Apple Blocks Steam's Plan To Extend Its Video Games To iPhones (reuters.com)
Citing "business conflicts," Apple has blocked Steam's plans to distribute PC-based video games to iPhones. It's "a sign that Apple is serious about protecting its ability to take a cut of digital purchases made inside games on its mobile devices," reports Reuters. From the report: Steam, the dominant online store for downloaded games played on Windows PCs, had planned to release a free mobile phone app called Steam Link so that gamers could continue playing on their mobile phones while away from their desktop machines. But Apple has rejected the app, blocking its release, according to a statement from Steam's parent company, the Bellevue, Washington-based Valve. Steam did not give a precise reason for the App Store denials, saying only that Apple cited "business conflicts with app guidelines." But the conflict likely centers on what are known as in-app purchases or micro-transactions, in which gamers can spend small sums of money inside games to buy tokens, extra lives or others so-called digital goods. Lombardi said Steam disabled purchasing its iOS app but did not elaborate on how the change was made. Many analysts believe Apple could lose revenue if they allow Steam's app, which is essentially a store-within-a-store. "Apple takes a 30 percent cut of such purchases made within apps distributed through its App Store," Reuters notes. "[T]hose purchases are among the primary drivers of revenue in Apple's services business."
This is the real reason Apple is so locked down. To keep the money funnel going. You can't fault a company for doing this but it is seriously anti competitive in nature. It's the only reason I stick with Android too since you can still side load (for how much longer don't know).
Many analysts believe Apple could lose revenue if they allow Steam's app
Did these "analysts" think about what the consequences might be for apple's vendor lock-in if valve rewrites this thing in wasm and distributes it over any standards compliant browser instead?
I don't understand any of the logic here. Steam already exists as a smartphone app which allows me to access the Steam store, purchase games, and even remotely install them on my PC, so obviously the "store within a store" reasoning is already moot. Steam Link is just a thing that would let me stream the video/audio of a game playing on my PC to another device, in this case my iPhone/iPad. Arguing that Steam Link on its own somehow constitutes competing with the App Store is nonsense; I could do the same thing with any other remote desktop app, and in either case the playable library is going to be very limited by the lack of control options on a smartphone, more or less forcing me to use an external input device anyway. I am still required to be on the same local network and still have to run these games on my PC in order to stream them, so the only real function of the Steam Link app is extending my PC's display to a mobile screen.
I find it curious that when Google or MS actively prevent any competitive service on their products the Apple fanbois scream anti-trust. However Apple has a pretty good chuck of the mobile market in terms of manufacturers and routinely and actively prevents competitive products.
Every tried to use Google maps or Waze with carplay? Nope. Terms and conditions say you are not allowed to make a navi platform for it.
Alternative app store? Nope. Not allowed.
I could not personally care any less about the restrictions on Apple products since I do not use them. It's just silly though that Android gets anti-trust lawsuits when Apple is far more anti-competition in their actions.
The steam link app doesn't let you install/run games directly on your phone/tablet. It just lets you remotely play a game that's running on your PC. Threre's a beta available for Android. Personally I can't see the point unless it was to stream to an Apple TV or Android enabled TV.
Steam Link isn't an emulator. It's essentially a fancy remote control for your computer which is running Steam on it. The game runs on your computer (as they normally would) but the display is streamed to the receiving device (Steam Link) and then input from the receiving device pushed back to the computer. Apple isn't blocking Steam Link for being an emulator. There are likely other motivations at work.
These are letting you play a game that requires your desktop's hardware while you sit on the couch with the tablet. thin client/server vs fat client of playing at the desktop.
Well, what I think you'll find here is that when money comes into the equation, neither / both sides share fault in what's going on, and you're being marketed to using "principles" while it's just a hidden contract dispute. So don't buy the "it's Apple trying to maintain a closed ecosystem" hype, etc. It's a little bit of that, but more about just the payment terms.
Take as an analogy the periodic squabbles, for example, between MLB, or NFL or whatever league and the cables companies not broadcasting their games. The sports leagues say that it's because the cable/TV companies are trying to stop their access to the public and being anticompetitive. The TV networks will say that the league is against "the American pasttime tradition" and being unfair about how to show the games. They make it sound like a principled stand about access or monopoly (or closed ecosystem?), yada yada yada. Those are all marketing words being traded.
But it all comes down to money and the price of the deal. One side doesn't want to pay the other so much. Get it?
Same here in all likelihood. Apple wants to have game companies pay for it's ecosystem administration (which by the way is pretty much free if you don't charge any money for an app, and free to develop software for -- can you think of some other examples of software where you have to pay just to join / get the development environment?) . The game company doesn't want to pay so much.
Steam could easily agree to pay / charge their micropayments through Apple's method. Apple could lower its rates.
Who's at fault then? Say all you want. It's as much the buyer's + seller's fault that you choose to assign when you want to buy a house and it costs too much, and both sides accuse each other of not working to close the deal.
Yeah, but at least their hardware looks good and isn't as powerful and costs a lot.
I'm sure the jailbreakers will appreciate it.
Care killed the cat, but satisfaction brought it back.
Sorry Apple this is clear antitrust violation. You can't prevent STEAM from having an app on your phone because you fear a loss of profits. That's competition. You already allow other vender's apps on your phone. That's called precedence. Suck it up or fuck off.
Reminds me of arguments about who owns inventions an invented AI invents.
Can Apple get a cut of in-store-in-store sales? How deep does it go?
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
What is the Backslashdot site of which you speak?
APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
Who said anything about a Mac? You can play Steam games on a mac, but a top end gaming PC has hardware a Mac could never have due to Apple's walled garden.
This is one more reason I will never buy another Apple device. Part of their reason for not allowing Steam Link is I'm sure because they DO discourage free applications because 30% of nothing is nothing.
"Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
apple plans to copy what Value is doing; make a far inferior version of it; claim they invented the whole thing and then sit back as their mindless drone cultists claim apple is the best. Thats apple 101.
No. That game-plan belongs to Microsoft, actually.
Hmm I did not know that IOS had an inel ISA, I though Apple had an ARM lisemce, are we talking about some kind of emulation here? Leaving that to one side, how. many PC games ar compatibel with touch input and can run on the Ipad/iphones amarativly weak hw? This was not meant to be sarcastick or funny, the rest of this post however...
But here I go applying logic again, bad apple for asking 30% of revenue, capitalist swine etc
OK, so I can buy a cheaper phone, (probably Android) and get...replaceable batteries, SD-card reader, dual SIM, headphone jack (insert standard /. anti-Apple bitch-list here)
Then (even without side-loading) install pretty much what I want; with more choice.
(Android apps: 3.5 million; iOS apps: 2.2 million.)
Or, I can pay much more, and get less choice.
Huh?
Typing this as someone who has both types of devices, and actually in general much prefer iOS.
Steam link is not an emulator. There's no way any mobile phone could emulate a desktop computer... Which should have been painfully obvious to anyone on \.
It's a desktop streaming / miracast style app which requires a desktop to stream from.
Steam is obviously more than just that; since there are multitudinous VNC/Remote Desktop Apps on the iOS App Store.
Stop developing on Apple. Seriously, 30 PERCENT cut ? Holy shit kids are you all this retarded? There are other options.
Why do I get the feeling Apple rather enjoys being a crack dealer in this transaction. So much reward for so little risk.
Isn't that exactly what Google charges for a Play Store listing?
Appleâ(TM)s App Store didnâ(TM)t exist then, and they werenâ(TM)t planning on having one. Flash was disallowed because it was resource and battery hungry. App Store came later.
FC Closer
Yeah, it's curiously inconsistent.
Not sure I'd want to game over RDP though :)
Well, sell via legacy retail and you'll see 5% returns on the gross sale price.
The Apple app store (and equivalents, like Google Play and Steam itself) will let you receive over 50% of the gross.
Sure, the storefronts are getting rich through this. They also offer customer services, payment facilities, automated update mechanisms, instrumentation, versioning support, download servers and other features.
The downside isn't the 30%, it's the effective monopoly. For games I can skip Steam, buy from GOG, HumbleBundle, EA, Ubisoft or others. For Android I can skip Google and install F-Droid. What are the options for iOS?
Even if Apple is 13 percent of the mobile user base, it can still make a majority of app store revenue. Apple App Store's revenue per user is nine times that of Google Play Store (source: "Apple is pulling further ahead of Google in this one key area" by Kif Leswing), and 0.13 times 9 is more than 0.87 times 1. Or what has changed in the nearly two years since the publication of Leswing's article?
https://www.youtube.com/watch?v=hyDFzTOvfTk
It is amazing how many techies buy into this closed eco system, but even more so, how so many enviro hippie leftists do. I love seeing riot photos of them breaking into a Starbucks holding iPhones. Apple couldn't be any more anti-freedom. It has always been, since the start, the anti-choice choice. Their hardware/software for years was so closed. OS X seemed a hopeful bright spot but then we got Cloud Services and they knew they had us.
Example: try to share a mass amount of locally-stored photos between Apple devices on your home WiFi/ServerFarm. Used to be possible out-of-the-box on OS X Photos. They took it out a few versions back. So now if you've got 200GB of photos to share with your family, in your own house, you gotta upload them all to iCloud so the person sitting next to you on your own home network can look at them.
Personally I have a Macbook and run Linux Mint (triple booting as needed with rEFInd) because Apple does make the best laptop hardware (still hate that I don't get a full keyboard though). Beyond that, I only choose or use Apple if I've got a work obligation requiring it
Market penetration doesn't put a roof over a developer's head. Dollars do. The dollars per user ratio between Apple App Store and Google Play Store is so high that it overwhelms the latter's greater market penetration.