Hitman 2's Denuvo DRM Cracked Days Before the Game's Release (arstechnica.com)
thegarbz writes: Denuvo, the darling of the DRM industry was once considered by publishers to be the final solution to piracy. Slashdot has documented the slow decline of Denuvo from stories in 2014, and 2016 where publishers were praising Denuvo's success at mitigating piracy for weeks, to its slow decline last year where games were being cracked within "hours" of release. The popular wisdom of publishers in the past considered DRM worth while as it thwarts piracy during the critical sales spike when games are first released. Last week saw Hitman 2, the latest Denuvo protected game get cracked in a short time. The kicker, the game isn't officially released until this Thursday.
Publishers are now eroding the potential sale day advantage of DRM through the latest practice of offering games for early release in an attempt to secure an ever larger number of pre-orders for popular titles. This leads to the obvious question: Does DRM make financial sense to include in titles if they risk being cracked before release date? Conversely, does releasing games early to selected customers make financial sense if it results in the DRM being cracked before release?
Publishers are now eroding the potential sale day advantage of DRM through the latest practice of offering games for early release in an attempt to secure an ever larger number of pre-orders for popular titles. This leads to the obvious question: Does DRM make financial sense to include in titles if they risk being cracked before release date? Conversely, does releasing games early to selected customers make financial sense if it results in the DRM being cracked before release?
They should do what games did before. The pre-release is only a small subset of the game. That way there is no sense trying to "crack" the game because it isn't the full one anyway.
Yeah we need to have a good purge of the nazi trollbots on this site, impersonating you and Beau and everyone else. Don't they have lives of their own? c6gummer is just nazi trash, find and execute.
I seem to remember several folks tracing performance problems in Batman Arkham Knight to Denuvo, but I could be wrong. I know they swear it doesn't impact performance but I find that tough to believe given how it works (it encrypts the entire game and decrypts it on the fly).
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It is not "hours", it is hours.
... the reason Denuvo is even possible is because the internet fundamentally alterated the relationship between PC game buyer and PC game seller. Developers and publishers have all the power now since customers are 100's of miles away and can't simply storm their offices and force the drm and evil server locks out of their AAA games. High speed internet was the biggest cheat code ever granted to game companies by the laws of our universe. Once they make a game they can just keep it on their servers while giving you only half the game you paid for, while giving you the big shit sandwitch.
The tech industries (and hence game industry) eternal quest was to get rid of software ownership and to take control of the customers PC/software to exploit them for profits. They've been doing a remarkable job and this all began with Ultima RPG's on the PC back in the 90's, they rebadged RPG's as mmo's to get a gullible gaming public to pay monthly for the same fucking game because they know the public is stupid and illiterate as fuck.
Denuvo, mmo's and steam could only exist in a world where the average person is bumfuck retard level stupid in the head. All the cool things we used to get in the 90's like QeRadiant for quake and level editors have been dialed back completely because, the worlds technology illiterate got locked down smart phones and high speed internet.
That enabled companis to put gambling interfaces into software and reach the 3% of the population that is, the super rich, the super dumb and super impulsive. Let's remember League of legends model has a conversion rate of less than 3%, so that means most gamers aren't stupid enough to hand Riot money. The same thing you see on Mobile games where these mobile games have a gambing/gacha interface. THe internet allowed game companies to simply keep the software and disposess the public from owning and controlling the software so they can just exploit the 3% willy nilly and make super profits.
Watching this all go down for 20 years was pretty alarming, I never thought the camel getting it's nose into the tend would mean the entire game industry would clean up 20 years later because of locked down smart phones gave the access to the global population with too much money and people with impulse control problems, allowing game companies to be incentivized to never give people the full software they are paying for ever again.
Maybe we good use for Al find troll and kill them with VX gas
msmash
The basic premise for the need of DRM is false. It assumes people who would buy the game the moment it comes out are the same group as the people who would pirate it. Which is quite sad, the companies basically believe their customers are pirates and they would not pay if they were given the chance. Which has been proven false in many ways. In fact, from personal experience, the people who would pay for a game would only pirate it if there is a reason, like DRM making their life difficult.
I know I am just preaching to the choir here...
Violence is the last refuge of the incompetent. Polar Scope Align for iOS
Forget relying on a pre-package DRM solution. Make games where internet access is a necessity to enjoy the game.
When the game boots have some data structures with critical assets that must be loaded from data that is only available on servers.
Release day should also be the day that a new protection layer is introduced, so even if the pre-relase DRM had been cracked, somehow; folks would have to start over after release.
Does DRM make financial sense to include in titles if they risk being cracked before release date?
The purpose of DRM is to prevent unauthorized redistribution of digital media and restrict the ways consumers can copy content they've purchased. So no.
Conversely, does releasing games early to selected customers make financial sense if it results in the DRM being cracked before release?
They keep doing it, so it must be worth it to them. The inverse of this would be to ask: "Does it make financial sense to purchase a game, if it's just going to get old (boring) later anyway?"
Politics; n. : A religion whereby man is god.
The only thing DRM does is turn away paying customers. If you don't want me to buy your game, the first thing you should do is disrespect me; treat my PC as if you owned it, everything I do on it, everything associated with it.
Two of my imaginary friends reproduced once
First to die
I understand why the publishers -want- DRM, but why are they still surprised when it's cracked wide open? They always were, always will be.
Conversely, does releasing games early to selected customers make financial sense if it results in the DRM being cracked before release?
Selected customers? I've never encountered an "early" release that was for just a random number of preorders. If you preordered, you got it on the "early release" day. In which case, for all intents and purposes that is the real release date and the question is moot.
It's worth noting that the publisher/developer DID REMOVE Denuvo from the 2016 HITMAN at some point after release, so they're at least a little more responsible than other publishers who leave that crap there forever, losing my business in the process.
It's also worth noting that the 2016 HITMAN had a great Linux release by Feral Interactive (who have done Linux versions of other notable AAA titles, like Rise of the Tomb Raider, Mad Max) and there's no Denuvo for Linux (thankfully).
Anyone who wants to avoid Denuvo should follow the relevant curators on Steam. Also be sure to read the EULA on the game's store page and use ctrl+F to find Denuvo or DRM.
Is listening to people that write a few customizations and reports for software the employer pays 6 figures a year to keep, complain about a game that requires a one-time two-digit figure to use for basically forever.
The only difference is who pays. Very telling differential analysis.
Instead of pre-releasing with DRM intact, try pre-releasing with watermarks.
With most simple locks the door to say your bed room can be easily opened, however 99% of the time, if it is locked people will do the bare minimum to open it. Turn the handle and push on the door. It didn't work, then they stop.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
One of my favourite gaming authors has an insightful appraisal of Denuvo and how effective it is. His conclusion is that it's already proven all the publisher's claims about piracy to be lies and in doing so has made itself redundant.
If you want to learn more about what Denuvo is and how it works from a games programmer and (good) author, then it's well worth a read.
Here's the main thrust of the article:
> On the other hand, I stand by the point I made four years ago: Denuvo is so good it proved it was useless.
>
> For years, consumers complained about intrusive DRM. It locks you out of your legitimately purchased product.
> It creates bugs and slowdowns. It’s a hassle. It makes it impossible to run the game years later when the servers
> go down. It punishes legitimate customers while doing nothing to inconvenience the pirates.
>
> In response to these concerns, publishers would tell us that strong DRM was necessary because of rampant piracy.
> Piracy was blamed for high prices, or for a refusal to port games to the PC. Developers claimed that between 90%
> and 95% of players were using pirated copies. This led publishers to make absurd claims that game prices would be
> lower or that they wouldn’t need to close so many studios if there weren’t so many dang pirates,. The assumption was
> that if 90% of players are pirates, then games would make ten times as much money if we could stop piracy. All those
> pirates would run out and buy legitimate copies and it would usher in a golden age of low prices and profitability.
>
> Tomb Raider 2013 pre-dates Denuvo. Shadow of the Tomb Raider and Rise of the Tomb Raider were both protected
> by Denuvo. And yet we haven’t heard about any miraculous sales spike that caused the second two games to massively
> outsell the first. If Denuvo makes any difference at all, it must be very slight. Is it even enough to offset the loss of
> potential customers? If Denuvo was actually making a measurable difference in terms of sales, wouldn’t all games be
> using it by now?
https://www.escapistmagazine.c...
Do the DRM peddlers still get paid?
As always DRM makes life difficult for paying customers while pirates enjoy a hassle-free experience. The last example on the list is EA titles which allow you to change your hardware configuration only 5 times during a 24-hours period, so GPU/CPU reviewers end up buying ... several licenses just to be able to carry out their battery of tests across dozens of HW configurations.
Then we have the usual fuck-ups when companies shut down their DRM/multiplayer servers which makes it impossible to play uncracked games. Then there are games which require a stable internet connection, so that always-on-DRM could work, so you can't get anywhere once you got disconnected for various reasons. The list goes on and on.
you're thinking like an adult with a job. As a kid I'd pirate because it was easier than begging for new games. Kids are still a significant amount of game sales.
To be fair though I'd be free to play, especially Fortnight, is hurting way more than piracy every did in that market.
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We all know how that worked out for others...
There's a relatively easy, straightforward solution to the piracy problem, but manufacturers are too greedy to consider it. Simply don't release a game at all until a pre-defined number of paid orders has been received. Deal with updates in a similar fashion. Nobody gets that great new weapon until enough people have bucked up for it.
Step two would be a free release with a few not-too-annoying nags built in to encourage people to pay. Stay under the threshold where average gamers decide it's worth pirating rather than playing the slightly disadvantaged legal/free version, or buying the game outright.
These people need to learn that the days when putting a game on the market was a ticket to perpetual royalties is well and truly over.
I've calculated my velocity with such exquisite precision that I have no idea where I am.
The "big idea" is this: intellectual property has a value. Giving it away for free diminishes that value, which in turn diminishes the wealth of its owner (not the consumers, the IP owner). Failing to include DRM is the market equivalent of giving it away for free. Therefore, DRM must be included, in order to protect the value of the intellectual property.
Sales are just a means of monetizing the value of their IP. They are not, in and of themselves, the full picture.
Yea UNIDENTIFIABLE pussy? Try it: It'd be the LAST THING your SORRY pussy ass EVER does, I shit you not, you punk bitch!
APK
P.S.=> BIG talk but when the CHIPS ARE ON THE TABLE & DOWN? ZIP the SIMIAN CHIMP descendant RUNS - "Run, Forrest: RUN!!!" bitch https://games.slashdot.org/com...
It has been stated for the last 30+ years. Pirates that pirate games/music/video/media, when unable to pirate it, it does not make them buy it. A copied item does NOT quite equal a lost sale. I am sure there is some level of that. People that are normally incapable of a source for pirated content that will copy/download based on opportunity, but normally would pay.. But I bet it's pretty small. So it makes sense sales did not go up exponentially on un-crackable games.
All the copy protection and DRM on the planet is just pissing in the wind. It's all cracked sooner or later and the tougher you make it and the more draconic they get legally, the more pissed off it makes people and the more likely people will pirate something. Give up. Just accept that there will be some pilfering and move on.
u keep talking trash, it will not end well for u
You're caught impersonating me c6gunner (your name's the submitter signing "APK") https://linux.slashdot.org/com... & you ALTERED /.ers PRAISE of my work (not yours you don't even HAVE).
(Don't throw stones if you live in a glass house vs. me: RIGHT ZIP? https://yro.slashdot.org/comme... )
*** IGNORANT LYING CHIMP "ZIP" SHOT DOWN FOR HIS LIES & TECH FUCKUPS vs. me https://games.slashdot.org/com...
LIAR ZIP says he has no account "I don't have an account, so I don't have mod points" https://news.slashdot.org/comm...
Yet LIAR ZIP says he downmods my posts (IMPOSSIBLE MINUS AN ACCOUNT on /.): "I down-modded a few of your post on other threads" - by Anonymous Coward "ZIP" on Thursday October 11, 2018 @11:31AM (#57461058) FROM https://yro.slashdot.org/comme...
These PUSSY bullshit artists aren't bullies - they're worse - they're pussy ass PUNKS & talkers (all talk "ne'er-do-well" DO-NOTHINGS).
APK
P.S.=> Hosts can stop portsmash (blocking downloads of it) "You basically have to already be able to run your own evil code on a machine in order to PortSmash it." from https://www.theregister.co.uk/... not Spectre/Meltdown AFAIK (but it's POSSIBLE it might but NOT TOTALLY SURE here (vs. say, RPC using them which would be REMOTE vs. LOCAL as in portsmash above) per https://meltdownattack.com/mel... &/or https://spectreattack.com/spec... ACADEMIC RESEARCH into their mechanics ) - & U FAIL a PORTFILTERING TEST https://yro.slashdot.org/comme... ... apk
ZIP - who came up w/ the C++ fix 1st here (where YOU said you did & multiple times in your post history) https://tech.slashdot.org/comm... ?
* I DID YOU LYING PITIFUL NO SKILLS SIMIAN (or accomplishments you can show & I can (folks like & use MY work https://it.slashdot.org/commen... NOT your "hotairware" that doesn't exist - lol!)
DESPITE saying "I'm a much better programmer than APK" - by Anonymous Coward ZIP on Monday October 08, 2018 @11:27PM (#57449082) FROM https://yro.slashdot.org/comme... )
You do-NOTHING all talk fucking CHIMP loser... lol!
IT WOULD HAVE BEEN IMPOSSIBLE FOR YOU TO DO SO PRIOR TO IT there in that debate - mine was 1st reply to raymorris cluing him into C++ bufferoverflow possibles AND HOW TO FIX IT!
I used ObjectPascal which HAS NO SUCH ISSUE (length's built-into strings).
Tell us about your "modpoints" you say you don't have (but you did before that) too:
LIAR ZIP says he has no account "I don't have an account, so I don't have mod points" https://news.slashdot.org/comm...
Yet LIAR ZIP says he downmods my posts (IMPOSSIBLE MINUS AN ACCOUNT on /.): "I down-modded a few of your post on other threads" - by Anonymous Coward "ZIP" on Thursday October 11, 2018 @11:31AM (#57461058) FROM https://yro.slashdot.org/comme...
Tell us about CODE SIGNING (which has been STOLEN & ABUSED) https://www.helpnetsecurity.co... MY METHOD CAN'T BE (upmodded +2 INTERESTING in CODING FOR DEFCON no less) https://it.slashdot.org/commen...
YOU IGNORANT CHIMP!!!
APK
P.S.=> You're a joke wannabe, ZACH PATTERSON (now I finally KNOW who & WHERE you are)... apk
Alexander Peter Kowalski lives in a run down house in Syracuse, New York.
You're welcome. Have fun beating his retarded ass.
What's the matter you ignorant SIMIAN "ZIP" "ook ook" (lol) - can't prove you're a 'better coder' vs. https://games.slashdot.org/com... that shows you're not (along w/ you having ZERO to show for yourself).
* Pusscake, you're ALL talk - a TALKING CHIMP, nothing more... Chimp out monkey, lol!
APK
P.S.=> Of course, you're MORE THAN WELCOME to come to my home, face me directly in person & we'll SEE how much "talking" you do then (thru a face full of busted teeth + a fractured JAW, bitch)... apk
What's the matter you ignorant SIMIAN "ZIP" "ook ook" (lol) - can't prove you're a 'better coder' vs. https://games.slashdot.org/com... that shows you're not (along w/ you having ZERO to show for yourself).
* Pusscake, you're ALL talk - a TALKING CHIMP, nothing more... Chimp out monkey, lol!
APK
P.S.=> Of course, you're MORE THAN WELCOME to come to my home, face me directly in person & we'll SEE how much "talking" you do then (thru a face full of busted teeth + a fractured JAW, bitch)... apk
at launch. A lot of times the patches remove the DRM, since they charge per install and why keep paying for DRM 3-6 months after launch day when the pirates have moved on. But that means I'm buying on Gog or on sale, and a lot of games don't launch day 1 on Gog if at all.
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Anyone who has the balls to try? Dies. You've been FAIRLY warned you UNIDENTIFIABLE anonymous little punk.
APK
P.S.=> Try me & find out - especially SIMIAN CHIMP ZIP (total fool) https://tech.slashdot.org/comm... ... apk
This is hardly "proof" though. It seems entirely plausible that a lot more people might have been more excited by the combination of "next gen"+nostalgia for the 2013 reboot than there would be people excited for subsequent, more incremental iterations.
Don't get me wrong, I think most DRM is snake oil and have certainly railed against some implementations of it (eg music CD "DRM" which hampered legitimate purchasers while MP3s abounded) in my time. But without some view into an alternate universe it's surely difficult to say categorically, or even probably, what effect DRM has on sales.
Of course, any publisher claiming that reducing piracy would "usher in a golden age of low prices and profitability" is probably lying as much as the many DRM snake oil sellers. Price is almost entirely determined by what people will pay.
Boffoonery - downloadable Comedy Benefit for Bletchley Park
The publisher also changed between 2016 and this.
See how STUPID "ZIP" (Zach I. Patterson) CHIMP is (taking credit for what I solved before him) https://tech.slashdot.org/comm... (he needs to LEARN TO READ)!
I even SHOW ways to do it YOURSELF https://tech.slashdot.org/comm... (he couldn't).
Delphi/FreePascal/ObjectPascal HAS no issue w/ null-term'd string bufferoverflows - C does, C++ can UNLESS you do what I said 1st loser.
"I'm a much better programmer than APK" - by Anonymous Coward ZIP on Monday October 08, 2018 @11:27PM (#57449082) FROM https://yro.slashdot.org/comme... yet nothing to show in programs. I can from registered /.ers liking/using/praising my work (& 100k users worldwide too). He can't.
LIAR ZIP says he has no account "I don't have an account, so I don't have mod points" https://news.slashdot.org/comm...
Yet LIAR ZIP says he downmods my posts (IMPOSSIBLE MINUS AN ACCOUNT on /.): "I down-modded a few of your post on other threads" - by Anonymous Coward "ZIP" on Thursday October 11, 2018 @11:31AM (#57461058) FROM https://yro.slashdot.org/comme...
Tell us about CODE SIGNING (which has been STOLEN & ABUSED) https://www.helpnetsecurity.co... MY METHOD CAN'T BE (upmodded +2 INTERESTING in CODING FOR DEFCON no less) https://it.slashdot.org/commen...
APK
P.S.=> Hosts can stop portsmash (blocking downloads of it) "You basically have to already be able to run your own evil code on a machine in order to PortSmash it." from https://www.theregister.co.uk/... not Spectre/Meltdown AFAIK (but it's POSSIBLE it might but NOT TOTALLY SURE here (vs. say, RPC using them which would be REMOTE vs. LOCAL as in portsmash above) per https://meltdownattack.com/mel... &/or https://spectreattack.com/spec... ACADEMIC RESEARCH into their mechanics ) - & U FAIL a PORTFILTER TEST https://yro.slashdot.org/comme...
c6gunner CAUGHT impersonating me (his name's the submitter signing "APK") https://linux.slashdot.org/com... & you ALTERED /.ers PRAISE of my work (not yours you don't even HAVE).
* ALL because he tried to INSULT me 2 posts parent prior to it & in the one before it I merely asked to PROVE he did better - he cannot (don't throw stones if you live in a GLASS HOUSE chump & RESPECT YOUR BETTERS (me)).
APK
P.S.=> Hosts can stop portsmash (blocking downloads of it) "You basically have to already be able to run your own evil code on a machine in order to PortSmash it." from https://www.theregister.co.uk/... not Spectre/Meltdown AFAIK (but it's POSSIBLE it might but NOT TOTALLY SURE here (vs. say, RPC using them which would be REMOTE vs. LOCAL as in portsmash above) per https://meltdownattack.com/mel... &/or https://spectreattack.com/spec... ACADEMIC RESEARCH into their mechanics ) - & U FAIL a PORTFILTER TEST https://yro.slashdot.org/comme...
But neither of them work properly. The majority can't play at all because it crashes or otherwise won't even start, and those that can play only can play the first level, still.
See reddit's /r/crackwatch or cs.rin.ru's forum thread to see for yourself.
There aren't many bright crackers left today. I guess the really smart and active guys can be counted on one hand.
I think it would be cheaper and more efficient to pay every Top10-Cracker some $1000 per day as long as the game stays uncracked.
"Life is short and in most cases it ends with death." Sir Sinclair
I'm also thinking that the current pricing models of video games is getting outrageous. Between the pre-order exclusives, various editions, DLC, game passes, etc. games are just getting too expensive. It seems most games today at minimum are $60 for the standard version, +$40 for the game pass.
The online games with cosmetics are even worse. My son and I have been playing Fortnite. I can believe they want $12 to $20 for a skin, $8 to $12 for a harvesting tool, and $2 to $8 dollars for an emote. I forgot the prices for the gliders. It seems it would be easy for someone to buy a skin with matching harvesting tool and glider for $40. That's as much as a full game after the initial price drop or sale. To top it off with DRM, since all the money goes into the trash when they decide to shut Fortnite down.
... sticking my head over the parapet, and expecting to be shot...
Piracy really is a major problem for the game developers. They spend millions on a game, and there are people out there who think they have a $DEITY given right to play the game without paying any of the cost of developing it.
That's theft, just as much as if you walked into a store and picked up the box. So before you flame me - are your ears burning?
It's a balancing act.
There are people who won't buy a game because it is copy protected. Not many (1).
There are people who will go to any lengths not to pay for a game. Those people are not customers.
There are people who will pay a premium price to get the game as soon as it is released. They are the best customers.
There are people who will try to get a free copy, and if they can't will buy one.
The trick is of course not to push people into the first group, and minimise the number in the last group who get a free copy. And yes, there are a lot of people in that last group. I've seen inside information that the publishers don't release.
An interesting thought for you though - from the point of view of the DRM companies it doesn't matter if piracy is a real problem so long as the publishers perceive it as being one.
And that footnote (1) - you can really screw up, and push millions of people into the first group with one fell swoop. Just like Sony did on audio CDs.