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Motion Impossible: Tom Cruise Declares War on TV Frame Interpolation (theguardian.com)

An anonymous reader shares a report: At 9:46 last night, Tom tweeted an 87-second video in which he and his go-to director Christopher McQuarrie explained the concept of video interpolation and why it is the death of all good things. Video interpolation, they explained, is a digital video effect used to improve the quality of high-definition sport. "The unfortunate effect is that it makes most movies look like they were shot on high-speed video rather than film," said Cruise. "This is sometimes referred to as the 'soap-opera effect'." They explained that most HD televisions come with video interpolation switched on by default, they explained how to switch it off, and then they both nodded with total sincerity.

Now, it's worth noting that Tom Cruise is by no means the first film-maker to rail against motion smoothing. Back when he was still the Guardians of the Galaxy director, James Gunn tweeted that he, Edgar Wright, Rian Johnson and Matt Reeves were also peeved about the default nature of video interpolation, to which Reed Morano replied that she started a petition to fix the issue a number of years ago, to little avail.

Why did it fail? Possibly because none of these people are Tom Cruise. Because Tom Cruise has made a career of total commitment. Take him to a premiere and he'll spend hours on the red carpet, shaking every single hand until everyone's happy. Put him in a movie with helicopters in it and he'll teach himself to fly a helicopter to the level of a veteran stunt coordinator. Break his ankle on the side of a building, and he'll stagger out of frame on his ruined legs rather than blow a shot.

211 of 347 comments (clear)

  1. quality? Comcast is compressed to shit! by Joe_Dragon · · Score: 1, Insightful

    quality? Comcast is compressed to shit!

    1. Re: quality? Comcast is compressed to shit! by MobyDisk · · Score: 4, Funny

      Watching *compressed* video is very difficult. I prefer to run it through a decompression tool first. One slight miscalculation on my Fourier Transforms and everything goes to hell. :-P

    2. Re: quality? Comcast is compressed to shit! by Anonymous Coward · · Score: 2, Interesting

      Everyone uses SSL for their torrents and downloads these days. Comcast can't re-compress the files unless they can MitM the crypto.

      Maybe 10-15 years ago you would have had a point about Comcast, back when they were considered "cable TV" but nowdays they're just another ISP.

    3. Re: quality? Comcast is compressed to shit! by mpercy · · Score: 5, Funny

      Compressed video...You get used to it, though. Your brain does the translating. I don't even see the code. All I see is blonde, brunette, redhead.

    4. Re: quality? Comcast is compressed to shit! by bn-7bc · · Score: 1

      Well no consumer watches uncompressed difgital video, i suspect a few hollywood okorists gradesndrharfor watch uncompressed, and maybe the studio boss for finsl sprowal befor final oput to didital cinama / film (for cinemas nor gone digitak yet and all the other distribution formats consumed by evrybody else

    5. Re: quality? Comcast is compressed to shit! by Kulahan · · Score: 1

      I think he was commenting on the fact that the video quality is already trash, so making trash video streams slightly trashier isn't really that big of a deal.

    6. Re: quality? Comcast is compressed to shit! by cayenne8 · · Score: 4, Informative
      Yup.

      I recently got a new LG 65" OLED.

      First thing after turning it on, was to go into the menu system and turn OFF all the stupid auto-correct stuff, including the motion smoothing stuff.

      I then turned off factory "torch mode"...and began adjusting the colors to be a bit more realistic and cinematic.

      ON thing I was a little concerned about, was it was a little dimmer than my plasma it replaced. I had read about this.

      But then, I found an "ECONO" mode and turned that off and WHAM...the screen got way brighter than I needed and I had to turn it down.

      So, if someone is telling you that OLED can't be as bright as the QLED (Closest competitor)....they may have not discovered turning off the econo-mode.

      But yes, it is sad that you pay this much $$$$ for a good televisions and by default, it look like shit out of the box and you have to manually fix things.

      Even sadder...most people do not do this and they look at a very expensive crappy picture.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    7. Re: quality? Comcast is compressed to shit! by Kyr+Arvin · · Score: 1

      Au contraire, when you trash an already trashy image, the results are often very noticeable.
      If I make a decent JPG of a GIF image, the quality drop will be more noticeable than making a JPG out of uncompressed TIFF.

    8. Re: quality? Comcast is compressed to shit! by omnichad · · Score: 1

      Given little to no content is captured at 60fps or even an integer multiple of it there is more than just compression going on.

      Wrong...Most content is captured at either 59.94fps interlaced or 24fps. That 24fps is converted via 3:2 pulldown to 59.94, the same way most DVD and Blu-Ray players do when playing on a TV without 24Hz playback. 60fps is just a convenient rounding that ignores the complexity and legacy of the original analog signal.

    9. Re: quality? Comcast is compressed to shit! by omnichad · · Score: 1

      I couldn't read half of that, but of the half I did I can assure you that the cameras are not recording uncompressed.

    10. Re: quality? Comcast is compressed to shit! by Austerity+Empowers · · Score: 1

      It's worse than that usually. The amount of encoding, transcoding, decoding, re-encoding, and every other horrifying thing you can think of between content producers and seeing it on your tv set makes one wonder how we can see any of it properly. But that's mostly a different problem, and the results vary wildly by broadcaster.

      The motion smoothing on some TVs however bothers me so much that I get literally, physically ill and want to vomit. It is the first thing I turn off. But he should be careful about what he blames. Many encoding techniques rely on some degree of frame interpolation to do their job, but they're better at it since they actually have the source frames to work with and are making informed choices during encode to ensure decode looks good. TV motion compensation doesn't know anything, it is inventing something where nothing existed based upon, at best, an informed statistical model.

    11. Re: quality? Comcast is compressed to shit! by MobyDisk · · Score: 1

      (That is exactly the line I was thinking of when I posted it)

    12. Re: quality? Comcast is compressed to shit! by Anonymous Coward · · Score: 1

      Youâ(TM)re mixing units: frames vs. fields. This is especially important in the world of 4K60. 59.94i is only 29.97 frames per second (59.94 fields), versus true 60 frames per second of 60p.

      Besides, most of the content around the world is captured at 50i. I wish interlaced content and fractional frame rates would just hurry up and die.

    13. Re: quality? Comcast is compressed to shit! by Nivag064 · · Score: 1

      Watching *compressed* video is very difficult. I prefer to run it through a decompression tool first. One slight miscalculation on my Fourier Transforms and everything goes to hell. :-P

      All F'd up???

    14. Re: quality? Comcast is compressed to shit! by omnichad · · Score: 1

      59.94i is 29.97 full resolution frames per second. But it's really two half-frames from two different moments in time. And digital sensors are going to sensor the whole CCD for each field pass rather than every other row for those half frames. You're still getting 59.94 frames per second. They're just packed two to the frame before display for archaic reasons.

    15. Re: quality? Comcast is compressed to shit! by Insightfill · · Score: 1

      Compressed video...You get used to it, though. Your brain does the translating. I don't even see the code. All I see is blonde, brunette, redhead.

      But, how do you know they're REAL blondes, brunettes, and redheads?

      Oh... NVM

    16. Re: quality? Comcast is compressed to shit! by Anonymous Coward · · Score: 1

      You might want to turn that "econo" mode back on. The reason it's there is some energy conservation rule, but it also keeps you from upping brightness too much, which in turn helps with preventing burn-in. OLEDs are notorious for aging very fast at extreme brightness settings. It's a very non-linear process. Twice the brightness doesn't just halve the life-time of the pixels. There is no backlight. All the brightness comes from the actual pixels themselves, and those organic molecules don't like the heat.

    17. Re: quality? Comcast is compressed to shit! by cayenne8 · · Score: 1

      You might want to turn that "econo" mode back on. The reason it's there is some energy conservation rule, but it also keeps you from upping brightness too much, which in turn helps with preventing burn-in. OLEDs are notorious for aging very fast at extreme brightness settings. It's a very non-linear process. Twice the brightness doesn't just halve the life-time of the pixels. There is no backlight. All the brightness comes from the actual pixels themselves, and those organic molecules don't like the heat.

      Interesting.

      I have plenty of money, so I'm not worried at all about my power bill, but I will read up a bit more on the burn in.

      I came from a rather nice plasma tv that died finally, and this OLED was the replacement.

      I always was cautious with the Plasma to not let anything high contrasty stay on screen too long (news crawls, logos).....I never had a burn in problem with that.

      I'd heard OLED had burn in potential, but I was assuming it had to do with still things on screen for too long, not just merely how bright I turn the picture??

      I did turn the pic brightness down after finding and turning off the eco mode....I don't think it is too terribly bright, just a bit more than default with that eco-mode setting on.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    18. Re: quality? Comcast is compressed to shit! by The+Grim+Reefer · · Score: 2

      Well no consumer watches uncompressed difgital video, i suspect a few hollywood okorists gradesndrharfor watch uncompressed, and maybe the studio boss for finsl sprowal befor final oput to didital cinama / film (for cinemas nor gone digitak yet and all the other distribution formats consumed by evrybody else

      I think you may have a flipped bit in your decompression.

    19. Re: quality? Comcast is compressed to shit! by Tablizer · · Score: 2

      Compressed video...You get used to it...All I see is blonde, brunette, redhead.

      But then you encounter the real thing* and fail to "perform" because your mind expects compression/interpolation artifacts during the act.

      Took me years to get over ASCII "content". She wouldn't wear my special symbol stickers.

      * Then again, this is Slashdot probabilities we are dealing with.

    20. Re: quality? Comcast is compressed to shit! by WaffleMonster · · Score: 1

      Given little to no content is captured at 60fps or even an integer multiple of it there is more than just compression going on.

      Wrong...Most content is captured at either 59.94fps interlaced or 24fps.

      A non-interlaced frame is not the same as an interlaced frame.

      60 fps progressive = 60 fields, 60 fps interlaced = 30 fields.

      All mpeg4 streams from Comcast are 720p not 720i.

      The de-interlace step is being done by COMCAST before the signal is even decoded by cable box. This itself is a trade-off that necessarily reduces temporal and or visual quality.

      That 24fps is converted via 3:2 pulldown to 59.94,

      3:2 is not an integer multiple. This disparity introduces noticeable artifacts.

      60fps is just a convenient rounding that ignores the complexity and legacy of the original analog signal.

      This is why fruits of what Comcast is doing is shit. They don't pass thru the complexity to the display where it is best able to be leveraged. Instead they eat it all and make everyone eat the resulting shit... 720p 60fps for everything regardless of outcome because they want a lowest common denominator shit signal to be viewable everywhere on everything.

    21. Re: quality? Comcast is compressed to shit! by omnichad · · Score: 1

      Wrong...Most content is captured at either 59.94fps interlaced or 24fps.

      A non-interlaced frame is not the same as an interlaced frame.

      60 fps progressive = 60 fields, 60 fps interlaced = 30 fields.

      By today's standards a non-interlaced frame is more or less the same. The whole sensor is sampled, but then reduced to alternating fields. Either way, there are 60 temporal frames in the video, and only the quality of their vertical resolution varies between interlaced and progressive.

      All mpeg4 streams from Comcast are 720p not 720i.

      What's your point? I was talking about the source. And 720p60 is just 720i where the fields are split into separate frames and then interpolated to fit the full frame. It doesn't reduce the temporal quality unless you're going down to 720p30. And if you're going from 1080i to 720p60, then you're going from 540 vertical lines to 720 - you lose a bit going from 1920 to 1280 width, but vertically you come out fine. Progressive content compresses better, so de-interlacing at a higher frame rate just makes sense.

      3:2 is not an integer multiple. This disparity introduces noticeable artifacts.

      Which has nothing to do with Comcast - there are no 24p broadcast standards in use. If your TV actually can display 24p, then your TV can reverse the pulldown and get the original framerate back. Same as pulldown-tagged DVDs did all the way back in the late 90's.

      60fps is just a convenient rounding that ignores the complexity and legacy of the original analog signal.

      This is why fruits of what Comcast is doing is shit.

      No, this means they are using 59.94 and calling it "60." Everyone calls it 60, because that's the nominal AC voltage frequency. Your computer might be able to do 60Hz, but I assure you that Comcast is using 59.94.

    22. Re: quality? Comcast is compressed to shit! by ByteSlicer · · Score: 1

      Compressed video...You get used to it, though. Your brain does the translating. I don't even see the code. All I see is blonde, brunette, redhead.

      Wait a minute... Didn't we shoot you with a Tesla gun, more than 2 movies ago?

    23. Re: quality? Comcast is compressed to shit! by epyT-R · · Score: 1

      The marketers get their hands on the units after the engineers.. "If it doesn't pop it doesnt sell!"

      Fucking stupid.

    24. Re: quality? Comcast is compressed to shit! by WaffleMonster · · Score: 1

      By today's standards a non-interlaced frame is more or less the same. The whole sensor is sampled, but then reduced to alternating fields. Either way, there are 60 temporal frames in the video, and only the quality of their vertical resolution varies between interlaced and progressive

      Modality seems irrelevant. I see nothing above that invalidates parents point.

      Very little is captured at 60 fields per second and 60 fps interlaced is NOT the temporal equivalent of capturing 60 fields per second for the simple fact a direct conversion at the same temporal resolution is physically impossible to implement.

      What's your point? I was talking about the source. And 720p60 is just 720i where the fields are split into separate frames and then interpolated to fit the full frame. It doesn't reduce the temporal quality unless you're going down to 720p30.

      It is not physically possible to maintain temporal quality unless the viewer is happy seeing only half an image per field. Since they would never accept that you MUST eat into time domain in order to display a coherent image. The algorithms to do this are vast and varied. The one commonality they ALL share every last one of them are tradeoffs. You never ever get 60 fps out of interlaced to an actual persistent display.

      Original CRTs used phosphor persistence you couldn't physically display arbitrary content at 60hz on them. If you tried all you would get out is a smeared mess.

      Which has nothing to do with Comcast - there are no 24p broadcast standards in use.

      The standard most certainly exists. Failure to use it is all Comcast.

      If your TV actually can display 24p, then your TV can reverse the pulldown and get the original framerate back.

      This is true. Some displays have filters to de-fuck what Comcast screwed up.

      Capabilities in this realm continue to expand. Now we have upscalers on higher end displays able to determine the original resolution of something upscaled by other means and reprocess it in order to improve quality while upscaling further or re-processing upscale using higher complexity algorithms to displays native resolution. All because someone somewhere just had to mess with the formatting. Comcast's Xfiniti boxes for example don't even provide a native resolution pass-thru for 720p.. they are THAT lazy.

      And this of course in addition to the ridiculously low bandwidth allocations to remaining subscribers of their TV service.

    25. Re: quality? Comcast is compressed to shit! by omnichad · · Score: 1

      It is not physically possible to maintain temporal quality unless the viewer is happy seeing only half an image per field. Since they would never accept that you MUST eat into time domain in order to display a coherent image. The algorithms to do this are vast and varied. The one commonality they ALL share every last one of them are tradeoffs. You never ever get 60 fps out of interlaced to an actual persistent display.

      You're blaming a lot on Comcast that has nothing to do with them. You're both complaining that they aren't sending an interlaced signal for an interlaced source and simultaneously blaming them for the trade-offs involved with the conversion to progressive for ALL modern displays. Look, either Comcast is doing it or your TV is doing it - so you can't blame them for LCDs being progressive displays. And MPEG-4 doesn't compress interlaced content as well, so the choice there is obvious. If you've ever seen a UI being transmitted at hi-def with an interlaced signal, you know that the receiver is going to need to output progressive to prevent flickering on edges when in menus or when an OSD is active. So it still can't be run to the TV as interlaced without a lot of annoyance. And the TV can't do anything but convert an interlaced signal anyway.

      And you don't see half an image per field. When converting to progressive, the image has already expanded this to a full frame with de-combing and starting with 540 lines per field and 1920 pixels across on the 1080i channels, which is plenty of information to work with. You don't have to eat into the time domain if you convert each field into a full picture and run that at 60fps. The trade-off is all about not having to encode interlaced video and losing quality to bitrate.

      The standard most certainly exists. Failure to use it is all Comcast.

      The standard IS 3:2 pulldown. Because not all TVs accept a 24p source, but anything that can will also be able to do reverse pulldown. The TV can automatically detect the frame doubling.

      And this of course in addition to the ridiculously low bandwidth allocations to remaining subscribers of their TV service.

      No argument there. This is precisely why I don't subscribe to any live TV service, but still use my ATSC tuner - 20Mbps works just fine with MPEG-2 so long as you're not trying to run 3-4 subchannels.

    26. Re: quality? Comcast is compressed to shit! by J.+T.+MacLeod · · Score: 1

      Displaying both fields from two different times in the same frame leads to artifacts.

      It isn't a good look.

    27. Re: quality? Comcast is compressed to shit! by omnichad · · Score: 1

      Nobody's talking about that here. Comcast deinterlaces one interlaced frame into two progressive frames. So instead of 2 fields, 29.97 times per second there are individual progressive frames played at 59.94 times per second. If you're going down to just 29.97 progressive frames per second there's a resolution and temporal quality loss, but not here.

  2. Always wondered what this was by rsilvergun · · Score: 1, Troll

    he's absolutely right. Movies look terrible when this is applied. I saw a bit of Braveheart on this and mistook it for some daytime TV junk. It completely ruins the lighting.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Always wondered what this was by MobyDisk · · Score: 3, Insightful

      How could motion interpolation ruin the lighting?

    2. Re:Always wondered what this was by lgw · · Score: 4, Insightful

      Apparently the 24 FPS rate chosen for movies is an important psychological trick. It somehow tells the brain "this is fake", which makes the viewer fine with sets and costumes that would be cringeworthy when seen live. At 48 FPS, you lose that all-important filter, and everything is cringeworthy.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Always wondered what this was by ItsJustAPseudonym · · Score: 1

      Strobe-light scene, set in a nightclub?

    4. Re:Always wondered what this was by goombah99 · · Score: 3, Insightful

      it screws up the shadows. folded clothing has dark and light regions and when someting moves by it the interpolation just makes up weird new folds. It's a very hard to see artifact that is totally bizare when you do see it.

      --
      Some drink at the fountain of knowledge. Others just gargle.
    5. Re:Always wondered what this was by cayenne8 · · Score: 3, Informative

      Apparently the 24 FPS rate chosen for movies is an important psychological trick. It somehow tells the brain "this is fake", which makes the viewer fine with sets and costumes that would be cringeworthy when seen live. At 48 FPS, you lose that all-important filter, and everything is cringeworthy.

      HERE is a really great explanation of frame rates starting with movies and spreading and co-existing with TV.

      It actually had to do with when silent films went with sound....and budgets and $$.

      Many changes over the years, but once a standard sticks, well, it is hard to change.

      HERE is another video by the same guy, of "in defense of 24fps"....as to why it likely will be around to stay for a long time.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    6. Re:Always wondered what this was by Rei · · Score: 3, Interesting

      This is going to sound weird, but I'd like to see the concept of "frames" disappear entirely. Although it'd be a pretty radical change. I'd like pixels to follow piecewise spline curves with their start/stop times being at arbitrary floating point values.

      The data would effectively be captured thusly for each pixel**: the first part of a new piecewise step would be used to determine the curve shape, and then no action would be taken until the deviation from this curve exceeds a breakout threshold - the point where no adjustment to the curve shape can accurately described the data gathered thusfar. This curve accumulation / breakout be done in hardware, atop the CCD layer**. Recorded pixels** would increase or decrease the breakout threshold of their neighbors, in order to encourage whole blocks of pixels to transition between splines at the same time (for compression reasons - you wouldn't want to have to record a header spelling out the coordinates** and start time for every pixel** individually). A step between splines might be so fast that you have to watch at 1/1000th speed slow motion to even see it - or it might last for seconds. It all depends on the scene.

      Note the asterisks (**) in the above paragraph. Because rather than referencing pixels by the x,y coordinates of a CCD pixel, one would ideally have a layer of separation that maps CCD pixels to fixed polar coordinate positions centred around the camera's focal point ("virtual pixels").This would let you shift the CCD-polar coordinate mapping based on the camera's accelerometer data, so if the camera is rotated, the virtual pixels still correspond with the same real-world object (e.g. slewing the camera doesn't invalidate all your splines). Virtual pixels in polar coordinates would also support full 360 recording and playback.

      The video file format would be grouped into blocks (each sharing a single start time) containing clusters of pixels (each containing metadata describing what run of pixels you're updating), followed by each pixel's spline data (in a compressed format that makes use of data correlation between adjacent pixels). The more the compression is desired, the more it fudges the start times to group together larger blocks. A player just reads through the blocks, waits for said floating point start time to occur, then updates the splines for all pixels described therein. The screen displays whatever splines are in its memory, at a hardware level.

      All blocks could also be tagged with a camera ID, and camera metadata (containing said camera's coordinates and orientation relative to some fixed coordinate system) could be periodically provided. This would allow different cameras to record the same scene simultaneously and be played back simultaneously. This would allow, for example, stereoscopic 3d, or for the data to be used in actual 3d scene reconstruction. I'd also love for information about the frequency bands recorded by each cxamera to be stored in metadata (with any number of frequency bands allowed, rather than just a generic "RGB"), so multispectral imagery could be recorded and reconstructed.

      To me, something like that would be the ultimate recording / playback system.

      --
      Seen on a Japanese food processor: "Not to be used for the other use."
    7. Re:Always wondered what this was by mysidia · · Score: 2

      So why not just record the movies at 120 frames per second? Then there's nothing to interpolate

    8. Re:Always wondered what this was by omnichad · · Score: 3, Interesting

      So how often do you sample the CCD? That sampling rate is your frame rate. And keep in mind that today's "frame" is an accumulation of all the light hitting the sensor since the last frame. To sample more frequently, you get less light and a noisier image. Yes, you can do something like a "rolling shutter" but there are limits before it starts messing with motion.

    9. Re:Always wondered what this was by jrumney · · Score: 5, Funny

      The real issue is that the interpolated frames wake up your body thetans, but Tommy doesn't want to get into that, because only people who have fully paid up for OT III are allowed to have this knowledge.

    10. Re:Always wondered what this was by lgw · · Score: 2

      Why it was chosen in the first place is different from why it is good. The reason film has stayed at 24 FPS for a century isn't technical.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    11. Re:Always wondered what this was by Gr8Apes · · Score: 1

      There's nothing magical about 24fps. It was just the point that ancient tech finally got to a "good enough" frame rate as compared to slower or more judder prone rates. Much like railway gauges, the standards were set long before current technology and optimization techniques could touch them.

      BTW, 4K and 120 fps video sharpness can be "fixed" by filters and aperture settings at shooting, or post processing of the source. You can mimic anything with higher fidelity sources, but low fidelity will always be lossy compared to higher fidelity sources as you can't create data.

      --
      The cesspool just got a check and balance.
    12. Re:Always wondered what this was by goombah99 · · Score: 1

      cause that would require a lens four times bigger to gather the same light?

      --
      Some drink at the fountain of knowledge. Others just gargle.
    13. Re:Always wondered what this was by cayenne8 · · Score: 1

      Why it was chosen in the first place is different from why it is good. The reason film has stayed at 24 FPS for a century isn't technical.

      Well, I think one reason (amongst many) is that it is what we've all grown up with being used to as to what looks 'cinematic'.

      I mean, I couldn't imagine watching the Godfather in 60fps, not Sonny getting whacked in a view that was akin to The Hobbit.

      I've shot things in different frame rates. And I know, I rather enjoy the 24fps stuff myself better.

      But again, a large reason likely is that it is what we collectively are used to.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    14. Re:Always wondered what this was by bob4u2c · · Score: 2

      Haven't seen it myself, but some people don't like the look of high frame rates for movies, apparently gives it an unnatural look.

      I remember seeing the last Hobbit movie in the theater projected at a full 48fps. I remember thinking to myself the video looks odd, like a PBS re-enactment video shot in really hi-res. Yes it was smooth and clear, but it just seemed very unnerving and I was sucked out of the plot a few times because of this. I have since seen this on my tv at home at 24fps, much less distracting.

      I have also been to people's house where they have the 120fps smoothing turned on and it too looks odd. The motion seems a bit jerky like its speeding up and slowing down. When I see someone walking with this turned on it looks like someone repeating the silly walk sketch form MP.

    15. Re:Always wondered what this was by bobbied · · Score: 2, Informative

      So why not just record the movies at 120 frames per second? Then there's nothing to interpolate

      It's too fast at 120 FPS. Just drives up costs for no real benefit. You cannot see much more than about 50 FPS at reasonable distances.

      Movies to film where traditionally shot at 24 FPS, even IMAX film is shot at that rate. Standard definition TV was 30 FPS interlaced. The biggest issue here is that FILM has way better resolution than Video, but runs as 24 FPS instead of 30 FPS. Translating from 24 to 30 is not an easy bit of math, so there are a number of schemes to deal with it.. Usually you just duplicate film frames every so often to bring 24 FPS up to 30, some just run the film at 30 FPS but it looks weird (think Charlie Chaplin walking in black and white, it's too fast and looks strange because old silent films where shot at even lower FPS.)

      I actually find that old "film" based movies don't display well in HD or 4K, even if shot in 70mm. Most of these feature films did not have the production quality to support higher resolutions and I find myself being distracted by the in appropriate set detail or costumes and special effect artifacts that wouldn't be visible on a DVD. I remember the first time I saw the first "Pirates" move in HD from Blu-ray, it was horrible.

      Frame rates of 120 FPS are about 3 times what you actually need as a frame rate. You cannot see much more than 40, though eye strain may be an issue. The way to avoid that, is to use 40 FPS frame rate, but scan it at 120 FPS (i.e. show the same frame 3 times). They actually did this with film projectors, where they'd flash the same frame multiple times.

      Recording at 120 FPS may sound neat, but the problem is it simply isn't worth going above 40 or 50 regardless of the material. Higher frame rates simply drive streaming bandwidth up, storage sizes up and production costs up, but add no perceived value to the end customer. Resolution though, IS worth it, if not now in the future.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    16. Re:Always wondered what this was by bobbied · · Score: 2

      Why it was chosen in the first place is different from why it is good. The reason film has stayed at 24 FPS for a century isn't technical.

      No, perhaps it's not, but it's financial which is a bigger driver than technology in the movie business. If you have millions worth of equipment that uses film, you use it until it doesn't do the job anymore.

      16mm film is good enough for old TV, 35 mm film is better than 1080p/i, 70mm is even better than 4K. It runs at 24 FPS though a host of existing processing and editing equipment. Folks know how to use it. It's cheap...

      However, that's not to say that new production companies are not being created and equipped with HD video equipment or that the editing chain isn't quickly being converted to digital, it is. The issue is that capture of film is so well understood and high resolution video camera systems and lenses are not as advanced or as inexpensive, yet... I've seen that some of the new media companies (say Netflix) that are producing their own content are dumping film production for the quick turn that digital gives them now that distribution on film isn't as common as it was. But these companies are not producing material to project on a 100' wide screens to start with, so they don't really care about film at all.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    17. Re:Always wondered what this was by F.Ultra · · Score: 1

      Many thanks for the super informative videos. Cry and shame that his videos does not have more views.

      Also if beyond 24fps for movies would have shown any benefits then I'm quite sure that the movie industry would have gone that way back when TV where becoming a real threat to the cinemas which lead Hollywood to experiment with the aspect ratios which was the reason it moved away from the old 4:3 format. So one would think that the framerate would have gone the same way if any one would have found any benefits vs TV there as well.

    18. Re:Always wondered what this was by Rei · · Score: 2

      The problem is akin to the fractal coastline problem: How long is the coastline of a country? The answer between "theoretically" and "actually" is different. Theoretically, it's like a Koch snowflake - the perimeter is infinite, because each time you zoom in, you get new curves superimposed upon the curves. In practice, you hit real-world limits due to a change in physical processes at small scales.

      Ideally, there's no practical limit to how fast you could sample frames. Indeed, an ideal implementation would be direct spline accumulation, with readout triggered only when the threshold is exceeded (that is to say, the act of photoaccumulation itself builds the spline, with inhibition occurring between the different spline parameters corresponding to their exponents). In such a case, you'd be limited by nothing more than the minimum number of photons required to build a valid spline to the point of it exceeding its threshold.

      With a standard CCD like we use today, however, where you have to read out rows at a time with no individual per-pixel logic, you have to pick a readout speed. The highest acceptable readout frequency is based on how much light you're receiving in your scene. That said, even on consumer-grade cameras, in outdoor daytime situations readout speeds measured in the thousandths of a second can be quite acceptable. True, these are not "infinitely short" periods of time, but they sure are pretty dang short. To put it another way: the "worst case" is what we do now. The "best case" is vastly better.

      To point out a specific advantage: Super slow motion is a popular feature on cameras these days, but you generally only get short bursts at limited resolution. You're accumulating entire frames of raw data - the vast majority of which could be described by only a few splines throughout an entire burst, with only the most active areas requiring a meaningful number of splines. But rather than collecting a small number of spline parameters, it's reading out huge amounts of pixel data every frame, and it must store all of it. This limits A) maximum slow motion framerates, B) slow motion burst lengths, and C) slow motion resolutions. Spline accumulation would face none of these limits because the data stream you're accumulating would be vastly smaller (assuming its done directly in the sensor during CCD readout - there's no advantage if you have to buffer all the raw data and then process it).

      --
      Seen on a Japanese food processor: "Not to be used for the other use."
    19. Re:Always wondered what this was by budsetr · · Score: 1

      Naw, I don't think that would work be cause then you could rotate the camera virtually to show the edges of the props/facades thus destroying the illusion of reality. Much of what we (used to) see in movies is good use of camera angles to hide things that would break the illusion (set dressings, height of actors [hint Tom Cruise], etc...)

    20. Re:Always wondered what this was by blippo · · Score: 1

      I think it's the 3D post processing that primarily kills the lightning in the movies - and especially in a film like Hobbit that you need cram in as much light as possible due to a higher framerate, bizarre amount of cgi, and the need to post process the shit out of any remnants of a subtle dynamic range so it can be shown with those shitty glasses.

      The last film I really noticed the lightning was Michael Clayton - it had a nice feeling, I'm pretty sure they used some older lenses.

    21. Re:Always wondered what this was by arth1 · · Score: 1

      There's nothing magical about 24fps. It was just the point that ancient tech finally got to a "good enough" frame rate as compared to slower or more judder prone rates.

      I believe the reason for 24 fps was because that 12 fps was already established, and you could easily modify the equipment to use the same film at the same reel speed with a half as tall a frame and twice as many stops.

    22. Re:Always wondered what this was by smoot123 · · Score: 1

      Does anyone have a reference to some sample video showing the difference between 24, 30, 60, and interpolated videos? I keep hearing people talk about how 24 is more "cinematic" but I haven't seen it side by side so I don't understand what they're talking about.

    23. Re:Always wondered what this was by Mad+Merlin · · Score: 1

      So why not just record the movies at 120 frames per second? Then there's nothing to interpolate

      It's too fast at 120 FPS. Just drives up costs for no real benefit. You cannot see much more than about 50 FPS at reasonable distances.

      This is baloney. Oft repeated baloney, but baloney nontheless. Human eyes can readily tell the difference between refresh rates up to at least 240 fps. We're not yet sure what the upper bound is, but lab tests suggest it may even be beyond 1000 fps. Try some of the tests here with a 144 or 240 Hz monitor and tell me you can't see the difference.

      24 fps is utter garbage. I wish we could get away from it in film, every time I see a camera pan in a movie, it makes me want to vomit because it just looks awful.

      The reason we started with 24 fps was due to technical limitations of the film format which haven't been an issue for at least 50 years. The reason we're still on 24 fps for film is due to people's completely misguided perception that smooth motion = cheap and choppy motion = expensive.

      As the YouTube generation grows up watching 60 fps+ streams, perhaps we can finally get movies shot at 60 or 144 Hz. We may need to wait for a couple older generations to die off first though.

    24. Re:Always wondered what this was by mysidia · · Score: 1

      It's too fast at 120 FPS. Just drives up costs for no real benefit. You cannot see much more than about 50 FPS at reasonable distances.

      If you can't actually "see" it --- then shoot it at 64 FPS and so the TV's interpolation of the frames in between makes no difference,
      because as you said "You cannot see much more than about 50 fps".

    25. Re:Always wondered what this was by lgw · · Score: 1

      One thing worth pointing out: something vaguely like this was studied for post h.264 compression. It sounds like the way to go, right? Include time in the compression scheme, don't just look at each frame in isolation. Turns out temporal compression artifacts are quite jarring, and the whole thing had to be abandoned.

      So what you're suggesting sounds like something useful for games and other video generated locally and never compressed, but I don't think it would work for recordings.

      The relationship between CCD elements and pixels is a whole nother rant. Even in 2d, pixels in an image format never should have been "little squares". It's a really suboptimal way to represent image data (especially since we don't have really displays with little squares that can display any color).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    26. Re:Always wondered what this was by lgw · · Score: 1

      There is something "magical". The threshold might not be 24 FPS exactly, but it's something low. There is a real psychological effect at work here, for film. Sports and documentaries are different, because realistic is the goal, but film in general isn't realistic, it's costumes and set dressing, and just looks like crap if it doesn't trigger the brain to suspend disbelief at some low level.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    27. Re:Always wondered what this was by Erik+Hensema · · Score: 1

      He has a couple of good arguments. And a very bad one.

      Good:
      - It's good enough. Better is more expensive.
      - If you want change, change. Don't ask somebody else to change.

      Bad:
      - I'm used to it

      So yeah, 24 fps is there to stay unless someone is willing to make the change. And it probably objectively will look better (albeit at a higher price).
      But then everybody who's a film snob and used to 24 fps will complain, making the change even harder.

      --

      This is your sig. There are thousands more, but this one is yours.

    28. Re: Always wondered what this was by Evtim · · Score: 1

      Don't have a link but there was such video of a guy riding a motorcycle inside a sphere.
      At 60 fps it looked totally bizzare at least to me.
      When I saw the first of the Hobbit it was barely watchable cause I couldn't figure out what was going on with my eyes and brain. Kept 'snapping out' from the suspension of disbelief. Massive headache afterwards. Jakson reacted like an ass; dismissed 40% of the audience that reported the same.

    29. Re:Always wondered what this was by gmiller123456 · · Score: 1

      cause that would require a lens four times bigger to gather the same light?

      That wouldn't help much because it would drastically reduce the depth of field (the range of objects in focus). You'd really need a sensor 4 times as sensitive with no extra noise.

    30. Re:Always wondered what this was by Agripa · · Score: 1

      16mm film is good enough for old TV, 35 mm film is better than 1080p/i, 70mm is even better than 4K. It runs at 24 FPS though a host of existing processing and editing equipment.

      The thing about 70mm is that most 70mm films were distributed in 70mm but shot in 35mm. The reason for using 70mm in distribution was the 6 track magnetic sound track.

  3. Tom Cruise and "total commitment" by HotNeedleOfInquiry · · Score: 3, Funny

    "Because Tom Cruise has made a career of total commitment." To Scientology.

    --
    "Eve of Destruction", it's not just for old hippies anymore...
    1. Re:Tom Cruise and "total commitment" by TWX · · Score: 3, Interesting

      Oh please. Scientology for the celebrities is a business proposition. The celebrity gets to hide their wealth or taxable income, and the church gets to use the celebrity's membership as a marketing gimmick.

      --
      Do not look into laser with remaining eye.
    2. Re:Tom Cruise and "total commitment" by ShanghaiBill · · Score: 1

      "Because Tom Cruise has made a career of total commitment."

      Well, he certainly wasn't totally committed to any of his 3 wives.

    3. Re:Tom Cruise and "total commitment" by Oswald+McWeany · · Score: 4, Insightful

      Oh please. Scientology for the celebrities is a business proposition. The celebrity gets to hide their wealth or taxable income, and the church gets to use the celebrity's membership as a marketing gimmick.

      There are more moral ways to hide your wealth than give it to a cult that causes financial, societal, and family pain to those most in trouble. Scientology isn't a religion- its a business that preys on the weak and helpless. I can't really respect anyone who puts millions into financing such an operation. Or helps such an operation stay afloat.

      --
      "That's the way to do it" - Punch
    4. Re: Tom Cruise and "total commitment" by Kyr+Arvin · · Score: 2

      I detest Scientology, but you don't need to be a SeaOrg devotee to like an action actor who does excellent physical stunts. They LOOK better, and the audience notices the difference.

    5. Re:Tom Cruise and "total commitment" by WillRobinson · · Score: 1

      "Remaining good Eye." FTFY

    6. Re: Tom Cruise and "total commitment" by LesFerg · · Score: 1

      Yeah, in some movies I can almost hear the MST3K voices chanting "stunt double stunt double" when the person on the motorbike, cliffside or whatever has completely different body build than the actor and is wearing a helmet for no sensible reason other than hiding their face.

      --
      If I had a DeLorean... I would probably only drive it from time to time.
    7. Re:Tom Cruise and "total commitment" by Calydor · · Score: 2

      I do the opposite. I download thousands of illegal copies of Tom Cruise movies. Sooner or later Scientology will be ruined by extension!

      --
      -=This sig has nothing to do with my comment. Move along now=-
    8. Re:Tom Cruise and "total commitment" by ByteSlicer · · Score: 2

      I do the opposite. I download thousands of illegal copies of Tom Cruise movies. Sooner or later Scientology will be ruined by extension!

      Good grief man! If I calculate the monetary loss using the MPAA pirate rates (pi-rates?), you're costing them trillions! How are they still afloat??

    9. Re:Tom Cruise and "total commitment" by Can'tNot · · Score: 1

      There are more moral ways to hide your wealth

      There are more moral ways to commit tax fraud... I guess giving your money to the scientologists makes you a criminal+1.

  4. Obligatory by Shark · · Score: 1

    Put him in a movie with helicopters in it and he'll teach himself to fly a helicopter to the level of a veteran stunt coordinator. Break his ankle on the side of a building, and he'll stagger out of frame on his ruined legs rather than blow a shot.

    ... take him to a scientology meeting and... Oh nevermind.

    --
    Mind the frickin' laser...
    1. Re:Obligatory by Anonymous Coward · · Score: 1

      It does come across as a bit fanboi for the guy. Seriously, "he'll learn to fly a helicopter to the level of a veteran stunt coordinator"? And I guess by that you mean not at all? The stunt coordinator would hire a professional pilot, who's probably a hell of a lot better than tom cruise would ever manage. Can't be an expert in everything after all.

  5. The Worst! by darkain · · Score: 5, Interesting

    This "motion smoothing" shit is the absolute worst. I would tolerate it at least slightly more if it ACTUALLY worked right. But it doesn't It'll work for 5 seconds, then turn off for 5, then on again for another 5. It creates a very jarring effect on the scenes. The software/hardware/whatever that is used to determine that one frame is related to another, so automatically splice in more frames CONSTANTLY fails.

    Though, what I don't get, is that any TV I've seen in the past few years either doesn't have this "feature" enabled, or doesn't have it at all. I just purchased a brand new TV, a late 2018 model, and this feature doesn't exist. Other TVs I was looking at before this purchase didn't have it either. I think the feature died along with the 3D TV era. Which leads me to wonder why, now, of all times this complaint is showing up, since the feature is pretty much already dead?

    1. Re:The Worst! by TWX · · Score: 1

      Is it dead, or have they reduced some of the problems associated with it so now they don't provide the end-user with an easy means of disabling what remains of it?

      --
      Do not look into laser with remaining eye.
    2. Re:The Worst! by MobyDisk · · Score: 1

      It also adds a frame of lag.

    3. Re:The Worst! by Anonymous Coward · · Score: 1

      Though, what I don't get, is that any TV I've seen in the past few years either doesn't have this "feature" enabled, or doesn't have it at all.

      Oh they still have it. It's called things like "Motionflow XR" and "TruMotion 120", which is just marketing-speak for "this is actually a 60Hz panel but we use software to manipulate the image to make it look like 120hz".

    4. Re:The Worst! by Immerman · · Score: 1

      Not quite - if it's displaying interpolated frames interleaved with a 60Hz signal, then it *must* have 120Hz panel. Maybe not a particularly *good* panel, but it can unquestionably display 120 frames per second.

      What it lacks is the driving electronics/software to decode a 120Hz input signal. Which seems strange to me - you'd think decoding a frame of video wouldn't be substantially more demanding than generating an intermediate frame. Perhaps it isn't, and it's a purely artificial market segmentation to encourage customers to buy more expensive sets. You'd think there'd be at least some break in the ranks if that were the case, but I suppose there are only a small handful of companies making TVs, and the executives are probably all drinking buddies.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    5. Re:The Worst! by AmiMoJo · · Score: 3, Informative

      If you buy a decent TV then motion interpolation works well and looks good. In fact you wouldn't even know it was turned on.

      CRTs just happened to produce really good motion. LCDs had problems with slow transition times (the time it takes a pixel to change colour) and smearing. That was partially solved by turning the backlight on and off to imitate the slight flicker of CRTs and to make the intermediate stages of pixel transition less noticeable.

      Motion interpolation helps further resolve detail when there is movement on screen. Without it details become smeared and blurred when moving. When overdone it looks like cheap video tape, but when done well it looks like a CRT.

      Try turning it down to the lowest setting. For movies you might want to turn it off to imitate the juddery picture you see at the cinema.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    6. Re:The Worst! by leroybrown · · Score: 1

      My parents have it setup by default on their TV and it doesn't bother them so they leave it on. I, on the other hand, want to smash the TV to bits every time I'm there and we sit down to watch something.

      --
      Founder, Americans Allied Against Alliteration
    7. Re:The Worst! by omnichad · · Score: 1

      The problem is that 60fps - 120fps is more of an uncanny valley. Even if the eye can only sample at a couple hundred hertz, your eye isn't synced to the display. You'd need 1000Hz or more before motion even starts to feel real. Similar to the resolution leap to "retina" displays that exceed human acuity.

    8. Re:The Worst! by Tablizer · · Score: 1

      My parents have it setup by default on their TV and it doesn't bother them so they leave it on. I, on the other hand, want to smash the TV to bits every time I'm there and we sit down to watch something.

      Maybe they do it on purpose to get you out of their friggen basement.

    9. Re:The Worst! by Waccoon · · Score: 1

      Interpolation is never good. It's just another example of uncanny valley.

      This is part of why modern cartoon animation pisses me off so much. I much prefer the slightly jerky motion of older cartoons to modern "tweened" nonsense. In the old days, in-betweening was done by artists who knew what they were doing -- not algorithms.

    10. Re:The Worst! by markdavis · · Score: 1

      >"If you buy a decent TV then motion interpolation works well and looks good. In fact you wouldn't even know it was turned on."

      I have a very, very decent TV- Samsung's highest-end-line 75". There is no way I don't know it is on. No matter how weak it is turned on, I can tell, and hate it. I hate the "feature" with a passion.

    11. Re:The Worst! by Immerman · · Score: 1

      I believe you are correct. Not so sure the last part is particularly funny though - I suspect it's just down to signal processing speed. After all 4k@30Hz and 1080@120Hz translate to the same number of pixels per second.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  6. Bullshit by Anonymous Coward · · Score: 1

    Does anyone actually like blurry-ass action films? Some of them are so blurry they make me dizzy. I love the motion interpolation, I can actually see the movements that way.

    1. Re:Bullshit by sexconker · · Score: 1

      Bullshit. You've got a blurred frame, another blurred frame, then a blurred blur of those two blurred frames jammed between them.

    2. Re:Bullshit by omnichad · · Score: 1

      The image processing algorithm tries to find the motion blur and remove it from the frames. They do a bad job and basically try to draw in what "should" be there in its place.

    3. Re:Bullshit by sexconker · · Score: 1

      That's not what happens at all.

      It takes 2 frames and tries to put an intermediate frame between them.
      It doesn't try to remove motion blur from existing frames. That's NEVER gonna work.

  7. Who gives a fuck by Anonymous Coward · · Score: 1

    Who gives a fuck

  8. For once ... by Quirkz · · Score: 1

    For once, I agree with Tom Cruise. May be the first thing he's said in 20 years that I agree with.

    The Soap Opera setting is terrible. I turn it off immediately, even in hotel rooms. Cannot abide the weirdness of it.

    1. Re:For once ... by iamgnat · · Score: 1

      For once, I agree with Tom Cruise. May be the first thing he's said in 20 years that I agree with.

      The Soap Opera setting is terrible. I turn it off immediately, even in hotel rooms. Cannot abide the weirdness of it.

      I feel the same on both accounts.

      What I don't get is how some people just don't see it. Both my wife and I notice it, but we've had the conversation with her mom so many times it's not funny and she just doesn't see the difference even when we put two TVs (one with the smoothing on and the other with it off) next to each other. Boggles my mind...

      I will give it credit (on my LG OLED anyway) that it does actually offer an improvement for live TV and sports with a lot of motion (e.g. soccer, hockey, (presumably basketball), but it's such a PITA to get to the option and we aren't interested enough fans to bother changing it when "needed".

    2. Re:For once ... by sexconker · · Score: 2

      Your LG OLED will have multiple display settings profiles.

      You can set one up for general content and turn all that shit off. You can set another up for content where you do want it on.

      Just hit the settings button on the remote, then change the picture mode to turn it on/off as appropriate.

      On your LG OLED, pretty much the only feature you should enable is dynamic contrast, set to low. It gives non-Dolby Vision HDR content dynamic tone mapping, and makes shittyily-mastered HDR10 content (like many early HDR-enabled games) watchable.

    3. Re:For once ... by omnichad · · Score: 1

      Yeah - I agree it's useful to sports - where immersion is not the goal. You need just a "sports" button on the TV remote to go into and out of it. Or just don't watch sports (my choice).

  9. camera or the lens or the sensor? by supernova87a · · Score: 1

    I have always been looking for a good explanation of what makes a soap opera video look the way it does, versus say a evening news broadcast, versus a movie theater film.

    Is it the frame rate? Is it the white balance? Is it the sensor / shutter angle?

    Since sensors are so versatile and you can correct for colors, etc in postprocessing (I guess), why don't they make soap operas look more "professional" by adjusting certain settings (what are those?) afterwards?

    I always was hoping for someone to explain this to me well.

    1. Re:camera or the lens or the sensor? by DulcetTone · · Score: 1

      It is the lighting set-up, which is a standard array meant to minimize or eliminate the need to alter lighting when shooting successive scenes. That is, it flattens everything out since it must work from a variety of camera positions.

      I saw a good web article on it, but that is the short take

      --
      tone
    2. Re:camera or the lens or the sensor? by sexconker · · Score: 1

      Correct, it's the lighting.

      Most people won't notice the the difference between film and video framerates, even with pulldown / judder.

    3. Re:camera or the lens or the sensor? by omnichad · · Score: 1

      Going back 50+ years, most TV was shot on film, developed, and then telecined with 3:2 pulldown to get interlaced 60fps video. Soaps were always shot on video because of the fast turnaround time required for daily broadcast.

      Even today, most primetime content is shot at 24fps progressive, while soaps are shot 60fps interlaced.

    4. Re:camera or the lens or the sensor? by jader3rd · · Score: 1

      I believe what happens is that it will un-blur objects which are supposed to be blurry, which then flattens the picture. Slightly blurred items in the background are now fully in focus as if they were in the foreground.

  10. Motion interpolation -vs- high-frame-rate by MobyDisk · · Score: 5, Insightful

    Motion interpolation isn't great. But when they say "soap opera effect" that tells me that they aren't against motion interpolation, they are against high frame rates in general. This is analogous analogous to saying that 640x480 is the *best* resolution, and going higher makes things worse. I notice the article doesn't even mention the term frame rate. So this isn't a technical discussion, this is an aesthetic one.

    Decades of watching movies has trained us to accept 24fps as "cinematic" motion, but in reality it just looks bad. 24fps is just barely on the cusp of fluid motion, and it gives some of us headaches. That's part of why video games consider 24fps unacceptable, as well as VR, and IMAX. Some people will say that it "takes getting used to" but it really takes getting "un-used" to the bad quality they shoot in today.

    Motion interpolation should die. But the fact that people love it is signaling these directors that shooting in 24fps sucks and they need to move on.

    1. Re:Motion interpolation -vs- high-frame-rate by cascadingstylesheet · · Score: 2

      But when they say "soap opera effect" that tells me that they aren't against motion interpolation, they are against high frame rates in general. This is analogous analogous to saying that 640x480 is the *best* resolution, and going higher makes things worse. I notice the article doesn't even mention the term frame rate. So this isn't a technical discussion, this is an aesthetic one.

      Decades of watching movies has trained us to accept 24fps as "cinematic" motion, but in reality it just looks bad.

      Yeah, I don't get it either.

      The "problem" with soap operas (as I recall, haven't seen one in ages) was that they actually looked smooth and vivid, like you really had a window into a real scene instead of just grainy film "magic".

    2. Re:Motion interpolation -vs- high-frame-rate by MasseKid · · Score: 2

      This. Also, if you don't want frame interpolation, maybe start shooting your movies at 120fps instead of 24. Then we won't need interpolation.

    3. Re:Motion interpolation -vs- high-frame-rate by Anonymous Coward · · Score: 2, Insightful

      I agree with this 100%, 24fps is with us because of camera/projector technology limitations 100 years ago. Really it looks quite bad, and even more so on newer formats. I remember watching the space station 3D IMAX film a while back. It was amazing, almost like being there. What ruined the immersion was the crappy 24fps, watching people judder across the screen. I would love to see studios move to 48fps or 60fps.

      As far as interpolation, I don't mind it. On my Samsung TV, it works better than I would expect it to. However, if the feature went away, I doubt I would miss it.

      There seems to be a lot of people who dislike change, even when the change is clearly for the better. I hope for better from the Slashdot crowd on such subjects, but I'm usually disappointed.

    4. Re:Motion interpolation -vs- high-frame-rate by Actually,+I+do+RTFA · · Score: 3, Insightful

      in reality it just looks bad

      24 FPS, psychologically, looks fake. So movies tend to look like good fakes. 60 FPS, psychologically, looks real. So movies tend to look like somewhat off reality. Look up the uncanny valley.

      Now, it's possibly that how movies are created can be changed to prevent that, but it's true of current and older movies.

      --
      Your ad here. Ask me how!
    5. Re:Motion interpolation -vs- high-frame-rate by Hentai007 · · Score: 1

      Yes, we should be telling artists what format to create their art in. preference be damned.

    6. Re:Motion interpolation -vs- high-frame-rate by rahvin112 · · Score: 1

      24fps causes certain things like motion blur and bluring effects in other places.

      The funny thing is 24fps wasn't some magical number, it was the lowest frame rate they could get away with to save money back when this was all on silver and every frame cost $$.

      If film and processing had been cheaper they wouldn't have used 24fps and likely would have went with something like 30fps or higher. All these effects Tom and others are complaining about are the bad side-effects of low frame rate that people got used to. You don't see motion blur in real life why do you want it in movies?

    7. Re:Motion interpolation -vs- high-frame-rate by Kyr+Arvin · · Score: 1

      I remember watching the space station 3D IMAX film a while back. It was amazing, almost like being there. What ruined the immersion was the crappy 24fps, watching people judder across the screen.

      You just mentioned the exact problem: 3D. 3D requires higher frame rates to have the same effect as 24fps due to the left/right strobing. It's not actually running at 12 fps, but it definitely looks to your eyes like it was. (Also, depending on the year, the brightness may have been halved) I watched the first Hobbit movie at 48fps 3D, and while I was still not convinced that 3D made it better in any way, I WAS convinced that high-frame-rate is the only way to do 3D. I avoid 24fps 3D whenever I can; I'll always prefer 24 fps 2D instead. It looks FAR better.

    8. Re:Motion interpolation -vs- high-frame-rate by squiggleslash · · Score: 1

      I thought the problem with (American) soap operas, until recently perhaps (it's been a while since I saw one, but it was a decade or so when I first saw the term), was that they were produced on low budgets with cheap cameras that had a sizable amount of motion blur, washed out color, etc. (This was out of necessity, producers were making 45 minutes of TV every day, five days a week, all year around, for a relatively low daytime audience. Adding a few thousand dollars to the budget would result in a show becoming too expensive to make.

      Think As The World Turns, not Eastenders.

      --
      You are not alone. This is not normal. None of this is normal.
    9. Re:Motion interpolation -vs- high-frame-rate by cayenne8 · · Score: 1

      This is why it is better to get a decent monitor,

      So, any idea where I can find a 65" OLED monitor for the living room like my LG?

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    10. Re:Motion interpolation -vs- high-frame-rate by Ambvai · · Score: 1

      Decades of watching movies has trained us to accept 24fps as "cinematic" motion, but in reality it just looks bad. 24fps is just barely on the cusp of fluid motion, and it gives some of us headaches. That's part of why video games consider 24fps unacceptable, as well as VR, and IMAX. Some people will say that it "takes getting used to" but it really takes getting "un-used" to the bad quality they shoot in today.

      Which is something I've always found interesting; I can't watch anything relevant at a higher (approximately 50FPS) frame rate as it gives me migraines and runs contrary to the usual advice of raising the FPS to alleviate problems. Instead, I usually just cap my FPS at 30 and go on my way. Meanwhile, everybody that's watching me is freaking out about how it's unplayable.

    11. Re:Motion interpolation -vs- high-frame-rate by J-1000 · · Score: 1

      You are correct that it is an aesthetic choice, and based on anecdotal evidence, namely peoples' reaction to the Hobbit movies, the overwhelming opinion seems to be that it is aesthetically bad. At least, in that context.

      I think it comes down to that very tricky subject of taste. A shirt can look great on a rack and terrible on a person. Or it can look great on a person but terrible when paired with the wrong pants. Unless you ask someone else who totally disagrees! So it is with high frame rates. Maybe there are movies where people will enjoy the effect, maybe not. But, because it is an aesthetic choice, it is wrong to assume high frame rates are objectively better for movies.

      As for the cause, I think you're making an assumption by supposing that our preferences were caused by training. Maybe, maybe not. Only one way to find out: fire up the time machine so we can do some A/B testing with some turn of the century folks!

    12. Re:Motion interpolation -vs- high-frame-rate by markdavis · · Score: 1

      >"Motion interpolation isn't great. But when they say "soap opera effect" that tells me that they aren't against motion interpolation, they are against high frame rates in general."

      Bingo. I hate HFR, period. I hated it just as much when I watched the Hobbit in the theater, which was ACTUAL high frame rate, no interpolation at all. The 3D was great. The HFR ruined it.

      I don't doubt that some people might like HFR but not like the fake motion interpolation... but I bet most are like me and just don't like HFR at all. I hope the feature is ALWAYS optional.

      You are also right that it might have to do with what we are used to- a lifetime of watching 24FPS. Well, I tried to FORCE myself to get used to a very low setting for months and could never adapt. My hate level was just as high at the start of the experience as at the end. Perhaps I am "ruined" for life. Oh well!

    13. Re:Motion interpolation -vs- high-frame-rate by guacamole · · Score: 1

      You don't see motion blur in real life why do you want it in movies?

      Because movies are not real life? What's next? Should be start telling painters to give up acrylic or oil painting because it doesn't look as real as a color photograph?

    14. Re:Motion interpolation -vs- high-frame-rate by ceoyoyo · · Score: 1

      Yes. We should. We tell every other producer what we'd like and they make it. Artists are somehow special because they're artists.

      Except they're not. A small number of rich people decide what is great art and everyone else tries to mimic it.

    15. Re:Motion interpolation -vs- high-frame-rate by ceoyoyo · · Score: 1

      You do see motion blur in real life. If an object moves in a scene and your eyes don't track it, that object blurs. If your whole body is moving, whatever your eyes aren't tracking blurs. If your eyes do track a moving object, generally your brain censors the actual part where your eye is moving so you don't puke.

      Motion blur certainly isn't a copy of what the eye and brain do, but it might be just enough of a psychological cue to reduce some of the surreality.

    16. Re:Motion interpolation -vs- high-frame-rate by Hentai007 · · Score: 1

      So you'd tell photographers to stop shooting in black and white? hey, we have color film now, get with the times, grandpa.

      they shot the movie to look a certain way, that wasn't "a small number of rich people" that was a director and a cinematographer deciding what the film should look like.

      If you only want to see the latest and greatest in video formats than stick to sports, remember ESPN 3D?

    17. Re:Motion interpolation -vs- high-frame-rate by ceoyoyo · · Score: 1

      Professional photographers shoot in whatever the market demands. Virtually all do shoot in full colour, digital. Some shots are converted into black and white, because people like that. Some photographers still shoot film sometimes, even black and white film, because there's a market for it.

      I didn't say anywhere that everyone should adopt the latest and greatest. Nice try with the straw man though.

      If you feel that you must watch movies, buy paintings or have your events photographed as someone else dictates, well, go ahead, but don't pretend there's something "right" about that.

    18. Re:Motion interpolation -vs- high-frame-rate by Hentai007 · · Score: 1

      Am I the one with a strawman argument? I never said you couldn't use HFR or whatever new tech you want. I was explicitly saying it shouldn't be television manufacturers dictating the look of the film, that is the job of the filmmaker.

      Some filmmakers still choose to shoot on actual 35mm film, Disney's Nutcracker and the Four Realms was shot on film, and the reviews I've read have called it "visually stunning." Now, are you saying some engineer from Toshiba is going to insert non-existant frames into the work because somehow his algorithm will know the look of the film better than the men and women that spent years of their lives to make it?

      If you like the look of this technology, fine, but why in gods name is it always on by default now?

    19. Re:Motion interpolation -vs- high-frame-rate by Agripa · · Score: 1

      But when they say "soap opera effect" that tells me that they aren't against motion interpolation, they are against high frame rates in general. This is analogous analogous to saying that 640x480 is the *best* resolution, and going higher makes things worse. I notice the article doesn't even mention the term frame rate. So this isn't a technical discussion, this is an aesthetic one.

      Decades of watching movies has trained us to accept 24fps as "cinematic" motion, but in reality it just looks bad.

      Yeah, I don't get it either.

      The "problem" with soap operas (as I recall, haven't seen one in ages) was that they actually looked smooth and vivid, like you really had a window into a real scene instead of just grainy film "magic".

      I noticed the difference long ago and even associated it with soap operas which were filmed on video instead of film for lower cost but there are two changes at play:

      1. Three-two pull down converts 24fps film to 30/60 frame/field video leading to jitter in motion. Some televisions can reverse this to recover the original film frames and this can be done when transcoding old video. This jitter is very apparent in films which have space scenes like 2010 or Star Trek - TMP.

      2. Film frames are not just recorded by sampling the light at one instant. Instead, the shutter is deliberately left open during the frame time to integrate the image and produce motion blur. This will not work if shutter time is used to control exposure.

  11. Re:No snark here by smooth+wombat · · Score: 5, Interesting

    Have to agree. For all his batshit crazy Scientology, from the little I have read, he doesn't push it on anyone.

    Further, as the article alluded to, he does almost all of, it not all, his own stunts. Rappelling down buildings, skydiving, driving cars, leaping here and there, he's the one doing it. Not a stunt double.

    Also, on those rare occasions I have seen him in an interview, he seems like a nice person. Maybe it's the Scientology, but he doesn't come off as stuck up or demeaning.

    Give the man his due. He is accomplished. More than most likely anyone who posts here.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  12. trapped by PopeRatzo · · Score: 1

    Because Tom Cruise has made a career of total commitment.

    It's true. After decades, he's still committed to not coming out of the closet.

    https://youtu.be/IKbLquqxBAQ

    --
    You are welcome on my lawn.
  13. commentsubject by Falos · · Score: 1

    Well you only have to look at it for two seconds to see that it's new, it's novel, it clearly must be superior and Tom Cruise&c are just anal nerds who bitch about nerd shit.

    I'm not defending 24fps cameras, but interpolation is not a higher framerate, any more than zooming in on a jpg gives it a higher resolution.

    If we want to discuss changes to filming, that's more complicated. My understanding is that shutter speed is tied to the amount of light you capture (something critical in movies) so there's more involved than "dragging a slider".

    Regardless, inserted blur-polation is just a Consumer Shiny and can eat a dick.

    1. Re:commentsubject by MobyDisk · · Score: 2

      In theory, you could do decent interpolation at the player since it has access to the MPEG motion vectors, and it can keep the audio and video in sync. Doing it on the video device is foolish because it has to essentially do the same work that the original compressor did, but in real-time, on a lower-quality version of the video (since it was compressed then decompressed).

    2. Re:commentsubject by Kyr+Arvin · · Score: 1

      I'm not defending 24fps cameras, but interpolation is not a higher framerate

      If you're watching 24fps at 120fps with no interpolation, then you're still just watching 24fps. Interpolation will bump that up, but usually in a crappy way that's not worth it.

    3. Re:commentsubject by slinches · · Score: 1

      but interpolation is not a higher framerate, any more than zooming in on a jpg gives it a higher resolution.

      That's not exactly true. It depends on the content of the scene. If we are talking about something simple like pan/tilt of the camera across a static background, then interpolation can recreate the missing frames just as if it was filmed at a higher frame rate. The opposite end of the spectrum is when the frame is full of objects that are moving dynamically in relationship to each other in addition to camera motion. In that case, the interpolated frames will distort the shapes and/or trajectories of the objects, which makes the movement look unnatural.

      Most video content has varying degrees of this, so some scenes will look great with motion interpolation and others will look over-smoothed. Still, for the content I watch, I think the benefits tend to outweigh the drawbacks.

      --
      Knowledge Brings Fear
    4. Re:commentsubject by omnichad · · Score: 1

      In theory, you could do decent interpolation at the player since it has access to the MPEG motion vectors, and it can keep the audio and video in sync

      In theory because even though the fancy math could represent a higher source resolution - it doesn't. The encoder was fed the reduced resolution from the beginning. I'm surprised higher-quality encoders aren't using 4K to calculate the vector transforms and then rounding down from there - but I'm not aware of any so far.

    5. Re:commentsubject by Stormwatch · · Score: 1

      but interpolation is not a higher framerate, any more than zooming in on a jpg gives it a higher resolution.

      No, it's more like upscaling that jpg, which does give it a higher resolution. Ever used Waifu2x?

    6. Re:commentsubject by Stormwatch · · Score: 1

      But the results can be surprisingly good sometimes. BEHOLD.

    7. Re:commentsubject by Falos · · Score: 1

      I did actually consider making my post less bite-size to mention waifu2x, particularly the work that was done on the fan remaster of the Avatar The Last Airbender cartoon.

      Less because of the software-generated stuff (extended lines, reduced aliasing, etc) that is kinda-sorta "new" information, and moreso because it enabled human-guided addition of genuinely new content, environment/facial detail. The TLA project was driven because a HQ release of TLA didn't even exist. The salient point being: Downloading someone's 720 upscale is a waste of hard drive space, downloading the waifu2x edition isn't, and interpolation is a gimmick to sell TVs.

      Blowing up images to higher resolution is indeed upscaling, and I say as much when mocking the faux rezs that streamfags are sold on by their platforms (netflix, youtube, etc). But I elected on the broader approach for wider masses (LOL /. ISN'T NERDS ANYMORE) and tried to frame it like the more widely mocked (and understood) bladerunner/CSI trope.

      Zoom. Enhance. Enhance. As unto Hollywood bullshit is the consumer electronics bullshit.

  14. change the default, and add some control data by DulcetTone · · Score: 2

    Perhaps broadcasts and streaming should contain in-band data to suggest to display devices optimal settings for the content. I don't want my day-time soaps to look like a Tom Cruise movie.

    --
    tone
    1. Re:change the default, and add some control data by guacamole · · Score: 1

      If you turn off the "enabled by default" motion interpolation, your soaps will still look like soaps, since they were shot at 60fps, and will continue playing at this FPS. The issue with the film that was shot at 24fps.

  15. And now, a word from our sponsors by Drunkulus · · Score: 1, Offtopic

    Looks like the Scientologists sent one of their goons around and threatened Stuart, a well known author of Tom Cruise mockery. Still, it doesn't take much to read between the lines for the satire. For context, here's snippet from Stuart's other commentary on Tom:
    "Some Tom Cruise films are so bad that normal people have to exclaim 'Jesus Christ' when they watch them - which is funny, because Tom Cruise actually is Jesus Christ, and any more talk like that and he'll zap your bum with his holy eye lasers. We're not kidding, Tom Cruise really is Jesus Christ. The similarities are there for all to see - Jesus had a beard and so did Tom Cruise in The Last Samurai. Tom Cruise once had a high-speed motorbike shootout with a Scotsman in Mission Impossible II, and Jesus once did a similar thing on a donkey. Jesus hated the Jews and so does To ah, no - that's Mel Gibson we're thinking of. Anyway, Tom Cruise is Jesus Christ and you've got no choice but to accept it. It must be true because a Scientologist said so."

  16. I use it for console gaming.... by xjerky · · Score: 1

    ....because there are still new games being released that only support 30 fps, which boggles my mind. So I use smoothing to simulate 60 fps.

    --
    A sentence you'll never see on an Internet discussion board: "You know what? You're right."
    1. Re:I use it for console gaming.... by Kyr+Arvin · · Score: 1

      Yeah, when using modern TVs, the most important tricks are the ones that reduce video latency. Everything else is second to that.

    2. Re:I use it for console gaming.... by xjerky · · Score: 1

      Because it at least mostly makes it feel like 60 fps. I'll admit that it does add some weird artifacts every now and then. But I just can't play at 30 fps.

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
  17. By the Thetans of Xenu! by Jahoda · · Score: 1

    I finally agree with Tom Cruise on something! Truly this has been a week of firsts.

  18. They have a point by LostOne · · Score: 1

    I've started noticing lately that many things with any amount of motion tend to stutter randomly. This is especially bad in high motion shots or in long panning shots. For the panning shots, you might think it's actually judder from telecining, but this happens on everthing no matter the frame rate or broadcast source. I'm sure some of it is due to overcompression, but when compression fails due to lack of bits, you get pixelation effects and other fun artifacts. The picture doesn't just stall or look like it dropped back to half or less of the usual frame rate.

    Anyway, this being enabled by default reminds me of the whole reason televisions are usually configured by default to *distort* 4:3 content on 16:9 displays. You see, these frame interpolation and motion smoothing things work great on scrolling news marquees, talking heads, and the like. So just like removing the "black bars" that "waste" part of the TV screen (distorting 4:3 pictures), the whole reason interpolation is enabled is to make things look "better" on the show room floor.

    --

    If it works in theory, try something else in practice.
  19. Improve Everything Please by brxndxn · · Score: 1

    The reason TV makers are doing interpolation is that 23 fps or 30fps (29.97 or what the fuck ever) just seems fucking choppy when people nowadays are used to 60fps minimum for most video games.

    Then, we have most people taking video at 1080p (or releasing it at 1080p or less despite it being filmed in 4k). Also, we have horrible cable companies (even shitty Verizon with their shitty application of fiber and their shitty people) compressing the already shitty signal to even shittier levels or services like Netflix compressing in new weird ways. Add in shitty upscaling by TV manufacturers and you go from 'decent but not that awesome original video at low fps' > 'shitty cable company compression' > 'shitty streaming compression' > 'shitty upscaling to 4k at high fps'.

    It's not just interpolation as the problem.. Corners are being cut in every step of the process; government is too slow to regulate; government is too inept to enforce; cable companies are shitty; filmmakers/producers aren't releasing source in high enough quality; broadcast is behind the times.. Basically, there's huge room for every step in the process EXCEPT TV manufacturers. We have 1080p and 4k TV's in damn near every household capable of displaying video much better than most of the 'original source' that gets released at step 1 of the whole process.

    Another thing I wanna bitch about is how everything needs to be 'streamed' rather than downloaded. Fucking let the end user download the whole show or movie and it can be displayed with total perfection no matter what the bandwidth. Instead, we have interruptions in TV or movie night because the internet connection had a hiccup.

    In other words.. I want 4k video - and we hardly have 720p being broadcast. Then, that 720p is compressed with noticeable artifacts into CRAPP-P. So Tom Cruise is totally nuts complaining about interpolation when he should be complaining about every step in the process except what TV manufacturers are trying to do to fix the problem. Interpolation might be 0.01% of the issue.

    I'll admit I'm not Tom Cruise's biggest fan.. but it's hard not to like the guy for trying so damn hard at everything.

    --
    --- We need more Ron Paul!
    1. Re:Improve Everything Please by guacamole · · Score: 1

      The reason TV makers are doing interpolation is that 23 fps or 30fps (29.97 or what the fuck ever) just seems fucking choppy when people nowadays are used to 60fps minimum for most video games.

      That's not the reason. The TV makers are always hungry to sensationalize a new technology and then hype it to force people to upgrade their TV screens. I remember that the motion smoothing madness started around year 2010, when most of people already had some kind of a 1080p screen that can play at 60Hz. Then someone, Samsung or its like, announced that they have a 120Hz screen, and then other company came up with a 240Hz screen, and there were other already claiming to have 600Hz screen, etc. These meaningless specs were used to lure customers into buying the next TV they don't need. Since in reality, the cable is sending us 1080i signal, that's 60Hz at best after de-interlacing, the TV makers started building these motion enhancers in order to justify their fancy 120-240Hz screens.

      Moreover, film is not a computer game, and most people do not want a movie to look like one. 24FPS is a filmmaking medium, just like oil is painting medium. It would be weird to look at an oil painting through some kind of picture enhancing filter. The painter used oil as a medium for a reason, and the painting was made that way that you will look at the oil painting as is.

      Likewise, 24FPS is chosen as the frame-rate for movies because most directors want it and most consumers want it. The movie is shot with the assumption that it will be viewed at 24FPS. If you enhance picture somehow, then you're not watching the film the way the director intended. And most of the time the motion smoothing effect just looks ugly. At 60FPS it looks like the soap-opera, the picture quality most people do not like in the movies, and at finer interpolation, the movies start looking like a frigin computer game.

    2. Re:Improve Everything Please by brxndxn · · Score: 1

      I'm definitely on the side of TV manufacturers since they seem to be embracing new technology and pushing it forward - and working to deliver higher resolution video with better framerates. The idea of 24fps being part of the 'artistic medium' is bullshit. Maybe in something like a Wes Anderson movie that applies - but for every action movie, higher framerate shows more detail.

      I don't give a shit how a director intended for me to watch a film.. I might be watching it on a state-of-the-art 4k screen in my living room with perfect lighting and high quality sound - or I might be watching it on an Ipad in an airplane. The director should make the film as high quality as possible unless the point of the movie is to be lower quality because of 'ART'. I'm just sick of 24fps somehow being 'the standard' in movies when it clearly isn't enough to not look choppy when cameras are moving around.

      Lower quality never makes anything ART; it only excuses bad artwork.

      --
      --- We need more Ron Paul!
    3. Re:Improve Everything Please by guacamole · · Score: 1

      I'm definitely on the side of TV manufacturers since they seem to be embracing new technology and pushing it forward - and working to deliver higher resolution video with better framerates.

      You gotta be kidding. Watching a film recorded at high frame rate is one thing. But, this TV signal processing and interpolation makes all the surfaces look artificial, plastic, and digital, which is far far more real. It introduces a different kind of fake. It makes a motion picture look as fake as a video game. If _this_ is what some people like, it's simply a testament to having developed a bad taste and bad judgement.

  20. Re:No snark here by Anonymous Coward · · Score: 1

    He hasn't given up on you bro. He will be there when you are ready to come back.

  21. He is a member of Scientology by Anonymous Coward · · Score: 1

    He is a Scientologist, I'm not interested in anything he has to say. Ever. On any topic.

  22. Re:So what? by sarren1901 · · Score: 2

    I thought both Mission to Mars and The Red Planet were both pretty enjoyable movies to watch.

    Avatar was also fun to watch.

  23. Re:No snark here by Oswald+McWeany · · Score: 1, Funny

    Tom Cruise is legitimately a very accomplished dude.

    Meh, if Tom Cruise thinks TV Frame Interpolation is a bad thing- then I'm all for it. Put it in everything I say! Even cheeseburgers.

    --
    "That's the way to do it" - Punch
  24. Tom Cruise made a great movie in 2014 by Sloppy · · Score: 2

    I'm not surprised to hear this and used to agree, but there was an apparently-obscure movie a few years ago that I had to have called to my attention, and now I'll pass that favor onto you: watch Edge of Tomorrow. For two hours, anyone can stop hating Tom Cruise. And you can always go back after the movie is over.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    1. Re:Tom Cruise made a great movie in 2014 by ThomasBHardy · · Score: 1

      I rather enjoyed the first Jack Reacher movie as well

      --
      Warning: Teh poster of this messaeg is lysdexic
    2. Re: Tom Cruise made a great movie in 2014 by Anonymous Coward · · Score: 1

      Yet youâ(TM)ve written two very anguished posts about him...

    3. Re:Tom Cruise made a great movie in 2014 by MachineShedFred · · Score: 1

      Glad to see you're keeping an open, objective mind.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    4. Re:Tom Cruise made a great movie in 2014 by scdeimos · · Score: 1

      Edge of Tomorrow was my favourite Tom Cruise movie ever. Terrible movie, but Tom Cruise's character got killed... a lot!

    5. Re:Tom Cruise made a great movie in 2014 by ceoyoyo · · Score: 1

      And Emily Blunt did lots of yoga.

    6. Re:Tom Cruise made a great movie in 2014 by mcvos · · Score: 1

      You don't owe Tom Cruise a thing, and I don't like him either, but in Edge of Tomorrow, you can see him die a lot.

      Also, it's Groundhog Day meets Warhammer 40,000. As movie concepts go, that's pretty good.

  25. I hated it, now I like it. by Anonymous Coward · · Score: 1

    The interpolation used to cause lots of artifacts with things moving in the scene. Now the algorithms handle that just fine. We wouldn't need video interpolation to smooth out jerky camera pans if the movie people provided better temporal resolution. Frame interpolation is also a godsend if the display frame rate and the source frame rate don't match. You know that they play every frame twice and speed up the movie by 4% on 50Hz displays, don't you. And it's even worse on 60Hz displays. Look up 2:3 pulldown: Frames are shown twice and three times alternatingly, causing significant judder. Last but not least, note that reality is quite smooth. If your movie is ruined by smooth motion, perhaps that's on you. 24fps is an aesthetic born from technical and economic limitations, much like historic film color processes that some movies emulate for a certain look (for example Aviator in the early scenes). Juddery motion will just look old-fashioned, not movie-like, to younger generations.

  26. Re:No snark here by Anonymous Coward · · Score: 1

    > His best work was stuff like "My Left Foot" that won him an Oscar.

    WTF? Daniel Day Lewis, not Tom Cruise!

  27. Re:No snark here by Anonymous Coward · · Score: 5, Insightful

    Wow. Yeah, Forget the sex trafficking and slavery stuff the "church" arranges. Forget the threats of violence and intimidation. Forget that he is a principle financial backer for these scum bags -as long as he does his own stunts and "seems nice" (in fucking interviews? what a moron) it's all A-OK.

  28. So choppy animation is "all good things"? by GuB-42 · · Score: 2

    I think we should stop with that 24 FPS nonsense. It is not good, it is an artefact caused by technical limitations. Some people say it make films more film-like, that there is some artistic value in it, etc... I call bullshit, it is not a conscious artistic choice, it is a technical limitation.
    If some directors chose to make some part 24 FPS like others chose to do black and white, then sure, that's art, but choosing that frame rate just because that's how cameras and projectors are setup isn't.

    The only argument that makes sense IMHO is one of cost. More FPS is expensive: larger file sizes, more rendering time, a need for more sensitive camera sensors, etc.. Budget that can be better spent elsewhere. There is also value in having a standard, and 24 FPS isn't that bad a choice.

    Frame interpolation is a work around that technical limitation, it is far from perfect but some people enjoy it. That's why TV manufacturers put it in here, film snobs be damned. Directors should learn from it instead of calling it "the end of all good things": many people want smooth motion.

    That being said, I am totally fine with 24 FPS, and I don't use interpolation, but just be honest and say it is preliminary a cost saving measure, with maybe a hint of nostalgia.

    1. Re:So choppy animation is "all good things"? by lgw · · Score: 3, Interesting

      It's not a technological limit. It's a psychological trick. 24 FPS is slow enough that it tricks your brain into ignoring problems with costumes, set dressing, and so on. Even really high-budget films look like high school productions at 48 FPS.

      It's different for sports or documentaries. Shoot those at 60 or even 120 FPS, no reason not to. But keep that HFR garbage away form film.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:So choppy animation is "all good things"? by omnichad · · Score: 1

      And that's without mentioning what it does to visual effects. They just look like video games - and you can easily tell apart the real and fake parts of the frame.

    3. Re:So choppy animation is "all good things"? by slinches · · Score: 1

      Or maybe they could just fix the problems with costumes and set dressing.

      --
      Knowledge Brings Fear
    4. Re:So choppy animation is "all good things"? by F.Ultra · · Score: 1

      So you think that film-making is far to cheap today, ok.

    5. Re:So choppy animation is "all good things"? by slinches · · Score: 1

      Too cheap to be presented in 1080p or 4K, yeah.

      Either do something that actually takes advantage of the capabilities of the format or just produce it in 480p or 720p and spend that money on better storylines, writing and acting.

      --
      Knowledge Brings Fear
    6. Re:So choppy animation is "all good things"? by markdavis · · Score: 1

      >"It's not a technological limit. It's a psychological trick. 24 FPS is slow enough that it tricks your brain into ignoring problems with costumes, set dressing, and so on. Even really high-budget films look like high school productions at 48 FPS."

      +100 Bingo. My brain switches mode into "reality" at HFR and no amount of practicing can make me adapt to it. I just hate it. All I see is plastic-looking crap that makes it impossible for me to "suspend disbelief" and get into the story.

      Ironically, I love 3D (when done right)- I think it adds a lot and as long as it is 24/30FPS, it doesn't cause me any issue at all.

    7. Re:So choppy animation is "all good things"? by guacamole · · Score: 1

      that there is some artistic value in it, etc... I call bullshit, it is not a conscious artistic choice, it is a technical limitation.

      Technical limitations have nothing to do with it any more. Filmmakers choose 24FPS because it's a medium that delivers a certain cinematic effect. And if people really wanted higher FPS films, the industry would have been all over such business opportunity. But the truth remains that most people consider 24FPS more cinema-like, and higher FPS soap-opera or sports-like. So when the TV manufacturers that a liberty to turn on some kind of motion enhancer by default, they really do a disservice to the consumers and the studios.

      The only argument that makes sense IMHO is one of cost. More FPS is expensive: larger file sizes, more rendering time, a need for more sensitive camera sensors, etc..

      Nah, we live in a time where storage is nearly "free", and bandwidth is also free. A typical broadband connection in a big city will support 5-10 simultaneous 1080p Netflix streams at 5800kbits.

    8. Re:So choppy animation is "all good things"? by lgw · · Score: 1

      So hundreds of millions of dollars is to cheap? No, you're missing the point. Costumes are always going to look like costumes because people don't really dress that way. Even when the costumes, of the whole frame, is entirely CGI like most Marvel movies, at a high frame rate it looks fake no matter how good it looks.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    9. Re:So choppy animation is "all good things"? by slinches · · Score: 1

      And you're missing my point. Why are they producing and distributing these movies at 4K UHD with HDR for ultra-realistic colors only to have motion blur/judder completely destroy the accuracy of the video? All those extra pixels and higher color bit depth are wasted. They could save quite a lot of money on equipment and digital effects if they limited the resolution to 720p.

      I get your point that the more accurate motion capture of high-frame-rate video makes it easier to see the deficiencies. So does high resolution. Why limit frame rate to a century old standard while pushing the pixel count as high as it can possibly go? In other words, if the value of being able to blur out details to make it appear more "cinematic" applies to frame rate, why doesn't it apply to resolution?

      --
      Knowledge Brings Fear
    10. Re:So choppy animation is "all good things"? by lgw · · Score: 1

      "Accuracy" was never the goal. Scenery looks great at 8K, because it's not fake, and some filmmakers love their vistas. 720p on a big screen does not look good, so CGI effects etc are rendered at 4/8K. Anything "juddery" on film is a mistake in filming. Motion blur makes moving objects look right, even if it looks bad when paused.

      None of this is arbitrary these days. Studios spend millions figuring out what looks best to viewers. That, as much as render time, is why Marvel movies look photo-realistic, while games don't (though there is a lot of render time).

      --
      Socialism: a lie told by totalitarians and believed by fools.
  29. Motion Blur by KalvinB · · Score: 1

    People are confusing high frame rates with the issue which is simply motion blur.

    Decades ago, motion blur was added to video games to make them more realistic. Now we have studios filming motion in a way that reduces it to unnatural levels.

    High frame rates are fine as long as motion blur is preserved. When every frame of motion is a crisp image it looks completely unnatural.

    1. Re:Motion Blur by omnichad · · Score: 1

      Most TVs with motion interpolation remove motion blur and algorithmically try to fill in the gaps. Otherwise there wouldn't be much to fill in between frames, except more blur.

      Human eyesight has motion blur, but reality doesn't. We just need 1000Hz light field cameras and playback systems so the eye can see it as real.

  30. Tom Cruise? by viperidaenz · · Score: 1

    Yeah, he just wants the camera angle to be right, so he doesn't look like a midget.

  31. Switch back to CRT's by viperidaenz · · Score: 1

    Old CRT's have built in analog frame interpolation.
    You only needed 24FPS for smooth motion because the phosphors in the tube didn't respond instantly and blurred the frames together.
    Now with faster update rates for screens, it makes 24FPS seem choppy, so TV manufacturers do the blurring digitally or no one is going to "upgrade" to a TV that gives them a headache when they watch a movie.

    The better the screens get, the most processing they do to the image.

  32. Re:No snark here by Kyr+Arvin · · Score: 2

    The last 10-15 years he cranks out endless derivative action films and sequels.

    That's fine, that's your opinion. I think Oblivion, Edge of Tomorrow, and Ghost Protocol are absolutely fantastic films. Now The Mummy on the other hand...

  33. Re:No snark here by Kyr+Arvin · · Score: 4, Insightful

    Meh, if Tom Cruise thinks TV Frame Interpolation is a bad thing- then I'm all for it. Put it in everything I say! Even cheeseburgers.

    I believe that is called "cutting off your nose to spite your face."

  34. Soap opera effect pisses me off by magzteel · · Score: 1

    It makes great movies look horrible

  35. Blur problem more than slow LCD transitions by Latent+Heat · · Score: 2

    https://www.blurbusters.com/fa...

    There is more to the motion blur problem than the slow transition times of LCD pixels. Newer monitors have much faster transition times and the problem is still there.

    What I think is happening is that the CRT is producing a kind of impulse sampling of the moving image whereas the LCD is producing zero-order hold (square-step, see https://en.wikipedia.org/wiki/...) output. The human visual centers appear to perceive the "strobed" image of the CRT as smooth motion, the "change-and-hold" image of the LCD as blurred, even at high frame rates and with rapid pixel response.

    The reason I say "kind of impulse sampling" is that the CRT does not flash a sequence of static images the way a film movie projector does. Rather, the CRT conducts a continuous raster scan, with a short blanking during the retrace. Each line of the image gets strobed at the time the scan reaches it, but each line is strobed at a different time instead of the whole image all at once as with a film projector.

    I believe it is that scanning that accounts for the "soap opera effect" of video content recorded on video tape instead of on film. This is already a long while ago that a local TV station had a show-and-tell of this new thing called HDTV at our Engineering campus. The Engineering profs were oohing and ahh-ing about what they thought were amazing images, but I was pointing out the image artifacts (easier to spot in HD!) to the broadcast engineer from the TV station, and finding a receptive audience, he went on at length to explain the difference between Homicide, Life on the Streets, shot on video tape and having the soap opera look, compared with Law and Order, which he explained was shot on 35 mm film and then scan-converted for TV broadcast.

    So, even if the CRT scanned mode of projection differs from the flashed-image mode of film projection, apparently recording the image on film, which records a sequence of still pictures, has a better look than video tape, even when film is played back on a CRT.

    The other problem is that most people viewing video think that HD on a widescreen LCD looks fantastic and don't know what us motion-blur worriers are complaining about. This population includes engineers developing TVs and computer monitors. The only people complaining, it seems are hard-core gamers along with people who have seen the Kay 5500 Sonograph http://jproc.ca/rrp/sonagraph_..., a scientific instrument used in speech science that used a DSP to drive a CRT (at VGA resolution!) that produced a truly remarkable visual effect of a "voice print" rolling past the screen with zero motion blur -- the later software spectrum analyzers producing un-synched scrolls to LCD monitors of much higher frame rate look terrible by comparison.

    With respect to the awful motion blur of LCDs, which other posters here is telling me in not cured by video interpolation, there is an element of what Robert X Cringely described in Accidental Empires, when (back in the day), a techie gushed about the desktop publishing revolutions, showing off the font quality of LaTeX printed at 300 DPI on a LaserJet II, which Cringely looked at in dismay in comparison to what the publishing industry got from photo typesetting.

    DPI and frame rate are important, but if the community is at all serious about further advances in video, especially VR, engineers are going to have to take the physiology of human vision and the motion blur problem into account.

    1. Re:Blur problem more than slow LCD transitions by omnichad · · Score: 3, Informative

      What I think is happening is that the CRT is producing a kind of impulse sampling of the moving image whereas the LCD is producing zero-order hold (square-step, see https://en.wikipedia.org/wiki/... [wikipedia.org]) output. The human visual centers appear to perceive the "strobed" image of the CRT as smooth motion, the "change-and-hold" image of the LCD as blurred, even at high frame rates and with rapid pixel response.

      Right idea, wrong conclusion. Phosphor glows for a few seconds after the electrons hit it. If you've ever looked at an incandescent light bulb after turning it off, you'd see it glows for several seconds before going completely dark. The actual effect is ghosting, but the perceived effect is smoother motion transition.

    2. Re:Blur problem more than slow LCD transitions by Xylantiel · · Score: 1

      Very interesting. Just wanted to point out that the wikipedia article on motion blur discusses exactly this issue with LCDs. There it is attributed to a bad interaction between eye tracking and sample-and-hold. I assume the idea would be that by tracking an image moving across the screen (which our eyes are uncannily good at) we perceive that there is light where there shouldn't be. By contrast the "flashing" (dark between frames), which is basically not having light where there should be light, is not perceived as bad though it is often still perceptible as stutter.

    3. Re:Blur problem more than slow LCD transitions by hankwang · · Score: 1

      " Phosphor glows for a few seconds after the electrons hit it. I"

      The energy emitted in the afterglow is only a fraction of a percent of what's emitted in the first millisecond. Phosphor is a bit of a weird name since CRT phosphors show fluorescence rather than phosphorescence, except maybe the amber and green CRTs of the 1980s.

      With RGB color CRTs, you could wave your hand in front of them and see stroboscopic silhouettes, not blurred out streaks.

    4. Re:Blur problem more than slow LCD transitions by AmiMoJo · · Score: 1

      The GP is correct, and you can actually see it with the naked eye for yourself. Find an old 50/60Hz CRT and instead of looking directly at the screen look above and past it. You will notice in your peripheral vision that the screen is flickering. That's because the phosphors fade out to near black before the electron beam comes around to refresh them again.

      It's what creates the flicker when you point a camera at a CRT screen. One of the benefits of 100 HZ CRTs was reduced flicker, even before they included motion interpolation.

      LCDs mimic it with backlight strobing or black frame insertion, because as the GP correctly points out the human eye sees more detail during motion when there is strobing.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
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    5. Re:Blur problem more than slow LCD transitions by omnichad · · Score: 1

      To near black very quickly, but the first fields persists until after the second field of the frame is drawn.

      Strobing the backlight is to hide the pixel transition because the pixels do not fade and there is a short period where the liquid crystal is responding to voltage changes and the old frame doesn't go away instantly. Similar idea, but it's not because of the black. It's because your brain doesn't process the black inter-frame period and you only see whole frames. It's not that the blackness gives your brain the ability to perceive motion so much that it hides incomplete frames with mangled motion from view.

  36. Easy explanation. by nospam007 · · Score: 3, Insightful

    "The unfortunate effect is that it makes most movies look like they were shot on high-speed video rather than film,"

    That is easy to explain it's because they were shot on high-speed video rather than film.

    1. Re:Easy explanation. by Tablizer · · Score: 1

      Maybe it's a generational thing. Those who grew up used to film-based movies expect that look, and directors don't want to alienate those people. This is not necessarily "bad", for it's just entertainment. The job of entertaining is to make the brain happy (or at least engaged), not necessarily render things crisp, or whatnot.

      When MP3 music became widespread, those used to CD's didn't like the compression artifacts of MP3's, but those who grew up on MP3's either didn't notice or didn't care: it got them more music and cheaper music. Their ears got accustomed to the MP3's compression artifacts.

    2. Re:Easy explanation. by nospam007 · · Score: 1

      "those used to CD's didn't like the compression artifacts of MP3's,"

      If you hear a difference, your hearing is damaged and you should consult a specialist.

    3. Re:Easy explanation. by Tablizer · · Score: 1

      I should clarify that MP3 compression is variable and that a "high quality" setting (which makes the file bigger) greatly reduces the artifacts, perhaps to imperceptible levels.

      But "typical" compression ratios have well-known artifacts.

  37. Not convincing by Sigma+7 · · Score: 1

    The video of the two people talking wasn't actually convincing, because it sounds as if the film maker is trying to say that the retro-effect of 24FPS is good, and that all movies should be like that.

    Instead, there should have been a slight demonstration of what goes wrong with interpolation, such as a quick show about how things get distorted, and how it can make things look a little off.

  38. Re:No snark here by smooth+wombat · · Score: 2

    By your logic, every Catholic should be burned at the stake because they're a backer of the world's largest pedophile ring.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  39. Re:Utter Bollocks by omnichad · · Score: 1

    This is how video compression works. Store key frames and interpolate between them. The issue is just basically whether you interpolate 24 times a second, or 200, or whatever.

    Sort of. Between key frames, there are P-frames and B-frames that actually tell you what pixel macroblocks changed and how much. That interpolation is based on hard recorded data, but lossy. Adding in more data than what's there will still give bad results.

  40. Re:I agree but... by omnichad · · Score: 1

    Maybe you can convince my local Fox affiliate to stop broadcasting Line 21 closed captioning. I have no idea why they would even have that in there instead of just EIA-708, but if you view full frame, the top of the picture has a flickering black/white bar with CC data.

  41. I don't like the "Soap Opera effect" by rsilvergun · · Score: 1

    because it makes the lighting look too realistic. I want my lighting to be dramatic. I'm not sure the exact issue (I think you're right and it's framerate) but I've definately seen it in action and it ruins the lighting. Directors spend decades learning how to get lighting just right only to have it wrecked by a post process filter on an expensive TV...

    --
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  42. Frames may be obsolete by Tablizer · · Score: 1

    Maybe in the future, video will be encoded as moving & morphing polygons instead of frames. Most video compression kind of already does that, but in a brutish way. If a video/movie is encoded as moving/morphing polygons, then the movie director can control how and if interpolation is done, per their original raw content. "Frames" then die as default concept.

    If a director wants emulate a frame-ish look, they can using "choppy" polygon changes; but otherwise the final frame rate could be entirely up to the viewer and/or the device (per technical limits).

    Input cameras don't need frames either, in theory. Photons hit individual pixel-esque sensors and the time-stamp for a hit can be at a finer level (more precision) than the usual "frames". Perhaps the photon hits can be recreated as-recorded on the viewing device also. However, I suspect moving/morphing polygons provides better data compression for most content.

    The point is our technology may be outgrowing frames.

    1. Re:Frames may be obsolete by NoZart · · Score: 1

      Sadly, the filmmakers won't. I have seldom seen a bunch of innovation adverse people as filmmakers.

    2. Re:Frames may be obsolete by Tablizer · · Score: 1

      The entire industry would have to invest and corporate on "delta polygon" frameless technology for it to be viable. The technology is not ready even if a given director wanted it.

      Granted, they could open an R&D lab, similar to Lucas' special effects lab in the mid 70's. There's always going to be Lucas-esque directors trying new things, but to be a pioneer "vector slinger" is asking a lot of someone from an arts background.

  43. Thanks for the info, Tom by reboot246 · · Score: 1

    Now get busy and declare war on bad acting.
    Or would that be hitting too close to home?

  44. Re: No snark here by HornWumpus · · Score: 1

    All of 'The Hobbit' movies added whole scenes just to setup incredibly bad video game levels.

    There are now a bunch of movies that put the characters 'into' video games: Edge of Tomorrow, Hunger Games, The Purge, the really dumb one, with the moving labyrinth walls. Not movies made from video games, rather movies made mostly to have video games made on top of the trademarks.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  45. I don't know why.... by cooperaaaron · · Score: 1

    I laughed out loud when reading this: Break his ankle on the side of a building, and he'll stagger out of frame on his ruined legs rather than blow a shot.

  46. Re:No snark here by bob4u2c · · Score: 1

    We only burn witches, and the Catholic Church is clearly against witches.

    Could I suggest being fed to the lions?

  47. Fluorescence, not incandescence by Latent+Heat · · Score: 2

    The phosphor in a CRT is not a glowing filament with a longish thermal time constant. A closer analogy would be a fluorescent bulb on a magnetic ballast, and those things flicker like crazy. A dude I know, who worked for a state agency promoting energy saving, would visit schools and give out these cardboard wheels you could spin to show how a compact fluorescent on an electronic ballast operating at a much higher frequency didn't do that.

    The support for my hypothesis is comparing a retrace-synched scrolled image on what back in the day was a decent Sony Trinitron CRT 1) at 60 Hz refresh, 2) 120 Hz refresh and 3) 120 Hz but doubling each image to simulate the persistence of an LCD screen at 60 Hz. 120 Hz scrolls blur free, as does 60 Hz but with noticeable flicker on the Sony monitor, but the "double strobe" at 120 Hz simulating a 60 Hz image refresh is unmistakably blurred.

    The Blurbusters agree with me in that they strobe an LED backlight of an LCD to suppress motion blur by simulating a CRT. Much of the discussion is how some really expensive displays intended for vision research do just that, and how this strobing the backlight can be done more cheaply by some hardware hacks. They are not talking about higher screen refresh rates, not about image interpolation, this is just plain getting rid of the sample-and-hold square-step effect.

  48. Re: No snark here by Kyr+Arvin · · Score: 1

    All of 'The Hobbit' movies added whole scenes just to setup incredibly bad video game levels.

    I follow a great channel on Youtube called Just Write. He focuses on different pop culture media (usually movies) from a writers' perspective, and posted a pretty good evaluation of what went wrong with the Hobbit movies (and their terrible terrible writing). The Hobbit movies are basically action movies, yet they contain the most tensionless and boring action sequences ever filmed. I liked his breakdown of the Mines of Moria escape from Fellowship of the Ring, a great sequence from Peter Jackson, with the Misty Mountains escape from the Hobbit.

    Tensionless Action. Pretty good overall.

  49. Issue isn't interpolation nor frame rate by Solandri · · Score: 1

    The issue is who should get control over what you decide to watch. Like the old flash websites which locked you into 800x600 resolution and annoying low-contrast fonts, the movie industry wants complete control over the appearance of movies in your home on your TV. I hate motion interpolation, but it really should be up to the viewer to decide whether they want it on or off.

    The movie studio's control over their product should end the moment you fork over your payment. Just like it's not the printer manufacturer's business whether you decide to use their OEM ink or third party ink. And cellular carriers should not be installing apps you can't uninstall from phones they're selling you. Or Apple bricking phones which were repaired with non-Apple screens. Once they sell it, it's yours not theirs, and they have no business sticking their nose in how you use it (aside from restricting distribution for copyrighted works).

    Any product giving the manufacturer post-sale control of this sort should come with a money-back guarantee for as long as that control exists. The user is entitled to a full, unrestricted refund if they decide at any time that they don't like the control the manufacturer is exerting post-sale. That should keep such modifications limited to ones which indisputably benefit the buyer (security updates and bug fixes).

  50. Re: No snark here by HornWumpus · · Score: 1

    Those 'tensionless and boring action sequences' were just in movie ads for the video game. Basically game cutscenes. By that standard, they were pretty average.

    They've already got your movie ticket money, now they want your (or your kid's) game money. Not going to age well, game 'eye candy' never does.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  51. What's the problem with smooth motion by HalAtWork · · Score: 1

    I hate when I see juddering every time there is a pan, or now that our TVs are bigger, many types of motion. Yes motion blur exists, but that doesn't stop the abrupt shifts between frames instead of smooth actions. After watching with it turned on for a week, it was impossible to go back.

    It's fine if Tom Cruise doesn't like it but it's an option, you can turn it on or off. Being able to adjust things to your preferences is good.

  52. Interpolation was added for movies specifically by evanh · · Score: 1

    It's laughable that they would suggest interpolation was originally added to TVs for sports! Complete bullshit. Sports always used, and still does, the higher framerate of interlacing to get the needed smoothness.

    I long, long ago transitioned to the smoothness for movies. I'll keep my interpolation for as long the source framerate stays low, thank you very much!

    The interpolation may not be perfect, but it's far better than none at all. I get annoyed at You Tube rubbish these days because my desktop player/browser doesn't have interpolation.

    1. Re:Interpolation was added for movies specifically by guacamole · · Score: 1

      Motion interpolation was likely added during the "Hertz" wars from 10 years ago, since it was the technology that could supposedly justify spending more money on a TV screen with 120Hz or 240Hz screen. I recall how these meaningless specs were being paraded at Best Buy, with TVs having massive stickers saying 120Hz, 240Hz, or whatever with the corresponding price premium. It is when the TV manufacturers decided to turn on motion interpolation because otherwise those screens would look just like the screens with normal 60Hz fps.

    2. Re:Interpolation was added for movies specifically by evanh · · Score: 1

      Interpolation as a CRT TV feature predates that era. But it would be correct to say the so-called wars were spawned as a cheap response to the wow-factor of the first interpolators - which were expensive beasts!

  53. TURN IT OFF!!! by markdavis · · Score: 1

    I absolutely *hate* motion interpolation. HATE HATE HATE it. I can't even watch TV at someone else's house if they have that crap on. Perhaps it my brain has spent too many years looking at 24FPS, but when that "feature" is on, everything looks like hand-held, cheap, plastic video to me. What is funny is how many people can't even tell the difference!! The few times I pointed it out to people and had them turn it off, they couldn't have cared less (but at least it made it tolerable for the people who hate it). Ironically, I know of almost nobody that likes it- most people are either completely indifferent, or hate it.

    I *hated* watching the Hobbit in the theater for the same reason- the high frame rate. And it was touted as a feature! The 3D was excellent, and the HFR ruined it.

    I just hope I never EVER get stuck with a TV or content in which I can't turn it off. And yes, I know it is adjustable... and yes, I have tried it "on" but at a really weak setting. Still hate it. Perhaps it is good for sports or something, but I don't watch sports.

    1. Re:TURN IT OFF!!! by guacamole · · Score: 1

      Amen to that. Movies that were shot at 24FPS were specifically intended to be seen as such. Trying to "enhance" such a motion picture is like trying to enhance an oil painting only because someone decided it must now seen like a photograph.

  54. Re:So what? by mcvos · · Score: 1

    If you want a good Sci-Fi movie that was made in the last 20 years, Tom Cruise was probably in it.

    I must have missed him in Interstellar and The Martian. Or Gravity. Was he in the new Bladerunner too? Do the Marvel movies count?

    I enjoyed Edge of Tomorrow, but there are tons of great SciFi movies that didn't have Tom Cruise.

  55. Re:No snark here by tehcyder · · Score: 1

    His best work was stuff like "My Left Foot" that won him an Oscar.

    Yeah, Tom Cruise's impersonation of Daniel Day-Lewis in that movie was uncanny.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  56. Thank Xenu by reanjr · · Score: 1

    Props to Tom Cruise for his public service and to Xenu for inspiring such a man to fight for us all.

  57. Re:No snark here by thegarbz · · Score: 1

    Wow. Yeah, Forget the sex trafficking and slavery stuff the "church" arranges. Forget the threats of violence and intimidation. Forget that he is a principle financial backer for these scum bags -as long as he does his own stunts and "seems nice" (in fucking interviews? what a moron) it's all A-OK.

    Which of the many religions are you talking about? I genuinely can't tell.

  58. Re: No snark here by Kyr+Arvin · · Score: 1

    They've already got your movie ticket money, now they want your (or your kid's) game money. Not going to age well, game 'eye candy' never does.

    Knowing Peter Jackson, when he was filming those he was NOT thinking about video games. I know we liked to suspect that since they were video-game-like, it had to be intentional, but that really was the last thing on his mind. Getting something you could show on screen at all was not a given. The production was incredibly rushed, and there were days when the actors couldn't do much of anything because Jackson was rewriting the script on set, so the crew had them just fight randomly on green screens in the hope that some of that footage would be usable when the screenplay could finally be blocked out.

    If the action scenes look basic and lazy, it's because there was not much thought put into them, which is why so much of it is a montage of 3-shot sequences: 1) See a problem, 2) Reaction/devise solution, 3) Execute a solution. Those sequences could have been assembled in any order, because nothing depended on anything that came before it.

  59. Re: No snark here by HornWumpus · · Score: 1

    The tipping ice sword fight and cartoon physics 'falling away' from the goblins were clearly previews of intended game mechanics.

    Of course they were all done with CGI. I'm still saying game 'cut scene' as cross advertising.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  60. Re: No snark here by Kyr+Arvin · · Score: 1

    The tipping ice sword fight and cartoon physics 'falling away' from the goblins were clearly previews of intended game mechanics.

    I think it's more of an indication that the effects guys had like.. five minutes to block out a scene, and animation never had much of a chance to even start. With each of the three movies, the previous movie ended a bit later in the schedule, so the next movie's production schedule was even more compressed. The further along the pipeline, the worse the crunch, and they already had a hard, unmoving date to reach. The couldn't just miss their December target and release the movie in January. You can see the effects get worse with each subsequent movie. Look at the eagles from the first movie and compare them to the third. The third's eagles are... noticeably worse. And neither of their eagles looked anywhere as good as those from the Return of the King, 11 years earlier. How can the special effects look WORSE, even though they have much better lighting, shading, texturing tools? They can look worse if you have no polish time at all.

    I mean, I can't say that some producer wasn't thinking about video games, but I can speak with surety that the crew and director weren't really thinking about it. They had far costlier affairs to consider at the time, trying to make sure their spinning plates did not cause a 3/4 billion dollar budget to totally crash, which it almost did (IMO, they were unsuccessful..)

  61. Re: No snark here by HornWumpus · · Score: 1

    Willing to bet all those 'cutscene scenes' were done in post.

    The worst ('falling away' from the goblins) was in the first movie. I still think in movie 'game ad'.

    Bet the producer had 'final cut'.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'