Battlefield 5's Poor Sales Numbers Have Become a Disaster For Electronic Arts (seekingalpha.com)
dryriver writes: Electronic Arts has mismanaged the Battlefield franchise in the past -- BF3 and BF4 were not great from a gameplay perspective -- but with Battlefield 5, Electronic Arts is facing a real disaster that has sent its stock plummeting on the stock exchanges. First came the fierce cultural internet backlash from gamers to the Battlefield 5 reveal trailer -- EA tried to inject so much 21st Century gender diversity and Hollywood action-movie style fighting into what was supposed to be a reasonably historically accurate WWII shooter trailer, that many gamers felt the game would be "a seriously inauthentic portrayal of what WW2 warfare really was like." Then the game sold very poorly after a delayed launch date -- far less than the mildly successful WW1 shooter Battlefield 1 for example -- and is currently discounted by 33% to 50% at all major game retailers to try desperately to push sales numbers up. This was also a disaster for Nvidia, as Battlefield 5 was the tentpole title supposed to entice gamers into buying expensive new realtime ray-tracing Nvidia 2080 RTX GPUs.
Electronic Arts had to revise its earnings estimates for 2019, some hedge funds sold off their EA stock, fearing low sales and stiff competition from popular Battle Royal games like Fortnite and PUBG, and EA stock is currently 45% down from its peak value in July 2018. EA had already become seriously unpopular with gamers because of annoying Battlefield franchise in-game mechanisms such as heaving to buy decent-aiming-accuracy weapons with additional cash, having to constantly pay for additional DLC content and game maps, and the very poor multiplayer gameplay of its two Star Wars: Battlefront titles (essentially Battlefield with laser blasters set in the Star Wars Universe). It seems that with Battlefield 5, EA -- not a company known for listening to its customers -- finally hit a brick wall, in the form of many Battlefield fans simply not buying or playing Battlefield 5.
Electronic Arts had to revise its earnings estimates for 2019, some hedge funds sold off their EA stock, fearing low sales and stiff competition from popular Battle Royal games like Fortnite and PUBG, and EA stock is currently 45% down from its peak value in July 2018. EA had already become seriously unpopular with gamers because of annoying Battlefield franchise in-game mechanisms such as heaving to buy decent-aiming-accuracy weapons with additional cash, having to constantly pay for additional DLC content and game maps, and the very poor multiplayer gameplay of its two Star Wars: Battlefront titles (essentially Battlefield with laser blasters set in the Star Wars Universe). It seems that with Battlefield 5, EA -- not a company known for listening to its customers -- finally hit a brick wall, in the form of many Battlefield fans simply not buying or playing Battlefield 5.
Catering to the perpetually offended instead of your loyal gamer fanbase did not work out for you, EA? How surprising.
... and practices are coming back at them."
FTFY
We suffer more in our imagination than in reality. - Seneca
Nvidia's problem wasn't the tie in with Battlefield, more so the pricing, if you decide to add 30% to the price, expect sales to not be quite so hot.
EA bought DICE, the scandanavian ENGINE company, back when it seemed their work was good. The EA turned over most of their other IPs to this increasingly awful engine. Worse, being scandanavian, DICE is sjw to the power infinity.
Anyway EA combined the complete lack of game play design skills exhibited by DICE (DICE's Mirror's Edge 2 was a critical and technical disaster) with the whole lootbox/microtransaction 'gaming as a service' nonsense to create a perfect storm of fail.
BF V, initially stripped of lootboxes after the pervious year's Star Wars Battlefront debacle, had to lean 100% on the SJW 'strategy' which boils down to calling your core playerbase 'racist' and/or 'sexist' scumbgas that the company sincerely hopes will not purchase their products.
Well Battlefield has also been significantly dumbed down since the first, and the last good one was BF2 (or Bad Company 2). In chasing the stoned/drunk couch potato console casual market, gameplay has to boil down to the worst kind of 'pew, pew- you're dead' dribble.
This at a time where thanks to Indy and Steam, good gaming has never been more diverse. It's just the AAA crap from Bethesda, Ubisoft, Activision and EA that is this lootbox casual brainless cr-p now entirely marketed at dribblers. See Fallout 76 for an even worse example.
But as I said, DICE is at the heart of all of this. As a company of programmers who cannot program or ever create new gameplay mechanisms, they fixate on the things they can achieve. Games that use photogammatry rather than excellence in engine work. Games that focus on microtransaction mechanisms. A complete loss of quality.
Whaty killed BF V's sales was SJW sh-it in place of good game design, rather than SJW sh-t ALONGSIDE good game design. And having the voice of women screeching and screaming as they kill and die in every online game was a psychological idiocy beyond words.
Fortnite is all SJW, with no impact on usage cos the game is perceived as excellent by the audience that plays it. Nothing DICE has done in many many years comes close to good, let alone excellent. And DICE infects 90% of current EA- even the new Titanfall 3 may be on their sh-it engine.
The mantra- make good games- would fix the current woes of these publishers. But they are doubling down on 'gaming as a service' instead.
It doesn't make sense on the surface. Its not like purple haired womyn's studies majors are a sizable demographic for FPSs. Its bizarre how so many companies like outdoors stores, comics, and gaming that are do not have SJWs anywhere near their target audience are so obsessed with currying their favor that they're willing to lose out on billions and antagonize their actual core audience. Then you realize this is a religious ideology to them. Theres now a sizable number of people in power who hold the philosophy..or religion of 'social justice' as strongly as the most zealous priest or mullah. They don't care about losing money anymore. They are completely unrepentant the usual corporate spin apology is now replaced with the company continuing to double down on blaming the fans. All that matters is spreading and putting the ideology into power. Looks like we've finally found the one thing corporations appear to love more than money and it seems to be bowing down in worship of SJWism.
a woman with disabilities
The lady in trailer is not disabled, thats not a prosthethic as WW2 era prosthethics can't do things like reload a bolt-action rifle, machine gun or artillery piece.
That lady is cybernetically enhanced . Too bad its not a cyberpunk game.
Those "perpetually offended" that people are talking about aren't the "real gamers".
Who went after Rimworld? Who went after Doom Eternal? Who went after Cyberpunk's twitter for a joke tweet they made?
Real gamers don't get offended by these kinds of cosmetics. We are in it for the fun and the gameplay.
Its not about just this one incident but the trend of a vocal minority of activists. (Yes the proportion of people who want gender balanced armies for the sake of inclusiveness are still a minority among gaming audiences.) pursuing men into every hobby he takes refuge in and despoiling it with their neurosis. Its not enough for you to rule over us during work. You want to rule over our play too. Since we should all be good humored why not make a movie about MLK where you turn him into a white man or take a beloved historical female figure and make her into a man?
The "perpetually offended" are the basement dwelling internet trolls that just wants to destroy something for the lulz. They are mad about some game grabbing attention of a part of the player base and not playing their favorite shitty game.
Kinda like how activists destroyed the previous creative landscape and now 80% of female protagonists and growing in the arts are variations of the asexual androgynous Rey archetype? Or how they launch a media inquisition against every game that has females that are considered 'too sexy' especially if the character does not have enough masculinity to counter this. Female characters must conform to this narrow behavioural pattern or be unremarkable or they'll be targeted ie DOA, Dragon's Crown, etc. Its gotten to the point that games with major women outside these approved archetypes are now very rare outside of Japanese studios. And this is just the craziness related to feminism.
I really can't understand how people don't understand that getting woke is what got EA broke. I mean, if nothing else, they are the masters of rehashing old content and making it profitable. Look at FIFA. People buy this shit every single freaking year, paying full price for literally the same game with refreshed teams. Something that a patch should've done. Imagine if FIFA team adds mixed gender teams. Imagine for a second that FIFA 2020 has Real Madrid with both males and females and tell me if that game would sell like a hotcake or it would flop.
This is what happened to Battlefield V. It could've easily reached the sales numbers of 3/4 or 1. But it didn't. Nowhere near close, and it's not because the game is not vastly different from Bf1.
They'll probably recover and get those stock numbers up again with successful Anthem, it's their best people working on it. Bunch more FIFA releases and the shitshow that FUT is. But I hope they take this as a wake-up call. The same that the likes of Activision/Blizzard are taking right now, and they better start focusing on their core audience, or yet another game crash is coming upon us.
Gaming can be the highest grossing form of entertainment, but it has to be done right. Look at Red Dead Redemption, or hell, the latest God of War. They didn't spend their time dealing with political correctness bull*, they targetted their core audience that keeps those titles in borderline religion sense, and it paid. Those 2 are the highest grossing games of 2018, if not all time. RDR at least is. And GoW is a platform exclusive, so a lot of gamers simply couldn't play it on their platform of choice. And it still sold freaking well.
It wouldn't hurt if companies like EA, Activision et al suffered a backlash and financial shock for acting like greedy jerks. It might remind them that they're supposed to be producing games, not skinner boxes.
Far Cry 5 had similar controversy and ended up the best selling entry in the series. It's not the SJWs ruining things, it's the BF3 launch all over (minus the worst of the bugs).
BF5's missing key modes that have been around for ages with a bunch of promises to fix it later. Oh, and the single player is another 3-4 hour snoozefest (though at least it has one).
If they wanted to do early access they should have called it that. As it is they released a $60 title with about the same content you can get for free from Fortnite. The realistic art style might have carried it if they'd released a finished product but, well, they didn't.
And besides, that SJW controversy was mostly cooked up by the Youtube outrage engine looking for something to complain about. If EA's numbskull marketers had just kept their mouth shut it would have fizzled out, but that was the point. They got a ton of free publicity on what's little more than this years entry into a tired genre.
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