Dead Rising would not seem to be possible with the previous CPUs and GPUs present on "last-gen" consoles (or "next-gen" Wii's, for that matter). The gameplay is completely influenced by the several hundred zombies milling around you constantly, and ends up creating a totally new experience.
Hmmm, so what you're saying is the problem isn't actually security, it's people like you?
CAN-SPAM wasn't a horrible bit of legislation; in fact, it makes just about all the spam I currently receive clearly illegal. The appropriately named CAN-SPAM Act of 2003 was marketed as a tool to reduce spam. Does it do that? No, it does the opposite by legitimizing spam through a "first one's free" loophole that was probably put in there by powerful lobbyists. It does nothing to make unsolicited commercial email illegal. CAN-SPAN actually makes getting rid of spam utterly impossible. And that's your idea of good legislation?
What happens when government email servers start crashing? Will this become a "national security" issue? Will it occur to government that the CAN-SPAM Act was a horrible bit of legislation? Or will they see the server crashes as an attack on infrastructure? And what is the likely result? Government putting legal pressure on software makers to patch their security holes? Or owners of zombified computers being placed under NSA scrutiny?
Gotta agree, M.U.L.E. rocks! I still play it whenever I can. God bless emulation.
In no particular order or quantity:
Strategy - M.U.L.E., multiplayer whenever possible
CRPG - Any Ultima, especially Ultima IV
Brainy Adventure - Any Infocom
Action Adventure - Any Zelda & Wonderboy in Moster World (Gen) & Popful Mail (Sega CD)
3D Platformer - Super Mario 64 & Banjo Kazooie 1+2
Genre Defying - Blast Corps
I'm shocked, shocked to find that game not mentioned here!
This is the 1981 classic that started them all. You can't look at a tactical battle menu or a party status display or even the screen layout of almost any CRPG without seeing the legacy of Wizardry. Even Dragon Warrior's trademark slimes have precedent here.
Wizardry combat
Agreed. Loubet's artwork is fantastic in those Ultima manuals. He had a big influence on my style. His illustrations taught me a lot about texture, light, and the use of intaglio style cross-hatching to define three dimensional forms. I'm so glad I bought them, or I'd have missed out on all the goodness; text dox just can't compete with the class act that is Ultima packaging.
... and I really love those NES covers with their superbly clean and consistant design philosophy.
Although I must admit, at the other end of the spectrum, that the cover art for the Atari 400/800 version of Space Invaders, which is sitting on my desktop right now, looks awesome. True to the game in concept in a lot of creative ways, but with an over-blown, epic, pulp SF quality somewhere between Syd Mead and Ralph McQuarrie. The artist is Atari veteran Bob Flemate and you can see his cover art here: http://thenewgamer.com/content/archives/gamephemer a_space_invaders_atari_400_800
America had the best public transportation system in the world until corporate greed destroyed it. You might want to look into the history of Standard Oil, Firestone, and General Motors. Unfortunately, corporate greed is not reversable.
Dead Rising would not seem to be possible with the previous CPUs and GPUs present on "last-gen" consoles (or "next-gen" Wii's, for that matter). The gameplay is completely influenced by the several hundred zombies milling around you constantly, and ends up creating a totally new experience.
You've obviously never played Robotron:2084.
Your right. Here's a list of words they used to describe the controller:
"neglected"
"cheap"
"plasticky"
"uncomfortable"
"disconcerting"
"worrying"
"unnatural"
"slipping"
"shame"
"faults"
And to sum up:
"we don't really like it all that much"
Hmmm, so what you're saying is the problem isn't actually security, it's people like you?
CAN-SPAM wasn't a horrible bit of legislation; in fact, it makes just about all the spam I currently receive clearly illegal.
The appropriately named CAN-SPAM Act of 2003 was marketed as a tool to reduce spam. Does it do that? No, it does the opposite by legitimizing spam through a "first one's free" loophole that was probably put in there by powerful lobbyists. It does nothing to make unsolicited commercial email illegal. CAN-SPAN actually makes getting rid of spam utterly impossible. And that's your idea of good legislation?
Yes, this man has no dick.
What happens when government email servers start crashing? Will this become a "national security" issue? Will it occur to government that the CAN-SPAM Act was a horrible bit of legislation? Or will they see the server crashes as an attack on infrastructure? And what is the likely result? Government putting legal pressure on software makers to patch their security holes? Or owners of zombified computers being placed under NSA scrutiny?
The only thing immoral going on here is enforcing this stupid policy.
Gotta agree, M.U.L.E. rocks! I still play it whenever I can. God bless emulation. In no particular order or quantity: Strategy - M.U.L.E., multiplayer whenever possible CRPG - Any Ultima, especially Ultima IV Brainy Adventure - Any Infocom Action Adventure - Any Zelda & Wonderboy in Moster World (Gen) & Popful Mail (Sega CD) 3D Platformer - Super Mario 64 & Banjo Kazooie 1+2 Genre Defying - Blast Corps
I'm shocked, shocked to find that game not mentioned here! This is the 1981 classic that started them all. You can't look at a tactical battle menu or a party status display or even the screen layout of almost any CRPG without seeing the legacy of Wizardry. Even Dragon Warrior's trademark slimes have precedent here. Wizardry combat
If it is just a budgetary concern consider a VT[4], a great product that's very affordable.
Agreed. Loubet's artwork is fantastic in those Ultima manuals. He had a big influence on my style. His illustrations taught me a lot about texture, light, and the use of intaglio style cross-hatching to define three dimensional forms. I'm so glad I bought them, or I'd have missed out on all the goodness; text dox just can't compete with the class act that is Ultima packaging.
... and I really love those NES covers with their superbly clean and consistant design philosophy. Although I must admit, at the other end of the spectrum, that the cover art for the Atari 400/800 version of Space Invaders, which is sitting on my desktop right now, looks awesome. True to the game in concept in a lot of creative ways, but with an over-blown, epic, pulp SF quality somewhere between Syd Mead and Ralph McQuarrie. The artist is Atari veteran Bob Flemate and you can see his cover art here: http://thenewgamer.com/content/archives/gamephemer a_space_invaders_atari_400_800
God, those craptastic sound effects from the Atari 2600 Pac-Man are so annoying and pop up entirely too often. POKEY, we hardly knew ye.
Roger Dean did many game covers for Psygnosis in the mid-to-late-eighties.
...RODS!!!!
http://images.google.com/images?q=rods%20ufo&sa=N
And you thought they were just interlaced video artifacts caused by insects buzzing past a camcorder lens. Fools!!!
America had the best public transportation system in the world until corporate greed destroyed it. You might want to look into the history of Standard Oil, Firestone, and General Motors. Unfortunately, corporate greed is not reversable.
http://en.wikipedia.org/wiki/Penrose_tiles
T O1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fs rchnum.htm&r=1&f=G&l=50&s1=4133152.PN.&OS=PN/41331 52&RS=PN/4133152
Better get his permission first.
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=P