This is admirable, but I'll know a product is "fully open" when I can fork the project, modify the designs, and then print the thing on my home 3D printer.
Unfortunately for you, the real world makes things out of more materials than the ABS/PLA your bargain bin Reprap uses. Namely copper and silicon.
That being said, this meets all of your criteria besides the random 3D printer hardon. You would just have to have your fork made by a PCB fab house because something this complex doesn't exactly lend itself to hobbyist PCB fabrication methods.
I like this idea. The candidates get bussed from town to town over the course of a couple of weeks. People throw rocks at the candidates that they don't like. Whoever survives the trip, is elected!
According to the Wikipedia page: "It is designed to introduce programming to artists and other newcomers unfamiliar with software development".
I train engineers, not artists.
It sounds like you don't deal with embedded systems much. What it does a great job of for engineers is to act as an API that abstracts away all of the stuff specific to the particular AVR chip involved. Things like setting up a timer interrupt without having to know the specific configuration registers inside and out. However, that's all still 100% accessible if you want/need it. The editor itself is most certainly not a full-fledged IDE either.
apparently it's CPU/power efficient but that's not bragged about (and many would suspect otherwise).
My understanding was that this was a pretty big issue with OGG compared to MP3. I had one of the few MP3 players at the time (~2006 or so) that supported OGG and OGG playback drained the battery noticeably faster than MP3 playback. Here's to hoping they got that part right this time.
You're making the incorrect assumption that all of the mods are additional quests/storyline content. There's a lot more to it than that. The graphical overhauls are absolutely stunning, usually with a much smaller performance hit (if any) than you would expect. There's also major gameplay mechanic/game balance overhauls that just plain make everything more fun/interesting. Bethesda has actually gotten into the habit of borrowing ideas from popular mods to put in the next game in the series. The most obvious being iron sights and weapon modifications that were 3rd party mods in FO3 became a standard thing in FONV.
Arma's niche is that of the hyper-realistic military simulation FPS. We're talking things like super-accurate bullet physics where hypersonic rounds with realistic dropoff hit you from long range before you hear the gunshot. It doesn't have the mass market appeal that something like Call of Duty has, which might explain the lack of intense marketing. DayZ happened entirely after the fact.
You'll need someone to check up on ISPs to make sure they're staying neutral, and a bunch of new regulations that define exactly what neutral is.
Not true. The entire point of net neutrality is that ISPs should be a content-agnostic dumb carrier line. The legal framework is identical to that of traditional phone networks, no new definitions required. A neutral carrier has no idea if transmitted data is copyrighted or not, they just keep the network online and collect the monthly bill like a utility company. As a counter-example, imagine that your electric company wasn't a neutral carrier (and could somehow tell what devices were being powered in your home). In this scenario, the electric company would be free to arbitrarily charge you a higher per-KWh rate to power air conditioners even though you're already paying more for the high KWh usage of the AC in the first place.
Note the distinction between WHAT you use the network for vs. usage LEVEL. A neutral carrier can do what they have to about high usage levels to maintain the stability of the network. The big content companies want it to work like cable TV so they can nickel and dime you to death over what you use the network for (think "additional fee to access Facebook" that's awkwardly packaged with other things you don't care about like cable TV channels). However, this opens up a can of worms by making the carrier liable for the content transmitted on their network, which I suspect is part of what is preventing ISPs from going hog wild. It's more prudent for them to toe the line.
I wasn't aware that citing a specific design flaw is considered prejudice. It's not my fault they did the same stupid thing across their entire product line for a significant number of years. I guess I'm prejudiced against things that burn my thighs under normal operating conditions?
Show me an Apple laptop that isn't designed to use the entire chassis (and by extension, my body) as a heatsink instead of having a proper cooling fan and I'll gladly give it a shot. I want to be able to recommend them over the cheap plastic crap from HP/Dell etc, but that glaring design flaw is a complete deal breaker for me. If nothing else, at least the cheap plastic crap can't hurt you (usually anyways).
Who would you suggest has the best build quality now, then? If you say Apple I will beat you silly with a chassis fan because I want to be able to have children, but anything else I'm genuinely curious to hear.
It wasn't just that they bought Westwood out. They bought Westwood out and then laid off a large portion of their developers while they were consolidating the offices of the various places they had bought out. It was pretty obvious that they had bought them out for the IP, and I will never forgive them for that.
The last EA title I bought was C&C Renegade. They pushed it out so far before it was ready that there was only one multiplayer mode of the ~6 that were planned. This being before DLC was a thing, no serious effort was put into patching the game (the final patch version was 1.037). The missing game modes were never added. When it didn't sell well, EA scratched their head a bit and decided that the best course of action was to axe the sequel instead of finishing the game. As far as I'm concerned, they can burn in hell.
The vast majority of what is being released as OSHW is most certainly not represented in HDL. As nice as they are, FPGAs are not cheap and most OSHW tends to cater to the hobbyist market (think SparkFun, Adafruit, etc), which is mostly people that do not have any formal educational background in electrical engineering, and thus have likely never heard of HDL anyways. What you're dealing with here is largely simple electrical schematics and accompanying PCB layout files (usually made in Eagle or Kicad) that have the gear logo on the silkscreen. The Arduino is the classic example, although ironically enough it doesn't actually have the gear logo on the silkscreen. The recommended license is CC (with the exception of -NC variants -- a policy I happen to disagree with, but that's quite off-topic).
3D model files (largely from Thingverse) is a whole other field of OSHW, but those don't generally have the OSHW logo stamped directly on them like a PCB silkscreen does.
This is admirable, but I'll know a product is "fully open" when I can fork the project, modify the designs, and then print the thing on my home 3D printer.
Unfortunately for you, the real world makes things out of more materials than the ABS/PLA your bargain bin Reprap uses. Namely copper and silicon. That being said, this meets all of your criteria besides the random 3D printer hardon. You would just have to have your fork made by a PCB fab house because something this complex doesn't exactly lend itself to hobbyist PCB fabrication methods.
*checks tinfoil hat placement*
Just gonna leave this here... http://berkeley.intel-research.net/arahimi/helmet/
I like this idea. The candidates get bussed from town to town over the course of a couple of weeks. People throw rocks at the candidates that they don't like. Whoever survives the trip, is elected!
We already know neither of them would survive.
That's not a bug, it's a feature!
Is there a higher resolution available somewhere? I want to use it on my desktop.
Linked from the bottom of the page in TFA: http://photojournal.jpl.nasa.gov/catalog/PIA16239
This actually happened in the UK. based on some very dubious statistics about the likely contents of the safeboxes.
Care to elaborate? Perhaps a link?
According to the Wikipedia page: "It is designed to introduce programming to artists and other newcomers unfamiliar with software development".
I train engineers, not artists.
It sounds like you don't deal with embedded systems much. What it does a great job of for engineers is to act as an API that abstracts away all of the stuff specific to the particular AVR chip involved. Things like setting up a timer interrupt without having to know the specific configuration registers inside and out. However, that's all still 100% accessible if you want/need it. The editor itself is most certainly not a full-fledged IDE either.
My understanding was that this was a pretty big issue with OGG compared to MP3. I had one of the few MP3 players at the time (~2006 or so) that supported OGG and OGG playback drained the battery noticeably faster than MP3 playback. Here's to hoping they got that part right this time.
Watson wasn't really that groundbreaking, just well-publicized.
Oops, forgot to log in.
You're making the incorrect assumption that all of the mods are additional quests/storyline content. There's a lot more to it than that. The graphical overhauls are absolutely stunning, usually with a much smaller performance hit (if any) than you would expect. There's also major gameplay mechanic/game balance overhauls that just plain make everything more fun/interesting. Bethesda has actually gotten into the habit of borrowing ideas from popular mods to put in the next game in the series. The most obvious being iron sights and weapon modifications that were 3rd party mods in FO3 became a standard thing in FONV.
Any examples from this century? Serious question.
All of Bethesda's RPG games are a shining example. I would never buy these for a console, you miss out on entire games worth of free content.
Fallout 3
Fallout: New Vegas
Oblivion
Skyrim
The one distinction I would make with your list is that WoW mods don't change gameplay, it's all UI mods.
Arma's niche is that of the hyper-realistic military simulation FPS. We're talking things like super-accurate bullet physics where hypersonic rounds with realistic dropoff hit you from long range before you hear the gunshot. It doesn't have the mass market appeal that something like Call of Duty has, which might explain the lack of intense marketing. DayZ happened entirely after the fact.
You'll need someone to check up on ISPs to make sure they're staying neutral, and a bunch of new regulations that define exactly what neutral is.
Not true. The entire point of net neutrality is that ISPs should be a content-agnostic dumb carrier line. The legal framework is identical to that of traditional phone networks, no new definitions required. A neutral carrier has no idea if transmitted data is copyrighted or not, they just keep the network online and collect the monthly bill like a utility company. As a counter-example, imagine that your electric company wasn't a neutral carrier (and could somehow tell what devices were being powered in your home). In this scenario, the electric company would be free to arbitrarily charge you a higher per-KWh rate to power air conditioners even though you're already paying more for the high KWh usage of the AC in the first place.
Note the distinction between WHAT you use the network for vs. usage LEVEL. A neutral carrier can do what they have to about high usage levels to maintain the stability of the network. The big content companies want it to work like cable TV so they can nickel and dime you to death over what you use the network for (think "additional fee to access Facebook" that's awkwardly packaged with other things you don't care about like cable TV channels). However, this opens up a can of worms by making the carrier liable for the content transmitted on their network, which I suspect is part of what is preventing ISPs from going hog wild. It's more prudent for them to toe the line.
Which model is this exactly?
I wasn't aware that citing a specific design flaw is considered prejudice. It's not my fault they did the same stupid thing across their entire product line for a significant number of years. I guess I'm prejudiced against things that burn my thighs under normal operating conditions?
It's only fashionable to be a dickhead to ACs. Try logging in.
Show me an Apple laptop that isn't designed to use the entire chassis (and by extension, my body) as a heatsink instead of having a proper cooling fan and I'll gladly give it a shot. I want to be able to recommend them over the cheap plastic crap from HP/Dell etc, but that glaring design flaw is a complete deal breaker for me. If nothing else, at least the cheap plastic crap can't hurt you (usually anyways).
Who would you suggest has the best build quality now, then? If you say Apple I will beat you silly with a chassis fan because I want to be able to have children, but anything else I'm genuinely curious to hear.
It wasn't just that they bought Westwood out. They bought Westwood out and then laid off a large portion of their developers while they were consolidating the offices of the various places they had bought out. It was pretty obvious that they had bought them out for the IP, and I will never forgive them for that.
The last EA title I bought was C&C Renegade. They pushed it out so far before it was ready that there was only one multiplayer mode of the ~6 that were planned. This being before DLC was a thing, no serious effort was put into patching the game (the final patch version was 1.037). The missing game modes were never added. When it didn't sell well, EA scratched their head a bit and decided that the best course of action was to axe the sequel instead of finishing the game. As far as I'm concerned, they can burn in hell.
Ah, but Assange isn't a sovereign nation. He is not a signatory to the Vienna convention.
The vast majority of what is being released as OSHW is most certainly not represented in HDL. As nice as they are, FPGAs are not cheap and most OSHW tends to cater to the hobbyist market (think SparkFun, Adafruit, etc), which is mostly people that do not have any formal educational background in electrical engineering, and thus have likely never heard of HDL anyways. What you're dealing with here is largely simple electrical schematics and accompanying PCB layout files (usually made in Eagle or Kicad) that have the gear logo on the silkscreen. The Arduino is the classic example, although ironically enough it doesn't actually have the gear logo on the silkscreen. The recommended license is CC (with the exception of -NC variants -- a policy I happen to disagree with, but that's quite off-topic).
3D model files (largely from Thingverse) is a whole other field of OSHW, but those don't generally have the OSHW logo stamped directly on them like a PCB silkscreen does.
Their responses to petitions I have signed are generally along the lines of explaining existing policy, with no hint of intent to make changes.
Well, newspapers already do charge exorbitant fees to post ads, so that would be no big deal for them.
I suppose they could outsource it to the NSA, they seem up for the job.