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Linux Q3Test 1.07

ozium writes "Q3test 1.07 out for Linux. blah blah get it blah blah lose sleep. www.quake3arena.com " Finally! I've been dying, since all the different Q3's are incompatible. For the last week or so, Linux users have been unable to play on just about all the public servers out there. I wonder how much faster this one is...

128 comments

  1. Thanks! by FunOne · · Score: 1

    Thanks, pulled it in at 50kbyte/s :)
    FunOne

    --
    FunOne
  2. Quake 3 rules baby yeah! by gavinhall · · Score: 0

    Posted by OGL:

    I'd just like to take the time out to say that Quake3 really kicks ass...it's so much more stable under linux then it is on windoze...that's all I have to say...Quake & Linux forever!!!!

    -W.W.

  3. Visual quality by Anonymous Coward · · Score: 1

    In addition to the framerate being essentially the same, I noticed the visual quality was a little better under Linux on my V2 than under Win98. In the first Windows release, the 3dfx driver had major problems with portals, light halos, and explosions while the Linux driver had no such defects. With the current Windows drivers, things are much better but I still get some ugly patterns in smoke that are less noticeable under Linux.

    1. Re:Visual quality by BitPoet · · Score: 0

      yeah? you want visual quality? check out:
      http://webpages.mr.net/bobz/ttyquake/

  4. Re:Q3Test on TNT by Anonymous Coward · · Score: 0

    Both: nvidia's driver is in alpha stage
    and GLX has some overhead. DRI (and time)
    should solve the problems.
    Second, i only picked up the precompiled
    binaries from nvidia's ftp-server
    (i didn't know that there is a CVS-directory.
    can you give me a hint?)

  5. Re:I can't run under RH 6.0, could run under RH5.2 by tamyrlin · · Score: 1

    Have you loaded the 3dfx module? If so, is the permissions on /dev/3dfx ok? (Be warned, a malicious user could crash the machine by poking into it)

    Glide will fall back to mmap of /dev/mem for control of the 3dfx card if it can't use /dev/3dfx

    /AE

  6. Quake 3 Alpha build??? by Anonymous Coward · · Score: 0

    Come on on ID. Where is the Alpha port.
    Sigh. I want to play to but ID hasn't
    released an Alpha port.

    Any otherr alpha users feeling unsupportaive?

    1. Re:Quake 3 Alpha build??? by Zoid · · Score: 1

      Is there hardware OpenGL support on the Alpha? I am planning on supporting it as a server platform, but unless you can get hardware OpenGL working on it, there's not much point in compiling a client.

      --
      /// Zoid.
    2. Re:Quake 3 Alpha build??? by tamyrlin · · Score: 1

      I think the G200 GLX module is somewhat working on the Alpha, check the g200-dev list for more info...

  7. Re:I can't run under RH 6.0, could run under RH5.2 by Afrosheen · · Score: 1

    If I had a nickel for each time I've responded to this question on 3dfx.glide.linux..heheh. If you've downloaded and installed Darryl Strauss' libraries for the V2, then all you need to change is your q3config.cfg file. There's a line in it which says seta_indga bla bla=1. Change the one to a zero, save, and start it up again. Should work. Also double check to make sure your resolutions/color bit depths are defined for whatever you want to game at. If your X11 config doesn't have modelines for 1024 and that's what you're gaming at, you'll have a big problem.

  8. Re:You thought Quakers were addicts... by Anonymous Coward · · Score: 0

    Nah all the geeks at least own 5 machines. One will be either a 8086 or 8088, the 2nd will be an old 8bit one like a C64 or Speccy, 3rd Machine will be a 386 sx of some type, then probably an early pentium or 486 100 for the 4th machine, then some stonking bastard of a machine currently. Plus they probably go to work and use a Cray as a print server.

    Any im a Blood and Duke man myself.
    Brad.
    (prefers shooting up shops and bars than dank dingy dungeons)


  9. Re:Still lots of CPU usage on dedicated server by Anonymous Coward · · Score: 0

    They were even aware that it was an issue in 1.05, someone at id mentioned it in their .plan i'd like to run it on a box i use to do some webserving but with the CPU usage problem...

  10. Re:moderators ... by ufdraco · · Score: 1
    Daveo has had a record of posting off-topic and annoying posts (which is why he now starts out with a score of 0), so some moderators routinely mark him down. I would assume that's what happened here--they just saw "Daveo" and marked him down--even though it was clearly unwarranted in this case.

    To be honest, this is the first intelligent post I've seen from Daveo (IMHO: though I haven't exactly been keeping tabs on him, either). If you take a look at his posting history, you might understand better what I mean. His quality of posts seem to have gone up since when he first started, but his spelling is still atrocious. The spelling is bad enough that it is hard to understand what he is saying and makes him look careless and sloppy. On the whole, the moderators have been following the guidelines by marking down posts that don't make sense (i.e. are hard to read) and detract from the discussion (not always the case, but his earliest ones definately did--enough to get him a base score of 0). Specifically, this may have been tagged as flamebait because his speaking in the third person draws flames.

    PS to Daveo: is there some reason you post in the third person?!?

    --

    ufdraco

  11. Re:crappy isp? who? by db · · Score: 1

    Actually, I happen to like my ISP. They provide a static IP, their uber-linux friendly (Unlike BellSouth ADSL) and encourage me to run servers behind my connection (unlike BellSouth, who run screaming if you even hint at running multiple machines). The 2GB/mo limit is fine with me -- Im a casual user who doesn't so much online gaming. If there's still servers for it, if I want to play a game, I'll just go on the net with good old Quake (the first one). I was just curious as to how much data a session of gaming like this would pull...

    --
    Dave Brooks (db@amorphous.org)
    http://www.amorphous.org

  12. Open GL by Anonymous Coward · · Score: 0

    I haven't looked at Q3 for linux in a while. Do they support Open GL cards yet???

  13. Re:Q3Test on TNT by Anonymous Coward · · Score: 0

    I have run it at 640x480 under Win98 in a PII/233/64mem with a Riva128-based AGP card (STB Velocity 128) and it is smooth.

    Not that anyone else has Riva128s anymore, or PII/233s...Don't laugh, I'm broke, you should see my Linux box - 486DX2/66, 16m ...

  14. Re:Q3Test on TNT by urizen · · Score: 1

    Check out:

    http://glx.on.openprojects.net/

    The FAQ mentions how to get anonymous CVS
    access to the nVidia GLX module.

  15. Re:Quake sucks by Anonymous Coward · · Score: 0

    Hrm. I can run Quake3 fine in Linux with my Voodoo2. Windows Q3 V2 support is really flakey, it didn't even work at first.

    I can play Quake3 fine with gpm, and you just do killall -9 gpm if you want to play q2 or quake :)., infact, you can also do this:

    #!/bin/bash
    killall -9 gpm ;
    quake ; # or your ex you want to run
    gpm
    #EOF

    Cry me a River if you're to lazy to do that.

  16. Re:Still laggy by Anonymous Coward · · Score: 0

    It's possible that the coax connection is rusty. Check.

  17. optimize q3a/v3(/smp) by Detroit · · Score: 1

    Zoid,
    Is there perhaps a way you could list some id-suggested optimizations that people can do on their linux boxen to improve performance? There are a few 'q3a on linux' pages out there, but you guys have a unique perspective...

    d

    --
    ... .. . . . http://group227.com
  18. AMD K6 400 and MB only 150 bucks by Anonymous Coward · · Score: 0


    You can get a quality Epox motherboard and Via chip set and a AMD 400 for 150.00 bucks.

    Surely that isn't out of the bounds of the average person.

    1. Re:AMD K6 400 and MB only 150 bucks by Masem · · Score: 2

      Except that the average person is not going to
      be able to put this together into their own
      system. I myself could probably could, but
      I'd bet about 95% of the computer users out
      there would go out to get some dip for their
      new computer chip...

      --
      "Pinky, you've left the lens cap of your mind on again." - P&TB
      "I can see my house from here!" - ST:
  19. Re:Er... by greg · · Score: 1

    Your comparison of ADSL to @home cable modem service is innaccurate. @home's service let users consume as much bandwidth as they wanted until the 128K download cap was instituted. DSL specifies guaranteed transfer rates and charges a monthly fee based on the level of service in the contract. This means they can put limits or fees on volume (i.e. >2GB per month) but they can't lower your download or upload cap like @home did because its specified in the service contract.

    --

    I browse with my threshold at 2 so I can't read my own comments :-)

  20. Re:Still lots of CPU usage on dedicated server by Zoid · · Score: 1

    eh? All my tests show 1.07 is very nice about using CPU. I have a server running on my gateway Linux firewall box. With eight players on it, top reports:

    21369 zoid 12 0 14640 14M 816 R 0 69.4 20.3 473:39 linuxquake3

    So it's using 70% of the CPU for eight players (the box is a lowly P2-233). When there's no one on it, it consumes very little CPU.

    I'm curious as to how you are running the server. i have seen problems where people use nohup to run it and it gets confused when stdin is closed (you log out) and ends up spinning on the select for stdin. Thought I fixed that tho.

    I run all my servers under screen so I can get quick console access to them from anywhere.

    --
    /// Zoid.
  21. Re:SMP Support? by Zoid · · Score: 2

    I have SMP code written (and it seems to work well) but there isn't any SMP support in the 1.07 binary.

    When adding thread support, linuxquake3 became dependant on libpthreads. I didn't want that dependancy since I found a binary linked with glibc 2.0+libpthreads doesn't run on a glibc2.1 system+libthreads.

    The SMP code is still a tad buggy and I need to do more testing on it. :)

    I may distribute a seperate linuxquake3-smp binary in future builds. I'm just worried that I can't build a universal SMP binary that will work on glibc2.0 and 2.1 systems. Bummer.

    --
    /// Zoid.
  22. Re:lagging release of "underdog" OSes by harlan · · Score: 1

    I'm sorta shaken by ID's delay in releasing builds of q3test for linux and mac. I hope this doesn't become an ongoing thing with updates once the retail product comes out, considering it's paid for.

  23. Re:controlling frame rates by Anonymous Coward · · Score: 0

    You no longer need to limit your framerate to regulate the upstream bandwidth. cl_maxpackets is what you are looking for now.

  24. Re:"Just about all the public servers?" by Hobbex · · Score: 1

    To my knowledge, the earliest version of Quake2 we saw had version 2.92 or something, so the number sare not quite as bad as they seem.

    Quake2 has had 4-5 patch levels since release, QW has had about 10 versions (but it was always labeled as an unsupported work in progress).

  25. You thought Quakers were addicts... by Morendil · · Score: 1

    ...well think again; apparently not all of them are fragging away all the time. Check it out. I guess everybody does have to sleep from time to time, contrary to popular geek wisdom. Or is it that Quakers' CPUs are so brawny that they can run SETI@Home and Q3A concurrently without problems ?

    1. Re:You thought Quakers were addicts... by Repton · · Score: 1

      I've been doing that...initially by accident, but that first time, I didn't notice until later. My (entirely uninformde) theory is that the video card (I have a TNT) is doing most of the grunty stuff.

      Although, from what I've read here, I suppose it may be adding to my ping. Maybe I'd be getting 350 instead of 400ms.. ;-l

      (33k6 modem _and_ I tend to play in Australia because the only local (NZ) server I know of is often empty)

      At any rate, with my P2-350, I'm certainly getting quite reasonable frame rates with SETI@Home running in the background. YMMV.

      --
      Repton.

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
  26. Re:lagging release of "underdog" OSes by gavinhall · · Score: 0

    Posted by OGL:

    Oh yeah that whole 2 day delay...what a shocker.

    -W.W.

  27. Swedish mirror by mulle · · Score: 1

    I just finished downloading it from ftp.cdrom.com and found it pretty slow (~15 k/s). Those of you living in Sweden or nearby with reasonably fast connection to the net should be able to get it much faster here.

    1. Re:Swedish mirror by mvw · · Score: 1
      I just finished downloading it from ftp.cdrom.com

      And I wondered why I got miserable rates for some software download from ftp.cdrom.com 8 hours ago despite having a 8kb/s ISDN connection .. that were you hordes of quake players!

      They should consider putting a warning in their banner ('Beware new Linux XY arrived') like a traffic warning. ;-)

      To make you snigger more: Yesterday I downloaded the old version - looks like I have to suck 22 megs again! :)

    2. Re:Swedish mirror by matguy · · Score: 1

      Either that or put some throttling on certain directories (now that I think of it, is that possible?)

      matguy
      Net. Admin.

      --

      matguy(.com)
  28. Voodoo and all that crap by db · · Score: 1

    Do I need a voodoo or 3D acceleration card for this? I've got my 8MB AGP Rage thats a 2D card that I'm just happy with. No, I wont be getting 30,000fps or whatever it is...

    Also: If I were to play quake3 for, say, an hour, how much bandwidth would I be expected to pull? My ISP limits my ADSL useage to 2GB/mo without imposing $.01/MB afterwards.



    --
    Dave Brooks (db@amorphous.org)
    http://www.amorphous.org

    1. Re:Voodoo and all that crap by Anonymous Coward · · Score: 0

      Yes, hardware 3D acceleration is required by Quake3. Even bargain-basement hardware 3D (e.g. Matrox G200) will do, but there must be some hardware support for the Q3 client to run. Software rendering is-not/won't-be supported.

      That and the lack of single-player gaming are the most significant changes from Quake2.

  29. Re:Framerates and such? by Anonymous Coward · · Score: 0

    I bet you didn't enter a network game with
    several players then eh?
    I'm getting nasty slow results on a P250MMX (oc'ed
    200) and a Voodoo II. It runs nice and fast when
    running through the level all alone but it starts
    to suck bad when playing with 3 people or more.
    It's JUST playable when I set everything in the
    "suck" mode. (lowest res, lowest quality etc.)

  30. Re:crappy isp? who? by pixel+fairy · · Score: 1

    that sucks! whos your ISP? what you do with your
    bandwith is your buissiness, not thiers.

  31. Still lots of CPU usage on dedicated server by rvdmeent · · Score: 1
    When running ./linuxquake3 with the +set dedicated 1 option, it uses 99.9% CPU time, according to top. I had hoped that it'd been reduced, as at the moment the q3test server seems to interfere with the quake2 servers running on the same machine.

    Does anyone have a good solution for this? Would renicing the process help or will the performance drop when running on nice level 4 or something?

    1. Re:Still lots of CPU usage on dedicated server by Synic · · Score: 1

      We had this problem at the Beatdown, and had to run our tournament on Q3Test 1.05 because of it. Silly id Software. You'd think they would have tested the dedicated server before releasing it. Ah well, hopefully it'll get fixed soon (i'm just suprised it didn't get fixed in 1.07)

    2. Re:Still lots of CPU usage on dedicated server by rvdmeent · · Score: 1

      Your comments made me think of something, that the server could be waiting for some input. And yes, that turned out to be the problem. Thanks and keep up the good work!!

  32. Re:You have glibc 2.1 -- doesn't matter by AraQniD · · Score: 1

    q3test 1.05 runs fine with glibc 2.1.

    OK, well, q3test 1.05 runs fine on my machine, which includes glibc 2.1 (Debian), so that suggests it isn't a problem.

    --
    -- i will protect you from ideals to save you from defeat
  33. should have been more clear by Anonymous Coward · · Score: 0

    I'm Barbarian. Can't remember my /. password, and am on a different computer.

    Just want to clarify, I'm not bitter about the patches. I was just speculating. I wonder if the release patches for a Quake game are relavent?

    Quake1 - 1.x
    QuakeWorld - 2.x
    Quake2 - 3.x
    Quake3 - 4.x ?

    1. Re:should have been more clear by Jburkholder · · Score: 2

      OIC - I read more into your post than I guess you intended, sorry about that.

      That is an interesting point, I never noticed that before (quake 2 shipped out at 3.05 if I remember). I assume you are correct that q3 is derived from the same code going all the way back to quake 1, so it probably would make sense.

  34. Er... by Anonymous Coward · · Score: 0

    Actually it IS their business... In the Real World of Broadband it's very common to charge based on bandwidth used. It doesn't take too many ADSL lines to completely fill a T1 and T1's are still very pricey. I expect that as broadband ramps up and the ISP's costs start skyrocketing due to the number of extra lines they need to run to meet demand, flat rate pricing will pretty much go away or bandwidth will be restricted either like @home is currently doing it or by the simple fact that too many people trying to use the same line will make everyone run slower than hell.

  35. Re:Framerates and such? by Anonymous Coward · · Score: 0

    Does it work under Windows 98 with an ATI card? I freaking HATE these hardware-specific games! I thought we left the days of DOS behind us. I guess not.

  36. Stupid question. by Anonymous Coward · · Score: 0

    Will this Quake test run on a system with a crappy video card (ATI) at all? What exactly do I need to run it? It's got a relatively decent CPU (PII/400) but I'd like to know if it will work before I bother trying to download it.

    Thanks for any replies.

    1. Re:Stupid question. by Anonymous Coward · · Score: 0

      In case it's not obvious, this is for running under Linux...

  37. I was wrong! by hypnotik · · Score: 1

    All this talk of SMP had my hopes up too high.

    Well, anyway, 1.07 runs much smoother then 1.05 did on the same system. I can't wait to see what SMP does for it.

    Thanks and keep up the good work!
    hypnotik


    --
    (I was only an egg, but then I cracked)
  38. Re:I can't run under RH 6.0, could run under RH5.2 by lubricated · · Score: 1

    well its not the glibc thing I have rh6.0 and it runs fine for me. Either 2 Voodoo2 SLI or under TNT.

    --
    It has been statistically shown that helmets increase the risk of head injury.
  39. Re:Framerates and such? by Anonymous Coward · · Score: 0

    These are NOT hardware specific games. Quake3 simply requires a complete OpenGL driver. ATI has an OpenGL driver for Win98, but not for Linux. Hence, Quake3 will work on an ATI card running under Win98, but not under Linux.

  40. Ah what do you mean a 586 is old? by Mongoose · · Score: 1

    My 120Mhz i80586 runs Q3 very well compared to win32 boxes @ 200Mhz. I (re)nice q3 to -17 and use a 3dfx Monster3d to the graphics hardware. When I play on the net I kill the web and ftp servers for even more speed.

    They need to change system "requirements". You don't need a 3dfx card to play in linux. You can be on a fast machine and do software emulation.

    Damn win32 centric specs!

    1. Re:Ah what do you mean a 586 is old? by Anonymous Coward · · Score: 0
      "You can be on a fast machine and do software emulation. "


      How?

    2. Re:Ah what do you mean a 586 is old? by Anonymous Coward · · Score: 0

      You get the Mesa source code and recompile it to do software rendering on your computers main CPU.

      It is excruciatingly slow.

      I really cant believe what this guy wrote though.
      I cant imagine that simply renicing quake would be much improvment over the slower-than-a-slug-in-salt speeds
      of software Mesa.

      I tried it w/ Q3Atest 1.05, and I was getting like
      20 SECONDS per FRAME. (not fps). This was on a
      pentium 100. Even 500 MHz PIII's shouldnt get much more than 2 fps using software Mesa.

    3. Re:Ah what do you mean a 586 is old? by Mongoose · · Score: 1

      I didn't say do software emulation on a x86 cpu. I said "You can be on a fast machine and do software emulation. ".

      That when I say fast machine, I'm impling SMP. Have a cpu or two just do rendering. =)

      Renicing q3 helps a hell of a lot, so does giving it a larger core space. I also have a 120Mhz i80586 @ 120Mhz and 66Mhz bus and 48MB EDO RAM with a 4MB 3dfx card. I bet I can blow the doors off a win32 machine anywhere near those specs.

  41. Glibc 2.1 shared objects with Glibc 2.0 executable by Mongoose · · Score: 1

    Actually it *could be a problem. I've seen some q2/q3 so's built in 2.1 that will seg fault running with a 2.0 execuable.

    Please email me if you noticed this as well, I've alerted Zoid that he may have to build a glibc 2.0 and a 2.1 release. If this is true and you have mod authors building 2.1 sos for a 2.0 executable it would be bad. =)

  42. Re:Q3Test on TNT by VinceJH · · Score: 1

    I have been compiling the tnt drivers from the CVS server, and even with MesaCVS, it is slower than the drivers that came with the rpms pointed to on mesa3d. About 15% slower with q2. They however do fix one bug: xscreensaver gl screensavers don't flicker.

    --
    I know I will be moderated down for this, but . . . Vincent
  43. Re:Q3Test on TNT by overlrd · · Score: 1

    The GLX CVS drivers aren't meant for MesaCVS, they are only (really) supported with Mesa3.0 .. try it with mesa3.0. I'm not saying its gonna be faster, but it might be.

    --
    -overlord
  44. Re:Framerates and such? by dserpell · · Score: 1

    Perhaps you should try mesa 3.1 beta, it has
    many acelerations for 3dNow!

  45. Still laggy by Sonik · · Score: 1

    With all the supposed improved net code, i still can't get on a server with 60 ping on my cablemodem. =(

    maybe the CPU overhead is too high.

    1. Re:Still laggy by Barbarian · · Score: 1

      Well obviously your cpu power isn't enough.

    2. Re:Still laggy by Demona · · Score: 1

      I'm frankly amazed...K6-233, 64Mb RAM, stock Voodoo1... q3test1 lags in large areas and with many players, but the smaller areas run at a quite playable speed. And tried q3test2 in a one on one deathmatch against the roomie on his super spiffy Windows box, and except when he was up really close to me, again quite playable. I forget what the "suggested requirements" are, but I'm really impressed. With all the money I've saved using free software, I can probably afford a new video card for Christmas!

      --
      Fuck Slashdot
    3. Re:Still laggy by havock · · Score: 1

      You must have a slower CPU.
      I got a PII-450 here and i get 25ms on my Cablemodem.

    4. Re:Still laggy by Anonymous Coward · · Score: 0

      mine is fine. I usually have a ping of 0 to 30 including lan and nonlan games.

  46. "Just about all the public servers?" by Barbarian · · Score: 1

    Yeah, okay. Well 1/2 of them were still LINUX servers with Q3Test 1.05

    Given id's track record with patches, where the last Quakeworld one was 2.33, Quake2 was 3.20, do you think the last Quake3 one will be 4.x?

    1. Re:"Just about all the public servers?" by Jburkholder · · Score: 3

      Just what exactly are you getting at? Yeah, so id releases a lot of patches for their games, so what? Since this is a *test* and they are making an effort to get feedback and patch it before its a released game instead of pushing it out the door, maybe we can expect a better product when it ships?

      Post-releases are a fact of life, unfortunately. The only games I can think of I've ever bought that didn't have any patches were some of the LucasArts games.

      God I bought Unreal almost a year ago and there have been how many patches and its still not as playable as it should be. I think id probably has a better track record than most when it comes to adressing problems after the game is out.

      Yeah, it sucked when Q2 had so many patches right after it came out, but it wasn't the end of the world. Q3 will have patches, probably not as many as Q2 did, since they are doing a much more extended 'test'. And hell, we're getting to play the game and give them feedback. How many other game companies do that?

    2. Re:"Just about all the public servers?" by Joe+Rumsey · · Score: 1

      Something to keep in mind with Quake II patches is that the Quake II engine has been used over and over again in games from other companies (Half-Life, Kingpin, etc.) So when they patch Q2, they're not only patching the game you bought, they're patching the code for several games that have yet to be released.

      The same holds true for Unreal (Klingon Honor Guard, the next Duke Nukem), and will for Quake 3 as well.

    3. Re:"Just about all the public servers?" by matguy · · Score: 1

      Also, (from what I've heard) Q2 was just about forced to release early when most of the game was leaked and Id din't want to deal with compeeting against itself. At least that's the story I heard. I forsee this as being a highly organized and deliberate testing process, I applaud the guys at Id. Always have.

      matguy
      Net. Admin.

      --

      matguy(.com)
  47. darn it by Anonymous Coward · · Score: 0

    sure, at 12:09 when i see that it is there, after a annoying period of not being able to connect to ftp.idsoftware.com, someone allready beat me to it

    pest (to lazy to rember pw)

    1. Re:darn it by matguy · · Score: 3

      I have it on my lan Party server at

      http://www.aeigames.com/party/

      It's on our T1 here at work, so be nice. (I know the server is NT, I don't have a choice in the matter, it's at work.)

      matguy
      Net. Admin.

      --

      matguy(.com)
  48. Re:Framerates and such? by Anonymous Coward · · Score: 1

    Nope. ATI is a no go.

    For now, Linux users are best off with a Voodoo3 -

    I have an AMD K6/2 300 with Voodoo3, and it is quite nice. X windows is faster than it was with the Diamond Stealth S3-968 I had before, and I get a good 30 FPS in Q3 test. It would be higher if I had an Intel chipset, or if the Linux GL driver gets 3DNow! support.

  49. controlling frame rates by Anonymous Coward · · Score: 0

    I have a slowish connection, with Q2 I used cl_maxfps to control frame/per second, It seems Q3-test doesnt understand this... :(

    1. Re:controlling frame rates by armybob · · Score: 3

      thats because Q3s netcode isn't connected to the players framerate. Just use the /rate command to set your proper speed. Typical

      33.6 = /rate 2800 or 3000
      isdn 64k = /rate 5500 or 6000
      isdn 128k = /rate 10000 or 12000
      t1/dsl/cable = i think you get the trend on /rate figure out your sustained bandwidth & set it up.

    2. Re:controlling frame rates by Anonymous Coward · · Score: 0

      Sorry friend but if your upstream is a 33.6 then you'll only ever ping as efficiently as a guy with a 33.6 modem (maybe a trifle faster). Your cable may be great for other things, but you'll never enjoy the benefits of it with online games if you don't have upstream capability.

    3. Re:controlling frame rates by gavinhall · · Score: 1

      Posted by NJViking:

      What if you have a 1-way cable modem? I get download speeds of up to half a T1 thru a T1 at times, but sending goes through the phone line as a (maybe 28.8/33.6?) Kind of pitiful, but my cable co. (RCN) won't upgrade until 3Q/4Q of 2000.

      -= NJV =-

  50. Framerates and such? by myconid · · Score: 1

    Does anyone have any comparisons between Quake3 on Linux and in Windows 9x or NT 4/5? Im not talking Linux is faster because its better comparisons.. Hard facts comparisons [preferably with a p350 and ati rage pro chipset.. :-)]

    Heh.. thanks
    Stan "Myconid" Brinkerhoff

    --

    SB.
    1. Re:Framerates and such? by matguy · · Score: 1

      Well, actually I played against a few people, and it only got real bad just when someone was entering (well, after I turned some of the effects down.) I was overly suprised at how well it did hold up, and the fact that after I installed the v2 drivers it came up the first time (it didn't do that on my celeron 300 + tnt.)

      matguy
      Net. Admin.

      --

      matguy(.com)
    2. Re:Framerates and such? by Jburkholder · · Score: 2

      No, it is not faster that I have seen (timedemo is broken in 1.05) but for some reason it *looks* a whole lot better on my machine in linux.

      I have a PII-333 running a V2 - dual booting W98 and RH 6 with kernel patched to 2.2.10

      Both OS seem to give me the same framerates (> 40 on average it seems), but the real difference seems to be in how it looks (subjective, for sure). I can't explain it but it seems clearer and crisper running under Linux.

      My brother has a nearly identical box to mine running NT, and he agreed when he came over and played both that the Linux game seemed to just *feel* better. I know this may not help much, there's no way to measure this - just my $.02

    3. Re:Framerates and such? by Anonymous Coward · · Score: 0

      You're right, it's not quake's fault. It's Linux's.

    4. Re:Framerates and such? by Traxxas · · Score: 1

      No it's ATI's fault for not releasing the hardware specs so we can write an opengl driver.

    5. Re:Framerates and such? by Anonymous Coward · · Score: 0

      Could be something to do with the sample rate of ps2 mice in Windows. Windows samples them at 40Hz IIRC, which aint so good when you're trying to run Quake2/3 > 40fps. There's a program out there somewhere called 'ps2rate' which can change the sampling rate under Windows 95/98 (don't know if it works for NT). I assume that this problem doesn't apply to Linux, as it 'just *feels* better' :)

    6. Re:Framerates and such? by CoolAss · · Score: 1

      Well, from what I have seen on my machine versus my friend's (both identical in everyway, we built them together) they are ALMOST the same:

      We are both running PII-400s with Canopus Pure3D IIs, he runs Linux, I run Win98. (I have a Linux box too, don't worry. :-p)

      As far as FPS, they only differ by around 1 fps here and there.

    7. Re:Framerates and such? by matguy · · Score: 1

      Well, how about this, I got it running on a p133, 32mb and a vodoo2. Running well mind you, playable even with the pretty stuff turned on, stable as hell too. That was v1.05, not sure what has changed for that since then. Seems to be easiest with a voodoo2.

      matguy
      Net. Admin.

      --

      matguy(.com)
    8. Re:Framerates and such? by Jburkholder · · Score: 2

      Right, I know about the ps2rate issue. In fact, I got a USB mouse to solve the 40hz sampling issue b4 the ps2rate program became well known. I went back to a PS/2 mouse after I installed ps2rate so I wouldn't have to swap mice back and forth when booting between linux and windows. (wanna buy a used USB intellimouse?)

      Funny thing is that Quake2 plays and feels almost identical between the two OSes. Its Q3Test where I see a big difference. It has gotten better in windows with the 1.06 and 1.07 versions, but it still just looks better in Linux for some reason.

  51. Slow CPU - Not likely by Bill+Currie · · Score: 1
    My 386-33 gets 1.2 ms ping over 10base2 (16 bit isa ne2k) and my 300MHz celery gets 0.6ms ping (16 bit isa SMC Ultra) on the same network (three machines: 386-33, 486-66 and dual celery 300 (haven't oc'ed yet)). CPU speed does NOT account for 35ms difference in cable modem pings. Either you've got very good connectivity through or provider, or he's got very bad through his. I'll bet if I had cable modem the difference in ping times for my 386 and dual celeron boxen (and my 486 too) would be lost in the noise (ie +/- 1-2ms).

    Much greater than 1ms differences in ping times will be caused by bandwidth (or shoddy modems, had that problem), not by CPU spead.

    DISCLAIMER: this is for regular 56(? default, anyway) byte pings. I know that cranking up the packet size slows down the response (indefinite for ~65536 (don't know the exact size) to certain boxen:)

    --

    Bill - aka taniwha
    --
    Leave others their otherness. -- Aratak

    1. Re:Slow CPU - Not likely by Bill+Currie · · Score: 1
      Good point. I'd thought of that after I'd hit `submit'. I was getting the impression the original poster was talking about normal unix pings, not pings from within Quake (didn't even realize you could do that).

      Anyway, wouldn't the latency be more a function of server speed rather than client speed, at least for a ping? Probably depends on the implementation of the client side.

      --

      Bill - aka taniwha
      --
      Leave others their otherness. -- Aratak

    2. Re:Slow CPU - Not likely by Rendus · · Score: 1

      The problem is, there's latency caused by framerate. Quake draws a frame, processes packets, draws another frame, etc... So it is very heavily CPU bound in that regard.

      This is why Half-Life uses the word Latency instead of Ping.

    3. Re:Slow CPU - Not likely by Zoid · · Score: 5

      An important thing to know is that the ping time as shown in the game does include your frame rate. If you are getting 20fps, that's 50ms added to the trip time to the server. Add a good 30ms to get over a WAN link and you're sitting at 80ms.

      But if you are getting 100fps (not unreasonable, I get 100fps pretty consistently on my Voodoo3 on a P2-450), that's only at most 10ms added to the trip time.

      --
      /// Zoid.
    4. Re:Slow CPU - Not likely by Rendus · · Score: 1

      With Quake 1, 2 and 3, ping is how long it takes for a packet to go from the client to the server, back, and processed. Even over a LAN with 0.2ms ping times, a P133 with a Voodoo1 can get 100ms pings in heated action.

  52. Thanks by Bill+Currie · · Score: 1
    (This is for Rendus as well)

    Thanks for the explanations, guys. I'll just go find a crowbar to remove this foot from my mouth. However, I did learn something new (and got a response from a net.demi-god:), so I'm not in the slightest upset. A little embarrassed though...

    --

    Bill - aka taniwha
    --
    Leave others their otherness. -- Aratak

    1. Re:Thanks by Mr.+Flibble · · Score: 1

      I feel pretty honoured as I logged on to his server and played him one on one.

      I did not get a frag. Not one.

      But on the bright side, I did not finish in the negatives!

      --
      Try to hack my 31337 firewall!
    2. Re:Thanks by Rendus · · Score: 1

      Well I wouldn't call myself a net.demigod *Grin*

      Sorry, just had to do it.

  53. SMP Support? by Narbo · · Score: 1

    Is there any offical word on when SMP support will be included in the linux builds? I can understand
    that its probably something that no doubt requires
    some linux specific code and thus is probably
    sort of backburnerish after getting most of the
    win32 issues sorted out but still painful to see
    SMP support for NT and not linux.

    -N

    1. Re:SMP Support? by hypnotik · · Score: 2

      I'm reasonably sure that it is supported now.

      I have a dual PII-333 at home, and as of this morning, with Q3Test 1.07 it was running both CPU's at max. I was averaging somewhere around 30fps on 800x600 with alot of detail.

      However.. I could be wrong.

      --
      (I was only an egg, but then I cracked)
  54. Quake 3 and Matrox g200 by ult|ma · · Score: 1

    This is a perfect time for me to pleadingly request help with getting my matrox g200 card to work with quake 3 / linux. It works fine under windows, but in linux I get a sig 11, if anything at all, with redhat 6.0. Does matrox opengl work at all in linux? I downloaded the rpm of q3test, and it installed alright.

    --
    ul|tma -At least we all use linux-
    1. Re:Quake 3 and Matrox g200 by JamesHenstridge · · Score: 2

      I haven't downloaded the latest version, but I got 1.0.5 to run on my g200.

      You will require the matrox glx driver. There are RPMs of it at ftp://ftp.sus.mcgill.ca/pub/glx/. You will then need to add the following to your XF86Config file:

      Section "Module"
      Load "glx.so"
      EndSection

      After restarting X, you should have glx working. Now delete or rename /usr/local/games/q3test/libMesaVoodooGL.so.3.1, so that q3 will not try to use it. Now start q3test. It will probably be a bit slow and the sound will not work correctly, so set the detail down in the settings. You should be able to quake now. It is probably best to play around with the settings to find what works best for you.

      Note that there seems to be a few memory leaks in the GLX driver, so after playing, you might want to get out of X, and maybe even comment out the module section in the XF86Config file.

      There is more information about the GLX driver at http://glx.on.openprojects.net/faq.html

      BTW, you should also be able to play glquake and quake2 in GL mode with the driver (they both run very smoothly).

      One last thing, turn off xscreensaver if you are using it -- it will stuff things up graphics wise if it starts while you are in q3test.

  55. glide? by DAVEO · · Score: 1

    where is daveo to download the dependencie 'glide2x.20'? he didn't see a link on the download sight. thank you to anyone who helps daveo, as he is *very* anxious to play his new quake3!!:-) # rpm -i q3test* error: failed dependencies: libglide2x.so is needed by q3test-1.07-glibc-4

    --
    -DAVEO
    1. Re:glide? by JamesHenstridge · · Score: 2

      The q2test RPM contains a copy of mesa compiled for the 3dfx cards, and hence requires the 3dfx glide library (I can't remember where to find it -- try searching for it with rpmfind or gnorpm).

      If you have an alternative video card, such as a TNT one or a G200 and have glx drivers or a mesa port for your card installed on your system, it should be safe to use the --nodeps flag to install the RPM. After installation, delete or rename the mesa shared libary from /usr/local/games/q3test, so that the correct libGL is used.

      If you do not have a 3d accelerator with linux support, don't even bother downloading the linux q3test.

    2. Re:glide? by DAVEO · · Score: 0

      oh well, then daveo just wasted his time. thank you anyway for the help try.

      --
      -DAVEO
    3. Re:glide? by Nate+Fox · · Score: 1

      http://glide.xxedgexx.com/3DfxRPMS.html
      go get what you need :) oh...and sometimes (a lot of times for me) the .tar.gz is easier than the rpm (esp true with quake2/3)

      -----
      If Bill Gates had a nickel for every time Windows crashed...

    4. Re:glide? by DAVEO · · Score: 0

      oh, well thank you, daveo deleted the quake r.p.m. so tomorrow he must download it again. he likes tar.gz files usually but sometimes there are conflicts that don't happen with r.p.m.'s.

      --
      -DAVEO
  56. moderators ... by JamesHenstridge · · Score: 1

    Just out of interest, why was this post marked down as flamebait? It seems like a valid question for someone who has never had to deal with 3dfx's glide libraries (maybe because they don't have a voodoo card).

    I also wondered why the package seemed to require the glide library when I downloaded an older version, since q3test was programed with GL rather than glide (why do they include a 3dfx mesa library anyway?).

    I guess some moderators don't follow the guidelines.

  57. GLX works with GLQuake??? by Anonymous Coward · · Score: 0

    How do you get glquake to work with glx drivers(the opengl driver type for the tnt and g200)? It seems to be compiled to suport only the fxMesa, which is just for voodoo cards. Also, I know that qlquakeworld might work with the glx, but I am talking about single-player glquake.

    If anyone has gotten glquake to work with either the G200 or Riva under linux, please tell how

    Vincent

    1. Re:GLX works with GLQuake??? by JamesHenstridge · · Score: 2

      I was mistaken about glquake. I had not actually tested it out. Quake 2 with GL works fine.

      On closer inspection of the glquake executable, you are indeed correct about the fxMesa stuff. To get it to work correctly, you would probably need a combination of LD_PRELOADing some special libraries, and creating a few dummy ones to satisfy some dependencies ("gcc -shared -o libglide2x.so -Wl,-soname,libglide2x.so" is a start).

      One preload library would have to convert the fxMesa* calls to the equivalent glX* calls. You would also need a replacement for libvga.so that uses X for input (it would probably also have to create the window for the game as well). Some of the GGI source code may be useful here.

      Of course, this is a lot of work just to get one game to work on other video cards -- it may just be easier to wait for id to release the quake source, or write one of those illegal glide wrappers that map to opengl/glx :)

  58. Re:lagging release of "underdog" OSes by nemogish · · Score: 1

    guess you weren't watching too closly which came first. Releases in order for 1.03:

    MAC,
    Linux,
    then
    Windows

    with 1.03 I had a good week or so of gloating to my office mates... heh. Be happy it's here at all.

    -free software's biggest threat is when people start expecting it.

  59. Noir Games by Synic · · Score: 1

    Check out Kingpin for Linux -- recently released.
    (its an unsupported beta patch, but it's a Linux binary, ok?? :)

    Oh, and Max Payne will be dope as well. Hopefully we'll see a Linux port.

  60. Side Note: FPS Games and computer power by Masem · · Score: 2
    While reading through the comments already made, and see ppl brag on their 400+ MHZ machines with Voodoo3, and cable modems and etc, I'm wondering if the current trend in minimum requirements in game computers is surpassing what the average game buyer will be able to afford or willing to upgrade readily.

    Quake 3 is not over this curve; I've got a 200MHZ machine with 64 megs RAM and a TNT card with 16megs video ram and a 56k modem; sure, I'm not getting 2 ms pings (more like 200-300) and frame rates are in the 20s, not 100s, but *IT IS STILL QUITE PLAYABLE*. The same goes with games like Half-Life and Unreal.

    However, as game designers continue to want to add more features, I'm concerned that they are going to forget that they actually have to make a sale to a consumer, and are hurting themselves in the end. While Unreal, for example, is playable on my system above, and given that only recently has the support for TNT cards been added, it's still well known that the game plays several magnitudes better with one of their suggested configurations: a Voodoo2 board with a 300MHZ PII processor and 128Megs of ram. Unreal came out just more than a year ago, and yet, I doubt that this configuraion can be claimed as average by consumers.

    Maybe the increasing requirements for hardware are why games like Q2 (nicely playable on a low end pentium machine) are more popular for netplay than these new breads.

    And what also gets me is that these game programs are getting more out of control of than more useful programs: the OS, office applications, and such. I would not be surprised to see some game in months to come to require more from the hardware than what Win2000 will require.... which really hasn't been the case until now.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
    1. Re:Side Note: FPS Games and computer power by _archangel · · Score: 1

      I was playing a couple of lan games on my P166 pre MMX and Voodoo1. Sure I had to turn off a couple of the options, but it ran smoothly. Congrats to id on that.

    2. Re:Side Note: FPS Games and computer power by Anonymous Coward · · Score: 0

      They achieve higher sales by targetting the high end of the market, the people who buy a lot of games tend to have a lot of horsepower (and $$$) to throw at upgrading their systems (at least in the pc market).

      The demographics in the console market are different, lots of people buying an occasional game. The pc game market is about a few people buying lots of games.

      This has historically been the case since the PC became a games machine.

      Pretty much every id game from Wolfenstein onwards ran like a dog on anything but the most recent PC's, and id have a track record of big sellers.

      It's not a new phenomenon, and seems likely to escalate, nowadays you need to upgrade your video card often and its getting that way with soundcards too, net connections will probably be next with xDSL as a requirement...

  61. I have the same thing but it could be mesa not gli by Anonymous Coward · · Score: 0

    I have the same thing but it could be mesa not glibc because q3a ran on my friends computer with a v2 but the only difference between mine and his computer is hes got the newer Mesa but he didnt change many settings so I'll post again after I test out his machine.
    LBJM

  62. Re:Q3Test on TNT by Anonymous Coward · · Score: 0

    Today i checked out
    MesaCVS and glxCVS.
    After fiddling with
    "configure" and "menuconfig"
    i succeeded in compiling
    everything (with 3dnow, mmx, optimization
    and so on).
    But q3test was 10% slower than
    the original version from nvidia.
    especialy 3DNow should do some
    improvments on Athlon (AMD-K7)?!

    I am shure, i must have been done
    something wrong ... an hints?

  63. Linux started at 1.05 1.03 was mac only by Anonymous Coward · · Score: 0

    Linux started at 1.05, 1.03 was mac only public release

    1. Re:Linux started at 1.05 1.03 was mac only by nemogish · · Score: 1

      ya... that's what I ment -grin-

      At any rate, the point is still valid... there were MAC/linux releases before any version for windows were available, and if they decide not to support any other platforms at all... it's their decision. People have the tendancy to become accustom to generosity of others and expect it, when they shouldn't. Habituation... it's going to screw up a lot of things.

  64. Any chance of improvement on these NT SMP scores? by florin · · Score: 1

    Some hardware sites have been releasing scores for Q3Test SMP on NT lately, such as Tresh's FiringSquad. The video card and driver seem to rapidly become the major speed bottleneck for Q3 at resolutions above 640 x 480. The second CPU doesn't come into play properly except at low detail/textures. With video card drivers and OpenGL libraries for Linux at a relatively tender stage of development and no threads in the kernel, I'm curious if you expect more, the same or less of a speed improvement in a Q3 SMP Linux.

    I was running some timedemos myself on 1.07 earlier to gauge the effect of SMP. The results so far are somewhat underwhelming. I didn't take Linux results because I've only set that up to run with my old Voodoo and it has no SMP anyway. I expressly did also try a slower PCI video card to magnify the bottleneck effect.

    Scores 1, 2 and 3 were timed on a Diamond Viper 330 PCI with Nvidia's 128ZX chipset and 3.37 reference drivers. Scores 4 and 5 are a Viper 550 with Nvidia TNT and 2.08 ref. drivers. Score 1 is Win98, score 2 and 4 are NT 4.0 Server SP5 with R_SMP 0, score 3 and 5 with R_SMP 1.

    ]timedemo 1
    ]demo q3testdemo1.dm3

    W98, NT4, SMP, NT4, SMP
    43.7 , 48.0 , 51.8 , 73.3 , 92.0 , FASTEST setting
    33.9 , 34.3 , 36.7 , 65.5 , 76.5 , FAST
    21.8 , 21.2 , 21.8 , 48.5 , 50.1 , NORMAL
    14.7 , 14.2 , 14.2 , 20.3 , 20.3 , HIGH QUALITY

    Epox KP6-BS / 2x550 Mhz Celeron(366)
    128 MB PC100 / 3.2 gig DMA IBM HD
    SB32AWE / NE2000 ISA
    NCR875UW SCSI PCI

    I usually play at NORMAL graphics setting and with only a speed improvement of around 0.6 to 1.6 frames per second depending on video card, this particular second CPU is going back to cracking RC5DES...

    Michiel

  65. damn thing will only run as root by lubricated · · Score: 1

    I tried chmod 5755 on every library and the executable linuxquake3 but you still need to be
    root to run the damn thing

    --
    It has been statistically shown that helmets increase the risk of head injury.
    1. Re:damn thing will only run as root by lubricated · · Score: 1

      I mean 4755

      --
      It has been statistically shown that helmets increase the risk of head injury.
  66. Re:crappy isp? who? by matguy · · Score: 1

    I actually had a similar question when we first got our T1 at work, we wanted to figure out how many clients it would take to fill the 1.54mb/s bandwidth based on the fact that people run fine over standard 33.6 modems and are really mostly blocked by latencey and not saturation. It would take some 500 users to saturate our line if we had enough servers to support that number of users, then there would still be room since they still don't use all of their bandwidth. The main differences for you is that on adsl you have more bandwidth than a modem user and more bandwidth will result in more data moved, but you are a single user and should not have any problem. In all seriousness you should not even see the amount of data moved by much of any online game unless you are running a server, and even then it's about negligable. You probably consume more bandwidth surfing the web.

    matguy
    Net. Admin.

    --

    matguy(.com)
  67. I can't run under RH 6.0, could run under RH5.2 .. by Stan+Chesnutt · · Score: 1

    ... and I would appreciate some help. I was running XF86 under rh5.2, and q3test (1.05) ran very nicely there. I've since upgraded the software to rh6.0, and I'm running Gnome. q3test (either 1.05 or 1.07) fails, even though I have the same libs (I think) and definitely the same video hardware (Matrox Millenium, Voodoo2). Here are the final messages printed by linuxquake:

    ...loading libMesaVoodooGL.so.3.1: Initializing OpenGL display
    ...setting mode 3: 640 480
    Using XFree86-VidModeExtension Version 0.8
    XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
    Using 4/4/4 Color bits, 16 depth, 0 stencil display.
    XF86DGA Mouse (Version 1.1) initialized
    GenuineIntel cpu detected.
    Received signal 11, exiting...

    Any suggestions ... THANKS!

  68. no CPU latency in the server query screen! by Anonymous Coward · · Score: 0


    You're right.

    Except that when quake queries servers, its only sending very small packets to determine the ping (I'm not sure if they send true ICMP ping packets or a custom ping with UDP packets). Plus when they are determing the ping in the server screen, you're not actually playing a game so there is no CPU latency there.

    Cheers!

  69. what do you mean? by Anonymous Coward · · Score: 0

    Do you mean that once connected to a game, you can't get anything below 60, or that you can't get anything below 60 in the server query screen?

    If it's the second option, then believe, no change to the netcode could improve the time it takes for a ping packet to go back and forth. It really has nothing to do with the netcode!!!!!

    You service provider is probably the cause. Although I wouldn't complain of a ping above 60 but still below 100 !

  70. Q3Test on TNT by urizen · · Score: 1

    Has anyone successfully run q3test on a nVidia
    based card?

    1. Re:Q3Test on TNT by Anonymous Coward · · Score: 0

      Yes, with a TNT2U-Chip (Viper V770) on
      a machine with AMD-K7-CPU (under linux, of
      course): runs well, but half as fast
      as with a voodoo3 ...

    2. Re:Q3Test on TNT by urizen · · Score: 1

      That seems odd because the Viper 770 seems
      to have double the hardware power. Is the TNT
      driver just that far behind the 3Dfx driver or
      is it more of an architecture problem that XFree86
      4.0 will solve?

      Did you compile the TNT Mesa library yourself?
      Did you use the latest release or CVS archives?

      I found this educational:

      http://reality.sgi.com/ripperda_engr/glx/

  71. Re:I can't run under RH 6.0, could run under RH5.2 by Anonymous Coward · · Score: 0

    A sig 11 is normally a sign of some sort of hardware screwup -- usually RAM. It isn't normally due to bad libs. Marginal RAM chips sometimes fail when accessed in certain patterns. It's totally random and if Q3Test+RH6 happens to use your RAM in a way that your chips just don't like, sig 11 occurs. It could also be your CPU or any other component, though RAM is the usual cause. If you're overclocking your box, stop it and try again. If it still doesn't work, you're probably SOL.

  72. could well be... by Anonymous Coward · · Score: 0

    glibc2.1 v. glibc2.0, but why not check news.3dfx.com i think they have a couple groups that can give you the help you so dearly need.

    asta

    ps: i think there is something you can do with "compatibility libs" if this is the case, go look there for details.

  73. You have glibc 2.1 by Nassah+the+Protoss · · Score: 1

    A shot in the dark, you have glibc2.1 with RH6.0 and not glibc2.0.

    I don't know if it changes things. Try downloading glibc2.0, put it in a separate place like /usr/local/quakelibs/ and issue something like
    LD_LIBRARY_PATH=/usr/local/... quake3 or whatver the command is.

    --
    Kill Microsoft? No! Just hire their GUI guys!
  74. Re:Quake sucks 2 (who's the moron erasing my posts by matguy · · Score: 1

    no one erased the post, it's rating was lowered. If you turn your restrictions down you should see it.

    matguy
    Net. Admin.

    --

    matguy(.com)
  75. Re:I can't run under RH 6.0, could run under RH5.2 by mewn · · Score: 1

    well, i've the same configuration and i've to laun ch q3 test as root. If i launch it as a user i got sig11 to.

    --
    It could be that the purpose of your life is only to serve as a warning to others.