Maybe Video Games Don't Make Kids Kill
diagnosis writes "MSNBC has an article on Lieutenant Colonel Grossman, an overzealous Army guy, and his new book. The book attempts to blame things like Colombine on games like Doom ("Death simulators"); the article refutes most of Grossman's claims and actually deals with the subject reasonably. I think that, given the coverage negative, reactionary material available on the subject gets, MSNBC's more reasonable view deserves at least as much notice."
Q3A is the only game I have on my machine (after I finally tired of Q2 earlier in the year), and if you look at it with an open mind it really is a simulator of death, gore, bloodsmears, injury, damage and aggression.
If it has any effect on the players, though, it is in the form of catharsis; look at the chat that goes on between people playing. And compare it to most American movies: there is a similar level of explosions/intestines per hour, and nobody raises an eyebrow.
-Andy
seeking to blame outside influinces such a TV, and video games, or whatever for violent behavor. I beleive that this violence is not the cause of video games, or TV, or movies, or the internet, or space aliens.... i believe that there is something fundamentally WRONG with these kids, and they have easy access to fire arms. if given the choice between taking a copy of Quake, or taking a gun out of a kid's hands. i would choose the gun every time. btw... this is my first post on slanshdot, ever... it is also almost 5 am in hte morning and i have been awake for 34 hours, so sorry if this doesn't make much sense
-joram
If Q3 et al, is a death simulator, its just as much a life simulator ( respawning ). Every good Christian recognizes in the FPS a celebration of the miracle of Resurrection. ;)
Correlation != causation
saying "violent kids play more quake" doesn't show any connection between them. It's like saying that lung cancer causes cigarette smoking. In fact, the opposite is true.
-Dave Turner, AC of convinience
This debate has been going on for a long time - TV was a big offender in the 70s and early 80s, movies got a lot more violent in the 80s and caught their share of flak, and from the end of the 80s it's been common for people to point the finger at videogames/computer games. It still doesn't change the fact that there has never been any hard evidence for a relationship between fantasy violence and real violence.
Personally speaking, I believe that there is a link; but it takes two to tango, and you need someone who is already on a hair-trigger for them to be stimulated enough by a game to injure or kill someone else.
People kill people! :) but i'll make my point simple and clear:
Same for games. I play shoot-em-up games a lot. I enjoy them. I don't have any particularly violent tendencies.
The article is long winded and i am winded from reading it
The availability of firearms (and ammunition) in the US is the main reason for the high shooting rates in the country. All the games do is increase people's accuracy and decrease their surprise at the effects of the weapons that they are using.
All in my own humble opinion and exhausted stupor.
OFTC: By the community, for the community
Mario Bros. was the reason why I played around my local sewer.
QBert was why I broke my arm trying to hang from the ceiling.
Frogger was something I thought would be fun to play on the freeway
Gauntlet told me that drinking ale would increase my health.
Ninja Warriors taught me that in the military, only white soldiers are allowed to have guns, and black soldiers are only issued knives.
Anyone else out there been negatively influenced by a game?
It is the accpeted opinion of (most) of the scientific community that tht brain structure (and behavior) of any individual is a product of his genetic makeup and the interactions of the environmnet to which he/she has been exposed upon that genotype. Regardless of the degree which you think television and video games actually influence a person's psychology, it seems reasonable to assert that such large parts of our social evrionment (check the stats concerning averaqe # hours spent playing TV/games in US; we see somtething like 8000 murders before we turn ten) are bound to have an effect on the way a person thinks and acts.
Past studies have attempted to dicover whether or not a causal relationship exists between actual physical violence and such vicarious participation/observation--that is *all other things being equal*, whether children with frequent exposure to violent content are more likely to be violent than children which are not exposed to violent content on a regular basis. Nobody is trying to 'blame' their behavior exclusively on their environment in order to escape accountability for their actions (although I hold a determinsitic viewpoint concerning human behavior, implying that we are not morally 'responsible' for our behavior since we had no choice in it, I still maintain that accountabiulity must be preserved in order to safeguard social order until we can better figure out how the brain works [shrug]).
Given the opportunity, anyone would take away the firearms from the children you mentioned. However, the issue is whether the children who do posses firearms are more likely to use them if they are exposed to violence on a regular basis. I believe it is too difficult to tell at the moment--although I tend to see such exercises as a cathartic activity, individuals certianly become desensitized to the idea of violence and its common manifestations (entrails, death-rattles, screams, etc). It is most certainly conceiveable that such exposure does have a destructive impact upon an impressionable child's behavior and life.
My point? Be more careful before you make such huge assertions. The jury is still out on this one, and is likely to be so for some time yet. As for me, I will at least think twice before recommending 'death simulators' to any children I am even partially responsible for--the danger is too great, and my intuition tells me that something is dangerous about exposing children to too much violence too soon.
hope you get some sleep and feel better.
-Matt
The truth is out there - we'll let it back in after it sobers up a bit. -The Cube
Salon also published a skeptical article on Grossman back in May, when Littleton was in the news.
Looking back to the early 80's, when home computers were beyone the budgets of a lot of people, a lot of kids I went to school would amuse themselves pretty much in the same manner as previous generations had before them; setting anthills on fire, smashing windows, and carving pinstripes along the sides of cars with a can opener.
In all of these instances, few of the parents felt *their* child had any problem; if anything, it was "a phase everyone goes through, they'll grow out of it", etc. And through such denial and resignation, a small number of people do turn out to be okay, but the rest are pretty much neglected through such action.
Compound this with many adults wanting to take a break from watching their own offspring and it's easy to see how print and broadcast media, along with the web and simulation/roleplaying games have been villainized over the years.
Vovida, OS VoIP
Beer recipe: free! #Source
Cold pints: $2 #Product
Yet another moron blindly jumping onto the "videogames are evil" bandwagon. I personally have to wonder how many of these moral and upright citizens have even played a modern video game. Hmmm, lets see...if I shoot a person in Quake they disintegrate into a pile of chunky giblets, if I shoot a person in real like they fall to the ground and scream a lot. Blasting my enemies in Quake requires me to move my mouse over 9 square inches of my mouse pad, firing a real gun accurately requires a hell of a lot more skill. The point of the mayhem in games like Quake and MK is to prove yourself superior to your opponents fighting skills ans enjoy yourself, the point of shooting people is to kill. So I have to ask...where are all of these similarities that people keep talking about?
You can't find any because there aren't any. Video games are just that...games! They are an enjoyable test of skill, not some "train me to be a warrior" digital boot camp. I have been playing so-called violent video games for nearly a decade now and I've never once thought about actually shooting a person. The moralists who keep imposing their views and insisting that we're breeding a generation of killers are overlooking the HUGE psychological leap that has to take place in order to make a normal person switch from shooting pixels to shooting people. The only people likely to make that leap are those whos mental conditions weren't exactly normal in the first place, and society cannot allow itself to be regulated to the point where it's "safe" for it's least stable citizens to lead a normal life.
So out comes that evil word: Accountability. I know it's been said a million times, and will probably be repeated a million more, but people need to start being accountable for their own actions. Parents need to take long, objective, and honest looks at their children before allowing them to play these types of games. If your kid has already been diagnosed with a behavioral disorder DON'T LET THEM PLAY THESE GAMES! It's that simple! If your kid is on medication or seeing a counselor/psychologist for behavioral problems, and that kid goes and shoots 5 people after playing an hour of Quake, it's the parents fault, not the software manufacturers. Parents are the only people who are really qualified to judge their childs day to day mental health and decide if they can handle seeing onscreen violence. If they make a bad choice, or worse yet, choose not to get involved in the choices of their childrens video games at all, then they alone are exclusively responsible for it's consequences. I take reponsibility for my kids. My 5 year old daughter isn't allowed to sit in my home office while I'm playing Quake, she isn't allowed to watch violent movies, and the most disturbing on screen image she's been exposed to is Team Rocket in the Pokemon cartoon. It really takes very little effort for parents to monitor what their children are doing as long as they're willing.
I dunno, this argument reminds me of the parents that took their suicidal son to Yosemite a number of years back, and then tried suing the National Park Service after he jumped off a cliff (claiming that there should have been guards and handrails for chrissake). Children learn by watching their parents, and if parents aren't willing to take responsibility for their children, you can't honestly expect them to grow into responsible adults.
Btw, it was kinda nice to see an MSNBC author research his facts before posting though. Most reporters would just slap up a quicky article claiming that "another credible source" has released new "findings" confirming video game violence. Objective reporting on the Web...I'm impressed!
There is nothing so pathetic as seeing a beautiful young theory roughed up by a tough gang of facts.
Armies train people to kill!
Interesting that you can get a whole bunch of people to kill another whole bunch of people who they don't know at all, when under different circumstances they would "hold the door open" for each other, or even share food with each other.
Shows a certain not so good side of people.
We were born with an ability to kill abstractly
Hehe... Right on...
It reminds me a little of back in the 80's when swedish authorities wanted to censor a lot of games because of the violence. But after a while when computer journalists began asking questions they had to admit that they never played the games, or even saw them.
--
"I'm surfin the dead zone
In the twilight, unknown"
Also, does anyone else see an alarming trend in America to seek out scapegoats? It seems to me like we are engaging in one crusade after another that seeks to lay blame for people's actions on the objects that they use to act. . .blame the guns for murder and ignore the fact that the gun doesn't get up and shoot someone on its own, blame sport-utility vehicles for vehicle fatalities instead of the drivers, blame condoms for letting people have sex. I don't know, as I see it, at some point we all make the decision to behave either more or less responsibly. If someone goes off and shoots up a school full of kiddies, they made the choice to behave that way. The game certainly didn't make them do it.
On another note, I find the argument that these games increse the accuracy of these psychokids to be rather spurious. Anyone (I'm waiting to get flamed for this one)who has actually fired a pistol AND played a game that simulates the firing of a pistol knows that the computer just isn't a substitute and won't improve your accuracy. There is a big difference between holding a rather heavy firearm at (more or less) arm's length and hitting a target AND cradeling a mouse in your hand (or scrolling a trackball, pressing arrow keys, etc) to aim and fire a simulated, weightless, recoilless firearm. I just don't buy the fact that Quake makes for more accurate shooting. I don't shoot anymore, but I know that Castle Wolfenstien (sp?) didn't improve my acuuracy one bit.
But alas, we live in a society that likes easy answers and lets face it, its relatively easy to point our fingers at a computer game and say "there lies the cause of our (your) ills!" But once we take the video games away, we'll be pointing our fingers at something else, violent books perhaps. Eventually we will run out of objects to point at, and we'll see that everyone is left pointing at each other.
I'm glad the the journalist didn't fall for this guy's book because the esteemed Lt.Col. seems to have substituted military credentials for rational thought. Perhaps instead of writing/reading a reactionary book (a book that appears to shamelessly seek to profit off of recent school tragedies)we should all just sit back and invest a little thought in the matter.
Just my .02 cents
Synesthesia
--not sayin' I have all the answers, but I don't trust the ones I've been gettin'--
Quake is no more of a murder simulator than a mosh pit at rock concert is a virtualized lynch mob or gladiator pit.
Quake is a game where people fight back, are similarly armed, *have the expectation of death(and rebirth!)* built into the game design, and where, at the conclusion of a difficult match, all the (still surviving) combatants generally *congratulate* themselves with effusive praises of "gg"(for Good Game)!
For crying out loud, there's a thing known as context which pundits, attempting to earn themselves a reputation, a salary, and maybe a few cheap votes, seem to try to remove from human nature. (And it's ironic, really--programming context into a computer device is brutally complicated!) One doesn't need to be an expert on even mammalian behavior to know that violent play is a genetic predisposation--most species do so, and we're no different!
But even a tiger cub knows the difference between playfully biting its brother's neck, and just ripping the trachea out wholesale. You know what? I think there's an off chance that we do too.
The author seems a bit to enthralled with rating systems, though. The most interesting event of 1999 will probably end up being the release--and very effective suppression--of the South Park movie. What, exactly, did the mighty R rating, the model of rating systems everywhere, protect sixteen year olds from? The frankest look at the ridiculousness of rating systems ever concocted? The plain truth that life cannot be wholly described in extrasyllabic language? What? (Oh! I just stepped on a nail! I am presently experiencing inscrutably excruciating amount of pain!)
But, you what what? Blaming cartoons for the sins of the child is a time honored tradition in America. What is reality to get in the way?
Yours Truly,
Dan Kaminsky
DoxPara Research
http://www.doxpara.com
Mr. Kent (of MSNBC) writes:
"Lt. Col. Grossman's book seems to revolve around a few basic themes:
- Exposure to violent entertainment desensitizes youth to acts of violence and leads to aggressive behavior."
Plain and simple, this is true. If you view/do something over and over again, you are desensitized to it. It doesn't have the same effect after many repetitions. Does it lead to violence and aggression? No, but it doesn't prevent violence either. I don't think the world would suffer if we reduced the amount of violence present in the media.
"- Violent video and computer games are an ultra-effective way of instructing murder."
Yes. An old military rule states that one must perform an action 500 for it to "stick" but 5,000 times for it to become second nature. I've used the MACS before to hone my marksmanship skills and it really is just a Super Nintendo with a plastic laser light gun in the mold of an M-16. Anybody who has played "gun games" at the arcades pretty much have begun to learn the basic fundamentals of marksmanship.
Computer games such as Quake Deathmatch? It teaches kids the concept that life easily restored by hitting the spacebar. I'm not talking about your 13+ kids now, but the eight year olds who have just warezed Quake 2 and are playing it. Who cares if you die? Who cares if I shoot wildly, friendly fire is OFF! Hostage down? Who cares, he'll be back next round! Some concepts of violence in video games will rub off on kids. Ratings won't stop the eight year old AOL pirates.
"- Youth crime is rising in America as is the amount of violence in video and computer games"
Probably not. The reason youth crime is rising is because of the lack of parent's responsiblity. Lock your f*cking gun cabinents. Keep your gun and ammo apart. If you see your kids making pipe bombs, stop them. If you see your kids playing a game you don't like, stop them. If you see your kids downloading hardcore porn, stop them. Talk to them. Geez, I thought it was obvious.
The only way to stop kid violence is for parents to take action. Talk to kids, talk to unpopular kids, talk to "in crowd" kids, talk to geeks, talk to athletes, talk to band members. Whatever. Anything.
People shooting people? It's been happening for a while. Aaron Burr and Alexander Hamilton. Colin Ferguson on the Long Island train, the day trader in Georgia, too many bother listing. People like to point out that all of the sudden it's kids and their video games. Wake the hell up, it's the irresponsible parents.
To stop adults from shooting each other, make stricter gun laws. Banning guns is not the answer. However, no matter what laws we produce, some nut will go on a shooting spree. Therefore, Carpe Diem and live everyday to its fullest.
Other points: everybody knows that shooting someone in the head will do more damage then anywhere else. We don't need video games to tell us that - it's pretty damn obvious.
BTW, I play Quake X, Half-Life, Doom X, Jagged Alliance, Delta Force 2, all the violent games. Yes, I have learned military and gun related stuff from playing these games that I probably wouldn't have if I didn't, but it doesn't mean I'm going to shoot people.
Rangers Lead the Way!
I often don't like it when journalists try to be cute, but this article was amusing.
:)
I find it sad that no one ever draws the obvious connection, that perhaps kids with a predisposition to or fascination with violent behavior seek out violent games and TV shows. That seems to make the most sense to me.
Remember, guys, Duck Hunt doesn't kill people, angry Lt. Col.'s do. All Duck Hunk encourages is shooting that dog. And you know what? It doesn't work. He still snickers at you!
However: five of the top ten games of 1999 were Pokemon games? That's enough to make me want to shoot someone...
---
pb Reply or e-mail rather than vaguely moderate.
pb Reply or e-mail; don't vaguely moderate.
Of course MSNBC debunked a book that may lead worried parents to believe that video game violence may translate to the real world; with the recent releases of Age of Empires 2 and Ascheron's Call, and the approach of Christmas, they couldn't have the sales figures dropping now, could they? ;)
Deosyne
There was also a follow up to the interview, plus a lot more to read at the comments page.
Called The War in Heaven, by Eternal Warriors. Check out this.
** http://www.nkhumanrights.or.kr/ ** Human rights in North Korea. 1 million estimated dead from starvation.
What, sitting with a mouse and keyboard looking at a monitor should in any way be connected to the ability to hold a physical gun in your hand and pull the trigger?
Youth crime as a whole in America is going DOWN .. not UP... Crime and violence by youth are declining. Violent juvenile crime arrests have fallen by 25% since 1994. Don't listen to the hype!
What people like Grossman really fail to realize is that games like Doom and Quake may actually PREVENT teen violence.
I don't know about any of the rest of you, but I HATED high school. I went to school in a small rural town, where the jocks, preps, and other such idiots ruled the school. If you had any intelligence or individuality you were persecuted and treated with hostility. I hung with a group of other outcast people that weren't widely popular, but were good people. All the insanity about the "Trenchcoat Mafia" really angers me, because it amounts to nothing more than hysteria generated by the media to single out different people even more so than they have been already, which creates fear and suspicion on the part of all those who "fit in." In freaking out about the Columbine shooting, they are doing nothing more than perpetuating and increasing everything that is wrong with high school to begin with. Furthermore they are also allowing administrators to enhance our police state even more by installing more security cameras, metal detectors, microphones, etc, and allowing unreasonable searches and other invasions of privacy. One would think that they wanted it to be more like a prison than an institution of education, which is ironically the way I viewed it when I was in high school.
I honestly hated high school and most of the moron students and totalitarian staff, and sometimes wished that some sort of fighter plane would miss its target and accidentally drop a bomb on the school on a day that I was sick. But instead of plotting my gameplan for going in one day and blowing a bunch of people away, I contented myself to playing with my computer a lot of the time. And yes, that included many enjoyable multiplayer Doom fragfests. It was a great outlet for all of that frustration, and allowed me to get rid of it in a fun and harmless way. And I met some really cool people in the process.
So, all these people who are criticizing video games, the internet, literature, and any other form of expression as making youth more aggressive, should think about the fact that many of us are interested in these things as a means of coping with all of the REAL aggression that is imposed upon us by "normal" people.
i submitted this to /. but they didn't post it up. very interesting read
There is a reason for the spread of this lie, however, and that is to distract from the total failure of the immoral attack on human rights disguised as a war on drugs. The illusion of increasing crime, and the designation of scapegoats such as video games, disguises the failure of current government policy, leading to increasing the power government has, allowing it to push the failed policy even harder. A vicious cycle -- the more powerfully the government pushes its drug policy, the worse the policy fails; the more it fails, the more scapegoats the government uses to increase its power to push that policy.
By the way, the FBI page is not very conducive to reading the UCR. The sections with information are not linked, but they are there if you poke around enough.
People should not fear their government. Governments should fear their people.
Even though he was a lousy shot, he knew enough to aim at people if you want to kill them, something he wouldn't have known without Q3.
He knew to aim at people if you want to kill them? What other reason would there be to aim at someone? To ivite them over for Hannukah?
Enough with the semantics though, more to the point, the guy wouldn't have known where to aim if he hadn't played quake? How about walking down to the library and picking up any medical or history book? Would that in turn make people who have a knowledge of basic human physics killers? Why then doesn't more doctors go berzerk instead of postal workers? And why do people who doesn't play computer games actualy kill others, pure dumb luck? Since they can't know where to aim, they haven't played quake.
Yes, there is a connection between watched violent behaviour and expressed violent behaviour. But it's much smaller than say, the connection between endured stress and violent behaviour, or the connection between dysfunctional upbringing and violent behaviour. And if you study you will notice that there is a causual connection between watched violence and expressed, but there has not been a conclusive study to show how much of that is direct and how much is shared (ie the "do people who watch violent movies become more violent or do violent people watch violent movies?" dilema). (Disclamer; I haven't seen one mentionend in any of the sociology and social theory classes I've studied.)
Phase 1: Where do you want to go today? Phase 2: This is where you want to go today. Phase 3: You're not going any
One little nagging question...were those targets shooting _back_ at you?
Notice, the quote is about a _shootout_ at close range, not shooting on a practice range.
Bad guys shooting back at you do not stand there and give you a nice stationary target.
Go look up the statistics on soldiers firing in combat. In some cases, _hundreds_ of rounds are expended per hit.
Personally, I don't think we can point the finger at any single cause of the problem. Do TV, movies, realistic "death simulator" games play a role in developing violent tendencies? Sure. Do the home environment, the school environment, the friends a kid keeps, and parental involvement (or lack thereof) in their child's life also play roles in youthful violence? You bet your sweet ass they do. Do genetics play a role in a predisposition to violent behavior? Probably. All of these are contributing factors to the social engineering of a 14-year old killer.
I _do_ feel that as "death simulators" (gotta love that term) become more and more realistic, it is going to raise the thrill level the player feels while playing the game. I _live_ to experience extreme emotions...so I play games that allow me to escape from reality and experience things every now and then that I'm not going to experience sitting at my desk writing "killer" Perl code. (That's same reason I love poetry and perform some "heavy" classical music every now and then...they all allow me to experience a wide range of emotions) The more realistic the game, the more real my physical and mental reactions to my sensory input are. The difference is that I have a strong enough moral (and psychological) foundation to know that, while it's really thrilling to blow some guy away on the screen, it's not appropriate for me to walk out on Park Ave. one day at lunch and start taking shots at cabbies because they drive too damn fast...and goddamn it, I'm going to make NY a safer place for everyone (except cabbies)! Some children are lacking that social buffer that stops most of us from acting on our more primal urges.
That's what the real issue is. Is it the resposibility of video games to develop social responsibility? Of course not. It's the responsibility of the families, the schools, even the immediate peer group to engineer social responsibility in future generations. If those institutions have failed, it is unfair to point the finger at a violent video game (an aggravating factor, but not a direct cause).
At 7 yards, I can guarantee you that I would make a head-shot on a stationary target every time.
But that's without the stress of a real-life shootout (where the other person is trying to KILL you!). LEO's get a lot of training for these situations, but when it comes down to two people 7 yards away trying to put holes in eachother, it's probobly pretty hard to concentrate (particularily becuase shootouts don't happen that often, so it's not something an officer is used to). I'd also guess that at least some of those missed shots are being fired in the general direction of the bad guy, so that he can't relax and get a better shot.
Hmm.. I guess playing games like Quake/Unreal might help one deal with the pyschological effects of a shootout, and so in that way they could make a person have better aim (because you are used to dealing with that adreline rush of being shot at).
- Isaac =)
People pay good money to get their message (even product placement in 3D shoot-em-ups) out. Have you heard many .com adds lately? Have you tried punching in a domain name your heard/read in the media? Yes you have.
This is just one example of how the media influences the people exposed to it. Many people in many differant walks of life pay good money to get their message out to the people.
Why do they pay this kind of money to advertise? Because they know that the message has influence.
Consider this:
(1)Ford Motor Company recieved $66.15 in sales for every $1.00 they spent on ads in 1998.
(2)Anheuser-Busch recieved $17.83 in sales for every $1.00 they spent on ads in 1998.
(3)Dell Computer recieved $54.68 in sales for every $1.00 they spent on ads in 1998.
(4)Microsoft recieved $23.68 in sales for every $1.00 they spent on ads in 1998.
(5)Time Warner recieved $19.686in sales for every $1.00 they spent on ads in 1998.
(source)
So we have Ford spending $1,150,700,000 a year telling people to buy cars. Dell spending $227,100,000 a year telling people their computers are cool. Walmart spends $404,500,000 into telling you how warm and fuzzy they are. They do this, because it influences people exposed to the medium.
Now, when people sugest that perhaps the media may have a negative impact on society, the standard response seems to be "We're not telling people to do this or that"' "The media didn't tell that kid to do this or that". Then why do people pay so much for influence in that same medium?
So before you say that the media doesn't influence you think again. It does. :)
(The test: What bands logo was on the nail box in Quake 1?)
But then I played Unreal. I didn't think much about it at the time, but after blowing off something's legs and having it claw its way after me, hearing people scream in pain as their lives are needlessly wasted in a hail of rockets -- watching the news turns my stomach.
And what do people against violence in the media often suggest? Make the violence less explicit and just generally prettier. Now I think the notion of people -- children in particular, when I was watching Teenage Mutant Ninja Turtles as a child it all flew over my head, I just thought Raphael was cool -- taking subliminal moral lessons from entertainment is bullshit, but if things are that way, which would you rather have your children believe -- that Wile E. Coyote can escape a mallet, anvil, and bowling ball on the head unharmed to concoct another scheme? That it might be okay to hurt someone if you're angry with them? Or that when you hurt people, they're hurt?
I think when people want to sugar-coat violence they're running from having to face the real consequences of what happens when you hurt someone, and there could be many reasons for this. To see the desensitization to the consequences of violence -- not to violence itself -- you have to look no further than the heroic way we looked at Kosovo and its ilk, and ignored the fact that we destroyed hundreds of lives that had nothing to do with our conflicts.
(A little clarification here -- "showing children what violence really accomplishes" doesn't mean showing Halloween to three-year-olds. In my mind, it means letting seven-year-olds see, say, Dragon Ball Z -- where the protagonist recognizes the consequences of fighting and avoids it even at his own peril, and the villains really hurt people, and not just physically.)
If his arguement in this case made sense we would need to have a full investigation of the military, people would end up court marshalled and it would cause a huge shake up of the simulator using part of the military. Of course, if you told anyone with a brain in the military this thesis, they would laugh at you. Simulators in the military are designed to teach soldiers to use things like tanks and fighter planes more effectively, not to brainwash them. Games like Quake are not even realistic simulators, unless there is some other dimension where getting shot in the head doesn't kill you and ogres and other monsters exist. Quake and the rest are designed for having fun, it is true that some (Rainbow Six or Medal of Honor ) do attempt to include a certain amount or realism. But even then, I do not believe anyone ever learned how to shoot a gun with a mouse (besides, the realism in these games and the lack of "Satanic" imagery means they'll be less likely targets than scary looking games like Quake. This isn't about logic, or science, it's about image. The politicians want to look like they are going after the evil game makers who are hurting our children, and going after a game called Medal of Honor or one based on Tom Clancy's novels won't do it.) Besides, if I have a gun, and the person I want to kill is completely unarmed and untrained in combat situations, the other person is probably going to die even if I lived in a box for the last twenty years and never saw a gun in my life. Guns are powerful killing machines, extensive training with them is needed only when you are facing an armed and trained opponent. My Dad was a cop for twenty years, and I still wouldn't want him to face a teenage kid with a gun if he was unarmed and not wearing his vest. An even worse situation is if you take a bunch of school kids who are more likely to freeze up when scared than react in the way a person trained in combat is, and the situation will definitely turn out tragically. (I think movies do give us a distorted view of combat, they make us think that completely unarmed people stand a chance against a well armed foe. But I don't blame the movies, I blame people for being naive enough to believe it!)
But if you want to really understand how open minded and enlightened the government (and Grossman) are about video games, you need only read this, a letter from a professor of media studies at MIT.
Incidentally, I found the MSNBC article to be touchy-feely gobbledygook. Sure it takes on Grossman (Grossman is an obvious crackpot) but it seems to punctuate every sentence with "but then again, he may have a point." It's because of guys like the articles author that while I can easily get a real .357 Magnum anytime I want (and probably could have stolen my Dad's when I was still in grade school, if I'd had a mind to), if I want to get a plastic lightgun to play House of the Dead II on my American Dreamcast, I'll have to rewire it so it will no longer block out the Japanese light guns. Incidentally, I believe in the Second Amendment and the Right to Bear Arms. (Sorry, I know the stuff about guns in this post will certainly be picked up by gun control people on this forum, but gun control is a seperate issue. Guns are dangerous, the arguement comes down to whether you think they are more dangerous than having an armed government and an unarmed populace. I just don't want to get sidetracked into this issue.) However, I also think it is incredibly naive for people to think that restricting plastic lightguns is going to stop any crimes other than the many that are actually committed with plastic lightguns (against photon-based life forms, no doubt) when real guns are available.
All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
Why not say that NEWS MEDIA makes kids violent.
Let's use the same reasoning here. You read in the paper, and see on television reports of murders. Over and Over and Over. Then, you hear and see stories about Rapes. And Kidnapping. And rioting. Now because you read all of this in the paper and see it on the news, that means it's your turn. You've been desensitized to it, so Let's RUN OUT and KILL a man!
Wrong. Why is it wrong? It's wrong for the same reasoning behind why video games don't make people violent. It's a psychological issue, folks! But nobody seems to want to admit that. Why put blame on the individual, when we can blame a mass market?
But if you try to change the scapegoat, the entire argument falls apart. Get over it people, Video games make about as many psychotics as Romper Room.
-- Give him Head? Be a Beacon?
-- Give him Head? Be a Beacon? :P)
(If you can't figure out how to E-Mail me, Don't.
...is difficult to describe, and multifaceted. I will not try to do so here, but I think I can point out two things that other posters just touched on about:
1) With a growing number of kids who are not doing the same activities as kids one or two generations earlier. We as a society are becoming *increasingly* digital and interconnected. The media/parents/unconnected fail to realize that most of the younger generation of kids are not entrenched in the mindset of "real world" competetive activities (sports, etc). Why? You can get the same rush by playing Quake as you do by playing a game of football, without the potential for injuries/accidents. And you can do this while doing other things on your 'puter. Of course, you get good exercise by sports...
2) The media likes to have scapegoats that are unknown & a distinct minority. Many older folks don't even know what the core of the game is all about. All they see is the blood and gore. Not a high percentage of the total populace play games that dish out gobs of blood (I only played Quake/Doom when my friends did, but I spent far too much time on Starcraft/SpacewardHo).
3) A real fear I have is that most of these games *are* zero sum. The world as we know it, is generally *not* (society is a good example of a non-zero-sum environment). Immersion in this kind of activity for long periods of time, and development of other psychological needs (ego, self worth, etc) based on these games causes a very fragile (and potentially disturbed) individual.
Of course the same results with addiction to real world sports (football, tennis, etc), but it's significantly more difficult to get addicted to such activities (due to fatigue, accessibility, weather, etc), and Also, enough people like real world sports that this becomes "okay" with the media.
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I personally think most correlations between video games and teen violence are bull. Having said that, however, I must point out the following:
Saying that people are naturally violent, naturally want to be violent, and that video games only tap into this urge and desire misses the point, which is: social orders are all about getting people not to do what they naturally do, because what they naturally do isn't good for cohabiting with the rest of society. Killing is one of the most natural acts in this world, but societies make most instances of killing illegal.
If you want to say "We have to suppress real violence, and therefore we have to allow for pretend violence in order to let people release their pent-up frustrations at not getting to be violent.", then you have a different point.
And while you're at it, you can also point out that many of the rules of law were founded on the idea of not suppressing violence, but rather in channeling violence and revenge in certain fashions. I.e., when a slave or a tree killed a man, it was given to his family to hack up into bits as revenge. With things like capital punishment still floating around, our society is much more violent than many would hope. I'm still amused by the correlation between calling for capital punishment and demonizing video games.
"If one is really a superior person, the fact is likely to leak out without too much assistance" -- John Andrew Holmes
Lt. Col. Grossman's book seems to revolve around a few basic themes:
Exposure to violent entertainment desensitizes youth to acts of violence and leads to aggressive behavior.
Violent video and computer games are an ultra-effective way of instructing murder.
Youth crime is rising in America as is the amount of violence in video and computer games.
Now, you would think that a career soldier would know better than this. I know I am working with a condensation of the Colonel's words here, but work with me.
Point one: Exposure to violence certainly does desensitize, but I think that what leads to aggressive behavior is a lack of discipline, compassion and focus. If a person, young or not, does not have effective means of safely externalizing aggressive feelings and instincts while still feeling safe and cared for, they are going to go nuts and start blowing people away.
You never see a story about some 17 year old gunning down his class where the headline is "Happy, expressive, and well adjusted captain of the wrestling team and merit scholar John Smith executes school mates in a fit of undefined pent-up rage". You also never see the headline: "Disciplined and obedient Marine Private Jackson slaughters his squad for lack of purpose and direction".
Point two: Violent video and computer games are an ultra-effective way of instructing point and click techniques. Sure we can learn some strategy and conniving and learn to become very comfortable with "killing" thousands of game entities. But we all know it is not real. No matter how realistic a game is, it will never be the same as killing a real human being, face to face.
If *anything* is an ultra-effective way of learning to murder, it is enlisting in a branch of the United States Armed Forces. I don't think the Colonel can argue against the fact that most people who enlist, whether or not they are innately aggressive people, are quite definitely tought to kill. Are we to believe that the thousands of violent game players in this country are more dangerous than the thousands of professionally trained killers? I personally don't think either group is inherently dangerous, mainly because the vast majority of people in the world really are fairly well adjusted and not likely to hurt anyone without provocation.
Point three: I could swear I have seen several articles by now, citing findings that youth crime is actually down, in spite of the rise in violence in games.
That is all I have to say about that.
Nothing can possiblai go wrong. Er...possibly go wrong.
Strange, that's the first thing that's ever gone wrong.
Tyler's words coming out of my mouth.
If you want more people than just the Slashdot community to see this article, go down to the bottom of the article. There's a rating system MSNBC uses so that viewers (readers) can rate every article they read, on a scale from 1 to 7.
I'm not saying Slashdot effect the poll and vote 7 all the way - read it for yourself. However, I certainly voted 7.
The top ten stories at MSNBC.com are updated constantly, but at least if the rating of this article reaches a few people outside of the community that already sympathizes (sp?) with it, it'll be worth it. Also, I think the top 10 headlines are read aloud on MSNBC's television broadcasts (but am not sure).
You should never take life too seriously - You'll never get out of it alive.
Everybody wants what they can't get, and everybody wants to do what they can't do. So naturally, it's fun to kill imaginary people within a digital realm. But there aren't any truly harmful effects from killing imaginary beings. The question here is what prevents people from going out and killing people? Or raping people? Or taking out baseball bats and beating people? I believe that it's the intuition within. Everybody knows that getting shot hurts. So if someone would want to kill someone, just the fact that it hurts would cause that person to think more deeply. And another point that Lieutenant Colonel David Grossman missed was the fact that practically all of these teenage killers had some sort of mental illness. I can't stress enough that most of our population does not have a mental illness, and the thing that makes these kids kill are violent childhoods, and other sorts of things. Also, a lot of these killings related to religion in some way or another, but I can't really connect them.
Finally, with all due respect to him, Lieutenant Colonel David Grossman is an idiot. He is completely out of touch with the teenage population, and however old he is, he needs to be a teenager now in order to understand how teenagers these days work. The world is changing so fast that teenagers 10 years ago would probably feel somewhat awkward in high school now.
tomcrooze@hotmail.com
http://www.autodream.com/litestep
Yet our kids watch the same shows and movies, with the difference that they're shown earlier in the evening on tv, and rated far less strictly (The only ratings are all ages, 12 and 16. Violence that is rewarded or excessive gore goes to rating 16, as does pornographic sex, pretty much everything else is fair game).
Only now are young people perceived to become more violent, but the media and games have been the same for years. So obviously there is some other factor that's to blame. My favorite would be unbridled capitalism, the demise of solidarity, and the coming-soon demise of social services and welfare, forcing people to look out for themselves and only themselves. Etc. etc. The breakdown of the social fabric of society has actually been blamed in Dutch media. No solutions are at hand though -- smaller classrooms, taking care of grandpa, all the obvious things are preceived to take to much time, effort and money, both privately, as well as publicly.
So maybe these are the things to look out for. No wonder kids don't learn how to solve disputes non-violently if they never even socially interact with their own family, but only with the tv.. (Which isn't the tv's fault!)
Food for thought?
--
SCO employee? Check out the bounty
JCal: You have called games like Doom and Quake "murder simulators" implying that they can actually teach a person to operate a real firearm and shoot it accurately. Yet in most of these games, the firearms are of a fantasy-futuristic variety with no relationship to real weapons. Also, the games are played in a sitting position and players click on buttons on a mouse and keyboard. Why do you believe playing these games trains children to know how to aim and fire a real, loaded firearm?
Now look at his response:
Col. Grossman: John, if you play at flying a plane we call that a flight simulator. If you play at shooting people it is a murder simulator. Like a plane, a gun is a mechanical device that you learn to use. I primarily apply this term (murder simulator) to games where you actually point a gun and learn trigger reflexes and other skills. But just as a flight simulator where the "player click on buttons on a mouse and keyboard" is still a flight simulator and still useful in helping you learn to fly, so too with Doom and Quake.
Now, that's fair enough. I don't take too much issue with what he says here. But now look at what he does:
Now a law enforcement sniper training magazine ("Sniper". . .) wrote the following in their recent Issue 28:
"A new video game "Silent Scope" is the latest rage at the local arcades. This video game puts you, the sniper, behind a scoped rifle, interacting in an unfolding scenario in which your talents are needed to help rescue the President's daughter from terrorists. The game will help you on observation skills, tracking and identifying targets, snap shooting, and movers. It will never replace real range time, but it is a nice variation and it is fun."
"observation skills, tracking and identifying targets, snap shooting, and movers." This is what is being taught. Like a flight simulator it will not replace real "stick" time, or real "range" time, but it helps.
See how he uses that one particular game, which uses an actual gun (albeit one that doesn't fire bullets) with a scope as its weapon as proof that first-person shooters are "murder simulators"? Remember the original question? See how he not only glossed over it, but used the arcade game, which nobody has in their house and which has an actual gun, to prove to the reader that first-person shooters, which use mice and keyboards on home computers, can teach kids to become expert marksmen?
It's one thing to speak from the heart and to the emotions. It's quite another to be so blatantly deceptive about it. I hope others caught that too.
- A.P.
--
"One World, one Web, one Program" - Microsoft promotional ad
"Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
No? Surely you must have! The Army Officer hath pronounced such deeds to be True!
(Reality Check: Whilst I think it extremely probable that violent kids will enjoy violent games, that does NOT mean the converse will be true. I also think unfeeling kids will enjoy games that rely on a lack of sentiment. Again, the converse will not necessarily be true. If all dogs are animals, it does not mean all animals are dogs.)
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
Unfortunately, with the way things are going in Oz, no one is going to be able to deathmatch a FPS unless the Government has a back door into your server :)
Pope
It doesn't mean much now, it's built for the future.
If you want to look at a genuinely violent game (and I'm speaking here for informational purposes, not as an advocate of the anti-gaming movement), take a good look at the Counter-Strike mod for Halflife. The pacing, the models, the setting, the guns, the way people die, is all designed to model reality more closely than just about any other game on the market.
Counter-Strike is, I believe, the most played game on the net right now. Should there not, by alarmist accounts, be a rash of shootings? Or, at the very least, a rash of enlistments in the Marines, and Seals, and other special ops type groups?
Warmcat is exactly right about the nature of our desire to play games. It *is* catharsis. While Rummy and Asshole and Egyptian Ratscrew can serve one part of my brain, and Nomic works for me much of the time, sometimes a video game is a better release for whatever stress I'm feeling.
These are games. No matter how realistic they may seem at first glance, they are nothing more than loose isomorphisms. I do not play Counter-Strike to feed my desire to kill; I play Counter-Strike to feed my desire to engage in a tense and engaging teamplay experience and (on a good day) excel (sp?). I yell at the screen in frustration when I bugger up, not to voice my bloodlust. It must be recognized that gamers, even passionate gamers, are as a whole, passionate about gaming and not passionate about the content. Most QuakeX players don't sit down thinking, "Must kill...must fire rocket launcher..." any more so than Pac-Man players sit down thinking, "Must destroy godless undead creatures..."
http://slashdot.org/comments.pl?sid=nomic
I have real-world experience with what happens if you try to overprotect a child from violence. (Well, it's not first-hand experience, but let's just say that I have known this person from birth and he's now in his mid-teens.)
When he was born, his parents -- his mother, really, I don't think his father ever actually bought into it -- decided that he would not be exposed to anything related to violence. (I suppose this was a reaction to seeing me grow up several years earlier playing with GI Joes and the like, and (IMNSHO) wholly unrelated discipline problems at school. (Come on, I'm a geek, who didn't get picked on when they were young?))
Anyway, when he finally started walking around and talking, they went to great pains to ensure that he was in a positive, nurturing environment. Don't get me wrong, this is a very good thing. However, they went out of their way to censor anything resembling violence in his life. I don't know how many five-year-old boys think the Care Bears are the coolest thing in the world, but it just seemed weird to me.
So he continues to grow up. He learns how to cook and sew -- again, these are good skills to have, especially for later in life when one is living on one's own. But everything he did in play time had violent undertones. He would routinely fashion clubs or ray guns out of Legos and the like and go around hitting imaginary foes. Ghostbusters came out about this time, and he got hooked on it. His mother lightened up a bit, but only a bit -- it was sort of violent, but it was entirely directed against ghosts and other things that don't exist.
So when he got the Ghostbuster gun for his birthday, what was his first act? To run around shooting at his baby sister. Heh.
About the time he was eight-or-so, something weird happened. One day his grandmother bought him a cap gun and some caps! You would have thought the world was coming to an end. (His father couldn't have been happier. 8^) ) When the caps ran out, he was still running around with the cap gun shooting at everything -- and I mean everything, people, animals, cars, appliances, rocks, you name it.
Later that year, his mother finally loosened her reigns on the poor kid and let him get GI Joes for his birthday. As it turns out, he had been going over to friends' houses for a few years and playing with violent toys anyway. His play-acting of violence increased slightly thereafter, but now, in his mid-teens, he is a perfectly well-adjusted kid. He just reached the level of Eagle Scout.
Moral of the story: kids, especially boys, are hardwired to express themselves actively and (in a limited fashion) violently. Stop trying to suppress this genetic feature and start spending efforts towards directing this output in creative fashions. I know from personal experience (of the first-hand variety) that violent video games and violence-based toys (like GI Joe) provided a release for all of my built-up aggression toward the world. (Nothing's better than coming home after being beat up at school and blowing away some demons in the dark... 8^) ) But would I ever go out and actually kill anyone in real life? No. Why? Because I learned early on that that was just something you didn't do. I'm not sure if it was my parents who taught me that -- I think the only thing my parents actually gave me (in the heredity sense) was common sense, which says that taking a gun to school and killing the bullies is wrong. Why? It's wrong. Plain, simple.
In closing: with all of this BS over censoring violent video games and such, has anyone actually watched the evening news lately? I see more so-called Bad Stuff on the news that in a Jackie Chan movie...
"I came here to kick ass and chew bubblegum. I'm all out of bubblegum." MSE USC APX AIA CSI CASp
I think both the author of this article and Grossman blur a very important distinction between different types of video games. I think it was one of the id guys who recently pointed out, there's a difference between a game where you aim with the mouse and shoot with mouse clicks, and one where you use an actual gun mock-up (e.g. Duck Hunt and Virtua Cop) to aim and fire. The former cannot, by any stretch of the imagination, teach you to kill, at least from a skills standpoint. The latter, however, possibly can. There's quite a difference between squeezing a plastic trigger and firing a real gun (weight, noise, recoil, etc.), but it's a lot closer than mouse-clicks.
The gun interface of Virtua Cop et. al. is probably unneccessary- a more conventional interface could be just as much fun, and without the potential negative repercussions. In general, I think steps away from realism in various ways would, on the whole, be a positive thing: The more unrealistic and video-gamey a game is, the more it will be disconnected in people's minds from the real act of killing. Furthermore, I find a video-gamey unrealism to be fun. Take a look at Quake 3, for example- almost everything about it is ludicrously unrealistic (e.g. the weapons), but it's a lot of fun, and that very unrealism makes it more fun. Furthermore, Quake 3 and other deathmatch games are probably an improvement on single-player-style games because yyour opponents are as strong and capable as you, and so it is less likely to condition one to a massacre mentality, since you cannot simply find a big gun and mow down a whole room full of bad guys.
"Never let your sense of morals prevent you from doing what is right" -Salvor Hardin
Oh, and I happen to think that seat belt laws are an unneccessary intrusion of government into people's personal lives and a revenue generator for the police rather than a useful safety measure. I don't know why he believes that just because something is the law that everyone is going to agree with it, except that he has a dangerous, authoritarian point of view. (Which dovetails nicely with his thesis that its OK for the military to brainwash soldiers.)
This comes from the part of the article where Grossman really starts to rave, although out of context it isn't as bad as the rest of the quote. I bring it up though because I'm not sure what the Ha! in parenthesis next to the President is supposed to mean. Is it "Ha! Even your beloved Democratic president insists that police must prevent kids from getting bad games" or "Ha! the president agrees with me, you have no choice but to do so as well" ?One final quote, taken out of context from this page:
I put this statement in to let it stand for itself. It is not an appeal to reason, it is demagoguery, and it also sounds like raving. Let's take it apart:How many lives, how many shattered families, how much blood is it worth to YOU
If we put, to let people pick posies or grow corn as the next part of this statement, I think the answer still has to be "none." I just don't happen to believe that Doom causes any of these things, but Grossman is setting it up that "If you don't believe that video games cause violence, if you don't agree with my solution, your a monster who is willing to see people murdered for your own enjoyment." Nope, since Grossman's solution will stop 0% of the violence, I'm not risking anyone's life.
have kids rehearse murder and killing and maiming
This is the way children talk when they want to impress you with what they are saying, it is redundant and uses the word and too many times as a way to emphasize something. What's the difference between murder and killing? No need to use two synonyms in the same sentence to argue the same thing if you are arguing from reason.
in the comfort of their own homes
Sooo, if the kids were practicing murder and killing and maiming in the alley behind some bar, that would be acceptable? What does the "comfort of their own homes" have to do with anything? Oh, I see, "those sick violent video game playing murderers get to be comfortable as they plan their atrocities."
Incidentally, Quake and Doom don't teach murder but defensive combat. i.e. if a hideous demon is trying to kill you, and you have a weapon, you try to take him out. No different than what I'd train my kid to do if he were being threatened by a mass murderer with a gun. (Ok, I tell him to try to get out of there and call the police, but if the only option were to fight for his life I'd want him to try to take the bad guy out rather than just lay down and die. Murder and self-defense are two different things, Grossman attempts to make them morally equivalent.)
All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
You said:
"Computer games such as Quake Deathmatch? It teaches kids the concept that life easily restored by hitting the spacebar. I'm not talking about your 13+ kids now, but the eight year olds who have just warezed Quake 2 and are playing it. Who cares if you die? Who cares if I shoot wildly, friendly fire is OFF! Hostage down? Who cares, he'll be back next round! Some concepts of violence in video games will rub off on kids. Ratings won't stop the eight year old AOL pirates."
If a parent isn't watching his 8 year old child, then the PARENT should be arrested when the kid shoots people. I grew up watching Looney Toons and whatnot, then later, playing Nintendo games. Every step of the way, I had a parent over my shoulder teaching me the fundamental lessons of life and morality. I play Unreal Tournament a lot, but if you met me, you'd find me to be totally laid back. I rarely get angry, and I am not violent.
Wile E Coyote did not warp my mind by blowing himself up, the same way Wolfenstein 3d didn't give me the idea that Nazism is okay.
No, you don't lose a point when you're fragged. You can have 200 deaths and 100 kills and you'll still beat the guy who got 99 kills but didn't die. (note: I have a history of getting 90% of the kills and 50% of the deaths of people who regularly beat me, so maybe I'm biased...) And not only are the repercussions next to nothing, but they're being adjusted even lower in Quake 3 for the sake of "game balance" (read: keeping newbies from becoming frustrated). New respawns start with 125 health instead of 100 so they can't be killed in one hit. The default weapon is a serious machine gun instead of a joke blaster. All the non-default weapons are quite good, and easy to get a hold of fast. No more runes in CTF. No more power armor. Even the default Q3test policy of forcing respawns to wait until after your old corpse hit the ground is gone!
Potential buyers aren't always ready to jump out there and purchase. There are probably a much larger number considering or wishing to buy a car and advertising reaches them and at least gets the company name and car model in their head so that they will at least consider it when the time comes around. By sheer numbers of those who watch whatever media, they are sure to get someone.
Yes, the ads by themselves don't sell the cars -- but they do make you interested. I saw a Lincoln LS car ad (great commercial btw), and then went online to see great reviews of the car and then went out to buy one myself. Without that advertising, I probably wouldn't have even knew the car existed. Even if I did, come on, this is Lincoln here, I doubt I would have bought a lincoln based on what I've seen from their cars in the past.
Local dealer advertising? Give me a break. They don't show much of anything; they just blather on about deals and "Hi, mom!".
Both are good for what they are for, I guess. Local dealer ads for those directly considering pricing and an immediate > 3 months purchase -- and those extolling the virtues of the car in motion to get the word out.
True -- though I haven't heard many arguments targeted at groups these large that were valid.
;)
I visit Muslim countries and all I hear about is the worldwide jewish conspiracy; I visit Israel and all I hear from jews is all the arabs/muslims are trash and will take over israel if provided the opportunity in an instant (oh wait, that last one was true); In turkey it's the greeks; In greece it's the turks; In cali it's all those damn mexicans taking over; in Ireland it's the..
A friend in Egypt told me the media there was making jokes about the jewish controlled americans who had shot down the EgyptAir flight with a new high tech laser gun.
Lets face it; Most people are simple minded when it comes to anything outside of their profession or daily life. Simple people want simple solutions and targetting a particular group is very convenient.
Some of the criticism is sometimes true -- but is more often either completely bent to fit a convenient lie; or complete and utter paranoia.
It gets more complex when those paranoia propogators make up more paranoia and lies to cover their tracks, but you get the drift.
The only partially valid criticism I can think of right now about israeli's(im not saying jews because im jewish but not a f***ing israeli) is that they are treating palestinians bad. Even then, though, if you look at the big picture; the hate goes both ways and gets particularly ugly when dealing with land -- especially when its deemed to be "holy".
Remember when texas wanted to become independent?
Unfortunately we don't live in a perfect world, and people are conditioned to accept criticism of certain groups -- at least on a subliminal level. Think about it though, if it was ok to criticise the minority, then things like asian/jewish/[insert minority here] opression during world war II might occur again in the near future.
It's better to be overly politically correct of minorities than to let human stupidity take over.
For some wacko funny shit, head over to radioislam.net. The sad part, however, is that I have heard some Muslims in canada propogating this mindless hate and even believing it themselves. If you think american government conspiracy theories are extreme, get a load of this stuff. It makes all sense now! The jews are controlling all american media and the government! Me and my jewish friends are in our basemint on a hush hush conference call with clinton every tuesday at 3am to deliver our demands or we raze your country. And guess what? We're not humans. We're aliens from the planet xentar and we really enjoy anally probing hicks from alabama
Not the "Meet Cal Worthington & his dog" blither. I was referring more to what I've noticed with my friends & family - when someone's looking for a new vehicle, they're going to get a copy of the newspaper or magazine (e.g. regionals like the AutoTrader or Car & Driver, Consumer Reports & similar) and compare prices.
The only manufacturers who really seem to benefit from brand-awareness campaigns are the new ones (e.g. Killed-In-Action, etc); otherwise, it's usually a question of who's offering more for less.
I heard a long discussion on NPR about the reasons for why violent crime is on the decline currently and had been on the rise for a long time before that. Arguments largely centered around law enforcement and punishments, whether three-strikes is effective, the increase and decrease of drug usage, increases and decreases in earning power and employment... video games and movies were never mentioned.
Now, this doesn't exactly 'prove' anything, but it does show that people filling the DA's position and vocal critics of unfairness in the legal system alike believe that the causes lie in underlying facets of society, not in our entertainment-of-the-moment. They might just be onto something.
--Parity
--Parity
'Card carrying' member of the EFF.
Oh :).
Anyway, both are advertising on the same target market in a different phase of being prepared to purchase.
Actually, tv car ads are mostly just for brand awareness so that if you ever think of purchasing a car or truck, it will be the first thing that comes to mind. While it has less effect than purchases that are more impulse, it does have an effect -- at least subliminally -- on brands that aren't sufficiently differentiated in price or features. The auto oligopoly generally has similar prices as per the current price setter -- so prices of similar model car are usually very similar. There of course is still product differentiation -- but market share is usually more or less stable. Moves to obtain more market share are also often very slow. Unfortunately with the barriers on the market, no new competitor can join in and really innovate and produce cars that dont fall apart within 3 years.
In correlation to the story, to not be so off topic -- it does show that the media and advertising does affect us -- but we aren't often aware of it, even if we've taken some business or advertising courses and can identify the key words used to elicit a sale, in a testimonial or whatever. Fortunately we're able to filter this information more efficiently as adults; otherwise we'd all be going to Devry, eating pringles for dinner, and being like mike and using product x.
I beg to differ
Perhaps you should take a look at the cover from Wired Mag from April 1997 and read the article that details exactly how the military is used Doom in training.
A quote from the Wired cover story:
Marine Doom shows how anxious the corps is to use nontraditional ideas for keeping its soldiers sharp. And it's not above picking up tips from the business and entertainment worlds. For example, Lieutenant General Paul Van Riper, the Quantico base commander, recently took his top officers to a stock trading floor to study how people behave in chaotic situations. "The military needs to borrow from the commercial sector," says Carl Builder, author of The Masks of War: American Military Styles in Strategy and Analysis. "The commercial sector is moving much faster, for instance, in this area of simulation technology. This is the kind of thinking that the military needs."
If crime is being reduced, can't the FBI (or rather, the DEA) claim the War on Drugs is being won? This would be silly, of course, but your points don't seem to follow. Youth crime is going down though, and schools are still safer than the home for kids. In fact, the media focus on certain things, like these violent attacks, is pernicious in the respect that it puts undue policy focus on what are minor social problems- the majority of violence done to children is perpetrated by adults. That's what needs major policy aid, but we just don't hear about it because it involves less spectacle.
In correlation to the story, to not be so off topic -- it does show that the media and advertising does affect us -- but we aren't often aware of it, even if we've taken some business or advertising courses and can identify the key words used to elicit a sale, in a testimonial or whatever. Fortunately we're able to filter this information more efficiently as adults; otherwise we'd all be going to Devry, eating pringles for dinner, and being like mike and using product x.
I have to say, I agree with how well most adults are very well educated to filter messages out of the media. Having been exposed to advertising most of their childhood (adds on sat. morning tv anyone?) and adult lives, people have a wonderful way of applying adaptive filtering to weed out the junk.
The original intent behind my post was to point this out to some of the younger readers on /. and to get them to think about what they hear/see around them. People pay b(m)illions to influence people exposed to the media, and the viewers/readers are being influenced.
The *content* is also influencial and to try and deny that is to try and deny that year after year, decade after decade, companies pay _Billions_ to get their message into the media.
Vovida, OS VoIP
Beer recipe: free! #Source
Cold pints: $2 #Product
I agree with much of what I see in the above post, but one thing grates:
If you see your kids making pipe bombs, stop
them. If you see your kids playing a game you don't like, stop them. If you see your kids downloading hardcore porn, stop them.
No. It's not quite that simple. But in the next sentence, Redking gets it right.
Talk to them. Geez, I thought it was obvious.
How many here reading this played with explosives in their youth? Would you have stopped just because mom or dad told you to stop? Probably not. Would you have used those explosives to kill or maim? Probably not deliberately (accidents happen). Telling the kids to stop, or trying to make them stop, is useless by itself. They'll just try (harder) to hide it from you, and it'll be more dangerous than ever. Talking to the kids is required. Listening to the kids is even more important. Find out why they're making explosives (or playing violent games, or downloading porn). Determine for yourself whether the kid is showing healthy curiosity or dangerous violent tendencies, and then act accordingly.
If the kid really is dangerously disturbed, there will be other signs, and you might miss them if you just flat-out ban (explosives, shoot-em-up games, porn) without some serious two-way communication first. If the kid's mostly okay, but likes (to blow things up, deathmatches, porn sites) some guidance might be in order, to keep him/her from hurting self or others. Get the otherwise-normal kid who's fascinated with explosives some safety equipment and a long talk with a chemistry teacher. Make sure the underage porn fan knows the difference between fantasy and reality, and some of the basic "facts of life".
Communication is vital before deciding on a course of action.
True, this insitance on honor also stops a lot
of the coruption and pety crime we see dayly.
I.e. In Japan if you rape a child the father
will kill you for doing this, then kill himself
for failing to prevent it.
The result ? Pedofiles are fearfull of angry
parents with nothing to luse.
--= Isn't it surprising how badly I spell ?