're gambling or not by swillden · · Score: 4, Insightful

      It's important to include in your passionate defense of liberty that you also don't believe in any form of social safety net. If consenting adults are allowed to engage in behavior which is highly likely to harm them in some way such that the taxpayer ends up needing to pay to keep them alive or off the streets then that's a problem.

      This is, indeed, the single largest problem with social safety nets: they provide a plausible justification for imposing regulations that limit freedom merely because in some cases people who exercise the freedom may end up requiring more support. This argument says that any country that has universal health care should ban smoking, alcohol and all other drugs.

      The right answer, IMO, is to recognize that safety nets and freedom are both social goods and that the potential negative interactions between them are just part of what it costs to have them. You can avoid those negative interactions by discarding one or the other (or both), but the result will be less happiness overall than if you just accept the inefficiency.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    12. Re:It shouldn't matter if they're gambling or not by Ries · · Score: 1

      Pyramid schemes should be legal too, they can choose to simply not participate.

    13. Re:It shouldn't matter if they're gambling or not by Mr3vil · · Score: 1

      You make light of anti-gambling sentiment, but to some it's as serious as a heart-attack. Anti-gambling in schools was so pants-on-head ridiculous back in the 90's where I grew up; I couldn't bring a board game to school with a regular D6. Shit you not, if it had Arabic or Roman Numerals that was okay because that was a "number cube". But if that fucker had spots to denote the value of the face it was considered "gambling paraphernalia" Didn't matter if the D6 was in a box labeled "MONOPOLY" it'd get confiscated and you'd never get it back.

    14. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      Oh sweet summer child, you are too naive for this world.

    15. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      I thought conservatives were supposed to be good with fiscal figures. The privatized healthcare of the USA costs far more than socialized medicine in countries with much looser laws on drugs. Your hypothesis was interesting 20-30 years ago, but it has been disproved: victimless crimes are a drain on society not a benefit and medical care does not change this, as privatized medical care is much more wasteful of both public and private money than social medical care. We have the evidence. You need to accept it.

    16. Re: It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      We're on the same page. State governments has a right, authority and obligation to create solid regulations, even for sinful consumption such as drugs, sex or gambling. (The federal government doesnt't have such a right, but the commerce clause and activist judges legislating from the bench have shredded the 9th and 10th amendments at this point, but that's another issue.) The government has a right to control the commerce surrounding those items and an obligation to not make it prohibitively expensive or hard to get to (for example, having only a single liquor store in a large state). The government has no right or authority to suggest that the consumers of drugs or gambling services or prostitution, nor the purveyors, can be made criminals for what are voluntary transactions and acts.

    17. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      Public schools in the USA are totalitarian shitholes made for brainwashing our children. That the one you attended had no respect for the Constitution of the USA is no surprise. That said, I understand that gambling can be serious for some people. I'm not saying gambling should be legal because it's a good thing to do. That's the wrong way to look at laws. Gambling should be legal because people should be free to do as they please. Educational and treatment programs would go much further than outright bans. That said, a War on Gambling would work better than a War on Drugs (although, maybe not if the CIA and their Western intelligence allies were running the global gambling industry the way they do with drugs, but that's speculating on a hypothetical reality). It's still the wrong thing to do.

    18. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      And then you cancel the transaction through the credit card company. "Never authorized that". EA can reposess the loot box content if they like . . .

    19. Re: It shouldn't matter if they're gambling or not by scourfish · · Score: 1

      Addicts will find a way to get their fix, regardless. Regulating any activity to only certain zones simply appeases the sensibilities of NIMBYs.

    20. Re:It shouldn't matter if they're gambling or not by war4peace · · Score: 1

      Taken to the extreme, it applies to everything.
      Don't like air pollution? Feel free to stop breathing.
      Don't like turning on your TV and watching porn being freely broadcasted during the day? Feel free to stop watching TV.
      Don't like your neighbors' loud music? Feel free to stop hearing it.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    21. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      None of which is EA's fault.

    22. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      People can choose to simply not play the game.

      Well, I guess if you're cool with unregulated gambling then it's not an issue. Otherwise, if this is gambling, how does your argument apply here but not to slot machines?

    23. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      You can pay for air filters.
      You can be sensible and kill your TV and cut the cord.
      You can move to a better apartment.

      Don't like personal freedoms? there are countries that will be happy to relieve you of those burdensome things like free speech, freedom of movement, and freedom to assemble. Heck, most countries will be happy that you are a "gun free zone" since only their government should be the source of violence. You don't have to try to take rights away from people who value them.

      CAPTCHA: comrade. Fitting.

    24. Re:It shouldn't matter if they're gambling or not by Kjella · · Score: 1

      This is, indeed, the single largest problem with social safety nets: they provide a plausible justification for imposing regulations that limit freedom merely because in some cases people who exercise the freedom may end up requiring more support. This argument says that any country that has universal health care should ban smoking, alcohol and all other drugs.

      Of course if you weren't trying to make this a jab against socialism you could make the exact same argument about the criminal justice system, like how drunk people cause a lot of violent crime or guns lead to school shootings. This is not a negative vs positive rights issue, you don't have to provide a service to be negatively impacted by other people's abuse of freedom.

      P.S. People who die early are not necessarily more expensive than those who die late, and we all die eventually. If you got most your good tax years in and drop dead from a massive heart attack in your 50s you're probably cheaper to society than the elderly who spend a decade in and out of hospital before dying in their 90s, especially if they\ve also lived of public pensions for a quarter century. I know one smoking study that put this into perspective got yanked because it didn't show the expected cost to society. It was more like please smoke, die early, save us money.

      --
      Live today, because you never know what tomorrow brings
    25. Re: It shouldn't matter if they're gambling or not by another_twilight · · Score: 2

      You have a naive and simplistic understanding of addiction.

      In countries that have decriminalized and regulated drugs they have seen a drop in addiction the strongest example being Portugal.

      Regulation works (along with various social programs). Treating addiction as a disease works. It costs less than criminalisation, enforcement and incarceration, it has better outcomes for users and addicts and for the community as a whole.

      That the US spends more on health, for worse outcomes and more on waging a war on drugs, for worse outcomes is a historical oddity. That people continue to support this when there is strong evidence that there are better ways is weird.

    26. Re:It shouldn't matter if they're gambling or not by swillden · · Score: 1

      You should have finished reading my post. It wasn't long.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    27. Re: It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      No. Ignorant. The game provider can alter the game after you purchased it and the new version mandatory. So no, just because you are defenseless doesnâ(TM)t it make it right. Actually these loot boxes, most often used by kids, are a criminal activity being pushed aggressively by Apple and EA, and those responsible must be JAILED and forced to return all funds ever received.

    28. Re:It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      It is exactly the opposite, no one is trying to take your freedom away. People protesting want you to be actually aware of what you are doing, its risks and consequences so that you can be free to make your own choice.

      All in all its this, companies like EA dont want to even age restrict products, which are inclined to normalize forms of gambling to human beings who are not yet actually aware what is being done to them. All the flashing lights, sounds colours and other elements implemented into these mechanics solely to make you want more of them. Its funny how they don't even want to tell you the odds of getting certain items.

      An extreme and over-dramatic example would be putting tea, milk, pint of beer, glass of wine, some whiskey and some apsint around your four year old's breakfast cereal right up to their, let say, voting age. True some might taste whiskey and never touch it again, then some might try vodka with mints and enjoy the sweet taste while barley noticing the alcohol in it and start drinking it regularly. Thats why most drugs which are allowed in today's society are mostly available to people of a certain age, which age that should be can be argued and is in reality different for every single person. BUT THIS IS ABOUT KEEPING YOUR FREEDOM, to have people make informed decisions of what they are doing, and not be the result of something which happened to them when they were not aware.

    29. Re:It shouldn't matter if they're gambling or not by thegarbz · · Score: 1

      13 year olds can choose to not smoke cigarettes, or do drugs too right? We should really unban everything.

      That's the thing about gambling laws. For the most part they don't exist to stop gambling, but exist to stop a vulnerable group who are incapable of understanding their meaning of their choices from getting addicted to gambling from gambling.

      You want to add gambling to video games? Fine, allow those video games only to be sold and played in casinos or ban the real world consequences of the action (i.e. don't charge for loot boxes).

    30. Re:It shouldn't matter if they're gambling or not by thegarbz · · Score: 1

      None of them have their own credit cards and their parents sure as hell aren't going to let them run up massive charges on theirs or even let them use it.

      You clearly don't have children. Actually based on this comment I'm not even sure that you weren't grown in a lab and brought to life as a fully functioning adult.

    31. Re: It shouldn't matter if they're gambling or not by Anonymous Coward · · Score: 0

      Treating addiction as a disease works.

      I created the original post against all forms of victimless crimes (GGP post). I personally went out of my way to find a doctor and therapist to support me in doing the medication assisted Sinclair Method. I went out of my way to become a diagnosed alcoholic, so I could get access to the drug Naltrexone. I started at the end of 2016, and since then have seen a dramatic decrease in my own personal cravings. I decided 4 months ago to quit for good. I have never been able to go this long (and believe me I've tried MANY times). I really never crave alcohol now (although, the social drinking events sometimes sound good, when I get there I realize it'll be just as good or even better if I just have an O'Douls or Ginger Ale, another thing I've never done).

      Treating addiction medically absolutely works. Treating addiction with a 12-step cult doesn't. That's why we do it that way: to keep the cash flowing for big pharma and big booze.

    32. Re:It shouldn't matter if they're gambling or not by Anonymous+Cow+Ward · · Score: 1

      Social safety net != socialism.

      --
      Examine even your most deeply held beliefs. Nobody is always right.
  2. AC Still Believes In Firsties, Will Push Forward by Anonymous Coward · · Score: 0

    gambling on french toast, m'ladies

  3. Provide players with a sense of pride by xack · · Score: 1

    Thats’s what EA actually said. Full post on reddit.

  4. They could also by admin7087 · · Score: 2

    ...make better games instead. But that wouldn't give them as much $$$

    1. Re:They could also by Anonymous Coward · · Score: 0

      If you had no moral scruples and had a choice between building a few Dave and Busters locations and a casino, which one would get you a faster profit?

      I'm pretty sure that's an accurate description of EA's choice.

    2. Re:They could also by mjwx · · Score: 1

      ...make better games instead. But that wouldn't give them as much $$$

      And fuck Origin right off.

      Simple, EA, make better games and get rid of Origin... Erm... to what end? EA wants to make money and as long as people keep buying NB/H/FL games on consoles, they've got no impetus to change. I on the other hand have stopped buying EA games... I've even stopped pirating them as nothing remotely interesting has come out lately (I didn't even bother with that Mass Effect game as I heard it was dreadful).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  5. Glad I quit when I did by Rick+Schumann · · Score: 1

    The last video game I spent any time with was Warcraft 2. After that I lost interest. I see now that I'm not missing out on anything.

    1. Re:Glad I quit when I did by Jahoda · · Score: 1, Insightful

      Ok edgy badass grandpa. Video games are stupid and it's a sign of your superior taste and intellect to not play one for 22 years. :Eyeroll:

    2. Re:Glad I quit when I did by war4peace · · Score: 1

      You should see his lawn, dude... littered with the bodies of those who stepped on it.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    3. Re:Glad I quit when I did by Anonymous Coward · · Score: 0

      Maybe you'd better go get some professional help for your vidya gayme addiction. You might also want to leave your stepmothers basement once in a while, shower, put on clothes that don't smell like stale urine and feces, and get some exercise. Never know, an actual girl (the 3D kind, not your 2D 'waifu', LOL) might actually talk to you (assuming, that is, you have HEIGHT FACE FRAME, aren't fat, and your misogyny hasn't reached Wizard level).

  6. Fuck EA by Anonymous Coward · · Score: 0

    Well Iâ(TM)ve not played an EA game for the last 10 years.

    EA games are really abusive shit. Fuck EA

  7. Jesse James... by Austerity+Empowers · · Score: 4, Insightful

    ...believed in bank and train robbery right up to the bitter end, when someone else who believed murdering him for bounty money was ok. The trouble with belief lies in its disconnection with reality. I don't know (or care) if loot boxes are gambling, I do know they suck and undermine games.

    1. Re:Jesse James... by swillden · · Score: 1

      Jesse James... believed in bank and train robbery right up to the bitter end

      Bullshit. Show me any evidence that he believed they were acceptable and should be legal, and that he shouldn't be hunted and prosecuted for committing the crimes. Oh, I'm sure he had his rationalizations and justifications, but I seriously doubt they rose to the level of believing that bank and train robbery should be legal.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    2. Re:Jesse James... by Anonymous Coward · · Score: 0

      Criminals generally believe in "different rules for *them*". Jesse wouldn't want train robberies to be legal - there would be little left for him and his gang if that were to happen.

    3. Re:Jesse James... by war4peace · · Score: 1

      All criminals believe their crimes should be legal: this way they wouldn't be prosecuted for doing them.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    4. Re:Jesse James... by swillden · · Score: 1

      All criminals believe their crimes should be legal: this way they wouldn't be prosecuted for doing them.

      No. Criminals would like to get away with their crimes. That's different from honestly believing they shouldn't be illegal.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    5. Re:Jesse James... by Anonymous Coward · · Score: 0

      GP never said Jesse James believed it should be legal. They only said he believed in doing them (whether they were legal or not).

  8. EA can believe what they want by Anonymous Coward · · Score: 0

    So can the regulators ... especially EU.

    And so can the customers.... I believe EA is fucked.... go EU!

  9. In other words, EA believes in easy profits. by Anonymous Coward · · Score: 0

    Loot boxes are a license to print money. Little of real tangible value is provided yet the demand for it exists because the games are designed to be tightly integrated and even require (in a not always subtle way) them.

    1. Re:In other words, EA believes in easy profits. by Anonymous Coward · · Score: 0

      EA Still Believes in Loot Boxes

      Translation: EA still making money from loot boxes.

  10. Not gambling by RandomFactor · · Score: 4, Insightful

    I find the argument that loot boxes are implemented in a way that is 'not gambling' if you can't sell the results for real world money, specious.

    Time is money.

    If a loot box will potentially save players hours of time getting to some goal, then the value of the loot box is the time it will save. The fact a player can't sell it to someone else is irrelevant.

    Any non-cosmetic lootbox mechanic is gambling and should be regulated entirely as such.

    --
    --- Mercutio was right.
    1. Re:Not gambling by Anonymous Coward · · Score: 0

      Time is not money unless you're some Marxist who believes in the debunked labour theory of value.

    2. Re:Not gambling by Anonymous Coward · · Score: 0

      When you buy a game, you're gambling that you will enjoy it. When you pick up that lady of the night in the red light district, you're gambling that she doesn't have any STDs. Everything that's fun is also a gamble.

    3. Re:Not gambling by Anonymous Coward · · Score: 0

      More to the point, even if it isn't "gambling" simply because it can't be resold outside the system, lootboxes are indeed addictive to those susceptible to gambling problems, and cause people to waste a shitload of money trying to get specific things that they actually want that otherwise they could have just bought directly for far cheaper in 99% of the cases.

      Even if regulators don't step in to stop this bullshit practice, gamers should really try to protect themselves from it by literally boycotting games that come out with them.

      If enough people boycott games like that, the industry WILL fix itself within 2 years tops. Their alternative would be to go bankrupt, and there's no way their shareholders will sit idly by and let them do that all because they insist on keeping lootbox scam tactics in games.

    4. Re:Not gambling by Anonymous Coward · · Score: 0

      That ain't much of a gamble. Something like 20-25% of women have herpes, and these are hookers. In Russian Roulette you usually only load one chamber, not 2!

    5. Re:Not gambling by Londovir · · Score: 1

      Indeed, even their argument about it not being gambling because you can't sell or trade the in-game items for real world money is missing - quite conveniently - an entire realm where real world money does come into play: league gaming. Let's say loot boxes are guaranteed to give you exactly 1 rare item, 2 uncommon items, and 6 common items, each of which come from a pool of available items. EA seems to think it's fine that it's random so long as you are guaranteed to get a fixed number of items. Fine, but what if the items are things which convey a competitive advantage in the game (e.g. are not cosmetic skins that do not affect gameplay)?

      Now assume that players play the game in an eSports league setup where there are actual cash - or tangible value items - rewards available for final rankings. If you can buy loot boxes with randomly granted items, some of which grant the recipient a distinct gameplay advantage which can increase the player's chance of ranking higher in such a tournament...and thus increase their chance of earning [more] money...that is gambling, in my book. The player buying those loot boxes can now receive a tangible monetary reward for having bought into those boxes. And EA should try to say there's no guarantee that the player would rank higher (and earn more money) if they had to loot box than if they didn't...well, that's like saying there's no guarantee that buying a piece of paper that comes out of a lottery machine will get you more money than if you hadn't bought that piece of paper.

      --
      Londovir
    6. Re:Not gambling by The+MAZZTer · · Score: 2

      Keep in mind some loot box systems give players items you can't get any other way. So "Time is money" would not apply to those cases. But, I would say that money is too narrow a definition for gambling... you can gamble for anything valuable to you, even digital items that cost nothing to produce* and have no assigned monetary value.

      * - Yes, there are typically labor costs involved, but one time labor costs divided over a near-infinite quality of items is as close to 0 as you're going to get.

    7. Re:Not gambling by Linsaran · · Score: 2

      Time is not money, but there is a relationship between the two. Most people trade their time for money. If hypothetically these items can be obtained through the expenditure of time; it stands to reason that trading money for them instead is effectively trading money for time. Either way, I only have an issue with it if the loot boxes are really egregious or there's no alternative to the pay to win mechanic.

      --
      In a bit of shameless internet panhandling, I accept Litecoin Donations at Lbd2oH9QsthD1GfuUXPyka12YxvWJYnBVf
    8. Re: Not gambling by Anonymous Coward · · Score: 0

      If enemies carry inventory which is determined by a random (or random-like) algorithm.. and then there's a game mechanic whereby you get to pick up the inventory dropped by a defeated enemy, isn't that basically a loot box in disguise? Perhaps there's some detailed description in their legal classification that means that it isn't... but it seems to me that a very large number of games contain a gambling element (I.e. random rewards and/or appearances that have lasting effect).

    9. Re:Not gambling by Anonymous Coward · · Score: 0

      If the game is crap, you can return it. Can't do that with loot boxes.

    10. Re:Not gambling by Anonymous Coward · · Score: 1

      This is how Pachinko parlors work around the anti-gambling laws in Japan.

      The machines do not award money, they just award more balls. You can trade your balls back in for non-cash prizes (stuffed animals, decorative tokens, etc). You can then go right next door, to a different business, and pawn your prizes. The pawn shops sell them back to the Pachinko parlors, of course.

      "Oh it's not gambling, because we don't authorize the resale of the prizes."
      But so long is there is any technical means, at all, of reselling those prizes, it's just as good.

    11. Re: Not gambling by Anonymous Coward · · Score: 0

      It's true. But the customers are children and the buyers are parents who want to shut children up. It's hard to get parents to boycott when it means they have to listen to their children more.

    12. Re: Not gambling by Anonymous Coward · · Score: 0

      Chamber? I always thought Russian Roulette was played with an automatic?

    13. Re:Not gambling by pots · · Score: 1

      That's not the argument. The argument is that for a thing to constitute gambling it needs to potentially result in the loss of a wager. There's no chance of loss with loot boxes: you always get something. So buying a loot box constitutes a purchase, rather than a wager, even though you don't know exactly what it is that you're purchasing.

      This is a legally valid argument, even though it wouldn't fly anywhere outside of a courtroom.

    14. Re:Not gambling by Strider- · · Score: 1

      What if what you get is worth less than what you paid for the loot box? I suppose it's a bit specious given that digital items can be reproduced at a whim, and are therefore costless.

      --
      ...si hoc legere nimium eruditionis habes...
    15. Re:Not gambling by PsychoSlashDot · · Score: 1

      I find the argument that loot boxes are implemented in a way that is 'not gambling' if you can't sell the results for real world money, specious.

      More to the point...

      "we don't provide or authorize any way to cash out or sell items in virtual currency for real-world money."

      It's a form of gambling that the player can't win.

      --
      "Oh no... he found the .sig setting."
    16. Re:Not gambling by pots · · Score: 1

      I'm not sure what they're claiming in that regard, but my guess would be something like: "You are purchasing entertainment, all digital items belong to us and not to you and can be removed or altered at any time without notice."

      Okay that's a little snarky, but these are items which can't be sold or refunded and for the most part do not translate into having any real-world value. Some items might be rarer than others, and some might be more "valued" by the player base, but any such determinations of value are purely subjective conjecture since these items can't be sold. So they're all worthless.

    17. Re:Not gambling by Anonymous Coward · · Score: 0

      Wouldnt that mean those ? boxes in Mario Kart are gambling, too?

      Same with loot drops in RPGs.

      Gaming is rife with this mechanic.

    18. Re:Not gambling by MtHuurne · · Score: 1

      They mean it's not gambling by the legal definition of gambling in various countries. It does feed upon the same psychological mechanisms that gambling does, but they don't care about ethics when there is so much money to be made.

    19. Re:Not gambling by thegarbz · · Score: 1

      Exactly. Reselling is a red-herring. Hell it's only needed because some gambling laws exclusively define value that way. But the reality is that parting with money for something which may net you disappointment, or may net you joy is inherently no different whether that item has value or not. The results are the same: potential endorphin release for a good reward encourages you to do it again gamifying an addiction all the while parting with money.

    20. Re: Not gambling by RandomFactor · · Score: 1

      If at first you don't succeed, Russian Roulette is not for you?

      --
      --- Mercutio was right.
    21. Re:Not gambling by Anonymous Coward · · Score: 0

      It could be argued that the fact that you can't sell the results for real world money makes it even worse.

      BTW, just because you don't mind cosmetic items in loot boxes doesn't mean it's not gambling. It very much is. It's just not pay 2 win.

  11. You need a good waterboarding, by Anonymous Coward · · Score: 0

    pal. Stay at your location.

    1. Re:You need a good waterboarding, by Anonymous Coward · · Score: 0

      I'll get my gimp suit.

  12. The solution is simple by Voyager529 · · Score: 1

    If EA wants to disassociate loot boxes with gambling, they just have to do one of two things:

    1. remove the financial outlay element.
    2. remove the 'possibility of losing' element.

    Now, it's EA, so we can summarily dismiss the first option. The second one, however, is relatively simple: ensure that any time a player purchases a loot box, at least one item in it is an upgraded model of an item the player already has. This way, there's a guarantee to the player that they are paying for an upgrade, while the inability to determine which item is upgraded still provides incentive to purchase additional loot crates. The EU regulators can simmer down since players are guaranteed upgrades when loot crates are purchased, and EA can continue to provide incentive for players to use the slot machine mechanic, making unreasonable amounts of money in the process.

    You're welcome, EA.

    1. Re:The solution is simple by Anonymous Coward · · Score: 0

      ensure that any time a player purchases a loot box, at least one item in it is an upgraded model of an item the player already has

      No no no. EA greediness can't allow the player always getting something of value. This way the player will spend less in the long run (maxed out equipment much sooner). Next idea please.

    2. Re:The solution is simple by Mahldcat · · Score: 1

      ....The always win scenario would still provide a means for a game maker to exploit, where instead of getting an empty crate (or whatever the "try again" thing looks like) you do get an upgrade that is super small percentage upgrade to one of the items---enough that while it is an improvement, it's ineffectual..

    3. Re:The solution is simple by mentil · · Score: 1

      Even if duplicates are forbidden, it's still a blind box. If someone REALLY wants one specific thing, and there's a 0.1% chance of getting it, it's still gambling. Of course they'd get it eventually (after they buy out the whole store) but it's simple to stock the store with hundreds/thousands of things, making it impractical to get that rare desired thing by process of elimination.
      If it exploits gambling psychology, it's morally equivalent to gambling, regardless of specific mechanics.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  13. I am fine with some lootboxes by Tyrannosaur · · Score: 1

    Team Fortress 2, Rocket League, etc- you buy them, they have cool cosmetics in them, but do not change the gameplay. Yes. Good.

    If a lootbox gives you an advantage in the game, it is not good.

    Simple as that.

    1. Re:I am fine with some lootboxes by loonycyborg · · Score: 1

      Yes, but it's not related to anti-gambling law. It would be silly for lawmen to enforce particular views on fairness in games.

    2. Re:I am fine with some lootboxes by mentil · · Score: 1

      It would be silly for lawmen to enforce particular views on fairness in games.

      Pay to win mechanics = your cubicle getting flashbanged by a SWAT team.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  14. Casual vs Hardcore Gamers by sqorbit · · Score: 1

    This is a battle between the casual gamer and the "hardcore" gamer. Those truly invested in games and what they can accomplish in game worlds appear to have no issue buying loot boxes. This is why they are profitable, gamers are buying them. Now the casual gamer that has no interest in this isn't going to spend the money, but also probably won't continue to buy games because they will feel they can't compete. Over time as gamers spend more and start to create communities were competition is only fun for those willing to pay the price the online games will become less attractive to casual gamers. Now, if I were a game company I'd have a hard time caring that casual gamers are complaining about loot boxes when the more aggressive gamers are shelling out tons of money. Profit is profit, who cares if you piss off casual gamers. This is exactly why I stick to single player games.

    --
    Sent from my TARDIS
    1. Re:Casual vs Hardcore Gamers by Anonymous Coward · · Score: 0

      Kids buy loot boxes. Adults don't.

    2. Re:Casual vs Hardcore Gamers by Carrot007 · · Score: 1

      Not sure I read right but you say harcore gamers buy loot boxes and casual don't?

      I think you got that the wrong way round.

      A certain MMO went free to play and introsuced loot boxes. The dumb casual's don't realise they have ruined the game mechanics (was not designed as FTP from the start), but the company makes more off then then they would have had if they subscribed.

        $10 a month sounds like a chore to these fools but spending $100 when they want to is nothing. Idiots.

      --
      +----------------- | What is the question!
    3. Re:Casual vs Hardcore Gamers by Anonymous Coward · · Score: 0

      Uh... what? I think you have that backwards. It's the casual gamers, that don't want to have to actually play the game, that eat this shit up. The hardcore gamers want to be rewarded based on their skill, not on the amount of money they spend.

  15. Good thing that Disney cracked down! by Joe_Dragon · · Score: 1

    Good thing that Disney cracked down!

  16. Pokemon and Magic the Gathering by Leuf · · Score: 1

    Card packs are loot boxes. You're buying a random assortment of cards in the hopes that some of them will have value. The cards have monetary value in the secondary market.

    1. Re: Pokemon and Magic the Gathering by Anonymous Coward · · Score: 0

      So what? Maybe they should be included in the regulation too.

      Nevertheless, you don't create decks buying booster after booster. You directly buy the cards you want in the parallel market, which you cannot do in most lootbox based videogames.

    2. Re:Pokemon and Magic the Gathering by alvinrod · · Score: 1

      Almost anything can be viewed that way by those criteria. You could buy a large number of CPUs in the hopes that some can overclock exceptionally well and be resold at a higher price. A delidded 8700K that can hit 5.2 GHz goes for $659, which is ~$300 over its retail value. Almost any product that has variability in terms of quality can be viewed as a loot box if you consider monetary value in a secondary market. I'm not sure if that's a good way to go about categorizing things.

    3. Re:Pokemon and Magic the Gathering by Stolovaya · · Score: 1

      But that's not really an apt comparison. You're not buying a blind box where who knows what type of CPU you're getting. You're getting a minimum amount of CPU for the money you spend, as advertised.

      To have the same comparison to trading card games, you'd have to get something that's advertised, with the potential to get something something extra. Like...there's a booster pack where you definitely get a Charmander, a Squirtle, and a Bulbasaur. You may or may not get a few extra cards beyond that.

    4. Re:Pokemon and Magic the Gathering by Strider- · · Score: 1

      What I never understood about MTG is why people didn't just fab up their own cards. It's just a piece of cardstock with ink on it.

      --
      ...si hoc legere nimium eruditionis habes...
    5. Re:Pokemon and Magic the Gathering by mentil · · Score: 1

      Those are called 'proxies' and their use is restricted in official tournaments, unlike genuine cards. Also, it undermines 'ante' (putting down a random card that you lose, if you lose the match) which was originally supposed to be an important part of the game.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  17. I don't mind loot boxes, but there is an issue... by SuperKendall · · Score: 1

    I actually don't mind loot boxes at all, I think they can be kind of fun if done well (admittedly there is often room for improvement).

    What I do dislike about loot boxes though, is that it seems like in games that have them I spend too much time opening and allocating "loot". That is the real buzz-kill for me, I don't play games as much as I used to so I mainly want to play, not run a warehouse sim for exotic weapons and gear. As a result I end up dropping interest in games that have loot boxes more often than I might otherwise...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  18. Number of items by Anonymous Coward · · Score: 0

    "Firstly, players always receive a specified number of items in each ['FIFA Ultimate Team'] box.

    The number of items isn't the issue, it's the value of the items received.

    Their argument is like me saying: give me $10 and I'll give you a bank note which could be : $1, $5, $10, or $20. You always receive one bank note, so this isn't gambling? Except it is.

  19. EA by thegreatbob · · Score: 1

    EA: Enough Already. Good businesses don't operate on principles such as "Well gee bob, we're only screwing 49% of our customers..."

    --
    There is no XUL, only WebExtensions...
    1. Re:EA by Anonymous Coward · · Score: 0

      Here are the priorities of most gaming companies:
      1. Profit
      2. Making games

      Here are the priorities of EA:
      1. Profit

    2. Re:EA by UnknownSoldier · · Score: 1

      EA: Exploitative Assholes: noun, A company who takes advantages of teens and adults by pushing addictive gambling behavior.

  20. Great Gambling Gumballs!!! by Shotgun · · Score: 1

    I remember gumball machines full of small toys from when I was a kid. You'd drop your hard earned quarter in the slot and turn the dial with great anticipation that you'd get the cool x-ray ring or reflective sticker featured on the front of the machine. When the sort of egg shaped container dropped, you were generally disappointed to find a gummy artificial worm or a plastic spider ring that you had to remove the flashing from yourself. But, I once lucked out and got one of those flower shaped rings that would squirt water in the face of your friends when you got them to look at it (which got almost immediately taken from me when I used it on my aunt's boyfriend. :-(

    I didn't realize at the time that I was such a high roller! I shoulda taken my game to Vegas.

    --
    Aah, change is good. -- Rafiki
    Yeah, but it ain't easy. -- Simba
    1. Re:Great Gambling Gumballs!!! by Impy+the+Impiuos+Imp · · Score: 1

      Gumball machines and so on don't charge $15 for a bunch of unlock keys.

      In any case, it was low value and probably not addictive. The question isn't whether it's gambling -- in both cases, it is. The question is if it should be illegal.

      The question here is the dollars involved and that it's directed at children. And are they saying the act of unlocking a box is fun gameplay in and of itself?

      How about publishing statistics, including average number of dollars to spend to get each piece? I guarantee they know this info.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  21. Ok then by Impy+the+Impiuos+Imp · · Score: 1

    "It's not kids gambling!", EA gambled.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  22. They can continue pushing loot boxes by ausekilis · · Score: 1

    And I'll continue pushing my money toward other companies that actually listen to their player base, make quality games, and don't try to drain my wallet into the triple and quadruple digits before I have the full game.

    1. Re:They can continue pushing loot boxes by sqorbit · · Score: 1

      Can you point me towards the company providing games and listening to their user base? I can't seem to find any.

      --
      Sent from my TARDIS
    2. Re:They can continue pushing loot boxes by Anonymous Coward · · Score: 0

      Unknown Worlds, makers of Subnautica. Also, the developers of...

      -Factorio
      -Rimworld
      -Empyrion: Galactic Survival

      I could go on...

    3. Re:They can continue pushing loot boxes by ausekilis · · Score: 1

      Blizzard - routinely listen to their user base and adjust game balance
      Epic Games - Unreal Tournament is community-driven
      Digital Extremes - Active Warframe community, in-game updates even acknowledge community issues.
      Tripwire Interactive - The Killing Floor games have a lot of community involvement. Forums have a fair amount of suggestions and the game itself has lots of user generated content.
      Lots of indie developers listen to feedback from their users as well. The Steam pre-release pages are evidence there.

    4. Re:They can continue pushing loot boxes by jonwil · · Score: 1

      The last thing I bought from EA was The Ultimate Collection for C&C (with all the C&C games in it) and that was long before all this microtransaction and loot box crap became a thing. None of the games I own have microtransactions or loot boxes and I will not buy or play any game that has them. (and no Fallout 4 Creators Club is NOT microtransactions since you can buy every single piece of content available at a given point in time and not need to spend any more money, if anything it counts as DLC)

    5. Re:They can continue pushing loot boxes by Dr_Terminus · · Score: 1

      Also add CD Projekt Red (CDPR) to that list. They self publish games in the Witcher franchise. Super awesome company - games are very high quality, and they don't try to screw their customers with things like nonsense DLC content. Yes, they do offer DLCs, but these are essentially whole new stories in the game with the two expansions offering as much gameplay as the Witcher 3 base game itself (40+ hours). CDPR has also released numerous patches to the base game for free many years after release.

    6. Re:They can continue pushing loot boxes by Anonymous Coward · · Score: 0

      Blizzard published Hearthstone, which also uses lootboxes. Maybe not the best example.

  23. what? by cascadingstylesheet · · Score: 1

    msmash's comment and the summary are 180 degrees apart.

    Electronic Arts will "push forward" with loot boxes in its future video games, despite admitting that all loot boxes are gambling.

    Wilson explained Tuesday why EA believes they're not.

    1. Re:what? by mentil · · Score: 1

      The confusion is due to this ambiguous line:

      "And we don't believe that 'FIFA Ultimate Team' -- all loot boxes are gambling."

      Let me rephrase that as "And we don't believe that 'FIFA Ultimate Team' ... all loot boxes, are gambling."
      As in, we don't believe that FUT nor all loot boxes are gambling.
      And the submitter parsed this wrong and editorialized his false conclusion. Editors, where art thou?

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  24. jeek still doesn't believe in EA by jeek · · Score: 1

    Will push forward with continuing to not purchase any of their products.

    --
    If you want to be seen, stand up. If you want to be heard, speak up. If you want to be respected, sit down and shut up.
  25. Names by Anonymous Coward · · Score: 0

    I'm more pissed off that they duplicated game names. There was already a Battlefront I and Battlefront II. The newer games should have been Battlefront III and IV. Instead there are two Battlefront I and two Battlefront II. Assholes.

  26. This does not bode well... by Anonymous Coward · · Score: 2, Informative

    ...for their upcoming game "Anthem."

    It looks like it could be a very nice game. They are going to utterly ruin it with loot boxes.

    Oh well, I guess there is always Warframe....

    1. Re: This does not bode well... by Anonymous Coward · · Score: 0

      Ahhhh warframe, the game where you pay money over and over just to grind for suits and stupid spaceship accessories.

    2. Re: This does not bode well... by Anonymous Coward · · Score: 0

      Fuk ea buy some decent game

    3. Re: This does not bode well... by Anonymous Coward · · Score: 0

      Except that it's exact opposite. Warframe is that game where you grind semi-easy stuff, so you can trade it for premium currency from other players who are too lazy to grind anything, and then use that currency to buy those things you mentioned from the shop.

    4. Re: This does not bode well... by Anonymous Coward · · Score: 0

      If grinding isn't your thing, then definitely Warframe is not for you. But realize that some of the most successful games in history have been grinds. Like, say, Everquest, World of Warcraft, Diablo (1,2,3), and so on.

      If spending lots of money isn't your thing, then EA games are not for you. Warframe, however, is truly free to play. You can play through all the content on your first Warframe! You can grind for rare drops and trade them to players for in-game currency, without spending a dime! If you have a modicum of patience, you can wait until the daily tribute gives you that nice 75% discount, and you can spend just a couple of bucks for all the in-game currency you need to unlock plenty of Warframe slots, weapon slots, and so on.

      But none of that matters if you don't like grinding.

    5. Re:This does not bode well... by Anonymous Coward · · Score: 0

      Anthem is being developed by Bioware... It's already ruined.

  27. Yep.. by Anonymous Coward · · Score: 0

    EA. The cancer of games.

  28. Lottery by bananaquackmoo · · Score: 1

    If you're paying for the CHANCE to get something, then as far as I'm concerned it's a lottery-style gamble. You might be guaranteed 10 rare items, but it's not guaranteed you'll get something you want. You might as well flush your money down the toilet x% of the time.

  29. Stop buying those games by G00F · · Score: 1

    This works because EA keeps making lots of money off this system.

    People need to stop buying games that have this, and also tell others to do the same. Even if the game is free, don't download or play.

    Not buying the loot boxes isn't enough.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    1. Re:Stop buying those games by mentil · · Score: 1

      I have a feeling 'stop buying those games' has been about as effective as 'stop voting in incompetent/corrupt politicians'.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  30. lol by Anonymous Coward · · Score: 0

    Loot boxes are why i don't game anymore. Expansions were good, but then it turned into bullshit dlc.

    Mtx is where i draw the line. Fuck gaming

  31. I Don't Know If Loot Boxes Are Gambling by Anonymous Coward · · Score: 0

    But I do know for sure that preording any EA game is always a gamble.

  32. This is NOT news by Anonymous Coward · · Score: 0

    Yeah, EA is a greedy pile of shit... we've known this for years.

  33. How dare they !! by micahraleigh · · Score: 0

    Don't they know how unobjective they are to DISAGREE with slashdot.

    Inconceivable !

    Also, this proves perfectly that the best presidents in US history were Feuerbach, Chavez, and Harvey Milk.

    #AwarenessAgainstRefusingMonolithicTruthsWhichAreThinlyVeiledOpinions

    Let's go find some lawyers because someone owes me a million dollars.

  34. Loot boxes are already very successful by rsilvergun · · Score: 1

    they've been in the Fifa & NBA games for years. It wasn't a problem until Star Wars Battlefront because the hardcore gamers who play it were pretty vocal whereas the Fifa & NBA players just kind of accepted it (easier to do when you only play one or two games a year).

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  35. What about Draft Kings? by mea2214 · · Score: 1

    Players spend real money to gamble on Draft Kings fantasy teams in MLB, NHL, NBA, and NFL. How is this not considered gambling yet loot boxes that don't payout real money is? All these pro leagues not only tolerate this, they take money from Draft Kings who is an official sponsor? What would Kenesaw Mountain Landis think of this?

  36. Everything is a Gamble by pubwvj · · Score: 0

    Life is a gamble.
    Go into business for yourself and it's a gamble.
    Work for someone else and it's a gamble.
    Plant a tomato seed and it's a gamble.
    Sitting in a dark hole trying to avoid gambling is a gamble.
    Everything is gambling.

    Gambling is good.

    Electronic games, games in general in fact, are simulations that help teach people how to deal with risk management - also known as gambling.

    1. Re:Everything is a Gamble by Anonymous Coward · · Score: 0

      Not every risk is a gamble. It's gambling if you don't have any influence over the outcome. In all examples you give your own behaviour does influence the outcome. Your own behaviour certainly isn't the only influence, but it is a significant influence. None of them are gambles.

    2. Re:Everything is a Gamble by pubwvj · · Score: 1

      There are elements you don't control in nearly everything. Even if you think you control them you don't actually because believe it or not you don't control your own behavior totally. But this is moot - I suspect we agree on the 99.99% point. Place your significant decimal where you like.

  37. Industry vet by Anonymous Coward · · Score: 0

    its gambling. Fuck you and your dissonance. This practice needs to end, period.

    If your BM can't handle the loss of revenue,you should not exist.

  38. Arcade games by MobyDisk · · Score: 1

    Here in the US, about 50% of the arcades I see are not video games, but gambling games. Is this the case in the Netherlands and Belgium?

    The games I am talking about take a few forms:
    1) Roll a coin down a track and if it gets in the right place you get a prize
    2) Pull a lever and if it lands on the right spot you get a prize (or a larger number of tickets)
    3) Hit a button at a certain time. Sometimes these games "feel" like games but there is not enough fidelity so they might be random. (Ex: Stacker)

    1. Re:Arcade games by mentil · · Score: 1

      These games are ostensibly 'skill games'. I.e. there's an element of skill involved, even if it's merely timing. Then again, there's an element of skill in poker, blackjack etc. ...
      These sketchy games can theoretically be won with skill alone, although it's understood that the skill is essentially impossible to rely upon, and thus it is effectively chance.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  39. Taking it to the inevitable conclusion: by Anonymous Coward · · Score: 0

    If you don't like living, feel free to die.

  40. Fixed headline For you by Registered+Coward+v2 · · Score: 1

    EA Still Believes in extracting as much cash from their customers as possible, Will 'Push Forward' With Their Plans

    --
    I'm a consultant - I convert gibberish into cash-flow.
  41. The $60 price point is pretty hard to overcome by rsilvergun · · Score: 1

    It's like when burgers were 99 cents. There's a point where folks don't want to pay more. For videogames is $60 bucks. As more folks entered gaming that helped keep prices down. But let's not forget that a $60 copy of Street Fighter II in 1995 is around $100 bucks in today's money and needed fewer people to program it than Street Fighter V (which I paid $15 for on sale).

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:The $60 price point is pretty hard to overcome by Anonymous Coward · · Score: 0

      Surprise, Surprise, the industry seems to be doing well. Gaming programmers tend to make pretty darn good money (though perhaps not so great if they have to work 90 hours a week or even 70).

      I take quite a bit of pride in that I really only work 40 hours a week and still make enough money to afford home ownership, retirement planning, and yearly vacations to somewhere.

      I don't move into more advanced roles because most seem to make to many demands on my time but offer more money. My aunt and uncle both work six days a week, every week, for their own company and do very well. They work fairly long days so it just doesn't seem to me that they are even enjoying all their nice stuff.

      Each to their own though.

    2. Re:The $60 price point is pretty hard to overcome by mentil · · Score: 1

      Ya never know. AAA VR games could easily break that $60 price point and people would still buy them. Recall that the move to $60 games happened with the HD generation, where game production (art) costs rose pretty dramatically. DLC and preorders were probably the main reasons base game costs didn't go up again this console generation. Also now, even among console gamers, there's a growing problem of huge game backlogs driving down demand for new games, made worse by so many titles being huge open worlds with 60-100 hours of gameplay. It requires a pretty damn amazing game for me to put it in front of all the games in my backlog I could buy for $20 (or own but haven't opened the shrink-wrap for yet) and this problem gets worse as the back catalog increases on Steam and other digital marketplaces.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    3. Re:The $60 price point is pretty hard to overcome by Anonymous Coward · · Score: 0

      That argument is patently false and it's being spread as fact around the net by people who don't know better. If you look at EA's quarterly earning from the past few years, you will see that the amount of money they spend on game development has gone down over the years.

  42. Re:I don't mind loot boxes, but there is an issue. by mentil · · Score: 1

    Oh god now I'm fearing what Borderlands 3 might look like with loot boxes. One enemy camp has 20 loot containers, 10 of which are locked with keys you have to buy with real money; but wait, there are different colored keys which guarantee different minimum rarity levels for the items the key-unlocked containers have.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  43. Re:I don't mind loot boxes, but there is an issue. by SuperKendall · · Score: 1

    Yeah the different colored keys thing is especially irksome when found. I have a stockpile of machine guns and other weapons, I really need a red flamingo key to open this lock? How about my friend Vera here has a little talk with your lock for a few minutes, it has a steel coated tongue...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley