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The FTC Says It Will Investigate Loot Boxes (kotaku.com)

The Federal Trade Commission this week agreed to investigate video game loot boxes, accepting an official request by Senator Maggie Hassan. In a Congressional oversight committee hearing yesterday, FTC chairman Joe Simons affirmed Sen. Hassan's request that loot boxes be investigated. From a report: During her turn to ask questions at the hearing, Hassan cited a recent report by Great Britain's Gambling Commission that found 31% of children in the country had at one point or another paid money to open a loot box, a well as moves by Belgium (which prompted Square Enix to pull three mobile games from the country), Japan, and other countries to limit how loot boxes can be used in games. "Given the seriousness of this issue, I think it is in fact time for the FTC to investigate these mechanisms to ensure that children are being adequately protected and to educate parents about potential addiction or other negative impacts of these games," Hassan said. "Would you commit to undertaking this project and keeping this committee informed about it?" In response, Simons said "yes," but declined to go into any more detail about the FTC's current position on loot boxes and whether they constitute a form of gambling. Despite vocal criticism from Hassan and a few others on the topic, regulators have not been jumping to get involved in the debate.

153 comments

  1. My nephew spent over $100 on Fortnite by Anonymous Coward · · Score: 0

    My brother didn't catch it until the credit card bill showed up. I laughed my ass off.

    1. Re:My nephew spent over $100 on Fortnite by jellomizer · · Score: 5, Insightful

      In app purchases in general should be well regulated.
      1. They are often Pay to Cheat, especially for online games where people who pay more get a leg up on the stuff.
      2. Kids are greedy little suckers. I know I use to be one. If my friend was playing a game and had that fancy skin that their parents shelled out $10.00 for and my parents said no. I would still really want it, or something of equal or greater cost. I didn't care about building character, they had it, and I wanted them the feel just as envious of me that I feel towards them.
      3. Kids are class oriented. You have X and they have Y one has to be objectively better then the other. if you have the one that isn't better you are often feel like you have been put down. Sometimes they actually are, and other times they just feel that way. Emotionally it is the same.
      4. Kids don't understand the value of money. You see Mom buying $250 worth of groceries, surely $10 or even $100 isn't that big of a deal. Not realizing such payments can add up quickly, and the money after bigger expenses is much lower.

      Even with Good parenting you kid can fall under pressure to buy this type of stuff. If not to reap the reward of the purchase but avoid the shame of not having it.

      There are also a lot of adults too have these problems, but they they legally can take the brunt of their mistakes, vs kids who share the consequences.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:My nephew spent over $100 on Fortnite by Anonymous Coward · · Score: 0

      I believe that in-game purchases should be stopped altogether! Many games have levels or parts that cannot be completed without in-game purchases. They get you hooked on playing the game, and then you hit one of the levels that can't be completed without an in-game purchase.

    3. Re:My nephew spent over $100 on Fortnite by Rockoon · · Score: 1

      In app purchases in general should be well regulated.

      More than other purchases?

      1. They are often Pay to Cheat, especially for online games where people who pay more get a leg up on the stuff.

      Me: When I dont like something, I dont buy it.
      You: When you dont like something, you try to prevent me from buying it.

      2. Kids are greedy little suckers. I know I use to be one. If my friend was playing a game and had that fancy skin that their parents shelled out $10.00 for

      You: When you dont like something, you try to prevent other parents from buying it.

      3. Kids are class oriented. You have X and they have Y one has to be objectively better then the other. if you have the one that isn't better you are often feel like you have been put down.

      ..and adults for the most part arent that way, because it was that way when they were children. Its how they became adults.

      But some people are changing that equation, making sure kids never learn this. Its been about 20 years now and the kids leaving college are infantile cunts. Thanks for all the help fucking over a whole generation.

      If its so important to protect children, why are you fucking with them?

      --
      "His name was James Damore."
    4. Re: My nephew spent over $100 on Fortnite by Anonymous Coward · · Score: 0

      Yeah, that is BS. A game needs all the items available without feeding it cash. We already did that when we bought it.

      And I really don't want anymore incomplete games...that shit is getting old. If game A can be improved so much just make another damn sequel. Seasons in games piss me off.

    5. Re:My nephew spent over $100 on Fortnite by Anonymous Coward · · Score: 0

      Chick Fil-A doesn't have lingonberry milkshakes !!

      We are well beyond first world problems territory here.

    6. Re: My nephew spent over $100 on Fortnite by Ranbot · · Score: 1

      ...A game needs all the items available without feeding it cash. We already did that when we bought it...

      No, you did not. You are not paying attention. If you play Fortnite (as stated in the subject line ^^ ) you did not buy it because Fortnite is free to play, and generates revenue with in-game transactions, which may include randomized loot boxes, as discussed in the original article.

      I completely understand why the business model of Free to Play with in-game transactions is disliked by many [myself included], but get over it. It's here. The market has spoken. Consumers spending their cash speaks many times louder than folks shaking their canes and explaining to us how things should be. This is reality. Please join us.

  2. Re:Apologies from NH by Chris+Mattern · · Score: 1, Flamebait

    nope, not here, she's an embarrassment.

    "I don't like her and my friends don't like her, so nobody in the state likes her. Never mind that they voted her into office."

  3. Re:Apologies from NH by Anonymous Coward · · Score: 5, Insightful

    No, it's gambling which is illegal for minors and possibly w/ interstate issues also. Just because you don't understand the law or why things happen doesn't mean it's without reason.

  4. Better idea by alvinrod · · Score: 0

    Why not investigate parents that have given little Billy or Susie the ability to spend money on anything without parental oversight. Letting their children buy loot boxes is probably the least harmful thing that could result from such carelessness.

    I suspect that it isn't children doing most of the spending. Instead it's the same kind of people who would gladly plow hundreds or even thousands of dollars into a slot machine at the nearest casino or who would buy dozens of scratch tickets at a local gas station, but have been spared the inconvenience of traveling their with this digital crack.

    I'm not sure if it's right just to ban something because a lot of adults can't behave responsibly. You'd pretty much have to get rid of everything a good size of the population enjoys on weekends if you wanted to have any form of moral consistency. Even if you want to approach it from the perspective of loot boxes being a form of gambling (it pretty much is) being done outside of a licensed casino, I think you'd have to also go after the insurance companies as well.

  5. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Not to mention the tax evasion issue.

  6. Re: Apologies from NH by Anonymous Coward · · Score: 0

    Won't anybody think of the children and buy them hundreds of dollars of Pokémon cards in search of a shiny charizard but thats like not gambling because the kids totally have $.02 worth of weedls rite?!?!?

    This is a shitshow. Expect loot boxes (far more profitable than card games) to remain, just with an additional "sin" tax, because your whores are thirsty for more of your income.

  7. Re: I assume.. by Anonymous Coward · · Score: 0

    Why down mod funny orange man post?

  8. Re:Apologies from NH by Anonymous Coward · · Score: 0

    "nobody" LOL. Look, even if every single unelected official in NH didn't care, you still couldn't say NOBODY, since we know for a fact Maggie herself cares.

  9. Re:Apologies from NH by Anonymous Coward · · Score: 2, Insightful

    No, it's gambling which is illegal for minors and possibly w/ interstate issues also. Just because you don't understand the law or why things happen doesn't mean it's without reason.

    Parents are buying adult-rated games and handing them to their underage children, and you think the problem lies with the game creators? Last I checked, a 10-year old can't get a credit card; Adults are entering credit card information into games, and you want to blame the minor?

    Let me know when parents start giving a shit about their kids again, and you fully understand "why things happen". Until then, this is a complete fucking waste of government resources.

  10. Screw LOOT Boxes, investigate L.O.L. Crates by PortHaven · · Score: 3, Interesting

    $eriously, like $80 and the girls get some make up, dolls, and bath bombs. o.O
    https://www.amazon.com/L-L-Sur...

    ***

    Last year my daughter wanted one, I was like HELL NO, not at that price. So daddy went to Dollar Tree and bought a large Tupperware bowl. Stuffed it full of little things, bath bombs, etc, etc. Wrapped it in aluminum foil. Then wrote

    "Daddy L.O.L.Z." on it....

    Kids loved it.

    1. Re:Screw LOOT Boxes, investigate L.O.L. Crates by Anonymous Coward · · Score: 0

      The only way those "geek crates" make sense is if the objects inside are unavailable in the purchaser's home country or if the cost of shipping individual items is too expensive. There is no other reason to use them, unless you are an exceptionally busy person who just wants random crap delivered to your house.

    2. Re:Screw LOOT Boxes, investigate L.O.L. Crates by mentil · · Score: 1

      These are generally called 'blind boxes' and are common in Japan, in particular with figurines. It's like gacha, only with an opaque box instead of a coin-op machine. Packs of collectible cards (card games included) are the same concept. I agree they're all comparable and should all be prohibited as they're pushing gambling to the retail space, and harm customers emotionally. Kids tend to open/steal these and they're unsellable if open as noone's going to buy that common figurine they already have 5 of.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    3. Re:Screw LOOT Boxes, investigate L.O.L. Crates by tuxisthefuture · · Score: 1

      Discussed this with my partner, she likens L.O.L. Surprise! of the modern generation to the Kinder Eggs or football card packs that we grew up with - was cheaper to buy such crap back then though, not £50 for a random pop. Such gambling addition products seem to have been aimed at the kids for decades, we just did not notice.

  11. Re: I assume.. by Anonymous Coward · · Score: 0

    The truth doesn't just hurt, it puts a T on reason.

  12. Re: Apologies from NH by Anonymous Coward · · Score: 0

    "Won't anybody think of the children and buy them hundreds of dollars of Pokémon cards in search of a shiny charizard" -Not an interstate issue, regulated by states/localities already... and if found to be gambling, regulated more.

    You're making the legal point for them, it's illegal to involve children in any kind of gambling but online gambling especially has interstate and tax issues on top of that. It's not "just" a tax issue, that's a false take.

  13. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Could somebody then explain how it's gambling, when there is no chance of ever winning money - or anything equivalent to it. Is it gambling to sell avocadoes? I mean, you don't know what you're getting, sometimes it's a big pit and almost no flesh and vice versa. So it's a gamble? Is that the meaning of the word 'gambling' we are applying here?

  14. There is a market solution here by MobyDisk · · Score: 1

    There is a market solution to the loot box problem: stop buying the stupid loot boxes. Better yet: Educate your kids not to buy the stupid loot boxes.

    Every generation of kids has to face an addiction. When I was growing up, it was Magic: The Gathering AKA "cardboard crack." College students or graduates would spend significant their disposable income on randomized card packs, waiting to get that rare card so they could show-off to their friends. I remember one group of guys who had been in community college for several years, constantly skipping class to play Magic. They were stuck in time, just barely passing a few classes per semester due to their addiction.

    Then it became video games. What was it before that? Baseball cards maybe? I think we need to teach our children to recognize this. Introduce them to the economics of it before the addiction can get a hold on them.

    1. Re:There is a market solution here by Krishnoid · · Score: 2

      Introduce them to the economics of it before the addiction can get a hold on them.

      Great idea! Perhaps through some sort of video game ...

    2. Re:There is a market solution here by tlhIngan · · Score: 1

      There is a market solution to the loot box problem: stop buying the stupid loot boxes. Better yet: Educate your kids not to buy the stupid loot boxes.

      Every generation of kids has to face an addiction. When I was growing up, it was Magic: The Gathering AKA "cardboard crack." College students or graduates would spend significant their disposable income on randomized card packs, waiting to get that rare card so they could show-off to their friends. I remember one group of guys who had been in community college for several years, constantly skipping class to play Magic. They were stuck in time, just barely passing a few classes per semester due to their addiction.

      Then it became video games. What was it before that? Baseball cards maybe? I think we need to teach our children to recognize this. Introduce them to the economics of it before the addiction can get a hold on them.

      The problem is there are loot boxes, and there are loot boxes. There are free to play games, and there are free to play games.

      You can't lump them all together because sometimes it's legit, other times it's not. Just like you can't say there aren't good free to play games that you can pass through without paying a single dime (Sure they may have ads, but that's that's it - you can advance by paying, or advance by simply playing).

      Some will award you some random item and some will let you trade that item away for money, which in the end is a form of gambling. Or ones that make you pay to get some essential item you need to move forward. Others that are OK are ones that get you some cosmetic item that you can't trade away and don't help you in the game, which are probably OK.

      The real question is where to do you draw the line? And if you're doing randomized stuff, isn't it fair to know the odds? Even games like Magic tell you the odds - you get 1 basic land, 1 rare card, 3 uncommons and 10 common cards in a booster, and you know going into it.

      And the real answer is why you let the FTC investigate and find out more information and perhaps draw up some guidelines.

    3. Re:There is a market solution here by rtb61 · · Score: 1

      Actually you hit the nail right on the head their. Magic the Gathering, straight up gamling, right here on a single website proof https://www.mtgotraders.com/st.... Buy packs of lottery tickets 'er' cards and sell the high value ones, a straight up lottery and fucking guess, just fucking guess exactly where the loot box idea came from and who they were copying. Keep in minds the fucking children exploits arseholes at Wizards of the Coast, ban copies of the cards at events, what the fuck, why can you not print your own cards to play, sure not sell but oh yeah, keep gambling fucker or lose with crap cards, straight up lottery, adults ruthlessly exploiting children. Those fuckers also did not want to check those officiating at events for a history of child abuse, only one reason, yeah they are exploiters of children.

      The gaming industry is becoming las vegas online targeted at children. You know what, every kid gets targeted, well, thats what the police, courts, and jails are exactly for, lock up the adults who target the children of other parents. Those parents come together and force laws to make sure those fuckers are locked up for a long fucking time. Using gamble and peer preassure attacks to steal the pocket money of children, yeah, those fuckers should spend at least a decade behind bars, reform not possible.

      --
      Chaos - everything, everywhere, everywhen
    4. Re:There is a market solution here by Rockoon · · Score: 1

      just fucking guess exactly where the loot box idea came from

      Valve. They came from Valve. Team Fortress 2.

      A pack of magic cards are no different than a pack of baseball cards.

      --
      "His name was James Damore."
    5. Re:There is a market solution here by Jack9 · · Score: 1

      Valve was not the originator.
      The loot box idea possibly came from a non-US company. It would be an interesting research topic.
      Back in the 80s and 90s, CCG loot boxes were a thing. Boxes of cards of varying utility and resale value.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    6. Re:There is a market solution here by Anonymous Coward · · Score: 0

      What's funny is, your little thing you posted about magic shows the very big difference between loot boxes and games like magic. Loot box loot is non-transferable. The only way to get something is to open more and more loot boxes yourself. No trading. At least in the problematic games that are causing these investigations to happen. Magic cards. Well, if there's one I want, I can go to a site like you linked, and for the listed price, I can buy it, and be certain I'll get it. Can you see the difference?

      Beyond that, if you've ever watched how they actually present the loot box opening, it really does feel similar to a slot machine. That's sort of the whole problem, they use many of the same tactics as gambling and when some dip shit says "just don't buy them" you fail to understand that loot boxes aren't aimed and people who will "just not buy them". They're aimed at people who are likely to suffer from gambling addiction. And the very real problem of gambling addiction is why gambling is regulated, if they're going to hit the same triggers as gambling, then they need to be regulated in the same way.

      They are designed to be predatory against certain personality types. If you aren't one, good for you. If you are one, it's like being a recovering alcoholic being forced to live in a liquor store. And remember, you then say "well, just don't play games". But this isn't targeted at rational adults, it's being targeted at children. And is seriously manipulative. Stuff like making a cute cartoon character be held hostage crying if you navigate away from the loot box screen without opening any or having your favorite character being held by the neck being chocked out. And these are actual examples of how loot boxes have been pushed. In games targeted at 8 year olds.

    7. Re:There is a market solution here by Jack9 · · Score: 1

      Loot box loot is non-transferable

      That's an arbitrary goalpost you've added or you're basing it on a specific case. Might want to continue with narrowing the definition that concerns you (like a direct currency purchase?), since "loot boxes" have traditionally been transferable with exception and not the other way around. "loot boxes" have a large variation in implementation, not a specific one.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    8. Re:There is a market solution here by Rockoon · · Score: 1

      The loot box idea possibly came from a non-US company. It would be an interesting research topic.

      ..and after the research, it was Valve and Team Fortress 2.

      I didnt tell you it was Valve and TF2 before veryifying. I guess that makes for a big difference between us. One of us cares about being accurate, the other cares about pretending.

      --
      "His name was James Damore."
    9. Re:There is a market solution here by Anonymous Coward · · Score: 0

      This is why I only bough pre-made decks. They were designed to work without outside cards, and if I wanted to, I could buy another and mix the two the way I wanted, and the second time I KNEW what was in there.

    10. Re:There is a market solution here by Anonymous Coward · · Score: 0

      > after the research, it was Valve and Team Fortress 2.

      It's still not. That term was first used in print for Maple Story. I mean, you can't even be bothered to google it. You're a brave idiot for posting non AC drivel.

    11. Re: There is a market solution here by Jack9 · · Score: 1

      You are still incorrect (insofar as valve was late to the party) as any casual search will confirm.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    12. Re:There is a market solution here by Anonymous Coward · · Score: 0

      I love that two people are arguing, each one claiming they did the research and the other did not, and that it was a trivial Google search to prove it, but neither one posting a single link.

  15. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Not to mention the tax evasion issue.

    For the sake of not sounding like a complete fucking idiot next time, go understand exactly what the output of a loot box is before assuming a 9-year old is laundering his cocaine/lemonade stand business through it.

  16. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Remember that the people also kicked her out too.

  17. Pokemon Go by Anonymous Coward · · Score: 0

    This game needs to be investigated bigtime. They may not have "loot boxes" per se, but they sell/market things in creative ways. It's still essentially loot boxes imho.

    1. Re:Pokemon Go by Calydor · · Score: 2

      As long as you know exactly what you get for your money, eg. a bundle of 5x Item 1, 10x Item 2 and 1x Item 3, then it's not a loot box. It's a different problem, and I'm against microtransactions as a matter of principle, but the gambling aspect of loot boxes is a problem entirely in its own category.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    2. Re: Pokemon Go by Anonymous Coward · · Score: 0

      But it is still absolutely worthy of investigation. They try to be slick by selling "incubators" and other addons but I don't believe there is an accredited auditor making sure the randomization is kosher, plus Niantic doesn't always deliver on what was paid for.

  18. FTC is investigating Loot Boxes? by 93+Escort+Wagon · · Score: 1

    Maybe while they're at it they can investigate all the cash mom and dad are busy spending on in-app purchases in Candy Crush.

    --
    #DeleteChrome
    1. Re:FTC is investigating Loot Boxes? by Anonymous Coward · · Score: 2, Informative

      Wow did you ever miss the point on this one. While I would never buy anything in a mobile game, what you are talking about is completely different. In your example you know exactly what you are getting before you make the purchase. Yes it has no value, but that is not the point, you are getting something that is definable; eg... jump 20 levels, 10 lollipop bombs, 3 extra lives, etc... With a loot box you are getting the chance at something of in game value.

    2. Re:FTC is investigating Loot Boxes? by 93+Escort+Wagon · · Score: 1

      No, I understand - but it doesn’t sound like the “gambling” aspect is really what they’re concerned about here. From the summary:

      ”I think it is in fact time for the FTC to investigate these mechanisms to ensure that children are being adequately protected and to educate parents about potential addiction or other negative impacts of these games”

      The addictive nature of the games and the mechanisms the game makers use to keep both kids and adults playing is the issue - whether it’s the promise of possible extra goodies, or the lure of that next level being almost just in reach if you just had one more life.

      --
      #DeleteChrome
  19. Loot boxes are not gambling by Kargan · · Score: 1

    And not all games treat loot boxes in the same way.

    Gambling is a chance to win back more money than you spent on the gamble, which is impossible to do when the money is converted into a loot box that is guaranteed not to contain more money than you spent on the box in the first place.

    Loot boxes are a way for gaming companies to make money via microtransactions from people that know that the contents of the boxes are random, and may contain something they want, or may contain something they don't want, and are frequently irrelevant to the outcome of the game as they are only cosmetic.

    The politicians are acting like this is betting on horses or going to an online casino of some sort.

    --
    Palaces, barricades, threats, meet promises
    1. Re:Loot boxes are not gambling by Anonymous Coward · · Score: 0

      "when the money is converted into a loot box that is guaranteed not to contain more money than you spent on the box in the first place." = not the case, sorry. The first part was true, not all games are the same. The rest is hysterical.

      Loot can be sold for more than they paid, that's why it's gambling. 1:1, there's layers of abstraction but that's the bottom line. There is a gambling component and you redefining words doesn't change that.

    2. Re:Loot boxes are not gambling by Ogive17 · · Score: 1

      I think the problem is that people do not actually know the odds of getting the item they desire through these boxes.

      I don't spend money on these types of things but I would want to know exactly what I was going to receive from my purchase.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    3. Re:Loot boxes are not gambling by mermeid007 · · Score: 2

      But can a player keep an unopened loot box and sell it to another player? That would be more interesting from an FTC perspective.

    4. Re:Loot boxes are not gambling by Anonymous Coward · · Score: 0

      Depends on the game - buy for the most part no it can't.

    5. Re:Loot boxes are not gambling by Anonymous Coward · · Score: 0

      It does depend on the game, but you don't know "most" from "some" or "few" and that's partly why they have to investigate. It's under-explored and certainly under-regulated given the issues. It may be a trivial thing to get around.

    6. Re:Loot boxes are not gambling by Anonymous Coward · · Score: 0

      so uh, loot boxes are not gambling... then you go to define loot boxes as gambling:

      "make money via microtransactions from people that know that the contents of the boxes are random, and may contain something they want, or may contain something they don't want,"

      So uh, how is this not gambling? Let's see.. no skill involved, check... random reward... check... those with gambling issues will keep buying more and more to get what they want, but since it's not regulated... they won't even know the real chances of getting what they want... so it's actually much worse than legal gambling.

    7. Re:Loot boxes are not gambling by thegarbz · · Score: 1

      Gambling is a chance to win back more money than you spent on the gamble, which is impossible to do when the money is converted into a loot box that is guaranteed not to contain more money than you spent on the box in the first place.

      Ahhh but is it? Your fault is assuming that all items have no value. Your fault is also assuming that items which can be bought and sold are rigged to have lower value then the cost of the box. Depending on which game you play either or both of the assumptions are false.

  20. Re:Apologies from NH by Anonymous Coward · · Score: 4, Insightful

    I have no issue with my kid playing "adult" games. I wouldn't hand them my credit card though. I had a debit card at a young age and I'd bet most kids now do too. At least by middle school age anyway. You should be teaching your kids to make wise decisions rather than nannying them. Go look up Free Range Kids. If your kid can't walk to the store by age 7 or take a subway (if you live in a city) it's your own damm fault. Stop babying them.

  21. Re:Apologies from NH by Anonymous Coward · · Score: 0

    It's gambling because the loot can be sold for money. Some people make thousands of dollars. I've seen just in the VAC-banned accounts worth 15k, and they were being none-too-careful about it. Gambling for loot is gambling.

    If it weren't worth money or sellable that would solve a lot of these problems, sure.

  22. Re:Apologies from NH by Anonymous Coward · · Score: 1

    You're being stupid, that's ok, but loot can be sold for money. Which, in your case, all goes to cocaine I guess? Enjoy your Libertarianism, not my problem.

    Gambling is taxed/regulated differently, interstate is taxed differently, etc. There are issues there whether your sniffy/crybaby ass knows about them or not.

  23. Re:Apologies from NH by Anonymous Coward · · Score: 0

    The people in NH don't like her and kicked her out. So... umm 90%+ of our congress critters were in support of decrim and yet she stood out against it. We had to kick her ass out of office in order to pass that. NH isn't like MA, NY, NJ, or CA. We don't want a nanny state here and largely we moving toward getting rid of it. The exact opposite of whats happening in most of the world. There are more people moving here from across the US and around the world who want freedom and realize they won't ever get it unless they migrate to a place with like-minded people. There is a reason we have the Shire Society and that the Free State Project's participants picked NH as the destination for a migration movement. The libertarians were welcomed to NH by the governor back when it got started even.

  24. the app stores had the auto buy and game cash by Joe_Dragon · · Score: 3, Informative

    the app stores had the auto buy with card on file (needed even for free apps) and the game cash to make it look like it's not real cash.

    1. Re:the app stores had the auto buy and game cash by alvinrod · · Score: 0

      That can be disabled. If you're not smart enough to do it before giving your child the device, you'll probably learn to do it after getting a bill.

    2. Re:the app stores had the auto buy and game cash by Joe_Dragon · · Score: 1

      when it first happened that it was not really that easy and on ios you needed an CC + and had to enter your password for free apps starting an 15 min no need to password to buy stuff.

    3. Re:the app stores had the auto buy and game cash by dissy · · Score: 1

      the app stores had the auto buy with card on file (needed even for free apps)

      Wait what? When did they start requiring a CC for free apps? That's pretty bullshit, is it some new "age verification" thing?

      I have three apple IDs setup within the first year or two when the app store first launched, and never linked a payment method to them. They were purely for free apps and to sync separate iTunes data to each device.
      I just checked my 3gs and can still sign in to the app store, but due to its 32-bit-ness I can't test getting a free app to see if it would force me to enter a card or not.

      All I can find is https://support.apple.com/en-us/HT204034

      That implies no credit card was required for free apps between when the store launched and a month ago. Are you sure about this?

    4. Re:the app stores had the auto buy and game cash by mentil · · Score: 1

      Can confirm. When you first go into the App Store app (apps!), it requires you to set up a credit card before you can so much as look at what's there (or did when I set up my phone 2 years ago). Maybe I'm mistaken and it was only required when I tried to install a free app, but either way I used a temporary card number, which I deactivated after they accepted it.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  25. Re:Apologies from NH by Anonymous Coward · · Score: 1

    Casino tokens isn't money either...

  26. Yep, because "Just Say No" worked so well by rsilvergun · · Score: 3, Informative

    I mean Drug war? What Drug war?

    Loot boxes take advantage of well known defects in human thought and personality. They're very well known because they're the same defects that make gambling work. That's because loot boxes === gambling (using 3 equal signs to indicate exact match here).

    --
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    1. Re:Yep, because "Just Say No" worked so well by alvinrod · · Score: 2

      So what if it is? Insurance is essentially gambling as well, but I think you'd be hard pressed to insist we get rid of that. If people aren't free to make terrible life decisions, they really aren't free at all. Trying to ban them from engaging in that behavior almost never makes it go away either. Instead it merely ensures that the kind of people who offer those desired services probably won't be terribly nice.

    2. Re:Yep, because "Just Say No" worked so well by Anonymous Coward · · Score: 0

      " Insurance is essentially gambling as well " No. You can't exceed the loss. Various reasons..

      " If people aren't free to make terrible life decisions, they really aren't free at all." Debatable, but we have vice laws either way so it's moot. And we protect minors.
      Minors don't ACTUALLY have the "right" to make endangering decisions. In fact, minors don't really have "rights" of full citizenship at all until 18. That's how it is.

      " Instead it merely ensures that the kind of people who offer those desired services probably won't be terribly nice. " Gamblers don't tend to care, they're addicted.

      I'm not saying your argument is 100% without basis, just that it has nowhere to go really.

    3. Re:Yep, because "Just Say No" worked so well by Anonymous Coward · · Score: 0

      No. You can't exceed the loss

      You can and people do.

      If people aren't free to make terrible life decisions, they really aren't free at all."
      we have vice laws either way so it's moot

      No, it's debatable. At least try to keep track of what you think versus spew.
      Vice laws don't prevent lottery players from spending their savings, etc. There's nothing moot.

      There's ACs raging against loot boxes trolling every thread. There's very little signal toward useful arguments. This is why the FTC will do nothing.

  27. Re:Apologies from NH by LordKronos · · Score: 4, Funny

    Maggie was an embarrassing governor (she opposed decrim many other sensible proposals) so we sent her away.

    LOL. Yes, all of NH hated her so much they voted her out of the state senate and into the governor's office. They then hated her so much more that they voted her into US senate. At this rate, I can't wait to see the unbridled fury with which they cast their hate vote for her in the 2020 presidential primary.

  28. Old News by cordovaCon83 · · Score: 1

    I used to collect Spider-Man trading cards as a child. There was a fairly good probability of scoring a hologram card in a pack. The pack cost three dollars and I'd resell the card to the shop. The shop would re-sell the card for thirty dollars. I'd compulsively buy cards until I was broke. I did cash out one time for eighty bucks. Not bad for a twenty dollar investment. Don't even get me started on Magic: The Gathering. My buddy could probably use his Black Lotus as equity on a loan. This is probably an example of government waste due to bad parenting

    1. Re:Old News by Anonymous Coward · · Score: 0

      My thoughts are similar. How are digital game loot boxes any different than the Trading Cards and Game Deck Cards. You are gambling with card packages and decks if you apply loot box logic. But no one has banned sports cards, Pokemon cards or other games like Magic because of the gambling aspect of not getting a good pack or deck.

  29. Re:Apologies from NH by Anonymous Coward · · Score: 0

    I think we're all hoping for it to still be the real FTC, rather than another corrupt tool of Trump's.

  30. Re:Apologies from NH by Anonymous Coward · · Score: 0

    "Let me know when parents start giving a shit about their kids again" = Go give your mom a hug, you need one.

  31. Re:Apologies from NH by Anubis+IV · · Score: 2

    There's nothing unique about loot boxes when it comes to the topic of tax evasion. Loot boxes can be sold for real money in some games, and some people may use that mechanism for tax evasion, but that's equally as true of any other virtual item that can be sold for real money in a game, whether it's a weapon, a skin, a piece of gold, or whatever else.

    There may be something worth investigating there, but that's a separate concern that has nothing to do with the unique characteristics of loot boxes.

  32. Re:Apologies from NH by Anonymous Coward · · Score: 0

    > No, it's not. Loot boxes are not gambling

    FTFY.

    Every game (outside of the abstract) is a skinner box.
    It's almost like people don't understand what games are.
    Learning the bounds of a ruleset and optimizing for it, is the defining behavior of playing a game.
    Every game can be monetized with skinner box mechanics.
    Acting like gambling is equivalent is an entirely different bad comparison where time and dollars and risk is supposed to have a subjective reasonable exchange rate.

  33. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Hence "issues" instead of "sole issue"

  34. Re:Apologies from NH by Anonymous Coward · · Score: 0

    People wanting to protect kids from documented psychological manipulation are not ninnies. Companies have historically targeted children because they're not able to detect deception as easily as adults, making them easy targets for manipulation. These are documented scientific facts, and any corp that uses these techniques to abuse children need to be regulated. At the very least a warning needs to be placed on these products so parents are made aware so they can prevent children from having access to these products.

  35. Loot boxes designed from ground up to be bad... by Anonymous Coward · · Score: 0

    The filth that own and control the AAA game publishing companies have the longest history of criminality- their original crimes being of the standard 'Hollywood' type

    1) false accounting (so game devs do NOT get their due rewards)
    2) owners take all profits in the form of FAKE loans, mega-bonuses, and giant salaries when possible.

    For the longest time the criminals that run AAA game publishing were satisfied with the above. Then came 'mobile', microtransactions and 'legal' gabling aimed at kids.

    The filth that run AAA game publsihing consider the biz to be a cross between Hollywood and the Wild West, where the law not only has yet to show its face, but seems to have little interest to do so in the future, especially if the filth continue to pay off the 'right' politicians.

    Take the UK- the most bent nation on Earth. The vile psychopath who runs Britain, May, was about to throw new laws regulating gambling machines in the bin after her and her husband got a massive pay-off from gambling bosses. Only a revolt by old school 'socially aware' Tory grandees foiled her plan- and the new laws went ahead because the old cow is only hanging on to power by her fingertips and couldn't take the risk of losing further support in her party.

    You'll see a LOT of paid filty shills in this discussion defending loot boxes. The big bent players (Valve, EA, Activision, Ubisoft and Zenimax) have a ton of horses in this race, and between them have the ability to post the majority of responses to any and all internet discussions on this subject.

    Loot boxes were advocated, then designed by psychologists specialising in HUMAN WEAKNESS. The gamblng aspects and sites were created by people outside of the traditional gaming industry, because that industry has been effectively regulated for so long the people in it don't even try to work major new cons any more. The new gambling outrages are all by people new to the industry.

    Loot boxers MURDER the innocent. Literally. The filth advocating their use here hope you have never heard the story of McSkillet- the CHILD fake owner of one of Valve's gigantic gambling sites who killed himself when the owner of Valve, having been warned of imminent legal action by the US goverment,. shut down the gambling operations, leaving agents like McSkillet blowing in the wind. Many of these kids went crazy when their 'easy money' revenue streams vanished overnight. McSkillet took his valve-paid-for super car for one last drive, and purposely smashed himself into an oncoming car, murdering the occupants of that vehicle. .

    Loot boxes have CHILD influencers paid by the filthy AAA game publishers boosting the loot box concept on thousands of Youtube channels.

    Even so, most informed people were prepared to accept the satanic idea of loot boxes and microtransactions in FREE to play mobile games, IF the owners of said games were forced to make the games "adult only" and reimburse funds discovered to have been spent by children. Of course, for ther AAA game publisher filth, this was never going to be acceptable.

    Loot boxes and microtransactions were, instead, moved to full price AAA games like Fallout:76, where the majority of NEW content was moved behind the paywalls. To convince the dribblers (like slashdot regulars), these games have grind mechanisms where normal play can 'earn' TINY amounts of ingame currency so a MINISCULE fraction of microtransaction store items can be 'bought' for 'free'. The trick usually used (like in Assassin's Creed games) is the 'earnt' currency always needs to be spent 'upgrading' the players weapons to simply allow the next level of the game to be playable. Thus if the player wants new clothes etc, he'll need to spend real cash.

    Loot boxes exist fro the plain gambling and trading mechanisms. 'rare' items have real value on the gambling and trading sites- all of which are owned by shell companies for the AAA publishers. Valve spent well over 100 million dollars creating the trade and gambling sites that deal with items produce

  36. Again? by Narcocide · · Score: 1

    I feel like this has happened before...

  37. This is how it works by SmaryJerry · · Score: 1

    A game usually has you grind out a "key." That key takes like 24 hours of time spent playing to unlock. However, instead you can just pay $2 and get a key. Consider the key as an in game currency. It may also be an out of game currency because many games and steam allow you to trade items and actually put values on the items. So you spend $2 on a key, and you can open up a box that either has a 1 cent item or a $2000 item. We know the exact values of those items because they are traded or sold on marketplaces for that amount. So, in particular with items that can be traded, it is 100% a form of gambling. I know people who spent hundreds and maybe thousands of dollars on items specifically trying to win and sell the items they won. If that isn't gambling I don't know what is. Now if a game has a loot box item that you can't trade, then is it really gambling because there is no inherent value in the item won? Hard to say, of course you could sell your account but that is typically against a games terms of service.

    1. Re:This is how it works by Anonymous Coward · · Score: 0

      You get it. It's gambling, but if you made it unsellable/untradeable it would have no transactional value and therefore be untaxable. So make it all earned loot or pure chance and take out the case, or make it non-gambling, or remove minors.

      There's a lot of ways this could be dealt with, I don't have a ton of faith they'll pick the best one but that's the world for you.

  38. Re:Apologies from NH by Anonymous Coward · · Score: 0

    You are apparently crazy, that's ok, but I don't think you're going to make loot boxes anything other than gambling, which they are. FTFY nutter.

  39. You don't ban, you regulate by rsilvergun · · Score: 4, Informative

    the insurance industry, for example, is heavily regulated to ensure people get value out of it.

    The reason the industry won't self-regulate is they know damn well that gambling mechanics with real money being exchanged means an AO rating.

    As for preventing terrible life decisions, those people's decisions effect you too. The most obvious is you get worse games. The less obvious is that people turn to crime to feed their addictions. You don't live life in a vacuum. No man is an island. And you can't just put your fingers in your ears and chant "freedom" and make out alright.

    --
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    1. Re:You don't ban, you regulate by Rockoon · · Score: 0

      the insurance industry, for example, is heavily regulated to ensure people get value out of it.

      Yes, and the regulations specifically make sure its less value than what the citizen paid.

      The insurance industry is exactly like slot machines that pay back over 90% but less than 100%

      --
      "His name was James Damore."
  40. That is not a loot box though by SuperKendall · · Score: 1

    That highlights how little effect investigating loot boxes will have - because fundamentally, the problem is more with games really having it down to a science as to how to tempt people to buy.

    In Fortnight, there are no loot boxes - if you are spending money you know exactly what you get. And in theory, there is zero play advantage at all from any of the items you can buy, they are appearance only (there are a handful of examples of using things like dance moves to hide in ways you could not otherwise, but mostly that is true).

    So if you say loot boxes are illegal games will just move to the Fortnite model and nothing will change.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re: That is not a loot box though by Anonymous Coward · · Score: 0

      You're an idiot and you don't understand the issue. Buying a known isnt gambling. That's a purchase. A loot box is a RND powered gamble on what it contains.

      You need a name change to StupidKendall

    2. Re:That is not a loot box though by LostMyBeaver · · Score: 4, Insightful

      I disagree.

      I'm a father of two full-fledged teenagers who in the past have been known to buy each other loot boxes for their birthdays.

      In Overwatch, my daughter's favorite, she loves to get the latest and greatest skins. But I've seen her with tears in her eyes because she had incredibly high hopes that the loot boxes her brother bought her would give her the skin she really wanted. This of course made my son feel like shit because he really wanted to make his sister happy and he had spent almost all his monthly disposable income on loot boxes for his sister and he failed to be her hero. He, who is freakishly talented with regards to killing in games but hates Overwatch then binge gamed with her to try and earn her more loot boxes before the special offer expired. They still came up short.

      My friend's son who receives close to $400 a month in allowance (he plays his divorced mother and father against each other) spends most of it on loot boxes, then he sells whatever he gets. So far as I know, the most profitable month he's had in 3 years of doing this is to break even. And because of the nature of gambling, he and the other moron children who do the same thing sit around comparing who is going to get rich first from this. And then they complain about how their parents didn't by them the latest Jordan's yet.

      Loot boxes legitimize gambling for teenagers. This means that they grow up thinking that the lottery is a good idea. They think that Vegas is a great place to go. Instead of cake sales at schools, they sell raffle tickets for the same cakes. I recently was asked to buy a raffle ticket for $2 for a chance to win a cake. I said "I'll give you $30 for the cake"... they actually turned me down because they would rather gamble that they could sell more than 15 tickets for the same cake their mother baked.

      I refused to let my kids play Movie Star Planet when they were younger because in order to advance in the game, they had to use tokens to win more tokens at a casino. Of course, they had a few tokens as part of the membership to the game, but they would beg for us to buy them more tokens so they could gamble more. When I asked why... that was the end of that game. Same went for several others.

      No... casinos and gambling are not welcome. And legitimizing gambling for children of any age is simply not welcome. My son is playing basketball now, I told him that I'll pull him from it as soon as he participates in gambling of any sort and that includes raffles. I said that if they don't want to throw a bake sale, then sell services like carrying bags at the grocery store to peoples cars. Or offer to pack peoples groceries for a tip. There's simply no reason to gamble or to promote that other people should gamble.

    3. Re: That is not a loot box though by SuperKendall · · Score: 1

      You're an idiot and you don't understand the issue. Buying a known isnt gambling. That's a purchase.

      Since that is exactly what I posted, aren't you the idiot for not reading what I wrote? As the 8-ball says, all signs point to Yes...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    4. Re:That is not a loot box though by Rockoon · · Score: 1

      And in theory, there is zero play advantage at all from any of the items you can buy, they are appearance only

      I'll let the military know that camouflage doesnt offer an advantage, that they've been wasting money all this time, and all the science they did on the matter apparently fraudulent, because you said its wrong.

      I am going to come off as being on both sides of this argument because of this post because I dont want to regulate loot boxes and also think its frequently pay-to-win even when braniacs like you incorrectly think otherwise.

      --
      "His name was James Damore."
    5. Re: That is not a loot box though by Anonymous Coward · · Score: 0

      I'm still coming for you IRL.

    6. Re:That is not a loot box though by Anonymous Coward · · Score: 0

      Everything you described just sounds like shitty parenting. No amount of regulating loot boxes is going to fix the fact that your kids think that buying each other a random chance item is going to make the other happy rather than spending that money on something that actually WILL make them happy. Or the fact that they get upset that the gift didn't bring them good fortune rather than being appreciative of the gift itself. Or the fact that kids are trying to one-up each other by trying to flip loot box items for money instead of learning how money is actually made in the real via capital investments and the stock market, just as much gambling but the returns are better.

      It's also shitty parenting if you keep giving your kids money to blow on loot boxes. Teach them budgeting, you get what you get and that's it.

      "I recently was asked to buy a raffle ticket for $2 for a chance to win a cake. I said "I'll give you $30 for the cake"... they actually turned me down because they would rather gamble that they could sell more than 15 tickets for the same cake their mother baked."
      Sounds like they have better business sense than you do. Those types of people grow up to take advantage of gamblers, they don't become one themselves. Kudos to them.

      Guess what, LIFE is a gamble, with every decision you make. Nothing is guaranteed, everything is chance. Driving to work every day is a gamble that the risk of the travel will be worth the pay off.

      If you can't handle teaching the values and concepts of risk vs reward then that's your failure as a parent and has nothing to do with loot boxes in games.

    7. Re:That is not a loot box though by tuxisthefuture · · Score: 1

      Totally agree with this. I buy a game and then never spend a further penny on it unless I know exactly what I am getting for my cash - such as extra levels. Discussed this with my partner, she likens L.O.L. Surprise! of the modern generation to the Kinder Eggs or football card packs that we grew up with - was cheaper to buy such crap back then though, not £50 for a random pop.

    8. Re:That is not a loot box though by quicks0rt · · Score: 1

      "Guess what, LIFE is a gamble, with every decision you make. Nothing is guaranteed, everything is chance. Driving to work every day is a gamble that the risk of the travel will be worth the pay off."

      Sure, but do you expect that you will be killed by a raging driver on a regular basis because there is no law against rage driving or traffic regulation at all? Or do you actually believe that collective drivers in a free society will spontaneously organize themselves to some unwritten rule in the absence because ..?

      "It's also shitty parenting if you keep giving your kids money to blow on loot boxes. Teach them budgeting, you get what you get and that's it."

      Who's going to protect the rest of us from actual shitty parents' kids when they grow up? Shitty parenting also begets thieves, murderers, homeless, and general undesirables. Not that all of them turn out that way, of course, but maybe for the sole interest of the minors, regardless of parents, that we should put in place a means to protect them (and us)?

      All of your arguments devolve to: there's always going to be X, so laws against X is a form of regulation and therefore is ineffective and should be abolished or not passed in the first place.

      Meanwhile in the real world, we pass regulations or laws that we reasonably believe will curtail majority of the problems and not toss the responsibilities to bad parenting or whatever Libertarian beliefs you hold dear to.

      It's not all or nothing deal.

  41. Re:Apologies from NH by Anubis+IV · · Score: 1

    That makes no sense. You might as well have mentioned that some of these games may cause seizures in people with epilepsy. It's a concern, sure, but it's of no more relevance here—in a conversation about whether loot boxes should be regulated as gambling—than tax evasion is. It's just something unrelated that may be a problem with certain types of games.

  42. Re:Apologies from NH by Anonymous Coward · · Score: 0

    A 7 year old walking to the store is a perv redditer?
    You're a special kind of retarded.

  43. Re:Apologies from NH by Anonymous Coward · · Score: 0

    > I don't think you're going to make loot boxes anything other than gambling,

    That's fine. You are pretending RNG of any kind is gambling, which doesn't help your case. Idiots like you are just shaking their fist at the sky.

  44. Re:Apologies from NH by Anonymous Coward · · Score: 0

    "I have no issue with my kid playing "adult" games" = you realize just posting that here is evidence against you if CPS ever investigates you, right pretendo-Dad? You don't have kids obviously, thank god.

  45. Re:Apologies from NH by Anonymous Coward · · Score: 0

    I don't have to pretend, it's commonly regarded as gambling in many instances. You don't have to understand, you're not a decision maker or important in any way to the debate, sorry. You're just a drunk on the pitch.

  46. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Deep breath. Try again until you get there, right? Don't just throw in the towel and say the world is crazy, think harder. They're investigating all of these things and the reasons overlap depending on whom.

    You don't have to understand everything, that's perfectly understandable of itself. Gambling is taxed differently. Thus if it's gambling, there's a tax evasion issue.

    I'm ok with you not getting this, I roll the dice and explain it to you anyway. Snake eyes, oh well. Better luck next time kid.

  47. Re:Apologies from NH by Anonymous Coward · · Score: 0

    > I don't have to pretend

    You do and have and will. You're imagining things AND don't understand what RNG means or what "loot boxes" are in concept. The moment you try to articulate your own definition, you see right through it.

    It's typical for kids and the ignorant to assume that any given hard problem has an easy solution. Don't worry your little head about it because none of my games will change and you'll just assume the world is more corrupt than you already believed. Good luck with that.

  48. Re:Apologies from NH by Anonymous Coward · · Score: 0

    I don't care about your "conceptualization" of the "reality" - sorry! :D You certainly are an expert on being an ignorant kid though, I agree there.

  49. Re:Apologies from NH by Anonymous Coward · · Score: 0

    > your "conceptualization" of the "reality"

    Why do you think I was talking about how I conceptualize something? I said you can't, so you don't even understand what you're arguing for. It's always compelling to hear the crazy rant about their beliefs.

  50. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Anything can be sold for money. The point is moot.

  51. Re:Apologies from NH by Anonymous Coward · · Score: 0

    The local penny arcade can be used for money laundering because you can get those fuzzy stuffed bares.

  52. Re:Apologies from NH by Anonymous Coward · · Score: 0

    > Hence "issues" instead of "sole issue"

    So not an issue. Trolling as usual.

  53. I disagree, loot boxes discourage real gambling by SuperKendall · · Score: 0

    I see what you are saying -I've had friends to had to discipline kids around Fortnite usage.

    However I disagree that this will condition kids into thinking the lottery is a good idea. Doesn't the constant disappointment of loot boxes act as an early lesson that gambling kind of sucks and you can find way cooler uses for money?

    Also I would add that the lottery REALLY sucks compared to loot boxes, because at least with loot boxes you get something. With lottery tickets you mostly get a worthless ticket, so why would kids ever move onto doing that?

    You can generalize that to most gambling... the only gambling I can think of kind of like loot boxes is slot machines. But even they pale to the glittering rewards that video games offer.

    Maybe all we are doing is trading people being addicted to slot machines for people being addicted to video games. On a lot of levels I feel like that is healthier.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:I disagree, loot boxes discourage real gambling by mentil · · Score: 1

      Gambling is like a coin-operated vibrator whose speed randomizes every time you plunk in another coin. Even at the low speeds it's still pretty good. Sure it turns off for a few seconds sometimes, but if you wait through those you'll hit the cherries eventually.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    2. Re:I disagree, loot boxes discourage real gambling by Plus1Entropy · · Score: 3, Insightful

      Doesn't the constant disappointment of loot boxes act as an early lesson that gambling kind of sucks and you can find way cooler uses for money?

      Yeah, I mean it's not like they have algorithms that have been developed to give you enough wins at exactly the right rate so that you stay hooked. After all, if they did, gambling would be a huge business!

      Oh, wait.

      --
      Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
    3. Re:I disagree, loot boxes discourage real gambling by thegarbz · · Score: 1

      Doesn't the constant disappointment of loot boxes act as an early lesson that gambling kind of sucks and you can find way cooler uses for money?

      If that were the case Casinos wouldn't exist.

  54. Re:Apologies from NH by Anonymous Coward · · Score: 0

    The context in which "adult" was used does not suggest porn. That's something you made up because you knew you couldn't argue against what the poster was actually saying.

  55. Re: Apologies from NH by Anonymous Coward · · Score: 0

    It runs on the same psychological manipulation that casinos do.

    It teaches kids compulsive behaviors and is overall detrimental to their developmental health.

    I hope they are banned.

    Plus videogames have gotten greedy, in their pay to win schemes.

  56. Not technically gambling... by Ambvai · · Score: 1

    Disclaimer, I'm a fairly heavy gambler with actual money, often seeing 5-digit swings in a single day.

    I've played a fair amount of games with loot boxes, some more hostile and overt than others, and have to say that I definitely do not consider them gambling in any kind of formal or legal sense. One of the key distinguishing elements is the ability to officially extract real world value out of the resultant product. This fails in almost every game: Once you spend currency on the game, whether you buy extra lives, boosters, or the random loot box, there is no way to get any kind of money out of it; money has entered a closed system. (While there are grey/black markets available for some games, those I'm discounting since they're unregulated by the game company and are almost always a violation of the ToS.) For games where you can officially sell the resultant product for cash, or a direct cash equivalency, this point is moot. (The only one I know of off-hand is Armello, though I'm lead to believe some more recent games allow for it.)

    It's similar to arcades-- use cash to buy tokens, put tokens into a game (Wheel of Fortune, where a wheel spins and you get a random amount of tickets depending on where it stops, maybe?), get tickets, exchange tickets for an item. Most people wouldn't call this gambling, despite how this very process has been used to circumvent gambling laws in numerous jurisdictions around the world (cracked down upon in some cases).

    In common parlance? Sure, it's gambling. So's skeeball, or whoever wins the coin flip gets the fries at the bottom of the bag.

    1. Re:Not technically gambling... by Anonymous Coward · · Score: 0

      And which state is that? Not all states require "real world value", most gambling laws are designed to prevent people from losing money from their addiction, not about if it could be profitable for the victims or not.

      Also, you're dead wrong about it not being profitable. People sell the accounts in games where there is no in game trade system for such items.

    2. Re:Not technically gambling... by MrL0G1C · · Score: 1

      And that's completely besides the point, the point is that loot boxes are deliberately made to hook in to the same parts of the brain that cause gambling addiction. IE loot boxes are made to be addictive. And games with loot boxes are often made grindy deliberately to encourage you to buy loot boxes to avoid the grind. Or to put it another way, they have to make the gameplay less enjoyable so that you'll pay to skip it.

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    3. Re:Not technically gambling... by Anonymous Coward · · Score: 0

      " IE loot boxes are made to be addictive."
      So are carnival games.

      But apparently it's different because reasons.
      Good job there buddy.

    4. Re:Not technically gambling... by Anonymous Coward · · Score: 0

      If it has no real value, why are the loot boxes not free?
      The idea that the virtual items have no value is every bit as stupid as saying the space program is free because it's all made up fundamentally of rocks and plants which are all around us and public property.

  57. Re:Apologies from NH by Anonymous Coward · · Score: 0

    If you sold those bears interstate, maybe.

  58. Re:Apologies from NH by Anonymous Coward · · Score: 0

    You are apparently crazy, that's ok, but I don't think you're going to make loot boxes anything other than gambling, which they are. FTFY nutter.

  59. Turns out not to matter by SuperKendall · · Score: 1

    I'll let the military know that camouflage doesnt offer an advantage,

    Yes, I actually brought that up in a previous article talking about Fortnite outfit purchases... I kind of agree with you there, as some suits are mostly dark and you would think make you harder to see.

    However in practice, that doesn't really end up being what happens. You end up being able to see or not see other players pretty much equally, not sure how but I think they balance that out or highlight things in some way in the game engine, even very dark outfits you can see from a long ways off.... you can also tell it doesn't matter much in the people that make it to the end and are the ultimate victors. often they have neon colored suits that you'd think would get them lit up like a Christmas tree.

    I think the reason it does not matter for good players is they want you to attack them, at the first hint of damage they throw up a barrier so they hardly get hurt, then they track you down and destroy you. So in the end it's the brightly colored ones you should probably fear most as they are luring you to your doom. :-)

    I don't claim to be a Fortnite expert though as I'm not very good at it, and lack the time to put into it to build up the skill I would need to be good. I like the dynamics though and think they've generally thought out balance pretty well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  60. baseball cards by spongman · · Score: 1

    will they outlaw baseball cards?

  61. You're mixing up healthcare with insurance by rsilvergun · · Score: 2

    it's a common mistake by Americans. The problem is that healthcare delivery is fundamentally not insurable. That stopped being the case when medicine became more advanced than a few pills and the occasional operation. We're past the "disaster recovery" stage of medicine and well into maintenance mode.

    I have life insurance. About $500k total. Why? Because if I get in a car wreck and die I don't leave a lifetime of poverty for my family behind me. This way the kids have money to finish college and get set up in life. That's insurance: something to protect against a very rare disaster. It's also cheap. I pay $15/mo all told and I'm probably overpaying.

    Now, healthcare "insurance" is a scam. I pay for it and unless I hit a pretty high out of pocket max they don't pay a dime. But I use it regularly for various maintenance activities. It's no longer a slot machine if I need the chips from the machine to live...

    We know the solution: stop having my company hand a portion of my check to a private company and just give it to the gov't. Then let the gov't pay the doctors. Single Payer works in every country it's been tried in.

    tl;dr: You're mixing up the value of actual insurance with the scam that is the US healthcare system, causing some confusion with the points I made above.

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    1. Re:You're mixing up healthcare with insurance by Anonymous Coward · · Score: 0

      You're the one making a mistake. Health insurance isn't the only insurance type that is upside down. Homeowner's insurance, car insurance, various delivery insurances, renter's insurance, etc. Your personal crusade is not as relevant as you would like it to be.

  62. Re:Apologies from NH by Anonymous Coward · · Score: 0

    uhm, what? That's like saying because parents give their kids drugs, we should get rid of the FDA... after all, if shitty parents can't take care of their kids, why should the government regulate harmful things?

  63. Re:Apologies from NH by Anubis+IV · · Score: 1

    I’m picking up what you’re putting down, and I’ll admit it’s a different tack than what I thought you were initially taking, but it’s still a moot point. If it’s considered gambling, then it’s illegal in the US because those transactions are a form of interstate commerce. As such, none of the tax regulations particular to gambling come into play.

  64. Re:I assume.. by Anonymous Coward · · Score: 0

    Loot box is a euphemism for kleptocrat Trump's portly frame...

    Now that's funny, I don't care who ya are.

  65. The root of the problem... by TiggertheMad · · Score: 1

    Since they are going to go after all these games that prey on people's poor impulse control, are they going to go after CCGs, like Magic the Gathering and Pokimon? You know, the original loot box games that have been played by children for the past twenty years?

    --

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    1. Re:The root of the problem... by TnkMkr · · Score: 1

      Doesn't this go all the way back to baseball cards in bubblegum packs. How many kids use to 'gamble' on that by buying as many packs as they can afford, just to toss the gum and hope they get the baseball cards they really wanted?

      How are loot boxes in video games any different? Other then being digital and involving a more complicated purchasing mechanism; rather than running down the dimestore and handing over your allowance.......

    2. Re:The root of the problem... by jellomizer · · Score: 1

      The key difference is that kids had to go to the store and buy these things with their own money. Not a quick click of a button.
      The old Arcades was pay to play. However the kids were limited on the number of quarters or tokens they had in their pocket.
      If a kid lacked impulse control, they would quickly run out of coins and be left not being able to play anything else, and they would had learned that lesson. So the next time they went to the arcade they would play perhaps a game that gave them more value for the coin.

      --
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    3. Re:The root of the problem... by Ranbot · · Score: 1

      Since they are going to go after all these games that prey on people's poor impulse control, are they going to go after CCGs, like Magic the Gathering and Pokimon? You know, the original loot box games that have been played by children for the past twenty years?

      I wish could mod up. Great point.

      Kids still need to be given money or access to money [via credit card] by their parents to make these purchases. Regardless of whether the product is digital or physical the underlying process and values are identical.

  66. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Thank god I don't live in a nanny state. I was the anonymous poster you were saying didn't have a kid. Well, I do, he's 7, and this is a write-up from another about in part our move this past month to NH with picture and all (myself, my kid, a friend, and two teenage boys are the ones obscured, the rest are other like-minded movers who helped me and my kid move in):

    https://freekeene.com/2018/11/28/anonymous-cryptocurrency-user-moves-to-keene-nh-area-crypto-fans-help-unload-eight-moving-pods/

  67. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Fuck off. Not all of us believe in paying taxes in the first place. Tax evasion is nothing more than stopping the theft which is otherwise occurring and really it only partially stops it because there are other forms of theft by government. From currency deflation to hidden 'fees' like employment taxes and vehicular registration. If I want a god damm road paved me and my neighbors will pave it. We don't need no stinking government to do it. Before I moved to NH I actually did exactly that. I lived in a farming community. No government needed. Neighbors got together and we decided to pay someone to pave the rural road. There will always be someone who isn't willing, but that is the cost of living in a free society.

  68. Re:Apologies from NH by Anonymous Coward · · Score: 0

    I don't believe in taxation. Fuck off. If I want security I'll hire my own security. If I want my road paved I'll pay someone to pave it. Forcing yourself on others or voting in someone to do it is morally corrupt. You have no right to my property nor to spend my money. I have no right to yours. If you want to fund charity that provides education to the poor then do so. Even with government theft of my property I fund some charitable causes. If you don't want your kid gambling don't provide him the devices to do so. It's really not that hard. However everybody is an individual and free so if you hold your child against there will and I find out about it I will be certain to aim for your head to defend your child against you. Want to beat the shit out of him? No problem. Just make sure you have his consent first.

  69. Re: Apologies from NH by Anonymous Coward · · Score: 0

    Right, because nobody bothers to launder money at a casino, no advantage to that over other methods..

  70. Re: Apologies from NH by Anonymous Coward · · Score: 0

    On top of that the example of Pokemon cards similarly raises an eyebrow, not exactly a shining example of why it's ok

  71. Here's hoping the government steps in by OrangeTide · · Score: 1

    Please regulate loot boxes, I want better drops.

    --
    “Common sense is not so common.” — Voltaire
  72. Re:Apologies from NH by Anonymous Coward · · Score: 0

    They are not, but they can be exchanged for money - that is the point. Anything that can be sold for money, is money as far as gambling is concerned.

    If the loot box contains something you can hand over to other players - then you can sell them that stuff. If you pay real money for such a loot box, you're gambling. Most can handle that just fine, some cannot and will spend like crazy hoping the next loot box will make up for their losses.

    There are ways to make loot boxes that isn't gambling:
    * The box cannot be bought for real money. Instead, you get it by playing the game. Contents may be sold to other players for real money, but not gambling since you did not pay for the box and cannot purchase more boxes.
    * The box is paid for with real money, but the content cannot be sold. Such as paying for improving your character stats, or paying directly for "bonus points" in your score. Or even items, but items that cannot be transferred to other players. (Tailor-made armor that only fit your character, a personal weapon that self-destructs when your character is killed, tattoos for your character - and so on.) If you can't transfer the item, you can't sell it for real money. So it is not a gamble, just a loss.

  73. Re:Apologies from NH by f3rret · · Score: 1

    you're so adorably delusional.

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  74. The real purpose of this announcement by Anonymous Coward · · Score: 0

    The video games industry is making a lot of cash and some people have a problem with some of the means they are using to extract that cash from players, particularly children. The politicians won't have a problem with that in itself however they probably do have a problem with how much of that cash is ending up as "campaign contributions".

    So this announcement will be nothing more than a warning shot to the games industry that they had better start increasing their "campaign contributions".

  75. Then they can investigate lol surprise dolls by Anonymous Coward · · Score: 0

    And the lego minifigure mystery packs. And collectible card games. And baseball cards. I'm sure they can find all sorts of fun things to investigate!

  76. Good thing all the real problems have been solved by Anonymous Coward · · Score: 0

    Congress has failed to pass budgets, failed to finish investigations of election tampering, and we are going to spend time on this? And they wonder why we have no respect for them.

  77. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Is it gambling when someone buys a pack of baseball cards, in the hopes that someday it will be worth significantly more?

  78. Re:Apologies from NH by Chris+Mattern · · Score: 1

    Remember that the people also kicked her out too.

    And then turned right around and voted her into another equally presitgious office which she still holds.

  79. Re: Apologies from NH by Anonymous Coward · · Score: 0

    Anyone who disagrees with me is a a nutter

    sincerely, a nutter

  80. Re:Apologies from NH by Anonymous Coward · · Score: 0

    I could say all those things about the Holocaust.

    The tragedy is lawyers are the driving force now of video games and businesses (especially smaller ones) are going to be less inclined to roll the dice on offering new ones.

  81. Re:Apologies from NH by Anonymous Coward · · Score: 0

    Anyone who disagrees with me is a "nutter". - some random nutter

  82. Re: Apologies from NH by Bigjeff5 · · Score: 1

    gamÂbling (gÄfmâblÄng)
    n.
    1. The activity of playing a game for stakes or betting on an uncertain outcome.
    2. The business of operating facilities where such activities take place.

    Is the outcome of a lootbox uncertain? As you said, it relies on RNG to determine the outcome. And not just even odds, the odds are weighted depending on the desirability of the object, just like many casino games.

    Are you betting on a favorable outcome when you buy a lootbox? Absolutely, else why would you buy things you don't want?

    Lootboxes are obviously gambling.

    Now, this is not the legal definition of gambling. There are many kinds of gambling that are inconsequential enough to not be illegal, or be technically illegal, but are unenforced because of their triviality.

    It remains to be seen whether lootboxes meet the legal definition of gambling in the US. It is worth noting, however, that several other countries have already decided that lootboxes meet their legal definition of gambling, and must therefore abide by gambling laws.

    --
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  83. Re: Apologies from NH by Anonymous Coward · · Score: 0

    > Is the outcome of a lootbox uncertain? As you said, it relies on RNG to determine the outcome

    You're missing the forest for the trees. The definition makes some tacit assumptions which you roll over in your quest for a definition that fits a niche and not the larger existing legal activities.

    > The activity of playing a game for stakes or betting on an uncertain outcome.

    Playing the game is outside the purchase of the lootbox. That isn't the GAME.

    > Lootboxes are obviously gambling.

    No, they are not.

  84. Re: Apologies from NH by Kraven9 · · Score: 1
    You know, the FTC is aware of loot boxes since ... well it's been decades. They have to "look into a matter" when they want to change the legal landscape administratively. That's just the nail in the whole fake outrage.

    several other countries have already decided that lootboxes meet their legal definition of gambling, and must therefore abide by gambling laws.

    The UK doesn't think so and the Chinese don't think so. I'm sure what other countries do matters. /s

  85. You missed the point by rsilvergun · · Score: 1

    I might not have explained it well, I'm not a professional orator.

    It's not that Home owners, car or rental insurance covers 100%. That's not the point. The point is they kick in when disaster strikes and help you deal with the worst of the financial hits.

    Healthcare is no longer about the aftermath of a disaster. It's about adverting the disaster in the first place. aka Maintenance. Not a lot of folks buy maintenance contracts on their homes because they're not a good value. You can't pick the guy that fixes stuff. That guy often just jury rigs things because he's paid a flat rate for the job. Etc, etc.

    You're right about one thing, the crusade is personal. I've got several friends & family born with illnesses (a cancer survivor and one with Type 1 Diabetes comes to mind). The current system would have killed them all. They're alive today because of a patchwork of single payer systems in the US.

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