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Young People Who Play Video Games Have Higher Moral Reasoning Skills (inews.co.uk)

An anonymous reader shares a report: Young people who play video games, including violent titles, display more developed moral reasoning skills than their non-gaming peers, a study has found. Researchers from Bournemouth University asked 166 adolescents aged between 11 and 18-years old about their video game habits and questions designed to measure their moral development -- the thought process behind determining what is right or wrong. The children and teenagers who said they played more video games from a wide variety of genres had increased moral reasoning scores, including titles containing violent content. Violent games were found to have a positive relationship with moral reasoning while mature content was more likely to produce a negative one, the report published in published in journal Frontiers in Psychology found.

57 of 107 comments (clear)

  1. But.. but... by sconeu · · Score: 1

    Jack Thompson told me that video games turn kids into real-life killers!!! /s

    [sarcasm indicator added due to ADA requirements for the sarcasm impaired]

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    1. Re:But.. but... by ShanghaiBill · · Score: 1

      Jack Thompson told me that video games turn kids into real-life killers!!! /s

      Video games became widespread in the 1990s, and were correlated with a dramatic decline in violent crime.

      There were other factors at play, such as a reduction in environmental lead contamination, but video games likely contributed. Young males in their prime crime years were in Mom's basement playing games instead of out on the street with a gang.

    2. Re: But.. but... by j33px0r · · Score: 1

      Keen observation.

    3. Re:But.. but... by sconeu · · Score: 1

      And we've found the sarcasm-impaired guy.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    4. Re:But.. but... by mentil · · Score: 1

      The Atari 2600 came out circa 1977, and the NES became widespread outside Japan around 1985. Sure there was growth throughout the decades, but the 80s were marked by a crime wave.

      More relevant than spread was popularity with young adults; the Playstation was the first console that was seen as something for adults; prior consoles were seen as 'for kids', for the most part. Now it was accceptable for a 19 year old to be playing Madden or Gran Turismo or GTA.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    5. Re:But.. but... by rtb61 · · Score: 1

      This would mark minors who do not play video games as unusual, not the norm. So why are they unusual, why do they not play video games, what marks them as different from people who play video games

      Well, we all should be able to guess, who would play video games the least, why the testosterone overloaded jock strap douche bag class, celebrated by corporate main stream media, for their ability to sell crap products, looks defined as pretty, lie without qualm and can mostly be professionally managed so as not to be too rapey or at least avoid rape that cannot be hushed up.

      Lies and statistics.

      --
      Chaos - everything, everywhere, everywhen
    6. Re:But.. but... by Calydor · · Score: 1

      Popularity with (young) adults and spread are very closely related in this case.

      Consider also that the kids with a NES in the late 80s were, perhaps, ten years old on average. A decade later they don't want to give up their gaming habits, so the Playstation isn't just seen as something for adults - it's just the next console for the generation ALREADY GAMING.

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  2. Finish them off? by sycodon · · Score: 3, Funny

    I just ran this guy down in my 1969 Mustang. Should I steal his stuff and finish him off, or give him a Med Pack and send him on his way.

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    1. Re:Finish them off? by Anonymous Coward · · Score: 2, Interesting

      Somebody showed me Grand Theft Auto when it came out. Moral reasoning skills?

      You can have sex with a prostitute. Then if you kill her, you don't have to pay!

      Wowzers. I grew up on Pac-Man and Asteroids. Different world.

    2. Re:Finish them off? by Shaitan · · Score: 3, Insightful

      "You can have sex with a prostitute. Then if you kill her, you don't have to pay!"

      Of course you don't have to pay if you kill her. Unless she has a pimp then you might need to kill him too but realistically I think he'd write it off. I mean clearly you are crazy, that bitch is dead anyway so she isn't going to be spreading word and hurting your rep, and it happens so rarely you just write it off as shrinkage.

      The moral of the story? Prostitution should be legal so that sex workers enjoy the same legal protections as everyone else. The boys in blue are a giant heavily armed gang and you generally don't want them gunning for you.

    3. Re:Finish them off? by Nidi62 · · Score: 1

      Geez, with how you tell it you'd swear that the game was promoting a "dine and dash" mentality.

      No, in this case it's more a of a "dine and bash".

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    4. Re:Finish them off? by SuperKendall · · Score: 1

      Wowzers. I grew up on Pac-Man and Asteroids. Different world.

      What if those asteroids were sentient, you ever think of that?

      They are just there giving you good space then BLAM.

      At least in GTA you don't saw the prostitute into pieces and shoot the pieces (or maybe that was in an update).

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    5. Re:Finish them off? by ShanghaiBill · · Score: 3, Insightful

      I grew up on Pac-Man and Asteroids. Different world.

      Sure, because cannibalism is so much more moral than shooting someone. Whatever.

    6. Re:Finish them off? by lgw · · Score: 4, Funny

      The boys in blue are a giant heavily armed gang and you generally don't want them gunning for you.

      Nah, you just drive through a car wash and it's fine.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    7. Re:Finish them off? by jellomizer · · Score: 4, Insightful

      For most healthy humans, they know how to draw the line between imagination and reality. In a video game there is no lasting life consequence for your action, if you die, then you start the game over again or just respawn. In real life we don't see Gen Xers jumping off buildings because of all the platform games they played. Because we know it isn't real, and much of the violence in video games, is often played to see what will happen, because there are no consequences, and there is always a reset switch ready for any major mistake. I can play a game where I wipe out woodland creatures, however in real life I feel bad for having to setup a kill trap for that mouse which is chewing threw the back seat in my car (After numerous human traps have failed), heck I would normally just take a spider and put it outside vs just killing it.

      Now if Grand Theft Auto was setup where you had to learn the life story of every person you have ran over, spend the rest of the game with a non-save, non-restart and non-quit state. Learning about the harm you have done, spending years of game time in jail. For those who played the game would be playing it like in real life.

      Video games give us an outlet for a what if, nothing mattered, we are able to take risks in games that we wouldn't in real life. Heck just running down a mountain in Fallout isn't something I would do in real life, because a simulated fall where you loose 100HP vs a real fall where you may survive, but you will be hurting for much longer.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    8. Re:Finish them off? by hey! · · Score: 2

      Let me make an important distinction here: there is a difference between moral reasoning ability and moral behavior. Personally I think that moral behavior is much, much harder to manipulate than moral opinions.

      Why might a game like GTA improve moral reasoning ability? Well, let's look at one of the most important theoretical ideas in modern philosophical ethics, Kant's Categorical Imperative. The most widely known formulation of that is as follows:

      Act only according to that maxim whereby you can at the same time will that it should become a universal law.

      Without going into the reasoning behind this, Kant argued that the following, lesser known formulation is logically equivalent:

      Act in such a way that you treat humanity, whether in your own person or in the person of any other, never merely as a means to an end, but always at the same time as an end.

      This is probably more useful to anyone who is creating some kind of test of moral reasoning ability. You evaluate someone's ability to understand how actions either treat people as things to be used vs. persons having intrinsic importance. So it's not inconceivable that GTA would help someone score higher on a score of moral reasoning. In the game you use everyone else as a means to an end (e.g., as an object of gratification or a tool in a more elaborate strategy) all the while conscious that these are not real people and that you are doing something which in real life would be morally reprehensible.

      What is less clear is whether playing the game would have any effect on actual ethical behavior. But you could say the same thing for attempts to shape young peoples' moral character by, say, sending them to Sunday school. Sunday school imparts scriptural knowledge of virtues like temperance, charity and prudence, but it doesn't appear to affect attendees future behavior as much as it affects their opinions about other peoples' behavior. Likewise I wouldn't be surprised to see GTA affect players' reasoning abilities or even opinions (although not necessarily in a predictable way), but I'd be astonished if there were any kind of uniform and widespread effect on behavior.

      Which is not to say there aren't outliers in either case; there's bound to be. However those outliers are set apart by their character independent of the thing in question.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    9. Re:Finish them off? by Anonymous Coward · · Score: 1

      The thing is: most players are capable of separating fact from fiction. Meanwhile you have these slobbering moral-panic idiots who can't tell their heads from their asses.

    10. Re:Finish them off? by AmiMoJo · · Score: 3, Interesting

      People don't have a simple "monkey see monkey do" relationship with media, but that doesn't mean it has no influence at all.

      In fact the best games, the best books and TV, are often the ones that do affect the player/viewer. Star Trek is a great example, although it wasn't exactly subtle in how it went about it.

      --
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    11. Re:Finish them off? by Calydor · · Score: 1

      Are there Paragon points?

      Do Medpacks have a buy/sell value?

      Do Medpacks replenish if you run out completely?

      Do I have a two-digit number of Medpacks?

      How much money and loot does he have?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    12. Re:Finish them off? by mjwx · · Score: 1

      Somebody showed me Grand Theft Auto when it came out. Moral reasoning skills?

      Video games are a way to explore how we'd feel about doing things that are considered morally questionable without actually doing any harm. When I accidentally gun down a civvie when playing a game, I feel pretty crap about it, that gives me an indication in real life that I wouldn't really like going around and hurting innocent people. By the same token a lot of games are set up to reward helpful or selfless acts, I.E. give RandomDyingNPC a medpack and he goes and tells the town what a good fellow you are and the merchants give you a 10% discount. OTOH, gun down a few members of the local town council and they'll stop trading with you.

      GTA isn't a good example because it's designed to be a game where you can be chaotic, but even GTA takes a moral stance on things. The worst player character, Tommy Vercetti still showed certain virtues (I.E. was loyal to his friends), even Trevor Phillips' fucked up sense of morality had reason to it and was used as an example of what not to do. However to look at morals in video games the Bethedsa/Obsidian RPG's are the best examples (Fallout 3/NV/4, KOTOR) light side made you respected, dark side made you feared.

      OTOH, if you went out and played competitive sports, you're taught that selfishness and arrogance are good virtues... No-one ever gets a trophy for the most assists in sports.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  3. Subscription only site by marcle · · Score: 1

    Subscription required to actually, you know, read the article. So I didn't bother.

    But you can bet I have a very strong opinion on the contents!

  4. Then why do I hear these stories by SeaFox · · Score: 1

    of the "domestic disturbances" broadcast on Twitch when the S.O. interrupts the guy's Fortnight game?

    1. Re:Then why do I hear these stories by Shaitan · · Score: 1

      Because his SO didn't play enough games to learn morals.

    2. Re:Then why do I hear these stories by Mashiki · · Score: 4, Interesting

      of the "domestic disturbances" broadcast on Twitch when the S.O. interrupts the guy's Fortnight game?

      The same reason if you worked in a union shop 30, 40, 50 years ago you'd hear the same thing through a 2nd or 3rd party. The difference is people are being caught because it's caught on video, in turn people can actually be prosecuted with evidence.

      What? You think "domestic disturbances" are new or something? The upside in some cases is it actually catches the instigator leading to more appropriate outcomes then simply "it's all the males fault." And of course it also catches some people abusing themselves in order to try and get the other person fucked over.

      --
      Om, nomnomnom...
  5. Curious result by alvinrod · · Score: 4, Interesting

    So violent video games lead to higher moral reasoning skills, but mature (by this they mean 'M' rated games) games don't. However, you look at their own study data (full study here) in particular Table B1, they show that there's a nearly perfect correlation (.98) between violent and mature. I don't think I've ever seen a correlation that high in any study, but it's besides the point. Since they're that strongly correlated how do they get the result as stated in the summary?

    Maybe I just need to read the whole study instead of skimming through it, but the results seem strange to me. I think that this is obviously a study that would benefit from multiple repetitions and with a larger sample size.

    1. Re:Curious result by Shaitan · · Score: 1

      Yeah that threw me off as well. Most violent games get automatically rated M for graphic violence.

    2. Re:Curious result by bluefoxlucid · · Score: 1

      Yeah, there's a near-perfect correlation, but not necessarily.

      Violent titles tend to have violence. Do you brutally murder a civilian? Do you spare someone begging for their life? Do you intervene to save an innocent? Your main tool is murder.

      Mature content is developed for mature people. Adults have well-developed social senses, so they can readily ingest things that play on that. Do you blackmail that sleezy bitch so she screws you behind the salon? Do you murder a bunch of worthless guards while they beg to be let to see their children again? Do you kill the nobility off slowly while they cower in fear just so you can see the look in their eyes after they've trampled the people so badly? Do you laugh while you're doing it?

      Mature content soaks you in immorality. As a fantasy, a story can take you into the life of a pristine hero, it can face you with difficult realities of moral decisions, or it can steep you in the kind of disturbed indulgence denied by day-to-day civility. The further you get along this scale, the more mature we label it.

    3. Re:Curious result by bigdavex · · Score: 1

      Did they control for the age of the player?

      --
      -Dave
    4. Re:Curious result by alvinrod · · Score: 2

      There's a difference between mature in the sense that you're using it and what it means in the context of the study. From my reading, that means any 'M' rated game which doesn't necessarily deal with mature adult situations. Typically it just means that there's sufficiently graphic violence and/or profanity. The problem, I think, is that almost any game that gets an 'M' rating is going to have what's described as either violence or intense violence as a content descriptor.

      As a quick test, I did a search on the ESRB website for 'M' rated PS4 games. The results only display 25 titles per page (and I have no idea if it consistently returns the same 25) but of those 25 games on the first page of results, only 1 was 'M' rated without containing Violence or Intense Violence as a content descriptor. That game was Nekopara Vol. 1 which is listed as only containing Sexual Themes. If I look at games which are rated 'T' (teen rating) I still find plenty of titles with Violence as a content descriptor, but a large number only list either Fantasy Violence or Mild Fantasy Violence.

      I haven't read through the entire study, but I have a feeling that it would be pretty easy to have a flawed methodology on top of potentially confusing anyone who's reading the results and not aware of what "mature" constitutes for the purposes of this study.

    5. Re:Curious result by Anubis+IV · · Score: 1

      So violent video games lead to higher moral reasoning skills, but mature (by this they mean 'M' rated games) games don't.

      I don't think "mature" means quite that in this context. It seems as if they view "violent content" as being distinct from other "mature content", so even though either can contribute to an M rating, and even though there's a strong correlation between violence and the M rating, "mature content" is still something else. Check the Video Game Content section in particular to see them treat them as separate issues and draw distinctions between them.

      Sadly, however, they never provide a definition for what "mature content" actually means. The closest I saw to them spelling something other than violence out was when they listed off "nudity, prostitution, guns, drug dealing and driving recklessly" in relation to Grand Theft Auto. Given that "mature content" is distinct from violence, I'd be inclined to think it follows along those sorts of lines of sex, drugs, and language.

    6. Re:Curious result by bluefoxlucid · · Score: 1

      True, although my point was the context of violence is important. Violent actions are pretty banal; violence in an emotional context is social training.

      There's a point where it stops being just a game and becomes a simulated experience. Mature minds can handle that; undeveloped minds don't yet have experience in emotional context, and so can handle blowing up video game characters, but can't handle heavy moral judgments while blowing up video game characters.

  6. Have they controlled for variables? by Visarga · · Score: 3, Insightful

    Comparing the two populations (gamers vs non-gamers) is only valid if they are similarly distributed with respect to other control variables that might influence moral reasoning. What if age, affluence, level of technological adoption and place of birth have an impact on morality, and are correlated with gaming as well?

    1. Re:Have they controlled for variables? by alvinrod · · Score: 3, Interesting

      They performed regression analysis in the study, but strangely did not include the factor which correlated with socioeconomic status (in this study, whether the participant was entitled to free school meals) as a part of the regression. I'm not sure that they have a large enough sample or are controlling for enough other factors to sufficiently eliminate other causes as an explanation for their result. They didn't look specifically at a lot of other genres of games, and there are some genres or specific games that I think most would assume would have an effect on moral reasoning, at least compared to other games.

  7. Testing Flawed by zferrini · · Score: 3, Insightful

    He only surveyed 166 people? Really and you come to a conclusion with that few people, come on!

  8. So I guess this means by bobstreo · · Score: 1

    If I'm going to get PK'd for my sneakers or iPhone, it won't be gamers, it will be the non moral reasoning, non-gamers?

  9. Do they define mature content ? (do not mod) by aepervius · · Score: 2

    I am trying to read https://www.frontiersin.org/ar... but for some reason I am not getting anything but a blank page. Do they define mature content as opposed to violent content ?

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  10. Re:Naturally by lactose99 · · Score: 1

    you need to get back on your meds

    --
    Fully licensed blockchain psychiatrist
  11. Re:Games prime you to think about it by Drethon · · Score: 1

    And gamers especially like being able to help NPCs for some reason.

    I've read some theories that people who can't save money are people who can't picture the future where they will need that money, I wonder if other moral issues are similar where people just can't think out and picture the consequences of their actions. By playing through moral scenarios of any kind, people are kind of forced to think about the situation and can see it somewhat in real life.

    Though I'm not sure how this works with games that take away any consequences. Maybe real life experience complements game experience (as in the examples mentioned above with killing the prostitute to avoid paying, real life experience tells us the consequence while the game exercises the mental scenario). IANAP (I am not a psychologist)...

  12. Correlation != causation by sinij · · Score: 3, Insightful

    Correlation does not mean causation. It could be the case that more intelligent kids, that also have higher capacity for moral reasoning, are attracted to video games.

    1. Re:Correlation != causation by Anonymous Coward · · Score: 2, Insightful

      Or it could just be that richer kids, who have more time and resources to play video games, also have more involved and attentive parents.

      Confounding variables FTW.

  13. Re:Naturally by Z80a · · Score: 1

    He can't, the meds are now too expensive because the patents and copyright last too long, which allowed horrifying mega monopolies on medicine.

  14. Re:Games prime you to think about it by lgw · · Score: 2

    I've read some theories that people who can't save money are people who can't picture the future where they will need that money, I wonder if other moral issues are similar where people just can't think out and picture the consequences of their actions. By playing through moral scenarios of any kind, people are kind of forced to think about the situation and can see it somewhat in real life.

    I think there's something to that, but I think you missed something more basic here. In order to enjoy video games (or movies) you require a certain minimum level of ability to think abstractly. Some percentage of the population simply can't. People who play video games are going to be able to reason about anything slightly better than the general public, statistically, but it's just correlation without causation.

    Games that require any sort of problem solving (as opposed to just action in the moment) will raise the bar some more, and you'd get a larger statistical correlation with ability to reason about anything.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  15. Re:Naturally by alvinrod · · Score: 1

    I think the clocks run out on any patents for trepanning though. You hold him down and I'll chisel the hole so that the evil spirits can escape. If that doesn't work we can swing by the bait shop and get some leaches.

  16. Re:Naturally by Z80a · · Score: 1

    It was even worse because was not a "spiritual belief", but some sort of backward science that believed you had to balance the four humors (blood, black bile, yellow bile, phlegm) to keep someone healthy, so if you had excess of blood, trepanning time.

  17. Re:Games prime you to think about it by Drethon · · Score: 1

    I've read some theories that people who can't save money are people who can't picture the future where they will need that money, I wonder if other moral issues are similar where people just can't think out and picture the consequences of their actions. By playing through moral scenarios of any kind, people are kind of forced to think about the situation and can see it somewhat in real life.

    I think there's something to that, but I think you missed something more basic here. In order to enjoy video games (or movies) you require a certain minimum level of ability to think abstractly. Some percentage of the population simply can't. People who play video games are going to be able to reason about anything slightly better than the general public, statistically, but it's just correlation without causation.

    Games that require any sort of problem solving (as opposed to just action in the moment) will raise the bar some more, and you'd get a larger statistical correlation with ability to reason about anything.

    Good point, I'm being guilty of correlation without causation in my theory here too. The question of does something cause something else, or are people better at something else also attracted to that first something.

  18. Re:Naturally by Anonymous Coward · · Score: 1

    I'll take the convenience of Valve over the PITA that was floppy and CD based games any day of the week.

  19. Higher reasoning, but are they more ethical? by Anonymous Coward · · Score: 1

    The study seems to say the kids who play violent video games are better at moral reasoning, but does that lead to more ethical behaviour? A person can be great at moral reasoning and still choose to make the immoral choice. Or are the kids reasoning through and then making better moral choices as a result?

  20. Re: Naturally by bn-7bc · · Score: 1

    Well the game was never realy ypurs to begin with, you had an (often non transferable) to use it (other limitations probably applied as well), ok as long as the apis the game used remained compatible with yor os the game maker had no way of remotly stopping the game from working, but what game that has single player is at this point in tome depending on the developers server for single player (steam to verify keas maybe) but appart from that ?

  21. Re:Games prime you to think about it by epine · · Score: 1

    Basically, if you don't use a matched control group, you're shooting causality duds. Matching control groups is an art form, so even there you're not out of the weeds.

    Children who grow up in homes with fewer books eat more ketchup, both of which correlate with poverty and low scholastic attainment.

    * poverty causes ketchup
    * ketchup causes poverty
    * poverty causes book burning
    * book burning causes poverty
    * low attainment causes ketchup
    * ketchup causes low attainment
    * low attainment causes book burning
    * book burning causes low attainment

    Several of these have been seriously advanced in the academic literature.

    [*] There are other ways to dispossess books other than burning books as cheap coal, but taking that into account would have made my list very long.

  22. Re:Games prime you to think about it by epine · · Score: 1

    Obviously, I missed some.

    The way I would properly model this is as follows:

          num_hypothesis_sets = 3^choose(k,2) for k correlates.

    In this model, I've allowed A to cause B to cause C to cause A, but not A to directly cause B and B to directly cause A.

    So for each pair (u,v) you get { u causes v, v cause u, no relationship } and each pair can be selected from that set of three items independently.

  23. Re:Naturally by SuricouRaven · · Score: 1

    Trepanning was around long before the four humours theory. Plus the treatment for excess of blood wasn't trepanation, it was bleeding. Obviously.

  24. Wealth, IQ, temperament by AHuxley · · Score: 1

    People with books and a good education in past generations did what? Study? Publish?
    Wealthy people with lots of books and a really good education? Support an author?
    People with a few books and much less education who had to find work?
    The sales of self improvement books?

    Now lets try that with computer games?
    Well educated with the free time and wealth to enjoy a lot of different computer games as they are published.
    Paying full price and having the free time to enjoy the computer games.
    Poor but decades later they collect classic computer games that are decades old?
    Decades later they have the wealth and free time to enjoy a computer game hobby.
    People who are poor and have hours to play computer games every day.
    Inner city areas with lots of crime? Stay inside and play computer games?
    Is the reasoning from the wealth, books, education? With computer games as a hobby?
    The escape from the crime rate of an inner city by playing computer games places that person in a more moral place than many in the same generation?

    --
    Domestic spying is now "Benign Information Gathering"
  25. Re: Naturally by fazig · · Score: 1

    What game? You may be ask Ubisoft about that one as they've implemented crazy always-online DRM into a couple of their purely single player products in the past. And they got a lot of flak for that.
    You may argue that their games aren't really depending on those connections over the internet, after all they've all been cracked sooner or later, but that is certainly what those software studios are trying to make their games act like.

  26. Mature content and moral reasoning by Cipheron · · Score: 1

    ... is a chicken and egg question. Are mature games more likely to reduce your moral common sense, or are those lacking moral common sense more likely to be drawn to smutty games?

  27. Re:Games prime you to think about it by djinn6 · · Score: 1

    There's evidence that video games can improve cognitive function. For example, a show called Mind Field had an episode where the host tested his maze-solving abilities before and after playing video games for a week. The result was a clear improvement in spatial awareness.

    This makes sense because video games are just simulations of some aspect of the real world, and the player is essentially practicing how to behave in those situations.

    Anecdotally speaking, Kerbal Space Program taught me how to calculate orbital transfer windows and suicide burn timing, while Factorio taught me how to solve network flow problems. Granted, I don't expect most people to pick up calculus or linear programming from games, but just being engaged with something mentally challenging will produce benefits of some kind.

  28. Re:Games prime you to think about it by lgw · · Score: 1

    In terms of studies, though: people who play KSP and Factorio are statistically much better at circuit design, and probably at heart surgery and patent law, than the general public. You can't conclude much from that, obviously.

    I do think that gaming of any kind (not limited to computers) that requires problem solving will of course make you better at solving similar problems, just because you've thought through the problem. It would be amazing if someone could leverage that for some real world benefit, but I've never heard of it. "Educational games" have thus far been pretty weak.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  29. "Moral Development"? by RespekMyAthorati · · Score: 1

    People do not generally agree as to what is "moral" and what is "immoral",
    so the idea that there could exist a test that can measure "moral development"
    is the kind of social-science bullshit that keeps cropping up here.