An Early Look At Next-Gen Shooter Bodycount
If you ask fans of first-person shooters what feature they'd like to see in a new game, their answers — now and for the past 15 years — probably involve destructible environments. Game developers have tried to satisfy this demand with scripted events, breakable objects, and more crates than you can shake a rocket launcher at. However, Bodycount, an upcoming game from Codemasters Guildford, is aiming to deliver what gamers have wanted for so long: the ability to blast apart whatever you please. Quoting the Guardian's games blog from their hands-on with the game:
"... it's not just about effect, it's about access. In Bodycount, you can blow chunks out of thinner interior walls, allowing you to burst through and catch enemies by surprise. You can also brilliantly modify cover objects – if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it. Bingo, you've got a comparatively safe firing vantage. The difference between this and say, Red Faction or Bad Company, is that the destruction isn't limited to pre-set building sections. It's everywhere. This should, of course, grind the processor to a halt, but the team has come up with a simple compromise to facilitate its vision. 'The trick is that we're not running full physics on everything,' explains lead coder, Jon Creighton. ... This is tied in with one of the best cover systems I've ever seen. While in a crouching position (gained by holding the left trigger down), you can use the left analogue stick to subtly look and aim around your cover object, ducking and peeking to gain that perfect view of the war zone. It's natural, it's comfortable and it's adaptive, and it will surely consign the whole 'locking on' mechanic to the graveyard of cover system history."
Will this also be available on a system with an input controller suitable for shooters? Like, say, a mouse?
Else, pass. No matter how good the effects, if I can't control my character, I don't need it.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
They're quite right that the physics doesn't actually need to be physically accurate - during a firefight, it just has to look vaguely right. I worry that they might have one of those systems that very occasionally does something obviously weird, but we will see.
And the feeling of destructible environments is fun. It would be fun even if it didn't serve a purpose in the game - seeing a firefight in a confined space cause decent-looking bullet holes in walls and "more crates than you can shake a rocket launcher at" falling over (and chairs, etc.) is pretty fun, and I'd like to see a game make destructible environments ubiquitous enough that they feel like an extension of that, even when they aren't being used a gimmick.
# cat
Damn, my RAM is full of llamas.
"You can also brilliantly modify cover objects - if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it."
Space Invaders has had this feature for a while now.
I thought Red Faction featured fully destructible environment and even cave digging?
You hide behind a crate, through which you can easily shoot a hole. This happens without anyone hearing the shot, the splintering wood and no one notices the exit hole in a random crate through which muzzle shots flash. _Then_ you shoot through said hole, not seeing anything. Your Magical Box Of Holding will then just eat all bullets which want to go the other way.
Moral? If you say you make realistic environments, make realistic examples.
Also, I probably care more than I should ;)
*POP*POP*POP*POP*
Yup.
COPKILLER!
- Ice T (Republican)
Are we actually talking fully destructible this time? Or the "fully destructible" environments of say Crysis? I don't care if I can chop down a tree with a machine gun. If bits of rock don't start getting chipped away as I'm hitting them with a bazooka then it's not a fully destructible environment, and if absolutely everything isn't destructible, then you're stuck with the same mundane limits as all former games regardless of what fancyness has been done with the game engine.
IT'S ALL ABOUT.... The legs. Valve did it right in Left 4 Dead, where looking down, you saw your legs and you instantly felt more like you were playing that character.
Then they f**ked up and removed the legs in Left 4 Dead 2.
Come on Valve! Give Gordon Freeman his legs!
...fans of first-person shooters... ...can use the left analogue stick...
Your implication is quite ludicrous, sir.
RUGBYRUGBYRUGBY
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Ah, but then there's Black. Released at the fag end of the PlayStation 2 era and developed by Guildford-based studio Criterion, this 2006 cult classic, was a stylised, hyper-kinetic deconstruction of the FPS concept.
I take it that's what non-British speakers would call "the tail end"? Otherwise, that's a pretty gay piece of tail they're smoking.
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
Next gen for a console, that was developed 5-6.... uh, quite a while ago. Same ol' tricks huh, what to look forward too, a F.O.V of 75 for added difficulty that cant be changed, an AI that stands while your hiding behind a box before returning to original position. 2 graphic settings, translated A B C D control that still appear in pop ups with a description down below and bad/lazy work covered up by bloom with an that Orange tinge these games seam to have. Yet marketed as next generation and ported incomplete to a PC where it gets even worse. So when is the next gen FPS coming where you can shoot yourself in the foot.
For me a next gen shooter would be any FPS without... crates.
After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
i thought that codemasters had given up on making decent games a long time ago.
nowadays they seem to spend most of their time suing people for pirating their pinball simulators.
this little fps gem outta Guildford will be a dud of course, like their other offerings.
cheers for the slash-verstisment tho.
Freedom Force
I always thought that was cool for distructiveness.....
Getting hyperbolic language from the game's lead programmer is...unconvincing.
"Everything being destructible" isn't much of a goal, particularly in their example. Shooting through a box to give yourself cover? Um, if I can shoot through it and destroy it, how much value does it provide as COVER?
No, as a longtime shooter fan what I'd like is more along the developmental lines: I'd like a 3d world engine in which you actually BUILD things from their pieces, like in the real world. If I build a wall of 3d-model planks using 3d-model nails, then each plank would have it's own destructiblity, however, the attachment points would also (for example) have their own strength, so if a grenade goes off or a character kicks the wall, that plank would respond appropriately. This would also make the world more intuitive to build, getting more people to mod.
-Styopa
"You can also brilliantly modify cover objects - if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it."
Sounds suspiciously like what I did in BC2 last night. Noob tubed a hole in a cement barrier and blew out the wall on the side of the building so I could cover the MCOM station. Took the attackers (squad rush) a few minutes to figure out where I was at since the kill cam was turned off.
Post anonymously - For when your opinion embarrasses even you!
"if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it."
If we're looking for realism, I'm pretty sure in the real world a crate you can shoot a hole through is one the guy on the other side can shoot a hole through.
Probably not good cover.
Epic Fail.
This article starts off with the premise that everything is destructible.
Then you learn thats a lie, its almost everything.
Only props will be destructible, walls (and no doubt the ground too) will remain the same.
So no one's done it yet, still.
Cover can serve multiple purposes such as armor or camouflage. Cover that you can shoot a hole through is not going to make for effective armor, however it may serve effectively as camouflage.
And for those who've forgotten the importance of not being seen...
http://www.youtube.com/watch?v=idXgVLpB6bY
Random Fact: No one cares.
I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
Cwm, fjord-bank glyphs vext quiz
... if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it. Bingo, you've got a comparatively safe firing vantage.
If you can shoot through one end of it, I'm pretty sure they can shoot through the other end of it.
"Enough of this wretched, whining monkey life." -- Marcus Aurelius, _Meditations_, Book 9, 37
Blowing apart the whole world is fine, FUN even. But can I make my own maps? Can I host my own server? Unless I can do that it's going to get stale really damn fast, even ignoring the stupid console controls. I want to set up my own dominos and blow them to kingdom come.
I'm sorry I seem to be missing a left analog stick ON MY PC. I have a much better input device called a MOUSE. Consoles can suck it.
Aren't we far enough into this generation to call it "current gen" instead? It's getting to the point that when someone says "Next Gen" I get my hopes up for a moment that I'm going to hear some news about the Xbox 720 or whatever inane thing they decide to call it.
Hear Smash TV when you read the word "Bingo" in the quote?
Heroscape, it's like legos combined with anachronistic wargames.
I'm a PC gamer and I prefer a keyboard and mouse for FPSes. But a gamepad is generally usable as well, it just takes a little getting used to. Every non-PC gamer on the planet seems to be OK with playing FPSes with a gamepad...
"When information is power, privacy is freedom" - Jah-Wren Ryel
...is something else than the “run around and shoot everything in sight, press this button there, and perhaps have this cutscene”.
You know... something different than just re-heating old ideas.
I mean, System Shock 1 still beats most FPSes in terms of what you can do, hands down. And that game is exactly as old as Doom 1. (Yep, while Doom got the publicity for the gore, SS1 was the real innovation here.)
Any sufficiently advanced intelligence is indistinguishable from stupidity.
You might try "Team Fortress Classic", which is a mod for Half-Life.
It can be a manic frag fest where the only objective is to have as much ammo airborne as possible. But it can also be an interesting strategic and planning game. I've been playing for a few years now and I find that careful planning and knowing what archetype has an advantage on certain maps makes all the difference. Yes, twelve-year old buttonmashers can make for an interesting game, but they are no match for a well-coordinated attach on their base.
The graphics are "meh" compared to todays blockbusters but that is actually an advantage. TF2 suffers from so much visual overload the game is hardly playable.
As WOPR would say: "An interesting game. The only winning move is to keep playing until you've won!" ;-)
Am I missing something, or is leaning to one side a control feature that's been available in (PC) FPS games for a decade or more?
It's official. Most of you are morons.
There are games with voxels that allows you to destroy pratically anything.
Like my game (shameless plug). Srsly though it uses the hardware in some unusual (to date) ways that I haven't seen in any major label game. Mostly I'm talking about polysoup collision (instead of convex-only BSP) which lets me let my imagination run wild in making levels.
Really I've only just scratched the surface. But the big guys don't take crazy chances because they are "sane" and "rational", because they can afford to be.
expandfairuse.org
"you can use the left analogue stick to subtly look and aim around your cover object, ducking and peeking to gain that perfect view of the war zone"
This is exactly what we need...As mobs are rapidly running towards my cover, I will be finessing my camera for that "beautiful landscape of the warzone". Welcome back to Pokemon Snap.
Destructible environments would be effing awesome.... but sometimes gameplay is more important than the ability to blow a hole in a wall. If this game has a legit story behind it or even a GTA sort of feel... I'm HOOKED!