That's a little different; that's your employer deciding that they don't want to employ people who are racist. You're not being barred from expressing your opinion. And if you're really that good at your job, your employer should probably say "Well okay he's racist, but he gets the job done well".
It is the same as in states- try to voice politically incorrect opinions about race in your place of work, and you will see how "freedom of speech" will protect you.
It will protect you just fine. Everybody in your workplace (well, every reasonable person) will think you're an asshole, but you're in no danger of being "re-educated".
But that's the big problem isn't it. Why does it cost $50 million to create a game.
Seems to me it's two reasons:
1. Current generation graphics technology means the demand for visually and audibly stunning games has gone way up. The most recent example of this is probably God of War III and Final Fantasy XIII. It takes a long time and a lot of people to craft worlds that look that good. If you add an orchestral score on top of that, it's hella expensive to have an orchestra sitting there.
2. One word: marketing. Some games spend more on marketing these days than actual development. This is probably more of a problem than the skyrocketing A/V requirements.
Ah, that takes me back... The LoK games are some of my absolute favourites. The acting is overly dramatic and very thespian, but it fits with the style of the game. Tons of fun, and great writing.
I don't see why acting wouldn't be considered a profession. There are people who are really good at it, and (many, many more) people who are terrible at it.
Rare took this approach in the Banjo Kazooie games back on the N64. The characters had gibberish noises that played while their text scrolled. Okay, it was more to save space on the cartridge instead of having full voice overs (which they did a few years later in Conker's Bad Fur Day) but it works. The downside is the repetition can become annoying pretty fast, which it did for some of the BK characters. Fortunately, the witty writing made up for it. Damn, Rare really did make some great classics in the N64 days...
Actually, in many european countries there is no such things as campaign contributions from private corporations. They are called bribes. (example: france, italy)
You can add Canada to that list as well. One of the interesting things I learned once I started getting more involved with the political side of tech issues is that, up here, businesses cannot contribute to political campaigns. There's also a limit on how much a single individual can contribute (something around $1200 I believe).
So your game doesn't support playing with people if they don't have the exact same code? Sounds to me like your game is broken. Why the hell can't you make it work so that I can play with my friend who has the DLC when I don't? As long as we're not using the new DLC maps/weapons/whatever, that shouldn't be a problem. Admittedly, I haven't played Bioshock 2 and I don't know exactly how the multiplayer works, but that sure sounds like a bullshit excuse to me.
I'd have to agree with that, and I say that as a developer for a company which uses Python for 95% of the code we write. I actually stuck out as a candidate simply because I'd done a couple courses in school that used Python, not as the focus of the course itself, but simply as a choice of language to implement the stuff we were learning. Python is without a doubt my favourite language to write in as of right now. It's easy to quickly get working code going, it has nice debugging features, and it's actually even fun (at least for me).
Well that's great for you personally, but lots of people have trouble holding on to a small remote while waving their arms around. I don't think it's unreasonable to have a wrist strap on it.
Oh I agree, I was just saying that it looks a lot more interesting at this point in time to me. I think motion-based control is really good for certain types of games. Case in point: I just finished Heavy Rain recently (I thought it was excellent and very interesting, despite its flaws). Adding motion-based controls to a game like that would be really cool, and take the immersion to the next level.
You may know perfectly well that you're not supposed to throw it, but do they have a solid wrist strap on the wand like the Wiimote? If not, you're going to have a hard time, despite your best intentions...
Apparently, the Wii gun controller the parents actually own is incredibly life-like, which would explain why the mother's explanation may actually have some merit.
It doesn't matter if the other 99% of the time he was perfectly responsible with it. All it takes is one slip-up like this, and you end up with blood on your hands. Owning a gun is a serious responsibility. If you choose to take that responsibility on, you better be ready to deal with the potential consequences.
Sounds to me like the core problem is this unrelated legislation being tacked on to existing bills. Why don't we have a version control system to see who added what to a bill and how many revisions it went through, as well as who voted for it at each stage? Sort of a CVS for legislation.
Don't forget about the always awesome Jonathan Coulton as well.
On topic: Yeah, I don't really care about getting more "selective" with the music. The things I care most about are new features within the game engine itself.
You know what music industry? They just launched the Rock Band Network, which means any band that wants to be in the game can be now. You just got major competition in this area, so if you want get pissy and refuse to license your tracks for the game, that's fine. There's over 1100 songs available as of right now, plus over 100 available on RBN and it just launched a week ago. Getting your song on the disc itself is guaranteed sales, as most everybody playing RB right now will likely pick up the next version as well. With downloads, people don't have to purchase your song to get other songs that they want along with it. In addition, Harmonix themselves will chart your song, whereas you have to chart it yourself if you're putting it up on RBN. So if you want to be stupid and not make free money, that's fine. Go die in a fire.
I can personally verify this, as I've been a TekSavvy customer since moving out on my own last year. Single line MLPPP works just fine, as long as you have a router that supports it. I use the Linksys WRT54GL flashed with custom firmware and it works like a charm. No need for a second line, unless you want the extra bandwidth.
You should read about Nikola Tesla and the War of Currents between him and Edison. Edison's "publicity campaign" sounds awfully familiar...
A quick visit to Wikipedia shows that you are correct.
That's a little different; that's your employer deciding that they don't want to employ people who are racist. You're not being barred from expressing your opinion. And if you're really that good at your job, your employer should probably say "Well okay he's racist, but he gets the job done well".
It is the same as in states- try to voice politically incorrect opinions about race in your place of work, and you will see how "freedom of speech" will protect you.
It will protect you just fine. Everybody in your workplace (well, every reasonable person) will think you're an asshole, but you're in no danger of being "re-educated".
He may have been thinking of Chronos, the personification of time. Keep your Greek deities straight, people!
But that's the big problem isn't it. Why does it cost $50 million to create a game.
Seems to me it's two reasons:
Ah, that takes me back... The LoK games are some of my absolute favourites. The acting is overly dramatic and very thespian, but it fits with the style of the game. Tons of fun, and great writing.
I don't see why acting wouldn't be considered a profession. There are people who are really good at it, and (many, many more) people who are terrible at it.
Just to find a father?!
Rare took this approach in the Banjo Kazooie games back on the N64. The characters had gibberish noises that played while their text scrolled. Okay, it was more to save space on the cartridge instead of having full voice overs (which they did a few years later in Conker's Bad Fur Day) but it works. The downside is the repetition can become annoying pretty fast, which it did for some of the BK characters. Fortunately, the witty writing made up for it. Damn, Rare really did make some great classics in the N64 days...
Actually, in many european countries there is no such things as campaign contributions from private corporations. They are called bribes. (example: france, italy)
You can add Canada to that list as well. One of the interesting things I learned once I started getting more involved with the political side of tech issues is that, up here, businesses cannot contribute to political campaigns. There's also a limit on how much a single individual can contribute (something around $1200 I believe).
So your game doesn't support playing with people if they don't have the exact same code? Sounds to me like your game is broken. Why the hell can't you make it work so that I can play with my friend who has the DLC when I don't? As long as we're not using the new DLC maps/weapons/whatever, that shouldn't be a problem. Admittedly, I haven't played Bioshock 2 and I don't know exactly how the multiplayer works, but that sure sounds like a bullshit excuse to me.
I'd have to agree with that, and I say that as a developer for a company which uses Python for 95% of the code we write. I actually stuck out as a candidate simply because I'd done a couple courses in school that used Python, not as the focus of the course itself, but simply as a choice of language to implement the stuff we were learning. Python is without a doubt my favourite language to write in as of right now. It's easy to quickly get working code going, it has nice debugging features, and it's actually even fun (at least for me).
Well, based on his running mate and the history of his party with Big Media, I'd say you all got fooled again.
Well that's great for you personally, but lots of people have trouble holding on to a small remote while waving their arms around. I don't think it's unreasonable to have a wrist strap on it.
Oh I agree, I was just saying that it looks a lot more interesting at this point in time to me. I think motion-based control is really good for certain types of games. Case in point: I just finished Heavy Rain recently (I thought it was excellent and very interesting, despite its flaws). Adding motion-based controls to a game like that would be really cool, and take the immersion to the next level.
Say what you will about MS and the Xbox, but personally Project Natal looks a hell of a lot more interesting to me.
You may know perfectly well that you're not supposed to throw it, but do they have a solid wrist strap on the wand like the Wiimote? If not, you're going to have a hard time, despite your best intentions...
Apparently, the Wii gun controller the parents actually own is incredibly life-like, which would explain why the mother's explanation may actually have some merit.
It doesn't matter if the other 99% of the time he was perfectly responsible with it. All it takes is one slip-up like this, and you end up with blood on your hands. Owning a gun is a serious responsibility. If you choose to take that responsibility on, you better be ready to deal with the potential consequences.
Sounds to me like the core problem is this unrelated legislation being tacked on to existing bills. Why don't we have a version control system to see who added what to a bill and how many revisions it went through, as well as who voted for it at each stage? Sort of a CVS for legislation.
Don't forget about the always awesome Jonathan Coulton as well. On topic: Yeah, I don't really care about getting more "selective" with the music. The things I care most about are new features within the game engine itself.
You know what music industry? They just launched the Rock Band Network, which means any band that wants to be in the game can be now. You just got major competition in this area, so if you want get pissy and refuse to license your tracks for the game, that's fine. There's over 1100 songs available as of right now, plus over 100 available on RBN and it just launched a week ago. Getting your song on the disc itself is guaranteed sales, as most everybody playing RB right now will likely pick up the next version as well. With downloads, people don't have to purchase your song to get other songs that they want along with it. In addition, Harmonix themselves will chart your song, whereas you have to chart it yourself if you're putting it up on RBN. So if you want to be stupid and not make free money, that's fine. Go die in a fire.
I can personally verify this, as I've been a TekSavvy customer since moving out on my own last year. Single line MLPPP works just fine, as long as you have a router that supports it. I use the Linksys WRT54GL flashed with custom firmware and it works like a charm. No need for a second line, unless you want the extra bandwidth.
You jest, but according to rumours, that's exactly what it is!