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Nearly Half of Game Developers Want To Unionize (engadget.com)

An anonymous reader quotes a report from Engadget: Unionization isn't a new idea for the game development industry, but it is a particularly hot and contentious topic right now. A handful of events in 2018 thrust the unionization conversation to the forefront, including Rockstar boss Dan Houser's comments about developers working 100-hour weeks to finish Red Dead Redemption 2, and the tragic implosion and bitter residue of Telltale Games. Groups like Game Workers Unite have been pounding the pavement (physically and digitally) and gathering support for unionization across the globe, with a goal to "bring hope to and empower those suffering in this industry." In December, a UK chapter of Game Workers Unite became a legal trade union.

With all of this conversation swirling around studio life, the folks behind the Game Developers Conference added new questions to the seventh annual State of the Industry Survey, which included responses from nearly 4,000 developers. The questions were broad: should the games industry unionize, and will the games industry unionize? Forty-seven percent of respondents said yes, game developers should unionize, while 16 percent said no and 26 percent said maybe. However, developers weren't exactly hopeful about unionization efforts. Just 21 percent of respondents said they thought the industry would unionize, and 39 percent said maybe. Twenty-four percent said it simply wasn't going to happen.
The survey also found that 44 percent of developers worked more than 40 hours per week on average. Just over 1 percent said they worked more than 110 hours in a week, while 6 percent reported working 76 to 80 hours, "suggesting that deadline-related crunch can go far beyond normal working hours," according to the survey.

115 comments

  1. Lazy fucks. by HornWumpus · · Score: 0, Troll

    56% work less than 40 hours? EA must be better than their reputation.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      But yeah, lets work 120-hour weeks for months on end during 'crunch time'!

      Fuck that

    2. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      Found the EA executive.

    3. Re:Lazy fucks. by jeff4747 · · Score: 4, Insightful

      Real developers are proud to work crunch time to get a game out on time. They know it makes for a better product.

      Given the enormous numbers of bugs that are shipped in virtually every title these days, I'm gonna put a [Citation Required] on this one.

      They put out 3/4ths done crap, and hope they can patch it fast enough to quell the uproar.

    4. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      If that's a temporary hour condition, that's just how work is. Accept it or change to another company.

      I also didn't say Unions were all bad. I said they aren't always good. A lot of people want to unionize without fully understanding the ramifications.

      Your union decides to strike? Good. So do you. For as long as the union decides. Plus. Unless it is mandated. You can be replaced with a scab or a non union if that company decides to kick out.

      You pay in dues to the union whether you like it or not.

      You think skill and rank are bad in non union? Wait till you run in to a high level Union dev that is well connected and lazy as fuck. S/he will get the highest pay and better gigs. You'll get shit and you'll like it. Even if you're a better dev.

    5. Re:Lazy fucks. by PopeRatzo · · Score: 4, Informative

      then the complaints from their own members when they have to pay dues and get the shit beat out of them if they ever cross "the line" and turn in to scabs.

      You seem to be misinformed about where violence against workers comes from (and hint: it's not from unions):

      https://en.wikipedia.org/wiki/...

      --
      You are welcome on my lawn.
    6. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      When I was a video game tester, I only worked 60 hours a week since I was going to college at night and taught Sunday school. Whenever my boss complained about me not being a "team member," I just tell HR that he didn't want me to go to church and the HR person would tell him to shut up.

    7. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      Real developers are proud to work crunch time to get a game out on time.

      No. No, we are not. We are *embarassed*.

    8. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      Oh. I'm sorry. Is my personal experience with real live people in my circle less of a factual source than a Wikipedia article?

      Are you fucking serious with that bullshit?

      Many of my family members work(ed) union jobs and many of my friends are auto/pipe/elec/weld/etc. people. Their personal experiences weigh far more than your Google ability fuckwit.

    9. Re:Lazy fucks. by Anonymous Coward · · Score: 1

      You really think getting rid of crunch time would solve that? You'd get fewer bug fixes, so there would be more bugs left.

      Part of crunch time is resolving bugs.

      If you want more bugs, get rid of crunch time.

    10. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      Your family is full of retards, retard, get fucked.

    11. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      wow there must be a bunch of wimps like you in your family, how sad!

    12. Re:Lazy fucks. by Zumbs · · Score: 4, Insightful

      Real developers are proud to work crunch time to get a game out on time. They know it makes for a better product.

      Long work weeks make developers exhausted. Exhausted workers make mistakes. Mistakes cause bugs down the line, i.e. more work, causing an ever increasing need for longer work weeks. The death march takes its toll, and the end result may very well be worse for it. I have seen it happen, and the solution is rarely to increase hours, but for management to show actual leadership and reduce the scope to something manageable.

      --
      The truth may be out there, but lies are inside your head
    13. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      6 and 7 figure retards. We drool all the way to the bank with our arm floaties and helmets.

    14. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      Said the anonymous keyboard warrior.

    15. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      Oh, my! 100 year old events, from an era where a union "protest" usually meant "riot and arson".

      I'm glad to see that nothing has changed since 1920. Why, I remember just last week when unionists planted bombs, destroying several local office buildings. And the union-busters followed it up by raiding a union meeting, killing dozens of people.

      It was nice to have a quiet week.

    16. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      If their jobs could be outsources to India then this would already have happened. If workers are afraid to stand up to unfair treatment by their masters then they deserve to be mistreated.

    17. Re:Lazy fucks. by Immerman · · Score: 4, Informative

      Probably so - crunch time means everyone is working burnt out, which means they have more trouble fixing bugs, and are more likely to introduce new ones.

      Plus the fact that it's been repeatedly shown that doing mental work for more than about 30-40 hours per week on a regular basis actually *decreases* per-week productivity as the hours worked increase

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    18. Re:Lazy fucks. by HornWumpus · · Score: 5, Insightful

      For a week or two. After that, they are crispy and progressively more useless.

      The best business reason to limit hours is so the crew has enough in the tank to handle a real emergency. That means you can't be in constant emergency mode.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    19. Re: Lazy fucks. by PopeRatzo · · Score: 4, Insightful

      Oh. I'm sorry. Is my personal experience with real live people in my circle less of a factual source than a Wikipedia article?

      Yes. Your anecdote carries much less weight as a factual source than an historical article that cites many sources.

      Do you not know how factual sources even work, dude?:

      --
      You are welcome on my lawn.
    20. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      Long work weeks make developers exhausted. Exhausted workers make mistakes. Mistakes cause bugs down the line, i.e. more work, causing an ever increasing need for longer work weeks. The death march takes its toll, and the end result may very well be worse for it. I have seen it happen, and the solution is rarely to increase hours, but for management to show actual leadership and reduce the scope to something manageable.

      QFT. Once I hit around 7 hours in for a day, I know I could still fix a problem, but it won't be the best solution. It gets worse as you exhaust someone over the course of a week or months (or more). For me, even though I'm not staring at the problem once I leave work, often times the solution presents itself while I'm at home, or driving, or anywhere but work. Its a win-win for both sides. Your workers decompress, and issues get resolved.

    21. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      Totally. Red dead redemption is a stupid piece of garbage. No amount of graphics can justify shit premise, full of SJW junk.

    22. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      120 hours of golfing, bowling, bitching about lazy devs etc is quite productive, at least as far as execs are concerned.

    23. Re:Lazy fucks. by ShanghaiBill · · Score: 0

      The best business reason to limit hours is so the crew has enough in the tank to handle a real emergency.

      There is no "real emergency" when you making games.

      If 40 hour weeks made people more productive, game companies would have figured that out decades ago. The industry is dominated by companies that demand 60-80 hour work weeks because that is the sweet spot for peak profit.

      That means you can't be in constant emergency mode.

      EA has been in business for 37 years. No problem so far.

    24. Re:Lazy fucks. by jeff4747 · · Score: 1

      You really think getting rid of crunch time would solve that?

      Yes. The error rate of a programmer goes up after 30 hours/week. It skyrockets after 60 hours/week.

      Crunch time means getting 20 hours/week of work done while being at the office 80 hours/week......if you give a damn about bugs.

    25. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      You'll be getting a visit.

    26. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      If by "merits of their work" you mean "willingness to death march to release", you're right.

      And you should remember your words when the unions come. This wasn't caused by frontline workers who were unwilling to compromise, instead it was caused by companies who thought they owned their workforce.

    27. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      You assume that MBAs can learn and want to learn. Instead, they brash about getting their team to work harder and have no idea nor concern that they're creating a shitty product.

    28. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      I don't know, the sort of dumb fuck that could waste their life animating horse testicles is exactly who I'd picture to be cool with working 90 hour weeks because they're a total rockstar dev!!!!!!!!1111.

    29. Re: Lazy fucks. by PopeRatzo · · Score: 2

      You'll be getting a visit.

      I hope they bring beer.

      --
      You are welcome on my lawn.
    30. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      "Real developers are forced to work inhumane, counter-productive crunch time all the time, because their bosses are privileged private school twats who treat them as subhuman"

      FTFY

    31. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      Real project managers and creative leads generate an attainable roadmap that doesn't require enormous amounts of crunch time. I worked at THQ, creative direction changing on a whim was the main problem at the studio.

      That feature you just worked on for 2 months? Not feeling it, let's do something else. These trials are an essential part of creative processes, but while developers are disposable, they don't bother to let people know up front there's a good chance the feature will be cut. You can take a lot of shortcuts prototyping in situations like that. More accountability at the higher levels. Bonuses cut in proportion to level of crunch time, to reflect how poor you are at managing resources.

    32. Re:Lazy fucks. by winphreak · · Score: 1

      And as a result, EA has never made a bad or broken game in their lifetime.

      --
      "I'm a well-wisher, in that I don't wish you any specific harm."
    33. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      It's not the 90's anymore. I'm at a major game company and haven't had a significant crunch period in a decade. They *have* figured out that the optimal productivity is somewhere around 30-40h/week and trying to push beyond that just results in tired, less attentive workers. We will occasionally have a week-long "mini crunch" leading up to a ship date and a corresponding lull the next week, but even a shipping week won't be a thing where we enforce some ridiculous number of hours. Just a whole lot of testing and being available if something critical breaks.

    34. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      EA has been in business for 37 years. No problem so far.

      Have you been living under the rock?

    35. Re:Lazy fucks. by Anonymous Coward · · Score: 0

      Or alternatively, the management won't be able to screw them out of their hard earned wages and keep all the profits to themselves.

      Wouldn't it be awful if we stopped that!

    36. Re: Lazy fucks. by Anonymous Coward · · Score: 0

      They will... and something for your kid, too.

    37. Re:Lazy fucks. by Kyr+Arvin · · Score: 1

      It worked for Red Dead Redemption 2. [...]Real developers are proud to work crunch time to get a game out on time.

      Yay, you got your game. Good for you. I mean, some other folks got royally fucked, but who gives a shit about them? You got to play a game.

      They know it makes for a better product.

      No it doesn't. We KNOW exactly the opposite is true: Once you start working more than 40, 50 hours a week, your per-hour productivity takes a big hit. You make far more mistakes, have to clean up far more messes, you're less creative, and your work is just generally shoddier. Working 80-120 hours? I don't care how superstar you think you are, you're far less effective than you think at that level of hours. Worse, that is burnout mode -- that grinds up all your talent and forces them to leave the industry. Games devs don't last very long in such an environment, so you'll have a studio full of newbies.

      It's only bad developers that want unions, and solely to protect themselves from being judge on the merit of their work rather than their membership in the union.

      There's just so much bullshit here, I have to think this is an anti-union executive trolling.

    38. Re:Lazy fucks. by Kyr+Arvin · · Score: 1

      If they want a family and a social life, then what the heck are they doing in the game dev business?

      That says really shitty things about the games industry.

    39. Re:Lazy fucks. by Kyr+Arvin · · Score: 1

      If 40 hour weeks made people more productive, game companies would have figured that out decades ago.

      No. The games industry is too new. They are extremely immature. The software development industry is immature in general compared to others, but games seem to be at the very low end. Full of bad management that doesn't understand how people operate, full of incredible amounts of turnover because no one can work at that level for years on end, and full of recent college grads with no family who are too young and stupid to know that there's any better way to work.

    40. Re: Lazy fucks. by Kyr+Arvin · · Score: 1

      Oh. I'm sorry. Is my personal experience with real live people in my circle less of a factual source than a Wikipedia article?

      Yes. Yes it absolutely is. Your experience is what we call an "anecdote." That is, it gets a "uhh, cool story, bro" because it doesn't reflect what happened to a far, far greater number of people.

    41. Re:Lazy fucks. by HornWumpus · · Score: 1

      EA hasn't made games of their own in _decades_. Their studios are in a constant state of birth/death as EA churns.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    42. Re:Lazy fucks. by HornWumpus · · Score: 1

      'Have you ever had the solution to a tough coding problem occur to you when doing something completely unrelated?' would make a good interview question. If it didn't have such an obvious 'correct' answer. Only catch the honest, who I would assume never got through HR.

      The people that can honestly say 'Yes, it's part of the process.' are the born coders.

      I pretty much assume my first solution will not be the best one (for new problems). Better solutions (even if it's just 'doh, wrong pattern') often occur to me while single stepping code.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  2. The problem is by Anonymous Coward · · Score: 0

    Neckbeards and Spreadsheet Sam who doesn't believe in unions because he can write a spreadsheet based on CATO institute journals that assure him that unions cause cancer.

    1. Re: The problem is by Anonymous Coward · · Score: 0

      Me too. I can write a union spreadsheet that will knock your socks off baby! :)

    2. Re:The problem is by saider · · Score: 1

      The problem is in the numbers. Quoth the summary:

      Forty-seven percent of respondents said yes, game developers should unionize, while 16 percent said no and 26 percent said maybe. However, developers weren't exactly hopeful about unionization efforts. Just 21 percent of respondents said they thought the industry would unionize, and 39 percent said maybe. Twenty-four percent said it simply wasn't going to happen.

      While a lot of them want a union, they expect "the industry" to plop it in their lap. They want someone else to do the work of rallying everyone to do it. This means that while they want it, they don't want to work or sacrifice for it, which means they really don't want it.

      Software engineering jobs are in high demand right now. If you don't like your working conditions, beat feet and get another job in a different industry. You'll take a hit in pay/prestige because you need to start over, but you might find that your game software design skills bring a new perspective to your new industry, which can be very lucrative. I've bounced from PC peripherals, to medical devices and am now in defense work. That varied experience makes me more valuable to my boss than the guy next to me who has been with the company for 30+ years and only know one way to do things.

      --


      Remember, You are unique...just like everyone else.
    3. Re:The problem is by bluefoxlucid · · Score: 1

      They want someone else to do the work of rallying everyone to do it.

      I'm on it.

  3. retards by Anonymous Coward · · Score: 0

    The only reason the companies make them work this much is because they actually do it.
    If they tell EA or whoever to fuck off at 5PM they wouldn't be in this shit.

    1. Re: retards by Anonymous Coward · · Score: 0

      these people are not known for their assertiveness

  4. Re:Year of Experience by Anonymous Coward · · Score: 0

    The reason you do twice the work of the old fart for half the pay is because the old fart can do four times the work as you in the same amount of time.

  5. I say go for it! by oldgraybeard · · Score: 5, Insightful

    As a self employed software developer still going, but long in years. I am not going to say anything pro or con either way.

    So go for it! Good Luck and Best wishes!

    Just my 2 cents ;)

    1. Re:I say go for it! by Anonymous Coward · · Score: 0

      I say don't go for it. You guys already don't have the backbone to stand up for yourself, so any union is going to roll over you as well. Voting for someone else to fix your problems instead of standing up for yourself simply means you're going to find yourself with another problem.

  6. Re:Year of Experience by jeff4747 · · Score: 5, Insightful

    But I do twice the work of the old fart over there making 155k.

    Sure you do. Because you have any idea how much work he actually does, and what value that work has for the company.

    "But looking at hours spent physically located in the office at one's desk is a good measure of value to the company!!"
    You have a career ahead of you being a terrible manager.

  7. Re:Year of Experience by Anonymous Coward · · Score: 0

    that's in normal world.
    in unionized world, the old fart's productivity won't matter at all. his yoe will.

  8. How's UAW doing these days? by Anonymous Coward · · Score: 0

    As a poor person in the third world I thank everyone unionizing for sending more jobs our way. Love you guys!

  9. Oaky to unionize... by Anonymous Coward · · Score: 0

    So long as it's okay for the company to hire whomever they want.

    1. Re:Oaky to unionize... by fido_dogstoyevsky · · Score: 2

      So long as it's okay for the company to hire whomever they want.

      In a more civilised part of the world - they can.

      But they can't refuse to hire somebody just because they belong to a union, and the union doesn't get any say in whether a nonunion person gets employed.

      (#58017826) Actually, every big game studio has fought tooth and nail to ensure it never happens and that anyone involved in any such effort never works in the industry again.

      And in the same more civilised part of the world - they can't. See above.

      In some parts of the world people act like grownups.

      --
      It's NOT a conspiracy... it's a plot.
    2. Re:Oaky to unionize... by bluefoxlucid · · Score: 1

      Modern union security contracts require new hires to join the union after 30 days.

  10. Re:Year of Experience by Anonymous Coward · · Score: 0

    You have two years experience. You get paid $72,000/year.

    But I do twice the work of the old fart over there making 155k.

    Sorry. Union rules. When you have 20 years experience, you too can make 155k/yr.

    Sure you do.

    But maybe cleaning up your own damn incompetent noob mistakes because you don't think ahead shouldn't count as "work"

  11. Not even half? by GameboyRMH · · Score: 4, Insightful

    Game development is the coal mines of the software industry, these people must be masochists.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:Not even half? by pjt33 · · Score: 2

      If you read until the end of the summary, it says that fewer than half are working more than 40 hours a week. The stereotype is a stereotype, not a universally true statement.

    2. Re:Not even half? by AmiMoJo · · Score: 1

      Game development is seen as a glamorous job, kinda like making movies or pop music. You could be part of something with huge cultural significance, worshipped by the fans, and get to build something that influences and resonates with many people. If you are lucky it might even be on the cutting edge of tech or game design.

      Then you find the reality is long hours and a lot of drudge work.

      I know someone who has been doing it for a decade and he wouldn't give it up. He complains a lot, but also gets a lot out of his work. I know what he means - I'm willing to put up with more if it means I can do interesting, innovative stuff at least some of the time.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  12. Re: Year of Experience by Anonymous Coward · · Score: 0

    Nepotism is everywhere, the company I worked for a year, half people were hired because they knew or were related to someone in the high management.

  13. moot by Anonymous Coward · · Score: 0

    100% of game developer companies have both the ability and motive to prevent game developers from being able to unionize in the next thousand years.

  14. socialist swine! by Anonymous Coward · · Score: 0

    How dare they! Using historically proven method to get better work condition.
    What's next? DRM-free game?
    Ha! you see they will ruin everything.

    1. Re: socialist swine! by Anonymous Coward · · Score: 0

      They will and laugh they will for my union stewards eyes are never open oh the terrible workplace we will make. Thanks assholes!

  15. Re:Year of Experience by sjames · · Score: 1

    More likely you do twice as much running around with your hair on fire but only accomplish half as much.

  16. Re:Year of Experience by Anonymous Coward · · Score: 0

    This is a fallacy. I lived through the first attempt to unionize the (software) industry.
    That was in the mid-ish 90's.
    And it failed because we were too stupid to realize that we were being patronized.
    "We don't need no stinkin' Union - we can negotiate on our own" and such were said.
    Yes that really worked out well for us...

    Had it happened (like it should have) it may not have prevented out-sourcing, but it
    would have prevented the replacement of skilled workers by cheap Indian labour.
    Who knows, a technology Union back them may have postponed / prevented the looming
    threat to democracy that China currently represents. A very scary situation right now.
    Yes, we shot ourselves in the foot with a tank.

    I hope it goes beyond the idea stage and gains some momentum and they do vote
    to join a Union. God Bless 'em!

    CAP === 'exerted'

  17. Re:Year of Experience by mcl630 · · Score: 1

    You have two years experience. You get paid $72,000/year.

    But I do twice the work of the old fart over there making 155k.

    Sorry. Union rules. When you have 20 years experience, you too can make 155k/yr.

    And old fart over there is four times as productive as you are. You spend a quarter of your time learning to do things, and half of your time fixing your own mistakes. Old fart already knows how to do things and doesn't make nearly as many mistakes.

  18. Apparently... by aardvarkjoe · · Score: 1

    Apparently the half that "wants to unionize" doesn't want it all that badly, or they would have done it already.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    1. Re:Apparently... by Anonymous Coward · · Score: 0

      Actually, every big game studio has fought tooth and nail to ensure it never happens and that anyone involved in any such effort never works in the industry again.

  19. Unions aren't awesome by Anonymous Coward · · Score: 1

    I come from coal country. Unions can be toxic as hell, note the shit the teamsters continue to do, and government employee unions are straight up crooked. However, I'll say that every company that's gotten a union has deserved a union for their shitty treatment of their employees.

  20. Re:Year of Experience by Anonymous Coward · · Score: 2, Insightful

    Maybe if developers stop looking at their coworkers old and young as competitors, but as brothers and sisters fighting over scraps their master gives them, then they will both share a fair proportion of the profit that they generate for the owners.

  21. Re:Year of Experience by Rockoon · · Score: 1

    And old fart over there is four times as productive as you are.

    Maybe the year the union is voted in. A few years later and the most senior people will do the least work, safe in the assumption that their seniority will prevent them from being laid off.

    --
    "His name was James Damore."
  22. Unions by Anonymous Coward · · Score: 1

    protect the unions first then maybe the members.

    I have been a member of 4 different Unions on 4 different occasions, all 4 were entirely unsatisfying.

    Gaming companies are not a long term employment thing, you have to start somewhere.

    Crappy jobs or predatory employers are not limited to gaming companies or coding jobs either.
    I have many times voted with my finger to decline further employment from certain companies.
    Sometimes my leaving benefited the remaining employees!
    There are too many good places to work don't stay with a job with poor conditions. It only reinforces their continued abuse. Some companies operate purely in predatory mode by design, they lie and mask the true conditions dangling carrots while slowly turning up the heat. They prey on workers with low self esteem (willing victims).

    Bringing in a third party with it's own agenda doesn't help anyone.

    In California I am a Journeyman electrician the very same union will not honor my status in Oregon and offered me an Apprenticeship!
    What does geography have to do with a skillset? How did I as a union member benefit.

    How can a union president override a membership vote?
    How can a union starting their own (for profit) health plan ask the members to vote on said health plan with no written coverage benefits or costs?
    How can a union make backroom deals with employers negotiating terms against members wishes?
    How can a union sell out members attempting to organize an area, for a favorable unionization deal in another area?

    I choose neither of the two evils and move on.
    If you're good start your own business, it's the American way.

    1. Re:Unions by Anonymous Coward · · Score: 0

      Just because you were in 4 different unions and didn't like them doesn't mean that software developers shouldn't unionize. When you look at the working conditions, pay and benefits of nearly every job that's unionized vs those that are not, the unionized position will be better. The politics from unions may stink up the work place from time to time, but that's only because workers actually can discuss the politics and not just have the chilling effect of getting fired "at will" for speaking out against your employer treating you or others badly or in some cases breaking the law. Look at any union's collective agreement between their employer and compare it with the big fat nothing workers have right now. Unions are also only as good as their members are who work within the union, mostly by volunteer. Unions are the best way for any working person to get their fair share of the profit that they generate for the owners.

    2. Re:Unions by bluefoxlucid · · Score: 1

      What does geography have to do with a skillset?

      Maryland code is different than Oregon code. IEC and NEC apply everywhere; but you know, in California, you need to have an air gap for a dishwasher (plumbing), while in Maryland you need a high loop (which actually doesn't help because it will not break a siphon sucking sewage into the mains). The same has been true of electrical wiring; California even had differing methods of wiring 3-way switches than other states at one point in history, and individual cities had their own code, so something NEC compliant could be local-noncompliant.

      Lawyers can't simply practice in other states, either.

  23. Re:Year of Experience by drinkypoo · · Score: 1

    I've been paid on contract to do things that a union sysadmin (at a community college) couldn't figure out, but which were well within the scope of his job duties. At least some of the time, those guys are worthless.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. Welcome to the Stalinist States of America by gwolf · · Score: 4, Insightful

    ...If the majority of workers of this important area of economy feel unionizing (that means *standing together* and *fighting for your collective rights*) is the same as becoming lazy bums unable to care about the job they produce, then the system has won. Welcome to the Stalinist States of America. You won't oppose the system, because the system already owns you.
    The only thing that saves individual persons from losing their work conditions, their freedom, their right to have a family and actually get to spend some time with them... Is standing together and stopping abusive bosses from demanding to put the company ahead of their own life and health.

    1. Re:Welcome to the Stalinist States of America by Anonymous Coward · · Score: 0

      Game developers generally want to be rock stars. If a union's in place, you don't get to leap ahead to the top - that ain't how unions work.

      But they sure are fantastic for long-term security. I'd love to see these numbers in terms of developers that are parents versus those who aren't.

    2. Re:Welcome to the Stalinist States of America by Anonymous Coward · · Score: 0

      The only thing that saves individual persons from losing their work conditions, their freedom, their right to have a family and actually get to spend some time with them... Is standing together and stopping abusive bosses from demanding to put the company ahead of their own life and health.

      That sounds a lot like unionizing.

  25. Re:Year of Experience by Anonymous Coward · · Score: 0

    Remind me again how well that worked for all the former UAW workers who saw all of the car manufacturing jobs sent overseas.

  26. ya know what this creates by Anonymous Coward · · Score: 0

    ya know what this creates? HOLLYWOOD 2.0 where everything ois so costly no fucking way, and you cant do it yourself ever...FUCK THIS SHIT

  27. I disagree by rsilvergun · · Score: 1

    my experience with older coworkers has not been positive. This isn't going to be a popular thing to say on this forum, but, well, they're often sick, leaving the young guys to do their work. When they're not out sick they seem to have a strong sense of entitlement lacking from the young guys which basically means they're happy to dump their work on them and use their seniority to goof off all day.

    Worse, a lot of them have atrophied tech skills. I've seen older coworkers who have to bee kept away from important work because they'll screw it up and make the team look bad. I've seen them repeatedly outmaneuvered when negotiating which team would be responsible for dull, repetitive tasks (which they then stick the young guys with).

    I wouldn't care, but bean counters are always looking for teams that do simple, repetitive things and then outsourcing/firing them. In a modern enterprise you're often trying to keep one step ahead of the bean counter's by bringing complex, useful work into your wheelhouse, and every place I've been the old guys just can't do it unless they've been doing it for 20 years.

    This is all in line with what we know about age related cognitive decline and just plain what it means to get older. Very few re unaffected by aging. Yes, it happens, but our society has a bad habit of holding freaks of nature up as the norm.

    I'd rather see more serious discussions on how to get old folks who are still working to retire sooner. I'm sick and tired of folks who are too sick and tired to be working holding a position they don't particularly want because they need a paycheck after Wallstreet stole their pension and 401k.

    --
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    1. Re:I disagree by Anonymous Coward · · Score: 0

      My experience with younger co-workers is they have to be away from work constantly to deal with the kids they had at age 20, going to their school, dealing with when their kids are sick, etc, etc. When they're not out sick they have this sense of entitlement that because they have a degree they're smarter than the guy with 20+ years experience in the job. They look busy all the time because they come up with retarded solutions to solved problems because they dislike one tiny bit of that solution.

      Worse, a lot of them bring new skills that have no relevance whatsoever to actually getting any work done. "All your crap is in Perl, I know python and we should just write everything in Python now". Who gives a shit, there's two decades of work already done in perl and it's working fine. Your problem is YOU don't want to learn anything new to you (because "it's old") even though it would benefit the dozen other co-workers there to speak the same language they already do.

      And then those freshies seem to think that they are ABSOLUTELY CERTAIN I'm about to lose my job because of bean counters. Guess what, I've had the damn job for 20 years. You would do well to learn how to avoid their bullshit the way I did for 20 years if you'd like to have a job for 20 years. But that would be learning new (old) shit and you hate doing that (see above).

      This is all in line with what we know about kids and the fact their brains don't fully develop until age 25, and that's just getting the base network laid down. There's plenty more to learn after that. Yes, it happens we see the occasional whippersnapper that's actually willing to not be a useless pain in the ass, but society has a habit of publishing them on the covers of magazines rather than publishing stories about all their friends that refuse to just WORK.

      I'd rather see more serious discussions about how we can keep kids out of work until age 30 so they can actually finish maturing and not get in the damn way of getting real work done.

    2. Re:I disagree by Actually,+I+do+RTFA · · Score: 2

      Good lord, why wouldn't you want people to be able to take sick time? Are you upset they're not working 80 hours a week?

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    3. Re:I disagree by jeff4747 · · Score: 4, Insightful

      It's going to be amusing watching you slowly develop a clue about what's actually going on. And then understanding it. And then watch you react to a younger developer say exactly the same things to you.

    4. Re:I disagree by rtb61 · · Score: 1

      All too easy, nerds will roll over and geeks will fight, it is the way of things https://www.youtube.com/watch?.... US corporations in collusion with Federal institutions and the Government have broken the backs of unions, seppos workers are governed by fear, except school teachers who are finally fighting back. They will front nerds one at a time, with threat of loss of employment and they will role right over, the geeks will take umbrage refuse and be fired (geeks have always been nerd shock troops, nerds that stand up for themselves, aggressively) and the companies will force the nerds work harder under threat of dismissal (not very creatively, they are not risk takers of any kind) until the geeks are replaced with more foreign visa nerds, who will work under threat of deportation. It is religious thing for US corporations, Unions must be destroyed, their members singled out and denied employment, unions meetings must be haunted by FBI agents who will look for anything real or imagined to target organisers, and government will doublespeak with freedom to work lies and corporate controlled main stream media will back them.

      If they could they would tie you to a stake, stack faggots (logs of wood) around you and set them and you on fire. They basically do the equivalent through corporate/government/fascist skulduggery. Any code who stands up will be targeted by a cabal of tech employees and blackbanned or is that whitebanned now, perhaps pinkbanned will do.

      --
      Chaos - everything, everywhere, everywhen
  28. Re:Year of Experience by mnemotronic · · Score: 1

    Maybe if developers stop looking at their coworkers old and young as competitors...

    '

    Damn. Wish I had mod points. This is insightful and reminded me of how easily some people go to "versus" mode instead of "us" mode. The toxic pall of divisiveness permeates so much of our thinking.

    I would be interested in seeing a map or timeline of the progression of acceptance of violence as a solution for everyday issues. Yea, Americans have always had strong opinions. Yea, there's always been people who spent their life hating, suspecting or resenting others. That's like drinking poison thinking it'll kill the other guy. There have always been extremists, nutt-jobs and thugs who think that killing people would solve their own personal shortcomings. It seems like only in the last 10-15 years has the idea of violence against their fellow citizens become palatable to a wider percentage of people, or at least an accepted part of everyday conversation. No easy answers I can see.

    --
    The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
  29. MAGA! by CohibaVancouver · · Score: 4, Insightful

    One of the things I find fascinating about the MAGA crowd who want to bring jobs back paying $50 / hour building refrigerators is the degree to which many of them are anti-union - Because SOCIALISM.

    I bet many of the people on this thread who are anti-union voted for Trump.

    ...yet when did America enjoy some of its strongest economic growth? The '50s - The period it seems many MAGA folk want to return to - When union membership peaked at 35%.

    Today it's sitting at around 11%.

    1. Re:MAGA! by Anonymous Coward · · Score: 3, Insightful

      the '50s was also shortly after WW2, so the US had little competition. Europe's infrastructure and young adult populations were still recovering.

    2. Re:MAGA! by Anonymous Coward · · Score: 0

      "I want socialism for myself! What is that, socialism for other people too? Fuck that, i wont support those parasites"

      short story of land of the free, this is what happens when you kill the 'fairness' and 'trust' with decades long of bullshit, you get more bullshit. Who knew?

  30. I worked 173 hours last week by Anonymous Coward · · Score: 0

    you god damn lazy bums

  31. Re:Year of Experience by jeff4747 · · Score: 4, Insightful

    And I've been hired several times to replace all the young contractors who couldn't deliver anything that was in their contract. Turns out some people are just bad, whether or not they're a contractor or in a union.

  32. This is What Happens When... by Anonymous Coward · · Score: 0

    So many of these "developers" were just teens who assumed that game development was going to be anything like playing the games they love. Then, because they were so excited and didn't look into what that kind of career actually entails, they're shocked to learn that game development is mostly sweatshop work. So now they want a union to find them a safe space because they fucked up.

  33. Re: Year of Experience by Anonymous Coward · · Score: 0

    "Union: Well then, why the hell are you here?"
    You: to join the union of course

    really, some people have big trouble coming up with correct answers :P

  34. Re:Year of Experience by saider · · Score: 1

    The senior people should be doing less of the work, and more of the organizing and supervising of the work. If the old fart is stuck looking at debug screens all day, you are probably not tapping his experience properly. He should be mentoring the team, monitoring the work, and steering the work packages to the people who can best accomplish them. If something comes his way that he is good at, then he can take that work to "stay in the game". But his value comes from understanding the people around him.

    --


    Remember, You are unique...just like everyone else.
  35. Having a union just gives you another boss by Anonymous Coward · · Score: 1

    Having a union just gives you a second boss. They generally don't give a crap about the workers and simply manage to kill the business with stupid rules. Hell, some of them were run by the mob. Tell us again how great they were, please, I note that you don't give examples of them actually helping, you merely try to associate them with good times without explaining how they caused those (hint: these things take time, they'd have to cause that *before*)

    The same time period you quote was when large portions of the rest of the world had most of their infrastructure damaged, so we had little competition. Once competition came online, heavily unionized industries like the automotive industry were severely hurt by competition that didn't need a union guy to plug in every damned piece of equipment or whatever.

  36. Re:Year of Experience by bluefoxlucid · · Score: 1

    Actually, that's not how unions work. I've brought this up with SEIU in designing a union for IT workers. I have a laundry list of things you see in old factory unions that won't mesh with IT workers, and how to design and operate an IT Workers Union.

    Meritocracy and a lack of job protectionism were the first things identified for this type of union body.

  37. Unions are EVIL by Anonymous Coward · · Score: 0

    I recollect having discussions with engineers in the early 90s about unions. I argued sure unions can be corrupt or inefficient but you have someone advocating for you. The other guys would say "Oh if you are good at what you do, you don't need a union" and to some extent they had a point. Guess what happend to most of those engineers?..... drum roll .......

    They were replaced by cheaper less qualified workers on H1B1 visas.

    Having a union would have provided push back to the industry which used the H1B1 visa to replace more expensive labor. I talked to my representative years ago and she said, they were getting INCREDIBLE pressure to allow workers in on visas and there wasn't anyone on the other side advocating for American engineers.

  38. Re:Lazy managers by Anonymous Coward · · Score: 0

    The benefit of "crunch time" is that it forces management to make the decisions they should have made months/years before. It has no benefit for programmers or the product.

  39. All I.T. and developers should unionize by Anonymous Coward · · Score: 0

    Christ on a stick, we've been taken advantage of for 3 decades. Made to be on call 24x7 for any reason, paid less than the idiot marketing dept that keeps making my life a living hell, always scrutinized by upper management because the can't quantify my value if everything is running smoothly and output is normal. All the while, being threatened with outsourcing the job to some 3rd party in india.

    Bottom line is that the companies we work for could not run without us.

  40. The UAW didnt do that by Anonymous Coward · · Score: 0

    The UAW workers didn't outsource their jobs overseas, the owners bought the government who made the workers sit idly by while the owners shipped off the jobs. Ya know, EXACTLY THE KIND OF EMPLOYEE ABUSE UNIONS ARE DESIGNED TO STOP.

    Troll harder.