They've only just started finalising and using these cards. Why is it surprising that there are no readers around?
It's akin to saying that Blu-Ray or DVDs were a waste of time because initially there were no players for them - Hello, you need to wait for people to catch up, especially if the equipment is expensive (and although they're not consumer products, the same rules apply - places need to wait for grants or work out their budgets before buying or using said machines).
Besides, practically no-one has these cards yet - and I doubt anyone will for a while, especially since they cost cash to get (It was ~£50 last I heard)
Unless download speeds are tested locally somehow, how can this possibly be accurate? They're downloading the same game, sure, but being served by completely different content providers, and presumably, completely different servers
I think the headline they're looking for is "PS3 managed to connect to faster content provider".
I'm by no means a network admin, and I have zero experience in the field, but is there no way in which the services for each client can be shared across multiple machines, and then the updates can be progressively 'rolled' across each? (i.e. update machine A and restart, whilst leaving the load to machine B and C, do the same to machine B leaving the load to A and C etc.)
Or is that more prohibitive/expensive to maintain? (I suppose it depends entirely on what machines you're running and what services you provide)
Although I generally agree that Windows is not the "winner" when it comes to running a server (or any business machine) it must be said that correlation is not causation
That's a rather harsh thing to say - there are probably a multitude of reasons why he didn't publish his work (maybe he didn't realise the significance of his work - or he may have been at risk of religious/political persecution. It's pretty hard to say, but I bet there is a good reason why his work wasn't published/spread)
I can't remember where I saw it, but a while ago I came across a page discussing the development of a bot (I think it was being tested in Quake I) that uses the actual visual screen input to decide what to do, rather than deciding upon actual variables present in the game etc.
It was pretty cool research, and I reckon it's probably a good approach to developing something like this - after all, given the same knowledge/viewpoint as the player (as opposed to using exact data in regards to position and rotation) it's far more likely to achieve a human-like set of behaviors. Desperate to find the page I read now, though. Google is not my friend:(
I thought the ideal captcha would be worded questions presented in the same image-like format as current captchas, e.g. "Two and Two makes?" or "The opposite of day is..?" Whilst the image recognition is now feasible, making a general system to solve this problem would be somewhat more difficult than just improved single-word captchas.
Annoyingly, however, the system to create such captchas cannot really be automated (in terms of creating the questions). So I suppose as long as the captchas are computer created / can be made automatically, they will also be computer crackable/solvable
Hurry up and give consumers more choice in how they acquire music (i.e. change your business model) some time this century, and perhaps this wouldn't be such a problem to begin with. At the moment, we're stuck with "pay as you go" music for per single/per album. Where's the contract music? Where I can get a certain amount of music I want for a flat rate per month etc. Oh wait, it doesn't exist yet (or isn't popular/supported enough)
Wonder how much cash is being poured into this, instead of making decent movies to begin with. I think they need to face up to the fact that whatever they do, it WILL be broken eventually
From a purely maths POV (in terms of competence etc.) I don't think subject specific maths is where the weakness lies (in the UK) - the root of this problem is primary school maths education. For those outside the UK, you may or may not know that primary schools here generally (although not always) make teachers of a class of pupils tech most, if not all of the different subjects to their class - so primary school teachers end up teaching English, Maths, Science etc.
As you can probably guess, this is quite absurd, and I personally feel that this is where my problems with Maths start from - not the lack of decent "hard" questions, but the lack of understanding at the most crucial point (the start). This lingers on into secondary school and beyond. A generation of pupil's maths skills poisoned from the get-go. _That_ is what needs to change.
You've missed my point - if you _are_ coding in native languages, everything has shifted focus to.NET. If you don't want to use.NET, or otherwise _cannot_, MS have no interest in catering for you. At least Apple still has an API centric approach, rather than a giant blob framework approach
This is unsurprising, not only because of the platforms, but also because MS appear to be completely ignoring native development, and have been pouring everything on.NET. Which is fair enough, but.NET is going to be MS's method of gradual lock in (Mono implements.NET, but not all of it can be implemented without patent hindrance, which means even with Novell's help, it's not a "forever" solution). Apple's focus upon actual APIs rather than ".NET does XYZ but this feature doesn't work in native!" is definitely an attraction in my opinion (native being ignored is particularly in reference to development tools - for instance, nearly all the features of MSVC "Team System" are irrelevant for native code)
Maybe I missed something, but the link in this article shows IBM will "sharply reduce business method patent filings and instead stress significant technical content in its patents". If you actually care to read the patent filing a little bit, it actually does seem to have a technical basis (e.g. repetition of letters used to scan for feminine names). Whether that's 'significant' or not, who knows, but it's still not a business method. Stop hurting big blue for no reason:(
Even if the charity is refusing the donation on grounds which are nothing to do with D&D etc. it is still somewhat idiotic that a _charity_ is turning down a donation of any kind.
I mean, I can understand if it came from the reincarnation of Hitler or something, but turning down a (high profile) donation because you don't "endorse" the event? What the heck?
This just sounds like Sweeney can't be bothered to make his next engine scalable. For God sake, even Source can scale back to, what, DX6? I can run HL2:Ep2 on an Intel Integrated chipset. Granted, it's not the high life of graphical amzingness next to UT3 etc. but this just sounds like a giant excuse to break away from low end machines - which _are_ reachable, but he just doesn't want to do it; it's extra work. And doing anything to break from low specs is understandable, because those machines are the vile "death spot" of PC gaming, but sinking to the level of claiming that it's impossible or "requires 2 separate games" is just rubbish.
I just ordered the 2x CD set, but I'm curious.... does it just assume I'm in the US when I order (and won't ship abroad), does it charge me for international shipping, =OR= will it ship from the UK when available in Europe? Any ideas, it didn't seem to make it very clear (I paid $23 overall)
"Programs written for Mac or Windows will not run."
^ That line kind of irritates me when it's cited as a bad point for the machine. Isn't it pretty much a "No shit?" type of comment?
Also, do they say "Programs written for Linux or Mac will not run" on every single Windows PC they review?
They've only just started finalising and using these cards. Why is it surprising that there are no readers around?
It's akin to saying that Blu-Ray or DVDs were a waste of time because initially there were no players for them - Hello, you need to wait for people to catch up, especially if the equipment is expensive (and although they're not consumer products, the same rules apply - places need to wait for grants or work out their budgets before buying or using said machines).
Besides, practically no-one has these cards yet - and I doubt anyone will for a while, especially since they cost cash to get (It was ~£50 last I heard)
Unless download speeds are tested locally somehow, how can this possibly be accurate? They're downloading the same game, sure, but being served by completely different content providers, and presumably, completely different servers
I think the headline they're looking for is "PS3 managed to connect to faster content provider".
I'm by no means a network admin, and I have zero experience in the field, but is there no way in which the services for each client can be shared across multiple machines, and then the updates can be progressively 'rolled' across each? (i.e. update machine A and restart, whilst leaving the load to machine B and C, do the same to machine B leaving the load to A and C etc.)
Or is that more prohibitive/expensive to maintain? (I suppose it depends entirely on what machines you're running and what services you provide)
Although I generally agree that Windows is not the "winner" when it comes to running a server (or any business machine) it must be said that correlation is not causation
MS have already said that this flaw is "by design" to stop the appearance of too many UAC prompts when users alter their own system settings
http://www.istartedsomething.com/20090131/microsoft-dismisses-windows-7-uac-security-flaw-insists-by-design/
That's a rather harsh thing to say - there are probably a multitude of reasons why he didn't publish his work (maybe he didn't realise the significance of his work - or he may have been at risk of religious/political persecution. It's pretty hard to say, but I bet there is a good reason why his work wasn't published/spread)
I can't remember where I saw it, but a while ago I came across a page discussing the development of a bot (I think it was being tested in Quake I) that uses the actual visual screen input to decide what to do, rather than deciding upon actual variables present in the game etc.
It was pretty cool research, and I reckon it's probably a good approach to developing something like this - after all, given the same knowledge/viewpoint as the player (as opposed to using exact data in regards to position and rotation) it's far more likely to achieve a human-like set of behaviors. Desperate to find the page I read now, though. Google is not my friend :(
I thought the ideal captcha would be worded questions presented in the same image-like format as current captchas, e.g. "Two and Two makes?" or "The opposite of day is..?" Whilst the image recognition is now feasible, making a general system to solve this problem would be somewhat more difficult than just improved single-word captchas.
Annoyingly, however, the system to create such captchas cannot really be automated (in terms of creating the questions). So I suppose as long as the captchas are computer created / can be made automatically, they will also be computer crackable/solvable
I should mentioned in my original comment that I'm in the UK (and Rhapsody is another US only service)
Hurry up and give consumers more choice in how they acquire music (i.e. change your business model) some time this century, and perhaps this wouldn't be such a problem to begin with. At the moment, we're stuck with "pay as you go" music for per single/per album. Where's the contract music? Where I can get a certain amount of music I want for a flat rate per month etc. Oh wait, it doesn't exist yet (or isn't popular/supported enough)
Wonder how much cash is being poured into this, instead of making decent movies to begin with. I think they need to face up to the fact that whatever they do, it WILL be broken eventually
From a purely maths POV (in terms of competence etc.) I don't think subject specific maths is where the weakness lies (in the UK) - the root of this problem is primary school maths education. For those outside the UK, you may or may not know that primary schools here generally (although not always) make teachers of a class of pupils tech most, if not all of the different subjects to their class - so primary school teachers end up teaching English, Maths, Science etc.
As you can probably guess, this is quite absurd, and I personally feel that this is where my problems with Maths start from - not the lack of decent "hard" questions, but the lack of understanding at the most crucial point (the start). This lingers on into secondary school and beyond. A generation of pupil's maths skills poisoned from the get-go. _That_ is what needs to change.
You've missed my point - if you _are_ coding in native languages, everything has shifted focus to .NET. If you don't want to use .NET, or otherwise _cannot_, MS have no interest in catering for you. At least Apple still has an API centric approach, rather than a giant blob framework approach
This is unsurprising, not only because of the platforms, but also because MS appear to be completely ignoring native development, and have been pouring everything on .NET. Which is fair enough, but .NET is going to be MS's method of gradual lock in (Mono implements .NET, but not all of it can be implemented without patent hindrance, which means even with Novell's help, it's not a "forever" solution). Apple's focus upon actual APIs rather than ".NET does XYZ but this feature doesn't work in native!" is definitely an attraction in my opinion (native being ignored is particularly in reference to development tools - for instance, nearly all the features of MSVC "Team System" are irrelevant for native code)
I think it's supposed to sound like "mobster talk" (a la "sleeping with the fishes") but it fails miserably.
Maybe I missed something, but the link in this article shows IBM will "sharply reduce business method patent filings and instead stress significant technical content in its patents". If you actually care to read the patent filing a little bit, it actually does seem to have a technical basis (e.g. repetition of letters used to scan for feminine names). Whether that's 'significant' or not, who knows, but it's still not a business method. Stop hurting big blue for no reason :(
Even if the charity is refusing the donation on grounds which are nothing to do with D&D etc. it is still somewhat idiotic that a _charity_ is turning down a donation of any kind. I mean, I can understand if it came from the reincarnation of Hitler or something, but turning down a (high profile) donation because you don't "endorse" the event? What the heck?
Fairly certain this is one of the listed fixes for 3.0.2, but I could be wrong (Or is this _another_ kind of clickjacking flaw?)
And yet GNOME has been able to re-arrange items on its taskbars for years, and Windows still can't. Incomparable my ass.
This just sounds like Sweeney can't be bothered to make his next engine scalable. For God sake, even Source can scale back to, what, DX6? I can run HL2:Ep2 on an Intel Integrated chipset. Granted, it's not the high life of graphical amzingness next to UT3 etc. but this just sounds like a giant excuse to break away from low end machines - which _are_ reachable, but he just doesn't want to do it; it's extra work. And doing anything to break from low specs is understandable, because those machines are the vile "death spot" of PC gaming, but sinking to the level of claiming that it's impossible or "requires 2 separate games" is just rubbish.
I just ordered the 2x CD set, but I'm curious.... does it just assume I'm in the US when I order (and won't ship abroad), does it charge me for international shipping, =OR= will it ship from the UK when available in Europe? Any ideas, it didn't seem to make it very clear (I paid $23 overall)
As the article says, they can't check every individual packet, so how do they know what's what?
"Programs written for Mac or Windows will not run." ^ That line kind of irritates me when it's cited as a bad point for the machine. Isn't it pretty much a "No shit?" type of comment? Also, do they say "Programs written for Linux or Mac will not run" on every single Windows PC they review?
Bloody hell, I wish they would stop comparing their corny little OS to a kernel on its own....
"It's sales basically showed what people thought of it." Yeah, in excess of 1.4 million units is obviously 'meh' :/