I work in a company where we don't bill departments for our time either. Our ticketing system however can be set up to send out email notifications to people/groups depending on various qualifications. If a job is so "urgent" that it requires us to stop all other work to work on, then upper management needs to be notified.
Guess what happens when upper management becomes bombarded with emails about trivial tasks?
I'd read that transparent Bittorrent cache systems had been developed. The idea is that the ISP detects a download over Bittorrent and caches the data, then any other user on the ISP's network that begins downloading a file over bittorrent, the ISP transparently responds for the other clients and gives the computer the cached parts. This results in much faster downloads for their users, and they don't have to pay for network traffic to other networks.
I've never actually heard of anyone using it though. It could be too impractical, or there could just be too many legal issues.
Isn't there a lot of Helium trapped on the moon? I imagine there'd be more more useful things to do with it, but at the point we'd be building something like this I'd imagine we would also have automated technology to mine it from the moon.
Community college is much easier to transition into than full university. Sending a 9 year old to full university is a good way to have someone crack under pressure. At the community college the classes are probably smaller, the teachers can take more time to evaluate the students, and the parents can probably be more involved.
Here are some of the problems, having played it since pretty much the first day:
In the initial release, they always tried to use NAT punchthrough. This includes when it wasn't needed. This put more load on their servers and made it slow to connect. Maybe piracy played some role, but given how it worked after it was 'fixed' I rather doubt piracy was the main problem, but more of an excuse.
There are some ISPs (and routers) that mess with port numbering for UDP receive. This screws up the P2P network connection.
A big part of the problem was routers that performed Symmetric NAT. Basically, the router will randomize the outgoing port from the router, which is actually a sensible security feature. The problem was that the port would get randomized as something to their connection server, and then randomized to another port when connecting to another player. So that other player would attempt to connect back over a port that wasn't valid.
What was funny about it is that you could forward specific ports to your computer from your router, specify those ports in Impulse, but it still wouldn't work. The outgoing ports on the router would still be randomized to the connection server, and the clients would attempt to connect back over the randomized ports instead of the ports specified in Impulse.
They've improved things but, as you say, they still have a bugs to work out. On the plus side, once they've fixed all of networking issues with Demigod, Impulse should be ready to handle whatever other games come along.
The quote at the bottom of the page, "If things don't improve soon, you'd better ask them to stop helping you."
The first thing I thought when I read about this is that it would make an excellent home remote. There are some far less interesting remotes that cost more out there than this. Of course, it'd need an IR port, or you would need a server with an IR blaster. But if there were a way to use it, it would be pretty cool.
I don't know, the design goals seem to be very different from Android. For this, they need an extremely thin OS that will provide an interface to display, input, and network. On top of that, there is a single application, a web browser. Reducing the number of APIs, size of the kernel, and background processes are all things that make a lot of sense for this type of project.
Using Android would have been easier, and it would have provided a lot other applications, but that would have been orthogonal to the specific design goals of this project.
Interesting, I'd never heard of GXF. MXF is interesting, and is similar to Matroska in some ways. Unfortunately it was substantially more complex the last time I looked at it (draft status). MXF has a lot of features built in specifically for the editing/studio level that don't make sense for consumers. Matroska is much better at the consumer level, but would require substantial work to reach feature parity with MXF.
Strange, I never come across one that doesn't play correctly. I'm a particularly big fan of subtitles that can be rendered in the font/color of my choosing.
None? A malware site can still prompt a user that they "need to install this software to view the video". It doesn't matter whether or not the reasoning is sound, the user will still click on the link.
Matroska has excellent support for metadata, the problem is that no one uses it. You can specify the director, actors, URLs, dates, etc for it. You can even attach files like a JPEG for the cover art. But few people bother to include this information.
Not everyone has a video card that supports hardware acceleration. In the realm of software decoders, I don't know of any better. For hardware decoders, it still works quite well.
Matroska is a container format that has existed for many years before CoreCodec co-opted it.
Speaking as someone that was involved with Matroska development from the beginning, and as someone that is not a member of CoreCodec, I just want to clarify this. Members of CoreCodec were actively involved in the development and PR of Matroska from the beginning. I don't know of any of the original Matroska development members that oppose what CC has done, and it seems that many actively support the actions of CC in regard to Matroska.
It's been my impression that Dan Marlin has, from the start, been supportive of Matroska as a way to make the world of video "right". Business decisions and plans that leverage Matroska seemed to come afterward, such that the involvement Matroska was never directly dependent on a successful business model.
I never actually liked Star Fox, so I'm still right in my own little world. It's also possible that they learned a serious lesson with Star Fox Adventures killing the brand, but who knows.
The thing about these characters is that they are such a valuable piece of property to Nintendo that it pretty much guarantees that they won't risk releasing a crappy game with those characters that would destroy the franchise. Let's face it, Mario's story isn't exactly great, it's Nintendo's dedication and time to developing Mario games that makes him so popular.
No, this is all true. There is only so much spectrum to be used in a wireless cell. Go to someplace like Disneyland and the data portion of your cell phone will be entirely useless. Newer wireless technologies are working on more efficient ways of transferring large amounts of data, but I don't see any way they can keep up with the rate that data usage is increasing at.
No, wireless broadband depends heavily on not having too dense of a user population within a cell. For instance, try using a data connection in Disneyland with thousands of phones making little data connections constantly. It just won't happen. If everyone in the area started using the service, they'd be lucky to get dialup speeds, and there's not a darn thing they can do about it. It's all shared bandwidth, and there's only so much spectrum to go around (which is why spectrum is so expensive).
Wired doesn't have the same limitations. It can cost significantly more to put a wire in place, but once it is there you are limited to the bandwidth of the wire. If capacity in the area becomes an issue, you add some switches and wires at the central office, and you're good. Wired just has the upper hand on wireless for capacity.
Wireless is amazing with convenience, quick penetration into an area, and selling unused capacity is an easy way to bump up profits. Just don't make the mistake that it is the future for connecting all of the bandwidth hungry homes of the future.
Xen says you simply need a CPU that supports VT (or whatever the AMD equivalent is) to run Windows VMs. You should grab a copy of Vista/2008/7 to install and test as you don't need a license key or activation for a few weeks. We haven't had any issues running them ourselves.
First, you could have the application only check GPS once every 10 or 20 minutes. Second, I had a roommate that did just this to his own car as a school project and put it under the hood, wired to the car battery. He used a pre-paid cell phone so there was no monthly charge. The cell would check the GPS and send an update to a website once every half hour. If his car were ever stolen, he could go to the site and see where his car was to report to the police.
I work in a company where we don't bill departments for our time either. Our ticketing system however can be set up to send out email notifications to people/groups depending on various qualifications. If a job is so "urgent" that it requires us to stop all other work to work on, then upper management needs to be notified.
Guess what happens when upper management becomes bombarded with emails about trivial tasks?
I believe most binaries today are encoded in yEnc, which isn't nearly as inefficient as base64.
If I hadn't already commented, I'd mod you up.
I'd read that transparent Bittorrent cache systems had been developed. The idea is that the ISP detects a download over Bittorrent and caches the data, then any other user on the ISP's network that begins downloading a file over bittorrent, the ISP transparently responds for the other clients and gives the computer the cached parts. This results in much faster downloads for their users, and they don't have to pay for network traffic to other networks.
I've never actually heard of anyone using it though. It could be too impractical, or there could just be too many legal issues.
This is the idea behind the space elevator. A counterweight beyond geosynchronous orbit keeps the elevator from falling to the ground.
Unfortunately this tower is orders of magnitude too short to really take advantage of this effect.
Isn't there a lot of Helium trapped on the moon? I imagine there'd be more more useful things to do with it, but at the point we'd be building something like this I'd imagine we would also have automated technology to mine it from the moon.
Community college is much easier to transition into than full university. Sending a 9 year old to full university is a good way to have someone crack under pressure. At the community college the classes are probably smaller, the teachers can take more time to evaluate the students, and the parents can probably be more involved.
Man, I've been going crazy trying to figure out what movie BING was from. Thanks for the reminder. /me goes off to catch a groundhog.
I think your post downplays the number of genuinely stupid people out there. Trust me, I've been out there. They're everywhere.
Here are some of the problems, having played it since pretty much the first day: In the initial release, they always tried to use NAT punchthrough. This includes when it wasn't needed. This put more load on their servers and made it slow to connect. Maybe piracy played some role, but given how it worked after it was 'fixed' I rather doubt piracy was the main problem, but more of an excuse. There are some ISPs (and routers) that mess with port numbering for UDP receive. This screws up the P2P network connection.
A big part of the problem was routers that performed Symmetric NAT. Basically, the router will randomize the outgoing port from the router, which is actually a sensible security feature. The problem was that the port would get randomized as something to their connection server, and then randomized to another port when connecting to another player. So that other player would attempt to connect back over a port that wasn't valid.
What was funny about it is that you could forward specific ports to your computer from your router, specify those ports in Impulse, but it still wouldn't work. The outgoing ports on the router would still be randomized to the connection server, and the clients would attempt to connect back over the randomized ports instead of the ports specified in Impulse.
They've improved things but, as you say, they still have a bugs to work out. On the plus side, once they've fixed all of networking issues with Demigod, Impulse should be ready to handle whatever other games come along.
The quote at the bottom of the page, "If things don't improve soon, you'd better ask them to stop helping you."
The first thing I thought when I read about this is that it would make an excellent home remote. There are some far less interesting remotes that cost more out there than this. Of course, it'd need an IR port, or you would need a server with an IR blaster. But if there were a way to use it, it would be pretty cool.
I don't know, the design goals seem to be very different from Android. For this, they need an extremely thin OS that will provide an interface to display, input, and network. On top of that, there is a single application, a web browser. Reducing the number of APIs, size of the kernel, and background processes are all things that make a lot of sense for this type of project.
Using Android would have been easier, and it would have provided a lot other applications, but that would have been orthogonal to the specific design goals of this project.
It would probably be a lot more useful if the Matroska authoring tools included an automatic import of metadata from IMDB.
Interesting, I'd never heard of GXF. MXF is interesting, and is similar to Matroska in some ways. Unfortunately it was substantially more complex the last time I looked at it (draft status). MXF has a lot of features built in specifically for the editing/studio level that don't make sense for consumers. Matroska is much better at the consumer level, but would require substantial work to reach feature parity with MXF.
Strange, I never come across one that doesn't play correctly. I'm a particularly big fan of subtitles that can be rendered in the font/color of my choosing.
None? A malware site can still prompt a user that they "need to install this software to view the video". It doesn't matter whether or not the reasoning is sound, the user will still click on the link.
Matroska has excellent support for metadata, the problem is that no one uses it. You can specify the director, actors, URLs, dates, etc for it. You can even attach files like a JPEG for the cover art. But few people bother to include this information.
Not everyone has a video card that supports hardware acceleration. In the realm of software decoders, I don't know of any better. For hardware decoders, it still works quite well.
Matroska is a container format that has existed for many years before CoreCodec co-opted it.
Speaking as someone that was involved with Matroska development from the beginning, and as someone that is not a member of CoreCodec, I just want to clarify this. Members of CoreCodec were actively involved in the development and PR of Matroska from the beginning. I don't know of any of the original Matroska development members that oppose what CC has done, and it seems that many actively support the actions of CC in regard to Matroska.
It's been my impression that Dan Marlin has, from the start, been supportive of Matroska as a way to make the world of video "right". Business decisions and plans that leverage Matroska seemed to come afterward, such that the involvement Matroska was never directly dependent on a successful business model.
I never actually liked Star Fox, so I'm still right in my own little world. It's also possible that they learned a serious lesson with Star Fox Adventures killing the brand, but who knows.
The thing about these characters is that they are such a valuable piece of property to Nintendo that it pretty much guarantees that they won't risk releasing a crappy game with those characters that would destroy the franchise. Let's face it, Mario's story isn't exactly great, it's Nintendo's dedication and time to developing Mario games that makes him so popular.
No, this is all true. There is only so much spectrum to be used in a wireless cell. Go to someplace like Disneyland and the data portion of your cell phone will be entirely useless. Newer wireless technologies are working on more efficient ways of transferring large amounts of data, but I don't see any way they can keep up with the rate that data usage is increasing at.
No, wireless broadband depends heavily on not having too dense of a user population within a cell. For instance, try using a data connection in Disneyland with thousands of phones making little data connections constantly. It just won't happen. If everyone in the area started using the service, they'd be lucky to get dialup speeds, and there's not a darn thing they can do about it. It's all shared bandwidth, and there's only so much spectrum to go around (which is why spectrum is so expensive).
Wired doesn't have the same limitations. It can cost significantly more to put a wire in place, but once it is there you are limited to the bandwidth of the wire. If capacity in the area becomes an issue, you add some switches and wires at the central office, and you're good. Wired just has the upper hand on wireless for capacity.
Wireless is amazing with convenience, quick penetration into an area, and selling unused capacity is an easy way to bump up profits. Just don't make the mistake that it is the future for connecting all of the bandwidth hungry homes of the future.
Xen says you simply need a CPU that supports VT (or whatever the AMD equivalent is) to run Windows VMs. You should grab a copy of Vista/2008/7 to install and test as you don't need a license key or activation for a few weeks. We haven't had any issues running them ourselves.
First, you could have the application only check GPS once every 10 or 20 minutes. Second, I had a roommate that did just this to his own car as a school project and put it under the hood, wired to the car battery. He used a pre-paid cell phone so there was no monthly charge. The cell would check the GPS and send an update to a website once every half hour. If his car were ever stolen, he could go to the site and see where his car was to report to the police.