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3D Headphone Startup 'Ossic' Closes Abruptly, Leaving Crowdfunders Hanging (npr.org)

An anonymous reader quotes a report from NPR: Ossic raised more than $3.2 million in crowdfunding for its Ossic X, which it touted as the "first 3D audio headphones calibrated to you." But after delivering devices to only about 80 investors who'd paid at least $999 to for the "Developer/Innovator" rewards level on Kickstarter, Ossic announced Saturday it had run out of money -- leaving the more than 10,000 other backers with nothing but lighter wallets.

Ossic, which The San Diego Union-Tribune notes was founded by former Logitech engineers Jason Riggs and Joy Lyons, had excited gamers, audiophiles and other sound consumers by creating headphones that used advanced 3D audio algorithms, head-tracking technology and individual anatomy calibration to "deliver incredibly accurate 3D sound to your ears," according to its funding campaign on Kickstarter. In less than two months in 2016, it was able to raise $2.7 million from more than 10,000 backers on Kickstarter. It raised another $515,970 on Indiegogo.
"This was obviously not our desired outcome," the company said in a statement. "To fail at the five-yard line is a tragedy. We are extremely sorry that we cannot deliver your product and want you to know that the team has done everything possible including investing our own savings and working without salary to exhaust all possibilities."

168 comments

  1. Fair enough, let others pick it up... by Anonymous Coward · · Score: 2, Funny

    I presume they'll be releasing into the public domain all their research notes, designs, prototypes, etc?

    1. Re:Fair enough, let others pick it up... by olsmeister · · Score: 5, Funny

      Yup, they'll do that right after they return everyone's money.

    2. Re:Fair enough, let others pick it up... by Desler · · Score: 1

      Yeah, I’m sure they’ll get right on that...

    3. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      I presume they'll be releasing into the public domain all their research notes, designs, prototypes, etc?

      unless its a case of "take the money and run" ?

    4. Re:Fair enough, let others pick it up... by i_ate_god · · Score: 1

      why would they return the money?

      Investment is a risk, not a guarantee.

      --
      I'm god, but it's a bit of a drag really...
    5. Re:Fair enough, let others pick it up... by Desler · · Score: 0

      They were joking, aspie boy. It’s this new thing called sarcasm.

    6. Re:Fair enough, let others pick it up... by jellomizer · · Score: 1

      Why would they do that?
      They may want to try the idea again.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    7. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 2, Insightful

      Buying (hoping to buy?) a pair of headphones through a crowd-funding site is hardly an investment, unless you believe your headphones will become some kind of family heirloom.

    8. Re:Fair enough, let others pick it up... by 110010001000 · · Score: 2

      This is not investment. It is a free grant of money where you might get something back in return if the producer decides he wants to.

    9. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      What investment, you dipshit?

    10. Re:Fair enough, let others pick it up... by gweihir · · Score: 1

      Most people seem to stupid to understand that idea. Even many people here seem to be unable to grasp the idea of a risk-investment. Pathetic.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    11. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      Good point. Fleecing Kickstarter users with your newest shell corporation is a pretty good way to get an income stream.

    12. Re:Fair enough, let others pick it up... by EvilSS · · Score: 5, Insightful

      Buying (hoping to buy?) a pair of headphones through a crowd-funding site is hardly an investment...

      And that's the problem with crowd funding: People don't understand what they are doing and think they are just pre-ordering a product. You are not buying headphones, you are providing capital to a company to make headphones, and as a thank you, they will send you a pair when they are done. It's a micro-investment but since they are not allowed to reward you with ownership due to government rules (like a regular investor would be), they reward you with a product. People need to understand there is always a risk the company won't make it and they will be out their investment with little recourse.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    13. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 1

      Says an idiot too dumb to know that Kickstarter is not an investment as there is no equity given or debt issued to backers of a campaign. You’re giving money to a black hole in hopes you’ll get a reward and if it fails they owe you nothing. If this was an actual investment these backers would be able to go after them to recover some portion of their investment as a creditor.

    14. Re: Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      Actually, you're basically preordering a product. You don't "invest", as you have no influence over the outcome whatsoever.

      You're just a buyer who pays in advance.

    15. Re: Fair enough, let others pick it up... by MachineShedFred · · Score: 1

      Except if there's actually a sale (even pre-sale money exchange) then there's a chance of getting a refund.

      Go ahead and try to get a refund for this, or any number of other kickstarter failures. I won't hold my breath. There's a reason why the product you get back is always referred to as a "reward" or "gift" - so there's no language anywhere that can be referred to by people wanting their money back post-failure.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    16. Re: Fair enough, let others pick it up... by DontBeAMoran · · Score: 1

      To be more precise, you are helping the manufacturing costs of a product that may or may not get made.

      For a good example, look at the PodRide. Interesting idea, but going from a single hand-made prototype to optimizing the parts for manufacturing has cost them a lot more than they thought, both in money and time.

      --
      #DeleteFacebook
    17. Re:Fair enough, let others pick it up... by DontBeAMoran · · Score: 1

      Did you call moi a dipshit?

      Grab this guy.

      --
      #DeleteFacebook
    18. Re:Fair enough, let others pick it up... by DontBeAMoran · · Score: 1

      Good point. Fleecing Kickstarter users with your newest shell corporation is a pretty good way to get an income stream.

      These guys would like to have a word with you.

      --
      #DeleteFacebook
    19. Re:Fair enough, let others pick it up... by Duds · · Score: 3, Informative

      Interestingly, in the UK that may not be true. The Spectrum Vega+ on IndieGogo is currently in the middle of collapsing but they've already been sued and the court found that the presence of an expected delivery date among other things meant that it WAS a pre-order legally.

    20. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      *crickets*

    21. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      Exactly what I wanted to write.

      However, they screwed it up themselves by choosing the wrong wording. If you let others think that you are ordering by talking about pre-ordering, delivery dates, get your product now etc. etc. that make people think they are buying. And at least according to EU and UK law you as a producer will be liable when you are seen as selling products.

      Note that they are still selling products, even though it is impossible even to get a picture of their products being created, before shipment or ready to ship. This is not the most trustworthy startup yet. Besides that they are getting screwed over by one of their co-founders, who is even sending legally looking papers to their suppliers.

      And if you look at most of these crowd-funding sites you may find similar actions. It would be interesting to see how much of it is going to fly in front of a judge.

    22. Re: Fair enough, let others pick it up... by krisdickie · · Score: 1

      Actually not a bad idea if portals like Kickstarter were to change their ToS were to enforce this through an assignment contract. Fail with someone else's money, and pony up your IP to the public domain. Then again, do we really want another Haiku?

    23. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      You are supposed to end sentences "Sad." not "Pathetic."

    24. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      Except with crowd founding, it's not an investment. Just the risk part. you're not making any profit. Just getting something that you paid for up front.

    25. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      The reward by its nature is not an investment, though. If you buy something, even something with a relatively long life like a pair of headphones, simply for your own use without generating any kind of return, that is consumption.

    26. Re: Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      If that was true then these people would have their headphones now wouldn't they?

      You are wrong.

    27. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      grab him, for insuting the real dipshits out there. We ahem they choose not to hang out in these hallowed halls of /. but they also prefer their parents' basement facilities.

    28. Re:Fair enough, let others pick it up... by Actually,+I+do+RTFA · · Score: 1

      Well, they are a creditor to the bankruptcy, but that's probably going to get them pennies on the dollar.

      --
      Your ad here. Ask me how!
    29. Re: Fair enough, let others pick it up... by EvilSS · · Score: 1

      You are NOT pre-ordering anything. You are helping to fund a company but instead of getting shares or a stake in the company, they offer you the product in return for that support. This is not the same as a pre-order.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    30. Re:Fair enough, let others pick it up... by EvilSS · · Score: 1

      The reward by its nature is not an investment, though. If you buy something, even something with a relatively long life like a pair of headphones, simply for your own use without generating any kind of return, that is consumption.

      You are not buying anything. You are offering funding to the company. The company offers gifts back in exchange for that funding. Crowdfunding sites are not storefronts, and there are extra risks involved because of that. You are literally making my point that people don't understand what they are actually doing when they crowdfund a company like this.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    31. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      you did not get the reference

      #fail

    32. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      Oh look, another fucktard who can't come up with words of his own and needs to speak in quotes.

    33. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      That's what she said.

    34. Re:Fair enough, let others pick it up... by Duds · · Score: 1

      The whole thing is bordering on hilarity.

      They claimed they were ready to ship 2 weeks ago but haven't released a single picture of a finished device, so presumably they don't exist.

    35. Re:Fair enough, let others pick it up... by Anonymous Coward · · Score: 0

      IIRC they just opened up the rules about "micro-IPOs" or whatever it is they were called. The site "wefunder" is doing exactly this kind of thing right now.

    36. Re:Fair enough, let others pick it up... by AmiMoJo · · Score: 1

      What redress is there though? They get sued, lose and all the money has been spent on bonuses and legal fees... And of course all the other creditors are lined up for their share too.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    37. Re:Fair enough, let others pick it up... by deek · · Score: 1

      I agree it's a grant of money, but it's not free. There is an effective contract made when you make the pledge. If the development is successful, the producer is legally obliged to pony up the rewards, whether they want to or not.

  2. License? by sqorbit · · Score: 2

    They can't license this tech to some bigger company? If the product had that much attention being producd why wouldn't some larger audio company want in on it? Unless of course it didn't deliver what the company promised and that is the real reason it's gone.

    --
    Sent from my TARDIS
    1. Re:License? by 110010001000 · · Score: 1, Insightful

      It didn't have that much attention. Only 10,000 backers.

    2. Re:License? by Anonymous Coward · · Score: 0

      They can't license this tech to some bigger company? If the product had that much attention being producd why wouldn't some larger audio company want in on it?

      A larger company probably doesn’t need their crappy tech. This idiotic company was charging $500 for some headphones. LOL!!

      Unless of course it didn't deliver what the company promised and that is the real reason it's gone.

      This is Kickstarter. Of course that’s the case.

    3. Re:License? by Anonymous Coward · · Score: 0

      From the article:

      But after delivering devices to only about 80 investors who'd paid at least $999 to for the "Developer/Innovator" rewards level on Kickstarter, Ossic announced Saturday it had run out of money

      What an amateur hour operation. Although by Kickstarter standards, delivering 80 units before folding probably puts you in the top echelon of campaigns. Hahahahahaha!

    4. Re:License? by 110010001000 · · Score: 1, Insightful

      People who "fund" things on these sites are stupid. You are basically giving someone free money in hopes you might get something back someday.

    5. Re:License? by Anonymous Coward · · Score: 1

      From the article: The reason it'd not interest a bigger company is due to the amount of support needed to get it to work.

      After all the hardware, you still need a special driver for every system you're planning on supporting, plus an API for the developers of games, etc. to use for talking to your system.

      They probably vastly underestimated the amount of software development needed to keep the system working, or overestimated the skill/amount of development time game developers would be willing to put towards supporting their system.

    6. Re:License? by Anonymous Coward · · Score: 1

      And they know full well that that is the case... so... not that stupid. If I back something I know full well I might never receive it, I've backed 2 things so far. Amplitude, which I received, and Star Citizen, which I'm happy to wait for.

    7. Re:License? by 110010001000 · · Score: 2, Insightful

      Just because you know something is stupid when you are doing it doesn't change the fact that it is stupid.

    8. Re:License? by gweihir · · Score: 3, Insightful

      And you are very, very wrong. As in you do not understand the model at all. Sure, some investors are this stupid, but many are not. And many get hit by the offer not materializing rarely enough that the overall thing makes a lot of sense. I have about 10 things I invested in, 1 outstanding, 6 nice results, 2 mediocre results, 1 fail. That is a lot better than would be needed to make my investments very worthwhile.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    9. Re:License? by avandesande · · Score: 1

      a larger company makes money by selling 5000$ cables

      --
      love is just extroverted narcissism
    10. Re:License? by jonnythan · · Score: 1

      That's literally what investing is.

    11. Re:License? by Anonymous Coward · · Score: 1

      I have about 10 things I invested in, 1 outstanding, 6 nice results, 2 mediocre results, 1 fail.

      Given crowd-funding current record I would say you are either extremely lucky or extremely low risk taker... like investing on a new high performance napkins or somesuch.

    12. Re: License? by Anonymous Coward · · Score: 0

      At the price point they were at, it probably isn't technically possible.

    13. Re:License? by Desler · · Score: 1

      investors

      You keep using that word but Kickstarter backers are not investors. Investors have legal rights that Kickstarter users don’t have.

    14. Re:License? by Desler · · Score: 1

      Except for lacking all the legal rights of an investor?

    15. Re:License? by Megol · · Score: 1

      Investor? You keep using that word...

    16. Re:License? by DontBeAMoran · · Score: 1

      Why is it stupid? Sometimes people need something that they cannot make themselves yet will never be made by any company because the demand is so low it would not even register as noise on their sheets.

      The Link is such a product which got made and the quality is as perfect as it could be. People took the chance because there was no alternatives.

      --
      #DeleteFacebook
    17. Re:License? by Anonymous Coward · · Score: 0

      And that larger company didn’t need Kickstarter. That should tell you something.

    18. Re:License? by Anonymous Coward · · Score: 0

      you are just further proof that people who "fund" these schemes are stupid. The word investment means that you get something for your money, so if i was to invest in a business i would give said business money for an portion of ownership of the company. Sure there is risk that that company may eventually have a valuation of zero but i still own a portion of said company.

      With kickstarter and indigogo you are funding the company, that is it, period, full stop. You are giving your money to the company with no promise of anything, sure they say that if they are successful then there are "gifts" and "rewards" but even then those are not contractual and consumers would have a hard time reclaiming anything if a company just decided that it wanted to change its rewards structure last second or even post funding. Sure it would be bad PR for a bit but if their product (or technology derived through creation of said product) was worth it they could easily take the hit.

      It is always important to pay attention to the wording when thinking about these things as we live in a litigious society. Funding and Investing are two different words with different connotations, these sites do not crowd source venture capital investments but instead crowd source grants (a gift of money with no expectation of return) to start these businesses. Plus if it actually succeeds then there will be a product that i could buy after the fact so yes it is dumb to fund these companies. If their product is going to be not only viable technically but successfully commercially then they would have no problem getting actual investors to bring their product to market. The only difference is that these sites (like kickstarter) allow business owners to get their companies off the ground floor with out giving away any stake in ownership.

    19. Re:License? by Anonymous Coward · · Score: 0

      I backed several games from established game studios on KS. I got and enjoyed the games, although both were delayed around 6 months from their predicted release date.

      How exactly was that "stupid"?

    20. Re: License? by Anonymous Coward · · Score: 0

      Yeah it's more like a donation. But instead of getting a tax writeoff you might get a product of some kind.

    21. Re:License? by Sloppy · · Score: 1

      To be fair, that's pretty much what we're doing whenever we give money to projects like OpenBSD or to advocacy groups like EFF. Giving free money in the hopes that you might get something back isn't stupid as long as you remember "give" is a major key word here, and "in the hopes" is as light and unbinding as it appears. As long as you really understand you might get nothin', it ain't stupid.

      Sometimes you just wanna throw money at someone who you think is doing the right thing, so that they can keep on kicking ass, because you wanna see asses get kicked. I personally wouldn't ever get excited about some headphones, but we all have our opinions about what's important. No need for us all to be on the same page.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    22. Re:License? by Cederic · · Score: 1

      Has Star Citizen collapsed yet? I continue to be bewildered by their ability to con money out of yet more idiots.

    23. Re:License? by tlhIngan · · Score: 1

      You keep using that word but Kickstarter backers are not investors. Investors have legal rights that Kickstarter users donâ(TM)t have.

      Nope.

      An investor is simply someone who provides capital for something. That's it. Some investors have legal rights, because they invest in regulated markets - stock markets, for example. These are highly regulated and investors have a lot of rights because of abuses done years ago.

      But you can invest and lose everything. In fact, most business you see have investors. It could be simply the parents loaning their kids $10,000 to set up a store in a strip mall, friends doing same, etc. They are all investors, and should the business fail, they lose their investment. Or some companies sell shares privately (off the stock market, which is public). These companies are under none of the obligations of public companies (including disclosure). And many a lawsuit has been waged when one investor gets their shares forcefully taken back or diluted. And this even extends if the company goes public - many an investor has been screwed out of their public shares because the company devalued their specific private shares to the benefit of others.

      Anyhow, at least the unit I have (Smyth Research Realiser A16) is likely to come out, even though the price recently doubled from $2000 to $4000 (the Kickstarter offered them much cheaper at $1200), which has 3D audio, including head position tracking for up to 2 separate headphones. It works with industry-standard 3D audio technologies from 7.1 to Atmos and DTS:X

    24. Re:License? by Anonymous Coward · · Score: 0

      It all depends on the project. I've funded about 10 as well, and no failures - but the ones I choose are smaller cost and run by people with experience in their industry.

    25. Re:License? by HornWumpus · · Score: 1

      For much less money, you could use a real VR headset and any headphones.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    26. Re:License? by Anonymous Coward · · Score: 0

      Has Star Citizen collapsed yet? I continue to be bewildered by their ability to con money out of yet more idiots.

      They've conned enough money out of people to keep the con rolling; they fall apart when they run out of money but they've raised so much they still have a ways to go before it collapses.

    27. Re: License? by Anonymous Coward · · Score: 0

      Even a broke clock is right twice a day.

      It is stupid because 1) one of the two games you "invested" in isn't even available and who knows if it will be.

      2) what is the failure rate of these startups.
      I'd wager more than 75% collapse and fold and never pan out. So you are basically rolling a 4 sided die to determine whether or not you might receive an actual working product.

      So a 75% chance you end up with nothing? Yea that sounds stupid as fuck to me. YMMV.

    28. Re: License? by Anonymous Coward · · Score: 0

      That's your example? LOL, a fucking idiot and their money soon part ways.

      This is a solved problem. I routinely attend FGC tournaments and not one person has complained about their joystick being too high. Not a single person.

      You do realize they have backpacks and custom bags for fighting sticks don't you? And they are actually cheaper than that product you linked to.

      You e 1) don't play fighting games 2) never hung around people who play fighting games 3) you don't know shit about the scene.

      The fact that you post that as a counter example is fucking gold. Nice try tho. I hope you enjoy your "the link" LOL.

      Fucking idiots.

    29. Re: License? by Anonymous Coward · · Score: 0

      The difference is I can write those donations off on my taxes. Kickstarters...not so much.

    30. Re: License? by deek · · Score: 1

      9% failure rate on Kickstarter projects, according to a study done a few years ago.

    31. Re: License? by Anonymous Coward · · Score: 0

      You have a very limited imagination if you think this can only be used with "fighting sticks".

    32. Re:License? by gweihir · · Score: 1

      Neither. I fund things that have a realistic chance of working from the history of the people working on it and the description of the project. In fact, I have funded almost everything I am interested in. The problem is that a) the risk of crows-funding gets vastly overstated in the press and b) it is not hard to spot the ones that have really no chance to deliver c) many people do crowd-funding that do not understand the risk is theirs, obvious as it is. Group c) then complains loudly when reality reminds them of the facts.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    33. Re:License? by gweihir · · Score: 1

      Np. An "investor" is somebody that gives money to something expecting some chance of some return. You seem to have trouble understanding the English language.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    34. Re:License? by gweihir · · Score: 1

      If I get something that I want and would not have gotten otherwise and I get it at a much lower price, I am stupid? I think you are confused as to what "stupid" means.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  3. Blockchain to the rescue by Anonymous Coward · · Score: 0

    They can have an ICO to raise more money.

  4. Re: Ha! Ha! by Anonymous Coward · · Score: 0

    Sucker born every minute!

  5. So are it AwSick or it OhSick???? by Anonymous Coward · · Score: 0

    Or may it be Ocheck. I like to whatch the bitcoin.

    1. Re:So are it AwSick or it OhSick???? by Desler · · Score: 1

      Oh-shit!

  6. This is difficult to understand by Anonymous Coward · · Score: 0

    I thought we are in the 3D printed post-scarcity anti-Luddite game-changed future? We have 3D printed houses, 3D printed cars, 3D printed organs. Surely we have 3D printed 3D headphones?

    1. Re:This is difficult to understand by 110010001000 · · Score: 1

      Without any AI technology this was doomed to fail.

    2. Re:This is difficult to understand by Anonymous Coward · · Score: 0

      Or maybe using space-based solar power to mine asteroids for the copper in the voice coils? Man the future is so amazing! I'm going to hop on the Concorde to celebr... oh wait.

    3. Re:This is difficult to understand by Megol · · Score: 1

      Yes. Not exactly hi-fi though.

    4. Re:This is difficult to understand by Megol · · Score: 1

      Copper? Audiophiles do it with silver.

    5. Re:This is difficult to understand by Anonymous Coward · · Score: 0

      But the 3D printed houses, 3D printed cars, and 3D printed organs are still good, right?

    6. Re:This is difficult to understand by LynnwoodRooster · · Score: 1

      And you have to identify your custom pair of headphones by a blockchain...

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    7. Re:This is difficult to understand by jvp · · Score: 1

      No, son, we do it with platinum.

      Oh, wait. Shit. I gave our secret away.

      --
      Jason Van Patten
    8. Re: This is difficult to understand by tigersha · · Score: 1

      Oxygen-free Silver with a Special crystal structure

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
    9. Re:This is difficult to understand by Anonymous Coward · · Score: 0

      Blockchain could solve this crowdfunding issues with a programmable release of the funds in control by the backers.

  7. Re:Ha! Ha! by jellomizer · · Score: 4, Insightful

    Yea! Lets laugh at people who lost money! It doesn't do anything to make our lives better. We are short of a new product that a lot of people may had wanted, some people are out money, who probably could had invested it into an other product that could had come to be.

    The issue I have with Crowdfunding is that it is a High Risk Low Reward investment, But it is relatively cheap to get into. So often the money people put into crowd funding is the old equivalent of smoking money. Money people can afford to loose.

    However the idea of the product and the credentials of the people, made it seem plausible. However 90% of all businesses fail within the first year. We should know this. That is why there is Bankruptcy protection laws. Because it is to allow people to fail, without having to lose everything.

    However, I would much rather see success in such ventures. As I would have a new gizmo that I may want to have, and if the product goes, the company will expand and hire more people to work for it. An overall net benefit.

    But screw all this Nerd Economics stuff. Lets laugh at someone misfortune, because they didn't make the best business decision.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  8. 4X pow! by Anonymous Coward · · Score: 0

    My dad had a quadraphonic stereo back in the 1970's. Didn't really catch on back then.

  9. Re:Ha! Ha! by mandark1967 · · Score: 1

    Yea! Lets laugh at people who lost money! It doesn't do anything to make our lives better. .

    Okay.

    HAHAHAHAHAHAHA

    --
    Sig Follows: "Suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself." -- Mark Twain
  10. Re:Ha! Ha! by Anonymous Coward · · Score: 1

    Yea! Lets laugh at people who lost money!

    Looks like we found one of the suckers who backed this campaign. Hahahahahahahaha!

  11. Re:Ha! Ha! by Desler · · Score: 1

    So much butthurt. Do I need to call the waaaahmbulance for you?

  12. Re: Ha! Ha! by reanjr · · Score: 2

    Crowdfunding is like an ICO. It's a way to avoid the critical eye of sane financial investors, and instead attempts to get funding from the least qualified people.

    Imagine if Sennheiser started selling claims to future headphones they haven't yet developed. Consumers would rightly laugh at them. A company is expected to figure the financials to deliver a product. If they can't do that without crowdfunding, it's a strong sign the idea is shit, and they can't get traditional funding.

    People are dumb and deserve to be laughed at.

  13. That is how crowdfunding works by gweihir · · Score: 1

    Deal with it. You invest a certain amount of money, there may be a pay-off in the form of a product that would otherwise not have existed, but there may also not be a pay-off. Stop complaining.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:That is how crowdfunding works by OzPeter · · Score: 2

      Deal with it. You give away a certain amount of money, there may be a pay-off in the form of a product that would otherwise not have existed, but there may also not be a pay-off. Stop complaining.

      FTFY

      Invest has connotations of being more rigorous than what I see of most crowdfunding

      --
      I am Slashdot. Are you Slashdot as well?
    2. Re:That is how crowdfunding works by Stormy+Dragon · · Score: 1

      there may be a pay-off in the form of a product

      In which case you can just wait and buy the product once it's actually available.

  14. Re: Ha! Ha! by gweihir · · Score: 1

    Two idiots that do not get it in a row. Special, even for /.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  15. Re: Ha! Ha! by Anonymous Coward · · Score: 0

    Exactly. If you can’t score VC money then your idea and tech is likely beyond crap.

  16. This is news? by kaizendojo · · Score: 2, Insightful

    Finding out that a crowdfund collected a lot of money and then disappeared without fulfilling their obligations is like a news alert that Trump tweeted something controversial today. You know it's coming, just a matter of when.

    1. Re:This is news? by Anonymous Coward · · Score: 0

      Finding out that a crowdfund collected a lot of money and then disappeared without fulfilling their obligations

      Seeing as it is an investment donation they had no obligations to fill, which makes it difficult to fail at filling them.

      If you don't want to donate money to someone, perhaps you should try some form of purchase instead.

  17. Another American startup runs with the money by Anonymous Coward · · Score: 0

    There's been a thousand of these on Kickstarter and GoFundMe. American startups are crazy likely to pull these, and then it's always attempted to be excused without accounting in any way how the funds have been spent.

  18. Great company, doomed to fail by Anonymous Coward · · Score: 5, Interesting

    Weirdly enough, I know these founders. They were great people, hard workers, and smart. I got to mess with the prototype a bit and it was pretty incredible; as acoustic engineers they were amazing people.

    But I never shook the feeling that it wasn't going to work. Where did it go wrong?

    1) Ossic got the tech working, but that's not enough to build a successful business. It needs the right product-market fit. The problem I had with their business was it was predicated on the hypothesis that VR would take off creating a market for them to fill. It has not, and their business floundered. Even if it did take off, a game developer would have to build their audio portion of the game around what their system offered for it to provide the full experience, so it was also predicated on developers designing for their headset. THEN people would buy it. That's a tough sell. When VR floundered, they tried to re-position the tech, but it didn't have a good application outside of VR gaming.

    2) Design costs - product engineering always costs more than you think. Always, and if you're not experienced developing hardware it's often 5X what you expect it to be. THis is the hard part with crowd funding: people budget assuming the gross margin on the hardware at scale, but it's the ramp to gross margin (engineering, prototypes, re-engineering, test lots, first batches, then the working capital cost to develop inventory to deliver at scale) that hardware projects die. Ossic's folk are actually quite experienced at product design, but it's in the operational and budgetary side that can be difficult.

    I like these guys, they did the best job they could and did make an interesting tech. It's sad to see folks with such passion and heart go down.

    1. Re:Great company, doomed to fail by Anonymous Coward · · Score: 0

      Why wouldn't they just auto-convert standard surround signals into what they needed for their headphones to work? That's what I don't understand about this tech. I can't imagine they really needed specific audio codecs at the base level when the end result is still going to be the same result as something like Dolby 5.1 or 7.1 or 11.1 or whatever we're at now. Creating your own audio spec was a sure sign that these folks had never tried developing anything in the current realm of audio. Nobody wants to kiss the ass of the newest technology unless it has the biggest name behind it at the time.

    2. Re: Great company, doomed to fail by Anonymous Coward · · Score: 0

      Pay the money back, asshole.

    3. Re:Great company, doomed to fail by Anonymous Coward · · Score: 1

      So they made a proprietary audio format, backed by a startup nobody has ever heard of, and it only works with this set of non-existent headphones.

      I just can't imagine where they went wrong. Especially considering the failure of every 3D spatial audio proprietary garbage that came before in the last 18 years. Unless your name is Dolby or Sony, good luck ever getting anyone to support it.

    4. Re:Great company, doomed to fail by Anonymous Coward · · Score: 0

      They had Logitech backing it

    5. Re: Great company, doomed to fail by Anonymous Coward · · Score: 1

      The money has most likely been spent. It sounds like these guys were honest and really tried to make the business work. If they could have gotten to this point without actually needing the money, they probably wouldn't have bothered with the campaign. Scammers do the opposite. They don't even try to build something. They just take your money and run. Honest businesses fail all the time and someone gets burned when that happens. It is the same set of people who would have made a bundle if it had been a success.

    6. Re:Great company, doomed to fail by Anonymous Coward · · Score: 0

      Then they're not "smart", are they? Well, maybe they're smart if they ran off with the millions of dollars they got.

      If they were actually trying to develop a product for real, then not using an open standard for audio was fucking idiotic and it was doomed to fail on Day 1.

    7. Re:Great company, doomed to fail by Anonymous Coward · · Score: 1

      I’m guessing they were using an ambisonic sort of config so you could get actual spatial audio in three dimensions.

      I messed with some of this back in 2015 during the be phase and it was pretty amazing but we were just throwing a shit ton of pcm audio at an algorithm to do the spatial HRTF (head related transfer function) and position the separate mono sounds in 3D space. It truly sounds amazing and made our VR demo so much more believable.

      Dolby 7.1 can’t touch this with a ten foot pole.

      There is no way I’d use it for anything but VR/AR though. It’s most impressive with the gestalt effect, not on its own. I don’t really want to listen to the Beatles or the white stripes in 3D space unless VR is helping me pretend to be at a concert.

      All that said, coming up with a reasonable codec was a big question back then.
      Just look up “HRTF” and you’ll find all the info you could want on this kind of setup.

    8. Re:Great company, doomed to fail by Anonymous Coward · · Score: 0

      They had Logitech backing it

      Not enough to fund them to completion though. So no, no backing from Logitech.

    9. Re:Great company, doomed to fail by Anonymous Coward · · Score: 0

      VR is old. They should have linked it to cryptocurrencies

    10. Re:Great company, doomed to fail by Anonymous Coward · · Score: 0

      Why wouldn't they just auto-convert standard surround signals into what they needed for their headphones to work? That's what I don't understand about this tech. I can't imagine they really needed specific audio codecs at the base level when the end result is still going to be the same result as something like Dolby 5.1 or 7.1 or 11.1 or whatever we're at now. Creating your own audio spec was a sure sign that these folks had never tried developing anything in the current realm of audio. Nobody wants to kiss the ass of the newest technology unless it has the biggest name behind it at the time.

      To be quite honest, it's not my field so I don't know the specifics. The major difference was firmware; they were able to take a single source per ear (the earbud) and make it sound to the user directional, as though you were surrounded by speakers and had full surround sound. But it was all done with earbuds. So to be honest, what you suggest may be what they did, but I do think it required at least a little bit of effort on the part of an application developer to code it. It might be a standard surround sound file and then modified over to their platform, but I don't recall the exact specifics.

    11. Re:Great company, doomed to fail by Anonymous Coward · · Score: 0

      So they made a proprietary audio format, backed by a startup nobody has ever heard of, and it only works with this set of non-existent headphones.

      I just can't imagine where they went wrong. Especially considering the failure of every 3D spatial audio proprietary garbage that came before in the last 18 years. Unless your name is Dolby or Sony, good luck ever getting anyone to support it.

      No, I don't think that's fair. They weren't trying to close source the format, but it did require a lot of spatial/acoustic algorithms in order to get it to work, so the software had a few inputs from the application that weren't standard. So it added a bit to an application developer to enable the headphone's core functionality. They did their best to make it simple for developers, but they couldn't eliminate all inputs.

    12. Re: Great company, doomed to fail by Anonymous Coward · · Score: 0

      Pay the money back, asshole.

      Wow, you're the asshole. You take the risk with Kickstarter; you're buying development of a product. There are no refunds.

      If you don't like it, then your risk profile is to low for a Kickstarter. If you still want to do Kickstarters and want a refund, then file a class action lawsuit. There's no money, so you'll get nothing.

      Honestly, product development and startups are extraordinarily hard. Harder than anything else one might do in their career. If you havnet' done it, you have no frame of reference to judge.

    13. Re:Great company, doomed to fail by Anonymous Coward · · Score: 0

      Then they're not "smart", are they? Well, maybe they're smart if they ran off with the millions of dollars they got.

      If they were actually trying to develop a product for real, then not using an open standard for audio was fucking idiotic and it was doomed to fail on Day 1.

      Most people think "smart" is a one-dimensional scale; you're either smart or stupid or somewhere in between. Smart is a multi-dimensional complex thing. You can be smart at one thing and dumb with another.

      Where they failed was stretch goals and too many builds in tech and product development. They did 10 builds to get it perfect; that was too many. THeir stretch goals added mobile, but that increased the number of OS' to support. Their algorithms were fantastic, but they required a special API for people to develop to so the hardware's specialty was fully utilized. They are extraordinarily smart engineers, but engineers are not great business people. Sales matters more; selling a decent product is better than not selling a perfect product; they should have launched at build 5 and launched a new version for build 10, they should have backed off stretch goals to limit their software development and suffered the wrath of backers, adn they should have picked a market they could own and control their future instead of focus on a market that required another market to exist to justify their business.

      They are smart engineers. They were smart with cash. They are even good entrepreneurs, as their idea made sense in the VR hype. Timing was the major thing here; the VR hype died before they could finish. So they had bad timing and unexpected development costs. Like most startups.

  19. Re: Ha! Ha! by Anonymous Coward · · Score: 0

    Your sig says "ACs are not even worth the keystrokes to insult them.". Interesting considering you responded to an AC.

  20. Well at least by brucekeller · · Score: 1

    At least the guys didn't just leave an almost blank webpage with the word "penis" on it or something.

  21. Re: Ha! Ha! by Megol · · Score: 1

    And that his post isn't even worthy to insult.

  22. Alternative option: Audeze Mobius by Anonymous Coward · · Score: 0

    Audeze just closed an Indiegogo campaign for their 3D Headphone attempt. This could be an option. They're an established company with some great sounding headphones so I have no doubt these will actually ship to customers. How good they are remains to be seen but they have fooled people in demos with the sound positioning. People searched for the phantom speaker in the empty space.

    https://www.audeze.com/products/mobius-series/mobius-headphone

    1. Re:Alternative option: Audeze Mobius by Anonymous Coward · · Score: 0

      Having had ears on them multiple times, they will ship...

  23. Re:Ha! Ha! by Anonymous Coward · · Score: 0

    True, but to be fair, if there's one group that's ripe for being parted from their cash to little benefit, it's audiophiles. Arguably this deal is only slightly worse than many of the pointlessly overpriced snake oil like oxygen-free cables that they happily throw money at.

  24. 3d audio is old hat by doginthewoods · · Score: 1

    I remember 3D audio being used on in music and theater sound effects back in the 90's. This is not new tech at all, except for the addition of making the audio source track with the image. I can see how this could be a real problem, especially when a SFX of any duration is triggered then has to follow an image's location in the game.

    --
    Republican leadership = Idiocracy
    1. Re:3d audio is old hat by thegarbz · · Score: 1

      back in the 90's. This is not new tech at all

      Except this is nothing like theatre in the 90s and has far more in common with Dolby Atmos (theatre in 2013) than with your example.

      But don't let not understanding what it does or how it works get in the way of your criticism.

    2. Re:3d audio is old hat by PhrostyMcByte · · Score: 1

      This is not your typical HRTF.

      They were doing positional mixing inside the headphone, incorporating sensor data from a VR headset to allow for low-latency sound translation. Current VR mixes sound in software, which means for quick head movements, the sound can lag behind noticeably.

      The headphones also had more than one driver per ear, with a custom HRTF to take advantage of them.

    3. Re:3d audio is old hat by EvilSS · · Score: 1

      It's the /. way

      --
      I browse on +1 so AC's need not respond, I won't see it.
    4. Re:3d audio is old hat by HornWumpus · · Score: 1

      If your computer can render for VR, it can _certainly_ handle the audiopipe.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    5. Re:3d audio is old hat by Anonymous Coward · · Score: 0

      I can confirm, in software we were getting HRTF done in the two digit millisecond range

    6. Re:3d audio is old hat by thesupraman · · Score: 1

      So, now tell me.

      WHY would you do 3d positional audio mixing in the headphone?
      HOW do you get the 3d positional information to the headphone?

      Thats the main fail: There is absolutly no problem here to solve: all of this is much better done in the VR system, and they do.

    7. Re:3d audio is old hat by PhrostyMcByte · · Score: 1

      I never said it was being done in the correct place, but you'd actually be surprised how difficult it actually is to do low-latency audio rendering in software.

      When you render VR, the frame can take several milliseconds to render. It then, at the last moment before going to screen, performs a screen-space transform to account for any head rotation that happened in that short moment of rendering. So they have a way to hide the latency. There's no equivalent transform that can be done with audio, so you're stuck with just rendering it at the last possible moment.

      So there's the rendering, which with 3D sound, environmental effects, and so on, can actually take a non-trivial amount of time. Then, you need to account for the PC's own latency -- audio drivers have a surprisingly high latency even when using ASIO or WASAPI's exclusive mode.

      Having a device that is tightly controlled and bypasses the typical APIs would be a pain in the ass and probably not gain traction, but might actually be a benefit here if looking purely at VR-quality latency.

    8. Re:3d audio is old hat by HornWumpus · · Score: 1

      There is no equivalent transform _necessary_ for audio. Close enough is close enough.

      Even if you're in the middle of snapping your head around during those few milliseconds (call it 11, 1/90th second, one Oculus display frame), I don't think you could turn you physical head more than 5 degrees in a 90th of second (I doubt you can turn your head that fast, not comfortably. Likely throw the headset across the room).

      5 degree direction change isn't going to change the sounds noticeably. If you're being virtually spun faster than that, there is non-virtual puke in your future.

      Audio being a little off, isn't going to make you sick.

      The shorter the latency, the smaller the buffer, the more CPU love you gotta give it. But good news...modern processors. You can use a whole core just for final mix and buffer pump.

      Real time audio chat in VR is tricky. There are lot's of latencies. Chasing the last millisecond in the audiopipe is pointless. But again, good news, people's brains are trained to not notice by all the crappy VoIP in the world.

      Most other sound is just obfuscated playpatch at location. Environmentals are another latency 'don't care much' case. Who cares if an echo or wind noise is off by 100 milliseconds? Those can all run with big old buffers, just so they start fast.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  25. Many these startup fail, its a risk by Anonymous Coward · · Score: 0

    I think last I read many of these crowdfunded startups fail its typical a product with limited appeal that wouldn't be eligible for traditional funding paths. Its a risk for people investing and shouldn't expect a guaranteed return. Your taking a chance on something you think is a good ideal. Maybe it has wide appeal and maybe you'll find out it doesn't.

    1. Re:Many these startup fail, its a risk by Stormy+Dragon · · Score: 2, Insightful

      In a real startup, the risk is offset by the possibility of getting a piece of the profits if things go well.

      In crowdfunding you accept all of the risk in exchange for none of the reward. Palmer Luckey turns your $2.5 million into $2 billion and you don't see a dime.

      People who join crowdfunding are rubes.

  26. Obligatory by Anonymous Coward · · Score: 0

    Spectral cues How 3D sound works, (links in the description)

  27. Foolish by Anonymous Coward · · Score: 0

    Never loan money without a contract.

  28. Re: Ha! Ha! by Anonymous Coward · · Score: 0

    People are dumb and deserve to be laughed at.

    reanjr once wrote, "People are dumb and deserve to be laughed at." I agree with the second part.

  29. Not an investment by Anonymous Coward · · Score: 0

    It's a micro-investment but since they are not allowed to reward you with ownership due to government rules (like a regular investor would be), they reward you with a product

    Then it's not an investment at all. It's simply a sale. No ownership, no investment.

    1. Re:Not an investment by deek · · Score: 1

      It's a little bit of this, and a little bit of that, but is neither one or the other.

      Crowdfunding has the inherent risk of investments, but the rewards of a sale. As far as legal protection is concerned, it seems to be more under contract law than consumer law, at least going by the legal cases I've seen. Consumer law has only come into it if the project turns out to be fraudulent, and even then, no pledges were refunded.

      Seems like you need to approach crowdfunding with an investment frame of mind, and only pledge what you're willing to lose.

  30. Clinton affiliated company by Anonymous Coward · · Score: 0

    Another Clinton affiliated company that ripped off hard working americans. Most of us want to end the partisan which hunt aganst the president and lock her up already.

  31. Money well spent by SuperKendall · · Score: 1

    I didn't back this, but I have to say I couldn't be too mad about this folding, as it was a reach to begin with - you don't back moon shots expecting every one to fly. You just back the ones you want to see try and enjoy whatever success you find.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  32. Re:Ha! Ha! by rhsanborn · · Score: 1

    This. It's high risk very low reward.

    One of the child comments mentions "if you can't get VC money then your idea is likely beyond crap" which is silly. Most VCs aren't interested in one-off hardware ideas. They don't have the explosive growth that's attractive to VCs. Hardware is hard, and I think someone needs to push for crowdfunding to involve more than maybe getting the product at a slightly-below retail price, or nothing. Laws need to be changed, but give these people stock in the resulting company. They're literally funding it...

  33. Re: Ha! Ha! by Anonymous Coward · · Score: 2, Insightful

    Also, VCs and other investors are one step removed in the wants prediction game. They try to predict what other people will want, where crowdfunding backers only need to figure out what they themselves want. Keynesian beauty contests can take you strange places, so this advantage is not small.

    The other thing you need to figure out though, is the entrepreneur's ability and willingness to deliver. The crowd does not have an advantage here. Professional investors should ideally be better at it, but they do their share of investing in frauds and failures too. We pay the price for their failures too, in the form of higher prices on the stuff that succeeds.

  34. Flaw - No "AI" or "Crypto-Blockchain" by Anonymous Coward · · Score: 0

    I see the flaw! They didn't include "AI" or "Crypto-Blockchain" in their marketing to get even more money from more idiots. Then they could convert some of the BC investments (cause you'd want that!) into real money and disappear.

  35. Re:Ha! Ha! by Timothy2.0 · · Score: 1

    The problem is those that pledged money by crowdfunding are the ones holding their dicks, not the company. The assets, the technologies, etc., this small startup created in the short time they were around *will* be sold off. Creditors will get their cut of *that* revenue, but the peons on Kickstarter and Indiegogo are left with less than nothing.

  36. Losing $3.2 million? by CustomSolvers2 · · Score: 1

    Without debts? Without responsibility? By working on what they wanted for as long as they were able to do so? By having probably learned a lot thanks to having enjoyed the most appealing version of the best possible learning proceeding (= momentarily tough conditions without relevant long-term consequences, a bit of fear and stress but nothing too serious)? I have no words!

    --
    Custom Solvers 2.0 = Alvaro Carballo Garcia = varocarbas.
    1. Re:Losing $3.2 million? by CustomSolvers2 · · Score: 1

      Just in case it isn't clear, for me, this is pretty much like watching a fight between two angry baboons at the zoo. Kind of interesting, fun, even perhaps a bit surprising. But certainly not in a position to provoke deeper feelings like angriness, envy, wanting to be part of it, etc.

      --
      Custom Solvers 2.0 = Alvaro Carballo Garcia = varocarbas.
  37. Re:Ha! Ha! by adamstew · · Score: 1

    I mean, the same thing is true for VCs who invest in new/start up businesses. They are also the ones holding their dicks as they have no return on their investment.

    Again...think of crowd funding like doing a VC investment, in terms of risk...It has a high-likelihood of failure.

    However, unlike doing a VC investment...the rewards are often pretty low...you simply get the product you paid for. Not the large pay outs or ownership interest of a company that could be worth a lot of money.

  38. Hardware solution for SOFTWARE problem by Anonymous Coward · · Score: 0

    With AMD's Ryzen, 8 (and next year 12) cores are 'cheap' high-end VR and gaming CPU solutions, and offer all the aural DSP processing power needed for anything. Indeed, AMD replaced its licensed 'Trueaudio' DSP hardware solution with Trueaudio 2, a CPU software solution.

    VR already knows where the head is 'facing' so a software solution can take account of ear position in the virtual world. Hardware headphone solutions for 3D sound are all lying conning gimmicks. The 'problem' is getting software standards so well known positional algorithms can be common place in games, VR etc.

    Today you can download a little free code patch to make mega popular open world games Skyrim and Fallout 4 true 3D audio on any headphones- and the method works really well. Better DSP algorithms allow more perfect up-n-down, and front/back positional identification (the Skyrim solution is really just 180 and distance). No solution needs special headphone hardware.

    The problem is that classic HiFi fanboys are suckers for every con going. Their hobby is a religion, and they really need to believe in the insane rantings of their high priests. They have money to burn, and the belief that spending stupid amounts of it will buy their way into HiFi heaven.

    PS it is like 3D TV. Had TV adopted the side-by-side broadcast standard, 3D channels would have been backward compatible with digital 2D TV sets (which would have simply zoomed into one side or the other of the transmission). Then sitcoms and soaps would have been shot in 3D, and the format might have taken off.

    New sound standards need that backward compatibility- the days of new hardware for new sound formats are long gone. 3D sound will explode in next gen VR games on the coming new consoles from Sony and Microsoft next year- and the 3D sound will be solely a result of code running on the AMD Ryzen cores each of these new consoles will use.

  39. Re: Ha! Ha! by LynnwoodRooster · · Score: 1

    Not really. Most VCs are looking for unicorns - companies that can reach a valuation beyond $1 billion. If you cannot reasonably build a market case to achieve that (and being a niche 3D headphone would not come anywhere close to that, given the ENTIRE headphone market is only worth $17 bilion), then 99% of all VCs will ignore you. No matter how good your idea or how well-developed the technology.

    --
    Browsing at +1 - no ACs, I ignore their posts. So refreshing!
  40. Crowd funding by Anonymous Coward · · Score: 0

    How does this happen?
    Let's assume for a moment that this was NOT just a way to hype a vaporware product, get a lot of VC funding after crowdfunding seed money, looting the treasury and disappearing.
    Let's also assume that a "former Logitech engineer" knows how much it will cost to manufacture the product if it had been a Logitech product. Of course it'll cost more because the new company won't have Logitech's scale/logistics/infrstructure. But let's assume for the sake of argument he has a ballpark idea.He also must have known how much it would cost to develop the software (or he already has the software) and any other development time/costs. Noone begrudges him (the hardware dev) and a couple of software devs a living wage while they do this.
    So, he knows the product will cost $30 to make (an arbitrary number for the sake of argument), so the product needs to sell for at least $90, maybe $100 to account for overhead and give some profit. Of course, he's already priced out how much it'll cost to make it, package it, and ship it before he even starts his crowdcsourcing. So, when he sets his goal of 1000 (arbitrary) units sold through the crowdsource, he knows pretty well what the costs will be. Right? A normal, sensible person would have done that, right?
    How does a company then lose $4 million a year when they know exactly what it'll cost to develop the product, make it, package it, and ship it to the customers? Is it because no work was done ahead of time and all that was being crowdsourced was an idea? Was it that the creator dumped development on for-hire teams in India or China? Was it that someone was vacationing somewhere on an island, telling themselves that after they clear their head they'll jump in full-time and get the priject done? Was it money thrown down the drain wining and dining VC investors? Or was it just another case of taking people's money without giving them what they paid for?

    Wait, you're telling me that people start companies without having any idea of what they're doing or how much it'll cost to do what they clam they'll be able to do quickly, easily, and better than everyone else in their industry? That "distrupting the marketplace" is just bullshit marketing-speak?

  41. Re: Ha! Ha! by serviscope_minor · · Score: 0

    Crowdfunding is like an ICO. It's a way to avoid the critical eye of sane financial investors, and instead attempts to get funding from the least qualified people.

    No it isn't. That's perhaps true for some but for others it's so far away it would hard to be further away and still be about money. For some, it's basically a form of patronage. For others it's for a product that would never get invstment because there isn't a big enough market to make it worth investing. For others it's jut wild eyed dreamers.

    People are dumb and deserve to be laughed at.

    Like you've never made a mistake or misjudged a person before. It makes you happy because you think it reflects well on you. It doesn't make you any smarter.

    --
    SJW n. One who posts facts.
  42. Re:Ha! Ha! by rogoshen1 · · Score: 1

    The good thing about crowdfunding is that there's no real collateral damage if the venture fails.

    Sure the people who buy in because they like the idea, and want the finished product are on the hook what amounts to disposable income. The folks developing the product don't need to go into hock to fund their vision. There's no bank holding the bag in the event of default.

    Seems like a pretty good setup to me.

  43. Ummm. No. by thesupraman · · Score: 1

    An investor is someone who provides capital in return for a share of the company.
    On Kickstarter you are NOT an investor, unless they are offering shares of the 'company' in return.
    You are just an unsecured pre-order client, or donator, depending on what you choose to do.

    The most obvious difference is profit share, why on EARTH someone would give captial investment without any form
    of profit share agreement in such a case is... special?

    1. Re:Ummm. No. by Anonymous Coward · · Score: 1

      If you buy through Kickstarter or the like, you typically get a discount on the final product. That is one reason why people would do it.

      Also the products tend to be quite niche, and if it is something you really want, you might want to take the chance, because if not enough people do at this stage it may never be produced.

    2. Re:Ummm. No. by gweihir · · Score: 1

      You think of a specific type of investor. The word is far more general than your limited understanding.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  44. Re:Ha! Ha! by Archangel+Michael · · Score: 1

    The issue I have with Crowdfunding is that it is a High Risk Low Reward investment,

    That is kind of the point of Crownfunding model. A lot of people risk a little money, and when it pans out, they get their bits, and if it doesn't, no big deal, because it is a RISK.

    This is a poor mans version of venture capital. If you want the rewards of success for venture capital, then you'll have to be willing to risk the kinds of money those people invest. Most people don't have the money or the skills to walk a high risk investment to the reward stage, but want to participate "early" in a good idea. Crowdfunding is exactly that.

    Money people can afford to loose.

    Exactly. If you can't afford to lose the money, save it for when product is actually shipping, or ... find a similar product that works well enough. Personally, I won't invest in concept dreams, but will if they have working prototypes but need capital to fund low cost manufacturing, I will.

    --
    Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
  45. No, it is NOT an 'Investment' by thesupraman · · Score: 1

    ROTFL.

    So, its an investment is it?
    Great! Where is the documentation showing that these 'investors' now own part of the company? If enough of them get together they can control it!
    Pity it was not a success, then they could all claim a share of profits!

    Oh, wait, there is none, as it is an unsecured pre-order. At best. Oops.

  46. This is what passes for news nowadays by Donwulff · · Score: 1

    Yep, I'm trying to keep the bitching on articles down to minimum, but how does this even pass for news? And I'm saying that because major news sources broke the story long before SlashDot, so apparently it IS news. Out of seven reasonable, reachable-goals Kickstarters (Which is supposed to be the verified, trustable projects) I've participated in, ONE delivered what they promised, after one delivered my "Beta Tester Ultimate Package" in a broken state after the product was already being delivered at lower price through their own web-store. Really, it should be big news if a crowdfunded project delivers as promised. But this is also largely by design.

    What I have more problems is that all of the crowdfunding projects basically grab your money & disappear going totally incommunicado with no feedback either direction, whether they will or don't deliver the project at the end, if there's any backer-updates at all they will be late and clearly showing their contempt for providing any feedback at all. I can't find the statement now (Was it actually removed?) but I remember Kickstarter stressing this was supposed to be a common journey to create something new. Now they're working exactly like (and, in most cases, worse than) traditional closed up development projects with free funding.

  47. Re:Ha! Ha! by iamhassi · · Score: 1

    Only one laughing is kickstarter, because they walk away with the money whether investors get the product or not. I don't understand why credit card companies still allow payments to go to kickstarter because they're not buying products, they're buying the hope of a product. Kickstarter really sells mystery bags. Users are told a bag might contain a product they want, they just have to pay full price and they can have whatever is in the bag. If a guy on the street did that you'd laugh, but because it's on the internet you trust it?

    --
    my karma will be here long after I'm gone
  48. Re: Ha! Ha! by Anonymous Coward · · Score: 0

    Found one of their investors.

  49. Re:Ha! Ha! by ffkom · · Score: 1

    No, VCs usually do own parts of the companies they invest in, so if that company goes bankrupt, they get at least something back if something of the company can be sold.

  50. Re:Ha! Ha! by Anonymous Coward · · Score: 0

    Most businesses fail promptly, but most businesses are also largely funded with the owners’ own capital. How-to handbooks for startups generally suggest that 60% of the initial capital should be your own savings.

    This is not the case for Kickstarter projects. Some have the founders own capital as a portion of the project, but even then it is very small compared to the amount raised. As a result, the founders get a paid job where they have a lot of flexibility regarding how they want to work, and not only do they have no risk to their own savings, they can increase their savings based on the salaries they pay themselves from the money raised.

    If the project succeeds, great, they have a great new business, the equity of which they own in its entirety. If it fails, they were still occupied for two or more years doing whatever it was the money was pledged for. Its a win-win situation and has no drawbacks whatsoever aside from slightly lowering your credibility when it comes to future Kickstarters.

    I am very sorry, but the people pledging here are suckers. This cavalier attitude with your own money is really rather stupid in the long wrong and only suggests to me that the said individuals probably arent very frugal in other aspects of their lives. So instead of being smart, putting the money into the stock market and getting it back manyfold in several decades, they essentially decide to give it as an interest-free loan to companies with junk credit ratings and founders that arent themselves ready to put their savings into their belief.

    I will just buy it if it succeeds and turns out to be a valuable product later on. If it doesnt, no big deal, there are sufficient other cool things to buy that suckers that back kickstarters are ready to finance for me at no cost. Its literally a free ride.

  51. Re: Ha! Ha! by Anonymous Coward · · Score: 0

    No, you’re right, it’s nothing like an ICO. An ICO is most likely to be a scam whose operators will exit with the money, but in the rare case it is not a scam, you can actually get a return on your investment relative to the riskiness of your investment. In the case of Kickstarters, all you get is a 50% discount on a good of unspecified quality that has a considerable likelihood of never seeing the light of day. As bad as ICOs are, Kickstarters are a whole new level of being really -really- dumb with your money.

  52. Re: Ha! Ha! by reanjr · · Score: 1

    There's a distinction to be drawn between "crowdfunding" (seeking capital to develop a product) and "patronage" supporting the ongoing expenses of an artist. There are niches where crowdfunding can be effective (boardgames, for example), but anyone who crowdfunds an electronic device is a moron.