WHO Classifies 'Gaming Disorder' as Mental Health Condition (cnn.com)
The World Health Organization has announced "gaming disorder" as a new mental health condition included in the 11th edition of its International Classification of Diseases, released Monday. From a report: "I'm not creating a precedent," said Dr. Vladimir Poznyak, a member of WHO's Department of Mental Health and Substance Abuse, which proposed the new diagnosis to WHO's decision-making body, the World Health Assembly. Instead, he said, WHO has followed "the trends, the developments, which have taken place in populations and in the professional field." However, not all psychologists agree that gaming disorder is worthy of inclusion in the International Classification of Diseases, known as the ICD.
A diagnosis standard, the ICD defines the universe of diseases, disorders, injuries and other related health conditions. Researchers use it to count deaths, diseases, injuries and symptoms, and doctors and other medical practitioners use it to diagnose disease and other conditions. In many cases, health care companies and insurers use the ICD as a basis for reimbursement. Poznyak said the expectation is that the classification of gaming disorder means health professionals and systems will be more "alerted to the existence of this condition" while boosting the possibility that "people who suffer from these conditions can get appropriate help."
A diagnosis standard, the ICD defines the universe of diseases, disorders, injuries and other related health conditions. Researchers use it to count deaths, diseases, injuries and symptoms, and doctors and other medical practitioners use it to diagnose disease and other conditions. In many cases, health care companies and insurers use the ICD as a basis for reimbursement. Poznyak said the expectation is that the classification of gaming disorder means health professionals and systems will be more "alerted to the existence of this condition" while boosting the possibility that "people who suffer from these conditions can get appropriate help."
Gamer dysphoria is not a disorder.
I identify as a gamer and demand to be treated as one, not as a mentally ill person.
No to gamerphobia!
https://www.healthyplace.com/addictions/addictions-information/types-of-addiction-list-of-addictions
Even though it's a behavioral and applies to almost everything in the world (gamification of anything).
preexisting condition that health insurance companies can use to deny coverage ...
We are stupid and deserve everything that is happening to us.
OK then so the difference between being a mental disorder or not is 100% dependent on how much you move around.
-Brain damage from Football: OK
-Inhuman multitasking from RTS: Disorder
OK then
If the cure for your disease is "just stop doing it", then is it really a health condition? Humans have agency. We decide what we do.
Perhaps we should change society so that we have two classes of individuals: people who are victims of their own choices (because they can’t control them), and people who control their choices and are therefore treated as full citizens.
Some of us are tired of being dragged down.
Isn't this just a private case of attention span deficit disorder? To me it looks like one is incapable to control what one gives attention to, and I see no difference between a "gaming addict" and a "facebook addict".
Avantgarde Hebrew science fiction
preexisting condition that health insurance companies can use to deny coverage ...
We are stupid and deserve everything that is happening to us.
Those who allow a problem to become an addiction are stupid and tend to deserve what happens to them, particularly when an addiction is NOT instantaneous and does not create a physical dependency. That kind of addiction takes time and dedication to create. Society as a whole should not be forced to subsidize treatments for such a problem, and yet that is exactly what you're asking for when you want to remove any preexisting condition limiters.
and then stop working and go on SSDI where work is bad = a few more hours at a low wage job = health insurance as you are under 30 hours a week but make over medcade / ssdi cutoff.
Now when are they finally going to classify religion as a mental disorder?
Uhm... https://www.psychiatry.org/pat...
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I ran into a telephone pole yesterday in my car.
This morning I went to State Farm insurance to see about getting auto insurance, retroactive to yesterday.
They said no.
https://gamequitters.com
Will there be a warning label on games from the Surgeon General about how games can lead to mental health disorder?
... classifies gaming disorder as mental health condition.
It little behooves the best of us to comment on the rest of us.
The so-called 'World Health Organization' seems to be more of a political organization with an agenda than it is anything that exists solely for reasons of medical science, therefore I do not consider it to be trustworthy or credible.
tl/dr: A moral hazard exists when corporations profit from deliberately fostering addictive behaviour in the public but are not liable for the damage they cause. Regulation is possible, but the nature of the industry to be regulated makes them resistant to regulation.
Anything that makes me feel different can be an addiction.
Social media and gaming companies have figured this out and done their very best to take advantage of people's ability to become addicted to something.
Take cocaine or nicotine for example. As long as nobody is trying to make the thing addictive, there's not much of a problem to the societies where it's used, e.g. First Nations in the Americas. The people with the greatest tendency to become addicts will still become addicts, but most folks will use these medicines for the purpose they were given to people.
But...refine the coca or manipulate the chemistry and packaging of the tobacco and damn near *everybody* now has the chance to become addicted. And if they don't become addicted, change the formula until they do.
The larger problem is not cocaine, tobacco, social media, or gaming. The larger problem is that we, as a society, reward corporations that enslave their users. Dope dealer or casino operator are probably NOT be the career you encourage your children to pursue. You probably tell them those are not honorable lines of work, and encourage them to shun those who make their living that way.
But there is NO social or financial cost to corporations who do the same thing with games, gambling, "likes" and "friends", or even--in the case of Purdue Pharma are literal dope dealers. The economic term for this is "moral hazard".
Recognizing a specific kind of addiction is addressing one instance of the whole class of behaviors that corporations use to manipulate the public.
It is a short-term solution that may help an individual today to help his or her self.
It does NOTHING to solve the societal problem.
For that, we need feedback to the people or corporations making the decisions. The FDA in its early incarnation was effective at this, but regulatory capture has occurred and now they're just a barrier to entry for competitors to the entrenched players. Similarly for gambling regulators--they started out as good, but have been subverted by the folks they're supposed to regulate.
Nevertheless, the fact that regulatory agencies do exist shows that they can contribute to our society without destroying our freedom; in fact they exist to protect us from predatory organizations that would otherwise be far more dangerous to the life, liberty, and property we claim to hold so dear.
We're seeing some inroads with financial addictions (payday lending); we need to apply the same legal and social efforts to those that profit from behavioral addictions. It's much more of a challenge because the organizations we need to regulate are very good at manipulating public behavior. This makes them resistant to legal and social pressure.
"Reality is that which, when you stop believing in it, doesn't go away." - Philip K. Dick
Folks used to play pin ball a lot. As a matter of fact, why didn't the WHO mention those Pin Ball Wizards?!
Are you stating that addictions that does not include 'substance' or 'physical' as you called it are any less troublesome (or addictive).
How naive...or ignorant...or both
Nobody "allows" an addiction to happen. That's the nature of addictions, they are involuntary.
They re-invented Obsessive Compulsive Disorder and act like they broke new ground to get funds.
Worthless pieces of shit.
B.S.
Take smoking. Nobody gets addicted to smoking involuntarily. It takes dedication to the cause to become addicted to nicotine. Don't want to get addicted, don't smoke.
Don't confuse this shit with science.
Gender is real, but it is provably not binary. Whether you want to classify those non-binary case as a mutation/disorder or nature running its course is more of a social statement, not a scientific statement.
Gender is your biological sex. Sex and Gender are synonymous.
- Science.
So there is something new besides XX and XY?
Gambling is a recognized addiction. Several video games use techniques similar to those employed by gambling to increase player engagement and retention.
In reality, gaming addiction is just another form of gambling addiction; it's the same psychological triggers that are used to cause both.
Replace gaming with heroin and you see why. It is the "doing it" which is the health condition. The health condition is "doing it, being unable to stop, AND this has a negative impact on job/life/etc...". The second part is the one people forget the addition in the DMS is about..
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
I still don't believe addiction of any kind is some sort of a disorder.
The original addiction studies showed that it was largely sociological. The rats when isolated from their social group began choosing the cocaine-laced water. Once returned to their society they went back to the plain water. Substances are clearly not a part of the equation. Gambling "addiction" is a clear indicator of that. The exact same behavior patterns exist there without any substance abuse in the equation at all.
Then you can compare other cultures. Cultures (eg asian) where public intoxication is greatly shunned, yet have opium dens where it's deemed appropriate to go get high and sleep it off out of sight, do not have high numbers of addiction problems.
Cultures that embrace substance use, or where families and friends accept people that abuse substances have a much lower rate of abuse than those cultures that shun people that abuse substances. The social aspect is tantamount to their need. The substance or behavior is helping them replace a lack of dopamine normally obtained by healthy social interactions.
It seems to me that the evidence strongly suggests that since our brains are simply programmable neural networks where feedback mechanisms can be instigated via substances, food, drugs, or behavior patterns (whatever the manner of input is all the same to that hunk of flesh we call a brain that processes them), addiction is simply the state where such a feedback mechanism has been introduced, whose behavioral side effects are judged as negative by the community.
Neural networks can be altered and retrained. Calling the condition a disorder as if it's somehow inherent seems a stretch. I think it's inherent to *all* humans since we all have a neural net and the capacity to train it into a similar condition given the requisite combination of inputs. Eschewing responsibility by calling it a disorder is counterproductive to helping people break the conditioning. They need to change their inputs and decisions until the feedback loop is broken or replaced with a better, healthier model.
Replace gaming with heroin and you see why. It isn't the "doing it" which is the health condition. The health condition is "doing it, being unable to stop, AND this has a negative impact on job/life/etc...". The second part is the one people forget the addition in the DMS is about... Sorry I missed adding the negation in the previous post.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
There's Alcohol addition, gambling addiction so gaming addiction isn't exactly a huge surprise. For some folks it can be a real problem.
Yes. YY.
Qualify for medical MJ?
you mean like that blind deaf mute?
Trust me, as the parent of a young boy who's obsessed with Minecraft and Portal 2, I can testify to the hold games have on him.
Are you stating that addictions that does not include 'substance' or 'physical' as you called it are any less troublesome (or addictive). How naive...or ignorant...or both
Speaking of ignorant, perhaps you should step into a locked room with a tweaker and a pothead. Let's see how many minutes it takes you to spot the difference between mental and physical addictions. The rehabilitation cycle certainly requires a different level of effort between the two, and addiction success rates do vary between addictions. Yeah, I'd say certain addictions are in fact less addictive. Hell of a lot easier to kick a coffee addiction than it would be to kick an opiates or heroin addiction.
As far as less troublesome? Thousands of people die every year from abusing and overdosing on our most common drugs, including alcohol. Compare and contrast those fatalities against coffee or cannabis addictions. Yeah, I'd say that the lack of physical harm and risk of death with the latter, even at addict levels of abuse, is less troublesome.
Don't be so naive next time when assuming all things are equal in the addiction world. They are no more equal, fair, or balanced than the rest of the chaos our universe dolls out on a daily basis.
There's no such thing as YY. What you meant to say was XYY, which is a birth defect effecting less than 1 in 1,000 males.
From time.com article “If (video games) are interfering with the expected functions of the person — whether it is studies, whether it’s socialization, whether it’s work — then you need to be cautious and perhaps seek help".
Thus, if the studies are very demanding a person is a gaming addict if the gaming (30 minutes a day) interferes with the studies.
If you resist being a good little cog, you can take these pills.
“Common sense is not so common.” — Voltaire
There's no such thing as YY. What you meant to say was XYY, which is a birth defect effecting less than 1 in 1,000 males.
There are more than just XYY. There are XXY or XXXY as well.
Just like any other addiction, this affects people in varying degrees. For my youngest son, there was a long period of time when we had to take video games away from him completely for his own well-being. Playing video games had physiological affects on him-- shortness of breath, dizziness, sweating, elevated heart rate. He was so addicted he would soil himself just so he didn't have to stop playing. As he's gotten older and developed better impulse control, we've slowly allowed him access to video games again. Even so, we still keep a close eye on how those activities are affecting him since he has an addictive personality. Our goal is to help him find a healthy balance in the activity, rather than denying him access completely. That way, when he's grown up and living on his own, he'll have the coping skills and impulse control to manage his own addictive personality.
...and they are tailoring their games to take full advantage of it.
It is currently worst in mobile gaming, but the psychological mind-fucks are slowly creeping into gaming at large. The games are engineered to exploit the chemical behaviors of the human brain, elicit the release of and subsequent withdrawal of dopamine. Expose people to highly competitive / negative stimuli that can be alleviated through in-game purchases. Coupled with the "Loot Box" phenomenon... its pretty evil.
spend all time watching sports on tv - easily over 20 hours a week
spend all time listening to men talking about sports on tv
spend all time talking to other men about sports
spend lots of money to watch lots of sports on tv
spend lots of money to buy replica shirts which include adverts for some other brand to sit there watching sports on tv
spend even more money going to sports events
violence, both domestic and public.
violence increases if team looses
all for something completely passive. at least if somebody is playing a game they are participating.
All incredibly rare birth defects. A person is more likely to be born with an extra finger.
You cannot speak for science, especially when you are provably wrong :)
Why are you so afraid of being proven wrong? You types always balk at providing any evidence whatsoever :)
YOU fucks are the ones always holding us back. We've been trying to cut you conservatives loose for years. You come back like the herpes you are. If you were more worried about getting your shit done instead of wondering about other people's stuff then the world could move forward. How about you get with the fucking times instead of trying to maintain 1776?
We can have services to help addicts _and_ fully legal substances.
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In the US, "reasonable accommodations" are expected for people with disabilities.
If gaming disorder is a diagnosable mental illness, what accommodations can disabled persons request?
I don't really want to know the answer. I just want to watch the debate.
---
According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
Would be nice of the summary to say!
Seeing as they used to glorify this mental illness in a well known Pinball Wizard.
https://en.wikipedia.org/wiki/...
https://en.wikipedia.org/wiki/...
https://en.wikipedia.org/wiki/...
The last maybe duplicates a bit on the former. Probably others. Gender is definitely not binary, and I cannot imagine what such people go through in life but without things of this nature, there wouldn't be a human race to have the debate.
This reminds me of an addiction I had where I would just post useless comments on forums all the time. Nobody would listen or care what I had to say but still I kept on doing it anyway. Thankfully I'm cured of that now.
Oh wait... F@#K!
Uhm, no. We need "more research" before we get behind your stupid, stupid idea.
Forget it. I have asked many times for clarification only to be accused of being creimer.
I object to power without constructive purpose. --Spock
My nephew has been diagnosed with this ‘disease’. However, at least in his case, his obsession with gaming is merely a defense mechanism, a symptom of one or more disorders already defined in the DSM.
His father is distant and dismissive – except when he’s not and then he is right up in his face. His mother is controlling and demeaning to the point of being infantilizing. They totally broke the poor guy. (They are rich and respected so there was nothing any of us could do to stop it.)
In a game, no one tells him he is worthless. In a game, he has a level of control that he does not have in real life. He can escape into a game and feel good about himself.
So, at least in this one case, it’s really not so much about the gaming, itself – he could have picked reading, or poetry, or anything else to self-medicate on (thank God it wasn’t drugs or alcohol). Unfortunately for him, though, the therapist he is seeing now is focusing on the gaming rather than the underlying reasons for that self-medication.
Typical all or none thinking. Because some people might have disorders or issues that are controllable, we will allow pre-existing condition clauses in that lead to the exclusion of the much, much larger swathe of the population that did not choose nor have control over their conditions.
Also, never mind that the problem is not "I am a gamer addict" but much more likely to be "I suffer PTSD from childhood rape and have found escape in this mechanism," which is what should really be treated. And also not excluded as a pre-existing condition.
You're damn right