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Fortnite Was 2018's Most Important Social Network (theverge.com)

An anonymous reader shares a report: Epic Games managed to produce a hit, sure, but the genius of it is how it's rewritten the idea of what hanging out online can be. Fortnite is a game, but it's also a global living room for millions of people, and a kind of codex for where culture has gone this year -- it's a cultural omnibus that's absorbed everything from Blocboy JB's shoot dance to John Wick. It got Ted Danson to learn how to floss. This thing is here to stay, as a new kind of social network.

Fortnite has achieved such a massive scale partially because of those network effects -- if all of your friends are hanging out there, you will be too. The game is both free to play and available on every device -- consoles, computers, even phones. That's created a kind of lingua franca, a base level of understanding among a large group of people about the experience of playing the game. And even though it's hugely popular, the experience of playing is extremely specific -- not so many people outside your peer group are going to know what you mean if you reference a "chug jug" in casual conversation. There's an in group thing going on here.

79 comments

  1. No, it wasn't. by Anonymous Coward · · Score: 5, Insightful

    They'll be gone in a few months and you'll all be drooling over the next meme platform, hard pass. This article is a joke. Find real content or die trying.

    1. Re:No, it wasn't. by K.+S.+Kyosuke · · Score: 2

      They'll be gone in a few months

      I'd give it two weeks.

      --
      Ezekiel 23:20
    2. Re:No, it wasn't. by Known+Nutter · · Score: 2

      I don't know what Fortnite is, and at this point, I'm too afraid to ask.

      --
      Beware of the Leopard.
    3. Re: No, it wasn't. by Anonymous Coward · · Score: 0

      Oh now that is some real nuance my untidy friend. Any idea how many different ways that could be read? Maybe you should move your jokes closer to the mainstream?

    4. Re: No, it wasn't. by Anonymous Coward · · Score: 0

      Agreed,
      Mostly teenagers played it

      Its might be a hit online game but at most a social power bottom.

    5. Re:No, it wasn't. by Anonymous Coward · · Score: 0

      "I'd give it two weeks."

      You sir, win the internets for today.

    6. Re:No, it wasn't. by UnknownSoldier · · Score: 4, Informative

      Fortnite is the latest "fad gaming." (Last year it was PUBG.)

      Fortnite has two game modes:

      * PVP: The popular Battle Royale (BR) mode - a free-for-all 3rd person shooter where the play field is constantly shrinking, and
      * PvE: A lesser known Save the World (STW) where players cooperatively complete different missions.

      What makes Fortnite different is that:

      * you hit different objects in the environment to mine resources,
      * build buildings and ramps to defend,
      * have a map with different zones you unlock,
      * supports up to 4 player co-op.

      BR is F2P (Free-to-Play) while STW is in early access -- it will be on free "soon".

      If you like L4D + Minecraft + RPGs then STW is a weird hybrid.

      In a years time some other game will be popular with the streamers.

    7. Re:No, it wasn't. by Rick+Schumann · · Score: 1

      Normally I discount anything an AC says unless it's clearly true correct and brilliant -- and in this case you're one of the above. This so-called 'article' smacks of paid avertising being sneaked in as 'news'.

    8. Re:No, it wasn't. by Lije+Baley · · Score: 2

      I think it will probably last longer than that, based on the run that relatively-neglected Team Fortress 2 had, because Fortnite is kept much fresher both in variations of modes under Battle Royale and in the challenges / achievements. TF2, and Valve in general, seemed to fall into the "Czech trap" of achieving success followed by investing further money and time into partying as hard as humanly possible. So far, Fortnite appears to be avoiding that.

      --
      Strange things are afoot at the Circle-K.
    9. Re: No, it wasn't. by macsforme · · Score: 1

      A fortnight is a two-week/fourteen-day period of time,

    10. Re:No, it wasn't. by EvilSS · · Score: 1

      They have also added in a 16 person "creative mode" based on the BR gamemode which gives you your own private island and a set memory allocation limit to build on mess around in. You can also share the map for others to play on in their own game. Getting popular with streamers to do private matches, races, and mini games.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    11. Re: No, it wasn't. by UnknownSoldier · · Score: 1

      Pedantry aside, the question is about Fortnite, a computer game; NOT about fortnight, a length of time.

      ---
      We now return you to your regular scheduled flame wars of which text editor sucks more? Emacs or Vim ...Talk amongst yourself.

    12. Re:No, it wasn't. by locopuyo · · Score: 1

      You think a game making $300 million a month is paying for this crappy article?

    13. Re:No, it wasn't. by turp182 · · Score: 1

      It has pretty game changing updates every couple of monts, and they update content almost every week (a new weapon would be a good example).

      They just added straight up Mine Craft style building system (maybe not redstone level, I'm not sure). You can share you level designs.

      And, they are into actual physical merchandising. Big time. Clothes, and tons of Star Wars style figurines. Building sets to actually build like in the game.

      And the game is fun. We can have 4 people all playing in the same room (2 computers, XBox One, Switch). It's a LAN party, and it can be private.

      The constant updates keep the game always changing. That's a key for longevity.

      --
      BlameBillCosby.com
    14. Re:No, it wasn't. by mentil · · Score: 1

      Fortnite is the latest "fad gaming." (Last year it was PUBG.)

      Prior years it was ARK, Rust, Rocket League, and Minecraft. It's safe to say whatever the next fad game will be on video sites, it'll be multiplayer (probably competitive) with some unique twist that hasn't yet made the gaming rounds (some kind of VR stealth asymmetric team deathmatch game like Evolve maybe?). Battle Royale is an evergreen concept (remember Last Man Standing mode in Unreal Tournament?) so it's not going anywhere; AFAIK all battle royale games are shooters, and making one with primarily short-range weapons (e.g. give everyone lightsabers) could reinvigorate the genre.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    15. Re:No, it wasn't. by Anonymous Coward · · Score: 0

      Fortnite has very simplified shooting mechanics and snap-to-aim on controllers. Fortnite is a fad because the kids got a game to play that wasn't minecraft.

    16. Re:No, it wasn't. by Anonymous Coward · · Score: 0

      How does a F2P game make $300 million a month?

    17. Re: No, it wasn't. by Anonymous Coward · · Score: 0

      Just because the account is free it doesnâ(TM)t mean the game is free to play competitively. You buy things in game.

    18. Re:No, it wasn't. by dinfinity · · Score: 1

      It's more likely just some shitty oblivious newfag who only recently discovered the concept of online multiplayer gaming and didn't bother to look beyond yesterday to see that pretty much any popular online multiplayer game can be described in exactly the same way.
      I mean World of fucking Warcraft, anyone?

    19. Re:No, it wasn't. by thegarbz · · Score: 1

      In a years time some other game will be popular with the streamers.

      That depends on the publisher's ability to keep things fresh. Team Fortress is now 11 years old. Last weekend had 110k players online. Weekly average 60k players. That has been quite steady since Steam started tracking these stats in late 2012. 2018 has seen an "all time low" of Team Fortress 2, of 50k players on average midweek, only 20k players less than in 2013.

      Now it's true that Fortnite dwarfs that puny little effort, but the point is if they play it right they can expect a following for a long time to come.

    20. Re:No, it wasn't. by camazotz · · Score: 1

      I don't think Epic Games' target audience is the childless, friendless slashdot crowd.

    21. Re:No, it wasn't. by camazotz · · Score: 1

      "short range weapons" probably isn't going to work as well as you think. It's been tried already within the last year, and notable duds (such as For Honor) suggest moving the genre to melee range is extremely niche.

    22. Re:No, it wasn't. by CronoCloud · · Score: 1

      and snap-to-aim on controllers.

      It does NOT have snap-to-aim on controllers, at least not in Save The World. As far as I can tell it doesn't have it in Battle Royale either on PS4. Note that the PS4 version has keyboard+mouse support. It might have it on Android version of Battle Royale mode though.

    23. Re:No, it wasn't. by Anonymous Coward · · Score: 0

      Why not? Childless, friendless people tend to have both money and time to spend playing games (unless they are also unemployed). Their target audience is anyone who would be willing to spend money to play their games.

    24. Re:No, it wasn't. by CronoCloud · · Score: 1

      Cosmetics for Battle Royale. They can be purchased with the premium currency called V-bucks. Which is short for Vindertech-bucks, but most BR players don't know about Dr. Vinderman/Vindertech. That's part of the Save The World storyline.

      In Save the World, V-bucks are used to purchase various kinds of Loot Llama's, which can provide new heroes, Survivors, Defenders, Weapon & Trap Schematics, Crafting materials and so forth. V-bucks can also be earned in Save the World, so there's a subgroup of young players who only play STW for the vbuck missions. In general they are disruptive horrible players led astray by youtubers who don't know jack about the mechanics of STW.

    25. Re:No, it wasn't. by Anonymous Coward · · Score: 0

      Or it could be like Minecraft, which the kids (with CS degrees) we hire at work all say they played as a kid, like my kid does now. When I ask them if they still play it, they smile. Minecraft is not a fad. Fortnite prob won't last the same way, but you never know. I still see tons of people playing Chess.

  2. If all my friends were playing Fortnite... by Anonymous Coward · · Score: 0

    Time to get new friends.

    1. Re: If all my friends were playing Fortnite... by Anonymous Coward · · Score: 0

      It depends how you measure it. And if you count your friends by counting their actual bodies or their role in your life

  3. Most Important Social Network by Anonymous Coward · · Score: 0

    Maybe social networks aren't that important.

  4. An “anonymous reader”... by 93+Escort+Wagon · · Score: 4, Interesting

    ... who just happens to write for The Verge, perchance?

    --
    #DeleteChrome
    1. Re:An “anonymous reader”... by EvilSS · · Score: 2

      I mean, at this point, do we really think /. is worth the effort to astroturf to? Let's be honest, it's well past it's heyday.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    2. Re:An “anonymous reader”... by Anonymous Coward · · Score: 0

      The joke's on them -- I don't read the articles!

  5. Re: 4.5B$ Sell it and BUILD THE WALL! BUILD IT NO by Anonymous Coward · · Score: 0

    Oh that is an idea

  6. who comes up with this shit ? by Anonymous Coward · · Score: 0

    1. Who comes up with these 'statistics' ?
    2. I don't play so this 'report' is bullshit

  7. Myspace was the social network of 2006 by xack · · Score: 1

    And Digg was the news site. It will be replaced by an even more cringy game. The generation that grew up playing moshi monsters will be adults soon, and will make their own game network.

    1. Re: Myspace was the social network of 2006 by Anonymous Coward · · Score: 0

      They will be stupid to know how to form a network and unable to hold regular conversations

    2. Re: Myspace was the social network of 2006 by Anonymous Coward · · Score: 0

      They will be stupid to know how to form a network and unable to hold regular conversations

      ... forget a word there in our old age perhaps?

    3. Re:Myspace was the social network of 2006 by Anonymous Coward · · Score: 0

      and 2019 will be the year of social networking via linux powered ice cube makers. i can hardly wait!

    4. Re: Myspace was the social network of 2006 by Anonymous Coward · · Score: 0

      ADD cause you to swap one?

    5. Re: Myspace was the social network of 2006 by Anonymous Coward · · Score: 0

      Is that supposed to be fantastic?

    6. Re:Myspace was the social network of 2006 by antdude · · Score: 1

      Don't forget Friendster before that! I wonder when Facebook will lose its spot.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    7. Re:Myspace was the social network of 2006 by Anonymous Coward · · Score: 0

      I thought it already has? Isn't it replaced by Instagram now? At least that was the memo...

  8. Thanks for the tip by Anonymous Coward · · Score: 0

    Avoid Fortnite.

  9. Re: 4.5B$ Sell it and BUILD THE WALL! BUILD IT NO by Anonymous Coward · · Score: 0

    If they build it it will have to be made of aluminum. Wait and see?

  10. For-what? by Anonymous Coward · · Score: 0

    For-get-it

    1. Re: For-what? by Anonymous Coward · · Score: 0

      It seems so from where I am standing

  11. Re:What is it but a kid's game? by Anonymous Coward · · Score: 0

    No, no. I'm sure they are right. Fortnite was 2018's most important social network. Without a doubt.

    Q

  12. These words "most important" by Anonymous Coward · · Score: 0

    This is rank horseshit. The word "important" only occurs in the title of the article and it explains 0 of what made it important or gives any sort of context as to what it was important for or to. Essentially what's here is marketing tripe about how big it is. But that does not in and of itself make it important. As a cultural item, if it wasn't this, it'd be something else. Maybe the something else wouldn't be as accessible or as big or whatever, but the point is that "important" isn't an objective standalone qualifier. It needs a context to make sense.

    This could be described as clickbait and is the sort of thing people complain about when they complain about these outlets.

  13. K. by Anonymous Coward · · Score: 0

    rewritten the idea of what hanging out online can be

    K.

    it's a cultural omnibus that's absorbed everything from Blocboy JB's shoot dance to John Wick. It got Ted Danson to learn how to floss. This thing is here to stay, as a new kind of social network.

    World of Warcraft was a cultural omnibus that absorbed everything and got Mr. T to play a night elf mohawk. Tell me again how Fortnite has rewritten anything? Right, it hasn't.

    This thing is here to stay

    Smart money says its hyper-popularity is merely yet another in a long string of fads. Pick any year of late and you'll find a game that everyone and their mom was talking about (even if it's only because their kids won't shut the fuck up about said game).

    as a new kind of social network.

    English evolves, verily, but only by true Democracy. Take average intelligence, realize that half of all people are below that, and you still don't have enough morons to shoehorn a game into the category of social network.

  14. Got a PS4 today with BOPS4 by Snotnose · · Score: 1

    3 hours to copy stuff from the disc to the PS4. Really? At least I can download Fortnight. 5 hour download? Really? And What's This Feature? It's downloading at 20% the speed of the internet I'm paying for.

    It's effin Christmas, I got a toy, I want to play with my toy. dafuq?

    Tune in tomorrow, when I tell you how much I like BOPS4 (not expecting much, didn't like 1 and 2, skipped 3), and Fortnight (not expecting much, players with 1+ year experience will use n00bs like me to rank up experience points.

    PS: BOPS4 downloaded, now is downloading an 8 hour patch. What happened to the days when you ran off to 7/11 to buy batteries?
    PPS: Tune in tomorrow, when I actually get to play my Christmas gift.
    PPPS: I've done the math, both the BOPS4 and Fortnight download combined are at 20% of what I'm paying for.

    1. Re:Got a PS4 today with BOPS4 by phantomfive · · Score: 1

      That's a fairly common scenario.....companies don't want to pay for the extra bandwidth for the first-day rush, and people complaining "I can't get in!" only gives them more free advertising.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Got a PS4 today with BOPS4 by CronoCloud · · Score: 1

      At least I can download Fortnight. 5 hour download? Really? And What's This Feature? It's downloading at 20% the speed of the internet I'm paying for.

      You got a new PS4 and tried to download games/updates from PSN on Christmas...which is the WORST day to do so because of how many OTHER people are doing the same thing. PSN download server bandwidth is finite.

      Every year, the various gaming websites do articles like "parents, you might want to open up the PS4 box and prepare it before christmas"

      https://lifehacker.com/how-to-...

      http://www.kotaku.co.uk/2017/1...

      Now generally, it's a bit better later on, say after 8pm, but if you have a big 50GB game to download it's going to take a while. I heartily recommend at least 50Mb/s download if you're going to do a lot of big digital games, or MMO's/MMOish games.

      Also if you're downloading AND a physical game is installing at the same time, the hard drive only has so much bandwidth.

      Fortnite shouldn't take too long to download unless you've got a slow connection. Total size for the thing now is about 16GB total. In comparison Final Fantasy XV is 92GB, Elder Scrolls Online is 87GB.

  15. Good for them by pezezin · · Score: 4, Insightful

    I'm old enough to have been playing online games for almost 20 years.

    My experience is that half of the fun from an online game comes from the game itself, and the other half from the people you play with. What the article describes, I have experienced it with other games. For me, 5 years ago it was Minecraft, 7 years ago it was D&D Online, 10 years ago it was Day of Defeat Source, 12 years ago it was World of Warcraft, 16 years ago it was Diablo 2, 18 years ago it was the original Counter Strike. Fun games on their own right, but many days I would just play to hang out with people. Of those, Day of Defeat Source was the game in which I had the most fun, the community was small but fantastic.

    Anyway, enough for the old time rant. Let the kids (and the adults) enjoy Fortnite. The fad will pass and in a few years few of them will still be playing it, but the memories of the good times will live on forever.

    1. Re:Good for them by dcw3 · · Score: 1

      "I'm old enough to have been playing online games for almost 20 years."

      Get off my lawn rookie. ;-P

      --
      Just another day in Paradise
    2. Re:Good for them by RobotRunAmok · · Score: 1

      There should be a minimum age requirement for writers of "Tech Culture" articles such as this. But because game culture writers are just one tick below music reviewers on the journalism pecking order, we will forever be getting these painfully-latest-jargon-ridden analyses by some 20-something about the most amazing online experience ever! that was previously done to death and then some back on CompuServe.

    3. Re:Good for them by pezezin · · Score: 1

      Only 20 years (19 actually) ago because it was when home Internet access started to become affordable in Spain, but I had been wanting to play online for years :P

      Well, not that many years, as I was born in 1985, but even at the age of 10 I knew that the Internet existed and I wanted to get online!

    4. Re:Good for them by dcw3 · · Score: 1

      I personally didn't care so much about the online interaction, but being a bit older (60), I had a headstart playing on computers in high school as early as '73. Actually, they were teletypes connected via acoustic modems to the local community college, up until we built our own Altair in the electronics club.

      --
      Just another day in Paradise
  16. Every device? by Anonymous Coward · · Score: 0

    The game is both free to play and available on every device ...

    Every device? Doesn't seem to have a Linux version.

    Hard pass.

  17. does anyone remember second life? by doom · · Score: 1

    Does anyone remember "second life"? You know, the one where they told the industry "journalists" they were the biggest thing ever with a gazillion people using it, and it turned out they were simply using the advanced marketing technique known as "lying".

    And the industry "journalists" were engaging in the common practice of "going along with it", because you know, you've got to write about something, and a phoney trend is better than nothing.

    1. Re: does anyone remember second life? by Anonymous Coward · · Score: 0

      Yes I remember it. I was just logged on yesterday. Where were you?

    2. Re:does anyone remember second life? by CronoCloud · · Score: 1

      Why yes, I remember Second Life, I last logged in on the 24th. It is still around and still is profitable for Linden Lab.

      You think Valve has a thing with hats? SL has hats...more of them, and everything else and the kitchen sink. Really, you want a kitchen sink for your house, more choices than you can shake a stick at sold by SL users themselves.

      Clothing for avatars
      Hair for avatars
      Improved body parts, heads, eyes, bodies.
      "Makeup" for those enhanced heads.
      Animation sets for avatars
      Vehicles of every sort, realistic, fantasy, you name it.
      Buildings, pieces of buildings, plants, rocks, landscaping and decorative items of every sort. Want a covered bridge? Yes. Want an old tractor to put near a barn? Yes.
      Holy Hand Grenades, Swallows, Coconut trees.

      And a web based marketplace plus in-world stores to sell it all in.

  18. Shut Up by Anonymous Coward · · Score: 0

    Fortnite is not a social network, and the game and its content aren't original ideas.

    The die hards that would keep a game like this alive past half a decade are still playing Rust.

    Everyone else is on to the next farmville.

  19. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  20. One year? by Anonymous Coward · · Score: 0

    Give it three months. There will be some other new fad that everyone will hush about as if nothing else ever existed.

  21. Nothing new at all by Anonymous Coward · · Score: 0

    I was doing the same thing 15 years ago in free online Korean rpg

  22. it's like PubBG, or Oregon trail by Anonymous Coward · · Score: 0

    A beanie Baby or cabbage patch fidget spinner, except without the personal interaction.

  23. Because by dcw3 · · Score: 1

    Just because The Verge claimed it was doesn't make it so. In fact it makes it completely unlikely and false.

    --
    Just another day in Paradise
  24. If... by camazotz · · Score: 2

    So if you don't know why Fortnite is popular right now, then you probably aren't in a family unit and/or don't have kids. This is one of the very few games out now that the whole family can get in to with minimal cost, and can have kids, mom and dad all playing together. It's going to get replaced eventually, sure....but for now, Epic Games has hit a rare formula of solid gold for an underserved market and is reaping the profits.

  25. Not a new format by Anonymous Coward · · Score: 0

    "global living room for millions of people"

    Ya.. World of Warcraft has been like this for about 14 years now. I've spent more time logged in just hanging out and chatting with friends in-game than actually playing the game.

  26. Late to the party by The+Snazster · · Score: 1

    Everquest, World of Warcraft, and others have been doing this for a long time and still are. In fact, in just three months time it will be two full decades for Everquest.

  27. A shameful display by Anonymous Coward · · Score: 0

    This is an embarrassment for everyone involved.

  28. "Most important in 2018"...until 2019 by Tony+Isaac · · Score: 1

    Fortnite is a fad. Hardly anybody outside of the gamersphere has even heard of it. My aunt in Kansas certainly hasn't!

    Based on published statistics, Pokemon Go had twice as many players as Fortnite, but where is Pokemon Go now? Yeah, it's still around, but you don't see people wondering aimlessly around hunting for pokemon any more.

    Fortnite won't be any different. If you're a Fortnite enthusiast, this article makes sense. To the rest of us, it's just another fad, or something we've never even heard of.