Quake 3 Arena goes Gold
Geek Dash Boy writes "I noted on Stomped that Quake 3 Arena has gone gold. There's no official news item on the Q3A web site, but two of the folks working on the game updated their .plan files with the news. " Mmm...much fragging to be done.
Doesn't this seem like awfully soon after the demo test release? I assumed that was released in order to get comments from end users and fix the bugs encountered there before having the game go gold. I know the Linux demo test version in particular was (at least for me and my friends) not all that great visually. Lots of texture problems on the walls and whatnot. Anyway, I just hope the bugs are ironed out so I can go on fragging merrily.
-mike kania
Because sCary is a cool guy, he is helping to offer q3 for only $33.95. This is not a bad price to pay for such a high quality piece of fraggin software :)
Here's the link
According to BluesNews for a while, it has not gone gold...the story actually keeps changing.
http://www.bluesnews.com
-Davidu
# Hack the planet, it's important.
On Quake III Arena's Status [Blue-9:05 PM EST] In addition to the clarification from Activision (next story) on Quake III Arena having not been officially declared gold yet, we received the following response from id Software CEO Todd Hollenshead regarding the game's completeness:
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On Quake III Arena's Status [Blue-9:05 PM EST]
In addition to the clarification from Activision (next story) on Quake III Arena having not been officially declared gold yet, we received the following response from id Software CEO Todd Hollenshead regarding the game's completeness:
-Davidu
# Hack the planet, it's important.
*cursing* *mumbling*
Dammit ID, don't do this to us again... when Quake2 was released the network code was so bad it was unplayable on anything less than a T1, and there were all kinds of bugs in the rendering (artifacts being left around), and let's not get into the you-can-shoot-me-but-i-can't-die class of bugs.
Comeon guys, take a hint from these cool guys and wait until it really is ready to be shipped. We're willing to wait for a bug free product. The question is - are you willing to live with another poor release?
--
I mean, unless Linux is the only platform that you use or something. People have been waiting for this game forever, it's pretty silly to expect them to wait to buy it while all their other buddies are already playing it.
Cheers,
ZicoKnows@hotmail.com
if you are running on win9x platform go and download glsetup here.
If you are on the linux platform I suggest download the 3dfx minigl driver from 3dfx.
If you are on Win2k go to #win2000 on efnet. They have bots running that will point you into the right direciton.
set the BPP on your X server to 16. Your voodoo3 card cannot handle 32 or 24bpp when in 3dfx mode and the linux verison of the q3test takes the default bpp from the desktop.
I think that the game is ready... from what I've seen based the demo.
;)
;)
The netcode is very good... much better then q2 when it was released... and better then any other game in existance.. perhaps even QW?
The balance is pretty good... I have my issues with the mac gun and the shotgun and the lightning gun (along with the rail, but thats cause I'm a QW junkie and the rail is heresy
But I digress... what I meant to talk about was the fact that Q3 was announced as gold because UT was announced last week and was going to hit shelves Monday(today) or Tuesday... so ID needed to announce gold to keep people hopefull in its release.
For me... knowing that Q3 will be in my hands within' a week is reason enuf not to buy UT yet... anyone else feel the same way? probably.
Also I'm gonna have more game then I know what to do with when I get Ultima IX tomorrow.. mmmm ultima.
-Ecc (the quakin' avatar
the new demo ships with libMesaVoodooGl.so.3.3 which doesn't find valid glx modes for a V2, so just grab an older lib from the 1.08 test release and overwrite the driver they ship it with. this worked for me, ymmv
We got a lot trying to play on a LAN but it went away when we chose UDP for the LAN protocol of the game. If it doesn't work with one proto, try the other. That's a weird bug though.
1) Does anyone know of a list of "supported" cards; i.e. cards that with some (any) ridiculous combos of drivers, X servers, whatever, can run this thing?
2) If no such list exists, any idea whether or not a g400 will be able to support it? As I understand it, the matroxes have better accelerated X scores than anyone else, and since I use X a hell of a lot more than I'd ever play Quake, I'm probably going to buy one of them soon. Any thoughts?
~tieguy
IAAL,BIANLY
I've read a lot of comments about people with Voodoo cards (mostly 3's, it seems) who say that Quake 3 Demo Test runs slowly for them and is not full screen. This is because Mesa doesn't default to doing full screen, and the Voodoo drivers don't support windowed rendering. To run it (or any OpenGL application, for that matter) fullscreen, try this:
[spong@deadzone ~] setenv MESA_GLX_FX fullscreen
(or in bash:)
[spong@deadzone ~] export MESA_GLX_FX=fullscreen
Ok, I'm pretty sure most of you know how to set environment variables (if not, you probably shouldn't be using Linux) but it seems that a lot more newbies seem to be in this discussion than usual.
BTW this doesn't work for anything besides Voodoo drivers, AFAIK, and not on the G200/G400 or TNT/TNT2. The demo works fine with those cards though (I have a TNT2 and it's very playable, although much more playable under NT... *grumble*)
"Software is like sex- the best is for free"
-Linus Torvalds