Oh yes, those ships can hold over 15000 TEU, but have no way to shuffle them around once their loaded, I calculated only for the top row (given that some of the rows wouldn't be stacked fully), this gives you an "alpha strike" ship, a smaller cargo ship with its own crane could sustain more missiles over time but would need to stager the launch by throwing spent containers overboard and exposing fresh ones to the air:)
Hehe, touche, but I am guessing it would be pushing it to track over 500 missiles, particularly when they (cruise missiles) typically sit pretty low over the water.
Something further to point out, if enough dollars were thrown at this, how many such 4 missile containers could you fit in a single height on a typical container ship?
Lets see, the biggest ships, emma maersk, can have (if they load a little light) 506 40' containers with open top, these suckers look like the longer 80' type tho, and would likely need some extra room for the hinge system on the end.... lets say 126 launch containers with 4 cruise missiles each. I want to see the carrier battle group that can stop that many incoming missiles:)
Yeah, and you could get like the tallest of them on the outer edges, and you could hire some midgets to man the "dimensionally challenged" desks toward the centre.
Plus it makes buying drinks at the bar and tipping the strippers a business expense, and you can either ask for a budget from work to cover it or claim it all on your tax.
I can just see strip joints putting in SLA fibre connections and organising "business accounts". Hrmm, I just thought of a great idea for a patent, brb.
Yeah, was thinking those too, rainbow6: raven shield was my drug of choice back in the day. If a bullet hit you and you were lucky (and it was low powered rounds) you would be limping slowly and have bad accuracy for the rest of the round, if unlucky you were dead, wait for restart.
And considering this game had the 200 round clip fn minimi and a 100 round clip M60, suppressive fire was VERY much doable. But completely and utterly useless if it wasn't pointed in the right direction.
Yeah, my thoughts, the only 2 times in a game when this would work would be:
1. Lock on targeting, like MMOG, oh wait, people already do this with pan camera, select a target and run in another direction.
2. When using a weapon as a suppressive tool, but then, you are generally not wanting to look away in case you are not hitting near your target and they are lining you up for a shot.
In the same vein, I can run at a door and track and shoot targets perfectly well with my mouse and keyboard without losing my bearing about my heading or target and what would you rather focus on, the door or what will be shooting back at you?
Not to mention that if a shot from your gun makes a nice hole in an object for you to see through, how many holes in the object can the enemies make? And how many of those holes will proceed with their holiness into you?
"When I mess with my WAP/router at home or coordinate with the network team at work, it seems like I'm stuck in 1995. We're still manually listing IP address/port combinations for our firewall rules. There's a certain simplicity to this when dealing with a single system, but there are firewalls everywhere these days. Now, I don't like my job, and want to get paid in the short term to setup a system that will ultimately make my position redundant. My question to slashdot is: How do I make myself no longer required?"
Sounds like you got a good comfortable job configuring firewalls, why the fuck would you give that up?
When the game first launched, I borrowed my friends account to play with (he plays in a different time zone), I made a mage class (not sure what it was at the time) and went to kill my first mob, I cast "Magic Missile" and... it missed.
Now I know its been fixed, but anyone who could cock-up the most BASIC of DnD spell at launch that badly I just couldn't trust not to screw up other things in equally bad ways.
Yeah, you just summed up the entire eve player base very very succinctly :)
Your out by a factor of 1000 ;)
Oh yes, those ships can hold over 15000 TEU, but have no way to shuffle them around once their loaded, I calculated only for the top row (given that some of the rows wouldn't be stacked fully), this gives you an "alpha strike" ship, a smaller cargo ship with its own crane could sustain more missiles over time but would need to stager the launch by throwing spent containers overboard and exposing fresh ones to the air :)
Hehe, touche, but I am guessing it would be pushing it to track over 500 missiles, particularly when they (cruise missiles) typically sit pretty low over the water.
Something further to point out, if enough dollars were thrown at this, how many such 4 missile containers could you fit in a single height on a typical container ship?
Lets see, the biggest ships, emma maersk, can have (if they load a little light) 506 40' containers with open top, these suckers look like the longer 80' type tho, and would likely need some extra room for the hinge system on the end.... lets say 126 launch containers with 4 cruise missiles each. I want to see the carrier battle group that can stop that many incoming missiles :)
Yeah, and you could get like the tallest of them on the outer edges, and you could hire some midgets to man the "dimensionally challenged" desks toward the centre.
Plus it makes buying drinks at the bar and tipping the strippers a business expense, and you can either ask for a budget from work to cover it or claim it all on your tax.
I can just see strip joints putting in SLA fibre connections and organising "business accounts". Hrmm, I just thought of a great idea for a patent, brb.
Yeah, was thinking those too, rainbow6: raven shield was my drug of choice back in the day. If a bullet hit you and you were lucky (and it was low powered rounds) you would be limping slowly and have bad accuracy for the rest of the round, if unlucky you were dead, wait for restart.
And considering this game had the 200 round clip fn minimi and a 100 round clip M60, suppressive fire was VERY much doable. But completely and utterly useless if it wasn't pointed in the right direction.
Well, we are using consoles with 4-5 year old video hardware.
How long do you think this feature will last on PS3 once PS4 comes out? :)
Yeah, my thoughts, the only 2 times in a game when this would work would be:
1. Lock on targeting, like MMOG, oh wait, people already do this with pan camera, select a target and run in another direction.
2. When using a weapon as a suppressive tool, but then, you are generally not wanting to look away in case you are not hitting near your target and they are lining you up for a shot.
In the same vein, I can run at a door and track and shoot targets perfectly well with my mouse and keyboard without losing my bearing about my heading or target and what would you rather focus on, the door or what will be shooting back at you?
Was talking touch screen on pc, but point taken, the game definitely needs to be customised to the input for it to work.
Not to mention that if a shot from your gun makes a nice hole in an object for you to see through, how many holes in the object can the enemies make? And how many of those holes will proceed with their holiness into you?
Wait, uh, how do you line up a target your not looking at?
Because they suck for it, not accurate enough or fast enough for them.
Its the same thing as when people think "oh a touch screen would be awesome for FPS", no, no it isn't.
Sounds like you got a good comfortable job configuring firewalls, why the fuck would you give that up?
Uh, working, at 10:30 am...
Yeah, I don't know about you, but that sounds like a full time fucking job...
Oh fuck, write.
Sigh, some mornings it pays not to post to /.
Well, right it out a hundred times by sun-up or we'll cut your balls off.
Hail Caesar!
Hehe, I set the screensavers on the PCs at work to that, American Psycho 4tw.
Wait, it was one MILLION watts? OMGWTFLAWSUIT!
Hrmm, according to current popular opinion vampires just sparkle in light, and it has to be sunlight not visible light LEDs.
I can't trust them for a whole other reason.
When the game first launched, I borrowed my friends account to play with (he plays in a different time zone), I made a mage class (not sure what it was at the time) and went to kill my first mob, I cast "Magic Missile" and... it missed.
Now I know its been fixed, but anyone who could cock-up the most BASIC of DnD spell at launch that badly I just couldn't trust not to screw up other things in equally bad ways.