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User: cowscows

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  1. Re:History repeats itself on Android Passes iPhone In US Market Share · · Score: 1

    Thanks for the free therapy session. I feel like we've made a breakthrough here.

  2. Re:History repeats itself on Android Passes iPhone In US Market Share · · Score: 1

    Waaahwaaah. I'm not going to argue that corporations are some sort of gracious fountain of good, but to argue that they're automatically destroying the entire world just because they're trying to make money is not a very good argument. The past few hundred years have seen insane advances in technology, serious improvements in quality of life for most of the world, and some truly amazing things being created and done by mankind, and the vast majority of it was driven in large part by good ol'fashioned capitalism.

    Now we certainly don't live in a utopia, and completely unrestricted capitalism obviously presents all sorts of problems. The environment has suffered, not everyone has had their lot improved, and sometimes we seem to take steps back just as often as we take steps forward. But enabling people to make money by creating stuff and selling it to other people has driven progress more than anything else.

    I feel that my smartphone makes a measurable improvement on my quality of life. I can afford to buy one. I look at the options and choose the one that appeals to me the most and hand over my money. I don't really care whether or not my quality of life was a consideration of the phone's designers or if their goal is just to make money, all I care about is the end result is that I can get a phone that I like. The emotions or ethics or whatever behind it are irrelevant to me.

  3. Re:"Breakthrough" Now a Meaningless Word on IBM Makes a Super Memory Breakthrough · · Score: 2

    Yeah, it's interesting how every story about a new technology ends up full of comments about how it's not a big deal, how it only works in a lab, how any real applications are decades away, etc... yet there's new faster, better, cooler, more efficient, etc... products coming out all the time.

    That's not to say that if someone starts crowing about their exciting new discovery that you should automatically rush in and invest all your money in it, but technology does actually move forward, and not everything is complete BS. And when you're talking about a company like IBM, who have a respectable history of research and invention, I'm generally inclined to believe that they're at least on the trail of something interesting, and not just throwing big words out to try and impress people.

  4. Re:it's worth it on Minecraft Reaches Beta Status, Price Goes Up · · Score: 1

    Many servers do have a general etiquette, but griefing is certainly common. There are mods out there that provide ways to protect areas/structures/chests and even to disallow access to sections of the world. It's currently still very limited though, it's basically a command line interface to set it all up, and there aren't any visual effects that let you know an area is protected. You just all of a sudden hit an invisible wall, or a block that you destroyed regenerates and gives you a protected message, etc.

    Hopefully stuff like this will either be incorporated directly into the game in better ways, or the promised modding support will allow the mod makers to improve their work.

  5. Re:Preorder now! on Minecraft Reaches Beta Status, Price Goes Up · · Score: 1

    Lately I've been primarily playing on multiplayer servers, which up until yesterday had a bug where if you dropped your tools it would reset their damage to zero. I imagine that a mod that makes tools last forever will become available pretty soon and become rather popular.

  6. Re:I don't get this game on Minecraft Reaches Beta Status, Price Goes Up · · Score: 1

    I wouldn't say that there's less interaction necessarily in Minecraft, it's just that the interactions are simpler, but everywhere.

    In SecondLife, you can build all sorts of crazy stuff, but to make anything worthwhile requires a lot more work, and oftentimes requires third-party software. You can make just about anything that you want in terms of shapes, and you have lots of options with the scripting, but debugging the scripting, aligning textures, etc. can take a ton of time, and is beyond the skill level of many people. Compare that to minecraft where you've got just a handful of pieces to build with, and the simple mechanic of just placing them where you want them. It's a much more immediate gratification way to create things, but there's enough capability in those basic pieces to make things as complicated as working computers within the game.

    Another thing that is really cool about Minecraft is that you truly can interact with pretty much the entire world. Except for the bedrock that creates the bottom, you can destroy everything. While FPS games slowly inch forward with destructible buildings and deformable environments, in Minecraft you can dig a hole anywhere you want to, or create a mountain wherever you want. See that giant lake over there? You can fill that in if you feel like it. Compare that to Second Life, where in 99.5% of the game world you're not able to build anything, and even less of the landscape is editable for you.

    And on a slightly more technical note, I've always found Second Life frustrating because of poor performance really limiting its potential. You've got a limited amount of prims, there's lag like crazy, flying around you constantly bump into things that your client hasn't rendered yet, etc. SL has been around for years and still has a ton of those immediately noticeable problems that will probably never get fixed. While Minecraft is less ambitious in many ways, that simplicity allows it to actually work.

  7. Re:Preorder now! on Minecraft Reaches Beta Status, Price Goes Up · · Score: 1

    While it sometimes can definitely become a grind, I think one of the big differences is that your resource gathering does have a lasting effect on the world. If you spend three hours digging up stone, you're going to leave a big hole in the ground, or a network of tunnels, or a cave, or whatever.

    In more abstract terms, there's two basic ways to create in minecraft. There's additive, where you're stacking blocks to build something. And there's subtractive, where you're carving away at the existing landscape to create spaces or shapes. The subtractive method can leave you with lots of material for additive building.

    That said, I find that your tools tend to wear out way too fast unless they're diamond, and diamond is rare enough that searching for it often feels like a chore.

  8. Re:Assumption proven on SpaceX's Dragon Module Successfully Re-Enters · · Score: 1

    Ok, but the "hard part" isn't just a bigger rocket, it's more the serious amount of time required to get there, and the resources required to keep a human being alive that long. You can take everything you need to last you on a trip to the moon.

    There's a ton of problems to be solved, and testing the various solutions is going to be slow and really expensive. This isn't like Edison trying a thousand different materials before finding a proper filament for an electric lightbulb. You're talking about years of research, design, and testing. It's certainly not an impossible problem, but it's not the sort of problem that for-profit companies are itching to take on.

    My argument isn't that space travel is impossible, or infeasible, or even a bad idea. Just that private companies aren't going to be the pioneers. There's not enough profit on Mars to take the financial risks.

  9. Re:Assumption proven on SpaceX's Dragon Module Successfully Re-Enters · · Score: 1

    Ok, but Apollo wasn't really good for much except a quick trip there and back. While I disagree that you could just "scale up" Apollo and go to Mars (turning a trip of a few days into years is rather significant), even if you managed to make it work, you're not going to turn a profit just by bringing back a couple hundred kilograms of mars rock.

    Chemical rockets can only realistically scale up so far. The amount of hardware that you'd need to get into space for a trip to mars is huge.

  10. Re:Assumption proven on SpaceX's Dragon Module Successfully Re-Enters · · Score: 1

    I don't see the incremental steps between low earth orbit and serious interplanetary travel. The jump between them is huge, both literally in the distance you must travel, and figuratively, in the types of engineering challenges that need to be solved. And there's not many places worth stopping on the way.

    I'm looking forwards to the commercialization of LEO. It's definitely going to be awesome, and I think that once it gets going it will get crowded up there relatively quickly. But the leap from LEO to Mars is huge, maybe even bigger than the leap from the ground to LEO.

  11. Re:Assumption proven on SpaceX's Dragon Module Successfully Re-Enters · · Score: 1

    I was commenting on interplanetary trips, not on spaceflight in general. There's definitely some shorter term, profitable enterprises available in low earth orbit. But the step from LEO to interplanetary travel is a lot bigger than most people think. It's not just a matter of scaling up, if it was, we'd have put people on mars decades ago. Also, the businesses that are finding success in LEO now have certainly benefited from the early exploratory work done by governments, they're not blazing a 100% new trail here.

    I think my comments regarding the problems with fusion power are entirely valid when compared to interplanetary travel. Just like fusion, a mission to mars is decades from being practical, and even longer from being profitable. Whatever resources may be available for harvesting on mars/the moon/the asteroid belt/etc. are unlikely to compare cost-wise with the costs of extracting them on earth for quite some time. I don't see a path to profit there any time soon.

  12. Re:Assumption proven on SpaceX's Dragon Module Successfully Re-Enters · · Score: 2

    Sure, but those future changes are going to result from non-profit oriented exploration. There's just nowhere near enough knowledge about the resources available or the costs of extracting/shipping them for a for-profit business to invest. The upfront costs are enormous, the expected payoffs are very hard to calculate, and the various risks are immense.

    A good analogy is fusion research. The amounts of money required to make serious progress are immense (although probably small compared to what a manned mars mission would cost), but the potential payoffs if you were successful are huge and obvious. And while there are various companies dabbling in it, you don't see huge projects from big companies pouring money into figuring it out. Mostly because it's such a risky investment that corporations can't justify it.

    And if fusion power research can't pull in that kind of funding, then what hope does interplanetary exploration have? The costs are higher, the risks are higher, and the payoffs are questionable. Any CEO who tried to shovel serious money towards it would be replaced faster than he could write the first check.

  13. Re:Bollocks on Single-Player Game Model 'Finished,' Says EA Exec · · Score: 1

    No kidding. For maybe a week or so after I started playing FO3, I was having nuclear apocalypse related dreams pretty regularly. But if you have the time to get back to it, try and push through a little further. Once your character becomes a bit more capable and you get some in-game buddies, it stops being quite so depressing but you've still got the fun of the vast amounts of exploration available. Plus the storyline gets a bit more hopeful, and you meet some people who have personalities beyond just being an asshole.

  14. Re:One episode I won't be watching on President Obama On Mythbusters Tonight · · Score: 1

    I'm guessing that them revisiting it again has as much to do with nonstop volumes of emails that they're getting from fans.

    Just be glad you're not watching a show about real science, where things tend to get retested many many times.

  15. Re:Credit Card data? on Apple Impasse With Magazines Over Subscriber Data · · Score: 1

    Almost nothing in this world is guaranteed. If complete certainty is a requirement for doing anything, then you're going to lead a very dull and pointless life.

  16. Re:Always fascinating. on Pac-Man's Ghost Behavior Algorithms · · Score: 1

    As long as you don't cross the streams.

  17. Re:Always fascinating. on Pac-Man's Ghost Behavior Algorithms · · Score: 2

    Yeah, it might seem easier to foil some current game AI, but only because the gameplay allows you way more options than just "move in one of 4 directions." If Pac-Man had a gun and could drop proximity mines, the ghosts would seem a lot less intelligent.

  18. Re:Link to 1 page version of TFA on An Astronaut's View of Space Station Tech · · Score: 1

    I love my iPad, but one of its main advantage over my laptop for me is that the ipad weighs much less and so is much more portable. But in space since everything's weightless, that benefit goes away, so it doesn't sound that much better.

  19. Re:Iphone on Woz Says Android Will Dominate · · Score: 1

    Yeah, well it's never as simple as just one thing that motivates a person. But I'm not talking about on a personal level, I was referring to a general market strategy.

  20. Re:Here's a few on Sciencey Heroes For Young Children? · · Score: 2, Insightful

    Yeah, the reality of science (like the reality of just about any other field you can choose for a profession) is that 95% of what you do is completely boring. Almost every job in the history of the world is like that, and will continue to be so until those lazy ass computer scientists finally figure out Artificial Intelligence and we can truly have machines do all of the mundane tasks.

    Real science takes lots of dull repetitive work. Good, useful results have to be weaseled out of mounds of noisy data and dead ends. That kind of work is not fun to watch, and is certainly not going to appeal to kids or get them interested in science. For every touchdown that Drew Brees throws, he's spent hours watching film, running drills, and working out in the gym, yet for some reason the NFL doesn't try to make us watch all those hours of boring work. They show the good stuff, and that's what keeps people interested in football. The Mythbusters sort of do the same thing for general science.

  21. Re:Innocent on Swedish Court Orders Detention of Wikileaks Founder Assange · · Score: 1

    If the charges are false, then this is certainly a terrible thing that is being done, but I am disappointed that Wikileaks and Assange even gave them this opportunity by making Wikileaks as much about Assange as it is about the content.

    He's a creepy looking guy, purposefully living a shadowy life(for some legitimate reasons perhaps), who usually speaks with plenty of bias... you're not even making it hard to turn people against him.

  22. Re:Iphone on Woz Says Android Will Dominate · · Score: 1

    Because total domination isn't their goal. There goal is to sell hardware with a high mark-up and make truckloads of money, and they're doing just fine. If they happen to control a huge percentage of the market like they did with the iPod, then that's great, that means they're shipping more devices and making more money. But at the end of the day, profit is what matters to Apple, and marketshare does not necessarily equal profit.

  23. Re:False positive on 200 Students Admit Cheating After Professor's Online Rant · · Score: 1

    Also cheating is very common in college. I have no difficulty believing that that many of those kids were actually cheating. There was a mini-cheating scandal in one of my course almost 10 years ago, and about 2/3 of the students were implicated in it.

    The professor also suffered some mild repercussions due to his methods of running the class, which allowed him to remain purposefully ignorant of said cheating.

  24. Re:Every country, and a lot of corps could do this on Stuxnet Was Designed To Subtly Interfere With Uranium Enrichment · · Score: 1

    Why do you think Russia would join Iran militarily against the US in this situation? As you noted, getting involved would almost certainly lead to direct conflict with the US, which doesn't seem particularly desirable to Russia. While they might be on friendly terms with Iran for the most part, I'm not sure they value that friendship to the point where they'd want to get involved in a war against the US. If anything, as a net exporter of oil, they'd probably be better off to just sit back and watch the money roll in as Iran sabotages much of the middle east oil infrastructure and oil prices skyrocket.

  25. Re:Just wait for the GOTY. on When DLC Goes Wrong · · Score: 1

    A few years back I skipped a hardware upgrade cycle, so for a year or two I was basically unable to play most of the new games because my computer couldn't handle it. When I finally got a new machine, I didn't go top of the line specs, which saved me some money but still had enough horsepower to run all those older games that I had missed. And as you mentioned older games drop in price pretty quickly, so I save more money there. Being a year or so behind the times is much cheaper, and if you can tough out the first year, you'll always have plenty of stuff that's new to you.

    The two potential problems with this plan is with some multiplayer games, the community may have died out before you get to it, but in most cases if that's happened within a year, the game wasn't all that great to begin with. The other problem is that there might still be a decent sized community, but it's whittled down to the hardcore players, who you will have a tough time competing with because they've got so much more practice and you're just starting. But if you can tough that out, you'll eventually catch up enough to be competitive.