Young People Who Play Video Games Have Higher Moral Reasoning Skills (inews.co.uk)
An anonymous reader shares a report: Young people who play video games, including violent titles, display more developed moral reasoning skills than their non-gaming peers, a study has found. Researchers from Bournemouth University asked 166 adolescents aged between 11 and 18-years old about their video game habits and questions designed to measure their moral development -- the thought process behind determining what is right or wrong. The children and teenagers who said they played more video games from a wide variety of genres had increased moral reasoning scores, including titles containing violent content. Violent games were found to have a positive relationship with moral reasoning while mature content was more likely to produce a negative one, the report published in published in journal Frontiers in Psychology found.
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So violent video games lead to higher moral reasoning skills, but mature (by this they mean 'M' rated games) games don't. However, you look at their own study data (full study here) in particular Table B1, they show that there's a nearly perfect correlation (.98) between violent and mature. I don't think I've ever seen a correlation that high in any study, but it's besides the point. Since they're that strongly correlated how do they get the result as stated in the summary?
Maybe I just need to read the whole study instead of skimming through it, but the results seem strange to me. I think that this is obviously a study that would benefit from multiple repetitions and with a larger sample size.
Comparing the two populations (gamers vs non-gamers) is only valid if they are similarly distributed with respect to other control variables that might influence moral reasoning. What if age, affluence, level of technological adoption and place of birth have an impact on morality, and are correlated with gaming as well?
He only surveyed 166 people? Really and you come to a conclusion with that few people, come on!
I am trying to read https://www.frontiersin.org/ar... but for some reason I am not getting anything but a blank page. Do they define mature content as opposed to violent content ?
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Correlation does not mean causation. It could be the case that more intelligent kids, that also have higher capacity for moral reasoning, are attracted to video games.
I've read some theories that people who can't save money are people who can't picture the future where they will need that money, I wonder if other moral issues are similar where people just can't think out and picture the consequences of their actions. By playing through moral scenarios of any kind, people are kind of forced to think about the situation and can see it somewhat in real life.
I think there's something to that, but I think you missed something more basic here. In order to enjoy video games (or movies) you require a certain minimum level of ability to think abstractly. Some percentage of the population simply can't. People who play video games are going to be able to reason about anything slightly better than the general public, statistically, but it's just correlation without causation.
Games that require any sort of problem solving (as opposed to just action in the moment) will raise the bar some more, and you'd get a larger statistical correlation with ability to reason about anything.
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of the "domestic disturbances" broadcast on Twitch when the S.O. interrupts the guy's Fortnight game?
The same reason if you worked in a union shop 30, 40, 50 years ago you'd hear the same thing through a 2nd or 3rd party. The difference is people are being caught because it's caught on video, in turn people can actually be prosecuted with evidence.
What? You think "domestic disturbances" are new or something? The upside in some cases is it actually catches the instigator leading to more appropriate outcomes then simply "it's all the males fault." And of course it also catches some people abusing themselves in order to try and get the other person fucked over.
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