Epic Games, the Creator of Fortnite, Banked a $3 Billion Profit in 2018: Report (techcrunch.com)
This year Fortnite became the world's most popular game, growing its parent company, Epic Games' valuation to $15 billion. It also helped the company pile up cash. Epic grossed a $3 billion profit for this year fueled by the continued success of Fortnite, TechCrunch reported Thursday, citing a person with knowledge of the business. From the report: Fortnite, which is free to play but makes money selling digital items, has popularized the battle royale category -- think Lord of the Flies meets Hunger Games -- almost single-handedly, and it has been the standout title for the U.S.-based game publisher. Founded way back in 1991, Epic hasn't given revenue figures for its smash hit -- which has 125 million players -- but this new profit milestone, combined with other pieces of data, gives an idea of the success the company is seeing as a result of a prescient change in strategy made six years ago.
I literally never heard of it
Gog, Steam, Origin, Uplay, Battle.net, whatever the heck Bethesda calls theirs and now Epic's. If I got less DRM (especially Denuvo, which has been shown to kill frame times) or better prices maybe. But so far it's just more logins and more hassle. At least with Gog I can save the games to a DVD and be done with it.
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I'm pretty sure a large portion of that $3billion came from licensing the Unreal Engine, AKA the engine that powers almost every game on the market not being made in Unity.
Great
This is going to be happening more and more now. Even with the failure that is FO76
The AAA games are going no where, and indies are an incestuous mess.
http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
Gamers have been served such derivative sub-par shit as games for 18 years - crap like StarWars Battlefront - that utter mediocrity like Fortnite excites them big time. I'm glad I was around in the first golden years of computer gaming. Today's games look nice but play like a 5 year old designed them.
Why did the chicken cross the road? Because Elon Musk put an AI chip in its head.
Fortnite was a flop. The Battle Royale mode was a slap dash add on to a failed game. They snuck into a market niche that was wide open: Free BR game with an approachable aesthetic. They monitized it very well without cries of "Pay to Win". PubG is only now starting to catch up in terms of functional sustaining revenue, and they have already lost the majority of their player base.
They pulled devs from UT4 to help with the mega-successful Fortnite, but it's making so much money I don't understand how they can't afford to triple or quadruple the size of their team and pursue many passion projects like UT4 without any fear of insolvency. UT is such an awesome game (and whatever Quake's status, it doesn't have the game-defining shock rifle) that has appeased hardcore gamers for decades, and now they can well afford to give it some love again, so I hope they do.
Made $3B profit selling digital stuff to make it âoe fun âoe.
Should tell you all you need to know about the Free to Play model.
He is a CEO of an American Company. He is dishonest and greedy by default.
Plus I am pretty sure he has been caught with his foot in his mouth. Just not recently.
http://progressquest.com/spoltog.php?name=Son+Of+Son+Of+DarkRookie
People of all ages like to dress a way they like. Fortnite offers that in the game (sort of).
People would like to be able to dance. Fortnite offers this (and my kids dance better as a result, I still suck).
Either of those facets could be a successful game (many aimed at young girls are regarding clothes/looks).
Now they have Playground mode (hunt your friends), Creative mode (similar to Minecraft), and all of the other regular modes, it's a pretty cool game.
They have aced 4 player co-op as well. And completely cross platform.
It's a rather incredible game, I just watch my kids (boy and girl) play, I'm not good enough at this point.
I do enjoy the updates. Keeps the game fresh.
BlameBillCosby.com
Lord of the Flies is about a bunch of schoolkids who start out trying to cooperate and end up turning on each other, so I don't know what it has to do with a game where the explicit goal is for everyone to kill each other. Because they both take place on an island?
that makes sense because games have to be ported, which takes time and effort.
That in itself is an outdated excuse. It made sense back in the 80s and 90s because the architecture of different systems was vastly different (and they still did it because they realized that more people are willing to buy a game on a system they own than buy a whole extra system for one game). Nowadays, the architecture is almost all x86 and x64, porting has become next to trivial unless you're Japanese (somehow they manage to screw it up most times), and the only reason exclusives exist is because there wouldn't be a reason to buy consoles otherwise.
Fuck your blind support of walled gardens and artificial exclusivity.
They are enjoying their profits in the real world.
spending four years memorizing Maxwell's Equations to get an EE degree so I can fight for crumbs against a billion Chinese and a billion Indians sure seems like a good idea!
You think the chinese and indian universities don't teach those things you learned?
I'm a minority race. Save your vitriol for white people.
The PubG aesthetic could never have caught on with kids like this did. Epic fluking into the teen market made this as huge as it is.
They caught lightning in a bottle, trying to convert their current near monopoly on teen gamers into enticing them into buying more games through an Epic storefront is a very smart way to follow it up ... worked for Valve.
depending on how it's used. That's what kills an SSD. Lots of reads and writes to obfuscate what it's doing.
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we need to add our own battle royale mode into Fortnite" and -boom- the rest was history.
Metoo usually doesn't sway players to drop one game for another.
Remember there's another difference:
Pubg: https://cdn.vox-cdn.com/thumbo...
Fortnite: https://3bonlp1aiidtbao4s10xac...
And then also remember that realistic shooters come and go while Team Fortress 2 still has a player base 11 years later: https://i.kinja-img.com/gawker...
I think there's another highly popular online game I'm missing too... https://image.redbull.com/rbco...
Those pictures should tell you the difference and why Fortnite appeals to masses.
Isn't PUBG the reason Fortnite is enjoying this level of success?
Sort of, but not really.
Fortnite is a Battle Royale game that:
1. Passes the "Mom test" with it's Pixar aesthetics and lack of blood
2. Is T Rated
3. Is F2P
4. Was available on more platforms than PUBG was, most importantly, the PS4.
5. Performs better and isn't as much of a buggy mess as PUBG is.
AND it has the original PVE Save The World mode for those who prefer PVE to PVP.
...they have a popular product that is FREE TO PLAY and people are (to me, crazily) spending shit-tons of cash on vanity items.
It's literally the most ephemeral, non-utilitarian way someone can spend money and is entirely voluntary - it's certainly no more stupid than buying "3 more turns" on Kandy Krush, and King has been raking in >$1bn a year for a while now.
Pretty sure we've nailed down the new opiate of the masses, though.
-Styopa