Apple Blocks Steam's Plan To Extend Its Video Games To iPhones (reuters.com)
Citing "business conflicts," Apple has blocked Steam's plans to distribute PC-based video games to iPhones. It's "a sign that Apple is serious about protecting its ability to take a cut of digital purchases made inside games on its mobile devices," reports Reuters. From the report: Steam, the dominant online store for downloaded games played on Windows PCs, had planned to release a free mobile phone app called Steam Link so that gamers could continue playing on their mobile phones while away from their desktop machines. But Apple has rejected the app, blocking its release, according to a statement from Steam's parent company, the Bellevue, Washington-based Valve. Steam did not give a precise reason for the App Store denials, saying only that Apple cited "business conflicts with app guidelines." But the conflict likely centers on what are known as in-app purchases or micro-transactions, in which gamers can spend small sums of money inside games to buy tokens, extra lives or others so-called digital goods. Lombardi said Steam disabled purchasing its iOS app but did not elaborate on how the change was made. Many analysts believe Apple could lose revenue if they allow Steam's app, which is essentially a store-within-a-store. "Apple takes a 30 percent cut of such purchases made within apps distributed through its App Store," Reuters notes. "[T]hose purchases are among the primary drivers of revenue in Apple's services business."
This is the real reason Apple is so locked down. To keep the money funnel going. You can't fault a company for doing this but it is seriously anti competitive in nature. It's the only reason I stick with Android too since you can still side load (for how much longer don't know).
I don't understand any of the logic here. Steam already exists as a smartphone app which allows me to access the Steam store, purchase games, and even remotely install them on my PC, so obviously the "store within a store" reasoning is already moot. Steam Link is just a thing that would let me stream the video/audio of a game playing on my PC to another device, in this case my iPhone/iPad. Arguing that Steam Link on its own somehow constitutes competing with the App Store is nonsense; I could do the same thing with any other remote desktop app, and in either case the playable library is going to be very limited by the lack of control options on a smartphone, more or less forcing me to use an external input device anyway. I am still required to be on the same local network and still have to run these games on my PC in order to stream them, so the only real function of the Steam Link app is extending my PC's display to a mobile screen.
or what will happen if Valve fights back with withdrawing form Mac OS?
or by making all your iOS games for "free", if you purchased a special more expensive version of the game that unlocks the "free" iOS game.
There are many ways to circumvent this, of fight back.
Check alphabets failure on Youtube. They started demonetizing videos for ridiculous reasons, they reduced the cut of the creators and what happened? a lot of millions per month are bypassing alphabet's hands and travel via patreon.
Yep. I've been an Apple fan for 20 years, but I finally decided to take a stand against Apple's policy of no side loading of commercially purchased software. I traded my last iPhone for a Google Pixel. iOS *is* a superior operating system, but I can live with Android. If Apple ever tries the same thing with macOS, I'll be gone for good.
Steam Link isn't an emulator. It's essentially a fancy remote control for your computer which is running Steam on it. The game runs on your computer (as they normally would) but the display is streamed to the receiving device (Steam Link) and then input from the receiving device pushed back to the computer. Apple isn't blocking Steam Link for being an emulator. There are likely other motivations at work.
Apple doesn't have a monopoly on phones. Apple customers deserve what they get.