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Unreal Creator Proclaims PCs are Not For Gaming

An anonymous reader writes "TG Daily is running an interesting interview with EPIC founder and Unreal creator Tim Sweeney. Sweeney is anyway very clear about his views on the gaming industry, but it is surprising how sharply he criticizes the PC industry for transforming the PC into a useless gaming machine. He's especially unhappy with Intel, which he says has integrated graphics chipsets that 'just don't work'."

705 comments

  1. I'm not worried, because... by PC+and+Sony+Fanboy · · Score: 3, Insightful

    There aren't many GOOD pc games coming out lately. So, if the manufacturers drop the ball on hardware ... it doesn't REALLY matter, because the software developers aren't doing much better either.

    I don't think that it is a downward spiral, either - software companies aren't focusing on consoles because the PC hardware isn't great ... they're focusing on consoles because there is more money in consoles!

    1. Re:I'm not worried, because... by DuncanE · · Score: 4, Insightful

      Personally I find that only games that require a mouse are worth playing on a PC now anyway. And I dont include FPS's in that either. So really I only play RTS's on the PC, but I would happily play them on a console and then wouldnt have to worry about driver issues and bugs due to odd hardware conflicts.

    2. Re:I'm not worried, because... by Brian+Gordon · · Score: 3, Insightful

      Not many good pc games coming out? Who cares about new games when you have such a massive library of games available? Just have to have your madden 09? Then go away. Like a good game despite Windows 95 graphics? Break out Chip's Challenge and see if you still remember how to beat it. Craving something new? How about Steam's library, which is massive and is actually priced reasonably unlike any console game at all. And has free mods for the more popular games that are good for more play hours than the game itself-- how many people have bought Half-Life 2 Deathmatch just so they they can play SourceForts, and never even launched HL2DM? How about Insurgency? PC gaming is dead? Does netcraft confirm it?

    3. Re:I'm not worried, because... by PC+and+Sony+Fanboy · · Score: 2, Informative

      Thats my point - who cares if PC hardware isn't on par with consoles - there aren't any games coming out with those requirements, so stick to the old ones!

    4. Re:I'm not worried, because... by Brian+Gordon · · Score: 5, Interesting

      Oh please. I don't understand you console jockeys at all- FPS can. not. be played on a controller. None of them can. Halo came somewhat close to playability, but anyone who ever seriously played the terrible PC port of one of the first two Haloes can attest that without the added challenge of dealing with a joystick input, the game is ridiculously easy, and multiplayer is a joke- anyone with moderate railgun skill can just crank up their resolution, grab a sniper rifle, and score nonstop headshots from a mile away. Sorry Wii, the input should be seamless and not the only thing that makes a game challenging. The mouse is obviously the easier input device for FPS, so it alone should be used. Ever wonder why the console versions of multipleyer FPS can never play with the PC versions of the same game? The first time they tried that was with Quake 3 on the dreamcast and on the PC. Even if you've never played the game yourself, you know the reputation- ridiculously fast amphetamine-twitch gameplay. The PC players absolutely curb stomped the dreamcast players until they were drowning in the blood pouring out their eyes.. it was a huge joke at the time because the dreamcast players just couldn't even score a kill- you'd look at the scoreboard and it would be like naturally the top half of the scoreboard is reserved for PC players, the bottom half for dreamcast players.. the controller just sucks that much.

    5. Re:I'm not worried, because... by Brian+Gordon · · Score: 4, Interesting
      And who said PC hardware isn't on par with consoles? Have you seen those new NVIDIA cards? From wikipedia:

      Two 65nm process GPUs, with 256 total Stream Processors (128 per PCB) Supports Quad SLI. 1 GiB memory framebuffer, possibly up to 2 GiB [this is insane 2ghz GDDR3 memory] 128 GB/s memory bandwidth
    6. Re:I'm not worried, because... by falcon5768 · · Score: 1
      And how much is the chip? If its like most chips its probably around the cost of a console which leads to the "why bother?"

      The more telling statistic is numbers sold. A PC game that breaks 300-400 thousand is considered a hit. A console game that barely breaks that though is considered lukewarm at best when most games hit 1-2 million these days.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    7. Re:I'm not worried, because... by Telvin_3d · · Score: 5, Informative

      regarding the Wii; It's taking a while for the various companies to figure the quirks of the new control scheme. However, some are getting there. Drop a few dollars and rent Resident Evil or Metroid for the Wii for a weekend. I've seen it happen with a half dozen people now where they bitch about the controls for a hour and then everything clicks and away they go.

    8. Re:I'm not worried, because... by sqldr · · Score: 1, Interesting

      FPS can. not. be played on a controller.

      I finished Resistance: Fall of man on my ps3 last month. Absolutely brilliant game. Ok, so the controller was a bit clumsy, but did that stop me having fun? No. It also enabled me to play the game slouched on a sofa, rather than sitting bolt upright at a PC desk with a bottle of mountain dew and a half eaten pizza for sustenance.

      "The PC players absolutely curb stomped the dreamcast players until they were drowning in the blood pouring out their eyes"

      Well done. Give yourself a pat on the back, and slurp some more of that mountain dew.

      The PC is fundamentally flawed by inconsistent drivers, latency, incompatibility, and simply by being a moving target. How fast is a PC? What graphics chipset does a PC have? A developer has to make the game tweakable, so that it works on everyone's PC and the people with the lithium-cooled turbofan graphics card can stop moaning that it doesn't play at 15241x19841 in 64 bit colour. Alternately, they could just focus it and optimise it for the same graphics chip everywhere and get the absolute best out of it.

      Last Ninja 2 on my C64 was a far better game than daikatana, running on a far more powerful machine. Go figure.

      --
      I wrote my first program at the age of six, and I still can't work out how this website works.
    9. Re:I'm not worried, because... by Volante3192 · · Score: 2, Insightful

      FPS's can be played with a controller, but you have to add an autolock feature (i.e., Metroid Prime) which seriously drops the difficulty level.

      Multiplayer, an autolock is akin to cheating, even if it's game supplied, so sorta screwed there.

    10. Re:I'm not worried, because... by reidconti · · Score: 5, Insightful

      Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs).

      I like to come home, flip on my 360, know it'll work (joke's on me I guess) and play games for an hour or two.. then put it away and go on with my life. It's nice to have a system that just does what it's supposed to do. The game makers know what hardware I'll be using and optimize the game for it. Perfect.

      Go ahead, tar and feather me as a Mac user, but I work with computers all day; the last thing I want to do is come home and mess with one too. I love my job, but home time is relax time.

    11. Re:I'm not worried, because... by sm62704 · · Score: 2, Funny

      There aren't many GOOD pc games coming out lately.

      That's Tim's fault, isn't it?

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    12. Re:I'm not worried, because... by CheeseEatingBulldog · · Score: 1

      Sorry but the WII is awesome as an fps platform, way better than keyboard and mouse.

      --

      It's always funny until someone gets hurt. Then it's just hilarious. -B.Hicks-
    13. Re:I'm not worried, because... by twoboxen · · Score: 1

      I think you mean "e.g.", not "i.e."

      --
      TODO - Insert Creative/Witty Signature
    14. Re:I'm not worried, because... by xkhaozx · · Score: 2, Informative

      I won't argue with the fact that using a mouse for aiming has its advantages over a controller, but to say that FPS's _cannot_ be played on a controller?? That is completely ridiculous, especially given the success of the halo series. The thing is, the controller has a number of other advantages. The game controller is designed so that a number of buttons can be easily reached and used. The buttons themselves are even placed in certain location purposely to create more natural controls for the game (Ie, triggers for shooting guns). For games that actually aren't just run around and shoot things (Ie, Quake, CS), having the controller for these games becomes quite useful. Take a look at Halo 3. The controller makes the system of dual guns so much easier to use. You can easily switch individual weapons easily with controller. With the keyboard, once you start adding all the different functionality, the control system becomes very clunky and unintuitive. Games like Bioshock are made easier as well through the controller. RTS is the only type of game I would seriously limit to mouse-keyboard.

    15. Re:I'm not worried, because... by ericartman · · Score: 1

      Let see 20 million people playing WoW, which is not ported to any console, guess its a hit. When Burning Crusade came out I went to the release line up. Being almost 60 I was ready for the hordes of kids, surprisingly most people were closer to my age than teens. BTW most of us got into hardware discussions while in line and the money being spent by the older generation in line was amazing. My 8800GTX Nvidea video board was around the norm.

      Cart

    16. Re:I'm not worried, because... by Anonymous Coward · · Score: 4, Informative

      I'm a PC gamer and that's exactly what I do with my PC. I play the recent Valve games. Last upgraded the motherboard and CPU in 2004, and last upgraded the graphics card a year ago. It just works. It doesn't crash because I don't use it for anything other than gaming. The problems you list are myths I think, there is no need to be a "hardcore PC gamer" and continually upgrade. PC games are not so demanding.

      I guess I am using the PC as a games console, but it's a games console with cheap games, decent controls and no software restrictions, and I can reboot into Linux. For me, that is a much better deal than the 360. I suppose another advantage would be that I could replace the parts myself if they failed, whereas if I had a games console I would have to send it back to the manufacturer (red ring of death?). However, this has not happened yet.

    17. Re:I'm not worried, because... by Ron_Fitzgerald · · Score: 2, Insightful

      I bought the Wii mostly for fun family games for me and my girls. I purchased Resident Evil 4 for Wii just for laughs but I was blown away. Not even using the gun molds for the controller either just the remote and nunckuk. Absolutely fun to play it this way, I was very surprised how fun it was.

      --
      ~ Ron Fitzgerald
    18. Re:I'm not worried, because... by teh+kurisu · · Score: 1

      PCs are much more suitable for playing FPS and RTS games, I agree. But the keyboard and mouse setup absolutely sucks for just about every other genre. Sure, you could buy a control pad, but then (coming back to the point of the article) you could always upgrade your graphics card as well. The fact that these two things are missing from the standard PC setup is one of the reasons that PC gaming is in decline.

      A controller not being quite as good as a keyboard and mouse for FPS gaming isn't the deal-breaker for the vast majority of people that PC gamers seem to think it is.

    19. Re:I'm not worried, because... by Andrzej+Sawicki · · Score: 4, Interesting

      Maybe we care more about having fun than about worrying about optimum input devices
      Unfortunately, as with RTS games, this is directly correlated. Every FPS I tried playing on a console has had me screaming (and I mean screaming, even though I'm usually very patient) in minutes because of the crappy interface. All I usually do on my PC, is pick the right mouse sensitivity, tick off antialiasing, and I'm set for fraggin'. (Plus, on my PC, I get to play Civilization.)

      All your other points are well taken, though. It does take some thinking ahead to make a PC that is silent (as in the hard disk being the loudest component), and suited for gaming at the same time. And it doesn't end with the hardware, you also have to know how to choose the right settings for each game.
    20. Re:I'm not worried, because... by Ron_Fitzgerald · · Score: 2

      It is all in the player's ability for how well they do across different platforms. I bought Call of duty 4 for box PC and Xbox and I kick ass equally for both.

      --
      ~ Ron Fitzgerald
    21. Re:I'm not worried, because... by MikeBabcock · · Score: 2, Interesting

      Personally I have a harder time understanding you PC bigots. Of course, I should understand because I used to be one. Playing FPS games on the PS3 is completely different from when I tried (and failed) to do so on the PS2. Why? Sony increased the resolution of the sticks to have much higher sensitivity and with the HD output, I can get comparable-to-PC resolutions making good shooting possible again. Is aiming the same? No. Is auto-aim necessary? No. Can you still get headshots? Yes, and I often do.

      Resistance: Fall of Man on the PS3 is a great example at 720p, Warhawk (a 3rd person shooter) is a very fun example at 1080p (but has auto-aim by default). In fact in some cases the ability to aim rapidly in traditional FPS style is completely taken away like in the Resident Evil series where you have to stand still to shoot and have a limited aim speed when doing so just to add to the horror.

      As for relating to this article, Unreal plays very well on a PS3 (can't say I've tried on a 360, so I'm not comparing) and although many two-joystick users suck at aiming, that doesn't make it impossible nor unacceptable. Its just a new skill to acquire and IMHO the only downfall is in needing another finger for weapon switching (which Resistance: Fall of Man assigns to R2 so you don't have to take your thumbs off the sticks).

      In the future, feel free to stick up for your platform's superiority, but the FUD smells bad.

      --
      - Michael T. Babcock (Yes, I blog)
    22. Re:I'm not worried, because... by totally+bogus+dude · · Score: 4, Insightful

      If you're constantly have to repair your PC or if it "crashes all the time", then you're using it wrong. I get home from work, flip on my PC, surf the 'net, check my email, watch a video, play some games, and it just does what it's supposed to. Has done since I built it, and I even swapped out the motherboard to replace my Athlon CPU with an Intel Core Duo a year or two ago and it still works (okay, I admit I was a bit surprised by this).

      Yes, every now and then I may replace a component; I got a new video card about 6 months ago for example, and while the cards I had then were pretty good it did give a noticeable boost to performance, and it was worth it. On a console, you get what you're given, and the only way to upgrade it is to buy a new one when it comes out. That has its benefits and its drawbacks; clearly you think it's a benefit and I can understand that, but I do like to be able to make my gaming PC more powerful whenever it suits me and my budget rather than having to wait until a new console is available with games to make it worthwhile. I suspect the XBox 360 will be showing its age compared to PC titles by the time it gets a replacement, but this is the first generation of console games that have actually been comparable to gaming PCs so I could be wrong.

      Also, games for the consoles seem to be noticeably more expensive than PC games. It might just be because it's easier to pirate PC games, but it may also be to help make up for the manufacturer's losses in selling you the console hardware in the first place.

    23. Re:I'm not worried, because... by falcon5768 · · Score: 1
      first off... 20 million are NOT playing WoW, a little over 10 million are. And that is ONE GAME which in it of its self is not a resource hog (which is why people wonder why Blizzard still has not portted it to the PS3 and 360 which can easily run it, since the 360 alone is somewhat based on a system that already DOES run it, the Macintosh G5)

      and I could go on and talk about how the numbers are seriously suspect for WoW and have been disputed by many reputable sites, but regardless of it, its still doesnt prove anything. One game is a huge seller, but thats ONE game and a anomaly at best since few PC games ever hit 1 million and most never hit 500,000. If you added all the Wii titles over 1 million up, you would be well over 10 million. Some titles alone have hit 4-5 million,

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    24. Re:I'm not worried, because... by Anonymous Coward · · Score: 0, Insightful

      I suppose you are stuck in the mindset that the more precise your aiming the better the control scheme is. I won't begin to argue that dual analog or any of the weaker console shooting layouts compete with the mouses. But the Wii remote I find to be a better aiming scheme in some contexts for the very reason you think it is worse. That reason is that aiming isn't dead easy, much like shooting a real gun (despite an order of magnitude or two less kickback) shooting with the remote will move your hand shooting the same position 10 times is actually challenging and fun as opposed to just 10 clicks. IF you can 180 turn instantly how can a game scare you from behind? If you never miss how can an enemy with a moving weakpoint be intimdating?

      Maybe being able to shoot the hell out of everything doesn't make the game better. I'm not saying we should move to Resident Evil-style convoluted controls, but a human-esque skillset when you play human characters would be a step forward in many cases.

    25. Re:I'm not worried, because... by AvitarX · · Score: 2, Insightful

      Lets not leave out Turn Based Strategy either.

      Civilization, or even XCOM would be awful with a control pad. I think computers excel when lots of information needs to be displayed, since even though console resolutions now beat/match the PC, there is something to be said for being 18-30 inches from a 17" monitor as far as reading and seeing details.

      Of course many wondered how Puzzle Quest would fit on a DS, but it did, so there are ways to get around these things.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    26. Re:I'm not worried, because... by Araxen · · Score: 1

      MMORPG's is another genre that needs a keyboard.

    27. Re:I'm not worried, because... by VoidCrow · · Score: 1

      FPS on PCs is more like bloodsports. It's *serious* domination play, and the speed rush of going up against the best players is like no other experience. . Some people relax by hunting other people, and FPSes are a socially acceptable way of doing that. So, I can see your point, but the 'we' in your first sentence actually means 'I'.

    28. Re:I'm not worried, because... by AIkill · · Score: 2, Insightful

      From what I have been seeing, the main problem for this season was not the game companies themselves, but rather the fact that there was a major OS upgrade this year. I have a couple of friends in the game dev world, and they say that they had to change gears due to vista's release.
      The other problem is M$ game dept. It should be noted that they have been trying to strong arm all games that are slotted for PC to be released to 360 only, and then release to PC after about 5-6 months. As a case and point, Mass Effect. That game was slotted to be both 360 and PC, but then was changed to 360 only almost overnight and with little explanation. However, now its slotted to be released to PC sometime in May. Another case would be Star Wars: Force Unleashed. That game was slotted to be released to all consoles (PS2 and DS included) and PC. Then, suddenly, its not being released for PC but 360 instead.
      However, I do have to agree with you about the performance fanboys. Most games these days (and consoles haven't been spared either) seem to be more like tech demos to show off better and prettier graphics, while sacrificing gameplay. All game devs need to see that these kinds of games we don't need. What we really need is for game devs to see that some games (in particular those on 360) can be ported with little effort to PC for the most part. In terms of the 360, there is no reason why all games for 360 cant be played on the PC. Of course, that will never happen because M$ is too short sighted to see the long term profit from that.

      --
      Angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night- Ginsber
    29. Re:I'm not worried, because... by crossmr · · Score: 4, Insightful



      I don't get people who claim how frequently they have to upgrade their machine, or how much time they allegedly spend maintaining it. I'm calling it BS and the person who modded you up some clueless console fanboy.

      I upgraded last summer to a core 2 duo, an 8800 GTX, and a SB X-Fi. I bought the machine 3 years ago. In that 3 years the only thing I'd done was add 1 GB of ram to it and a TV Tuner card. During that time I played all the latest and greatest including first person shooters all the way along.

      I have no plans to upgrade 6 months from when I bought that unless I travel back in time, and likely I won't upgraded the graphics card for another year and a half.
      I can't recall the last time I had a problem so severe on my machine that I had to stop anything I was doing and focus on it rather than do what I wanted to do on the machine.

      But if you fool yourself in to thinking that a Radeon 9250 is a good upgrade choice, or that you'll get a free ipod for punching that damn monkey, I could see why you might have to upgrade often or spend a lot of time "maintaining" your machine.

      Not everyone who plays a PC is some kind of hardcore lan player who spends hours every day optimizing his water cooling device and trying to squeeze another MHz out of his overclock. However optimum input goes hand in hand with fun. Its not much fun stumbling your way through bad controls, which used to happen on the PC, when some developers thought it was a good idea not to let players map controls (that only happens in bad console ports now). Anyone who can look at it objectively should be able to realize that there are certain types of games which just lend themselves to a mouse/keyboard input and that joysticks fail at.

      As another benefit, should something actually go wrong with my PC, I'm only inconvenienced for as long as it takes me to get a part and put it in. If its something non-critical, like one of my storage drives, optical drives, sound card, tv tuner, etc. I'm only without it for as long as it takes me to power it down and put the new one in and turn it back on.

      I don't have to sit around twiddling my fingers while Microsoft, Nintendo, or Sony get the unit back to me.

    30. Re:I'm not worried, because... by Talchas · · Score: 2, Insightful

      I believe his point was that if you played against PC players when you were on the Xbox, you would get slaughtered due to mouse/keyboard >>> controller for an FPS.

      --
      As the Americans learned so painfully in Earth's final century,free flow of information is the only safeguard against...
    31. Re:I'm not worried, because... by skiman1979 · · Score: 1

      I couldn't agree more. I hate playing FPS games on a console. The joysticks (or analog stick) just don't have the control that a mouse does. Why hold the stick to the left and wait a few seconds to turn my character 105 degrees or so when I can flick the mouse and turn almost instantly? Circle strafing seems so much easier with a mouse/keyboard than with a controller, especially if you want to dynamically modify the radius of your circle.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    32. Re:I'm not worried, because... by tomz16 · · Score: 1

      Well PC graphics hardware is usually about a generation or two ahead by the time a console actually hits the market. However, even if you don't take that into account, cards that are roughly equivalent to what was top of the line when the latest generation of consoles was released now only cost ~$129(8800gs) - $190(8800gt512)

      You DON'T NEED the current bling $500 card to play the latest games! Most computer games (that aren't just a lame console port) still look way better than their console counterparts, even with the detail settings cranked way down.

    33. Re:I'm not worried, because... by twistedsymphony · · Score: 2, Informative

      Also, games for the consoles seem to be noticeably more expensive than PC games. It might just be because it's easier to pirate PC games, but it may also be to help make up for the manufacturer's losses in selling you the console hardware in the first place.
      I'm sure that's part of it, PC developers don't have to pay licensing fees since the platforms they developing for are open, Xbox 360 and PS3 games pay out nearly $7 per disc back to MS/Sony for licensing. Not to mention they have to foot the bill for special development hardware that can cost 10s of thousands of dollars per unit while PC games can be developed on off the shelf hardware.

      Most importantly though is that the Console market is more willing to pay a higher price, and things are usually priced at what the market will bear rather than what it's worth based on the entertainment it provides or the cost of manufacturing.
    34. Re:I'm not worried, because... by Sciros · · Score: 1

      T_T Quake 3. I agree, zero-depth just-point-and-click-fast games are easier played with a mouse. The mouse gives you high precision at speed. Most games have evolved past that being the sole key to success.

      There is no "added challenge of dealing with a joystick input." That's not even subjective. Console shooters have intelligent aim adjustment, different pacing, etc. The difficulty is as low/high as the game designers want it to be. The "adjustment" console shooters make to incorporate a controller also doesn't detract from gameplay in the slightest. And the fact that a controller is far more ergonomic and immersive of an interface than a keyboard+mouse adds to the experience.

      By the way, you give a Halo 2 champ a USB 360 controller to play PC Halo 2, he'll dominate as usual. You don't need pixel precision at speed to hit someone in the head, and with the joystick sensitivity as high as those top-tier players play at, response time is more than fast enough.

      From your post it appears you have difficulty adjusting from using a keyboard+mouse setup to using a console controller, since you mentioned it with regards to both Halo and the Wii. Either you're using that as an excuse every time your opponents take you to town on a console shooter, or you're just making stuff up for the heck of it. Either way you need to get out of 1999.

      --
      I like basketball!!1!
    35. Re:I'm not worried, because... by xgr3gx · · Score: 1

      Hell yeah man - Some games don't fair well on PC's but I have 2 words for FPS games -
      MOUSE LOOK
      I remember playing on N64 007 Golden Eye. What a pain. After playing Quake2 on PC, I was hooked on mouse look. I didn't want any game consoles after that. I'd rather put that money into a gaming PC.
      Not to dog the consoles - they're pretty sick, I'm just a mouse look fan!

      --
      Shameless plug alert: Game server control panel
    36. Re:I'm not worried, because... by Sciros · · Score: 0

      Metroid Prime was the only FPS I've EVER played on console which had that lame auto-lock mechanic. Terrible move IMO, and it make the game a joke.

      FPS don't need such a control scheme, and almost none employ it. So my question is, have you ever played any FPS except Metroid Prime? Because your post is basically INCORRECT.

      --
      I like basketball!!1!
    37. Re:I'm not worried, because... by mikelu · · Score: 1

      I think the issue is that after you've grown accustomed to the mouse, it's very difficult to (or back to) the controller. You feel sluggish and unresponsive - it's like playing a competitive sport sober, and then after ten beers. I've actually changed my position from previous years: If you enjoy console FPSes now, don't start playing with the mouse - you'll rob yourself of all the enjoyment you derive from them.

      On a semi-related note, one of the best ways of judging how drunk you are (for all you old school FPSers out there) is to rotate your head and estimate the framerate of your vision. Yes, I am a huge nerd, but don't let that stop you from trying this technique.

    38. Re:I'm not worried, because... by Sciros · · Score: 1

      In console shooters where turning quickly/slowly makes a difference (esp. competitively), the sensitivity can often be ajusted. Go to control options in Halo 1-3, and see for yourself. So, that's a non-issue.

      Regarding circle strafing, that's just something you need to work on for yourself man. I find it extremely easy with both a controller and a mouse+keyboard.

      --
      I like basketball!!1!
    39. Re:I'm not worried, because... by Sciros · · Score: 1

      What's the difference between "mouse look" and looking around with one of the joysticks? Most default control setups on console shooters have the left stick set to fwd/reverse/strafe and the right stick set to "look."

      --
      I like basketball!!1!
    40. Re:I'm not worried, because... by AIkill · · Score: 1

      Hear, hear.

      1. If your PC is always crashing, then you should stop going to the pr0n sites. That or stop opening strange e-mails.
      2. You DO NOT need to upgrade your hardware every 6 months. That statistic is a lie, or a very narrow truth. Fact is is that I can play Crysis on a very old and outdated rig on mostly medium settings, 1280x1024 res, no AA, and the only slowdown I saw was when I destroyed a town with lots of C4 and 'nades. I have found that the 6 month rule only applies to people who buy retail comps from Gateway or Dell, and then only get a model thats 3 months newer than the one they are replacing. If you are not using Dell, then the only other reason wy you are upgrading vid cards or mem every 6 month is because you are trying to do a bare minimum upgrade (like trying to run Vista on a 512 MB RAM sys and then tossing in a 64 MB stick to try and make it run better).
      3. One of the reasons why console games are more expensive than PC games (besides having to make up the cost of the console), is that they don't record the game in the same way. If I recall, on a 360, the data is recorded in the other direction than with a normal DVD. Also, with PC games, the game devs don't have to worry about making a profit for themselves AND the PC, but console game devs have to provide profit for both themselves and the console.

      --
      Angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night- Ginsber
    41. Re:I'm not worried, because... by Machine9 · · Score: 1

      No offense, but I'd like to see someone play WoW (pvp) at a decent skill level using a controller...


      The thing that startles me about this whole debate, is "why-oh-why do they not just sell keyboards and mice for use with games that benefit from that control system".

      If I could play WoW, UT3, hell even EVE-online on console, with a mouse and keyboard, I probably would; I personally think console makers are dropping the ball not enabling a specific crowd/genre to play on their hardware you know?

    42. Re:I'm not worried, because... by Urkki · · Score: 1

      Oh please. I don't understand you console jockeys at all- FPS can. not. be played on a controller. None of them can. Hmm, lemme check... [goes to play some Halo3].
      Yes, just as I thought. I was still able to play Halo3 with a controller. So you are wrong.

      Seriously, FPS with a controller is a slightly different game than FPS with a mouse. What you can't do is compare them as if they were the same thing, because they are not. And if you mix them in multiplayer (put a mouse player against a controller player), the result is not as fun as it was if everybody had same type of controller.

      My personal opinion is, that playing with a controller is more fun than playing with a mouse. When I have triggers, and analog control of both looking and moving under my thumbs, the feeling and the immersion is better than with a mouse and a keyboard. Not a lot better, but better is better.
    43. Re:I'm not worried, because... by Sciros · · Score: 1

      I've had 1 console break and need to be replaced in, oh, the 18 years I've been playing video games. Take that 3-4 weeks I was without one of my however-many consoles and compare it to the time I have been without a working (i.e. broken-and-being-fixed) PC over those same years (more like over 15 years since I had an NES prior to my first PC) and the PC LOSES BIG-TIME!

      (Yes I repair my own computers myself and as quickly as convenient/possible.)

      You can fix a computer more quickly on your own than a game console manufacturer can fix your console, but the console is about a hundred times less likely to fail in the first place.

      --
      I like basketball!!1!
    44. Re:I'm not worried, because... by RyuuzakiTetsuya · · Score: 1

      In the last 30 years of PC/Console/Arcade gaming, we've invented more than one genre of game.

      --
      Non impediti ratione cogitationus.
    45. Re:I'm not worried, because... by Sciros · · Score: 1

      I think what you're arguing for isn't so much "challenge" as it is "immersion," AC. PC shooters can (and are) still as difficult as console shooters are, by virtue of different design. But the interface is never going to be as immersive/natural as a controller is, particularly the Wii remote.

      As for Resident Evil, I always thought the main character should have a peg leg in order to explain the utter lack of mobility he/she is capable of. If Leon in RE4 had a peg leg the game would be way more immersive.

      --
      I like basketball!!1!
    46. Re:I'm not worried, because... by Ravenscall · · Score: 1

      That is a pretty good comparison. Simcity for the SNES was an abortion of interface compared to the PC version.

      --
      You say you want a revolution....
    47. Re:I'm not worried, because... by cadeon · · Score: 1

      Unreal 3 of the Playstation 3 supports USB keyboards and mice, and has options to create multiplayer games which allow or disallow people using them. I agree that it's a better input method, but that doesn't mean that you *can't play* an FPS on a console. Unreal 3 is still quite playable with a controller, too, should you want to go that route.

      AFAIR, the Dreamcast Quake 3 version supported the Dreamcast keyboard and mouse also. Dreamcast players still got stomped, but I credit that more to the low frame rate and low resolution that the Dreamcast outputted than the controls.

    48. Re:I'm not worried, because... by Ash+Vince · · Score: 4, Insightful

      Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs). Sorry, but you must have last played PC games quite a long time ago.

      I currently own a PC bought several years ago (Athlon XP 3200+, GTX6800 and 1 Gig Ram). Ok, this was fairly expensive when I bought it but it has been good for me ever since. We are not talking about 6 months between upgrades, we are talking 3-4 years, long before your 360 came out. That discounts your first point about upgrades, I will only need to upgrade when games I want to play start comming out Vista only and that hasn't happened yet.

      Optimising mice and video cards? If you mean selecting what resolution to run each game this is hardly a chore, most games will autoconfigure by looking at your PC specs now. It is also amazing how many games still run at the top resolution my monitor (1280*1024) even though the PC is now several years old.

      Makes too much noise or crashes all the time?? Nope, never. If a PC crashes nowadays then something is wrong with it, probably in hardware. I know windows has a reputation for being buggy, but I have had very few issues with windows XP.

      So now I have shot down all you bad points about PC gaming let me elabourate on the better points:

      1) Multifunctional

      With a PC you can do other stuff as well as play games. You need to write the occasional letter, no problem. Almost all of us nowadays need to do the CV thing occasionally and alot of companies now accept word document CV's so you do not even need a printer.

      2) Higher Resolution

      PC's can support much higher resolutions than your TV, this has been true for years.

      3) Cheaper games

      Since your 360 is actually a cheap PC in disguise that was sold at cost Microsoft have to make money somehow, they do that by adding an extra licence fee to the games. They then use a patent or hardware device to prevent people producing software for the system without paying MS a licence fee. This fee makes console software more expensive.
      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    49. Re:I'm not worried, because... by AIkill · · Score: 1

      RTS is the only type of game I would seriously limit to mouse-keyboard.

      I would have to disagree with you a bit on that point. For some reason, I just can't see how some epic RPGs (WoW, NWN 2, Witcher, X3) can be played effectively on consoles. Plain fact is that the PC can handle much for functionality than any console out there. For X3's instance, that game has so many functions that even a keyboard alone cannot play it (a joystick is almost required to play it effectively). In terms of what you say about the easy reach of a controller, it should be noted that there are little 20-30 buck devices that in essence are mini keyboards that have the most used keys for games in a compact area. This device can handle most any game, and it works wonders for saving your keyboard from too much wear (after all, that gaming rig can also be used to write term papers:). However, at this point it should be pointed out that if your playing on a console just because of the controller, the 360 controller can be hooked up to a PC, and let you play the PC ports of 360 games on PC (with the PC's better graphics to boot.) However, I do have to say that a console developed FPS should stay on console, while a PC developed FPS should stay on PC. It has been proven that trying to port one to the other just leads to control problems, or worse lowered graphics (case and point, FEAR.) Besides, if consoles are good for nothing else, they are good for fighting and racing games.
      --
      Angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night- Ginsber
    50. Re:I'm not worried, because... by mikelu · · Score: 1

      Is auto-aim necessary? No.


      Pat yourself on the back, because a lot of console FPS games throw in autoaiming without even telling you.
    51. Re:I'm not worried, because... by Arivia · · Score: 1

      You know, the PS3 supports USB keyboards and mice. I don't know if it does so for games, but considering how remappable the control scheme is (anyone else with a Sixaxis, GHIII guitar, and remote who has literally drowned in controllers before knows what I mean), it isn't too much of a stretch. And considering that Sony's gone to great lengths to make the Sixaxis just like a mouse (try actually using the analog sticks in the web browser sometime), it would be even less of a stretch to put optional mouse and keyboard support in for a game. There are already an absurd amount of optional boxes on a PS2/PS3 game - one more won't hurt any one.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    52. Re:I'm not worried, because... by The+Analog+Kid · · Score: 1

      These days there is no reason a console can't use a keyboard and mouse as an alternative control input. The PS3 can for certain games. (UT3 comes to mind) The Xbox360 will accept a USB keyboard for text input, but you're stuck using the gamepad for games that could be better played with a mouse and keyboard.

    53. Re:I'm not worried, because... by besalope · · Score: 1

      http://en.wikipedia.org/wiki/List_of_best-selling_video_games#Top_PC_sellers_by_genre If you look at the number of console games developed compared to the few that get awesome sales and then do the same for PC games, PC games still have the better ratio. Hell, there are several hundred different games for the Nintendo DS (around a thousand or more if you count different language ports US/JP/EU). PC gaming is a niche market, whereas consoles are for Joe Smo' who can barely connect it to the TV in the first place.

    54. Re:I'm not worried, because... by 16Chapel · · Score: 1

      I know what you mean - I bought a 2nd hand PS2 a few months ago, and bought a few FPS games.

      I just couldn't get into them - the controls seemed clunky and horrible. Then again, I really enjoyed Halo on the XBox.

      One observation: the control system on Halo seemed to make much better use of the analogue controller, in that gentle movements of the stick caused equally gentle look movements (so that the movement responded exponentially to actual stick movement). The PS2 games I played didn't implement this (or at least didn't implement it properly) so when I played I found myself twitching at the control stick to try and make fine movements.

    55. Re:I'm not worried, because... by GHynson · · Score: 0

      It's true, I've played most console ports to the PC and the game response just seems to lagg behind FPS games made native to the PC. Take Gears of War and Turning point, to me both seem to have slow response
      times when using a mouse/keyboard, and any PC gamer can tell that those games interfaces were'nt made for PC play.

    56. Re:I'm not worried, because... by Narishma · · Score: 1

      Just because a game is fast doesn't mean it has no depth.

      --
      Mada mada dane.
    57. Re:I'm not worried, because... by sqldr · · Score: 4, Insightful

      "Those are fundamental flaws of Windows, not PCs."

      and linux. and bsd. and mac os.

      --
      I wrote my first program at the age of six, and I still can't work out how this website works.
    58. Re:I'm not worried, because... by tepples · · Score: 1

      Every FPS I tried playing on a console has had me screaming (and I mean screaming, even though I'm usually very patient) in minutes because of the crappy interface. Have you tried Wii Play? What about UT on PLAYSTATION 3?
    59. Re:I'm not worried, because... by Ron_Fitzgerald · · Score: 1

      I hope to find out someday, cross platform multiplayer has been a wanting of mine :)

      Another game I play cross platform is Rainbow Six Vegas. I use the k/m and my friend on the LAN plays with the Xbox controller (on his PC) and he seems to love it. He wins as many times as I do and he seems to prefer it more for this game.

      Of course I have no data for it but I still say the ability is in the user not the device and that would go for wither platform.

      --
      ~ Ron Fitzgerald
    60. Re:I'm not worried, because... by AIkill · · Score: 1

      The difference is that mice allow for quicker, twitch movement. While it is possible to change the sensitivity of control sticks, they still only allow you to turn at a certain speed. The mouse, OTOH, can turn at any speed you want at any time you want. If you are tracking a target with a sniper rifle, you want to move slowly, but if someone suddenly tries to get behind you but you see them, then you will want to turn fast without having to go to the menu to change your sensitivity. By that same note, it can also be said that modern mice also allow for additional game functionality buttons (I think I saw one case where 1 had about 4 buttons on one side that can be assigned any function for a game) and that many modern mice at least have 2 buttons on the side that let you adjust the mouse sensitivity on the fly.

      --
      Angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night- Ginsber
    61. Re:I'm not worried, because... by tepples · · Score: 1

      PCs are much more suitable for playing FPS and RTS games, I agree. But the keyboard and mouse setup absolutely sucks for just about every other genre. And for indie game developers, the lockout chip on all major consoles sucks for every genre in existence.
    62. Re:I'm not worried, because... by GauteL · · Score: 4, Insightful

      "Those are fundamental flaws of Windows, not PCs. Don't blame the hardware manufacturers for Microsoft's blunders."

      Please.... you can't blame Microsoft for everything. It isn't Microsoft's fault that ATI has shoddy drivers. It isn't Microsoft's fault when two hardware manufacturers implement a spec subtly differently so that the system crashes if you combine the two pieces of hardware in one system. It isn't Microsoft's fault when a hardware manufacturer releases a firmware update that fixes a bug which some other manufacturer actually depends on as a 'feature'.

      The number of different combinations you have to test to cater for every possibility is simply staggering, so the best you can do is to test the most likely combinations and hope that most follow the specs so well that this works for most people.

    63. Re:I'm not worried, because... by compro01 · · Score: 1

      the 360 could run WoW just fine performance-wise (heck, the original xbox meets most of the requirements), but i highly doubt it would be playable with a controller, at least not without implementing some kind of "mouse" cursor (which i don't think would have a good result, and i say that as a pointstick fan), as you'd simply run out of buttons for everything., whereas a keyboard has dozens of available buttons.

      --
      upon the advice of my lawyer, i have no sig at this time
    64. Re:I'm not worried, because... by UnknownSoldier · · Score: 1

      IAAGD (I am a game developer)

      > Q. What's the difference between "mouse look" and looking around with one of the joysticks?

      A. Sensitivity.

      The mouse is more accurate from small motions to large motions. The dead-zone area of a joystick, unfortunately, varies over time. On a mouse, there is _never_ a dead zone.

    65. Re:I'm not worried, because... by Gulthek · · Score: 1

      Right. Because when I'm playing as a World War II soldier my character should be capable of turning 180 degrees in less than a second every few seconds without disorientation. Oh wait

      I used to be like you, truly I did. I graduated from only keyboard controls for Wolfenstein 3d and Doom to mousing in Quake. A godsend it was! Surely, I thought, no other control scheme could ever allow such effortless control. I played Goldeneye on the N64 for ten horrifying minutes, all the while complaining at the horrible controls. The last PC FPS I played was Quake 3: Arena.

      I think it was Splinter Cell that did it. Its mix of a 3rd person perspective and compelling gameplay subtly forced me into the two thumbstick mindset. Then I played Halo and hit a wall and gave up on FPS gaming (my PC was woefully outdated). THEN I played Halo 2 in co-op mode and something just clicked. The two analog stick controls now feel so fluid and effortless, mouse + keyboard now feel clunky and artificial.

    66. Re:I'm not worried, because... by AIkill · · Score: 1

      Thing is, is that its much harder to snipe with a controller than a mouse. In the end, the way I see it, keyboards and mice are better for precision and functionality, but controllers are better for ease of use, immersion (though that takes a back seat for me), and twitch response. In the end, if PC gamers and console gamers were to play the same game online (CoD4 would be nice in this respect), all gamers would have fun if they keep to their roles, with PC gamers making the tactical snipe shots while the console gamers handle the frontline battle. Besides, at this point console controllers can be used on PCs (the 360 guitar can be hooked to the PC and there is a version of GH3 for PC now) and I think you can use at least your keyboard on the 360.

      --
      Angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night- Ginsber
    67. Re:I'm not worried, because... by trdrstv · · Score: 1

      I bought the Wii mostly for fun family games for me and my girls. I purchased Resident Evil 4 for Wii just for laughs but I was blown away. Not even using the gun molds for the controller either just the remote and nunckuk. Absolutely fun to play it this way, I was very surprised how fun it was.

      Actually RE4 is one of the best games I ever played and, the Wii version is the best available. If you just picked this up on a whim, then you are in for a treat.

    68. Re:I'm not worried, because... by Anonymous Coward · · Score: 0

      I definitely agree- it seems tenuous to generalize like this, but console games tend to be like playing baseball with friends in the 1950s, and PC FPS tend to be like brutal bloodsport. I'm very good at FPS and pretty much top the scoreboard for any game I concentrate on for a few weeks.. I used to play with bots, but I admit now the FPS genre's biggest appeal is dominating other players.

    69. Re:I'm not worried, because... by shlepp · · Score: 2, Funny

      Want me to kick your ass in Crysis with my 360 controller on PC? It's not hard, its just an acquired skill that is usually adopted by playing Goldeneye 64 constantly for years. There are those who can and those who can't. Those who can't criticize controllers.

    70. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      The red ring of death is bricking as many as one in three xbox 360s.....

    71. Re:I'm not worried, because... by mrbcs · · Score: 1
      Newsflash for the guys ripping PC games:

      BUY DECENT HARDWARE!!!

      WTF are you guys using? Pc chips mobos? It's real easy. Buy the best. My best includes:
      AMD cpu
      Asus Motherboard
      Kingston Ram
      Nvidia vid cards
      Creative sound
      3-com or Intel Network
      LG Burners
      Seagate Hard drives.

      My shit doesn't crash.. ever. I've had the same pair of machines running for 2 or 3 years straight. Everything works. If I want to play a game on my shelf that I haven't played in years, it still works on my new machine. Yes, I have a Wii, but that won't be replaced any time soon.

      --
      I'm not anti-social, I'm anti-idiot.
    72. Re:I'm not worried, because... by Pojut · · Score: 1

      You know...I'm not saying that you don't get better control with a keyboard and mouse, but I tend to find that the folks that say "you can't POSSIBLY play an FPS with a controller!" usually say that because they themselves are unable to.

      I grew up gaming on both consoles and PC's (23, almost 24 now). I play all different genres, and frankly don't really care what system a game is on...I just love to game.

      I find that after just a short bit of practice (it took about 1-2 months of solid training) I perform just as well in shooters with a controller as I do with a keyboard and mouse. It's really not that hard to learn how to use a controller effectively.

      Just because you are unable to adapt to a different and harder to use control input does NOT instantly mean that it is entirely worthless. Did you ever consider that maybe you don't have the skill and rely on your "tried and true" way of doing things?

      I am by absolutely no means a fantastic gamer...I play games roughly 25-30 hours a week, and have been for a large portion of my life, but you will never find me on the top of a list in a multiplayer match (you will generally find me ranked 4th-7th). Still, even I can understand that it just takes some time to get used to a different control set up. Using a controller to play an FPS is really not that difficult...maybe you should stop shitting on things you don't have the ability to use and actually try to learn it.

    73. Re:I'm not worried, because... by Sciros · · Score: 1

      Are you trying to say Quake 3 has depth? By what year's standards?

      --
      I like basketball!!1!
    74. Re:I'm not worried, because... by Ephemeriis · · Score: 3, Insightful

      The PC is fundamentally flawed ... by being a moving target. How fast is a PC? What graphics chipset does a PC have? A developer has to make the game tweakable, so that it works on everyone's PC and the people with the lithium-cooled turbofan graphics card can stop moaning that it doesn't play at 15241x19841 in 64 bit colour.
      I've always thought this was part of the appeal of PC gaming myself.

      Sure, not everyone wants to stay on the upgrade treadmill... I fell off it a while back myself, and my system is nowhere near "bleeding edge" anymore... But it's nice to be able to constantly push the limits of what the hardware and software can do. The Wii/360/PS3 is only capable of a certain level of performance even under the best of conditions. And in a few years it'll be obsolete, and replaced by a new console. And everyone will rejoice because the new console lets you do new and wonderful things that you couldn't do before.

      But on the PC you don't need to wait a few years for your entire platform to be declared obsolete to get new and wonderful things. All you have to do is throw in a new video card, or physics accelerator, or more RAM, or a faster CPU, or whatever. This lets developers constantly push the envelope. And it isn't even just a matter of making new games do cool things. I can throw a new video card in my system and see better performance in my old games as well.

      And, to be honest, most PC titles are fairly scalable. I was able to play Oblivion on a machine that had not been substantially upgraded in about four years. It didn't look great, but it played, and I enjoyed myself quite a bit. The same thing can be said for Half-Life 2, and Portal. So you certainly don't have to constantly upgrade your machine if you don't want to...
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    75. Re:I'm not worried, because... by falcon5768 · · Score: 1

      all they would have to add is a mouse, the 360 has been able to use a USB keyboard since day one, since FFXI was one of the first games on it. Same with the PS3, both could easily just add a mouse to the setup. The PS2 though not capable of playing it DID have a mouse ability though few games used it.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    76. Re:I'm not worried, because... by NitroWolf · · Score: 2, Informative

      I finished Resistance: Fall of man on my ps3 last month. Absolutely brilliant game. Ok, so the controller was a bit clumsy, but did that stop me having fun? No. It also enabled me to play the game slouched on a sofa, rather than sitting bolt upright at a PC desk with a bottle of mountain dew and a half eaten pizza for sustenance.

      I hear this little meme bandied about a lot, and I've found it to be utter bullshit. Unless I'm missing something, I'm far more comfortable sitting at my PC desk, playing a game than sitting on my couch, slouched over playing a game. I don't know how you or others trying to perpetuate this meme play games, but when I play, it's pretty intense. Sitting on the couch slouched over isn't exactly the best posture for competitive gaming.

      I suspect people like you, who prefer the slouched couch approach are casual players who basically suck at any competitive gaming event. Which is fine... I'm not bashing you for it. But the fact remains that a console is neither the environment for competitive gaming nor does it have the input methods for it.

      Gaming for me is competitive. That's the whole point of games, really... compete against something or someone. If you're playing just to "relax" and you don't care about winning... well that's great. Not everyone does that.

      The PC is fundamentally flawed by inconsistent drivers, latency, incompatibility, and simply by being a moving target. How fast is a PC? What graphics chipset does a PC have? A developer has to make the game tweakable, so that it works on everyone's PC and the people with the lithium-cooled turbofan graphics card can stop moaning that it doesn't play at 15241x19841 in 64 bit colour. Alternately, they could just focus it and optimise it for the same graphics chip everywhere and get the absolute best out of it.

      Oh please. This is complete horseshit. Inconsistent drivers? Rarely is there a driver problem with STABLE drivers. If you're using beta drivers or tweaked drivers, of course you're going to have problem... and that's the POWER of the PC vs the Console. If you want your shit to run faster and are willing to take instability as a price, YOU CAN. Can't do that on a console, you're stuck with what they give you. Latency? WTF does that even mean in this context? Consoles and PCs run over the same internet connection. Incompatibility? With what?

      A moving target, huh? You say it like it's a bad thing. The 2007 PC vs the console... consoles are supposedly superior graphics wise... except there's few games out for the console compared to the PC, so you have a faster graphics system but no games to play on it (Xbox 360 does have some decent ones). As time goes on, more games come out for the console, but the PCs start to catch up graphics-wise. A couple years into the release of the console, the PCs start to surpass the console in graphics and CPU power... there's some games out for the console now, but the PC can play them too and they look better on the PC, since high resolution monitors are the norm. The current crop of console games are still being developed for standard def TVs or at best 720p. Sure they display in 1080i and 1080p, but they look like shit compared to the same game on a 1920x1200 monitor.

      Fast forward another couple years... the consoles have fallen WAY behind in graphics and CPU power. Can't upgrade the consoles, so you're stuck with 2nd and 3rd generation games... the PCs have console emulators... they are playing your console games AND PC games at this point... now you're stuck. The new console comes out next year, prepare to drop close to a grand on the new gaming consoles and accessories. About the same you would have paid upgrading your PC to play the latest and greatest over the past 4 - 5 years. Now you start the cycle all over again - how much will the NEXT generation console cost after that? Over a grand?

      Yes, the PC is a moving target, and it's an asset not a detriment. You can choose what kind of gaming experience you want (and can afford) with a PC. Can't do that with a console. Gotta spend $600 for the latest and greatest or you get NOTHING. With a PC, you can spend $60 for something adequate, or spend $600 for the latest and greatest... your choice.

    77. Re:I'm not worried, because... by Cornflake917 · · Score: 1

      It's true you can adjust the sensitivity in most console FPS's like Halo, but it's still completely inferior. If were to bump my Halo3 sensitivity to 9 or 10, I would be able to turn *almost* as fast as I could with a mouse, but then precision aiming with long range weapons becomes impossible. You either have a sensitivity that works for shotgun/point-blank combat, or long range combat...or a sensitivity that is half-decent for both. If you get a mouse with a large mouse pad you can lower your sensitivity to get insane accuracy at long ranges while still being to pull an instant 180, if someone sneaks up on you.

    78. Re:I'm not worried, because... by Sciros · · Score: 1

      Um, that's a good partial list of the specific hardware I've *had break* over the years. Don't assume everyone except you buys rubbish; PC components are just more prone to failure than consoles, for a multitude of reasons. My machines don't crash much over their "lifetime," either, but their lifetime isn't quite what my NES's is (still runs like new, and that goes for ALL my however-many consoles).

      --
      I like basketball!!1!
    79. Re:I'm not worried, because... by SanityInAnarchy · · Score: 1

      Halo came somewhat close to playability, but anyone who ever seriously played the terrible PC port of one of the first two Haloes can attest that without the added challenge of dealing with a joystick input, the game is ridiculously easy, and multiplayer is a joke...

      I'll take your word for that, and I do agree that the mouse is a more effective input device...

      Sorry Wii, the input should be seamless and not the only thing that makes a game challenging. The mouse is obviously the easier input device for FPS, so it alone should be used.

      Let me counter that with a simple ad absurdum:

      An aimbotted PC is obviously the easier input device for the FPS, so it alone should be used.

      Now, I don't disagree that we should have players matched up against other players with similar controls. And I do find that the mouse is a superior input device, at least for aiming, though I often wish I had a joystick rather than WASD for walking.

      What I fail to see is why a controller which makes you a better player is always desirable. There are things which make a console controller a better, more seamless simulation -- I'm sorry, but it takes time to turn around, especially with that rocket launcher over your shoulder.

      At what point is the controller just a crutch? (And have you been severely stomped in the console versions of Halo, maybe?)

      --
      Don't thank God, thank a doctor!
    80. Re:I'm not worried, because... by Sciros · · Score: 1

      True, you can be far more "superhuman" with mouse+keyboard controls altogether, but I'm not sure how that is a plus per se. Merely means a different learning curve, especially since difficulty/depth in games these days rarely comes down to twitch skill alone (and if it does, you're on level with your opponent which is all that matters).

      --
      I like basketball!!1!
    81. Re:I'm not worried, because... by Pojut · · Score: 1

      And how much is the chip? If its like most chips its probably around the cost of a console which leads to the "why bother?"


      I frequently hear that argument. "Why play games on a PC when a good video card costs as much as my 360?"

      My response is always the same. "Why play games on a 360 when your HDTV cost more than my whole computer?"

    82. Re:I'm not worried, because... by sandmaninator · · Score: 1

      That was exactly my experience with RE4. "What is this shit?" Then, 20 minutes later, I was hooked. I dont know if it was the control scheme or the fun-ness of the game itself. I'll get Metroid next and we'll see if it is as fun. Still, my PC has faaaar better graphics. I still love the mouse and I play a lot of RTS so, I really hope PC gaming does not die.

    83. Re:I'm not worried, because... by Ephemeriis · · Score: 1

      I like to come home, flip on my 360, know it'll work (joke's on me I guess) and play games for an hour or two.. then put it away and go on with my life. It's nice to have a system that just does what it's supposed to do. The game makers know what hardware I'll be using and optimize the game for it. Perfect.
      Just like me... Except that I'm a PC gamer... And I simply cannot stand trying to play most games with a controller.

      I tried playing Halo on the Xbox... Pure frustration. I had to wait for it to come out on the PC. I'm too used to the keyboard and mouse. And I really enjoy my RTS games, which you don't see much on the console... Same thing goes for 4X titles, though you don't see many of those on the PC anymore either... And I play MMORPGs, which you don't see too often on consoles... I guess the point I'm trying to make is not that PCs are necessarily better or worse than consoles, but rather that they meet different requirements. Consoles just don't cut it for me.

      Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs)
      I certainly care more about having fun. I've never worried about "optimum input devices"... Yeah, I like my keyboard and mouse, but that's about as far as it goes. I've never upgraded my video card every 6 months, even when I was a really rabid gamer... I've been able to play most everything I want to for the last four years or so without substantially upgrading my PC at all. Nor have I ever noticed my PC making too much noise, but that's probably because I'm busy listening to the game instead. Nor would I say that my PC crashes terribly often... Maybe once a month... But there have been occasions where I came home from a long, crappy day at work and just didn't want to look at another computer.
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    84. Re:I'm not worried, because... by NitroWolf · · Score: 1

      Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs).

      Then you're doing it wrong.

      Don't blame the PCs because you don't know how to set one up properly.

      My PC is a hell of a lot quieter than my Xbox 360 and hasn't crashed a game in several months at least, if not a year. I can't say the same for my Xbox 360.

      Hmm, now that you mention it, the 360 does seem to be the lest stable, more noisy platform. Exactly the opposite of what you describe.

    85. Re:I'm not worried, because... by tepples · · Score: 1

      What's the difference between "mouse look" and looking around with one of the joysticks? The general argument is that it is more difficult to get a joystick to make both coarse and fine motions than with a mouse.
    86. Re:I'm not worried, because... by GregPK · · Score: 1

      Isn't this one of the great things about buying an Apple product??? Closed loop system means you are only testing about 25 to 30 different hardware combinations. Instead of 6 million..

      It's like buying a Honda vs a Ford in the 80s cept. the Honda is just as fast and powerful as the Ford.

    87. Re:I'm not worried, because... by minasoko · · Score: 1

      In my opinion, you're simply not yet good enough for the situation to rear its head. Console controllers can be used to play FPS, but you will hit a skill plateau very quickly.
      Also, that plateau is more noticable in some titles than it is in others. In Halo it was blatant, because in order to be triumphant there is nothing else the player need do than manouver, aim and shoot. In something like Rainbow Six, there's ever so slightly more to the gameplay. It's not so much of a twitch-shooter and that means that better aim or movement doesn't translate into victory quite so often.
      There is not, as yet, any replacement for the keyboard and mouse as a control system for fast, aim and movement-based FPS. Try loading up Quakeworld with your Dualshock and see how much fun you have.

    88. Re:I'm not worried, because... by crossmr · · Score: 1

      I know people on their third or fourth 360. Don't assume everyone who has a console experiences the same luck you have. Also don't assume everyone who uses computers experiences the same bad luck you've had. When I was younger and used to do free-lance support, hardware was rarely a cause of the problem with the machine. It was users installing Bonzai buddy and his 200 friends. In the last 20 years I've had 1 hard drive fail (and now that consoles have them, you can expect to see those fail in time)and a mouse crap out on me.

    89. Re:I'm not worried, because... by ifrag · · Score: 1

      Asus Motherboard
      Seagate Hard drives
      Personally I go with:
      ABIT Motherboard
      Hitachi Hard drives

      Although I'll admit I have had some issues with the newer ABIT stuff that has caused some doubt in that area. The old ABIT was 100% rock-solid for me.

      --
      Fear is the mind killer.
    90. Re:I'm not worried, because... by AnomaliesAndrew · · Score: 1

      Amen.

      People who can't keep a commodity PC easily running at a level that it can play games SHOULDN'T BE PLAYING GAMES. They should be buy trying to learn, or drooling, because they're retarded.

      My work-supplied PC is going on 5 years old and has better graphics than the current consoles, and I've barely spent any time with the case open or the power off.

      I refuse to buy a PS3 or a 360 (though the Wii's innovation was worth the purchase.) Eat it, console fanboy losers.

      --
      Move all sig!
    91. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      It's not about which controller makes you better, it's about which controller provides the best control. That's the point of the controller-- nothing else. "Best" obviously has different aspects.. like you said the mouse is a more efficient aiming device than a joystick. A controller is certainly more comfortable, but FPS on PCs are way too competitive (not to mention difficult because of the high skill of the players and the efficiency of mouse aiming) to be slouched on the couch while you play.

    92. Re:I'm not worried, because... by Ephemeriis · · Score: 4, Insightful

      I don't get people who claim how frequently they have to upgrade their machine, or how much time they allegedly spend maintaining it. I'm calling it BS and the person who modded you up some clueless console fanboy.

      I upgraded last summer to a core 2 duo, an 8800 GTX, and a SB X-Fi. I bought the machine 3 years ago. In that 3 years the only thing I'd done was add 1 GB of ram to it and a TV Tuner card. During that time I played all the latest and greatest including first person shooters all the way along.

      I have no plans to upgrade 6 months from when I bought that unless I travel back in time, and likely I won't upgraded the graphics card for another year and a half.
      I can't recall the last time I had a problem so severe on my machine that I had to stop anything I was doing and focus on it rather than do what I wanted to do on the machine.
      I used to be a pretty big gamer myself... Used to spend almost every spare dollar upgrading something. Birthday, Christmas, whatever - the ideal gift was an upgrade of some sort. I never had the income to be "bleeding edge", but it was a fun hobby.

      That all ended about four years ago. I changed jobs, my lifestyle changed, bought a house, and I just didn't have the time or resources to put into constant upgrades like that. That computer served me very well over those four years. I was able to play pretty much anything I wanted to - World of Warcraft, Condemned, Half-Life 2, Portal, WarCraft III, Oblivion. Sure, I had to turn down the options on some of them...some of them ran a little slow...but I was still able to enjoy myself.

      This year, for Christmas, I decided it was time to upgrade. I spent approximately $600 to build a new PC from scratch. Dual-Core CPU, 4 GB RAM, decent video card, LCD monitor... Nothing bleeding edge, but a substantial upgrade for me. I can play absolutely anything on the market right now, most of it with the settings completely maxed out. And unless the industry changes dramatically in the next year or two, I should get the same 4+ years of use out of this computer.

      And my old computer has been recycled into a very nice media center PC.

      The folks who claim that you have to constantly pour hundreds of dollars and hours of time into PC gaming are simply doing it wrong. Sure, some folks get a kick out of being bleeding edge... But you don't have to do that just to play games on the PC. You can get a perfectly good gaming PC for nearly the same price as a console, and get nearly the same life out of it.
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    93. Re:I'm not worried, because... by DeepZenPill · · Score: 1

      What you described is more of a problem with the current controller-centric trend in console gaming rather than the concept of console gaming itself. Adding keyboard and mouse support to the 360 or PS3 should be trivial because both systems use USB inputs.

      As a former hardcore PC gamer I struggled with the same keyboard/mouse ideology when I first played Halo. I kept telling my friends, "the controller sucks, I would be demolishing you with a mouse." Yet I adapted and sucked it up because playing games on a system that is built primarily for playing games has numerous overwhelming advantages that eventually trumped the limitations of the controller in FPS.

      When you buy a console you get the comfort of knowing that your system will only be obsolete in 5 years and will be able to play every game made specifically for it. You don't have to worry about games coming out a year later that were designed for the latest greatest GPUs but struggle on your computer. You can also enjoy multiplayer gaming on your large screen HDTV in the comfort of your living room. Developers can direct more of their resources to actual gameplay when developing for a single, stable platform rather than having to support a myriad of hardware configurations. The list goes on and on, and it's no surprise that the market for consoles is growing while PC gaming in the traditional sense is dying.

    94. Re:I'm not worried, because... by Andrzej+Sawicki · · Score: 1

      No, not yet. I'm (or, to be precise, my friends are) at PS2 level so far. To be honest, I'm seriously considering buying the Wii myself, once decent LED-based projectors become available.

    95. Re:I'm not worried, because... by n9uxu8 · · Score: 1

      Amen! I hate playing FPS on a console. Give me a mouse and keyboard any day!...not to mention the fact that family gets annoyed if I tie up the TV too long playing a console...

      Dave

    96. Re:I'm not worried, because... by SoulGrind · · Score: 1
      I rather agree with reidconti (219106). I could care less about modding my computer for the sole purpose of games. It's tweaked enough for business purposes such as network administration, programming, and viewing /.

      The last thing I need is a bunch of other "junk" (ie special device drivers, A/V settings, etc.) getting in the way because a game needs something "special." And I don't care to throw out the bones to build the über gaming box when I can just fire up the good ole console, mindlessly mash some buttons for a few hours, then move onto something else, like combing through endless currents of Windows Server log files for bottlenecks.

      Sure, Console games are no match for PC games in terms of complexity. And I believe that's why consoles work - their not complex. Take MechAssault on XBOX for example vs MechWarrior 3 on PC. MechWarrior 3 on PC was a blast to play, but you had to keep the cheat-sheet keyboard mapping card next to your monitor at all times just to recall those not-so-common key strokes. MechAssault on XBOX, while "dumbed down", was just plain fun to play. Sure - you couldn't do some of the cool things as in the PC version, but if you wanted a quick skirmish without the fuss, the console was (as still is) the way to go IMHO.

    97. Re:I'm not worried, because... by Morinaga · · Score: 1

      Once a console maker figures out how to put a tackball in the controller for the right thumb this claim will no longer be in the win column for PC gamers IMO. I think the analog stick for movement is a better scheme but obviously aiming is not a real analog function. Your eyes move too fast. And if you want to scoff at trackball users, I'd join you because I can't stand trackballs. But, I do know there are some really competitive trackball users in the PC/FPS community. If I could get used to it, I'd welcome it.

    98. Re:I'm not worried, because... by zippthorne · · Score: 1

      On 3, burning pattern doesn't really make much sense as a pricing factor, since the stamper isn't really going to care what made the pits. Certainly it makes a certain amount of sense, if I'm reading that correctly, to have the first load data on the outside of the disk, to load faster. (I think there are settings in mkisofs you could use to sort-of simulate that if you really wanted to) But I don't see why that would make it more expensive.

      --
      Can you be Even More Awesome?!
    99. Re:I'm not worried, because... by stms · · Score: 1

      well you can do that (with the xbox) until you get the red ring of fire.

    100. Re:I'm not worried, because... by Narishma · · Score: 1

      Well I was speaking generally but yes, Quake 3 is more than point and click. You have to manage your weapons and use the right one at the right moment. Do you finish the opponent with the machine gun to conserve ammo for your rocket launcher and risk letting him get away and replenish health? You have to control the map by timing the important items. Do you let him have the red armor while denying him access to good weapons or vice versa? Will you choose to control the top of the map from where it's easy to shoot your opponent or the bottom where there are more interesting items? These are only some examples of what you have to think about in a 1 on 1 match while shooting and avoiding being shot. You won't get very far if you only shoot without thinking...

      --
      Mada mada dane.
    101. Re:I'm not worried, because... by Anonymous Coward · · Score: 0

      Why bother? Here's a SlashDot lesson for you. Say something flamish and ridiculous about the console, get modded +5. Say anything bad about the PC, -1 flamebait. Of course the poster could get away with something so stupid as "FPS cannot be played on a console," this is SlashDot.

    102. Re:I'm not worried, because... by FredFredrickson · · Score: 4, Informative

      However, I do have to agree with you about the performance fanboys. Most games these days (and consoles haven't been spared either) seem to be more like tech demos to show off better and prettier graphics, while sacrificing gameplay. Agreed! Look at CNC3. Just came out in the past year, but the graphics don't even touch games like crysis. So why is it such a good seller? Gameplay. It's proven time and time again, gameplay trumps graphics by far. I'd rather have a game I think is fun than a game that's got flashy graphics but is just another FPS.
      --
      Belief? Hope? Preference?The Existential Vortex
    103. Re:I'm not worried, because... by busydoingnothing · · Score: 1

      Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs).

      I built my latest gaming PC in September 2006, and upgraded to the 8800GTX the following spring. It was a completely new build, and because I had the money, I went for top of the line components for the first time. All in all it cost around $1500. It's quiet, and it's been running for 88 days without fail. I regularly use it for gaming and digital audio recording. I can play Crysis on high and it runs smooth. If you do it right, you won't have problems.

      I should question your use of "quiet" as a slam against the PC when you're talking about your 360. I have one as well, and that bitch screams like a jet engine. It's louder than any PC I've ever owned in the past seven years.

    104. Re:I'm not worried, because... by ucblockhead · · Score: 1
      Very few people have to worry about Nintendo or Sony getting units back to you. In my experience, having been a PC gamer since before the IBM PC, you lose far more time not being able to play the game you want to play because of broken crap on the PC than most consoles. I switched to a console a year ago and have not once been unable to play the game I wanted to play because of driver issues or hardware issues or DRM issues or any of the other crap I've had to put up with as a PC gamer.


      Yes, when I had to get a new CD drive because Diable II's DRM decided not to recognize the existing one, it only took a few minutes to put one in. Plus the time to drive to the store. And the $50 for the game. Yeah, that's a bonus.

      --
      The cake is a pie
    105. Re:I'm not worried, because... by Seumas · · Score: 1

      I'm sorry, but if this is what Sweeney really said, he needs a swift kick to the head. PCs are not made for gaming? Really?! Is that why I've been thoroughly enjoying the best MMORPG's on the console? Is that why I have been playing Civilization IV on the console? Will be be playing Spore on the console?

      I've switched largely to console-only gaming recently (simply because gaming on linux is tough at best), but some of the most fantastic games out there have been and are for PC. The PC simply offers greater accuracy in controlling and more control functions/options than console controllers do. Period. Not to mention, greater resolution and potential screen real-estate. Sorry, but gaming on my 65" widescreen HDTV still is not even close to the resolution of my 2560x1600 monitor. Important for MMORPGs and RTS games.

      Now, I will grant them that Unreal Tournament III on the PS3 is actually pretty fantastic. It's the first time I've played an FPS on a console where I did not feel that I was simply making a compromise. I felt like I was enjoying the full experience and things controlled pretty wonderfully.

      I don't know where the console can go form here with controls, but something needs to be done. I'd like to think just throwing keyboards and mice on the consoles (please stop making me buy a separate keyboard and mouse for each of my three systems that already crowd my home entertainment center!) was the solution, but I don't think it is because you have to sit at a coffee table or something... and it would have to be at appropriate height to be comfortable to use.. and then your neck would get sore craning upward at the television at the same time.

      But.. something along those lines needs to be done. The same controller I use for Burnout Paradise is simply not cut out for playing Civilization IV, Age of Conan MMORPG or most multiplayer FPS games.

      PS: I do not really want to kick Sweeney in the head.

    106. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      I think you might have been cheated in your PC gaming experience.. you buy a graphics card to play existing games. You should never expect to be able to play games very far into the future.. buying an expensive card will generally get you farther on, but it's really just for the bragging rights. Just buy a mid-upper range card and play existing games on high settings, instead of trying to buy new games and just scrape buy with bad graphics and poor framerates.

    107. Re:I'm not worried, because... by enderjsv · · Score: 1

      People love to call out the sniper in this argument. They say "sniping is harder with a controller" as though it was a bad thing. You know what? I say great! Sniping is such crap when it becomes too rampant. There's no easier way to take an action packed, intense game and turn it into a slow paced campfest then to throw in a point-and-click sniper. The other day, a friend of mine went on a 42 kill streak with the sniper in Team Fortress 2 for the PC. I think he moved twice the entire time. At least with the controller, the sniping doesn't ever seem too dominant.

    108. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      Snicker, trackballs? You have got to be kidding me. That nonsense is only marginally less suck than an analog stick.. and putting them together into one monument to bad ideas would not help PC gamers keep a straight face

    109. Re:I'm not worried, because... by slawo · · Score: 0

      Well done. Give yourself a pat on the back It's hard to admit, but it's true, playing controller vs mouse is totally impossible (even on on 2 PCs) the player with the controller can score only in close combat with a lucky rocket.
      This will be true for every player level .

      What graphics chipset does a PC have? Irrelevant. Hardware is abstracted thanks to DX and OpenGL, OpenAL, Messa... If the hardware doesn't provide the necessary functions it doesn't meet the minimum requirements.

      FPS can. not. be played on a controller
      I finished Resistance: Fall of man on my ps3 last month. What he meant is: they can not be played to their full potential. Without poor tricks (assisted aiming, enemies who spend 3 seconds to aim, or near infinite HP for example) these games can't be played.
      This is why there is no "one hit out" realistic games on consoles.
      --
      The road to hell is paved with good intentions...
    110. Re:I'm not worried, because... by Sciros · · Score: 1

      My 360 was the one console I've had to replace.

      Generally speaking consoles are far less prone to failure than PCs. I'm fairly certain that if you were to conduct a comprehensive enough study of this, you'd get results supporting my claim.

      --
      I like basketball!!1!
    111. Re:I'm not worried, because... by DeeDob · · Score: 1

      Look up the latest ShadowRun game (the FPS one).

      PC VS Console, if the game is made properly, actually works with no advantage provided to the PC player.

      What ShadowRun thaught us is that in MODERN fpses, PC gamers have an advantge with snipers, when they are not running like crazy while sniping and that console gamers have an advantage in close quarters, where circle strafing is much more fluid with a controller. Overall, the two cancels each other out.

      So basically, you should compare FPSes on both platforms that were not made over 10 years ago. Which is what you were doing with your analogy to Quake 3.

    112. Re:I'm not worried, because... by dadragon · · Score: 1

      What we really need is for game devs to see that some games (in particular those on 360) can be ported with little effort to PC for the most part. In terms of the 360, there is no reason why all games for 360 cant be played on the PC.

      Except, you know, that pesky CPU architecture. The 360 is a PowerPC, and the PC is an x86.

      --
      God save our Queen, and Heaven bless The Maple Leaf Forever!
    113. Re:I'm not worried, because... by SP33doh · · Score: 1

      they are playing your console games AND PC games at this point
      um, even PS2 emulators aren't quite playable yet...

    114. Re:I'm not worried, because... by ady1 · · Score: 1

      and that the production costs of games has driven up in the recent years and so has the revenue expectations.

    115. Re:I'm not worried, because... by travbrad · · Score: 1

      Agreed. I bought my current video card about 2.5 years ago, my cpu 2.5 years ago, my ram (which is "valueram" btw) 5+ years ago, my monitor is finally dying after 6 years of heavy use. None of these were top-of-the-line when I bought them either, but I can still play every game I've tried (not at uber resolutions but good enough for me). On the other hand my PS2 stopped working after less than a year, so I had to constantly adjust+clean the lasers to keep it working (and eventually it just stopped working no matter what). One of my friends got an xbox360 a year ago and it's already dead, another friend got one a couple months ago and it's already refusing to play games randomly. At least with PCs you can easily replace a faulty part.

    116. Re:I'm not worried, because... by cHiphead · · Score: 1, Flamebait

      Sorry but if you don't get it, you just don't get it. The console is fundamentally flawed by inconsistent performance, latency, INCOMPATIBILITY, and simply being a moving target. As it stands, you need to have a Wii, Xbox360 and PS3 to stay on top of all of the latest console gaming. After you shelled out all that money for a Gamecube, Xbox, and PS2. So after you've shelled out ~$1200 for that, I'll still be playing on my ~$600 moderately fast PC at the same resolutions as that $600 720p HD tv, albeit with better video latency. You console kids, ESPECIALLY the ones old enough to know about Last Ninja 2, really need to get off the couch in the basement more often.

      Once upon a time consoles had something going for them, the lower cost for the system itself, the latest batch of consoles (and even the initial PS2 and Xbox) have thoroughly decimated that one real advantage.

      Additional stuff: not all of us drink or even like Mountain Dew (exception is made for the Pitch Black 2 version that was out for a very short time), and most of us didn't really care about Daikatana, wary of the bullshit hype and too busy waiting for the next Duke Nukem. And most of us liked Halo for about 3 seconds until we determined the XBox controller was shite compared to the response time of a $8.00 GE brand roller mouse from Walmart, and if we touch the PC version of Halo we laugh b/c its Serious Sam with fancier graphics but less fun. (Btw, BF1942 and espcially BF:Vietnam with helicopters were both leaps and bounds past anything Halo 1/2/3 could hope to dish out).

      Cheers.

      --

      This is my sig. There are many like it, but this one is mine.
    117. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      How is the fluidity of circle strafing an advantage in close quarters? If you can breathe and eat your baby food at the same time, you can WASD your way around an enemy with no problems. If you're facing him you just use A and D to circle strafe and W and S to move closer/away.. if you need to look at something else while circle strafing then tap keys to compensate. Anyway wtf does circle strafing have to do with anything? You've been playing way too much halo .. in real shooters there's no such thing. Counter-Strike: are you joking? You freeze up for half a second (like 9000 seconds in Insurgency obviously have nothing like circle strafing.

    118. Re:I'm not worried, because... by onefriedrice · · Score: 1

      regarding the Wii; It's taking a while for the various companies to figure the quirks of the new control scheme. However, some are getting there. Drop a few dollars and rent Resident Evil or Metroid for the Wii for a weekend. I've seen it happen with a half dozen people now where they bitch about the controls for a hour and then everything clicks and away they go. Seconded. The control of Metroid Prime 3 is really excellent. In my experience, it's not completely intuitive (has a few quirks you must learn... probably only because it is so different from the gamepad-style controller), but after that it feels very natural. Contrary to what the GP implied, the controller certainly isn't a stumbling block to the gameplay, and it certainly isn't the only factor of difficulty in the game.

      Otherwise, I agree the mouse is good and the gamepad sucks for FPS, but the Wii Remote isn't just a gimick; It's fun, and it does work well.
      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    119. Re:I'm not worried, because... by Brian+Gordon · · Score: 1
      Er, that was supposed to be:

      Counter-Strike: are you joking? You freeze up for half a second (like 9000 seconds in CS <= 1.6) every time you're shot- you're not going to be strafing anywhere. Realistic shooters like Insurgency obviously have nothing like circle strafing.
    120. Re:I'm not worried, because... by The+Evil+Couch · · Score: 1

      Metroid Prime was the only FPS I've EVER played on console which had that lame auto-lock mechanic.
      Actually, it probably wasn't. It was probably just the only one where you noticed it. A lot of console FPS games will move your point of aim slightly from where your cursor actually is. It's present in all of the Halos and a fair amount of other games. If you'd like to check to what extent it is, you should load the game in question up in multiplayer and aim and a friend's head. Then strafe until your cursor is no longer in line with his head. In the Halo games, your reticle will usually still remain red and still give you a headshot if you pull the trigger with a one-shot kill weapon. Metroid Prime was just the first to make it painfully obvious that the game was aiming for you.
    121. Re:I'm not worried, because... by Chutulu · · Score: 0

      most everyone in /. belong to the PC Master Race.

    122. Re:I'm not worried, because... by Z34107 · · Score: 4, Insightful

      Absolutely right; upgrade treadmill is easier than ever nowadays.

      Get a nVidia chipset that can support SLI. Buy one "second-from-the-top" video card for today (8800 GTS or GTX) and when it becomes obsolete, pick up a second one from the bargain bin. 2x videocards doesn't necessarily mean 2x the framerate, but it helps.

      Intel just switched to a 45nm process and is rolling out their new architecture, so I doubt any new CPU sockets are going to crop up. Heck, I heard a lot of existing motherboards may support Nehalem with a BIOS patch. Plus, Intel's low-end dual- and quad-core chips overclock extremely well - instead of upgrading, overclock until you burn the shi*t out of it. By the time that happens, what you were originally going to upgrade to will be dirt cheap.

      DDR3 memory is coming out, but probably won't supplant DDR2 for quite a while yet. If your motherboard doesn't support DDR3, you'll still be good for a long time. <baselessprophecy/> Memory is cheap - $120 last year got you 1GB; nowadays, that'll get you 4, at least according to Maximum PC.

      Storage is cheap, and the new terabyte drives will eventually come down in price. $1500 can get you a "no compromises" PC, and with planning, will be upgradeable for a long way to come. My little brother's gaming rig was purchased January of 2001 for <$2000 and has had no work done to it other than a vid card upgrade (nVidia 8600 something-or-other.) But, it does just fine on everything but Crysis.

      Interestingly enough, I play Team Fortress 2 on a LCD HDTV through the component out dongle on my 8800 GTX video card. It kicks the pants off of the Xbox 360 version. Oh well for console superiority.

      --
      DATABASE WOW WOW
    123. Re:I'm not worried, because... by Targon · · Score: 1

      You can blame Microsoft for making an API that isn't a fully implemented API. If the video card does not accelerate a certain function in the API, the API should handle it, and the application should not need to care what the abilities are of our hardware. This is the real flaw that game developers have been fighting with for a long time now.

      If I have a 6GHz processor, I should be able to play DirectX 9 games with full features with a video card that only accelerates DirectX 8.1 in hardware. Performance may suffer due to the older video card, but the API should provide what is missing from the hardware. Games should not need to check if a video card has a certain feature or not in order to provide full features, but they should be able to test the performance level to see which features should be enabled or disabled by default.

      EA made a call for a unified game architecture that would work across all platforms a while back for this reason.

    124. Re:I'm not worried, because... by ATMAvatar · · Score: 1

      Where have you been? I remember auto-lock functionality in N64's Goldeneye. There are plenty of FPS console games that at least allow it (and many default to using it).

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    125. Re:I'm not worried, because... by KamuZ · · Score: 2, Interesting

      It's the same it happened to movies. With the boom on digital effects they started pushing the movies to be heavy on effects but no good storyline. People went to the movies just to see how "good" were the effects, you know, "it looks great but kinda boring" movie. Now that we reached the point that most studios can afford them, people are starting to realize the crappy content and now moves to independent movies or low budget films. I believe this is going to happen (or already it is) in console world. Once people have enough of pretty graphics and look for awesome gameplay, they game developers will have to adjust. I mean, check for example Xbox Live Arcade, Virtual Console, etc., they offer old games which many play for the nostalgia, on the other hand, young people also realize there is so much fun in old games and they don't need great graphics for it.

    126. Re:I'm not worried, because... by Pojut · · Score: 1

      You apparently have never used a good trackball then.

      The sensitivity and amount of control you have onscreen goes in this order: Trackball>Mouse>Controller.

      Grab one of those professional trackballs where the trackball is slightly smaller than a pool ball...they are super accurate.

    127. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      It's the same problem as the analog stick- you can set the sensitivity really high but basically you're holding the stick or spinning the ball until the cursor eventually gets to where you want. Even if it's somehow faster than a mouse, you can't beat the isomorphism between the mousepad surface and screen space- the speed and accuracy of your mouse is limited only by how quickly you can move to the corresponding position on the mousepad. This elegant and efficient isomorphism beats out anything other input devices have to offer (in FPS anyway).

    128. Re:I'm not worried, because... by wezeldog · · Score: 1

      ADD: ME for the PC will have much better inventory management. I bet the weapon and power wheels will be tweaked as well. It would be interesting if the excruciating load times (elevator rides) are inflicted on the PC gamer. I like to think that those were a limitation of the console and not Bioware's design. I think the parent's parent post was pointing out that there are chronic PC gamers with superior hardware and they have advantage in a multiplayer world. Granted, their gleaming Creative Labs x-fi drivers cause crash-to-desktops and the architecture of the latest nVidia cards combined with a new Vista release was a headache. But then again, they have dx10.

    129. Re:I'm not worried, because... by LittleImp · · Score: 1

      The trick to a good gaming system is to always buy stuff that is already considered "old". Never buy cutting edge. I only buy a computer every few years (last one 2 years ago) and I can play every new game without a problem. Altough you can't always play on highest settings, but I don't really care that much about it. It's enough if the game looks good and has a good framerate. One big problem with PC-Performance are the really bad coded games. Many EA-Games have such horrible engines that use lots of resources and still look shitty. On the other hand the Source-Engine is really cool. I can even play HL2 and the like with my shitty integrated ATI-Card on my old laptop (and even with medium graphics).

    130. Re:I'm not worried, because... by BigwayneO · · Score: 1

      ever play shaowrun for 360 or pc... they gave the console version a slight (VERY VERY SLIGHT) Auto Aim and you could not even tell the difference, i was owning fools on both console and pc, and didnt notice till i asked after the matches... i play console myself cause im sick of all the money put into pc gaming, and all teh hassle with my console i plug in.... i push power.... i play and done, no more worry at all.... as long as devolpers can make more games like shadowrun the cross thing would be fine...

      --
      "I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss
    131. Re:I'm not worried, because... by Predius · · Score: 1

      If only that were true. Instead, what you get is inadiquate testing by Nvidia/ATi resulting in wierd behavior for certain systems because they treat it like a second tier platform.

    132. Re:I'm not worried, because... by Pojut · · Score: 1

      If that's the case, you are just using the trackball wrong.

      Case in point, the big ones that I mentioned. You rest your palm on top of the ball, set the sensitivity to being super high, and you needn't move more than a half-inch and any direction to move the cursor from one corner of your monitor to the other...same goes for gaming, it allows for super-fast movement of your aim while moving very little. The less you have to move your hand, the faster you can aim.

      I would venture to say that using a trackball (especially for an FPS) takes more practice than using a dual-analog controller...once mastered, however, it is far superior to a normal mouse or a controller (again, this also assumes that you bought a good trackball...good ones are expensive, and cheap ones are horrible for gaming as they don't have enough sensitivity in relation to their sensors)

    133. Re:I'm not worried, because... by TimothyDavis · · Score: 1

      I don't enjoy online PC gaming due to the uneven playing field.

      I played a quake lan party years ago and watch a guy turn off the bobbing motion while running, and cranked the contrast and brightness way up so that he could see everything. He now had an advantage, and would dominate the group - so to compete I would need to 'ruin' the game by setting the system to some miserable settings.

      Or take the keyboards enabled with macros - what is the point of playing WOW if a bunch of folks are going to macro away the mundane or challenging aspects?

      I don't have a car analogy, but I do equate this to playing chess: I can have a lot of fun playing a basic game against another person if the terms are equal. Chess (and other board games) are a lot of fun for the cheap infrastructure: so are console games. I know a beginner with a mouse and keyboard would kick my ass at Halo, but since I am playing against others who have to use the xbox controller, it is a challenge and everybody is closer to equal.

      Obviously there can never be completely equal setups (television size, broadband connection speed, etc), but a console means that I don't have to dish out large amounts of $$ to upgrade my video card to give me an edge.

    134. Re:I'm not worried, because... by EmperorKagato · · Score: 1

      Most of the new games adjust their features to what you're not capable of doing.

      --
      ----- You know you have ego issues when you register a domain in your name.
    135. Re:I'm not worried, because... by Jax+Omen · · Score: 1

      But the fact remains that a console is neither the environment for competitive gaming nor does it have the input methods for it. While in most genres I'd agree with you, you're forgetting one of the staples of competitive gaming, fighting games. Ever tried playing Street Fighter, Guilty Gear, and the like on a keyboard? It's not fun. At all.
    136. Re:I'm not worried, because... by HouseArrest420 · · Score: 1

      Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs). I like to come home, flip on my 360, know it'll work (joke's on me I guess) and play games for an hour or two.. then put it away and go on with my life. It's nice to have a system that just does what it's supposed to do. The game makers know what hardware I'll be using and optimize the game for it. Perfect. Go ahead, tar and feather me as a Mac user, but I work with computers all day; the last thing I want to do is come home and mess with one too. I love my job, but home time is relax time. This is the issue I see with this whole thread. There are a lot of people that are biased towards one or the other, and they thrash the system they dont use. Lets dispell some of your opinions and put light to the fact that they are just that....opinions

      I've been a PC gamer since I was able to build one. I've never had a PC crash due to hardware issues. I've only seen the blue screen of death about 1 million times and EVERY time it had to do with the windows OS.

      Flip it on and know it'll work? How bout that red ring of death? Or hey how about my PS2 that after 3 days of playing wouldn't even load a splash screen without being turned upside down and reset over and over again. I don't ever remember having to do that with any of my PC's.

      As far as your issue with working with a comp all day and not wanting to when you get home, again, purely personal taste. I work a 15hr day working on one computer or another (gasp), and guess what? When I get home, the first thing I do after walking the dog is to plop my happy ass into my cushy italian leather desk chair and blast faces.

      The only ligit issue you've presented was issues with hardware. Guess what. I put a months salary to the fact that probably had more to do with your stupidity than any software/hardware flaw. Point for that case- how many 680i or 780i striker boards have issues? Answer all of them! You know why people talk badly about those two models of motherboards? Because they don't have the technical capacity to understand how there IS a driver that will work, you just have to look. GG you like being spoon fed and kept on baby foods....you must....you love your consoles.

      There will always be software issues. Same as there are issues with the software on the consoles (yet not one of you console players has fessed up to any of them yet). But the difference between a computer that has a non working gamepad and the same computer having the same gamepad working fine? The USER! User A (typical console gamer) gets frustrated. fucking gamepad doesn't work I hate PCs. While User B (typical hardcore gaming pc enthusiast) man...damn drivers I wish Belkin would hurry up and code up some work around to this....but in the mean time I'll use this third party software to run it fine.

      Guess what. If you lack the technical know how....by all means proclaim consoles the king of the hill. But that same pc that your having issues with I'll have up and running fine with no worries. Don't sit here and pretend you have high tech knowledge, because its apparent you don't. You're complaining about drivers. Guess what? There is always a work around. If you can't find one....code it. If you can't code one....then you don't have the authority or the experience necessary to tell me that it's the computers fault your video card isn't working properly.

      Note this msg wasn't entirely just for you. But yours was the last, in a long string of stupid issues, that finally got me to the point that I wanted to correct.

      --
      This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
    137. Re:I'm not worried, because... by Sciros · · Score: 1

      Aim adjustment != lock.

      Metroid Prime had a mechanic similar to Zelda's "Z-targeting." That's not at all like the automatic aim adjustment you find in other FPS games like Halo. Not even close.

      --
      I like basketball!!1!
    138. Re:I'm not worried, because... by Spaseboy · · Score: 1

      I love this, it's the engineers defense: It's your fault the software's buggy.

      --
      "I don't want more choice, I just want nicer things!"
      -Jennifer Saunders as Edina Monsoon
    139. Re:I'm not worried, because... by Sciros · · Score: 1

      Ok you're just the other guy that replied -- you are confusing "aim adjustment" with "lock-on." In Metroid Prime you ACTUALLY LOCK ON to the target as long as you hold the aim button. It works like Z-targeting in the Legend of Zelda games. When locked on the only way you can miss is if your target evates your projectile's trajectory after you've already fired it.

      That's not at all how aim adjustment in most shooters like Halo works. Not even a little bit.

      --
      I like basketball!!1!
    140. Re:I'm not worried, because... by Jax+Omen · · Score: 1

      I like to come home, flip on my 360, know it'll work ... am I the only one who sees a problem with this statement?
    141. Re:I'm not worried, because... by heartless_ · · Score: 1

      I 100% agree. Not too long ago I took PC Halo and one of the better Xbox players from our local Friday Night Halo group and plugged him in via an Xbox 360 controller to my spare PC. He couldn't touch me, and I am not a great FPS gamer(PC or console). The keyboard and mouse was just far too accurate for him, and once he realized that the PC version didn't give that "slight correction" in aim that the console version does, he quit. It spurred my roommate at the time to pracitce every day for a week on the PC version with his Xbox 360 controller. He couldn't even get close to beating me, and he usually wins Halo 2 matches by 50 or more kills on the Xbox. I've never won a single round of Halo 1 or 2 on Xbox, against friends or online. I have never lost against a console player playing through a PC. Could be the changes made for the PC version. Could just be the controls having to be manually set up and therefore be a bit "off". Could be that the mouse and keyboard is just far superior. I am curious to know if anyone has ever successfully set up a keyboard and mouse to play through the Xbox or Xbox 360.

    142. Re:I'm not worried, because... by HouseArrest420 · · Score: 1
      The answer to all your issues with having the keyboard unintuitive. Its called a gamepad. Just about any I can think of right now puts your controller to shame. Can you macro with that controller? Be contend hitting x 50 times in a row. I'll set that macro up on one key, hit it once, and grab a drink.

      seriously..the keyboard bad for control? Yeah I can see that. But take, for isntance, my nostromo 52n....takes teh entire keyboard abd puts it literally in the palm of my hand. Now I have over 30 possible combinations of buttons/button presses.....all in my left hand. Hell I can even make that nostromo act as a mouse. Lets see you play your console game, well enough to not get frustrated by it, with only your left hand. Can't be done. I know a kid wiht cerebal paulsy (sp? lol i spelled it how it sounds) and he can only use the one hand....he's been doing it for about 10 years now, and I'd say even though he's a master at it....one hand...a controller...fun....nope.

      --
      This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
    143. Re:I'm not worried, because... by asuffield · · Score: 1

      The GP was not complaining about problems experienced on any platform other than Windows, and the problems on that platform are caused by Microsoft.

    144. Re:I'm not worried, because... by PitaBred · · Score: 1

      See, the problem is when you're used to good controls, the control pad just doesn't do it. I routinely placed in the top 10% in the world in UT when it came out (before botting became all the rage), and have played console shooters from Goldeneye and onward. I tend to do well on the console shooters, but it's still not the same. A controller's lack of multiple precision levels makes for hard gaming. You can move a mouse far or only a little, it's much harder to be precise with a thumbstick.

    145. Re:I'm not worried, because... by Fri13 · · Score: 1

      Some FPS games can be played with consoles and some FPS games cannot.

      It really depends of the game what kind controlling and movement it needs to be enjoyable.

      Like Mafia and Quake III are both FPS games but different kinds. Quake III is possible to play by console if only console players are on arena but when PC games steps to play with console gamers, PC players just wipe walls with console players asses.

      Same thing goes to Halo and Operatio Flashpoint, Halo is playable with console but Operation Flashpoint isn't so nice. And both are FPS games.

      If controlls are same, keyboard and mouse, console gamers gets much better change to win and if console game dosn't have different input settings for controlls, it's tie.

      But when thinkin playing fast FPS game on couch with mouse on right side (or left if you are lefty) and keyboard on lap, it cant not be as good as sitting front of table like PC gamers usually do.

      If all games starts to be stupid ones where there is no fast action skills needed but it's just "fun", PC dont survive. But if FPS games stays as many players like, that you dont have any automatic aiming and you need fast reflexes to avoid death, PC just wins in that case.

      It's not only about console vs PC. It's more about FPS game1 vs FPS game2.

      And then there are these RTS and all other games what just needs mouse or gives better enjoyment with PC (table, chair, mouse and keyboard). It's like flight simulator what really needs good joystick and keyboard and not somekind stupid joypad.

    146. Re:I'm not worried, because... by Pojut · · Score: 1

      I agree, it is definitely harder to be precise with a thumbstick.

      That being said, while I personally prefer a mouse for aiming purposes, in nearly all other aspects of an FPS I prefer a controller. Having all the buttons grouped closely together makes it much faster to do other things and reduces the risk of pressing the wrong key in an intense moment... using a "trigger" style button instead of a mouse button makes it easier (again, in my opinion) to squeeze off shots faster while remaining accurate, and physically moving with an analogue stick is definitely easier than using WASD.

      If I absolutely had to choose between one or the other to use and never use the other one again, I think I would go with a mouse/keyboard combo. That being said, I find that I seem to rank right around the same (4-7th place) using a mouse/keyboard as I do using a controller for an online FPS. I also actually trained for a month or so with a controller (used a notebook to keep track of my progress, did hand exercises, etc.) so that I could become profecient at using one. The reason was very much akin to the reason that I give people when I say that EVERYONE should know how to drive a manual transmission car. You may always buy an automatic, but you never know when you may be in a situation that requires you to drive a stick-shift (I personally drive a manual...never owned an automatic transmission car, and until I am physically unable to drive a manual I won't ever own an automatic.)

    147. Re:I'm not worried, because... by NitroWolf · · Score: 1

      While in most genres I'd agree with you, you're forgetting one of the staples of competitive gaming, fighting games. Ever tried playing Street Fighter, Guilty Gear, and the like on a keyboard? It's not fun. At all.

      I agree, the PC isn't the place for that. However, neither is the couch. I've tried playing those games on the console, sitting on the couch. It's really uncomfortable... I much prefer to stand and have a stable joystick to work with. The hand held controllers don't seem to provide that.

    148. Re:I'm not worried, because... by jacksonj04 · · Score: 2, Informative

      Have you ever developed within the C#/XNA/.NET/DirectX framework?

      The entire thing is abstracted away from the architecture, the code really doesn't give a damn if it's running on PowerPC in a 360 or an x86 in a PC. The changes needing to be made are usually very small relative to the entire project (UI tweaks, save games etc).

      --
      How many people can read hex if only you and dead people can read hex?
    149. Re:I'm not worried, because... by Jax+Omen · · Score: 1

      I played Goldeneye on the N64 for ten horrifying minutes, all the while complaining at the horrible controls. Try using the 1.2 control scheme. You use the c-buttons to move and the analog stick to aim. Works great, assuming your N64 joystick hasn't died yet.
    150. Re:I'm not worried, because... by Darinbob · · Score: 1

      95% of my PC use at home is games. The other 5% is yearly taxes, entering checks into Quicken, misc. browing, etc. I get enough programming and hacking done at work, and web browsing while compiling.

      In short, my PC is for gaming, period. It's quiet, it has amazingly more resolution than my TV even with a cheap monitor. It's got a good (not great) graphics card, but I recently bought a new PC, it's not like I upgrade the card constantly. It's typical for me to have a 3-5 year old setup. I can download game patches whenever I want and archive them to CD, without paying for a "live" subscription. I don't have to make room for extra save games when the memory card is full either.

      I can not play console games. I did not grow up with these things so I just can't get around the horrible user interface and badly designed controllers. I don't know how people can stand them. The only advantage I see for consoles is that you can invite friends over after school and all sit around playing it together, except that I'm not in junior high school anymore. And I don't want to sit on the couch across the room from the TV to play a game. Yeah, a know some people hook up high res monitors and have their console at a desk with lots of attachments, but they're in the same camp as the people who upgrade their bleeding edge PCs constantly.

      The consoles don't really have the games I want anyway. A few sound interesting now and then (destroy all humans). PC games are dumbed down for the most part, but consoles go a step further. Occasionally there's a gem of a PC game that comes out that can never possibly survive on a console; too complex, not a big enough market, etc. Right now I'm back on Monkey Island. Let's see an Xbox play a game from 1990! Before that I was on Obvlivion; I know it had a console port but I just can't imagine the headaches of trying to play it on one. Then there are some online games, Gothic, Evil Genius, Zork, Fallout, etc.

      What would be nice is some sort of Playstation emulator for the PC, then I could play Destroy All Humans and Katamari.

    151. Re:I'm not worried, because... by wickedsteve · · Score: 1

      I agree that the controller sucks very much and that the mouse is far superior. But to say FPS can not be played at all on a controller is not a fair argument. I would rather game on a PC with a mouse and kb. But due to injury that is just not possible anymore for me. That is why I am glad I can still play on my console. Just because the mouse is so much better than the stick or gamepad does not mean that the stick or gamepad is completely useless. Maybe you should not take games so seriously and try focusing on having fun and letting other people have fun. Sorry if I pegged you wrong. That is the only reason I can imagine to have such an extreme and dismissive attitude towards the console controllers.

    152. Re:I'm not worried, because... by illaqueate · · Score: 1

      Most of the skill differences on pc have very little to do with unfair advantages you describe. The skill gap between fps players on pc is due to the fact that there are skill multipliers in the superior control scheme. Natural dexterity and training reflect player skill, whereas console controllers rob the player of dexterity and reaction time, inhibiting differences between players. The console isn't more fair, it's less skilled gaming. You complain about macros, a form of automation... which is amusing because fps games on the console automate aiming with sticky reticule that not only limit aiming, but also skills like pre-aiming, properly leading targets, etc in addition to inferior movement to avoid fire, move to a spot in anticipation of the other player, etc.

      This idea that mouse sensitivity accounts for player differences is absolutely ridiculous. A good player with a 15 dollar 800 dpi mouse is a good player on any server. And mice with ridiculous dpi cost less than console controllers (1600dpi logitech is like $25 whereas console controllers are $40+)

      By the way, the macros in WoW are relatively limited, and the game itself is seen as a lesser skilled game because of the fairly long global cooldown, and attribute based effects on outcomes. The greatest gap between players beyond gear (time not skill) is properly learning your class, learning other classes, learning matchup strategy. Keybindings do give players an advantage over clickers, however the advantage is a skill multiplier (rewards better movement and reaction time). Compared to clicking it is unintuitive as it requires some mental training but it's built into the game.

      The comparison to chess is ludicrous. Chess requires a great deal of training and there are huge differences in skill between players. It's also turned based, therefore the skills required are different (emphasis on pattern matching) than real time games (more related to execution under time pressure).

    153. Re:I'm not worried, because... by Rankiri · · Score: 1

      First of all, comparing modern PCs to NES is like comparing a jackhammer to a wooden hammer. You're comparing two entirely different levels of hardware complexity. Secondly, not only your comparison is pretty much ridiculous and groundless in relationship to more modern consoles, the second half of the argument is incorrect as well. Did you know that 16% of X360 are likely to have serious hardware problems within six to ten months after a warranty purchase? Well, according to this article, they are:

      Red Ring of Failure. Is your Xbox 360 still working? You must be one of the lucky ones.
      http://us.i1.yimg.com/videogames.yahoo.com/feature/red-ring-of-failure/1192354

      If you do an hour of research and buy your PC components from established and trusted manufacturers like Logitech or ASUS, there's no way in hell your hardware failure rate will be near those 16%. I've dealt with hundreds of PC components over a decade and I only encountered 4 hardware problems that are relevant for this discussion. 2 of them came from cheap WD hard drives, 1 came from an extremely cheap generic name motherboard, the other 1 came from an initially defected ATI video card that was replaced by the manufacturer within a week. On the other hand, we have two PS2s, both of which stopped working after 2 and 4 years of use, and an Xbox 360 that works whenever it feels like it.

      As of "PC components are just more prone to failure than consoles, for a multitude of reasons", what exactly is the multitude of reasons you're talking about? Consoles have fixed hardware components that are generally not upgradeable. Analogically, if you get a decent PC box and do not open it or tinker with it in any way, I fail to see why its failure tendency will be any different from a PS3 that stands next to it. Of course, if you factor in an unexperienced upgrader in a fur coat with two super magnets in its pockets, you will get all sorts of statistics to support your line of reasoning. But if you do, please factor in the people who think that cleaning their consoles in a dishwasher is a good idea as well.

    154. Re:I'm not worried, because... by MikeBabcock · · Score: 1

      Some games are really cruel and auto-aim to the body unless you personally aim directly at the head (in which case it snaps off the body for the headshot), like Drake's Fortune.

      In a story-based game without an online component, I don't mind a little auto-aim as a preference, I just said its not necessary for a good FPS console game.

      Most of the games include it IMHO because people who play console games suck at aiming with the sticks, not because its needed. Its not like PC gamers never use auto-aim bots (lol).

      --
      - Michael T. Babcock (Yes, I blog)
    155. Re:I'm not worried, because... by Spankophile · · Score: 1

      There are other game mechanics besides twitch "sniper headshot" precision. Just an FYI.

    156. Re:I'm not worried, because... by Anonymous Coward · · Score: 0

      "FPS genre's biggest appeal is dominating other players"

      lol, doing well and dominating are different things. most don't like players that are into a game to ego stroke. the vast majority play on pubs, and pubs are like pickup basketball. it's simply enjoying the competition (changing tactics and testing skills versus an unpredictable opponent) without worrying too much about absolute skill.

    157. Re:I'm not worried, because... by TimothyDavis · · Score: 1

      The comparison to chess is ludicrous. Chess requires a great deal of training and there are huge differences in skill between players. It's also turned based, therefore the skills required are different (emphasis on pattern matching) than real time games (more related to execution under time pressure).

      I don't think you understand the chess comparison. The point is that both sides of the board have an equal setup: The outcome of the game is generally determined by which player is better (the player skill and training). There is no advantage given to one side for having a different interface. Turn based or not, chess is a game where the winner is generally the better player.

      What I am trying to emphasize is that there is a balance between a players skill, and their interface to the game. By having a console game, you minimize the amount of influence the interface has on the game. In PC gaming, having a 24in widescreen display running at 2048x1080 @ 75FPS is an advantage over 15in 1024x768. This doesn't include the ingame tweaks that give an advantage but make the game look like crap.
    158. Re:I'm not worried, because... by big_paul76 · · Score: 2

      Hey, for a standard of comparison, I was just checking out a freakin' LAPTOP for $850 cdn, intel core 2 duo, 2 gigs ram, and a NVIDA 8600 video card, for $850.

      Compare that to a PS3 for $600 bucks, considering how much more you can do with the pc laptop than you can with the PS3, and, well, you see where I'm going, right?

      And thanks for pointing out what an utterly appalling POS console controllers are. Who in the name of all that is holy thought that those goddamn useless twin-stick controllers was a good idea for FPS should be beaten to death on the front lawn of the white house to the sound of thunderous applause.

      But check out the Wii for FPSes. Functionally nearly identical to the mouse+keyboard.

      --
      The plural form of "anecdote" is "anecdotes", not "evidence".
    159. Re:I'm not worried, because... by Macthorpe · · Score: 1

      Isn't this one of the great things about buying an Apple product??? Closed loop system means you are only testing about 25 to 30 different hardware combinations. Instead of 6 million.. And yet Apple still manage to fuck up on a regular basis.
      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    160. Re:I'm not worried, because... by Morinaga · · Score: 1

      Well, It's totally anecdotal evidence but I've played enough mind-numbing hours of Q3A and counterstrike to know for certain there are VERY good FPS PC gamers out there that use a trackball. You can talk about spin for trackballs but mice also suffer limitations. Many mouse users have to compromise the "lift and move" tactic in order to reorient their mice, especially those that lower their sensitivity get accurate. I'm no trackball fan but I know that trackball users can be really accurate which is a world of difference between an analog stick.

    161. Re:I'm not worried, because... by illaqueate · · Score: 1

      My brother plays cs source in 1024x768 with a 7800GS OC and a 3ghz pentium 4 (the only component in the system newer than 4 years is the 7800 in 2006 which replaced an X800 Pro). If he wanted to he could use directx8, but he likes the graphics in dx9. The average frame rate is between 25 and 35 fps AND YET he's a good player who has no trouble competing. It's a legitimate practical concern as he can't even play TF2 on his system, but it's a barrier to entry, it has nothing to do with the skill in the game.

      "What I am trying to emphasize is that there is a balance between a players skill, and their interface to the game"

      well I don't see how you win the argument there. You first trot out the mouse sensitivity idea favored by console gamers which is mostly nonsense, then you complain about automation in instances you don't even understand or use outdated information (for example, WoW in a 1.x patch introduced some automation in macros that allowed spamming of one button to decurse, or easy access to heals in frames, but these features were removed from 2.x. focus, introduced in 2.0, that is, remembering one target, while somewhat questionable for targets out of range or behind objects, fits the pillar dodging in arena)

      and the fair, equal playing field idea is flawed in any case because controllers on console inhibit (or partially automate) skills like movement, aiming, reaction, anticipation. lesser players can compete because others are artificially limited. it might satisfy you as a lesser player, however many pc players are only frustrated - and appalled by the consequent subpar AI in single player (enemies are idiotic and stand around, no games like Serious Sam that require lots of movement and targeting), drained fun factor from auto targetting (CoD4), player has ridiculous hitpoints requiring little evasion due to horrible movement (Halo and many others). The only games I've played that was enjoyable is Uncharted (a third person game) because you get to pre aim in a general direction behind cover with no reticule but even in that case I was more into the story and graphics. I love consoles but I prefer games like Ninja Gaiden or drums on Rock Band because the controls work and don't inhibit your skills.

    162. Re:I'm not worried, because... by CronoCloud · · Score: 1

      1) Multifunctional

      With a PC you can do other stuff as well as play games. You need to write the occasional letter, no problem. Almost all of us nowadays need to do the CV thing occasionally and alot of companies now accept word document CV's so you do not even need a printer.


      I'm not really trying to be a smartass here but:

      1) Multifunctional

      With a console that can boot into Linux you can do stuff besides playing games. If you need to write an ocassional letter, no problem. OpenOffice, Abiword, or even LaTeX.

      2) Higher Resolution

      PC's can support much higher resolutions than your TV, this has been true for years.


      True, but consoles have supported higher than standard NTSC resolutions for years, though it's only recently that the number of EDTV's and HDTV's in the homes has increased. Did you know that the PS2 can do 1080i? It can do 1280x1024 over sync on green VGA! Problem was since there were so few high resolution TV's out there until recently developers didn't put such support into the software. Bout the only software that supports the highest resolutions are Gran Turismo 4 and the Linux kit.

    163. Re:I'm not worried, because... by Anonymous Coward · · Score: 0

      Yes, the optical drives in the ps2 were very shoddy and would stop working after 1+ years, and the problems with the 360 are also documented; however consoles obviously have an advantage in ease of use. Companies like Nvidia and ATI actively deceive customers with the naming of their product lines. Then there's the Intel graphics accelerator which is in expensive systems labeled as gaming ready. Retailers attempt to fool the clueless into buying an inferior product with a nice margin.

    164. Re:I'm not worried, because... by CronoCloud · · Score: 1

      You may not know this but both Civ II and XCOM got ported to the PSone. XCOM supports the PSone mouse, so it's fine, but Civ II doesn't for some reason. If my memory serves me correctly Civ II doesn't even support the analog sticks, only the non-analog d-pad, and yes the control suffers for it.

    165. Re:I'm not worried, because... by try_anything · · Score: 4, Insightful

      I've always thought this was part of the appeal of PC gaming myself. Sure, not everyone wants to stay on the upgrade treadmill... I fell off it a while back myself, and my system is nowhere near "bleeding edge" anymore... But it's nice to be able to constantly push the limits of what the hardware and software can do.
      I think this is the point of the article -- PC gaming only works for people who think this way. People who want to be able to play games without understanding what goes on inside their computer are screwed. Say a kid's dad buys him a computer for his birthday. Then the kid can't play any games, because his father didn't understand that most computers have insufficient graphics to play currently available games. PC gaming is *only* for people who can at least name the major components of their computer, decipher the requirements on game boxes, read gaming websites to get the scoop on upcoming technologies and games, and spend their money efficiently to get the hardware required to play the games they want.

      I don't blame PC retailers. They should sell cheap computers. They shouldn't artificially inflate the price of PCs just so every PC is a gaming box. The responsibility falls squarely on game creators who only want to work with the latest technology and make the prettiest games. Obviously this attitude alienates them from the majority of potential buyers, because most people aren't obsessed with the latest computer technologies. Given $300 to spend, many people will not choose to upgrade their computer. They might spend it on a tent, a new outfit, brewing equipment, clothes for their kids, medical care, or a trip to see their favorite band instead of blowing it on gaming technology. According to Tim Sweeney, this makes it impossible for him to market games to those people. Those ignorant bastards, spending money on their favorite pastimes instead of spending it on video cards and RAM upgrades. How horrible for the gaming industry to have to put up with that kind of behavior.

      The computer industry should not take that choice away from them, and it seems to me that is what Tim Sweeney is asking for. He wants to close the 100x spread between gaming boxes and cheap retail boxes and reduce it to 10x or less. From the interview, this is how I understand his logic:

      1. I only want to create games targeted at the newest and most expensive gaming platforms.
      2. I can only scale a game's processing requirements down by about 10x.
      3. Many people prefer to buy cheap computers with integrated graphics, which are 100x slower (for gaming) than high-end machines.
      4. Clearly we would all be better off if every PC owner could buy current games.
      5. Therefore, the PC industry should not enable people to make the "mistake" of buying cheap computers with integrated graphics. Retail sellers should only allow people to buy machines that have at least 10% of the gaming capacity of the newest machines.

      Obviously if Tim Sweeney is concerned about people with integrated graphics, he could design games that run on integrated graphics. He wants to have his cake and eat it too -- he wants the prestige of designing for bleeding-edge gamers and the large market inherent in designing for average computer users. And he wants the retail PC industry to accomplish this for him by forcing everyone into a narrow range of hardware choices.

    166. Re:I'm not worried, because... by Sciros · · Score: 1
      Ok...

      First of all, comparing modern PCs to NES is like comparing a jackhammer to a wooden hammer. You're comparing two entirely different levels of hardware complexity. Secondly, not only your comparison is pretty much ridiculous and groundless in relationship to more modern consoles,

      Are you going to tell me that something like the Wii or Gamecube is also a "wooden hammer" compared to "modern" PCs? Because their build quality and failure rate is amazingly low. Same goes for the DS. The comparison is not ridiculous nor groundless in the least.

      the second half of the argument is incorrect as well. Did you know that 16% of X360 are likely to have serious hardware problems within six to ten months after a warranty purchase?

      Yes, my first 360 actually had the "general hardware failure" problem and needed to be replaced. It's the one isolated case of console failure I've ever had. That 16% number actually seems a bit on the low side, hah. Though for some time now (since Halo 3 basically) all 360s released have been pretty much problem-free. Smaller die size, less heat issues.

      If you do an hour of research and buy your PC components from established and trusted manufacturers like Logitech or ASUS, there's no way in hell your hardware failure rate will be near those 16%. I've dealt with hundreds of PC components over a decade and I only encountered 4 hardware problems that are relevant for this discussion. 2 of them came from cheap WD hard drives, 1 came from an extremely cheap generic name motherboard, the other 1 came from an initially defected ATI video card that was replaced by the manufacturer within a week. On the other hand, we have two PS2s, both of which stopped working after 2 and 4 years of use, and an Xbox 360 that works whenever it feels like it.

      If you want anecdotal evidence then boy do I have some horror stories for you! By the way, ASUS is behind the worst one of them ^_^ My consoles (the 360 being #2) all work and all but the 360 have never given me any problems. (This is a lot of consoles; I've been gaming since the NES days and I like all sorts of genres.) Really, though, far more computers need to be fixed on a daily basis than do consoles (even proportionally speaking). If this weren't the case I'm not sure people would make quite as big a buck on it as they do.

      As of "PC components are just more prone to failure than consoles, for a multitude of reasons", what exactly is the multitude of reasons you're talking about? Consoles have fixed hardware components that are generally not upgradeable. Analogically, if you get a decent PC box and do not open it or tinker with it in any way, I fail to see why its failure tendency will be any different from a PS3 that stands next to it. Of course, if you factor in an unexperienced upgrader in a fur coat with two super magnets in its pockets, you will get all sorts of statistics to support your line of reasoning. But if you do, please factor in the people who think that cleaning their consoles in a dishwasher is a good idea as well.

      Ok, disregarding the last sentence which although is witty gives me far too little credit, I do want to say that if you focus solely on the two consoles which are closest in terms of components and build quality to a PC (the PS3 and the 360 -- both have spinning HDs, etc.) you will find failure rates and tendencies to be rather similar. Components aren't as high-quality and thoroughly tested as one would like, etc. The durabilily also leaves a lot to be desired (this may have been true of the original XBox as well). But take something like the Gamecube. You can tie it to a car and drag it on the pavement. It will still work. You can't do that with any PC. The PSP, DS, Cube, Wii -- what are their failure rates? Quite low. Some of it has to do with QA. Some of it has to do with not having as many fragile components such as a spinning HD or a slide-out disc cradle. Some of it has to do with using truly high-quality parts.

      I suppo

      --
      I like basketball!!1!
    167. Re:I'm not worried, because... by C0rinthian · · Score: 1

      I suspect people like you, who prefer the slouched couch approach are casual players who basically suck at any competitive gaming event. Which is fine... I'm not bashing you for it. But the fact remains that a console is neither the environment for competitive gaming nor does it have the input methods for it. But you are bashing him for it, by assuming he 'sucks' because he plays on the couch. You're ranting that FPS's cannot be played on a console, despite the fact that hundreds of thousands of people do so daily and have no problem with it. It also seems that a great number of people have no problem with competitive console gaming. I'm sorry if you don't like that fact, but getting all elitist about it isn't going to change anything.

      Besides, the couch slouching demographic is a metric fuckton bigger than the competitive PC gamer demographic. Hell, I did a quick check of the NPD 2007 sales numbers (pulled from Gamasutra) and CoD4 for 360 sold over 3 million units, while CoD4 for PC sold under 400k. Something tells me you're in the minority buddy.
    168. Re:I'm not worried, because... by PoderOmega · · Score: 1

      The PC upgrade cycle definately has some value if you have a need for lesser PCs. When I upgrade my PC most of the parts get handed down to my wife's machine. She doesn't really care about the hardware, but after the last upgrade Sims 2 played much smoother and it now had enough RAM to play Viva Pinata, so she was happy. On the other hand, I have enough parts around to build another full machine, but I don't have to any use for it and I wouldn't want to do tech support if I gave it to a family member or friend.

    169. Re:I'm not worried, because... by Nicolay77 · · Score: 1

      since even though console resolutions now beat/match the PC Match the PC I can understand.

      Beat? Yeah show me a console that can do 2048x1536...
      --
      We are Turing O-Machines. The Oracle is out there.
    170. Re:I'm not worried, because... by xtieburn · · Score: 1

      Actually I would say you were both wrong,

      Console FPS and PC FPS are basically two different genres, or sub genres as the case maybe. A console FPS has to be slower and as a result balanced differently to a PC FPS where you can spin on the spot in a fraction of a second. (Which is why if people ever do port a game they need to be very careful about it and not just slap it on a new platform ala Halo.)

      That doesnt make console FPSs worse or better, just different. I know just as many players who are masters of Quake games and dont see anything special in Halo and its like (Me included) as I do people who think the exact opposite.

      You are right that Quake3 players on the dreamcast got devestated by PC players but then they were supposed to be seperated because of that fact and having played Quake3 4 player co-op on dreamcast I can tell you its a lot of fun regardless. Now I still prefer Quake3 on PC because im rather good at it and when your good you tend to enjoy the game a whole lot more, but the people I was playing were better at console than PC and enjoyed it like that. Neither of us are categorically right in our prefrence and thats the thing to remember.

      Yes you can kill more efficiently with a mouse keyboard control but thats the difference between finishing with 10 or 30 frags, it doesnt mean its less fun. Or to put it another way, cycling to work could get you there fast but pogoing might still be a heck of a lot more fun.

    171. Re:I'm not worried, because... by asciiRider · · Score: 1

      I'm with ya - don't really need to mess around with games at home. However, my approach is different. My computer only has a PCI slot, so I'm stuck with a low end ATI card. I just play games that are a few years old. I buy the 20 dollar version that has all the expansions and bug fixes built in. Right now I'm playing Neverwinter Nights and Baldur's Gate.

    172. Re:I'm not worried, because... by smurgy · · Score: 1

      I'm sorry, I was agreeing with you right up until you said the wii controller was inferior. Being an avid pc gamer and an owner of a wii, I can tell you that I haven't been interested in playing FPS for years because as a genre it's tired. The wii brought me back. The wii controller makes it seamless in a way that the mouse never can - whereas the mouse is making a digital approximation to aiming the wii controller simply is aiming.

      You seem to think that the mouse is seamless, but really it's just that we've been using mice for fps since Wolfenstein 3d. We're very practiced with the mouse, but we've no need to be. So, to me you're equating limitations of the current tools of fps with the genre itself.

      I agree that at the moment the Wii has rubbish fps games. Red Steel was an insult. When it starts getting fps games written to use it's potential to the fullest (not just playing for gimmicks), it's going to be a pretty strong contender.

      Oh my lord, I'm a fanboy.

    173. Re:I'm not worried, because... by mikeinwa · · Score: 1

      There's plenty of decent ones, lots of good ones, and MMORPGs are becoming increasingly popular.. the PC is all about gaming now. Maybe he'd be happier using DOS and WordStar.

    174. Re:I'm not worried, because... by skiman1979 · · Score: 1

      For me, the key is "dynamic" (for lack of a better word) circle strafing.

      I have never played the more recent console FPS titles, but I assumed they had some fine tuning controls in the options. Can you turn slower/more quickly by pushing the analog stick more/less while you are circling? If I remember correctly, I had some ability to do that on the Dreamcast with Quake 3 Arena and Unreal Tournament, but the fast end of the turning speed seemed limited.

      I like having the ability to circle around someone and tighten my circle or loosen it (to capture more people) at will.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    175. Re:I'm not worried, because... by skiman1979 · · Score: 1

      True, you can be far more "superhuman" with mouse+keyboard controls altogether, but I'm not sure how that is a plus per se.
      I'm not sure how having the ability to control your turning speed on the fly makes you "superhuman". If I'm running around in real life with an M-16, I should be able to have fine tuned aiming at a distance, as well as instantly spinning around in a 180 to fire behind me.

      Unless I misunderstood you...
      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    176. Re:I'm not worried, because... by Kremmy · · Score: 3, Interesting

      Just how much of a problem do you think CPU architecture is?

      I've been coding for years. My primary development platform is Linux, which as you know supports dozens of CPU architectures. How many changes do I have to make in order to compile on a differing architecture? Chances are, not a single one. If there is a change that needs to be made it's with the build scripts most of the time, only very rarely does the code itself need to be touched. I can take this same code and compile it on Mac OS X, creating a Universal Binary supporting both PowerPC and x86 at the same time with the same minimal effort. I can install MinGW/MSYS on a Windows box and do the same damn thing there.

      It's not a difficult task. You don't even have to give a damn about the differing APIs among them because of the various freely available abstraction libraries. Satisfying the LGPL with regard to a commercial game is as simple as including the tarballs of the LGPL libraries you used on the disc, it's not rocket science. Satisfying many licenses that these libraries fall under is as simple as putting a line in a credits file somewhere. If a game developer chooses not to use cross platform technologies, it's their choice, but that doesn't change the fact of cross platform development being a trivial task.

      You are completely off base.

    177. Re:I'm not worried, because... by drsquare · · Score: 1

      The first time they tried that was with Quake 3 on the dreamcast and on the PC. Even if you've never played the game yourself, you know the reputation- ridiculously fast amphetamine-twitch gameplay.
      I think the number of people who want to play ridiculously fast twitch games is actually pretty low. Most people want to play a game that doesn't require them to consume 80 cups of coffee before playing, and therefore a console FPS is fine.
    178. Re:I'm not worried, because... by dcam · · Score: 1

      I like to come home, flip on my 360, know it'll work (joke's on me I guess) and play games for an hour or two.. then put it away and go on with my life. It's nice to have a system that just does what it's supposed to do.

      Doorstop with a glowing red ring?

      --
      meh
    179. Re:I'm not worried, because... by drsquare · · Score: 1

      How many PCs can do that? Maybe 0.01% of hardcore fanatics with a giant expensive monitor and inch-thick glasses.

    180. Re:I'm not worried, because... by Rankiri · · Score: 1

      I have nothing but respect to NES, SNES and SEGA Genesis/Mega Drive. What I was trying to point out is that those earlier console types look ridiculously simplistic in comparison with today's computing equipment. Trust me on this one - I've seen their insides. Anyway, as far as you turn away from these resilient "cockroaches" of the console world and look at more advanced models, you'll see a noticeable increase the failure rate statistics. It's just logical: more intricate and complex designs, hundreds of new fragile components and the whole ongoing strive towards their miniaturization will most definitely raise the chances of hardware failure. Besides, it doesn't even matter whether this argument is valid or not: you're simply looking at this from the wrong perspective. Even though it might look like it in my previous post, I do not argue that all consoles are highly unreliable. What I argue is that quality PC components are at very least as much reliable as their console counterparts and, judging from my personal experience, often even more so. PCs, however, have one distinctive characteristic that separates them from consoles. If an element of a console dies, you usually have to replace all of the parts. When something happens to a PC component, all you usually have to do is to replace this particular component without spending hundreds on the replacement of the rest of the system.

      It's not really relevant here, but I also want to add that arguing a case against PCs is in many respects similar to arguing a case against democratically run governments. Sure, one can always point out the obvious advantages of an ideal totalitarian utopia (created by SONY(TM)), but many of us still prefer not to have our choices pre-made for us. There's a certain level of freedom and flexibility in PCs I find exhilarating, and I would never consider abandoning that for the predestinately limited world of gaming consoles.

    181. Re:I'm not worried, because... by totally+bogus+dude · · Score: 1

      Fair point, and it's not exactly uncommon for PC game publishers to rush the product to market and fix it later with a patch or five. Console games have generally had a better track record due to not having the ability to get updates to gamers after a product has been released. Hopefully the new "era of connectivity" that's now arrived for the consoles won't cause the same slipping of standards, but I strongly suspect that if the publisher believes that 95% of their audience has the ability to receive patches from the internet, then they'll succumb to the same temptation to "ship now and fix it later (if sales are strong enough to justify it)".

      Even conceding this point, buggy games are still largely the exception. I've run my system for weeks on end without rebooting while playing all manner of different games without any problems. Windows simply isn't anywhere near as bad as it used to be in terms of stability.

      After-launch patching isn't all bad news though, as quite a few developers (particularly indie developers, but I guess console gamers wouldn't be used to the idea of indie games ;) actually improve their game based on player feedback post-launch. Sure it'd be nice if it was perfect out of the gate, but that's not really realistic for anything but really simple games. Not all publishers take advantage of their player's feedback to improve the game, but some do and "after launch support" can be a way to differentiate yourself from others, which means it's a viable thing for profit-making companies to do.

    182. Re:I'm not worried, because... by Zachary+Manning · · Score: 1

      PC apologists in general are funny, but foaming FPS nerds are funnier. You sit at your desk and play your PC with your mouse resolution at TEH MAX0RZ. Me, I'm going to come home, flop on the couch, turn on the 360 and have a helluva time playing Halo 3 with my friends. You go ahead and explain to me how you somehow had the better experience, k?

      Some people like to race stock cars, some people like to race Formula One cars, and some people like to race horses. At the end of the day, it's all still racing, it all still requires skill and it's all still fun. Same for console gaming and PC gaming, and anyone who says any differently is just feeling a tad insecure because he realizes his hobby is being marginalized by a mainstream that chooses low cost and convenience over L337 RAILGUN KILLZ!!! ZOMG WE PWNED THOSE DREAMCAST N00BS SO HARD BACK IN 2000!!! LOLLY LOLLY LOLLY GET YOUR ADVERBS HERE!!!

      Pssst... you're being laughed at, not with.

    183. Re:I'm not worried, because... by Anonymous Coward · · Score: 0

      In general, I'd say a failure rate of 16% within a 3 year period is optimistic for a PC (particularly with an Asus motherboard).

      In the case of Asus, it is now not half what it used to be and you were obviously lucky. During the last 2 or 3 years I bought about 20 motherboards from them, not sure the exact numbedr, and I have a LOT of problems with those. For example, one K8N4 was completely dead after 6 months (and Asus customer service is certainly among the worst), another one had regular problems booting ("VGA failed" from POST). Two A8N5X had their chipset fan fail in less than a year. The replacement in one of them also failed after a few months. One A8N-VM couldn't turn back on after a shut down (problem appeared after about a year). It had to be turned off with the power supply switch. One A8N-VM regularly lost the SATA drives after 15 to 30 minutes. The last 3 M2N-E I bought could not work with ECC memory (I buy ECC memory for all computers). I'm not sure if it's a problem with a new PCB revision or a new BIOS, and I just gave up. After those last three M2N-E, I'm to a point where I have enough of Asus and I put them in the same category as ECS or other cheap brand like that. BTW, before you ask, for all problems, I always test each components. I try with several video cards, disk, power supply and memory chip. In the case of the SATA problem, I also tried with Linux to make sure it wasn't Windows. Each time the problem was the motherboard.

      Up to now, the only motherboard that I bought and could be qualified as good quality were workstation boards from Tyan. It's true I was also surprised by Gigabyte as they used to be one of the worst, but recently I bought 5 motherboard from them and they all worked without any flaw. Of course 5 is not enough to be be sure if it's really because they made some effort with their product quality, or if it's simply because I was lucky.

      As for Logitech, I bought a few cheap mice from them. I thought I was having a good deal, turned out all mice were simply thrown away. At home I have a Quickcam Communicate STX. As soon as I install the driver, it doesn't matter if the webcam is on or off, it seems to regularly block all USB ports for a few tenth of a second. When playing a game it means for brief instants I lose control of my joystick, pad or wheel (I won't say it also affect the mouse because it could come from the mouse sensor and my desk surface). I have to uninstall the webcam driver, play the game, and reinstall the driver after playing. I also bought several Attack 3 joysticks. They had a good feeling, but couldn't last for more than two months before one of their potentiometer failed. My Wingman 3D was a bit tougher, it lasted probably 6 months, but it is still not good enough for me. The only thing I had from Logitech that was somewhat good was my MX500 as it lasted two years before beginning to fail.

    184. Re:I'm not worried, because... by moonshinerat · · Score: 1

      I've been a PC Gamer and I'm glad I went back to a console. I live in South America and console games are bloody expensive here (pirate stuff is available but I'm a programmer in the day and I'd be pretty p'd if I didn't get paid for my work). For this reason I only own five games but it's great not to have to turn on a computer and just to have my game load up, no complications.

      When I was gaming on my PC it was hell trying to get graphics card drivers working right - even the manufacturers have trouble. Then I was having to patch at least 40% of my games to stop them from crashing or misbehaving. Memory is like diamonds here. You pay for it by the milligram. I had to change my motherboard and memory three times in two years just to play a couple of strategy games because the installer reported low memory problems and the games kept crashing. Try paying for 2 gigs of ram ($230) these days on $400 a month salary.

      New PS2's here (in Ecuador) are still almost USD$300 with games and $225 without, but at least the games are still being produced and there is a vast library of existing titles which considering the simplicity of just popping in a disc, far outweighs the expense and trouble of firing up a PC for the same thing.

      As for games programmers, they are far from lazy compared to many of those who program the OS. We spend a lot of time trying to push hardware to it's limits and finding ways to bypass restrictions. Not an easy thing to do when some knucklehead at MS can't even get a filesystem optimized properly.

      One last thing, I know most of you hate them but please can any entrepreneurs reading this please bring us a decent new up-to-date joystick to the market that works on all consoles (and PC's, just to keep the PC gamers happy).

    185. Re:I'm not worried, because... by Aenoxi · · Score: 1

      You insensitive clod! I have an inch-thick monitor and giant expensive glasses.
      oh wait...

      --
      "The sum of all knowledge does not imply the knowledge of all sums" Kurt Gödel (paraphrased)
    186. Re:I'm not worried, because... by maglor_83 · · Score: 1

      Get a nVidia chipset that can support SLI. Buy one "second-from-the-top" video card for today (8800 GTS or GTX) and when it becomes obsolete, pick up a second one from the bargain bin.

      Yeah I thought that would be a good idea when I bought my PC a few years ago. Got myself a 7800GTX and then a few months later they replaced them with the 7900, so no SLI upgrade for me. Though to be honest I can't say I mind too much. Its 3 years later and I can still run everything I've thrown at it perfectly fine.

    187. Re:I'm not worried, because... by LoveGoblin · · Score: 1

      Hey, for a standard of comparison, I was just checking out a freakin' LAPTOP for $850 cdn, intel core 2 duo, 2 gigs ram, and a NVIDA 8600 video card, for $850.

      Compare that to a PS3 for $600 bucks, considering how much more you can do with the pc laptop than you can with the PS3, and, well, you see where I'm going, right

      And if you're going to make that comparison, be sure to count the cost of your TV with the PS3.
    188. Re:I'm not worried, because... by big_paul76 · · Score: 1

      I was thinking about pointing that out myself, but I wasn't really sure if that's fair. Maybe it's a fair comparison if you bought a bigger TV just for your 'gaming room', or if you're the kind of person who didn't actually own a TV and only bought one for gaming purposes, but otherwise, I'm not sure it's fair. I mean, really, what percentage of households in the western world lack a TV? But, on the other hand, that $850 laptop that will play COD:4 out of the box, does a bunch of stuff out of the box, and I'd be awfully pissed off if I bought a laptop and then discovered I had to buy the screen as an "optional add-on", right? So I guess you could make a case either way...

      --
      The plural form of "anecdote" is "anecdotes", not "evidence".
    189. Re:I'm not worried, because... by ichigo+2.0 · · Score: 1

      Heh. And here I was thinking that CNC3 was all eye-candy with boring gameplay. Then again, I've never cared much about the singleplayer parts of RTS games and always go straight for the skirmish/multiplayer buttons.

    190. Re:I'm not worried, because... by ichigo+2.0 · · Score: 1

      The problem is that it's starting to become increasingly expensive to make games that scale from DX10 all the way down to Intel's integrated graphics. Even improving their hardware to match NVIDIA's and AMD's integrated graphics would be a huge step up, and would reduce the difference in power between low-end and high-end machines. This would not noticeably affect computer prices, as motherboards with Intel's integrated graphics usually cost the same as the competitor's solutions.

      An enlightening example can be found at Anandtech, where the difference between AMD&NVIDIA vs Intel is the magical 10x, not to mention that the game doesn't even render correctly. With such a huge difference it just doesn't make sense to develop games with Intel's graphics in mind. If gamers wanted hollow shooters with 2005 graphics then they'd just play their old games.

    191. Re:I'm not worried, because... by KDR_11k · · Score: 1

      I don't think tech demo syndrome is a real issue, the number of games that are good or bad didn't change, just some bad games can get press attention by using great graphics. Graphics or not I have little doubt that the same dev team would have produced a game of the same gameplay quality, it's more about ability than priorities.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    192. Re:I'm not worried, because... by KDR_11k · · Score: 1

      I don't think that's feasible, emulating shader hardware in software has such a low performance that it really isn't of any use. Your 6GHz CPU would choke on pixelshader calculation and sending the data back and forth between vidmem and CPU would completely saturate the bus. If disabling the shader was possible it wouldn't be required, you can already disable shaders for compatibility so if the game doesn't offer the feature already it wouldn't offer it otherwise either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    193. Re:I'm not worried, because... by neumayr · · Score: 1

      Why does it matter where the challenge lies - whether it's from the input, or the game mechanics, as long as the game's fun (and of course works correctly - a thing many PC games have some issues with for a while after release..) it shouldn't matter.
      Of course, incoherent controlls are another story and fall under the "working correctly" dependency.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    194. Re:I'm not worried, because... by Jeruvy · · Score: 1

      I too have noticed this but I couldn't get an 'official' reason explained to me. So if this potential was combined with the fact that the XBox is getting set for retooling due to removal of the HD drives (and the recalls due to heating problems) then these are a big reason behind why 2007 was such a crappy game year. If it wasn't for BioShock it would have been dismal. So far 2008 isn't shaping up much unless you're into Guitar Hero 3 or Rock Band...

      Personally this all together just stuns me that anyone could accept ONE company screwing up an entire industry up because of it's incompetence. If it only affected them that would be fine, but it's really becoming detrimental. One reason I'm glad that I took the plunge to get a Wii and a PS3, as PC games become more 'windows' focused so shall my game collection move back to the console, and I can install linux on the PS3 if I wish, something that voids your warranty on the XBox.

      I do believe the PC is the gaming champion choice, but the problems inherent in the 'OS' since you're stuck with one choice, is a real problem. I'm so happy I didn't get sucked into that DX10 money pit.

      --
      Jeruvy
    195. Re:I'm not worried, because... by Sciros · · Score: 1

      Well, regarding replacement of parts, the only advantage I'd say PCs have is turnaround in terms of time. Consoles aren't any more expensive to repair, and often less so depending on the PC component(s) that went bad. Plus a motherboard going bye-bye sometimes takes the CPU or video card with it, etc. Consoles, while under warranty, cost as much to fix as they do to ship one-way by mail. (Of course PC components have warranties as well.) And if you need to buy a new one, it's not always more than it costs to repair a PC. If the video card in my current PC dies, it will cost me almost as much to replace as it would to buy a new 360.

      As for the PC vs console issue, to consider one being freedom and the other not is insane bro. The game publishers are the same, for starters. The PC world is more limiting than consoles, even, because you pretty much need a Windows box. With consoles you at least have three legitimate options (Sony, Nintendo, Microsoft). And owning all 3 consoles will set you back no more than owning a modern-day "gaming" PC rig.

      --
      I like basketball!!1!
    196. Re:I'm not worried, because... by Sciros · · Score: 1

      You can spin around and have fine-tuned aiming in consoles that approximates real life. Consoles do not make you "weaker" than in real life by virtue of their control set up, not at all. PC controls actually can make you *better* than real life. The sort of high-speed precision and mobility that smart mouse sensitivity provides is beyond human. ^^

      You can't instantly spin 180 in real life, you know... or have fine tuned aiming at a distance with an M-16 for that matter.

      --
      I like basketball!!1!
    197. Re:I'm not worried, because... by edwdig · · Score: 1

      Metroid Prime was the only FPS I've EVER played on console which had that lame auto-lock mechanic. Terrible move IMO, and it make the game a joke.

      That's because Metroid Prime is an adventure game, not an FPS. It's more like a Zelda game with a gun instead of a sword than it is to an FPS.

      If they had done FPS controls on the GameCube, it would've been a really shitty Metroid game.

    198. Re:I'm not worried, because... by edwdig · · Score: 1

      In the last 30 years of PC/Console/Arcade gaming, we've invented more than one genre of game.

      Yes, but the vast majority of them don't work well with a keyboard and mouse setup, so Slashdot users don't like to admit they exist.

    199. Re:I'm not worried, because... by 615 · · Score: 1

      Heh, your argument reminds me of kung fu movies.

      It's an unwritten rule of kung fu moviedom that good guys don't use guns. They can be beaten and bloody, up against a wall, with a discarded gun at their feet, and a broom handle well out of reach--and they'll go for the broom handle every time.

      At the end of the day, I think it has more to do with good cinematography than "honor". Which brings me to my point:

      The reality is that mouse-and-keyboard (gun) beats dual-analog (broom handle) in terms of lethal efficiency. However, many people prefer the protracted, often more strategic battles (cinematography) that dual-analog induces. Consider the popularity of GoldenEye. Or Halo 2.

      I'm not strictly adverse to blinding-fast gameplay, but I enjoy other types of challenges as well. Your assertion that mouse-and-keyboard is the only viable control scheme for FPSes is narrow minded.

      For relevance: http://www.penny-arcade.com/comic/2007/02/19.

    200. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      Oh come on, what do you expect? When someone's hobby goes mainstream, and all the 12 year old boys think they're pown, you have to defend your honor. And try to respect the PC gamers, like you said it's a lot more competitive and a completely different mindset.. we play to win not to have fun. And it's a lot of work. Have fun getting fat and beaching yourself on the couch.

    201. Re:I'm not worried, because... by Sciros · · Score: 1

      @AC:
      My PC has more powerful components so I can play the games I own at my monitor's native resolution. The 360 doesn't need to scale quite so high. Besides, consoles do more with less than PCs, killing your second point.

      Secondly, the game publishers *are the same.* A few are sticking to PC, but most have branched out by now. If one wants to feel "liberated," PC gaming isn't really the way to go about it.

      Oh, and have fun gaming on your Linux and Mac OS box without emulating Windows.

      Of course I like consoles. They're fantastic. I like my PC games as well, but I'm not going to throw nonsense at you saying PC gaming is better because it gives you more "freedom."

      --
      I like basketball!!1!
    202. Re:I'm not worried, because... by GregPK · · Score: 1

      Depends on what you mean by regular. I've had some windows machines that fucked up weekly and others that ran for 400 days at a time.

      Most of the Apple products I've worked with continually go 200 to 300 days without any maintenance or any problems.

    203. Re:I'm not worried, because... by KDR_11k · · Score: 1

      Auto-aim made Metroid Prime a joke? What? The game is designed to be basically 3d Zelda from a first person perspective (and of course with some more Metroid traits), not Quake. Since there's no multiplayer and all enemies move rather predictably I don't think the game would be any harder if you had only manual aim (Metroid Prime 3 is a serious pushover but I don't think it's the aiming that did it).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    204. Re:I'm not worried, because... by KDR_11k · · Score: 1

      Who in the name of all that is holy thought that those goddamn useless twin-stick controllers was a good idea for FPS

      I don't think anyone really cared, what they thought was "hey, Nintendo has one analog stick, let's add two!" and later on decided that one stick is for movement, the other for the camera. I doubt they ever cared about FPSes.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    205. Re:I'm not worried, because... by KDR_11k · · Score: 1

      Not to mention they have to foot the bill for special development hardware that can cost 10s of thousands of dollars per unit while PC games can be developed on off the shelf hardware.

      Negligible, you pay that much for the necessary software already. One employee costs more than that per year.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    206. Re:I'm not worried, because... by KDR_11k · · Score: 1

      Console games have to pass a basic certification to be released, if you want to ship a game that's so buggy you lose your savegame every second session you'll have to convince the console manufacturer why exactly you think that's a good idea.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    207. Re:I'm not worried, because... by KDR_11k · · Score: 1

      Creative sound? Once I got rid of that I stopped getting BSODs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    208. Re:I'm not worried, because... by KDR_11k · · Score: 1

      Nice logic but that's not gonna help Sweeney who's trying to sell games instead of stroking someone's ego. The average user is retarded by your definition (which makes your definition seem stupid since the average CANNOT be developing several standard deviations slower than the average!) but it's that average user they want to reach in order to get their sales. Console users might seem dumb to you but at least they have the hardware to actually play the games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    209. Re:I'm not worried, because... by Sciros · · Score: 1

      Disclaimer: I am a pretty serious gamer, and grew up on Nintendo games so don't mistake me for some uninformed XBox or Sony fanboy just in case ^_^

      Anyway, regardless of what MP was "designed" to be, it turned out to be IN MY OPINION a boring first person shooter and nothing more. The exploration elements that some people like so much about it I found repetitive, unrewarding, and visually unappealing. At least in Halo you may be rewarded with a fantastic landscape view on occasion if you look for it, to say nothing of proper exploration-oriented games like Morrowind/Oblivion. Metroid gave me no such thing. The backtracking I found to be also quite tedious and that's about it. Enemies reappeared, nothing changed. Rooms took about as long to get through the 3rd time as they did the first. (Ninja Gaiden and Castelvania games don't make that kind of design blunder so I see it as a big minus for MP.) Just about the only part of the game I liked was the Omega Pirate because he was at least 2x as hard as anything else in the game and looked pretty cool.

      I think just about any LoZ is a million times the game that MP and Echoes were. I haven't played Corruption, but I only picked up a Wii a couple of days ago. Galaxy wasn't quite enough, Galaxy+Smash is ^_^

      --
      I like basketball!!1!
    210. Re:I'm not worried, because... by Macthorpe · · Score: 1

      Not really what I'm talking about - I'm saying that despite having a few discrete choices of hardware to test for, Apple still manage to release software chock full of bugs.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    211. Re:I'm not worried, because... by dadragon · · Score: 1

      I've never developed with XNA, but I have done it with .Net. You're right, it shouldn't be a big deal for those. I also can't imagine that many commercial games are developed using XNA.

      If the game is C++ and they don't make any assumptions about architecture it also shouldn't be a problem. It will be a problem if they assume a pointer is 32 bits or if they use a shift operation. There are a lot of data structure issues that can pop up when you go from big endian (PowerPC) to little endian(Intel).

      --
      God save our Queen, and Heaven bless The Maple Leaf Forever!
    212. Re:I'm not worried, because... by MorpheousMarty · · Score: 1

      I got the 7800GT, and an SLI motherboard to take advantage of it when it dropped in price. The card never got cheaper. Just saying, because it happened to me.

    213. Re:I'm not worried, because... by brkello · · Score: 1

      Because after playing with a M + KB, you feel like you are handicapped when you are without it. Besides, the future will see more PCification of consoles that will result in people playing with KB + M and destroying the people who use controllers.

      --
      Support a great indie game: http://www.abaddon360.com
    214. Re:I'm not worried, because... by Benaiah · · Score: 1

      Exactly. That's why the Wii sells. Its a POS system that the PS2 could probably out power with motion sensing controllers.
      Why do us PC gamers talk about Quake3 all the time? Because it is an awesome game. It still is. No game has really come close to mimicking its fast paced multilayer frag fest action. COD4 is fun. It looks no where near as good as crisis but its a great game and so it sells.

      If game designers IE Unreal, spent more time thinking about making the multiplayer fun and balanced, we would get more games like Q3 and StarCraft, instead of Ut2k3/2k4/2k8 where they are just the same game reskinned. I actually like UT3, but it is just half assed. I would rather tournament in COD4 or Q3 then UT.

      Game manufacturers piss me off when they say that, PC users need to upgrade for every game. I have a 4 year old pc with an AGP/6600GT in it and COD runs very smoothly with some of the fruit turned down. It plays CNC3, and most of the new games that dont totally hammer the computer ie, UT3, Supreme Commander (Really chugs when the maps get big in single player) and Crysis. Games on PC that push the envelope do well and its thanks to the power of PCs that new genre's get proved and then ported to Consoles.

      Finally, the next gen of consoles, will have keyboard options on launch. They will just be PCs in every sense of the word except they run on 1080p TVs. So all of those console vs pc arguments will be mute and it will become basically the same as the Mac vs PC argument all over again.

    215. Re:I'm not worried, because... by SanityInAnarchy · · Score: 1

      It's not about which controller makes you better, it's about which controller provides the best control.

      If by "best control" you mean "best controlling experience", which it looks like, from the rest of your comment, then that's a circular argument -- that's basically saying it's about which is a better controller.

      Other than that, I honestly can't figure out what you mean. If a game is designed to be played with a joystick, and you play better with a mouse, then why is the mouse the natural choice for the game, but, say, an aimbot would be cheating? Or are you saying that games should come with auto-aiming enabled?

      --
      Don't thank God, thank a doctor!
    216. Re:I'm not worried, because... by Sciros · · Score: 1

      Depends on how the game supports them. IGN tried a USB 360 controller on Halo 2 PC (online) and did well. I don't remember if they outright dominated, but they certainly weren't even close to "destroyed." Quite the opposite. The PC "purists" who haven't played at the higher skill tiers in console shooters don't appreciate the fact that to win you don't need to be perfectly precise. You need to be close enough, quickly enough. *Enough* being the key word there. Also, controllers allow for very fluid mobility in terms of the actual character.

      --
      I like basketball!!1!
    217. Re:I'm not worried, because... by Mike+Buddha · · Score: 1

      Another reason why consoles blow in FPS's is that there are severe limitations on the number of players on each side. I've played FPS's on the PC with 20 people on a side, while my friends who play the same game on consoles are all ecstatic because they have 4 a side. To be specific, I'm talking about Call of Duty 4.

      I've played other FPS's with 60 players on a server. Try that with a console.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    218. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      I played through a lot of RE4 on the PC (with a usb controller don't worry) and I was not impressed. Constant fretting about health and ammo (didn't halo teach us how to make health systems fun instead of annoying?), repetitive gameplay (though the environments were amazingly varied), being freaked out constantly which just makes me have to quit for the day after 15 minutes. The third person perspective was very annoying and made the game way harder than it had to be. Mostly I just couldn't enjoy it- it's like guild wars on crack.. if you have to get to an area just 2 map-sectors away, you just know every last inch of it is going to be gueling battle.
      I remember that the last area I was in was around where you drop into a cage with one of those blinded ogres and have to kill it to open the cage door. How far is that?

    219. Re:I'm not worried, because... by trdrstv · · Score: 1

      I played through a lot of RE4 on the PC (with a usb controller don't worry) and I was not impressed.

      The PC version was the worst of the bunch, but that was largely due to the controls (I know an RE game with shitty controls shoud seem redundant) but I'm not sure how the joystick converision works. They mapped the "aim" function to the arrows rather than the mouse, how does the controller translate it?

      Constant fretting about health and ammo (didn't halo teach us how to make health systems fun instead of annoying?),

      In a survival horror (or survival action as I'd classify this) one is actually supposed to fear dying; being able to self regenreate health by hiding is somewhat counter productive no?

      repetitive gameplay (though the environments were amazingly varied), being freaked out constantly which just makes me have to quit for the day after 15 minutes.

      You Being freaked out means they are doing a good job. If it's to the point where you only play 15 minutes at a clip, perhaps "thrillers/horror/suspense" games are really meant for you.

      The third person perspective was very annoying and made the game way harder than it had to be.

      Ironic that i have the polar oposite opinion. I feel being in 3rd person better lets you empathise with the protagonist, and in the case of Metroid games makes jumping puzzle more natural,but it's all personal preference I suppose.

      Mostly I just couldn't enjoy it- it's like guild wars on crack.. if you have to get to an area just 2 map-sectors away, you just know every last inch of it is going to be gueling battle.

      Ah yes a challenge. It really isn't that difficult on the default setting, however it doesn't "play the game for you" like Halo or Bioshock does on the lowest difficulty. Personally I thought it was fairly balanced. What about it did you feel was overly (unfairly) difficult?

      I remember that the last area I was in was around where you drop into a cage with one of those blinded ogres and have to kill it to open the cage door. How far is that?

      I'd say less than halfway through the game but far enough to make a determination as to if you like that type of game.

    220. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      Oh, I beat Halo on legendary. I'm not talking about the difficulty of the game, I'm talking about how improbably dense the enemy distribution is- to get anywhere you have to fight through hordes of enemies and it just gets tedious.

    221. Re:I'm not worried, because... by @madeus · · Score: 1

      I'm far more comfortable sitting at my PC desk, playing a game than sitting on my couch, slouched over playing a game. I don't know how you or others trying to perpetuate this meme play games, but when I play, it's pretty intense. Sitting on the couch slouched over isn't exactly the best posture for competitive gaming.

      If your desk chair is more comfortable than your sofa, time to look at getting a new sofa. If you are slouching on it, it's a rubbish sofa, end of. Personally, I have a recliner sofa as my primary sofa (for playing console games and watching movies).

      Personally, I have a fairly good gaming PC with a 24" TFT, AMD FX GPU, 2 GB RAM and 2 x GeForce 9600 GT's, G5+G15, EAX w/ surround sound, etc. I have a nice desk in a dedicated room to play in. I still have a lot more fun playing the GRAW series on the TV though. Why?

      A good sofa or armchair is more comfortable than the best desk chair. No contest. A 50" plasma is better for playing action games than a 24" TFT, the sound system I have in the living room is far superior to the one on my PC. That's why I prefer to play many games on console. It's a better experience for range of games (pretty much everything but MMO's - because of the text input - and RPG's - because I like to be able to download custom mods and maps, though I had a great time playing Elder Scrolls: Morrowind on the original X-Box just fine, as the interface was very well adapted and the text easily readable).

      Now you start the cycle all over again - how much will the NEXT generation console cost after that? Over a grand?

      The Mega Drive/Genesis and SNES cost 600 USD when released (though dropped to more like 300 USD, as has happened now). Saturn, PS and Jaguar (with CD drive) cost about that (slightly cheaper). Neither the 360 or PS3 cost more than the SNES or MD at launch.

      Not withstanding that people forget how much inflation goes up, console prices have been pretty consistent. Economics as meant they have had to be (console vendors only price them as high as consumers will stomach, which has remained fairly constant).

      In contrast, entry level (very functional) PC's have got cheaper, but games have got more demanding - a bargain basement PC will barely manage to pull off Dreamcast/PS2 quality games. It's the cost of PC gaming which has gone up (with SLI being mandatory to play modern action titles at the high resolutions you've brought up, and with flaws such as poor AF&AA being far more noticeable and distracting due to close proximity to the display).

      Gotta spend $600 for the latest and greatest or you get NOTHING. With a PC, you can spend $60 for something adequate, or spend $600 for the latest and greatest

      Many people buy cheaper consoles, just like many people buy cheaper older graphics cards. Buying "the latest console" is a lot cheaper than a high end PC - even when it's not full of the latest-and-greatest kit (i.e. just "really good kit"). $600 dollars will get you ONE 8800 GTX with change left over to buy RAM (but not enough to get two for SLI). That doesn't include motherboard, CPU, PSU, decent soundcard, case, keyboard, mouse, speakers.

      For that matter, that doesn't include a display either, which is a factor given that basically anyone considering a console or PC is going to have a TV already, but unless they have a PC already, they probably won't have a display.

      A bit out of sequence, but I'm going to reply to this sentiment last:

      The current crop of console games are still being developed for standard def TVs

      That's so entirely off the mark it's laughable. The people who don't have HD TV's and have been moaning for the last year about how difficult it is to see things clearly on some of the games on these "new fangled consoles" are the one's laughing hardest.

      Many console titles are (at least in part) upscaled from ~720p (1280x768 being a far cry from "SD" games which are usually rendered at less 640x400), but unless y

    222. Re:I'm not worried, because... by DeepZenPill · · Score: 1

      And that's exactly my point. You pay for a card that only plays todays games, but it will be inadequate for games in 5 years. That's not the case for consoles. Games in the next 5 years are written specifically for that hardware.

    223. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      Think about it. PCs you can play games with graphics as good as they get the day you buy your card. Consoles you can play games with graphics as good as they get the day you buy your console. Point is, if you buy a new graphics card 3 years into a console's lifecycle, you're going to be able to play games with "3 years better" graphics than the games on that console.

    224. Re:I'm not worried, because... by Brian+Gordon · · Score: 1

      Consoles you can play games with graphics as good as they get the day you buy your console.
      Err as good as they get the day the console is released, that's the difference.
    225. Re:I'm not worried, because... by alanmusician · · Score: 1

      PCs were ideal for games like ZZT. Oh how we have strayed.

    226. Re:I'm not worried, because... by Anonymous Coward · · Score: 0

      1) My ps3 runs linux (bonus /. points surely) - I can run a word processor on it if I want. Its accepts std USB keyboards but Im saving up for a bluetooth one.

      2) Yes Standard def TVs are no good for anything apart from video.
      Now with nice fancy LCDs this is changing. My linux PC hooked up to the telly via vga has a lower resolution than my ps3. (because 1080p is only available via hdmi on the telly i have).

      3) Yes - you have this one in the bag. Shall I spew some windows bullshit about TCO?

      I am a proper M$ hater , so no windows for me. Linux gaming isn't all that - a couple of years ago I tried cedega. GTA Vice City ran ok , but not that well considering the hardware. ( P4 3ghz, 1g ram , FX5700) vs a ps2.

  2. Judging from the recent Unreal sales numbers by elrous0 · · Score: 1

    I'd say that PC have decided that their PC's are certainly not for YOUR game.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Judging from the recent Unreal sales numbers by Lumpy · · Score: 5, Insightful

      Have you even tried to play Unreal III? It takes far more PC than most people have. and that same problem plagued ID on it's last 2 releases for almost 2 years. Hell I know people that STILL dont have a pc capable of running Doom III at any playable speeds. Gaming companies are killing themselves. They are selling games that require a 4ghz dual core, 4 gig ram, and a $500.00 video card. While the world is happy as hell with their 3 year old Pentium 4 3ghz running that $45.00 Geforce 6600 card.

      you cant sell a crapload of games that runs on hardware that most people dont have.

      --
      Do not look at laser with remaining good eye.
    2. Re:Judging from the recent Unreal sales numbers by SD-Arcadia · · Score: 1

      Agreed. That's why I only play games that are at least 2 years old and I am happy. The communities are still there and the games are just as good. Trying to keep up with the latest and greatest is just too expensive.

      --
      https://dalgamotor.wordpress.com/ - Elektronik beyinlere ozgurluk asisi (Turkish)
    3. Re:Judging from the recent Unreal sales numbers by MightyYar · · Score: 1
      From the article, their development rig:

      My work computers are Dell workstations. Currently, I have a dual-CPU setup, dual-quad cores for a total of eight cores, and 16 GB of memory. We at Epic tend to go to the high-end of things. Until recently, we used to buy high-end consumer PCs, simply because they tend to deliver the best performance. However, as time goes by, we constantly run into stability problems with CPUs and graphics, so we decided to switch to workstations. We just need very, very stable computers and they perform very well. Price that one out and see why you can't get stuff to run on a $400 Dell :)
      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    4. Re:Judging from the recent Unreal sales numbers by MORB · · Score: 4, Interesting

      That's twice that someone from epic say pc gaming is dead. I think that's because they have sour grapes that UT3 sales failed.

      The problem is that they failed on many points:

      1. They shouldn't have released an unfinished games to meet seasonal sales, because in the end they missed much more than just christmas 07 - they made people ignore the game altogether.

      2. When you release a primarily multiplayer game with the idea that it's third parties who'll host most of the servers, you have dedicated linus server binary available on the release day. On release day people had to host servers on windows with a retail CD in the drive for fuck's sake.

      3. When you release a successor to ut2004 that had tons of maps and mostly the same gameplay and game mechanics (minus the bugs and unfinished features of ut3 like spectating), don't expect people to upgrade just for the visuals - especially since ut2004 can run so well on today's machines.

      4. And they should have listened to complains and answered them on their forums instead of deleting any post suggesting ut3 is far from a perfect game in the hope that other potential buyers wouldn't otherwise find out (how stupid can those PR fucks be?). That or just don't have forums at all.

    5. Re:Judging from the recent Unreal sales numbers by AvitarX · · Score: 1

      Is this really true (that it takes far more PC)? or is it simply that it takes a little bit more GPU (as in, a $150 GPU would fix the problem)?

      I think Sweeny is probably accurate in blaming the on board GPUs as being the problem.

      An old decent PC can still play reasonably new games (they just look like older ones).

      For example my 3+ Year old PC (AMD 3500+, 1GB RAM, 6600GT 128MB AGP) runs Enemy Territory Quake Wars just fine at 1024x768 (with all settings low).

      This essentially cost $250.00 (little more than the price of a PS2 at the time) for the graphics card (everything else was needed anyway).

      It still looks far better than a PS2 game, and it is sort-of High Def.

      I am sure a lot of people can't run Doom 3, but as Sweeny is pointing out, it has a lot to do with crappy on board video and consumer ignorance (after all the manufacturers don't want to let people know they can't play 3D games on the computer being sold). The game makers need to find a way to educate people that it is not too scary to buy an inexpensive graphics card and install it (or have it installed).

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    6. Re:Judging from the recent Unreal sales numbers by c6gunner · · Score: 3, Interesting

      Have you even tried to play Unreal III? It takes far more PC than most people have. and that same problem plagued ID on it's last 2 releases for almost 2 years. Hell I know people that STILL dont have a pc capable of running Doom III at any playable speeds.
      What the hell? Unreal 3 runs like a dream on my machine, and here are my component costs, at the time of purchase:

      CPU - $90
      Motherboard - $140
      2 gigs RAM - $80
      Graphics card - $160
      HD - $120

      Grand total? $590. Considering I built this system almost a year ago now, it's safe to say that you could purchase the same components for under $500 today. 5 years ago I couldn't have even bought a basic system for under $1200, let alone one capable of running the most recent games!
    7. Re:Judging from the recent Unreal sales numbers by Real1tyCzech · · Score: 1

      ...and they *knew* that when they made the games.

      If they are complaining about it now, perhaps they should go back to making games designed to work on the "Budget Box, not the "God Box".

      Sweeny *knew* unreal III would only run *well* on 10% (or less) of computers. If he's actually now claiming that he didn't, he needs some serious help. Brain-death can kill ya.

    8. Re:Judging from the recent Unreal sales numbers by Detritus · · Score: 1

      The problem with the $400 Dell isn't its performance, it's its reliability under load. The same can be said of most PCs. They are designed to be cheap and disposable, with "good enough" performance and reliability for non-critical tasks and light loads. Intel set the tone for this, many years ago, when they declared that non-parity memory was good enough for mass-market PCs.

      --
      Mea navis aericumbens anguillis abundat
    9. Re:Judging from the recent Unreal sales numbers by apoc.famine · · Score: 2

      While but a small number of sales, the people I game with (12 or so, tops) have not (other than 2-3 initial purchases) made the jump from UT2k4 to UT3. Why?

      No Linux or Mac ports

      No initial Linux server

      Severely downgraded server app (No webadmin, no ability to ban by CD key, limited functionality mapvote, repeated server crashes, bugs in the beta which were reported, but not fixed on release, etc.)

      While we've been playing UT for 8 years or so, this is by far the WORST release we've ever seen. With the last server patch, things are starting to look up. But the hardware requirements are so high, and UT2k4 works so well, that we're still not making the jump as a group. (You pointed out the content difference, which is HUGE as well.)

      UT3, for the most part, has been a half-assed piece of dog crap. And that's coming from a group of people who have played UT as a primary FPS for 8 years.

      The only reason PC gaming is "dead" is that UT3 was complete shit. Had Epic actually released a stable, full-functioning game, they'd be rolling in the money, and "PC gaming" would be "alive and well". Releasing such a blatantly unfinished game vs the other FPSes that came out around that time was really, REALLY stupid. That being said, we're planning to make the switch in another 3-6 months, once the major issues get fixed.

      --
      Velociraptor = Distiraptor / Timeraptor
    10. Re:Judging from the recent Unreal sales numbers by Fneb · · Score: 1

      I can run Unreal Tournament 3 at 1680x1050, max detail, on a cpu/mobo/ram/graphics card combo that cost me £270 a couple of months ago (would be about £30-40 cheaper now I reckon). CoD4 at highish detail settings at 1920x1200 (not tried UT3 on my 24" monitor). Supreme Commander at medium detail at 1920x1200 with the second display at 1680x1050. World in Conflict at 1920x1200 mediumish detail. So I'm not really sure what you're talking about, saying that games require such components. Because they don't.

    11. Re:Judging from the recent Unreal sales numbers by crossmr · · Score: 2, Insightful

      The problem is the people who buy a business class machine, like one of the Dell machines intended solely for office work, e-mail/surfing and expect it to be a gaming machine.

      There is nowhere that this is more apparent than The Sims franchise where people who are not gamers suddenly want to play a game and find they can't or that the performance sucks.

      The problem lies with the fact that PCs are not consoles and people have choice. If every PC was sold as something capable of handling games, the price would be much higher. You wouldn't be able to get those $300 desktops for grandma to check her email on.

      Don't blame the industry for giving consumers a choice. Blame the consumers for not educating themselves and making a proper choice. Better yet, educate consumers. Run an ad campaign, set up a website as a resource for explaining the difference between an e-mail machine and a gaming machine.

    12. Re:Judging from the recent Unreal sales numbers by Directrix1 · · Score: 2, Insightful

      That's amazing. Now how about you give the prices of: case, power supply, CD/DVD drive, keyboard, laser mouse, monitor, speakers, and value of your time spent on building it. :-P

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    13. Re:Judging from the recent Unreal sales numbers by geminidomino · · Score: 1

      That's not a full computer. That's an upgrade.

      No PSU, no Case, no optical drive...

    14. Re:Judging from the recent Unreal sales numbers by pkarpiak · · Score: 1

      Why do people exaggerate the prices and requirements for PC games so much?

    15. Re:Judging from the recent Unreal sales numbers by MightyYar · · Score: 1

      I don't pretend to be an expert in either gaming PCs or in low-end Dells, but this guy was claiming a 100x improvement in performance between the low-end on-board video PCs and the high-end gaming rigs. A quick look at Dell's website does seem to indicate on-board video for their cheapest models, with a card being a $60 add-on.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    16. Re:Judging from the recent Unreal sales numbers by wolrahnaes · · Score: 1

      I disagree. I have a computer that was built in 2005 for under $1000. Since then I've doubled the cores (2GHz Athlon 64 to 2GHz Athlon X2), doubled the RAM (1GB to 2GB), and bumped up the graphics card, going from the GeForce 6600GT which was mid-range when I built it to a GeForce 7900GT which was mid-range when I did the upgrade. The total cost for those upgrades was under $500, bringing the total spent on this machine to roughly $1500 over three years.

      It still plays everything I throw at it without having to drop the resolution from the native 1680x1050 of my 20" LCD. Unreal Tournament 3, sure. Crysis, bring it on. It gets mostly used for Portal and Audiosurf, but it can still take more stressful games without a hitch.

      I just specced out a similar (slightly better, some of my parts are no longer in production) system on newegg for $555. AM2 socked Athlon X2 versus my 939, nForce5 successor to my nForce4 mobo, DDR2-800 vs. DDR1-400, GeForce 8600GT vs. 7900GT, TruePower3 550w vs my TP2, and Barracuda 7200.10 HD vs my 7200.8

      All except the video card should be within a few percentage points ahead of what my current machine has, I think the video card is a bit slower clocked but it has a newer generation GPU so if I remember correctly it trades off depending on the game. Older games are typically faster on mine, newer games are faster on the new one.

      Anyways, I can't see any complaints about needing a PC costing in the mid-three digit range to play modern games. Bumping up to around $1000 will let you future-proof it by going up another level in the CPU and graphics card, as well as doubling the RAM to 4GB (note that fully utilizing this requires a 64 bit OS, so if you can't stand Vista prepare to deal with the half-baked abortion that is XP64. Since we're talking gaming I'll leave the three major unixes out of the discussion...)

      When the Xbox 360 package that's actually worth buying runs $350 and the PS3 $400, I see nothing wrong with another $155 plus a bit of build time to have the option of better controls, higher resolution displays, and multitasking.

      Note that I am not a console hater, with the exception of the aforementioned Portal and Audiosurf my desktop PC rarely gets touched anymore where either my 360 or my PS3 are on pretty much every day.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    17. Re:Judging from the recent Unreal sales numbers by wicka · · Score: 1

      The people who can't play Doom 3 don't play games. If your system cannot play Doom 3 then it can't play any PC game that's been released in the past two years; i.e. you are not a PC gamer, you are a person with a computer. There's not a single game on the market that requires the specs you listed. You are a fool. Why you have been modded 5 is beyond me.

    18. Re:Judging from the recent Unreal sales numbers by Brian+Gordon · · Score: 1

      The point is that they advertise 256MB* Intel EXTREME accelerate ULTRA 3d GAMING FAST GRAPHICS



      *shared
      and the consumers go q_q

    19. Re:Judging from the recent Unreal sales numbers by crossmr · · Score: 1

      I believe there are laws against false advertising. Perhaps someone needs to take them to task.

    20. Re:Judging from the recent Unreal sales numbers by luther2.1k · · Score: 1

      As it goes, a machine running a geforce 6600 would be much better than a new machine with Intel's craptacular graphics cards. I'm been a games and graphics programmer for almost 20 years and there have always been cards that don't conform to the standards - back in the day, I hated trident cards because of their loose interpretation of the VGA spec. Intel are no better now - their cards simply don't work as advertised. The recent Microsoft vista internal email scandal and Tim's rant are about the same thing, namely the damnably frustrating ubiquity of poorly designed graphics cards from Intel. Of course, software developers get the blame but in this case, the true blame really does lie at Intel's feet. They should absolutely exit the graphics card buisness, unless they really are trying to sabotage the PC as a viable graphics and games platform.
          With all these poisoned PCs out there, we have a much harder time making any kind of money from our software.

      Tim L.

    21. Re:Judging from the recent Unreal sales numbers by Chutulu · · Score: 0

      WRONG!!!!! i can't play Doom 3 because i only have a 64MB graphics card but i can play Oblivion, Crysis (oh yessss), Halflife 2, etc

      But yeah i can't play Bioshock because of the shader's version. If game developers weren't so lazy they would develop a game that is playable even in older hardware. I have a X700 64Mb in my laptop.

    22. Re:Judging from the recent Unreal sales numbers by Chutulu · · Score: 0

      actually i can play Bioshock in Maximum(or almost) specs but the shades are all fucked up. Even with some modded files it looks like shit.

    23. Re:Judging from the recent Unreal sales numbers by master_p · · Score: 1

      Oh come on! I played DOOM III 2 years ago and my system was an Athlon 64 2.2 GHz and an GeForce 8!!! this system now has 400$ top.

    24. Re:Judging from the recent Unreal sales numbers by c6gunner · · Score: 1

      Cheap PSU and case - $45
      19" LCD Monitor - $190
      Wireless keyboard and laser mouse - $60 (on sale)
      DVD-RW drive - $45

      So add $340 to the original price. I think it's rather unfair to include all those things in the total price, though, since the majority of the times that I've built a system for myself, and pretty much every time anyone's asked me to build them a system, they've already had all the peripherals. Since 1998 I've bought only two monitors, three keyboards, and two mice for myself, but I've gone through 6 different systems in the same time period.

    25. Re:Judging from the recent Unreal sales numbers by Lumpy · · Score: 1

      and you have a computer that is far stronger than the typical one.

        The newer stuff coming out are asking for specs that are insane. That is the problem. Remembeer Unreal III is an old game, and I NEVER said that it required those specs.. It's been out almost 6 months now, but it still holds truth, that MOST computers out there CAN NOT play that game smoothly at the lower settings. Hell even a Geforce 6600 is considered high end compared to the video chipsets in most computers out there in use.

      --
      Do not look at laser with remaining good eye.
    26. Re:Judging from the recent Unreal sales numbers by soupforare · · Score: 1

      you cant sell a crapload of games that runs on hardware that most people dont have.
      I just didn't think D3 and Q4 were that fun. I'd wager that had more to do with it than sysreqs.
      --
      --- Do you believe in the day?
    27. Re:Judging from the recent Unreal sales numbers by xtieburn · · Score: 1

      Err actually I just finished UT3 on my 2.8GHz P4 with 6600...
      It wasnt exactly high graphics but it ran smoothly and I could kill as easily as ever.

      I have bought a new computer just recently, because not all games are as forgiving. (Though dont get me wrong, I can actually count the number that wont run on my system on one hand.) Other than that $45 you mention (It was actually £45 for me.) I have not spent a penny on my system for close to 5 years, I checked my ebuyer account just to be sure. Now ive laid out 350 quid, which is some 70 to 80 quid less than I spent for that first computer, and I will have a very good system. We are talking a factory clocked 8800GT, 2GB of top grade RAM, an excellent motherboard and CPU, whole new case with powerful PSU, etc.

      Never mind UT3 this thing will run Crysis pretty damn smooth at eye bleedingly good level. Thats 350 quid, 400 if you consider an equivalent upgrade in the next 5 years. 80 quid a year for something that will run any game, thats pretty much cheaper than any modern console and you dont have to take in to account the fact a PC does a hell of a lot more.

      This is basically just more toss about how PC gaming is dying. No, no it isnt. Even if you say its dying every single year (or month as it seems to be) it doesnt make it any more true. PC gaming is making pretty much the same as it always has been and will probably continue to make the same for the foresable future. That is _a lot_ less than consoles but then thats been true of the market since consoles first took off. They are dedicated games systems, if the console game industry was not a hell of a lot larger than the PC one you wouldnt have consoles at all.

    28. Re:Judging from the recent Unreal sales numbers by AaronLawrence · · Score: 1

      Seen the same thing. After UT3 came out there was a period of a few months where UT2004 faded a bit. Now it's come back again and having some decent games. I'd say at least 50% of the good players I knew of are playing 2k4 again. (Although it's still a considerably smaller pool than 2 yrs ago).

      I'd say probably a lot of people that drifted away from UT2004 haven't come back even for UT3 ... gone onto other games, which there are a lot to choose from now.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    29. Re:Judging from the recent Unreal sales numbers by WhoBeDaPlaya · · Score: 1

      Jesus, please stop pulling figures out your arse. Have you seen what kind of GPU power $200 +/- $50 buys these days?!?!? Take your pick - 9600GT, 8800GT, 8800GTS (G92 and G80), 3870, 3850, etc.

    30. Re:Judging from the recent Unreal sales numbers by Muffinmasher · · Score: 1

      Is this why I host LANs where we play these exact games with reasonable frame rates on 3 year old computers that cost 600 dollars when they were purchased? Doom III even at the most insane graphics.

      --
      Schrödinger's download is slow.
    31. Re:Judging from the recent Unreal sales numbers by wicka · · Score: 1

      You physically cannot run Crysis with a 64MB graphics card. It's just not possible, there are too many textures.

    32. Re:Judging from the recent Unreal sales numbers by gmb61 · · Score: 1

      Why would he include the cost of a monitor and speakers? Does a console come with a TV and audio system?

  3. Intel doesn't work? by Ant+P. · · Score: 1

    i915 works fine for me; runs compiz and plays video without blinking. It's a bit lacking in other areas... but PCs aren't supposed to be game machines now, are they?

    1. Re:Intel doesn't work? by BrentH · · Score: 1

      I thought a PC was a general purpose machine, a device that did whatever I want to do with it. Apart from no games to write home about from Epic the last few years, it even manages games pretty well.

    2. Re:Intel doesn't work? by Cutie+Pi · · Score: 1

      Offtopic: I have Ubuntu running on a 915G system and while the compiz and video seem to work well, browsing with Firefox feels like I'm running a 100% CPU process in the background. The page scrolls are jerky and you can forget about any Flash content. My daugther likes to play Flash games on sites like noggin.com and they are unplayable on Linux. Meanwhile, they are perfectly smooth on Windows. This is the only reason I still have Windows installed on the machine.

      Care to share any Xorg settings that might help?

    3. Re:Intel doesn't work? by everphilski · · Score: 1

      video != video games.

      The math load for a GPU that goes into video games, in general is much higher than goes into processing a video stream.

    4. Re:Intel doesn't work? by eldepeche · · Score: 1

      Firefox is a pig, and Flash is even more of a pig. Epiphany, the default Gnome web browser that no one seems to know about because it isn't installed in *buntu, uses GTK instead of XUL to draw the interface, and is less resource-intensive in my experience, even though it uses Firefox (Gecko actually) to do the rendering. Give that a shot.

      Next, convice Adobe to make the Flash decoder free software. Then, a pony.

    5. Re:Intel doesn't work? by eldepeche · · Score: 1

      Yeah, I'm pretty happy with my MacBook's onboard graphics, since I don't play games very often. Not every computer needs to come with a $60-plus discrete graphics card, since not every computer user wants to play WoW, and I'd rather save the money for more exciting things, like rent and food.

      (Cue comments about paying extra for a MacBook, especially since I'm not even running OS X. I'm thinking of selling it and getting a year-old Thinkpad or something.)

  4. TFA Clarification by GWLlosa · · Score: 5, Informative

    He's not saying that the PC is not a gaming platform, or that it shouldn't be. He's saying that there are 'high-end' PCs that can play games, and 'low-end' PCs that can't, and the gap between them is large and transparent to the average consumer (who doesn't realize that buying a PC with "Integrated Extreme Graphics" is the same thing as buying a PC that "can't play modern games").

    1. Re:TFA Clarification by iainl · · Score: 5, Insightful

      But, as ever with Epic staff, he seems to labour under the frankly ludicrous idea that the solution is to stop home and business users who don't need an 8800 from buying anything slower.

      If he's not able to label his game box clearly enough as needing a £300 graphics card, that's his problem, not Intel's. They make chipsets that are perfectly good enough to accelerate Aero Glass, and there are plenty of consumers that only need that.

      --
      "I Know You Are But What Am I?"
    2. Re:TFA Clarification by daveime · · Score: 2, Interesting

      Amen to that ... I'm so tired of buying games for my 10 year old, then having to disappoint her when it won't install because it doesn support pixelshader 1.N, and 10^27 polygons per second etc ... perhaps it's time for them to realise that I don't want to buy a new graphics card every 3 months just because they are too lazy to put anything in code anymore and rely solely on the GPU functions. DOOM was a cracking game, and works on everything, even Intel integrated chipsets ... why can't they follow that model for success ?

    3. Re:TFA Clarification by MightyYar · · Score: 3, Interesting
      You nailed it. Furthermore, his message is very confusing:

      You pay twice as much money for 30% more performance... That is just not right. Fair enough, but then a few questions later:

      The biggest problem in this space right now is that you cannot go and design a game for a high end PC and downscale it to mainstream PCs. The performance difference between high-end and low-end PC is something like 100x. I mean, I get what he is trying to say, but it's not a very consistent message. He's just spouting facts that support his flawed argument that everyone else should be concerned about how hard it is for him to design a game.

      He also doesn't consider reality:

      A PC should be an out-of-the-box workable gaming platform. So the interviewer then asks "what about notebooks?":

      There is no room to put a fast GPU into that compact form. So now he wants EVERY computer to be an out-of-the-box workable gaming platform... well, except for 50% of them. So apparently portability is an acceptable trade-off, but cost is not?

      He also makes this odd statement regarding Intel's integrated graphics:

      They're not faster now than they have been at any time in the past. Weird thing to say, since integrated graphics seem much, much better to me. In the bad old days integrated graphics meant watching the windows redraw... if you were lucky you got some 2d acceleration. Now you can actually run in 3d. I'm presuming that he means they aren't faster in relative terms - which is probably true.

      By the way, gamers:

      My work computers are Dell workstations. Currently, I have a dual-CPU setup, dual-quad cores for a total of eight cores, and 16 GB of memory. We at Epic tend to go to the high-end of things. Until recently, we used to buy high-end consumer PCs, simply because they tend to deliver the best performance. However, as time goes by, we constantly run into stability problems with CPUs and graphics, so we decided to switch to workstations. We just need very, very stable computers and they perform very well. I think that it is very interesting that he does not try to use super high-end gear. It really tells you where the sweet spot is for gaming - might as well use the gear that the developers do.
      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    4. Re:TFA Clarification by p0tat03 · · Score: 4, Insightful

      Because you, the consumer, demand flashier and better graphics. Not to mention that the level of graphics we're talking about is *impossible* to implement on CPU - the GPU trounces your CPU's performance many times over for matrix math and other calculations.

      Scalability is certainly a problem that game developers face - your game should look fairly decent even on a relatively old card, but PC gaming (especially of the 3D graphics variety) has always been an enthusiast thing. If you're not willing to buy a new $200 video card every year or so, you have no hope of keeping up.

      I object to your description of game devs as "lazy". The usage of the GPU is a matter of necessity, and it's not easy either. Game developers are not taking the lazy way out by "not writing code" (they are), and relying in GPU functions - what does that mean anyway? Do you think there's a magical "awesome graphics" API on your graphics card that we can call to make things shiny? The kind of work we do on the card (shaders) is sometimes a LOT more complex than what we do on the CPU.

      Oh, and DOOM works fine on integrated chipsets because... *drumroll* it doesn't use it! All your 3D work is done on-CPU, and I'm sorry to say that as fast as our CPUs have gotten, they are FAR from fast enough to power all of the pretty graphics you're used to seeing. We are, what, 100 times faster than the CPUs of the DOOM era? But our performance needs for games have progressed leaps and bounds beyond that.

      I'm so tired of buying games for my 10 year old, then having to disappoint her when it won't install because it doesn support pixelshader 1.N, and 10^27 polygons per second etc

      Read the requirements on the box! Every PC game I've ever bought has been *perfectly* clear about its video card requirements up front. After all, PC developers don't want pissed off consumers any more than you like getting disappointed when a game won't run. And seriously, if you're buying things like Lego Star Wars for your child, anything higher than a GeForce 6600 will run it buttery smooth, and that's a $50-100 card these days.

      Honestly speaking, IMHO PC devs have been doing a good job with scalability. The only game recently that required a massive upgrade just to play was Crysis, everything else (Portal, TF2, C&C3, etc.) scales VERY well down to some downright low-end hardware.

    5. Re:TFA Clarification by Rooked_One · · Score: 1

      This is where I give the company I work for some props (as far as comsumer sales goes)...

      They ask what sort of games are played and tell them what they won't and will be able to play, and recommend a non-integrated graphics card when applicable.

      Also, I get to see the new *beastly* machines before they come out ....... And yes - I want that dual 9800 GTX watercooled setup which the public can see tomorrow (i think?) - I dunwanna pay 6,500 dollars though!!

    6. Re:TFA Clarification by Ross+D+Anderson · · Score: 1

      You may have had a point right up until you used DOOM as an example... It's 15 years old for christ's sake, so damn straight it should run on everything, it even runs on my mp3 player, but you can't exactly claim it's the pinnacle of graphics at this point in time can you? Besides, even DOOM needed a comparatively "fast" computer for the time. Maybe it's time to realise that either you should stick to games from pre-2000 or splash out on a upgrade.

    7. Re:TFA Clarification by daveime · · Score: 1

      Read the requirements on the box! Every PC game I've ever bought has been *perfectly* clear about its video card requirements up front. After all, PC developers don't want pissed off consumers any more than you like getting disappointed when a game won't run. And seriously, if you're buying things like Lego Star Wars for your child, anything higher than a GeForce 6600 will run it buttery smooth, and that's a $50-100 card these days. Ah you mean the statutory :- Windows Operating System Direct x9.0 1GHZ Processor or better 512MB RAM 2GB Hard Disk Space CD-ROM Mouse Soundblaster Compatible Soundcard That appears on the majority of the boxes ? Then you get home, spend an hour installing the N CD's, click the magical icon and nothing happens except some Illegal Instruction at x00FC45e7 dialog. Only then of course, are you able to find the file called "readme.txt" on the CD, which actually describes the REAL requirements for the game, suitable graphics cards, issues with pixel shader 1.N that mean it won't run with older graphics cards etc. Regardless of whatever is said on the box, the readme.txt file invariably tells a fuller story. I'm not taking issue with your point about "me demanding better and better graphics" ... who wouldn't want that ? BUT, if my "antiquated" PC with it's three month old graphic card isn't up to the job, it would be nice if I could tell the game to use a lower res, lower detail mode that would work ... the majority of the latest games I've bought (and subsequently taken back), can't even get past the splash screen, never mind to the configuration menu. ANY game that doesn't allow that has been coded in a "lazy" manner ... the ethos of the producer being, yout must have this, or you are having nothing. And more and more these days, this is sadly the case.

    8. Re:TFA Clarification by Kamokazi · · Score: 1

      Most modern games will actually run QUITE well on a $100 graphics card (and you can get 8800 series cards for $200 now, $600 is absurd and you deserve to be exploited if you pay that much). The 8600GT does wonders, and can be thrown in most $400 desktops for very respectable game performance.

      I'm not saying put those cards in the $400 desktops by default...I think the problem is people buy $800-1000 PCs (or slightly more expensive laptops) with 'Intel Extreme Graphics', that could, at very little extra cost, have a halfway decent video card in them. (Or they could at least make sub-$1000 'Gaming' PCs and NOT exploit them by putting crappy $40 video cards in SLI) Fortunately Windows Vista (yes, I'm actually going to complement it here), has a rating for Gaming Graphics performance, which goes a long way to help this (if people start checking it). I've talked to quite a few people that have tried gaming on their PC but got frustrated because the game couldn't run. For them to have an option when they walk into a store would be quite nice.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    9. Re:TFA Clarification by richlv · · Score: 1

      and there are games coming out for the nostalgic people or for the "fun-not-shiny" crowd - openttd, ufoai, wesnoth, freeciv, scorched3d, liquidwar...
      those are damn cool games, and they do not require latest machine (well, maybe except scorched3d, and ufoai does not run on intel chipsets ;) )

      --
      Rich
    10. Re:TFA Clarification by daveime · · Score: 1

      Yes, I know, the preview button is there for a reason :-( And as a side note for slashdot ... chr(13) + chr(10) can interpreted as
      when rendering as HTML ... do I really have to type
      in between each paragraph ???

    11. Re:TFA Clarification by newr00tic · · Score: 1

      Mr. Ross; I think he specifically meant DOOM 3, though, which requires ''a bit more'' than just tweaking your config.sys'es and autoexec.bat's.. ;)

      --
      A horse can't be sick, you know, even if he wants to.
    12. Re:TFA Clarification by p0tat03 · · Score: 1

      I do get your point though :) Which games were these, just for curiosity's sake? I don't know many games that wil die with "illegal instruction" errors right out of the box, certainly not AAA-level titles anyway.

      And what graphics card are you running? AMD/ATI, Nvidia, and Intel have fairly solid drivers on the Windows side, whereas some of the other manufacturers aren't so good with drivers.

    13. Re:TFA Clarification by VGPowerlord · · Score: 1

      No, I'm pretty sure he was referring to the line that looks like this one:
      32 MB 3D graphics processor with Hardware Transform and Lighting, such as NVIDIA GeForce 2 class card or above.

      Granted, this is off of World of Warcraft: The Burning Crusade, which isn't all that demanding graphics-wise. I don't buy PC games that often any more, which probably explains why I still only have an ATI Radeon 9800 Pro.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    14. Re:TFA Clarification by Weegee_101 · · Score: 4, Insightful

      I think you're missing the point here though. It sounds to me like he's more pissed off with the fact that Dell, HP, and the other vendors are slapping the cheapest video card they can into the computers, ripping out the PCI-X slots, then selling the computer for $800 and marketing it as a "Entertainment PC". I admit I agree with you a little, but the Intel chipsets really are pretty terrible. Usually they pull out most of the flashy shaders and such for video games leaving the developers a tiny toolset that they could make an engine reminiscent of the Quake engine.

    15. Re:TFA Clarification by Chris+Mattern · · Score: 1

      No, I'm pretty sure he was referring to the line that looks like this one:
      32 MB 3D graphics processor with Hardware Transform and Lighting, such as NVIDIA GeForce 2 class card or above.


      Hardware Transform and Lighting is the big one, really; a lot of games require it, including some pretty old ones (Final Fantasy XI won't run without it, for example), and Intel vid chipsets just don't support it, none of them.
    16. Re:TFA Clarification by tepples · · Score: 1

      And as a side note for slashdot ... chr(13) + chr(10) can interpreted as <br> when rendering as HTML ... do I really have to type <br> in between each paragraph ???

      Use "Plain Old Text" mode, which replaces newline with a br element. Or use Extrans mode, which does that and replaces < with &lt;.

      (Moderators: This is posted without the bonus. Please point me to Slashdot's private messaging feature.)

    17. Re:TFA Clarification by stonecypher · · Score: 2, Insightful

      I object to your description of game devs as "lazy".
      So do I. The fault lies at the game designers' feet. If you look at the top ten selling games of all time, you'll find that none of them are graphics quality powerhouses - the sims, diablo, roller coaster tycoon, grand theft auto. Yes, making a game visually crispy will get a lot of dollars, but it doesn't win the top of the tree, and the last time it did (quake 1) was largely coincidental. What makes epic dollars is gameplay. Always has been, always will be. Is the industry drowned out by stupid companies that focus solely on visuals? Yes, and some of them are breathtakingly profitable. But the real winners are games like Civilization, whose graphics for their complexity are so rudimentary and choppy slow that it's kind of embarrassing to play.

      The problem is that most designers don't know how to make a new game, and instead of stepping down, they throw themselves into the eye candy columbine.
      --
      StoneCypher is Full of BS
    18. Re:TFA Clarification by Hoi+Polloi · · Score: 1
      I agree that he, in effect, says that but he also comes right out and says that he is anti-PC.

      Sweeney: Exactly. PCs are good for anything, just not games. If he is only concerned with the disparity between high and low end systems he sure isn't communicating it clearly.
      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    19. Re:TFA Clarification by Sciros · · Score: 1

      Good post.

      Personally I think it comes down to dev houses caring to/not caring to scale to hardware. Crytek was IMO stupid not to scale to lower hardware, as it actually bit them in the butt real hard on sales/reviews/what have you. Blizzard on the other hand seems to refuse to scale to *better* hardware with World of Warcraft, something I'm not surprised by (given its... healthy sales, to put it mildly) but still disappointed by. I have a comp that can handle something of much higher fidelity than the blocky eyesores WoW presents me with (granted they have great visual design in other respects so the game overall looks good enough), and for $14/month it'd be nice to not have to put up with it. Especially since WoW will eventually have to compete with games that do have better visuals.

      --
      I like basketball!!1!
    20. Re:TFA Clarification by MightyYar · · Score: 1

      Hopefully with new games they'll just put what your PC's Vista score must be... :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    21. Re:TFA Clarification by X0563511 · · Score: 1

      Part of that might help by Intel rebranding their graphics chipsents. They are not "extreme" in any positive manner.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    22. Re:TFA Clarification by Hatta · · Score: 1



      Because you, the consumer, demand flashier and better graphics. Not to mention that the level of graphics we're talking about is *impossible* to implement on CPU - the GPU trounces your CPU's performance many times over for matrix math and other calculations.


      No I don't. Isn't the whole point of the article that people arent' buying the latest and greatest games because they don't have the latest and greatest hardware?

      Put some thought into making a really good game that can be played on anything and you'll sell thousands. Just look at all the flash games people play, look at all the money Snood made just for being a puzzle bobble ripoff, look at how popular Wii's virtual console is.

      We're reaching the limit of what graphics can do for a game. Returns on graphics quality are diminishing, and it's time to put more resources back into game design.

      --
      Give me Classic Slashdot or give me death!
    23. Re:TFA Clarification by p0tat03 · · Score: 1

      What you're not understanding is the market segmentation in games. Games like The Sims naturally do not require insane graphics. Different gamers demand different things out of their games - RTS gamers for example, generally do not expect flashy graphics. When it comes down to shooters, though, people DO demand graphics. Simply because The Sims has sold bajillions of copies doesn't mean that *all* developers (or even most) can start neglecting graphics in their games.

      We are *nowhere* near the limit of what graphics can do for a game. The mistake you are making is looking at the casual gaming sector and assuming that its rules are applicable across the board, they are not. It's like saying "Look at Casablanca and how popular it is despite not having fancy special effects, clearly special effects have no place in movies!".

      Quality of graphics is extremely important in parts of the games industry. Take a look at Final Fantasy, for example, a game known for its gameplay above its pretty graphics. It used to rely on pre-rendered FMVs to push the story forward, since its in-game graphics were so poor that it was impossible to achieve the level of cinematic immersion necessary to enthrall the player. This is no longer the case - the FF games now use in-game cinematics (for the most part).

      Allow me to make another movie analogy. While some movies achieve success without big-budget special effects, some stories are impossible to tell without it. Try making Star Wars without special effects. Does this make Star Wars a story unworthy of being told? Of course not. Each game, like each movie, has its own technical requirements, and just because a low-budget movie with no special effects can make millions, doesn't make big-budget special effects-laden movies less worthy of being made.

    24. Re:TFA Clarification by ConceptJunkie · · Score: 1

      Doom runs on my Sansa e260 with RockBox for cryin' out loud. That's why I don't bother buying new games any more. I want something that will run on my HP lappy with "nVidia something-or-other that was the hotness about 3 years ago" video. I want a good _game_, the extra fancy graphics are cool, but don't really make the game, although you wouldn't believe it if you listened to marketing-types or hotrodder gamers.

      --
      You are in a maze of twisty little passages, all alike.
    25. Re:TFA Clarification by yuriks · · Score: 1

      TBH, I found that Doom 3 is superbly coded. While my 8600 GT may be powerful compared with the cards available when Doom 3 was released it only costed 140$ or so at newegg and is by no means top of line, and it enables me to run Doom 3 on Ultra settings, at 1280x1024 on full-frame rate, without slowdowns, I can even push it and use 2x anti-aliasing, which only makes it slow down at some parts. The awesome performance and unmatched graphics quality (my only complaint is that the textures could have been higher-res, I can see the pixels) is a testament to Carmack's ability on writing engines. (On the other hand, the FX5200 on the old computer can run it well enough on Medium at 800x600, not bad, considering that card sucks.)

    26. Re:TFA Clarification by eldepeche · · Score: 1

      I'm pretty sure Intel integrated graphics aren't for gaming, they're for hardware acceleration of video decoding. No wonder they suck. Meanwhile, I can play h.264 video at 2000kbps with under 5% load on my MacBook.

    27. Re:TFA Clarification by Zak3056 · · Score: 1

      I think that it is very interesting that he does not try to use super high-end gear. It really tells you where the sweet spot is for gaming - might as well use the gear that the developers do.

      WTF? In what universe does a Dell Precision with "eight cores and 16GB of RAM" not count as "super high-end gear?"

      --
      What part of "shall not be infringed" is so hard to understand?
    28. Re:TFA Clarification by Anonymous Coward · · Score: 0

      I'm so tired of buying games for my 10 year old, then having to disappoint her when it won't install
      Here's what your comment reads like to me: "I'm so tired of buying XBox games for my 10 year old, then having to disappoint her when they don't work in her Playstation."

      Amazing suggestion: if you have trouble extrapolating from "DirectX 9.0-capable video card" to "Hmm, I guess this requires Pixel Shader 2.0" (that's what "DirectX 9.0-capable video card" means, you know), then how about you research games online before you buy them? All you have to do is google for "[name of game] [name of your graphics card]", and if you get back results like "OMG [name of game] sucks, it won't work at all on my [name of your graphics card]", that might just be a hint that you should choose something else.
    29. Re:TFA Clarification by Nightspirit · · Score: 1

      The x3100 on my laptop at least says it does. I'm playing WoW and Sins of a Solar Empire on it.

    30. Re:TFA Clarification by iainl · · Score: 1

      I agree with everything you say, and if I were building a new PC that I ever intended to run games on I know well enough to avoid the onboard graphics. But game playing is such a vanishingly small segment of Intel's target market for their integrated solutions that doesn't matter to them. They DO have hardware acceleration for video, and they do take work off the CPU for Windows. Business doesn't need any more.

      I remember Quake (not Doom) 3 being controversial by demanding a proper graphics card instead of using the CPU. But for it still to be controversial now seems odd.

      Sweeney is right to say that the gap between onboard and high-end dedicated 3D is so huge that scaling their engine is a challenge. But he can make the box explicit that it won't run on onboard, or put the work in. Complaining that it's possible to make a PC that doesn't meet his specs is pointless, because PCs are general-purpose computing devices that have plenty of jobs more important than that.

      Generally, though, all of this just reminds me why I bought an XBox 360 instead of a new graphics card when my box couldn't handle Oblivion.

      --
      "I Know You Are But What Am I?"
    31. Re:TFA Clarification by Jackie_Chan_Fan · · Score: 1

      "But, as ever with Epic staff, he seems to labour under the frankly ludicrous idea that the solution is to stop home and business users who don't need an 8800 from buying anything slower."

      I dont think thats it. If you take his point about integrated graphics, he's saying if you buy a pc at best buy with an integrated graphics chip, you do not have the option to install a high end graphics card.

      This isnt about people buying something they dont need, but instead, buying something that limits them from buying something later that they might want or need.

      If you're going to spend $800 to $1400 on a pc at bestbuy, you better be aware of what an integrated graphics chip means, and how limiting the mother board that it sits on is. It's not a performance machine, and yet you're paying a good deal of money for it. In the end you dont want to be like "oh what, you mean i cant put this 8800GTX in here?..."

      I've been saying similar things for a while now as Tim. I work in the industry.

      Consoles are plug and play experiences. They always have been, but the difference between a PC and a console is so blurred now. HDTV 1080P is a dam good resolution for a game. Now most consoles cant really drive games at 1080P, especially if they're going heavy on the art side of things, but over all the console has a solid base for online community, content delivery, blu-ray, communications, video chat, games with video chat in them, a standardized hardware set, blue tooth, ability to plug in mp3 players, network streaming of video and music from media servers to the console...

      OH and they play games... AND you can plug keyboards and mice into them.

      I mean the console has become this thing that is far more than what our old NES was. It's now a computer with a specific set of functions that is streamlined under a single interface. Want to im a friend on live? He could be playing a game made by EA, while you're playing a game made by Capcom... and its the same IM system, the same voice mail system, the same chat system... its a great unified architecture, which is really what the PC game companies probably should have tried to do on the PC through standardization. How many gamespy like programs are there. You have to run gamespy, Steam, etc etc.. how many do you have to run or have installed on a pc?

      The hardware has out paced the game developement cycle. Developers dont quite know what to do or what hardware to target, as evident in this article. Tim is a gamer, a smart man and a very passionate tech guy like many of us who want to PUSH technology, rather than sit and profit on stagnation. Of course Tim wants to make profit but there will always be the artists out there such as myself that want to make the best visual and most exciting gameplay experience.

      Remember, our generation (31 year olds) came out of the arcades, where we wanted the arcade experience at home, we always wanted bigger better, more graphics, more , more more more more...

      That is our mentality. We're not the kind of guys that say... you know, i really sure do look forward to making a game with less graphics and less gameplay. We want to push, and drive ahead what is possible. That is the very nature of us stupid computer geeks? Star Trek anyone? To boldly go where no one has gone before? The shit is ingrained in us :)

      Remember this industry basically started in the garage! I know people who to this day are still in the industry who wrote old PC games with their friends in their teens and were successful!

      We want the latest tech... We want to deliver the latest tech, we want science to progress. Its a business but its also a passion. Unfortunately, gaming is just a business to most folks. Folks like Tim, Carmack and a few others (sammy! yeah you know whos writing this now ;))... are into gaming and technology for the passion of it.

      Passion and Business rarely go together, and often collide. Guys with a passion for aut

    32. Re:TFA Clarification by newr00tic · · Score: 1

      If you took parent as a statement that Doom3 was crappily coded, then it was unintended. - The point was that the yearspan GP introduced is quite unrelated to the newer DOOM3, 's all.

      --
      A horse can't be sick, you know, even if he wants to.
    33. Re:TFA Clarification by MightyYar · · Score: 1

      LOL. Poor choice of words - I meant the gaming rigs that people build with all of the bleeding-edge features. You are right - they are quite high-end.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    34. Re:TFA Clarification by Chris+Mattern · · Score: 1

      Yep, ya got me; I haven't kept up with top-of-line Intel video hardware. Intel's latest and greatest, the i965 family, introduced a something over a year ago, finally does have hardware TnL. Hey, it's only about ten years late. And it doesn't vectorize it, which nicely cripples the unit. But it's a step forward.

    35. Re:TFA Clarification by rjolley · · Score: 1

      Amen to that, I'm writing a game using DirectX for my senior project (never done any graphics programming before.) Believe the guy when he says their is no magical "Awesome Graphics" api. Just getting a rotating polygon on screen without lighting effects is a few hundred lines of code. DirectX/opengl makes life slightly easier, but nothing is free. Complex games are difficult to make, and making them is not for lazy people.

    36. Re:TFA Clarification by p0tat03 · · Score: 1

      Even using libraries and other shortcuts is still no cakewalk for the game developer. Let's say you have all of the code to throw polygons on screen, set up your rendering pipeline, etc etc, all for free. To make a modern game you still need to run shaders - lighting, shadows, shading, etc etc, all run on GPU. Try looking up some parallax mapping examples for HLSL, I challenge you to understand it, and then still say that it's a lazy method to avoid programming. I consider myself a very capable coder. and HLSL/GLSL code is still often WAAAAAAY above me.

    37. Re:TFA Clarification by iainl · · Score: 1

      Personally, I'm glad that Vista is 32-bit. Because I'm running it on a 32-bit CPU. I'm running it on a 32-bit CPU, because every time I think about upgrading my PC to something more modern, I realise that the only reason I want something faster is to play games. And playing games is something that can be achieved at much better value for money by buying a new console; the most recent upgrade being getting a 360 instead of a box that could handle Oblivion. Of course, you could probably argue I shouldn't have installed Vista, but hey - it was free under my MSDN, and I needed to reinstall Windows anyway because I wanted Media Center to stream stuff to my 360, so that's just me being foolish.

      Returning to Crysis, maybe it should have been more expensive. Maybe some of those features that cause the £3000 Triple-SLI insaneomachine I saw reviewed last week to run under 20fps with everything turned on were a waste of dev time. Certainly, not doing a 360 or PS3 port was a huge mistake - like it or not, that's where the money is, because I'm not the only person who thinks like I described above.

      The PC has a market still, but it's a small, tech-savvy market. Mind you, I've not even seen these motherboards without PCI-E slots on in my latest attempt to spec up an upgrade, so that's probably partly why I didn't see the problem.

      --
      "I Know You Are But What Am I?"
    38. Re:TFA Clarification by namco · · Score: 1

      Because you, the consumer, demand flashier and better graphics. Not to mention that the level of graphics we're talking about is *impossible* to implement on CPU - the GPU trounces your CPU's performance many times over for matrix math and other calculations. I really hate the generalisations of *us* the customer, since *I* don't demand flashier graphics, and most (if game companies ever bothered listening) don't either.

      *WE* demand better AI and better gameplay, this is why Nethack games are still playable now, since they concentrate on the gameplay rather than the graphics.

      The big problem is that those that are crying out for the flashier graphics come from a younger gaming generation that:

      1) are used to being brought up on graphics from PS2's and upwards, NONE of them have played or even appreciated the older class of games, from older systems, that benefit from better gameplay.

      2) thanks to the newer generation of consoles that run lower class graphics (in comaprison to high end pcs), developers spend time pushing those chips to perform high end graphic for today's gaming market.

      Scalability is certainly a problem that game developers face - your game should look fairly decent even on a relatively old card, but PC gaming (especially of the 3D graphics variety) has always been an enthusiast thing. If you're not willing to buy a new $200 video card every year or so, you have no hope of keeping up. Then game devs should also still be using software renderers since they would perform admirably on low end specs. I'm not saying that's it's entirely devs fault for not doing so but since devs know (or should know) all avenues of hardware available, mainly to ensure maxiumum sales, they should cater for all markets and not just a small, and ever growing small, gaming nishe.

      Read the requirements on the box! Every PC game I've ever bought has been *perfectly* clear about its video card requirements up front. After all, PC developers don't want pissed off consumers any more than you like getting disappointed when a game won't run. And seriously, if you're buying things like Lego Star Wars for your child, anything higher than a GeForce 6600 will run it buttery smooth, and that's a $50-100 card these days. I wouldn't buy a £50-100 or $50-100 card ANY day, and as a consumer I don't see why I should have to because YOU tell me, thanks to the growing divide between low-end and high-end pc's and bulls*it talking marketing PR's that know NOTHING about gaming, not only that, cheaper low end pc's are going to be bought more in the future (in the US anyways) with the ongoing recession, which means that gaming sales are going to drop even more since game devs haven't taken notice of the market as a whole.
  5. RTS by hansamurai · · Score: 2, Insightful

    I really believe the last bastion of PC gaming lies in real time strategy games, a genre that essentially requires at least a mouse. I guess many die hards would say the same about first person shooters, but I am comfortable playing with either a mouse or controller, and ever since Halo came out back in 2001, the FPS scene has been migrating to the consoles at a pretty quick rate. The PC will always have Counterstrike, but when it gets pretty popular console games such as Gears of War a year after their console release, you can tell that times have changed.

    But yeah, real time strategy games, I don't think we'll ever a decent port of say Starcraft 2 to the consoles, but I suppose if anyone can pull it off, Blizzard can.

    I'm not really sure if PC games losing to consoles is entirely a bad thing, I think people are just fed up with trying to keep their system up to date with hardware, nasty CD protection schemes that kill their drives, and console ports that can play just as well and in the comfort of their living room.

    1. Re:RTS by Machtyn · · Score: 1
      There are several very important advantages to PC gaming over the consoles.
      • User input. There are just more options.
      • Expandability. First person shooters, real-time strategy, role-playing, sims (flight, car, etc), and more all gain major replayability due to easy expandability. Granted, consoles are making huge inroads, but their systems are still pretty tightly closed with a high startup cost for starting development. (Still, consoles are starting to break-down this feature, too. Still, PCs have the greater advantage here.
      • Better hardware. You can always throw in a new (or extra) graphics card (relatively inexpensive) or more memory (cheap) in three years and bring your PC up to spec for the latest games. You have to buy a whole new console system at $400-$600 every three years.
    2. Re:RTS by joebooty · · Score: 1

      With the consoles all being networked now the only thing that makes those games so good on the PC is the mouse and keyboard.

      Those games are also tend to have fairly complicated interfaces that would not compress well to a standard TV resolution but for HD sets it would be no problem.

      Starcraft2 will be out in the semi-near future. It will be interesting to see the quality of the console ports for it.

    3. Re:RTS by DdJ · · Score: 1

      1) "Halo" is the game that changed many peoples' minds about this with regard to FPS games. It is going to be very interesting to see whether "Halo Wars" can do the same for RTS games. It's due out this year. I'm not very interested in it myself, but I will be watching the market's reaction to it.

      2) More and more people are hooking up a mouse and keyboard to their consoles anyway. All the current-gen consoles have USB ports and support keyboards. I've got a Logitech wireless keyboard/mouse attached to my XB360. I used to attach a keyboard and mouse to my PS2 and play FPS games with them -- I first hooked up the keyboard/mouse to the PS2 in order to play Deus Ex on it, and it worked. Even if RTS games are strongly enhanced via the use of the mouse, there's nothing stopping developers from using the mouse (or just about any other input mechanism that works on a PC) on consoles. Heck, I consider my XB360 to have more input options -- those "big button pads" for the XB360 version of "Scene It!" communicate with the console via IR, and few of the computers in my house have IR receivers (only some of my portables do).

    4. Re:RTS by TheRaven64 · · Score: 1

      I'm not convinced. Games like Guitar Hero have much more varied controllers than most PC and very few people outside the (small) hardcode gamers market upgrade PCs, everyone else just replaces them. The expandability point is the big one though. Quake was quite fun, but Team Fortress was what made most of my friends buy it. Half Life was okay, but we were still playing Counterstrike years after the last half life deathmatch.

      --
      I am TheRaven on Soylent News
    5. Re:RTS by Trent+Hawkins · · Score: 1

      It's not likely that you'll see a Star Craft 2 on a console any time soon, or World of Warcraft for that matter.

    6. Re:RTS by hansamurai · · Score: 1

      1. Interesting point on Halo Wars, maybe this will be the game that breaks through.

      2. Do mice and keyboards really have their place in the living room? You either need to have a special arm chair, balance everything on your lap with maybe a lap table, or be leaning over a coffee table. I just can't see it becoming mainstream enough, but more power to you if you have found a comfortable setup in your own home. I personally have a Linux based media center in my living room that I can control entirely through a remote control, and I love it, but that's kind of off topic.

    7. Re:RTS by AdmV0rl0n · · Score: 1

      You are right. Today the real bastion of PC gaming is RTS, and for RTS, its a brilliant platform. Well, it could _be_a brilliant platform.

      If we rewind back to the beginning of PC gaming, you had a very simple system, DOS, and the peripherals allowed devs to come up with to me anyway the killer game changer, that being multiplayer, lan, and later internet gaming. And while Doom still had some hardware limits, in general, the PC could be used for it. Today is a whole different kettle of fish.

      I was glad to see the other week interested parties came together in terms of PC gaming and said they would work together to try and attack some of the problems. And as a platform it has some very serious problems. I'm sure my list won't be contemorary, but just a few:-

      Piracy.
      Hardware Requirements.
      Windows.

      Piracy
      ------
      There is no doubt piracy is a serious problem. But DRM has not helped, indeed I go as far as to say the DRM is so undesirable it has in fact increased to the point where players prefer the risk of alien code running on their system over the nasties the game companies chose to use, and in many a case I can't blame them.

      In terms of the UK, Three observations.
      1. PC gaming is actually dead man walking. Its in very bad shape indeed.
      2. New games on release are far fewer than has been the case since perhaps the damn of PC games.
      3. The 'bargain' bin game areas are bigger than new games, and TOO cheap.
      4. New game areas in the shops are very small, and seriously over priced.

      Hardware Requirements,
      The PC game industry needs to stop being a thrawl to Microsoft. Given Microsoft's once excellent work in the area of dev help in gaming, its now totally the reverse. DX10 is Vista only, PC's are to be shafted for the console, and a lot of other issues.

      Windows.
      Which windows are you going to ship for? XP? Vista? You'll use DX10 or will you stay at 9?

      There are things people in the PC gaming industry could do. Some of these things could be to define your own GPC standards. PC's that meet a base agreeable standard could get a GPC2008 sticker, next year a modified standard GPC2009 and so on. This standard, not the old ones could ensure you have some ground to stand on. You could even apply such a scheme to hardware, so users looking at mail order or in their local shop know that it meets criteria. The Game producers could state on their game that it meets (for example GPC2008) requirements.

      But it goes further than this, why stay merely with windows? Why use DX10 and be trapped in world where the mother company is happiest shafting you in exchange for its console market? Given the market has impressive people, One would think that a new and open API to replace DX10/ Open GL could be thought about.

      But putting aside some of the technical issues, the core problems remain. Piracy will still be there, and IS only a problem if you can't make revenue. The cost of new releases is too high. I can't speak for the rest of the world, but £35 games mean that I get a couple for Christmas, and one or two in the rest of the year. They *are* a luxury item for a large enough portion of the populace and in the UK are way way over priced. I know they cost a lot to produce, but you're better off selling large numbers at a lower price than have 10,000 ship at £35.

      And if I wait, 6 months later, I pick up the same game for £5.99 or whatever in the bargain bin? If you as a market are willing to sell games long term at £5.99, then I ask, why the hell are your release prices a customer killer. Depreciation of product is an indicator of problems, and the bargain bin is now much bigger than your new games area.

      What else? Oh, new games, yes. The majority of new games are in fact below reasonable quality. Good new releases are hard to find. Is someone supposed to be happy with a £35 game where they are in fact ripped of by poor quality goods? Chalk one up for the bad guys, the customer won't have £35 to keep g

      --
      We`re all equal .. Just some of us are less equal than others.
    8. Re:RTS by BenoitRen · · Score: 1

      You have to buy a whole new console system at $400-$600 every three years.


      I call bullshit. The cycle is five years, not three.


      Secondly, $400-$600? That's only true for the current generation. Usually a game console costs $300 maximum. It's only with this generation that people suddenly think $400 is an acceptable price, and not any higher than that (look at all the PS3s gathering dust in part because of the price).


      Also...

      User input. There are just more options.


      For gaming, this is usually a bad thing.

    9. Re:RTS by Machtyn · · Score: 1

      The NES was ~$100 when it came out in the 1980's. The SuperNES and other consoles were pushing $150-$200. The Gamecube was $200, XBox and Playstation2 were $250-$350. Current gen consoles are $400-$600. You really think they are going to bring the price back down? Granted, when considering these numbers you have to adjust for inflation, but you will have to do that for all variables.

      You really think more input options are a bad thing in gaming? Well, I suppose it depends on the type of gamer one is and the type of game being played. If I'm playing a first person shooter, less input buttons work, more is more effective. If I'm playing a real-time strategy, more inputs means faster cycling through screens, menus, options, resources handling, and unit handling. I agree that fewer inputs in a well designed game means an easier learning curve, but I posit that the more input options allows for more advanced, possibly more efficient handling of a game.

    10. Re:RTS by BenoitRen · · Score: 1

      The Wii is $250. The XBox is $400, the Core XBox is $300, the Elite is $500. The PS3 is $600, the ones with smaller hard drives are $500.

      If you account for inflation for the prices of older game consoles, the prices do get quite similar to each other.

      You said input options, not amount of buttons. I took this to mean that in a PC you can get a keyboard, mouse, joystick, gamepad, etc., while with game consoles you have only a gamepad (and with the Wii you now have the Wiimote) and whatever extra peripheral they make for it.

      More input options means that you need to buy more stuff instead of always being able to use the standard input. Not all game genres are great on a keyboard and/or mouse.

    11. Re:RTS by DdJ · · Score: 1

      On the whole "do mice and keyboards belong in the living room" thing, well, if you've got a gaming setup that has ergonomic environment/support for a racing wheel (and many people with consoles do), then you can probably handle a mouse/keyboard.

      A keyboard is no issue at all, it's comfy on the lap. If you've got a keyboard with built-in trackpad or trackpoint, you're done. But in my case a mouse can be comfortably used with a little end table at one end of my couch. I don't often use it, but when I want to, there's no problem. I've played WoW that way (with a laptop running WoW, just to see how it was).

    12. Re:RTS by jonabbey · · Score: 1

      The PS3 is $399 for the 40 gig model, $499 for the 80 gig model these days.

    13. Re:RTS by Machtyn · · Score: 1

      More input options means that you need to buy more stuff instead of always being able to use the standard input. Not all game genres are great on a keyboard and/or mouse.

      I completely agree. And I did say options. To be accurate, I should have said buttons. I would call it an equal shake for options. Any input device you can get for a console, one can be easily made for the PC (though, they are not always developed.) For every guitar for guitar hero/rock band one can point to the flight stick/steering wheels, for every footpad (DDR, track-and-field for NES), you could point to rudder controls and accelerator/brake pedals. I bought a joystick for NFSII:Underground for my PC, a person can hook a keyboard into an XBox or PS2/3.

    14. Re:RTS by CronoCloud · · Score: 1

      It's not likely that you'll see a Star Craft 2 on a console any time soon, or World of Warcraft for that matter.


      Why not? Starcraft 1 had an N64 port, and FFXI and EQOA did prove that it was quite possible to do an MMORPG on a console. Perhaps you need to talk to the people who said things like this during the SNES era

      "You'll never play a bloody 3d slugathon like DOOM on a kiddie console"

      or during the PSone era

      "Okay so you can play bloody 3D slugathons now, but you won't play them with others over a LAN or on the internet. And you don't have keyboards!

      or during the early PS2 era:

      "Okay you can play bloody 3D slugathons over LAN and net now, and you can play some games with keyboard and mouse. But you'll never play MMORPGS! or Diablo type games over the net"

      or later on:

      "Oh okay you can play MMORPG"s and diablo clones over the net now. But you still don't have RTS's and flight sims!"

    15. Re:RTS by CronoCloud · · Score: 1

      folding tables can help, llike a laptop table, just put the keyboard and mouse on it. heck with an optical wireless mouse you can run it on the seat of the couch if necessary.

  6. Many good points, but I don't quite agree by amazeofdeath · · Score: 5, Insightful
    For example:

    [...] a problem that we have today, and that is the fact that every PC should have a decent graphics card. Why would a computer meant for browsing the Internet and reading email need a separate graphics card?
    --
    U+F8FF
    1. Re:Many good points, but I don't quite agree by Anonymous Coward · · Score: 1, Funny

      So that game developers can make more money? That's my guess.

    2. Re:Many good points, but I don't quite agree by amazeofdeath · · Score: 1

      If the computer is not used for gaming, do you think the user would suddenly start buying games if there was a separate graphics in the computer?

      --
      U+F8FF
    3. Re:Many good points, but I don't quite agree by cbart387 · · Score: 1
      earlier in his article ...

      Retail stores like Best Buy are selling PC games and PCs with integrated graphics at the same time and they are not talking about the difference [to more capable gaming PCs]. Those machines are good for e-mail, web browsing, watching video. But as far as games go, those machines are just not adequate. I agree with you. I don't play games anymore (unless it's with friends on a console). They just don't interest me, so why should I spend money on a computer with a good graphics card if I won't use it. It seems like he's under the assumption that everyone plays videogames. Probably that's true within the people he hangs out around. I would say he needs to get out more.
      --
      Lack of planning on your part does not constitute an emergency on mine.
    4. Re:Many good points, but I don't quite agree by Threni · · Score: 1

      > why should I spend money on a computer with a good graphics card if I won't use it.

      Exactly. I have an Intel on-board graphics system. My motherboard cost £60 or so, and has a bunch of stuff built in, including sound and graphics. People like him think nothing of spending £300+ on a graphics card so it can play the next 8 months games reasonably well, before they have to start turning the features down to cope with more challenging games. Very few people think the latter hardware provides value for money.

    5. Re:Many good points, but I don't quite agree by MMC+Monster · · Score: 1

      For example:

      [...] a problem that we have today, and that is the fact that every PC should have a decent graphics card. Why would a computer meant for browsing the Internet and reading email need a separate graphics card? Don't forget that the dedicated graphics card (or even high end graphics on the motherboard) will add more power consumption (heat) than most users will need 99% of the time.
      --
      Help! I'm a slashdot refugee.
    6. Re:Many good points, but I don't quite agree by rbanffy · · Score: 1

      I don't think it even gets to that. What he is complaining is that, for years, they developed on super high-end machines and, by the time the game was ready to ship, that kind of performance would be available to ordinary users. He is troubled by the simple fact the world does not work like this anymore and performance leaps don't happen the way they did before.

      The other problem is he can't design a game that runs on a otherwise fairly decent current computer.

      And he implies that it's our fault.

    7. Re:Many good points, but I don't quite agree by BZ · · Score: 1

      Because more and more internet stuff is becoming more and more graphics-intensive? People are tossing in huge gobs of CSS effects with shadows, opacity, trying to use SVG filters if they can, etc. Then run the whole thing at 100 frames per second (using setTimeout(0)).

      For example, last I checked for Firefox the painting was something on the order of 2-20% of a "typical web site" (mostly text with floats and tables for layout, none of the high-end effects) pageload time. Whether its 2% or 20% depends on the graphics card and driver.

    8. Re:Many good points, but I don't quite agree by Wehesheit · · Score: 1

      How are you supposed to buy and run Unreal Tournament 2497 without a graphics card!
      Think of our bottom line!

      --
      This P.I.G. will walk on the water, This P.I.G. will walk on the sea, This P.I.G. will walk whereever he wants.
    9. Re:Many good points, but I don't quite agree by thebagel · · Score: 1

      Decent doesn't necessarily mean separate. The issue here is why integrated chipsets - particularly Intel's offerings - are so terrible.

  7. i915 by westcoast+philly · · Score: 4, Insightful

    Of course integrated graphics aren't for gaming. that's what a dedicated video card is for. If you want to use your PC for gaming (Which I do, casually.. with dual geForce 8600GTSs) you have to add on.. it's a simple procedure as everyone here is probably aware. but integrated graphics are VERY useful for office environments where they don't NEED 3d performance. wow.

    1. Re:i915 by Elsapotk421 · · Score: 1

      I'd like to add , however, that most PCs that have integrated graphics can't be upgraded unless you want to use a pci 1 card that really won't get you anything. so even if those people wanted to upgrade they couldn't.

      --
      We came,we saw, we kicked it's ass!
    2. Re:i915 by Anonymous Coward · · Score: 0

      Of course integrated graphics aren't for gaming. that's what a dedicated video card is for...But integrated graphics are VERY useful for office environments where they don't NEED 3d performance. wow.

      He's the creator of a popular game and game engine, so obviously he's primarily concerned with gaming performance. His point was that 60% of PCs are unfit for gaming because they use integrated graphics. And on that point, which is actually in the article, he's correct.

      He went on further to say that the video game market is becoming split into low end casual games that those PCs can run and a high end market that requires a recent video card.

      BTW, the title of this article is completely inaccurate. He was not saying "PCs are not for gaming." The question was: "Broken down, that means today's mainstream PCs aren't suitable for gaming?" He was talking about mainstream PCs, not all PCs. Completely taken out of context.
    3. Re:i915 by Anonymous Coward · · Score: 0

      Problem is it's damn near impossible to find a motherboard WITHOUT that damned integrated crap. I dont want the crappy onboard video or the extra-crappy onboard audio. Yet I cant buy a motherboard without that garbage.

      And most even if you disable it in bios it still takes up resources.

    4. Re:i915 by westcoast+philly · · Score: 1

      yeah, but if the system doesn't offer an AGP or PCIe slot, then it's a pretty weak system that couldn't run the game to begin with (ie a business machine)

    5. Re:i915 by Billly+Gates · · Score: 1

      Wow runs fine on my laptop with a low end x1200 ati integrated graphics.

      I do admit under Vista I have to use low end settings that bur it a little. Under XP my same laptop runs fine under medium settings.

      Integrated graphics are not too bad if they are new thanks to Vista requiring a decent GPU for aero.

      If anything I am glad its forcing video makers to up their hardware for 3d which will help. If you want a cheaper price than a ps3 then your video will suffer. My laptop wa sonly $699.

      MY wii has even less power but it was $249 which is to be expected. The problem is UT doing the old 90's latest and greatest hardware for the awesomest graphics.

      90's are over and back then the difference between 2d and 3d games were stunning. Especially with anti aligning and textures being smothed and unpixelated with 3d cards.

      Those days are over and now its about gameplay since old cards can play wow fine. Gameplay =! better GPU anymore.

    6. Re:i915 by Gabrill · · Score: 1

      The big problem I see is that EVERY computer with an integrated chipset advertises the ability to play 3D games. The solution should be performance rating on the box. Every gamer knows a site that rates each card at a certain FPS, the gamers can use these reviews to decide on their next upgrade, but Joe Dirt needs it written plainly on the box: This computer needs an upgrade or it WON'T play Wow or Doom3, or whatever the game of the year is. In fact, why don't we make last years game of the year our standard? I can see it now: a performance index for last year's games of the year on the box at some standard resolution, like 1280x1024 at default settings. It could look like the nutritional information on jars of mayonnaise. Oh wait, that would mean ma and pa won't buy crappy e-mail boxes because junior won't be able to play his games. Nevermind, because brand name computer manufacturers would have to be brain dead to voluntarily give up the performance ambiguity that drives the upgrade market.

      --
      Always going forward, 'cause we can't find reverse.
  8. Stability? Price? Gameplay? by Sansavarous · · Score: 1, Interesting

    Stability?

    How often does a game console crash? PC?

    For me being able to care for my own system is important also. If it breaks I like being able to choose if I upgrade or replace. Being in control is important that's why I like Gentoo.

    Price?

    From my research to get a console, which only plays games. It would cost me 300+ $ (American) to buy new.
    To buy a PC which does more then just play games. It would cost me 500+ to buy new. (A bit more then basic) I built my own power gameing system for 1500$.

    Gameplay?

    For me I learned games on the PC I know the mouse/keyboard Human Interface Device (HID). I've not played many console game systems, I know they have custom controllers for the HID. The only console I tried that was intuitive to me in the least was the WII.

    PC's have more buttons and button combinations. Plus they come with full keyboard, note: consoles now can have keyboards also.

    1. Re:Stability? Price? Gameplay? by thebdj · · Score: 2, Interesting

      How often does a game console crash? PC? This has always been touted as some sort of advantage of the console over the PC; however, I think the X-Box360 failures have sort of highlighted this as not being as lopsided as the console makers would have you believe. In the end, system stability is largely a variable based on the user system and setup. My PC has been known to run for weeks on end without the need for a reboot and without a crashing issue.

      For me being able to care for my own system is important also. If it breaks I like being able to choose if I upgrade or replace. Being in control is important that's why I like Gentoo. I think this is something that is lost on some people. Not only do you often have the ability to fix your PC problem yourself (where this is more difficult to impossible with a console), it is also far easier to get PC service without shipping off your system. From my experience, console repairs typically take longer to perform and often require the shipping of the console back to a manufacturer for repair or replacement (more likely the latter).

      From my research to get a console, which only plays games. It would cost me 300+ $ (American) to buy new. To buy a PC which does more then just play games. It would cost me 500+ to buy new. (A bit more then basic) I built my own power gameing system for 1500$. Price is an interesting debate. You typically will have a higher entry point for PCs then you will for consoles. Of course, you have added functionality with a PC, something consoles have been trying to gain on to as well. This is why you see some of the console makers pushing multimedia services of their consoles in an attempt to show it is more then just a game-playing box. (Of course, the sony execs seems to have a hard time saying exactly what their system was.)

      For me I learned games on the PC I know the mouse/keyboard Human Interface Device (HID). I've not played many console game systems, I know they have custom controllers for the HID. The only console I tried that was intuitive to me in the least was the WII. This is another interesting argument that is often had between console and PC gamers. I think there are some games that just do not lend themselves well to the console. In particular RTS comes to mind. Here is a game where fast key strokes and multiple commands are often required to be successful. This means a console with only a controller is very limited.

      People have also made arguments that FPS is better on the PC (you can get higher frame rates and some prefer the mouse + keyboard combo). The same could be said for MMOs. (I think they've managed to successfully simplify most RPGs on consoles; however, an MMO where timing and networking are important still feels better on a PC. I think the number of MMOs on console vs. on PC shows the industry believes this as well.)

      At the same time, there are games where simplified control allows the console to strive. I think this is why most sports titles are better sold on consoles then the PC. Platform games also feel more natural on the console. Granted, these can be made to work on PCs with the help of additional game controllers; however, this is another piece of clutter for a desk.

      In the end, I think both PC and consoles have their place in the gaming world. I own a PC for gaming (mostly FPS and Lord of the Rings: Online), and I own a console (the Wii) for various game types.
      --
      "Some days you just can't get rid of a bomb."
    2. Re:Stability? Price? Gameplay? by Trent+Hawkins · · Score: 1

      How often does a game console crash? Does X-box 360 bricking count as a crash?
    3. Re:Stability? Price? Gameplay? by DdJ · · Score: 1

      From my research to get a console, which only plays games. It would cost me 300+ $ (American) to buy new.
      To buy a PC which does more then just play games. It would cost me 500+ to buy new. (A bit more then basic) I built my own power gameing system for 1500$.

      So, on this point.

      I didn't have any current-gen consoles when "BioShock" came out. But we have an XB360 at work.

      I knew for sure I wanted to play this game. What do I do? Rational thing is, make a list of my options and do a cost/benefit analysis. So that's what I tried to do.

      I downloaded the demo version for the XB360 and played it on the 50" 1080p plasma screen at the office. I downloaded the demo version for Windows and played it on the big flat screen at my desk. I compared the visuals and gameplay.

      XB360 was a much better experience. And it turns out that buying a new XB360 was going to cost me less than upgrading anything I owned to be able to get even half the visual quality the XB360 did.

      I was prepared to hate the XB360. I do not like Microsoft in general. But I did a fair analysis, given my own situation.

      I have an XB360 now. (And 1000 gamerpoints earned on BioShock.)

      It's very easy to believe the cost/benefit analysis would work out differently for other people. But I'm a developer, and had a developer desktop at work, and that's still the way it worked out for me.
    4. Re:Stability? Price? Gameplay? by toiletsalmon · · Score: 1

      I did the same type of analysis, and initially came to the same conclusion, but after a year or so, I noticed a few things:

      -Media Cost: Xbox 360 titles are regularly at least $10US more than their PC counterpart.

      -Noise/Heat - Oddly, my Xbox 360 generates way more heat than my gaming PC. It's noticeably louder too.

      -OS: I thought I'd avoid goofy OS issues like freezing menus and having to reboot my gaming machine. Sadly, I was expecting too much from the 360. It doesn't happen alot, but it still happens.

      -Reliability/upkeep: DirectX, driver versions, game patches. PC gaming is annoying. I've also had one or two issues with having difficulty downloading large game console patches.

      Also, I've never had my gaming PC conk out on me in the middle of playing a game, and I wouldn't have to send my Gaming PC to Texas for a week so that they could "fix it". They actually replaced it instead and now, all the Live games I purchased from the arcade service can't be played on my console without connecting to the internet to verify that I own them. Supposedly I can call and have them give me a code or something to download them again on my console, under a different name, but, I bought a console because I wanted to avoid all this foolishness. *Sigh*...

      Long story short: I really do still love my 360, but I'm afraid to play it much lest it melt itself or whatever again, and I learned the hard way that console gaming might be a little bit easier, but it is still FAR from trouble free. You just have DIFFERENT problems to deal with. That's kind of hard to put a monetary value on sometimes.

      Welcome to the gamer points club! Those things can get addicting :)

    5. Re:Stability? Price? Gameplay? by blahplusplus · · Score: 1

      "How often does a game console crash? PC?"

      More often then you would think, as consoles have gotten more complex their games and hardware has been subject to what is experienced in the PC world.

      You can't compare directly a PC to a console, consider the number of processors, video cards, chipsets, drivers, software, open webbrowsers, etc, etc. And you just CAN'T. The console is a fixed target and even THEN it is getting 'firmware' updates. To use virtual console on the Wii I had to update my firmware and the new Fire emblem Radiant dawn has a couple bugs where the game can outright freeze and an issue with savegame data with the previous Fire emblem game if you finished it on easy and try to transfer over to Radiant dawn.

      First generation Wii's have issues with graphics corruption, the Xbox 360 had the red ring of death, etc. If anything the console industry has been getting more PC'ish lately.

    6. Re:Stability? Price? Gameplay? by RedK · · Score: 1

      I think this is something that is lost on some people. Not only do you often have the ability to fix your PC problem yourself (where this is more difficult to impossible with a console), it is also far easier to get PC service without shipping off your system. From my experience, console repairs typically take longer to perform and often require the shipping of the console back to a manufacturer for repair or replacement (more likely the latter). This is only due to the fact that most PC issues you run into will be software issues and will be fixed by either upgrading/downgrading a driver, removing bad "optimizer" software, changing some settings here and there or in the worst case scenario, reinstalling your game/Windows from scratch to go back to the way it was. Console software on the other hand is mostly rock solid since it is minimal and made for only 1 hardware configuration.

      When it comes to hardware problems, PCs and Consoles are very much alike. If you have faulty hardware in your PC, you have the same 2 choices as with a console. Repair or replace. The PC has only the slight advantage where you can replace it part by part yourself and getting nVidia to "repair" an out of warranty card is probably impossible. However, most consumers can't really diagnose faulty hardware and most techs go the trial and error route since finding out that it was that 3rd RAM chip that was causing the problems isn't even apparent in the first place. So unless you have a spare parts bin to try out old parts or like spending an afternoon trying different RAM configurations in your PC to find out what works, you're pretty much going to ship it off or have a store ship it off for you just like you would the console.

      In the end, repairing either is pretty much the same deal.
      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    7. Re:Stability? Price? Gameplay? by RedK · · Score: 1

      The problem isn't console gaming is starting to have the same issues as PC gaming, it's that you own a Microsoft product :)

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    8. Re:Stability? Price? Gameplay? by newr00tic · · Score: 1

      This has been my experience also. But then, if I hadn't bought the 360, I would not have prioritized gaming to the extent that I'd upgrade my PC anyway, so it was more an 'either / or' kind of decision. - Hope you'll have many hours of fun.

      --
      A horse can't be sick, you know, even if he wants to.
    9. Re:Stability? Price? Gameplay? by toiletsalmon · · Score: 1

      LOL

      Touche!

  9. for those 1337 3D games by FudRucker · · Score: 1

    you are better off getting a Sony Playstation or a Nintendo Wii, about the only games i play on a PC are not video intensive (solitare/freecell, mahjongg, etc)..

    --
    Politics is Treachery, Religion is Brainwashing
    1. Re:for those 1337 3D games by dreamchaser · · Score: 4, Insightful

      Show the the console that can play Crysis. For that matter show me a console that plays the newer 'Total War' games. Show the the console that supports various MMO's.

      Drink your coffee before you post!

    2. Re:for those 1337 3D games by Hanners1979 · · Score: 2, Funny

      Probably not a good example considering we're still waiting for a PC that can play Crysis. ;)

    3. Re:for those 1337 3D games by theaceoffire · · Score: 3, Informative

      ^_^ The funny part is that they are planning on releasing Crysis 1.5 on the PS3.
      Not only will it be coming to the console, it will contain 50% more stuff.

      http://kotaku.com/gaming/cry-on/crytek-says-crysis-for-consoles-possible-284534.php
      http://www.ps3fanboy.com/2008/03/03/rumor-crysis-for-ps3-looking-probable-will-be-an-almost-50-n/

      --
      I steal signatures. This one used to be yours.
    4. Re:for those 1337 3D games by -noefordeg- · · Score: 1

      Just to add something...

      Show me the console where you aren't left to the mercy of the creator.

      Take XBox Live.
      They have the ability to chat with friends, but only 1 on 1. Why? There is NO reason what-so-ever for this limit. In games you can talk with up to 20 other, but not in private - there we have an artificial limit of 1 on 1.
      US players might not think this is so bad, but living in Norway and playing with European players, this is EXTREMELY annoying. Joining a server (take CoD4) with 3-4 friends, we all have to spend a few minutes muting everyone else. Not seldom are the chat channel filled with people speaking/shouting in french, german, spansish, english, norwegian, +++.
      Why not just let people have as many people they like, in private chat?

      Dedicated servers?
      Not for consoles. Consoles bring us back 10+ years in gaming. You don't even have the ability to see what ping you have in most online games. Only a "network bar" or some other clever thing which is so crappy that "perfect connection" can mean anything from 30ms to 600ms latency.

      Mods?
      No, not for consoles. Buy a shitty expansion pack from XBox live for $9.99.

      Console network down?
      Ah. No online play for you.
      (this has started to appear for pc gaming too, with centralized servers)

    5. Re:for those 1337 3D games by Jackie_Chan_Fan · · Score: 1

      Thats not quite the point.

      Crysis is incredible, but show me the average PC user who can run Crysis... Thats the point.

      Actually the real point is that... A game like Crysis demands hardware that most people do not have, and yes you can go out and buy it, and the consumer is satisfied, but on the business end of it, the truth is, not a whole lot of folks are actually doing that. They're not buying the high end hardware in large enough numbers to warrant the high cost of developement.

      Fortunately Crysis can scale very well. But the developement time to make Crysis as lovely as it looks, costs money, and if 10% of your audience is only going to see it on "super high settings", than is it worth the extra time and MONEY to make it.

      People like Tim, and the Crysis team say "you bet your ass it is"... because they love games, and they know gaming is about pushing technology, pushing the experience....

      It just makes it hard to do so, when the consumer isnt really caught up with you, and you get the suits at the top who count the pennies saying "are you sure you really need to go to this extent, because we can save a lot of time and money and make MORE profit if we dont try to aim for the super high end"

      Yes games scale, but scaling back is far different in developement terms than squeezing every inch of power out of a card. If you aimed for the middle ground, rather than the high end, you save a lot of time and money.

      Companies like Epic etc aim for the high end, middle and low end.... but its the high end that takes the most work.

    6. Re:for those 1337 3D games by Kabuthunk · · Score: 1

      Yeah, I'd prefer to have fun on the Wii instead of spend four times that price on a computer to have fun, but with pretty trees.

      Or any console, just scale down the 'four times' as needed.

      --
      Planet Zebeth - Metroid with a twist
  10. Hmm... by qqqlo · · Score: 1

    Interesting thoughts - I don't know that "every PC needs a graphics card" so much as the marketing needs to distinguish more clearly between gaming PCs and web browser/word processor/etc. PCs. If you don't want to play games, you shouldn't have to buy the hardware for it, but if you do want to, you should be able to know what you're getting without doing research. It can be frustrating to try to find a computer to do what you want these days.

  11. If PCs aren't for gaming, then what about indies? by tepples · · Score: 1

    If PCs aren't for gaming, then how can smaller game developers get their foot in the door with the console makers?

    (after reading the article) False alarm. There is still a market for PC games with low-end graphics. From the article:

    there will always be a market for casual games and online games like World of Warcraft. [...] You have really low-end games with little hardware requirements, like Maple Story. That is a $100 million-a-year business. Kids are addicted to those games, they pay real money to buy [virtual] items within the game and the game. [...]

    So I don't see the point of the article.

  12. Why not touch screen RTS? by tepples · · Score: 1

    I really believe the last bastion of PC gaming lies in real time strategy games, a genre that essentially requires at least a mouse. Do real-time war sims require a mouse, or do they work well with a DS touch screen, a Pocket PC touch screen, a GP2X F-200 touch screen, or a Wii Remote?

    I'm not really sure if PC games losing to consoles is entirely a bad thing It is. Independent developers have less access to the consoles by far than they do to the Windows platform due to the lockout chip business model adopted by all three major console manufacturers.
    1. Re:Why not touch screen RTS? by theheadlessrabbit · · Score: 1

      Do real-time war sims require a mouse, or do they work well with a DS touch screen if you have a DS and an M3DS simply or R4DS card, you should look up "a touch of war" a simple homebrew touch-screen controlled RTS.
      its a little buggy and limited to only 4 units, but it works quite well. with a more powerful system, a touch screen RTS would be an enjoyable experience.

      I might have to go out and buy a tablet PC now and crank out some old command and conquer disks and see how it goes.
      hopefully i have better luck than i did trying to run WoW on a Wacom tablet.
      --
      -I only code in BASIC.-
    2. Re:Why not touch screen RTS? by hansamurai · · Score: 1

      I recently played FFXII: Revenant Wings on the DS which is a real time strategy game. I honestly didn't think it worked that well, but the game could have used more shortcuts for assigning units to certain buttons and creating groups more effectively. Review here if you're interested.

    3. Re:Why not touch screen RTS? by init100 · · Score: 1

      Do real-time war sims require a mouse, or do they work well with a DS touch screen, a Pocket PC touch screen, a GP2X F-200 touch screen, or a Wii Remote?

      Even though touch screens themselves might theoretically work, I sincerely doubt that those machines mentioned above have the sheer power required to run Supreme Commander, the RTS I currently play.

    4. Re:Why not touch screen RTS? by tepples · · Score: 1

      I sincerely doubt that those machines mentioned above have the sheer power required to run Supreme Commander, the RTS I currently play. Starcraft ran on N64, and the DS is about as powerful as an N64. So why would it necessarily be impossible to make a sprite-based or low-poly front-end for a more recent RTS, other than for the sole reason that the copyright owner doesn't think it can turn a profit on it?
    5. Re:Why not touch screen RTS? by DeeDob · · Score: 1

      RTS are going to consoles last year and this year.

      on the 360 alone, last year there was Command and Conquer 3 and Battle for middle Earth 2.
      this year will see Halo Wars, End War and at least another whose name i always forget that sci-fi on earth VS aliens or something like that.
      Developpers are desperate to find a way to make RTS playable and fun on consoles. They just don't get as many revenues from their PC counterparts.

      As for independants not having access to consoles platforms. I think it is also changing. At least on the 360, we can now see the results of the XNA program, where people bought a license that only costed what? 100$ (from memory) to create games for the 360 platform. The few games that were released from this program were made by average joes in their home PC and can now be found in the XNA section of the 360 marketplace.

  13. Creativity by c_g_hills · · Score: 2, Insightful

    I fully agree with the sentiment. In the good old days, you had to be creative to get the most out of the hardware you had, and gameplay was at the centre (or center) of attention. These days it is all about how many frames per second you can push from your graphics card and cpu.

  14. See the stores by Goffee71 · · Score: 1

    A system is only 'dead' when the major games retailers stop stocking the titles, or have a tiny rack of titles in a dark corner. Last time I looked, PC games were doing fine.

    Dreamcast, dead! PC doing fine, even the PS2 is doing fine!

    What may have changed is the type of PC owner and the massive installed base that just doesn't give a hoot about 3D games. But I guess he doesn't care about them, leave that to the people selling card, tile and puzzle games.

    --
    If he's the Walrus then can I be a penguin please?
    1. Re:See the stores by residieu · · Score: 1

      Any of the games retailers I've seen, that's exactly the case. A small rack in the corner. Best Buy still has several rows of shelves, but Game Stop/EB Games has the single rack back by the much larger rack of used console games.

    2. Re:See the stores by DeeDob · · Score: 1

      Last time i went to WalMart,

      I saw 2 huge locked walls with 360 games,
      2 huge locked walls with PS2,PSP and PS3 games,
      2 huge locked walls with Wii and DS games.
      2 huge walls with console accessories, some of them locked.
      They were locked so that you required assistance of an employee to get your product. Employee cannot "give" you the games or accessories until you have paid at the electronic department cash register.
      Not on any of these walls could i see a game that was more than 2 years old. Those were in the bargain bin. Even then, the bargain bin doesn't consist of games more than 3 or 4 years old.

      Meanwhile, in the same WalMart, i saw 2 shelves with a bunch of PC games, not locked. A bunch of game boxes were smashed, a testimony to the fact that they have been mishandled by customers over the years that the box sat there, unsold.
      i could see games that were released over 5 years ago still there. Heck, they still sell Diablo 2 and the original Splinter Cell there.

      THIS is a sign that the PC market is really not strong.

      I wish i still had a link to the profits made by the gaming industry last year.
      It was around these numbers:
      - Console: 7 billions.
      - Handhelds: 2 billions.
      - PC games: 1 billion.
      Considering that i estimate around half the PC games profit in the entire industry is only for ONE game, being World of Warcraft, that basically leaves peanuts to every other single developper but Blizzard and a few others. 90% of the profits of games go to a handful of game developpers.

      No wonder everybody tries to go the way of consoles and no wonder the state of PC gaming is so bad.

      Also of note is that PC gaming can NEVER completely dissapear like DreamCast or other dead consoles. Simply because people HAVE PC means there will always be someone to develop for it.

    3. Re:See the stores by grahamd0 · · Score: 1

      Yeah, but Gamestop/EB can't sell used PC games. Used games are where they make all of their profifs.

      So sure, they only have a tiny rack in the corner, but that's because they don't make any money on PC games. It has nothing to the viability of the PC as a game platform and everything to do with the viability of PC gaming as a profit-generating platform.

  15. If the consolers will get off their high horses... by Evil+Kerek · · Score: 4, Insightful

    and stop having an anuerism everytime someone tries to add a mouse, I'd pretty much stop using my PC to game with.

    I will NEVER use a joystick to play an FPS. Period. It's inferior. Period. A good mouser can beat the best joysticker everytime, given a level playing field (and before you start, it's almost NEVER a level playing field - so don't tell me how good you are on a console. The target areas are programmatically larger. The AI is dumbed down. Etc, etc. These are facts - look it up)

    If you even START to suggest adding a mouse option to consoles, the kiddies starting pitching a fit and immediately begin insulting your mother. It's pathetic - the fear of having their asses handed to them in combat is funny. I really enjoy my 360 - but not having a mouse as an OPTION prevents access to a lot of what is cool on it.

    Until that time, the PC platform will remain strong. Consoles need a mouse. It's just silly they don't have them. If M$/$ony will EVER gets some balls and support a mouse, I think you'll see the PC side take a huge hit. I'd rather play on my 65" HD.

    EK

  16. Keyboard and Mouse by tripmine · · Score: 5, Informative

    I used to be a complete hater when it came to keyboard and mouse fanboys. But even since my friends and I started playing UT2K4 together about a month ago (yeah I know it's an old game shut up), I have seen the truth. FPS's are meant for the mouse. Until a console fully supports this, I will refuse to believe that PC gaming is dead.

    1. Re:Keyboard and Mouse by Brummund · · Score: 1

      Well, being an oldtime PC gamer I made the switch to consoles when the PS2 came out, and I don't miss the keyboard and mouse a bit. I now play COD4 with the sensitivity on 5, and I'm still improving.

      I guess I got bored by sitting in front of the PC all day and night, and just unwinding in my recliner while playing games on the projector-setup is awesome. Also, Xbox Live is great, I've met a lot of people who I regularly play with, as we seem to buy the same titles. Great fun!

    2. Re:Keyboard and Mouse by abaddononion · · Score: 4, Informative

      Again with these posts. Clearly Im going to have to give up on pointing this out, but:

      I cant speak for the 360 (I just dont know), but the PS3 already supports mouse/keyboards fully. It uses USB interfaces, so there's no difficulty finding a mouse or keyboard to hook up to it. If you want to go wild, you can buy an expensive bluetooth keyboard for it and save a port. Game support might be running a bit lower. I dont know about CoD4, but UT3 fully supports playing with the mouse/keyboard on the PS3. You have to set it up, but it's not a hard process and can be googled.

      Im not sure what more people are looking for with this "I demand full support NAO!" thing.

    3. Re:Keyboard and Mouse by tepples · · Score: 1

      But even since my friends and I started playing UT2K4 together about a month ago (yeah I know it's an old game shut up), I have seen the truth. How many PCs and how many monitors do you need to run four players on Unreal Tournament 2004?

      FPS's are meant for the mouse. Until a console fully supports this, I will refuse to believe that PC gaming is dead. Nintendo fully supports the use of a pointing device in shooting games viewed from a first-person perspective: NES Zapper, Super NES Super Scope, Super NES Mouse, Wii Remote. Try Wii Play. It's interesting that you mention UT, as UT for PS3 works with a mouse.
    4. Re:Keyboard and Mouse by tepples · · Score: 1

      I guess I got bored by sitting in front of the PC all day and night, and just unwinding in my recliner while playing games on the projector-setup is awesome. If it's a projector setup, it probably has a VGA, DVI, or HDMI input. Couldn't you just connect your PC to that?
    5. Re:Keyboard and Mouse by tripmine · · Score: 1

      I gotta give the whole PS3 keyboard and mouse thing a try. The whole reason we play ut2004 instead of ut3 is because our computers are too crappy to handle ut3 (kind of the point of TFA).

    6. Re:Keyboard and Mouse by newr00tic · · Score: 1

      jepp.. ;)

      --
      A horse can't be sick, you know, even if he wants to.
    7. Re:Keyboard and Mouse by Brummund · · Score: 1

      A PC in my living room? *Iiiik*

    8. Re:Keyboard and Mouse by erko · · Score: 1

      Not all PS3 games have mouse support. COD4 does not support a usb mouse. (The splitfish adapter thing kind of works). UT3 does support a usb mouse.

    9. Re:Keyboard and Mouse by tepples · · Score: 1

      A PC in my living room? *Iiiik* There are cases for that. One can build a mini-ITX PC that doesn't look any stranger than a GameCube.
    10. Re:Keyboard and Mouse by CronoCloud · · Score: 1

      You did know that UT on the PS2 supports keyboard and mouse, as does UT3 on the PS3. Those USB ports on the PS2/PS3 are there for a reason.

    11. Re:Keyboard and Mouse by Reservoir+Penguin · · Score: 1

      There are more competitive FPS players on live and psn combined that there are competitive FPS pc players. After 15 yeats of playiing with a mouse I switched to xbox360 and tthe controller is just amazing! I never thought it was possible but the xbox version of C&C3 also plays incredibly well, so wellI forgot I was not playing with a mouse.

      --
      US-UK-Israel: The real Axis of Evil
    12. Re:Keyboard and Mouse by Anonymous Coward · · Score: 0

      Should I point out that the PS3 is coming down a path made of pillars as sharp as razor blades? Being an occasional PC gamer, and a pretty long time console gamer (i whenever play even Legend of Zelda on the NES), i feel the urge to say that the blamed "Optimal inputs" are now supported by consoles as well? Should i also throw in that games like Assassin's Creed on the PS3 drops its frame rate to near 10fps in certain cases? Should i say that the PS3 CRASHES, like a bad-tuned PC? Should i point out that the response i receive from Sony when i bring the PS3 in for repairing is "The hangs are normal, it's a fault of the NOT COMPLETE PS2 hardware built inside the 60Gb version"? So if i'm going to get rid of those crashes and slowdowns i have to buy the newer 40Gb version? and to keep along my PS2 since the 40Gb version does not play PS2 games? (i know that a software emulator is under development, A SOFTWARE EMULATOR FOR THE PS2) Maybe i'm only a bit disappointed by the new Sony console, but i really don't think that consoles will EVER replace my old A8N-SLI+Opteron 148+GF5400+2Gb RAM, that can run Crysis (at the lowest detail setting) and never needed any repair of sorts?

  17. Re:If PCs aren't for gaming, then what about indie by cliffski · · Score: 1, Redundant

    The point of the article is for his company to slag off a pklatform it has recently failed on, so the investors think they are still doing well.
    I bought a Nintendo wii, just for wii sports, but will always be a PC gamer. the idea that the games available to me have to be pre-approved by men in suits from sony, Nintendo or Microsoft is just stupid. In the immediate future we have Spore and The Sims 3 coming up, and I certainly haven't finished with COD 4 or Sins of a solar Empire yet either.
    The PC will always be the ultimate games machine. Ultimate flexibility, ultimate storage space, moddability, processor power, memory.
    This guy should just shut the fuck up.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  18. He's not even saying that by Chrisq · · Score: 1

    What he is saying is that the PCs are no longer a common platform. There are games for low-end PCs and games for high-end PCs, but not ones that scale to both. From TFA:

    ...we would just have to design two completely different games. One for low-end and one for high-end. That is actually happening on PCs: You have really low-end games with little hardware requirements, like Maple Story. That is a $100 million-a-year business. Kids are addicted to those games, they pay real money to buy [virtual] items within the game and the game.

    In other words, PCs are good for games, but you need to know what your PC will run!

  19. Define games by Thaelon · · Score: 2, Insightful

    From the perspective of type of resources "modern" games require, he's right. But large portions of the gaming industry seem to have lost sight of the fact that games do not need to be pretty, only fun. They are games after all.

    In the last six months I've logged more hours playing Mahjong on my N810 than I have playing UT3, EVE Online and Half Life 2 mods combined.

    So from a wider perspective he's not only wrong, but lost sight of what is important in a game. Not that I don't personally think that UT3 is fun as hell, I actually bought that one. But some perspective on his part would be beneficial to him and his customers.

    --

    Question everything

    1. Re:Define games by tepples · · Score: 1

      In the last six months I've logged more hours playing Mahjong on my N810 than I have playing UT3, EVE Online and Half Life 2 mods combined. Interesting. Is this mahjong or mahjong solitaire?
    2. Re:Define games by Foddz · · Score: 1

      mod parent up!!

    3. Re:Define games by Thaelon · · Score: 1

      Interesting. Is this mahjong or mahjong solitaire?
      Well since it's on an N810 it would have to be Mahjong solitaire. But it comes with the OS from Nokia and is pretty well polished, if not perfect.
      --

      Question everything

    4. Re:Define games by CronoCloud · · Score: 1

      Mahjong? Mahjong? Come on, you're a geek with an n810. You should be playing Nethack

      I haven't scrolled to far down, but has anyone made the "You can't play Nethack on a video game console" comment yet? Cause you can.

  20. And the alternative is? by badzilla · · Score: 1

    If you're a gamer and not using a PC then it pretty much has to be a console. Yes, those horrid locked-down computers with hardware enforcement of encryption and code-signing that prevent you from doing anything unless jointly and expressly permitted by the manufacturer and the government. You may say you don't care because it doesn't harm your game experience - but what's next? "Oh e-mail is no good on a PC because you can't stop people sending things you don't like." "Oh word-processing is no good on a PC because you can't revoke documents with bad content." Anything that deprecates general-purpose computing worries me a lot.

    --
    "Don't belong. Never join. Think for yourself. Peace." V.Stone, Microsoft Corporation
    1. Re:And the alternative is? by F-3582 · · Score: 1

      Gaming is general-purpose computing? How come?

      Yes, he implies that you should be buying a console, instead (probably a PS3, because the X360 has numerous serious problems, yet), because a PC is basically a CPU shoving some data to a GPU doing the real job. Considering that the costs for one of those High-End beasts rival those of an Xbox 360 or a PS3, why should I even bother buying such a thing, in the first place?

      Yes, consoles do have lockouts all over the place, but you know what: PC games have those, as well. Think about the horrible Starforce copy protection scheme. That thing could even break your entire PC, if you were unlucky enough. What else would you wanna do on a console, anyway? Pirating games might come into my mind. Okay, I have to admit that I hate those import barriers, but at least the PS3 got rid of those barriers, so there's just piracy left. Besides, on a console there's no Low-End or High-End, but only one spec to optimize your games for. Game devs usually love to optimize games to run as good as possible (except for those EA guys).

      So, basically, this is an article written i favor of the PC as a general-purpose machine (that's the reason why x86 is still alive, anyway), but not as a gaming powerhouse. It's way too expensive for that and you'll always be upgrading in order to keep up with the latest and greatest (except for those indie games he was talking about). Consoles don't have such problems, because their full potential takes some time to be fully unleashed, depending on the skill of those who program for them.

  21. Before the mouse vs. joystick wars begin..... by acvh · · Score: 5, Insightful

    this article and interview are NOT about mouses and joysticks. this article and interview are NOT about PC vs. Console.

    This article and interview ARE about how the overwhelming majority of PCs sold in the US do not come remotely close to being able to run current game software. It is almost a plea to Intel to stop making integrated graphics chips, because they suck at running games. If 90% of the PCs sold can't run the software you write and publish, then you aren't going to be a big fan of PC gaming at the moment.

    Yes, we know, if you're posting here you can build your own PC, upgrade your graphics card every six months, and use your mouse and keyboard to headshot Osama Bin Laden in his cave from orbit. That doesn't change the fact that you are a part of a minority, and can expect that other game publishers will begin thinking of bailing out on the PC as a platform.

    1. Re:Before the mouse vs. joystick wars begin..... by Robotech_Master · · Score: 1

      Personally, I'm delighted to have an integrated Intel graphics chip in my computer. It's great for running my old 19" diagonal CRT monitor as my secondary display, while my 8800GT runs my 21" widescreen LCD and the TV set on which I watch DVDs.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    2. Re:Before the mouse vs. joystick wars begin..... by argStyopa · · Score: 1

      "Before the mouse vs. joystick wars begin....."
      Too late.

      His article isn't attacking the PC as a game system, he's attacking the hyperbolic marketing people of the PC world who cannot admit that System X (despite being a real bargain!) can't play games for shit.

      If every car dealership out there said that their cars can compete in LeMans, get 100 mpg, and survive a head-on collision with a train, it would be comparable. Part of it, of course is an ignorant public, which allows these electronic-snakeoil salesmen to pitch their crap effectively.

      I can sum up his argument in 2 words: Caveat emptor.
      And in that sense, the console IS a better gaming machine because it's less variable and thus less vulnerable to be hyped inordinately.

      --
      -Styopa
    3. Re:Before the mouse vs. joystick wars begin..... by griffinme · · Score: 1

      Try going down to your local Best Buy and give their towers a serious look. 90% of them have integrated craptastic integrated video. This includes the high end models. I feel bad for someone that doesn't know what they are looking for when they just look at the price tag and think, "This is one of the most expensive machines. My kids should be able to play all their games." They get home and wonder why the hell this expensive machine can't play 3D games.

      If you look around you finally find a couple of mid-priced machines with a real video card. They aren't even labeled as "Gaming Machines". When I helped my father-in-law buy his, I mentioned to a sales guy that the mid-priced machine we bought was probably the best machine on the floor. He shook his head and agreed. "They don't want to listen to us."

      On a side note, it looks like AMD is trying to change this, http://www.theinquirer.net/gb/inquirer/news/2008/03/05/780g-changes-graphics-game
      Hat tip to OSnews

      --
      Is he strong? Listen bud, He's got radioactive blood.
  22. Uhm? by eebra82 · · Score: 1

    He's especially unhappy with Intel, which he says has integrated graphics chipsets that 'just don't work'. Which is why you get what you pay for. Such chipsets are not targeted for gamers, but energy efficient laptops and general surf machines / business application computers. Otherwise he could rant about how much the Wii graphics suck when compared to the PS3, but ultimately, it is the developers who push the graphics to an insane level of realism.

    There are many examples of games with "dated" graphics that sell in high volumes.
    1. Re:Uhm? by Shados · · Score: 1

      I think the issue is, let say you buy an average/high end computer from dell (minus the XPS line). You can get something like a Core 2 Duo 2.6 ghz with 2-4 gigs of ram and a 500 gigs harddrive....not too shabby....with an integrated intel chipset by default.

      So the rest of the machine will be screaming... People then have expectations on their games going on from there. Its silly, I know...but those chipsets are used -everywhere-, not just in low end computers or work lap-tops, and customers arent properly warned about them.

    2. Re:Uhm? by illaqueate · · Score: 1

      Yeah, they sell those systems as fast and they are decent excluding the video card. The retailers love this because it helps their margins and they tend to select systems with pos secondary components if they can get away with it. Most buy on price and superficial understanding of specs and are fooled. Then they buy a game and find out they need to spend an additional 200+ to enjoy it.

  23. Weird 64 bit comments by IamTheRealMike · · Score: 2, Insightful

    I like Tim, I especially liked his presentation on programming languages in games, but his comments about 64-bit Vista seem rather out of touch.

    Sweeney: Let's be clear with it. The switch to exclusively 64-bit would clean up all the legacy viruses and spyware programs that have been plaguing us for years. The requirement for much more system memory cannot be an excuse, because most owners of 64-bit processors have at least 1 GB of system memory installed.

    Yeah? It'd also have cleaned up all the "legacy" software people are using. Like iTunes. Not to mention all the actual legacy software like kids educational software, drivers for old hardware, etc. I also don't know why he thinks this would have cleaned up viruses and spyware. These guys adapt fast and the extra anti-patch systems in 64 Vista aren't all that strong.

    1. Re:Weird 64 bit comments by Jimmy_B · · Score: 2, Informative
      Yeah? It'd also have cleaned up all the "legacy" software people are using. Like iTunes. Not to mention all the actual legacy software like kids educational software, drivers for old hardware, etc. I also don't know why he thinks this would have cleaned up viruses and spyware. These guys adapt fast and the extra anti-patch systems in 64 Vista aren't all that strong.

      It would've broken all the old drivers, yes, but they did that anyways. Regular applications would be unaffected, because x86-64 processors can run 32-bit programs just fine.
    2. Re:Weird 64 bit comments by El_Muerte_TDS · · Score: 1

      And there's virtualization. All 64bit Intel/AMD CPUs have virtualization extension that provide a large performance gain. Nothing was stopping MS to include a simple virtualized 32bit WinXP kernel in Vista

    3. Re:Weird 64 bit comments by IamTheRealMike · · Score: 1

      The problem is that a lot of regular programs use kernel drivers for parts of their functionality. In particular anything with copy protection (ie, all games) and even apps like iTunes or Picasa (for CD burning). So they would all break as well.

    4. Re:Weird 64 bit comments by Jackie_Chan_Fan · · Score: 1

      iTunes works on Vista 64. It was always Apples fault, they tried to hold back 64bit windows because its in their interest to hurt vista 64.

      Tim's right on about Vista. 32bit is dead, and it has been since XP64. Just because grandma doesnt know the difference, doesnt mean its not good for her.

      32bit is holding EVERYONE back.

  24. You're way off the mark by Nicolas+MONNET · · Score: 4, Interesting

    I just bought a new motherboard with integrated Intel GMA3100 graphics. I ended up buying a low end Nvidia 8400 for 40 EUROS because it sucked so much. The Intel can barely run Google Earth. It runs Quake3 worse than a 6 year old Geforce. The 8400 runs ET:QW at 30 fps @ 1680x1050, medium-low settings with shadows disabled. That's not £300, just £30, and it's capable of running recent games decently.
    So yeah, the guy's right, Intel's graphics adaptors are terrible. I don't know about the X3xxx series, they're supposed to be much better, but I wouldn't count on it.

    * OH FOR FUCK'S SAKE /. still can't display the EURO sign, what the fuck is wrong with you people? *

    1. Re:You're way off the mark by mdarksbane · · Score: 4, Interesting

      I agree 100%. The difference between an integrated graphics chip and a $50 consumer-grade card from *two* generations ago is staggering.

      A Geforce 6600 will still run new Unreal Engine games with the graphics turned down to medium. A 5900 will run them on low (I think, anyway.. they might be missing a few extensions needed). That's hardware from several years ago.

      An intel integrated graphics card still can't run Quake 3 well.

      He's saying we need to get into that 10x range from low to high, not that everyone needs an 8800. When the average new product gets trounced by a low-end standalone card from four years ago... how are you supposed to develop games for the platform?

    2. Re:You're way off the mark by BigBlueOx · · Score: 0

      OH FOR FUCK'S SAKE /. still can't display the EURO sign, what the fuck is wrong with you people?

      I'm afraid that displaying the Euro e-bar-thingy symbol would violate the Slashdot Rules Of Order, Articles 1,3,5 and 7: "no pooftahs". Sorry.

    3. Re:You're way off the mark by poot_rootbeer · · Score: 2, Insightful

      So yeah, the guy's right, Intel's graphics adaptors are terrible.

      Terrible at polygon shading, maybe, but that doesn't matter for 95% of what the PCs that have them are used for.

    4. Re:You're way off the mark by MightyYar · · Score: 3, Insightful

      So yeah, the guy's right, Intel's graphics adaptors are terrible. But you aren't seriously arguing that every computer buyer should have to pay extra money to make the life of game developers easier, are you? Because I maintain that integrated graphics will always suck as long as they are using system memory, and giving them their own memory will cost money. If for no other reason, integrated video will always exist for the corporate market - and that by extension makes it available to the broader market.
      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    5. Re:You're way off the mark by gardyloo · · Score: 0, Offtopic

      Is that you, Bruce?

    6. Re:You're way off the mark by Briareos · · Score: 2, Funny

      OH FOR FUCK'S SAKE /. still can't display the EURO sign, what the fuck is wrong with you people? Here you go:

      €€€

      Just my 0.02 &euro;...

      np: Kings Of Convenience - Sorry Or Please (Riot On An Empty Street)
      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    7. Re:You're way off the mark by Chutulu · · Score: 0

      yeah but not everyone is a top of the line L33t H4x0R like you that know things mere mortals like me don't.

    8. Re:You're way off the mark by adisakp · · Score: 1

      An intel integrated graphics card still can't run Quake 3 well.

      Unfortunately, this is still true and Intel is way behind the ball on integrated graphics adapters. The first cheap consumer integrated chipset that can actually run games is the 780G that was released by AMD. Plus the integrated graphics doesn't sit around doing nothing if you buy a dedicated video card -- the 780G is actually fast enough that you can use it with Crossover (ATI's SLI) and get a speed boost in addition to your add-in card.

    9. Re:You're way off the mark by gad_zuki! · · Score: 1

      >An intel integrated graphics card still can't run Quake 3 well.

      Hell they cant even run second life. Or the sims. Its incredible that pc OEMs think that 3d graphics should be a 100-200 dollar expense. A budget 3D chipset would add maybe 20 or 30 dollars to the price of the machine.

      The problem is that no trade organization has come up with a "Game Ready" certification process. People would see this and know that their machine can at least play game x at medium settings. I think both groups (game publishers and OEMs) need to work together on this before the xbox and ps3 make pc gaming a relic of history.

    10. Re:You're way off the mark by mdarksbane · · Score: 1

      It's the end result of the rush to the bottom nature of the big PC manufacturers. They don't think they can market a machine with a low-end graphics card as being worth $20-50 more than one without it, despite the greater than 10x jump in performance. And that's because no one has been telling consumers that they need to look for it.

      It's really a darn shame, especially for those of us who love PC games and want to be developing them.

    11. Re:You're way off the mark by Nicolas+MONNET · · Score: 1

      I know about €, but seriously WTF, slashcode is in Perl, and Perl has handled UTF-8 for fucking ages. What is WRONG with those people?

    12. Re:You're way off the mark by servognome · · Score: 1

      Of course if Intel did make integrated graphics that approached 3rd party cards they'd be just begging for an anti-trust lawsuit.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    13. Re:You're way off the mark by Nicolay77 · · Score: 1

      A Geforce 6150 with a Sempron 3400+ can run NFS Most Wanted well enough to not having to buy a dedicated card for it. Not all options enabled, but looks good enough.

      It also runs Deus Ex at max settings.

      The reviews of the 780G are really good compared with the 6150, but I don't think it would be the 'first'.

      --
      We are Turing O-Machines. The Oracle is out there.
    14. Re:You're way off the mark by MightyYar · · Score: 1

      Even if it were true that everyone buying a computer COULD pay $50 more, why should they? The only computer game that my wife has ever played in her entire life is Text Twist on Yahoo games. For me to spend that money on a graphics card is a silly waste, and if I had an extra $50 in my budget I'd buy more RAM instead. If she decides to get into gaming later, I'll spend the $50 then - that's what a game costs anyway.

      If Intel stepped up and made all of their motherboards cost $50 more, they'd completely lose the low-end of the market. Dell would have to buy their $400 computer motherboards from some other supplier.

      And you'd STILL have laptops with on-board video, which make up about half of all computers sold, so it wouldn't even solve Tim's problem. He just needs to suck it up and design two versions of the engine.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  25. Re:If the consolers will get off their high horses by abaddononion · · Score: 5, Informative

    If M$/$ony will EVER gets some balls and support a mouse

    Hmm?

    Unreal Tournament 3 on PS3 can be played with mouse and keyboard just fine.

  26. Re:If the consolers will get off their high horses by unapersson · · Score: 1, Redundant

    "Until that time, the PC platform will remain strong. Consoles need a mouse. It's just silly they don't have them. If M$/$ony will EVER gets some balls and support a mouse, I think you'll see the PC side take a huge hit. I'd rather play on my 65" HD."

    Unreal Tournament 3 on the PS3 supports a Keyboard and Mouse.

  27. Re:If the consolers will get off their high horses by pak9rabid · · Score: 1, Insightful

    I will NEVER use a joystick to play an FPS. Period. It's inferior. Period. A good mouser can beat the best joysticker everytime, given a level playing field (and before you start, it's almost NEVER a level playing field - so don't tell me how good you are on a console. Amen. If I had some mod points, I'd give them all to you.
  28. Re:If the consolers will get off their high horses by Bardez · · Score: 1

    You can plug a mouse into the PS3 and at the very least the OS responds to it. I'm not sure how many titles do, though... but is sure ain't Sony's fault for not supporting a mouse.

    --
    Perception is the thin dividing line between reality and fiction.
  29. Re:If the consolers will get off their high horses by pak9rabid · · Score: 1

    I'd like to see how far anyone would get with a joystick in, say, rocket arena, or ETQW ;)

  30. Laptops can be underpowered like the DS and PSP by tepples · · Score: 1

    He also doesn't consider reality:

    A PC should be an out-of-the-box workable gaming platform. So the interviewer then asks "what about notebooks?":

    There is no room to put a fast GPU into that compact form. So now he wants EVERY computer to be an out-of-the-box workable gaming platform... well, except for 50% of them. So apparently portability is an acceptable trade-off, but cost is not? I think he sees laptops as analogous to handheld game systems. Nintendo's GameCube (previous generation console) is much more powerful than Nintendo DS (current generation handheld). Likewise with Sony's PlayStation 2 and PSP, and Microsoft's Xbox and Pocket PC.[1] Laptops are supposed to run games designed for weaker graphics hardware; that's part of the tradeoff for mobility.

    It really tells you where the sweet spot is for gaming - might as well use the gear that the developers do.

    Which would be consistent with the rest of the article: With the consoles, end users are guaranteed to use "the gear that the developers do".

    [1] Yes, I know Windows Mobile isn't marketed as a video gaming platform, but until some sort of Xboy comes out, it's the only one Microsoft has.

    1. Re:Laptops can be underpowered like the DS and PSP by MightyYar · · Score: 2, Insightful

      I think he sees laptops as analogous to handheld game systems. It is, and that is an excellent point. What I don't understand is why he is willing to see portability as an acceptable reason to trade off performance, but cost is not... All he has to do is design a low-end version of his game - no different then making one for the DS or one of the consoles. If he doesn't do it and there really is the market he seems to think there is, one of his competitors will be happy to eat his lunch.

      Which would be consistent with the rest of the article: With the consoles, end users are guaranteed to use "the gear that the developers do". Then his developers need to go out and buy some low-end Dell machines. They'll never sell stuff developed on a 16GB RAM dual-quad-core $2000 workstation to folks running the 3-year-old low-end P4. He needs to accept that the market is stratified and develop a laptop version of his games. People aren't going to spend an extra $50 on a better graphics chip just so his development process can be slightly easier.
      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  31. The (sorta) myth of upgradeability by JSBiff · · Score: 3, Insightful
    "Better hardware. You can always throw in a new (or extra) graphics card (relatively inexpensive) or more memory (cheap) in three years and bring your PC up to spec for the latest games. You have to buy a whole new console system at $400-$600 every three years."

    That's sorta true. . . but not so much. . .

    • You can't upgrade the CPU (usually) without upgrading the mobo (that is, while you might be able to upgrade to a slightly faster CPU, usually you can't upgrade to the next generation of CPU which gives the big performance gains vs. the incremental upgrade from 3.0 to 3.2 GHz)
    • You might be able to upgrade the graphics card, once; about every 2-3 generations of graphics cards and mobos use a new physical interface (i.e. the recent transition from AGP to PCI-X), which requires a new Mobo
    • You can upgrade the amount of ram, but ram is constantly getting faster, and to use the faster ram requires a new mobo
    • Then the new Mobo might possibly require you to get a new hard drive (if, e.g. it supports only SATA, and not PATA. . . or it supports the same physical interface standard, but at a slower speed, e.g. the transitions over the years from 33Mbit/s to 66 to 100 and beyond) - yes, you could by a PCI card to provide the old interface, but at that point it might make sense to use the money instead to get a new hard drive (so that the HD isn't a performance bottleneck in your upgraded system.
    • Then when you upgrade the Mobo, so that you can upgrade everything else, the new mobo might require a new case and power supply, or other new components (almost certainly it requires new RAM, but you were planning to buy that anyhow)


    By the time you finish upgrading your computer, you've spent enough money that it might have made more sense to by a medium-spec next gen machine, instead of trying to upgrade your last-gen machine to high-spec (for that generation). Because the medium spec machine will likely be more powerful than the high-spec last-gen machine. Or, you have, really, bought a new computer, one part at a time, anyhow, and probably spent $400-$600, at least, to do it.
    1. Re:The (sorta) myth of upgradeability by Ephemeriis · · Score: 1

      You can't upgrade the CPU (usually) without upgrading the mobo (that is, while you might be able to upgrade to a slightly faster CPU, usually you can't upgrade to the next generation of CPU which gives the big performance gains vs. the incremental upgrade from 3.0 to 3.2 GHz)

      I guess that depends on the motherboard that you bought in the first place... Many (most?) AM2 motherboards don't really care what you put in them, and AM2 CPUs scale from some low-end single core Semperons all the way up to some very nice dual core Athlon 64s. There's certainly plenty of room to upgrade there... You could almost double your speed depending on what you buy.

      You might be able to upgrade the graphics card, once; about every 2-3 generations of graphics cards and mobos use a new physical interface (i.e. the recent transition from AGP to PCI-X), which requires a new Mobo

      Maybe, maybe not. Again, it depends on what you buy. If you get the right motherboard you can support a couple different interfaces at once - for a while there were motherboards that supported both AGP and PCI-X. These days AGP is pretty much gone, but you could always get something with SLI capabilities. Then you can upgrade your individual card, and when that tops out you can add a second one. The point is that you can definitely get more than one video card upgrade.

      You can upgrade the amount of ram, but ram is constantly getting faster, and to use the faster ram requires a new mobo

      RAM may be constantly getting faster, but I'm not sure that it matters. I'd be willing to bet that you'll see more of a benefit in going from 2 GB to 4 GB than you would staying at 2 GB and just upping the speed of your RAM. And with modern motherboards supporting up to 16 GB there's plenty of room to upgrade.

      Then the new Mobo might possibly require you to get a new hard drive (if, e.g. it supports only SATA, and not PATA. . . or it supports the same physical interface standard, but at a slower speed, e.g. the transitions over the years from 33Mbit/s to 66 to 100 and beyond) - yes, you could by a PCI card to provide the old interface, but at that point it might make sense to use the money instead to get a new hard drive (so that the HD isn't a performance bottleneck in your upgraded system.

      Again, just buy the right motherboard. There are tons of motherboards out there that support SATA, PATA, SCSI, SAS, and whatever else you might need. There's no reason for you to replace your HDD unless you actually want to.

      Then when you upgrade the Mobo, so that you can upgrade everything else, the new mobo might require a new case and power supply, or other new components (almost certainly it requires new RAM, but you were planning to buy that anyhow)

      Again, it depends on what you buy. If you shop carefully you can almost certainly avoid replacing things you don't want to (depending on just how old your machine is). But the case and PSU are probably the last things you'd actually need to replace. I recently completely gutted a 4 year old PC, replaced pretty much everything, but I didn't need to replace my case or PSU.

      By the time you finish upgrading your computer, you've spent enough money that it might have made more sense to by a medium-spec next gen machine, instead of trying to upgrade your last-gen machine to high-spec (for that generation). Because the medium spec machine will likely be more powerful than the high-spec last-gen machine. Or, you have, really, bought a new computer, one part at a time, anyhow, and probably spent $400-$600, at least, to do it.

      As I said, I recently gutted my 4 year old PC. Completely replaced just about everything. Wound up with a very nice new system for about $600. Sure, I guess I could have bought a console for that price... But then I'd need to buy/build a new PC for my day-to-day use as well,

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    2. Re:The (sorta) myth of upgradeability by don+depresor · · Score: 1

      Excuse me but you're taking that 400-600$ number out of your ass, sir.

      Lets take your asumption that to upgrade you have to replace motherboard,procesor ram and videocard (wich is somewhat false since a simple videocard upgrade can make wonders half the time and video standars don't change as fast as you try to convince us... AGP lasted no less than 6 years, and ram upgrades usually don't require changing other components...)

        Nowadays you can get a decent motherboard,chip,ram and videocard combo for about 300$ bucks that will run you ALMOST any games (notable exceptions are freak items like crysis). And with that you can almost guarantee 2-3 years of playing games, maybe you don't get the superduperultimatemegaexperience, but you'll get a damn decent game experience.

      The coment about the hard drives is totally false, there are very few motherboards, if any, that don't have at least an PATA interface, and every new motherboard has support to older speeds of the interfaces they use, it's called legacy support.

      You don't need a new case, i've been using the same one for 7 years and only changed the power supply once because a power surge fried the old one. You might need a more powerfull power suply, yes, but that one should last you at least 3-6 years if you're smart and buy a decent powerfull one (of course if you're a cheap bastard you get what you pay for).

      Now compare those 300-400 bucks to a last gen console, compare all the things a console can do with all the things a pc can do. And don't forget that those components you have just replaced together can make a second pc that you could give to your kids to make their homework and all those silly usefull stuff computers do, or you could sell them on ebay for a not so bad price (look at old type ram prices on ebay for example)

    3. Re:The (sorta) myth of upgradeability by RedK · · Score: 1

      As I said, I recently gutted my 4 year old PC. Completely replaced just about everything. Wound up with a very nice new system for about $600. Sure, I guess I could have bought a console for that price... But then I'd need to buy/build a new PC for my day-to-day use as well, because I don't just use my PC exclusively for gaming. I watch movies on it, listen to music, read the news, surf the web, get email. And I was able to re-use all my old hardware to build a very nice media center PC. Or you could've just kept your 4 year old PC instead of gutting it, use it to watch movies, listen to music, read the news, surf the web, get email. I assume you were already doing all that with it anyhow since I was doing all that back in 1998, on a Pentium 2 with barely 64 MB of ram. In Linux on top of it. Then you could've gotten a PS3 for 100$ less then you spent, and used it as a Media center and gaming platform. That extra 100$ could've went to games. The PS3 is going to have a longer lifetime of running current games than your 600$ PC will anyhow.
      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    4. Re:The (sorta) myth of upgradeability by RedK · · Score: 1

      Now compare those 300-400 bucks to a last gen console, compare all the things a console can do with all the things a pc can do. And don't forget that those components you have just replaced together can make a second pc that you could give to your kids to make their homework and all those silly usefull stuff computers do, or you could sell them on ebay for a not so bad price (look at old type ram prices on ebay for example) Or you could just get a PS3 for the same price, get the greatest and latest gaming goodies, and still have it do all the things a PC can do by visiting this url : http://www.terrasoftsolutions.com/products/ydl/

      And you just had to take it out of its cardboard box...
      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    5. Re:The (sorta) myth of upgradeability by Ephemeriis · · Score: 1

      Or you could've just kept your 4 year old PC instead of gutting it, use it to watch movies, listen to music, read the news, surf the web, get email. I assume you were already doing all that with it anyhow since I was doing all that back in 1998, on a Pentium 2 with barely 64 MB of ram. In Linux on top of it.

      My old PC was, indeed, playing movies/music, surfing the web, getting email - that is true. It even played most games relatively well. So I probably could have kept using it if I'd wanted to.

      Then you could've gotten a PS3 for 100$ less then you spent, and used it as a Media center and gaming platform. That extra 100$ could've went to games.

      No... Not really.

      Part of that $600 "upgrade" was an LCD monitor that replaced my seven year old CRT that was really starting to show its age. I could certainly have used the extra $100 I would have theoretically saved by getting a PS3 to buy an LCD monitor...but then I wouldn't have been saving any money.

      Another part of that $600 upgrade was a much larger HDD, because mine was very nearly full. Again, getting a PS3 would not fix that and I would have had to purchase a bigger HDD anyway. Not a significant expense...storage is cheap these days...but now we've gone over the price of my new PC.

      Buying a PS3 would not have made my network any faster (my new PC has a Gb NIC). It also wouldn't have made working with large photos any faster, or editing home videos. Nor would buying a PS3 have made my existing collection of PC games look or play any better. I'd still be playing Oblivion, Portal, and Unreal Tournament at 800x600 with all the options turned down as low as they'll go.

      So it would have only been a matter of time until I wound up wanting to upgrade my old PC anyway. Of course I wouldn't have $600 to spend on it anymore, so I would only be able to do something like add some more RAM or a bigger video card, and I wouldn't be getting anywhere near the performance that I currently am on my nice new PC.

      The PS3 is going to have a longer lifetime of running current games than your 600$ PC will anyhow.

      I somehow doubt this. Right off the bat the PS3 isn't going to run a lot of the titles that I enjoy - Dawn of War, Portal, World of Warcraft, etc. Sure, I could still play those on my old computer... But then we're back to my previous comment needing an upgrade anyway.

      The PS3 also is not going to play a number of new titles that I'm very interested in like Sins of a Solar Empire, Spore, and StarCraft 2. I'm sure there are tons of great titles on the PS3. I'm sure there's stuff I'd really enjoy playing. But I honestly can't name a single game for it that I really want to play right now, or care about in the near future. And I don't think my old PC would have run Spore, so again I would have wound up wanting an upgrade anyway.

      And if we get back to the original comment about being able to upgrade your computer... In a couple years I can throw in another GB or two of RAM for about the price of a single game (going by current prices). Or I can throw in a new video card. Or I can put in a faster processor. And a year or two after that I can add something else. Basically, for the cost of a game or two every year, I can keep my PC very nearly top-of-the-line...if I choose to. And in five or six years when Sony decides that the PS3 is obsolete and rolls out something new I'll still have a perfectly good gaming PC.

      It's interesting that you mention your old Pentium II from 1998, because that's what my "old PC" started as. Back around 1998 I bought an off the shelf HP. It served me very well, but eventually I discovered PC games and decided to start upgrading it. I added more RAM and a better video card, but that PC was really never intended to be terribly upgradeable. So I had to replace the motherboard and processor... You get the picture. I upgraded that thing time and again over the years. I refer to

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    6. Re:The (sorta) myth of upgradeability by don+depresor · · Score: 1

      Excuse me, but i won't touch a PC with 256megs of ram even with a 6 feet pole, ever. How in the hell are you going to do anything but basic browsing/office on that...

  32. Who's fault is this? by GauteL · · Score: 5, Insightful

    If 90% of all PC's sold can't play 90% of the games sold, who's fault is this? Is it the hardware manufacturers that sell people PCs at a reasonable price, or the game manufacturers who target hardware only found in 10% of PCs? Even if only 1/9th of all the people buying low-end PCs wanted to buy games, that would still double the target market (and that is assuming that all of the people buying "capable" machines want to buy games).

    Games manufacturers could easily start to target the 90% instead if they wanted to increase their market. Even an Intel GMA 950 (which is in an awful lot of PCs and laptops) should be capable of playing 3D games if the graphics are scaled down properly.

    Personally I think a lot of games manufacturers are pissing away the chance for a large increase in their sales, by being way too '1337'. They want to show off their game, and they want to make it look super slick, which is fair enough... but don't come complaining if this rules the game out for a large part of the market.

    1. Re:Who's fault is this? by F-3582 · · Score: 1

      No. They want to sell one game on as many platforms as possible. At the moment it seems like PC game devs and graphics card manufacturers are just trying hard to show that they can do better than those "next-gen" consoles while the rest of the world apparently doesn't give a crap (except for those PC gaming nerds getting big powerful ... just watch that Zero Punctuation video about Crysis). Those with a small portion sanity left go for a console, because it is cheaper than such a power gaming rig, anyway.

    2. Re:Who's fault is this? by tzhuge · · Score: 1

      There are plenty of casual game companies that are cashing in on this already. Devs like Epic and id are as much about showcasing their technology as they are about games so his comments are pretty reasonable from his perspective. That being said, I have a feeling the hardcore pc gamers are the suckers in the crowd. Their preferred platform is more and more going to be home to games like Bejeweled at the low-end and games like Crysis at the high-end with very little middle ground. It will be interesting to see how long the hardcore will holdout; is quint SLI/Crossfire too much to swallow?

    3. Re:Who's fault is this? by GauteL · · Score: 1

      "No. They want to sell one game on as many platforms as possible. At the moment it seems like PC game devs and graphics card manufacturers are just trying hard to show that they can do better than those "next-gen" consoles while the rest of the world apparently doesn't give a crap (except for those PC gaming nerds getting big powerful ... just watch that Zero Punctuation video about Crysis)."

      I have a hard time seeing what you are arguing against. I see no conflict in what you are saying with my post. Wanting to sell the game on as many platforms as possible already makes it imperative that you make the game engine flexible. Two platforms are not going to have the same capabilities, so you have to make your game capable on running on different specs. Thus this is hardly counter to the notion of scaling down the graphics for less powerful PCs.

      "At the moment it seems like PC game devs and graphics card manufacturers are just trying hard to show that they can do better than those "next-gen" consoles while the rest of the world apparently doesn't give a crap".

      This is pretty much exactly what I was saying. I don't think there is anything wrong with having great graphics and I understand that it isn't much fun to scale a game down and test it with hardware they consider to be sub-standard, but if they lose sales because most PCs can't play them, then I think they have only themselves to blame.

    4. Re:Who's fault is this? by GauteL · · Score: 1

      There are plenty of casual game companies that are cashing in on this already. Devs like Epic and id are as much about showcasing their technology as they are about games so his comments are pretty reasonable from his perspective. That being said, I have a feeling the hardcore pc gamers are the suckers in the crowd. Their preferred platform is more and more going to be home to games like Bejeweled at the low-end and games like Crysis at the high-end with very little middle ground. It will be interesting to see how long the hardcore will holdout; is quint SLI/Crossfire too much to swallow? I understand that Epic and Id wants to show off their technology since they sell engines as well as end-user games, but surely it would make them more money if their engine allowed people with integrated graphics to play the games, even if it meant heavily reduced graphics?

      Games like bejeweled are all well and good, but I think the industry is missing out on revenue by ignoring this middle ground you mention. A PC is in many ways much easier to justify spending money on than a console, because it is multi-purpose and can be used for work as well as play. Thus there will probably be a lot of new family PCs sold to homes for a long time coming which leaves a market void between 'bejeweled' and 'crysis'.
    5. Re:Who's fault is this? by Hoi+Polloi · · Score: 1

      I don't think there is anything stopping a person with a weaker system from playing modern games. They always have the option of turning down the eye candy settings.

      One big downside to user controlled graphics settings though is that the game developers can't integrate fancier graphics into the gameplay. If someone has to turn off a graphics settings to play it then you can't have a game event that requires, say, fine detail. This has been a problem with integrating physics acceleration into games, is it just eye candy you can turn off or is it going to become part of the game and therefore far more interesting?

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    6. Re:Who's fault is this? by F-3582 · · Score: 1

      I guess, I was still a little pissed because of another comment here. Dunno why I posted this in the first place. Probably because of the big nerdy PC-erections or something. Nevermind. Guess we share that opinion.

    7. Re:Who's fault is this? by Creepy · · Score: 1

      All GMAs before the X3000 line (note the X, because the 3000 and 3100 is NOT included) did not contain HW geometry processing (texturing and lighting, vertex shaders and in earlier processors, scheduling). The problem is that the newer generations mostly include 8 unified shaders, which puts them at the bottom of the heap and these shaders perform poorly compared to dedicated cards (partially due to shared memory). Many modern cards have hundreds of shaders, though some lower end and mobile have as little as 16. For reference, the X3500's fill rate is slightly slower than a 2 year old nVidia 7300 but is capable of running 8xxx line shaders.

      The problem is most graphics are moving to heavily into shaders because they're easy to write and add significant visual improvement for minimal effort, but chipsets like the 950 do this in software. This is what Tim is talking about - basically, you need to write a shader version and a non-shader version just to work with the Intel chipset - 2 different games.

      Only the most modern GMA chips can even run modern games that are heavily shader dependent and they do those poorly due to having a slow clock, few shaders, and dependence on shared system memory. If the X3500 was a baseline that would be ok, but most use the older and dirt cheap 915 or 965 lines, and the 915 isn't even Vista Aero capable due to lack of hardware scheduling (Intel complaining about this was the reason MS lowered its requirements for Vista). Intel has downplayed this probably because they're weathering the storm, so to say, believing the future is in Ray Tracing and having shared memory is a boon for that (Ray Tracing requires access to the complete scene and therefore having it in main memory is good). I do not share Intel's belief that Ray Tracing is the future and in particular, the very near future - I believe it is part of it, but not entirely. By the time you tack on certain expensive effects currently dumped into shaders (namely diffuse lighting for soft shadows, which is at least O(logn) using photon mapping and as much as O(n^3) using radiosity, if I recall correctly), performance is near rasterization.

    8. Re:Who's fault is this? by ucblockhead · · Score: 1

      Some do. Both Civilization 4 and Galactic Civilizations work great on my midrange laptop with integrated graphics.

      --
      The cake is a pie
    9. Re:Who's fault is this? by aarku · · Score: 4, Interesting

      We do scale down graphics to the GMA950 ... and below. The fun part happens when you get this big divide in user reviews due to the scaling down. Some claim the graphics "sux" and others claim the graphics "rox". There is also only so much you can scale down. It takes a ton of resources to remodel/re-rig a character at a low-poly for the integrated cards and a high-poly for everything else. We end up just shipping ridiculously low polygon models that anything with hardware T&L is barely taxed. In short, we game developers are generally intelligent people and we do our best, and there actually is a problem in these integrated cards... A pc may not have been purchased as a gaming PC but little Timmy is still just as pissed when the game doesn't perform well on it.

    10. Re:Who's fault is this? by aztektum · · Score: 1

      I have a novel idea for Tim Sweeney, try releasing a game that isn't just a rehash of your most popular title with better graphics. If that's the one trick pony you're relying on, it isn't the rest of the industries fault if you can't push as many units as you'd like to.

      --
      :: aztek ::
      No sig for you!!
    11. Re:Who's fault is this? by jjjacer · · Score: 1

      At least some companies still make games that run decent on older hardware even if they dont meet minimum system requirements.

      I got a 2.0Ghz P4 Dell, with 1Gb RAM and an ATI 9550 256Mb AGP Video card.

      Now this is SLOW, but for some damn mirical i can still average around 25-30fps in CoD4 with 64 people playing, and what i love even more is that even with full lage from a bittorent download as long as you shoot at what you see you will hit your target, it seams no matter what the lag of the game is the hitbox is always spot on. Now with other ganes like HALO for the PC the more the lag the further in front of your target you have to shoot, so if you want to headshot someone with 300ms ping then you have to put the rifle dot about a foot and a half infront of there face (game distance not screen).

      I wish more games would be like CoD4 as even with low graphic settings on this old machine, it is still beautiful and yet my pc still plays it at a decent speed.

    12. Re:Who's fault is this? by Dutch+Gun · · Score: 1

      You're missing one of the points of the article. Sweeney is claiming that the gap is becoming too wide to effectively scale between the low and high end PCs like games used to be able to do. Scaling between mid and high-range, sure, but certainly not between low and high.

      Honestly, though, I'm not sure why anyone is all that surprised at this. After all, there's only so much you can cram into operating systems and office productivity software before you can't slow the machine down anymore (although MS is sure as hell trying). At this point, even a fairly old and low-powered machine can effectively handle the basics, while you need a monster to run the most modern games at full visual glory.

      At a certain point, it's simply not possible to scale a game down to the point where it can run on the lowest end hardware.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  33. Unreal Tourniment is a game? by Morromist · · Score: 1

    Shocking.

    But Its clear that when Tim Sweeney talks about games and I talk about games we are not talking about the same thing.
    Unreal sucks; Its not fun; and only the creeps with super expensive systems ever want to play it at lan parties.

    Why the hell do EA men and Sweeney make the crapiest games and then complain about the gaming market?

    If Unreal is the apogee of games then the computer really is a useless machine - but I'll stick to my Dwarf Fortress and Starcraft, reveling in my self defined glory, disdainful of anything geared to run with dual core machines.

    1. Re:Unreal Tourniment is a game? by AKAImBatman · · Score: 3, Informative

      Why the hell do EA men and Sweeney make the crapiest games and then complain about the gaming market?
      In his defense, Tim Sweeney (and by extension, John Carmack) create gaming engines for a living. The games they put out (Unreal and Quake/Doom respectively) are mostly technology demonstrations, and not really games in of themselves. Tim expects licensees like Activision to produce "fun" games off his work.

      Sooo... in the grand scheme of things, Sweeney has found himself a free pass out of the creative side of game development.
    2. Re:Unreal Tourniment is a game? by Lonewolf666 · · Score: 1

      It is a passable shooter. Not the best - I think Counterstrike was/is more popular for a reason. But OK.

      What I personally disagree with is Sweeney's whining about the fact that not every PC has a fast GPU. There are many uses for which you don't need to spend an extra $200 on a fast graphics card, compared to a chipset with integrated graphics.
      Actually, 90% of office PCs match that description. So there is a large market for PCs where a fast GPU would just be a waste of time. Get used to it, Tim...

      --
      C - the footgun of programming languages
    3. Re:Unreal Tourniment is a game? by wolrahnaes · · Score: 1

      What I personally disagree with is Sweeney's whining about the fact that not every PC has a fast GPU. There are many uses for which you don't need to spend an extra $200 on a fast graphics card, compared to a chipset with integrated graphics.
      Actually, 90% of office PCs match that description. So there is a large market for PCs where a fast GPU would just be a waste of time. Get used to it, Tim... I think Tim's complaint is more that those PCs with integrated graphics are being advertised as having a "256MB* Intel Integrated Extreme 3D Graphics Accelerator" so the average person is tricked in to believing that their $250 Dell can actually play games which take more power than World of Warcraft.

      I look at it sort of like the Vista Certified thing where it's true that those computers _can_ run the game, it's just at 640x480 with everything turned off while still only managing 4 FPS. If the integrated pieces of shit weren't advertised as if they are actually useful for modern games, we probably wouldn't have this problem.
      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    4. Re:Unreal Tourniment is a game? by WhiteWolf666 · · Score: 1

      I'm not sure he's ranting at the $250 Dell PC; it's more the $800-$1200 mid-market "entertainment" PCs being sold at Circuit City and Best Buy which come with Intel GMA 915s.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  34. He is absolutely right by The+Fun+Guy · · Score: 2, Funny

    The PC should never have been used for gaming. It took kludge on top of kludge to make it work, and the end product is so far from its roots as a general-purpose computational device that it is barely recognizable.

    And those jaw bones should have been left the hell alone, too. You can barely recognize them, either, and in their current form, they are NO GOOD FOR CHEWING!

    Why can't people leave well enough alone?

    --
    The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
  35. Lockout chip business model by tepples · · Score: 2, Insightful

    Do real-time war sims require a mouse, or do they work well with a DS touch screen if you have a DS and an M3DS simply or R4DS card, you should look up "a touch of war" a simple homebrew touch-screen controlled RTS. Which brings me to the next point. The console makers have preferred to lock out smaller developers rather than embrace them. Once every generation, at least one console maker sues retailers that carry some product that allows homebrew, and at least one console maker continuously updates newly manufactured consoles with code that blocks the exploits that homebrew uses to boot without the console maker's digital signature. With PCs and PDAs, independent developers and players of their games don't run nearly as much of a risk of losing their hardware supply channels as they do with the major game consoles and handhelds.
    1. Re:Lockout chip business model by yuriks · · Score: 1

      Isn't Microsoft doing something towards that with, XNA? Doesn't it allows homebrew devs to publish games for the console in an aproved manner?

    2. Re:Lockout chip business model by tepples · · Score: 1

      Isn't Microsoft doing something towards that with, XNA? Doesn't it allows homebrew devs to publish games for the console in an aproved manner? XNA is a start, but it still gives Microsoft censorship over what titles are approved and what aren't. If your title happens not to get approved for some political reason, each player has to play $495 ($99 per year XNA Creators Club subscription for the five year life of the console) to play it. And it still doesn't provide any way to mod retail titles (e.g. Half-Life into Counter-Strike).
    3. Re:Lockout chip business model by Rakishi · · Score: 1

      Consoles have lockout chips. Lockout chips mean less selection because the console makers, which act as gatekeepers, don't necessarily want to deal with smaller developers. Which is sort of irrelevant as most people couldn't care less about such things.

      I disagree. If PCs weren't designed for that type of gameplay, then why would Microsoft put joystick support, including specific drivers for Xbox 360 gamepads, into Windows? Sure you can make a PC do almost anything however then you both need to require users to have said input option and you can't have the game really take advantage of any other input options.

      So you can make a PC fps that uses a gamepad and allows multiple people to play at once. Almost no one will ever bother with the gamepad and most people won't even have gamepads. If friends come over then even if they play the game they won't be able to since they'd have been using keywords/mice.

      The expected input option for most games is a keyword and mouse although some people prefer other options and some games do better with other options.

      Is not always necessary. Does a game like Smash Bros. or Bomberman need to split the screen? Sure and then you need to design the game in such a way... which 99.99% of people won't ever bother to use.
  36. Re:If the consolers will get off their high horses by Evil+Kerek · · Score: 2, Insightful

    Yes I'm aware of that, however pretty much no game supports it. The support is half-hearted at best and is basically non-support.

    And, yeah, it is Sony's (and MS's) fault. Say 'ok you can plug in a mouse' is not 'You must also support a mouse'.

  37. Hardware is a factor by Midnight+Thunder · · Score: 1

    There aren't many GOOD pc games coming out lately. So, if the manufacturers drop the ball on hardware ... it doesn't REALLY matter, because the software developers aren't doing much better either.

    Then again crappy integrated graphics is not going to help much. I wanted to do some non-gaming 3D and I wa lucky to get some of the 3D working on one computer. This was a month old Dell Latitude using an integrated Intel chipset. Before I went the unoffical route the provided Dell driver could barely do OpenGL 1.0, and then with the official driver it could do OpenGL 1.5, but performance sucked big time. This is why if I choose a computer I make sure it has at least an ATI or Nvidia chipset, but unfortunately not everybody understands the importance here.

    There is only so much a programmer can do if the hardware just doesn't support what they want to do.

    I have spoken to a number of games developers and one advantage for them with consoles, is that they are relatively easy to develop for, since they aren't a moving target which it comes to configuration.

    If you are spending a $1000 USD on a computer then it better have the ability to do OpenGL 2.0 well-ish.

    --
    Jumpstart the tartan drive.
    1. Re:Hardware is a factor by Real1tyCzech · · Score: 1

      The Dell Latitude is a *business* laptop, genius. It is a not a 3D workstation and was never advertised as such.

      Man, I wish I could get 240hp out of my Toyota Yaris, but amazingly enough, it doesn't appear to have been built with that in mind...

      Durrr.....

    2. Re:Hardware is a factor by Ticklemonster · · Score: 0
      The way I see it, Sweeney and the rest keep putting the cart ahead of the horse by trying to outdo the competition by making new and unreal things (lmao blatant pun intended) that need hardware that either doesn't exist yet, or is in the final stages of development. What they need to do is be more responsive to the overall market, and make game engines that can run on just about anything, regardless. I'm not saying make the latest unreal engine be able to run on 150 meg cpus, but if Sweeney were really sharp, his game engines would step down and allow games to play on not only new systems, but would pull back automatically on the (totally unnecessary eye-fluff) extras and still give a person a good game. Look at it like this: say people all of a sudden start getting more and more healthy. Restroom developers start making restrooms catering to these people. Guess what? Handicap (for lack of desire to think of a more pc term) people (gee, they want to use restrooms, too) won't be able to go make pee, or poodoo where in these new restrooms. Anyway, Unreal Tournament releases have been a total disappointment since after it reached it's zenith with GOTY anyway (2k3, 2k4, ut3, etc), so aaaactually, it's best if no more Unreal series are released for PCs anyway, because the GOTY community keeps loosing clan members who play the new games for a few months, then come back with their tails between their legs wanting back in. (except in clans that run servers for both games) So yeah, go ahead and knock yourself out, Tim. This is actually great news for the faithful GOTY fans.

      (yes, THAT Ticklemonster)

      --
      Karma: Bad is the liberal way of saying this guy won't drink the kool aid here on slash dot. I wear my Karma with pride
  38. Roster updates by tepples · · Score: 1

    That's why I only play games that are at least 2 years old and I am happy. But are the rest of the online gamers playing with the same 2-year-old rosters that you're playing with? To a lot of them, playing a 2-year-old game is like using antivirus software with 2-year-old definitions.
    1. Re:Roster updates by Chutulu · · Score: 0

      there are some good free online games out there that don't require a top of the line PC like Urban Terror or Enemy Territory. Lots of people play those. Urban Terror has a new version released recently and it's quite playable on a Pentium 3.

  39. Where are PC gamepads that don't suck? by tepples · · Score: 1

    User input. There are just more options. Let me guess: keyboard with standardized layout, more-or-less standardized mouse or trackball. PlayStation 2 or and 3 have games that use both of those. Where are the motion controllers marketed for PC (instead of game console controllers through shady, region-coded PC drivers)? Dance pads marketed for PC (instead of "PlayStation 2/Xbox/GameCube")? Gamepads that don't suck? Multiple controllers that plug into one PC for local multiplayer gaming without having to buy four computers?

    Better hardware. You can always throw in a new (or extra) graphics card (relatively inexpensive) or more memory (cheap) in three years and bring your PC up to spec for the latest games. My desktop PC was manufactured in 2000. You're right that I have added RAM and a new video card for more performance and more features (such as TV output). But do they still make graphics cards for PCs with a years-old CPU and years-old motherboard? I guess not, as that would be analogous to a change in console generations. But where are the video upgrades for laptop PCs?
    1. Re:Where are PC gamepads that don't suck? by Briareos · · Score: 1

      Gamepads that don't suck? Available here. Exactly the same hardware that ships with the XBox 360, plus a driver CD. If you already have said controller, just download the drivers there or hit Windows Update when you attach the controller...

      Multiple controllers that plug into one PC for local multiplayer gaming without having to buy four computers? As if that were a problem with the hardware - you can attach as many USB controllers as you want, it's the games that'd have to support them.

      np: Kings Of Convenience - I'd Rather Dance With You (Riot On An Empty Street)
      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    2. Re:Where are PC gamepads that don't suck? by NitroWolf · · Score: 0, Troll

      My desktop PC was manufactured in 2000. You're right that I have added RAM and a new video card for more performance and more features (such as TV output). But do they still make graphics cards for PCs with a years-old CPU and years-old motherboard? I guess not, as that would be analogous to a change in console generations. But where are the video upgrades for laptop PCs?

      Of course they still make graphics cards? Are you an idiot? Have you even bothered to look or are you just trolling? You can still by PCI graphics card for christ sake. You are likely using AGP for a machine built in 2000; there's a plethora of AGP graphics cards still available.

      What the FUCK does a video upgrade for a laptop have to do with anything? This clearly indicates you are trolling.

      lollers! What about my Toshiba 1000 laptop with passive display?! Why can't I play Crysis on it? What a stupid fucking question. 99.999% of laptops are not built to play games. That's like asking why you can't watch TV on your microwave... cause it's not built for it, duh!

    3. Re:Where are PC gamepads that don't suck? by Anonymous Coward · · Score: 0

      99.999% of laptops are not built to play games.

      Which is idiotic, since they already have a standard (MXM) for running PCIe x16 and DVI into a small card. Guys! Anyone who wants my money has to offer a "desktop replacement" laptop that's actually upgradable! I'm not going to fall for another disposable one, which is why you haven't sold me anything in the last four years. I carry my obsolete Compaq with me and I game at home on a frankenstein desktop.

  40. Re:If the consolers will get off their high horses by Altima(BoB) · · Score: 1, Insightful

    What you're saying makes a lot of sense, especially given the fact that the computer mouse and keyboard was designed specifically to ergonomically play First Person Shooters and game controllers were designed to type letters and open folders.

    --
    Yup...
  41. In other news by GnuDiff · · Score: 1

    When asked about his future career, Sweeney indicated intention of opening a beauty parlour chain near the main offices of major PC manufacturers: - They certainly deserve the best, - he said. - And my hands are itching for work.

  42. Playing games with friends on... by tepples · · Score: 1

    I agree with you. I don't play games anymore (unless it's with friends on a console). Why can't you play games with friends on a PC?
    1. Re:Playing games with friends on... by amazeofdeath · · Score: 1

      Maybe because it's pretty hard to share a computer, whereas you can play for example a racing game on shared screen with a console.

      --
      U+F8FF
    2. Re:Playing games with friends on... by tepples · · Score: 1

      Maybe because it's pretty hard to share a computer, whereas you can play for example a racing game on shared screen with a console. What's so hard about sharing a screen with a PC running Windows? My Dell PC is connected to my Philips television through an ATI Radeon video card with an S-video output. I can connect four gamepads (or even steering wheels) to the PC through a USB hub and play a racing game. With a console, on the other hand, I can't even start the indie racing game because it isn't digitally signed by some suit at Nintendo, Microsoft, or Sony.
    3. Re:Playing games with friends on... by amazeofdeath · · Score: 1

      Because you can doesn't mean that the average gamer can.

      --
      U+F8FF
    4. Re:Playing games with friends on... by cbart387 · · Score: 1

      Exactly! And frankly it's more of a social thing playing mario kart on a console versus playing Counterstrike in your dorm rooms. Thanks, but I don't need any help in not being social! ;)

      --
      Lack of planning on your part does not constitute an emergency on mine.
    5. Re:Playing games with friends on... by tepples · · Score: 1

      Because you can [connect a PC to a TV] doesn't mean that the average gamer can. I went to Best Buy a couple weeks ago and asked about buying a new PC with TV output. The sales associate reassured me that this had become a standard feature on most new desktop sold at Best Buy. It has been standard on laptops for even longer. I don't see what's so hard about it.
    6. Re:Playing games with friends on... by Rakishi · · Score: 1

      And 99% of PC games don't allow multiple players or split screen making your argument somewhat pointless.

    7. Re:Playing games with friends on... by tepples · · Score: 1

      And 99% of PC games don't allow multiple players or split screen making your argument somewhat pointless. Why must that be the case? Is there something essential about the PC environment that rules out split screen through a TV output, or is it just apathy on the part of developers and publishers? I guess all I can do is develop PC games myself and help make that 1 percent grow to 10 percent.
    8. Re:Playing games with friends on... by Eunuchswear · · Score: 1

      Amusingly fairly soon now you won't be able to find a TV that has a TV input :-)

      --
      Watch this Heartland Institute video
    9. Re:Playing games with friends on... by Rakishi · · Score: 1

      Why bother? Once you get to that level of trouble it's easier, cheaper and better to just buy a console. For example I doubt many people keep their main computer near their TV so they'd either have to buy a new one or deal with 40 feet of extension cable (with the expected degradation in everything).

      PCs simply aren't designed for that type of gameplay (ie: they have a mouse + keyboard) and most PC gamers probably don't play and never will play their games that way. Split-screen also likely involves more effort for developers and sacrifices in the gameplay to accommodate multiple players.

    10. Re:Playing games with friends on... by Gizzmonic · · Score: 1

      Why must that be the case? Is there something essential about the PC environment that rules out split screen through a TV output, or is it just apathy on the part of developers and publishers?

      I'd say it's apathy on the part of developers, publishers, AND end users.

      I guess all I can do is develop PC games myself and help make that 1 percent grow to 10 percent.

      Very optimistic of you! I wish you luck. You must have an excellent game with an excellent multiplayer controller implementation.

      --
      (-1, Raw and Uncut is the only way to read)
    11. Re:Playing games with friends on... by drsquare · · Score: 1

      Because 99% of PC users haven't got a clue how to hook up their computer to their TV (which is often in the next room), let alone how to hook up several controllers.

  43. Re:If the consolers will get off their high horses by abaddononion · · Score: 0, Troll

    Okay, so now you're suggesting that the console-makers should FORCE the developers to include mouse/keyboard support? You're encouraging full content-control of that level??

    Do you even know where you're posting, dude? Because you may be lost.

  44. Oblig. Car Analogy by Icarium · · Score: 1

    In other news, owners of local race tracks have called on car manufacturers to stop making affordable family cars, stating that these cars are simply too slow to make full use of the exitement offered by thier unique and challenging courses.

    1. Re:Oblig. Car Analogy by RedK · · Score: 1

      I think the Echo/Yaris Cup series pretty much pisses all over that analogy. Most drivers say it's the most fun they've had in a while since the cars are underperforming and need to be run mostly stock (tires/brake upgrades are allowed). Something about the challenge with over the top body roll and 105 horse power.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
  45. Re:If the consolers will get off their high horses by elrous0 · · Score: 1

    They day that add a mouse to the console is the day I stop playing games on consoles. If I wanted to sit at a desk and play video games, I would *BUY A FUCKING PC*. You keyboard/mouse snobs just stay the Hell off my console. You stay at your desk with your beloved mouse/PC and I'll lay on the couch with my beloved controller/console and we'll get along just fine.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  46. Irony by kerrbear · · Score: 2, Insightful

    > criticizes the PC industry for transforming the PC into a useless gaming machine

    Humorously ambiguous sentence

  47. Windows is a terrible gaming platform by phozz+bare · · Score: 4, Insightful

    I personally think that the PC, particularly under Windows XP, is a terrible gaming platform. I find myself cringing every time people complain about how bad Linux/Mac are for games, as opposed to the great and wonderful Windows. Here's a little list of annoyances I can think of off the top of my head right now:

    * The need to install a game on your hard disk. Why can my Gamecube run any game within seconds of plopping the CD in and turning it on? (...and it's not like I can legitimately run the game without the original CD anyway.)
    * The horribly slow and ugly process of switching from the Windows desktop to full screen. First the screen flickers. Then the screen turns black. Then the desktop shows up for a second, "magnified" (because the resolution is lower). Then more blackness. Finally, the game shows up. Hard disk grinding throughout this time. Reverse this process when the game is over.
    * Occasionally some stupid popup (like an instant message or a warning about my swap space running low) will force the game out of full-screen mode and back to the desktop. This cuts you out of the action for at least 30 seconds, as the disk grinds its way to swap everything back in and the resolution change as described above occurs yet again.
    * The occasional background process causes the game to stutter or jump slightly every once in a while.
    * I've rarely ever seen a 3D, or even a 2D game on the PC that has consistent smooth moving animation and scrolling at the refresh rate of the monitor with no tearing - things that are a given in almost any console game. That is, it should be that FPS == refresh rate, and refreshes occur while screen is not updating.
    * When quitting a game, very often all windows that were previously open are now confined to the upper-left corner within bounds equal to the size of the game's full-screen resolution.
    * Sometimes the same goes for all desktop icons. So what if you've spent time arranging them in a particular way? They're all bunched up in a 320x200 corner now, sorry.
    * No matter how good your hardware, a game will always give you the impression that something needs upgrading (see the stuttering phenomenon mentioned above).

    In my experience the Mac is much better in most of these respects. I've never tried gaming under Linux or Vista, and I do realize some of these points may have been fixed in Vista.

    1. Re:Windows is a terrible gaming platform by owyn999 · · Score: 4, Funny

      all of the issues you have described sans the change of desktop to game resolution are apparently only you. I personally have never had these issues of course I'm one of those crazy people who read the packaging before I buy a game... and if it says "4 GB RAM" and I only have 2 I don't try to force feed the game down my machines throat. I politely put the game back down and go home. Wait a few months until I have the money to afford the upgrades that I need. Considering that my machine is near 5 years old. Upgrade the component and then go find the game only this time in the bargain bin for 15$ instead of $60.

      The stuttering that you are talking about is because you are trying to run the game at settings that the developer made for the game that only the absolute top of the line machine can handle.

      When quitting a game if you have all of your icons/windows bound to a corner of the screen... Try checking your settings... as this absolutely should not happen. If it does maybe you should go look for a patch for the game you are playing or update your drivers.

      I have played a number of both 3D and 2D games that always and I mean ALWAYS run stunningly.

      oh yeah and finally... KILL YOUR AIM/use the AWAY message so that it doesn't pop a window up, I know really... I have to do things to make my machine behave the way I want it to... WAH... get Xfire, or trillian and shut the Notify and open new windows off on trill. Xfire will solve most of your issues. Especially with the Xfire Plus pack that is being developed that will let you message people while in game.

      --
      Where's that cap to the Decanter of Endless water???
    2. Re:Windows is a terrible gaming platform by Mox-Dragon · · Score: 1

      * The horribly slow and ugly process of switching from the Windows desktop to full screen. First the screen flickers. Then the screen turns black. Then the desktop shows up for a second, "magnified" (because the resolution is lower). Then more blackness. Finally, the game shows up. Hard disk grinding throughout this time. Reverse this process when the game is over.


      Man, I hated that. How hard could it be to make my computer not do that? Seriously.
    3. Re:Windows is a terrible gaming platform by phozz+bare · · Score: 1

      See here I am, scratching my head trying to figure out whether you are agreeing or disagreeing with me.

    4. Re:Windows is a terrible gaming platform by snooz_crash · · Score: 1

      With a console, the manufacturer of the game knows the specs of the machine and builds to that spec. With a PC game, game maker builds to a spec that makes the game playable and sellable with the available tech at that time. Whether or not your PC has the resources or the tech is up to you.

      I have yet to see a console that does as good as a job as for strategy, RTS, or MMO as a PC. However, it does seem like FPS and other twitch games do better on a console.

      As for your flicker problems, it sounds as if you need a better video driver. Or better yet, get yourself a kickass system so that you can both VSStudio08 with a proper DB and also play Crysis, BioShock, and Supreme Commander. MMMMM gaming goodness.

      But don't take away my Wii. I'm killer at tennis, even though I ease it up when playing against my daughter.

      --
      ceci n'est pas un sig
    5. Re:Windows is a terrible gaming platform by RedK · · Score: 1

      When quitting a game if you have all of your icons/windows bound to a corner of the screen... Try checking your settings... as this absolutely should not happen. If it does maybe you should go look for a patch for the game you are playing or update your drivers. Maybe you run a really low desktop resolution, but for most people capable of running 1280xXXX resolutions on the desktop, but not in games, this is the result you get. That is because the game will switch the resolution and Windows will reposition all your icons and Windows to fit this new resolution, like the dumb idiot OS it is.
      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    6. Re:Windows is a terrible gaming platform by effigiate · · Score: 1

      Ummmm...try setting your game resolution the same as your desktop resolution? I started doing this years ago and it has done wonders for the resolution change simply because there isn't one. It's also nice because any screen captures you do will go down perfect as your desktop background without any stretching or distortion.

    7. Re:Windows is a terrible gaming platform by Nightspirit · · Score: 1

      Except for the tearing/install issue, I've never encountered any of the other things you have mentioned. And I appreciate that I can install games to my HD, so when I'm actually playing most of the time I don't have to wait for obnoxious load screens.

    8. Re:Windows is a terrible gaming platform by residieu · · Score: 1

      Installing games on the hard disk is great. Why should I have to get up and change disks just because I want to play a different game? I find myself playing Virtual Console games on my Wii a lot (not actually installed on a hard disk, but conceptually the same thing), because I don't want to get up to change the actual game disk. The problem is, most games on the PC still require the CD to be in the drive, even if all the relevant data has been copied over already.

    9. Re:Windows is a terrible gaming platform by Mox-Dragon · · Score: 1

      Many games don't support widescreen resolutions, so this is oftentimes not an option.

    10. Re:Windows is a terrible gaming platform by effigiate · · Score: 1

      The exact reason I haven't upgraded to a widescreen monitor!

    11. Re:Windows is a terrible gaming platform by Krilomir · · Score: 1

      I felt like answering your points since you post is currently at Score:3, Insightful.

      * The need to install a game on your hard disk. Why can my Gamecube run any game within seconds of plopping the CD in and turning it on?
      This is the only one of your points I agree on. In the old days, you often had the choice to do a minimal install. I guess most people don't see the point with increasingly cheap hard drives and plenty of free space.

      * The horribly slow and ugly process of switching from the Windows desktop to full screen.
      Seriously, last time I experienced this was back when I still only had 512 MB ram (3-4 years ago). Sounds more like windows is swapping a lot of data in and out. Put some more ram in your system. 2 GB should be enough for almost anything.

      * Occasionally some stupid popup (like an instant message or a warning about my swap space running low) will force the game out of full-screen mode and back to the desktop.
      This is just stupid. Upgrade your messenger (or whatever IM you use) to a recent version that does not do this, or simply disable it while gaming.

      * The occasional background process causes the game to stutter or jump slightly every once in a while.
      Granted, games runs better when fewer processes competes for the system resources, but I actually haven't seen this problem at all on any recent dual core system. I'm not even talking high end PCs here.

      * I've rarely ever seen a 3D, or even a 2D game on the PC that has consistent smooth moving animation and scrolling at the refresh rate of the monitor with no tearing
      Your computer must be crappy. I've never seen this problem with "sync to refresh" enabled, which is a standard option in most games. I've been enabling this option in games since before Quake 3!

      * No matter how good your hardware, a game will always give you the impression that something needs upgrading (see the stuttering phenomenon mentioned above)
      Only if you configuration is always lacking to whatever is considered "good enough". I mean, I don't play the newest games myself. I'm usually a few generations behind. Right now I'm playing games in the Orange Box on a mediocre laptop (with Core Duo, 2 GB ram and ATi X1400 graphics), and everything runs smoothly. Any mediocre laptop today (with better than intel graphics obviously) will do fine, unless you expect it to run Crysis or anything like that. I can even run UT3 smoothly on low to medium settings if I wanted to, so this isn't even a case of new games not scaling well either.

    12. Re:Windows is a terrible gaming platform by Mox-Dragon · · Score: 1

      touche.

    13. Re:Windows is a terrible gaming platform by Anonymous Coward · · Score: 0

      You change discs to change games more than half the time anyway, that was his point. Obviously no CD at all would be preferable, but which way is more likely to happen on PCs?

    14. Re:Windows is a terrible gaming platform by brkello · · Score: 1

      Ugh...reading stuff like this makes me really want there to be Slashdot cards that can be revoked.

      1) I would rather install a game on a hard drive than play it off the disc. There is less "spinny sound" and games load faster when they are on the hard disk. Having things plays off a DVD/CD is a disadvantage, not a good thing.

      2) Many games allow you to play in windowed modes to avoid this. This isn't an issue for me anymore since I have a dual core system. Alt-tab works fine and it works quickly.

      3)If you are playing an intensive game, maybe you should disable a lot of the bs that you have running in the background. I don't have issues with this...again, dual core...but you are comparing a single purpose box to a multi-purpose box. If you don't stop some of the multi-purpose, you get what you deserver.

      4) Usually consoles, when they first come out, have better graphics. It hasn't happened this gen. My computer is capable of delivering better visuals on larger screens than any of the consoles. Your complaints are probably due to having a weak/old graphics card.

      Are you sure you are playing on XP? Never had any windows bunched up in the corner. Maybe you don't update your system? I have been gaming on XP for years and never once saw that happen.

      I built my computer about a year ago and don't have issues. I play everything on the highest resolution with all the bells and whistles and don't feel a need to upgrade.

      In short, I think your complaints are due to some ancient or made up experience. XP gaming is great...I am sure Mac gaming is fine, but it really has a limited selection and for a GAMER, that is a pretty big deal.

      --
      Support a great indie game: http://www.abaddon360.com
    15. Re:Windows is a terrible gaming platform by CFTM · · Score: 1

      Uh, he was attempting to tell you that your problem exists between the keyboard and chair, not with the operating system.

      XP has been an excellent gaming platform for me; all of your issues have to do with your system set up and not with the OS itself. Vista is a different matter all together.

  48. Have you tried TV out? by tepples · · Score: 1

    I will NEVER use a joystick to play an FPS. Period. It's inferior. Period. What would you use in a first-person shooter where the player controls a tank? In that case, the actual hardware has joysticks.

    Consoles need a mouse. It's just silly they don't have them. If M$/$ony will EVER gets some balls and support a mouse, I think you'll see the PC side take a huge hit. Sony has supported a mouse. Nintendo has supported a wand. It's Microsoft that hasn't, possibly to protect Games for Windows.

    I'd rather play on my 65" HD. Why can't you connect your PC to your TV monitor? What outputs does your video card have, and what inputs does your TV monitor have?
    1. Re:Have you tried TV out? by Evil+Kerek · · Score: 1

      You're just nitpicking and ignoring my point. In BF1942, I regular switched to a joystick when I hopped in a plane. Vehicles are easir to control with the mouse.

      I don't call what Sony does 'support'. If you mean you can plug in a mouse and it works, ok yeah, I guess it has support. If you mean 99% of the games can be calibrated to use said mouse, well that's NOT the case, now is it? Have you actualy looked over the sony forums when a mouse is brought up? Put on your fire pants cause it's hot there. So, no, there isn't really mouse support on the PS3.

      Not trying to turn this into a 'can I hook my PC to my TV'. I'm fully aware of how to do this. Not the point.

  49. Mod parent up to infinity! by elrous0 · · Score: 1

    Wish I had some points for you.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  50. Bah by khallow · · Score: 1

    Wake me up when a real computer game like Wolfpack Empire or Nethack shows up on the console. Note both games have text graphics. You can play them on equipment that people would pay you to take off their hands. The point I'm making here is that there's more to games than graphics. Sweeny is focused on the wrong thing as I see it. For example, while the WoW graphics grab people, it's the multiplayer environment that keeps bringing people back to pay that monthly fee.

  51. I thought ps3 and xbox 360 were computers...? by fropenn · · Score: 1

    Maybe I'm missing something, but it seems that both the PS3 and Xbox 360 are computers:
    http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm
    http://xbox.about.com/od/xbox2/a/xbox360specs.htm

    The PS3 and Xbox 360 are computers that are specifically designed for gaming - while the computers that you purchase from Dell, Gateway, etc. are intended for many other functions. So the point of this article is that computers that aren't designed for gaming aren't very good at gaming? Slow news day.

  52. Mods by DuncanE · · Score: 1

    Oh I forgot something I love about PC games... mods.

    Oblivion is cool on the xbox, but the wealth of mods take it to a new level on the PC.

    Oh and yes I agree that fps only works on PC. Thats why I spent countless hours (days, months) playing Goldeneye on the N64....

    1. Re:Mods by Brian+Gordon · · Score: 1

      I think you'd be surprised if you went back and played it (try Goldeneye Source if you broke your N64). It introduced a ton of new gamers to the FPS genre, but it's really a very, very poor FPS. Aiming anywhere 30 degrees around an enemy will score you a hit, no questions asked. Enemies take about a second to raise their weapons and start firing single, ineffective shots at a time, and can't see over waist-high railings. Manual aiming is frustrating and broken. The cheat-unlocks in the game were really fantastic and deep, and the ending levels amazingly imaginative, but the actual gameplay was sour. Don't get me wrong, I love the game like everyone else- but it's for the nostalgia, I'm not fooled into thinking it's a good game.

  53. Consoles aren't either by Chemisor · · Score: 1

    Well, buying a console means playing on your TV. Game graphics appearing on the TV of the average consumer will make you cry for 320x240 on a PC monitor. There is an equally large gap between people who have six foot HD TV screens and the average consumer.

    1. Re:Consoles aren't either by tepples · · Score: 2, Insightful

      Well, buying a console means playing on your TV. And buying a PC means having to buy three more PCs so that people who live with you and people that you or they invite over to your house can play with you. Not enough PC games support shared screen play through a USB hub and TV output, even when their console ports do.
    2. Re:Consoles aren't either by Chemisor · · Score: 1

      > And buying a PC means having to buy three more PCs so that people can play with you.

      You're on Slashdot. We don't have access to physical people.

  54. What about non-"twitch" games? by nurbles · · Score: 1

    Even though I think there are too many generalizations on this topic, I'm going to join in...

    Games that require more thought and consideration than they do fast-twitch muscle and hand-eye coordination are still perfect for the PC. They may not be the biggest sellers but, they also require far less graphic muscle yet often require as much or more CPU muscle. I cannot imagine trying to play games that require actual thinking and complex interaction on a console (well, maybe if it had a good keyboard and mouse to use as game controllers). But I believe that text-oriented games (along the lines of Jeopardy, Trivial Pursuit, possibly even Scrabble and Monopoly) would be reduced to boring and moronic multiple choice things. On the other hand, if the same kind of effort was put into language processing for those games as is put into increasing frame rate a tiny bit on others, they could be quite enjoyable for people more coordinated in thought than in finger twitches. And then there's always chess. How is a multi-core PC less suitable for a chess program than an XBox or Playstation or Nintendo? Do shiny, realistic looking pieces make the game play better?

    The companies building PC games optimized for next year's (or some year after that) graphic hardware (like ID once was) are obviously only targeting people with the thickest wallets (and people willing to slog along with poor performance/limited features). They aren't planning on selling many copies when the hardware finally becomes affordable because, by then, their game is often obsolete. So naturally they will declare the PC a bad platform for them, because, with their lead times, they're hoping to have their software ready for the best stuff available when it hits the market. But even if they succeed, few people can (or will) afford to get it until the prices come down -- which typically happens when something new has supplanted it. On the other hand, with the game platforms, they have a relatively static target that starts better than PC hardware, but slowly falls farther and farther behind the PC's leading edge until, after several years, a new, improved model is finally issued.

    So it seems to me that a more honest statement isn't that the PC is bad for gaming or that the hardware sucks or any of that stuff. Instead, it should be said that due to the immense difficulty of crafting good (or at least reasonablly performing) code for all the possible variations, the PC is not an economically viable platform for graphics-intensive games to pursue. I believe that it is all about profits, and that is not to say good or bad, just what is. The largest computer "game" companies aren't about making good games, they are about making games that will sell as many copies as possible to the fast-twitch crowd, because they're the ones most likely to blow $50 (each) on game after game. The companies don't (in general) ever want a truly good game, because one of those would be endlessly replayable and that would cut into their bottom line!

  55. I agree with Tim, perfect chance for 64bit break. by guidryp · · Score: 2, Insightful

    I really agree with Tim here. This was the perfect opportunity to transition to 64bit. Most compatibility issues with Vista are Vista related, not 64 bit related. This would have given us more access to memory beyond 2GB and accelerated 64bit application development and might have even given me a reason to go with Vista. If you are breaking a lot of drivers and programs anyway, why not got 64bit at the same time and gain some benefit in the process. Heck Apple managed to swap to a whole new CPU architecture with minimal pain. You need to have stones to move forward.

    But by giving everyone a choice again and all the OEMs pushing 32bit, there is practically no movement to 64bit and practically no new capabilities exercised, no 64 bit games. etc..

    Another thing is MS should have upped the minimum HW requirements for Vista. 64bit processor 1Gig memory and graphics capable of at least running the interface. That is how bad Intel Integrated is. It can't even run Vistas bloated interface (hence lawsuit). No surprise it can't run games.

    There should be some kind of game certification as well and the bar needs to be high enough that Intel Integrated fails even the minimum standard.

    It needs to be made absolutely clear than standard integrated graphics are incapable of running games.

  56. Don't blame Intel by cerelib · · Score: 4, Insightful

    Blaming Intel and integrated graphics for the decline of PC gaming is a cop out. These game companies have been operating under the principle that a game with better graphics is a better game. Instead of creating new an innovative was to game on a PC, they enhance the graphics of an old game and call it a new game. Don't blame Intel if your game does not work on their GPU platform and you are using the latest, cutting edge, extensions and expecting the latest amounts of video ram. The fact that some of these companies are listing specific graphics cards as system requirements should indicate that there is a problem. At that point you are limiting your audience on your own. If you want a big audience, you should target machines with integrated graphics and then find ways to scale up when there is more power instead of targeting the latest and greatest and then complaining that you can't scale back to make it work. By promoting the idea that better graphics equals better game, they entered into a stupid race and they can only blame themselves.

    1. Re:Don't blame Intel by Anonymous Coward · · Score: 0

      Sorry bud, but for a long time, there was no such thing as integrated graphics. Game developers could count on the high end and the low end both having reasonably similar graphics cards. That's no longer the case. Now we have super powerful 8800 GTXs, contrasted with the addition of really low end integrated graphics on 60% of PCs, a much lower low end than if we didn't have integrated graphics and everyone bought modern graphics cards instead. And that is precisely what is to blame for splitting the market.

    2. Re:Don't blame Intel by cerelib · · Score: 1

      So Intel is to blame for giving consumers what they want? That is, low power, low cost graphics processing that fully meets their needs. Shame on Intel for not forcing customers to stick with the old model. Intel did not "split the market", the market split on its own based on the needs of consumers. The gaming industry, and the software industry in general, needs to accept that the market is splitting into different computing classes, such as; "workstations", "high-end desktop", "low-end desktop", "desktop-replacement notebooks", "light notebooks", "subcompact notebooks", and "handhelds/phones". This is in stark constrast to the old model of everyone simply having a "desktop" computer. If you want to sell software, you have to understand your customer base and how development decisions can eliminate some demographics.

  57. PC as the future's TV by Thanshin · · Score: 2, Interesting

    What did everyone had at home? Televisions.
    What do you need to use a console? Televisions.

    When everybody has a computer at home, wouldn't it be natural for consoles to connect to the computer and use it's display? Wouldn't it also follow that, having connected to the computer you could also use it's peripherals?

    At the same time, aren't graphic cards concentrating more and more of the power needed to run a modern game?

    So, on one side we'll have consoles that lack display (as now) but also controls and sound, and graphic cards concentrating almost all the power to run a cutting edge game.

    What differentiates those two pieces of hardware?

    1. Re:PC as the future's TV by BarneyL · · Score: 1

      So, on one side we'll have consoles that lack display (as now) but also controls and sound, and graphic cards concentrating almost all the power to run a cutting edge game.
      What differentiates those two pieces of hardware?
      An X-box 360 bought last year will run the games designed for it three years from now.
      A PC graphics card bought at the same time for the same price will barely run Crysis now.
    2. Re:PC as the future's TV by Thanshin · · Score: 1

      An X-box 360 bought last year will run the games designed for it three years from now.

      A PC graphics card bought at the same time for the same price will barely run Crysis now. Crysis was not designed for a three year old PC. A game designed for a PS3 won't run in a PS2.

      Your point is you'd like companies to make games for old hardware?
    3. Re:PC as the future's TV by Anonymous Coward · · Score: 0

      "At the same time, aren't graphic cards concentrating more and more of the power needed to run a modern game?"

      That started me wondering...

      Why not put the whole games console on a PCI card?

      They can then use the PC's hard drive, CDrom and use the existing PC graphic card just as a 2d frame buffer.
      The 'console card' could be much cheaper than a normal console and let PC owners use their existing computer to supply the power and peripherals.

    4. Re:PC as the future's TV by Thanshin · · Score: 1

      That's precisely my point and how I see the future of PCs vs Consoles.

  58. All of my games are older by DesScorp · · Score: 0

    I have a family, bills to pay, etc. I simply can't justify spending premium dollars just to play high end PC games. I still play Half-Life (not 2) and its derivatives... the first version of Day of Defeat, Counter-Strike, etc. Picked up the gamepack disc at a Wal Mart for around 10 bucks years ago, and still play them online quite a bit.

    One thing I've noticed is that low end gamers are not going into that good night. There are large numbers of us, and we keep things fresh with new mods and maps for older games. I'm seeing more people on the free QIII clone Open Arena as well.

    --
    Life is hard, and the world is cruel
  59. A few things... by steveaustin1971 · · Score: 0

    First of all, there are a LOT of people with gaming computers... hundreds of them pass through our BF2 server everyday. Which leads me to that game, and the two before it, as well as CS Source (go take a look there are 5 thousand playing right now) and all the mods for these two games, Unreal tourney is not one of the good PC games... its always just been a quake clone for skill less kids to play. I think at this point I have 14 games I play online on this computer and there is no lack of players for any of them. Second, console controllers suck. They just plain don't work for FPS games and barely work for RTS games, aren't upgradable, and tend to die off quickly (especially 360) and the cost of them is MORE than a decent gaming rig, $700 for a console? $200 for a video card that makes most games playable if you not an idiot. There are those of us that spend THOUSANDS on our computer hardware every year, and this douche is bad mouthing his meal ticket? I won't buy another game on this engine or from this company again (none of them were any good anyway)

  60. The root of it all lies in by tRANIS · · Score: 1

    Saturation

    --
    Oh wait was I supposed to say something witty here?!?
  61. Blah blah blah. by Wdomburg · · Score: 1

    Blah blah blah we don't want to target what consumers actually buy whine whine whine.

    I'll be over here with my affordable computers not buying your products.

    1. Re:Blah blah blah. by RedK · · Score: 1

      When consumers buy machines barely able to play Quake III (looking at you Intel 9xx and 3xxx), I'm glad the game devs aren't supporting it. You wouldn't want to be playing Quake III 8 years later would you ? That is what this article is about, Intel chipsets found in most consumer products not being up to par with graphic accelerators sold 8 years ago. ATI and nVidia are both shipping integrated solutions that are much better than Intel, they just don't have the market share. So basically, the gap is too wide between the lowest end PC and the highest end PC to make a game that will work on both, without sacrificing the higher-end version.

      All this only applies to eye-candy gaming that FPS nuts love.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    2. Re:Blah blah blah. by Wdomburg · · Score: 1

      Personally, I don't much care. Intel chipsets (even the aging 915) work just dandy for me. Better than Nvidia or ATI, on average, since Intel is open enough to allow free driver development to remain on par with emerging X11 features.

      Fact is most people don't want or need a machine that will support high framerate games. If they want to target only highly capable hardware, fine, just don't whine about it. Likewise, if they want to target mass market hardware at the expense of alienating the ZOMFGFPS crowd, fine.

      Frankly I think the hey day of high end PC gaming is largely over. Less than 10% of game sales were accounted for by the PC segment. It simply isn't economical to target anything but consoles in terms of hardware capability and, from the consumer perspective, why spend thousands on a gaming machine just to play the same games you could be playing on a $200-400 console?

      The current PC gaming market has already shifted largely to online gaming, which tends to be far less GPU intensive. Flash-based web games are another strong segment and those can be played on any bottom barrel PC.

    3. Re:Blah blah blah. by RedK · · Score: 1

      Ah, you're a Linux user not much into games then. Why are you even bothering with this article then ? His point is basically that PCs being sold right now, right next to the PC game aisle, can't even run games sold 8 years ago. Would it be so wrong for Intel to actually make a chipset that works ? It could have saved Microsoft from that class action lawsuit too, since the 915 is at the heart of the problem. Intel pushed for the 915 to be labeled Vista Capable when it wasn't in fact capable of running Aeroglass. Btw, I'm a Linux user on the desktop and I play games on consoles almost exclusively nowadays, I just see his point about the hardware being sold. If nVidia and ATI can manage to ship on-board video that has decent 3D acceleration at a reasonable price, why can't Intel do the same ? They've basically sucked at it since they introduced the i740 chipset way back in the day. All hype, no go.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
  62. Which handheld do you recommend? by tepples · · Score: 1

    I bought a Nintendo wii, just for wii sports, but will always be a PC gamer. What do you recommend for wasting a half hour while I ride the bus to and from work? Currently, I use a DS with a homebrew card, but I know that Nintendo can cut off the supply of that by threatening online retailers, as it did with retailers that sold R4 cards. Would you recommend a Pocket PC or a GP2X for handheld gaming, or something else?

    The PC will always be the ultimate games machine. Ultimate flexibility, ultimate storage space, moddability, processor power, memory. And what for ultimate mobility?
    1. Re:Which handheld do you recommend? by cliffski · · Score: 1

      a book.

      --
      DRM-free indie games for the PC and Mac: Positech Games
  63. My 1-line for the day by Private.Tucker · · Score: 1

    Tim Sweeney: Shut up. UT3 sucks, and blaming the PC for it will get you nowhere.

  64. Violent games anyone? by YeeHaW_Jelte · · Score: 1

    "The PC players absolutely curb stomped the dreamcast players until they were drowning in the blood pouring out their eyes.. "

    Please do not let Jack Thompson hear this ...

    --

    ---
    "The chances of a demonic possession spreading are remote -- relax."
  65. Re:If the consolers will get off their high horses by Blakey+Rat · · Score: 1, Insightful

    I agree that a joystick is inferior, but so is a mouse.

    Try a trackball, it'll kick your ass at games.

    I love all these people posting that the mouse is the ultimate game control device who act as if they've studied and critiqued every device imaginable for the role. You ask, "ever tried a trackball?" and the answer is no, even though trackballs are cheap, available, and work better for games. Just admit you like the mouse out of habit.

    (If you HAVE used a trackball and rejected it, I apologize, but the vast majority of gamers have not.)

  66. Proof that by Stu+Charlton · · Score: 2, Informative

    The high end game industry lives in its own (un)reality.

    How the hell is it Intel and the PC's manufacturer's fault for integrated graphics, when most PC's are for business use, where they, at best, play card games on. People won't pay for power they don't need.

    The market for insanely fast, high-end games seems to have shrunk in favour of casual games, MMOs, and "gameplay" games. Instead of working on graphics engines, the hotspot for innovation seems to be game play and game experience. Examples abound: Wii Sports, Bio Shock, Mass Effect, World in Conflict, the endless stream of "war games" like Gears of War and Call of Duty, etc.

    None of these games can be played with Integrated graphics; WoW will run max ~10-15 fps on X3100 Integrated graphics, and will probably degrade without aftermarket cooling. Almost all sales people at Best Buy or even at the Apple Store are very clear about what models are meant for games, and which ones aren't. Yet Tim claims that poor, blind, customers are being sold PC's that won't play games. I guess he's never heard of a "2 week return policy"?

    I think Doom 3 killed the market -- after that experience, people don't want to buy the same old 10 year old game with new graphics and some minor gameplay improvements.

    For example, if you improve the graphics (a bit) AND the gameplay AND change the setting or genre, you may have a winner... The current graphics champ, Crysis, has done fairly well, selling 1 million through the end of January, despite early reports that it was flunking as bad as UT3. Gears of War 2 is hotly anticipated and I bet will slam UT3's sales despite being on the same engine. I haven't heard what UT3's sales are, last I saw it was 1.2 million for PS3 + PC combined, which seems to indicate PC sales sucked.

    --
    -Stu
    1. Re:Proof that by TheLink · · Score: 2, Insightful

      Yeah, PCs are "useless gaming machines" for the games the "Unreal" creators keep trying to make.

      But they are perfectly fine for WoW, Counterstrike, Warcraft 3, Starcraft, The Sims, Bejewelled, Freecell and many other games that millions around the world are playing _NOW_.

      I've been playing Guild Wars on my years old Athlon XP system, and what bothers me more is network latency than system "grunt" - high ping makes playing hard.

      If the latest UT didn't sell well or doesn't work on computers that 90% of the _target_ market own, I think it's more Tim Sweeney's fault than Intel's fault.

      If they weren't targeting the mass market then no problem right? If they were, then maybe they should start giving out free 8800GT video cards with their game. But that costs $$$? Uhuh, so why should customers subsidize your game when it's not really better than UT2k4?

      Many people aren't downgrading to Vista from XP for similar reasons.

      I know that more than one colleague upgraded their vid cards to play games like Crysis and Bioshock. And after a few days, one said he was spending more time playing Warcraft 3 "DOTA" and the other was playing the GTA series. They both agreed the Crysis and Bioshock were nice to play, but I suppose they don't have as much "staying power".

      --
  67. Well said by diskofish · · Score: 1

    I've played FPS on both consoles and PCs. Obviously, with the mouse and keyboard combo you have a greater degree of control over the gaming experience - however using the joystick also presents another challenge that I enjoy. Who cares as long as you're having fun? That's the point of games, they're fun!

  68. Re:If the consolers will get off their high horses by Anonymous Coward · · Score: 0

    "And get the hell out of my yard!" You tell 'em gramps!

  69. Problem: by Aegis+Runestone · · Score: 1

    It's not like you ever use mice to play games! Heaven forbid that we need them for RTSes!!

    --
    -Aegis Runestone-
  70. They are better by Sycraft-fu · · Score: 2, Insightful

    But still crap overall. The major problem is that they use system RAM. Graphics is very RAM bandwidth intensive and the system RAM just can't provide that. Part of the problem is that you are fighting for access to it with the CPU, but the other part is that it is just slow by graphics standards. I mean consider that the brand spanking new high end RAM for a motherboard is DDR3-1333. That's 1333MHz in RAM speak (meaning 1333 million transfers per clock). Most people don't have that, even with high end systems since it is brand new. Most are DDR2-667 or DDR-800 which are, of course 667MHz and 800MHz. Ok, now compare that to a high end graphics card. These days they have RAM in the 1800-2000MHz range. What's more, they have a very large memory controller (or rather a lot of parallel 64-bit controller), between 256-bit and 384-bit on today's high end.

    The upshot of it is a high end motherboard might have a theoretical max 10GB/sec of memory bandwidth, a high end graphics card can have as much as 10 times that (the 8800 Ultra has a theoretical max of 103GB/sec).

    Now if you talk more realistic systems like where you'd actually be using integrated graphics, it isn't even that high. You have a system with DDR2-533 and, well, that's 4.2GB/sec peak and remember that's shared with the CPU. Even the cheap 8400 has more than that (6.4GB/sec peak) and, of course, that is all dedicated for it, no sharing.

    So while the Intel chips themselves aren't all that bad (they aren't great either, don't get me wrong), they are just going to be permanently crippled with regards to games so long as they are sharing slower system memory. Doing graphics operations on lots of pixels just demands lots of memory bandwidth. Doesn't go over so well when the bandwidth is low, and you have to fight with the CPU for access to it.

  71. Big hardware not needed by defyg3 · · Score: 1

    I have a socket 939 board with a 1950 pro.

    I don't have any problems playing the latest games with this setup. This rig could be built for probably $350.

    The problem I see is for those that demand insanely high resolutions. While this may matter to some people, I can live without it.

    1. Re:Big hardware not needed by cerqon · · Score: 1

      Indeed, while I partly disagree with Sweeney, he is correct when he says that high-end gaming concerns only a minority. Today's graphics cards are so powerful that in order to incite people in buying better ones (ie proving the older ones are crap) all benchmarks are made with ridiculously high resolutions made for 22"+ inch screens, whereas most people are still at 19" or 17".

  72. Yeah sure by Reapman · · Score: 1

    this reminds me of my parents first computer.

    "Ok here's the ONE GAME your allowed to play on it, but it's a Business Machine"

    That lasted maybe a week before I found out how to install stuff.

    PC Gaming might die off from where it was, but it'll never be completely dead. As long as some dude can program Pong in his basement, PC Gaming will live on in one way or another. That's good enough for me.

  73. Indie games by tepples · · Score: 1

    Yes, consoles do have lockouts all over the place, but you know what: PC games have those, as well. Think about the horrible Starforce copy protection scheme. That thing could even break your entire PC, if you were unlucky enough. So choose games other than those that use Starforce. Instead, install games that are free software, freeware, or reputable shareware. The difference between PCs and consoles is that it's much easier to install such games on a PC.

    What else would you wanna do on a console, anyway? For one thing, play games self-published by smaller developers. Or on a handheld such as the DS, use Colors! or DSOrganize or MoonShell.

    Besides, on a console there's no Low-End or High-End, but only one spec to optimize your games for. Yes there is. Low-end is Pocket PC and DS; mid-end is PSP, PS2, Wii, notebook PCs, and desktop PCs with integrated graphics or an AGP video card; high-end is Xbox 360, PLAYSTATION 3, and desktop PCs with a PCIe video card. The article is just a whine that Epic doesn't know how to target anything but the high end. Does Epic Games just want to get bought by Sony like the other Epic?
    1. Re:Indie games by F-3582 · · Score: 1

      So choose games other than those that use Starforce. Instead, install games that are free software, freeware, or reputable shareware. The difference between PCs and consoles is that it's much easier to install such games on a PC.
      So what do those games mostly have in common? Non-PC nerdy graphics, usually small budgets, i.e. nothing that would make it mandatory to use a copy protection scheme in the first place, let alone publishing them on console. Every high-profile title has some sort of copy protection.

      For one thing, play games self-published by smaller developers. Or on a handheld such as the DS, use Colors! or DSOrganize or MoonShell.
      Yeah right. Definitely. I suppose I'd rather load such things onto my mobile phone for various reasons. One of them being not looking stupid when checking my appointments and stuff in front of other people. Seriously, consoles are made for gaming or doing basic multimedia stuff. For everything else, get a PC or a Pocket PC. That's what those were made for. Everything else is just for show-off value (like: "Look, I can do this with my DS. Don't call it a child's toy!!!")

      Yes there is. Low-end is Pocket PC and DS; mid-end is PSP, PS2, Wii, notebook PCs, and desktop PCs with integrated graphics or an AGP video card; high-end is Xbox 360, PLAYSTATION 3, and desktop PCs with a PCIe video card. The article is just a whine that Epic doesn't know how to target anything but the high end. Does Epic Games just want to get bought by Sony like the other Epic?
      Just check the last games Epic has released. Of course they want to appeal to graphics whores. There's no other reason FPS games exist in the first place. Remember the Wii version of FarCry (non-EPIC, I know)? Besides, this thread is about games from a graphics whore's perspective which clearly disqualifies the PC and all those low and middle-end consoles. You can of course try to release a game across those platforms, but it would be like designing three different games. Which was the reason why I said that there's no low-end, middle-end or high-end for consoles. Every type, generation or whatever you call it has its own set of games specifically developed for it. The only ones trying and frequently screwing up doing it are EA.
    2. Re:Indie games by tepples · · Score: 1

      I suppose I'd rather load [organizer software, web browser software, IRC software, audio and video playing software, and drawing software] onto my mobile phone for various reasons. Not everybody uses a mobile phone as his or her primary telephone. I'm on Virgin Mobile's $20 every 3 months plan because I don't need a lot of minutes; I use my Audiovox 8610 phone only for urgent situations, such as getting a ride home, and a land line for most else. It's a rawther bare-bones phone, with no calendar functionality. What smart phone on what U.S. network works with such bargain-basement prepaid service plans? Google finds this discussion and this article, and they don't sound hopeful.

      One of them being not looking stupid when checking my appointments and stuff in front of other people. What specifically makes a white DS Lite look dumber than a typical flip phone or smart phone? Unlike the Game Boy and the original style DS, the DS Lite has all its Nintendo logos on the bottom of the unit. So is it the D-pad and buttons? PDAs and phones have some semblance of those. Is it the two screens?

      For everything else, get a PC or a Pocket PC. Google Products says a Pocket PC ($450 to $500) costs two to three times as much as a GP2X or DS (each about $180). Why is that?
    3. Re:Indie games by F-3582 · · Score: 1

      Didn't expect you to be that cheap ;)

      Ebay's jour friend, by the way. Seriously, I don't see any reason why I should use a DS for doing stuff that's a lot better integrated into my mobile phone. Let alone the ability to sync your contacts and calendar stuff to your computer which seems to be a little difficult for DSOrganize, at the moment. I know, that looking stupid argument might not be that good, but still I wouldn't bring a DS to a corporate meeting.

      By the way: I don't have a Blackberry, if that's what you think. My old Siemens S55 did a pretty good job for four years, now, and I just recently bought me a Nokia E65 for 5.

    4. Re:Indie games by Jax+Omen · · Score: 1

      Every high-profile title has some sort of copy protection. Pretty sure Oblivion, didn't. Was that not high-profile enough for you?
    5. Re:Indie games by F-3582 · · Score: 1

      That's, like, one exception? Good to see one of those, anyway.

  74. Well... by kitsunewarlock · · Score: 1

    Considering my most played games over the last year were an online session of Dungeons and Dragons between my friends, real-life sessions with them using online material, World of Warcraft and Portal, I'm not too worried. And those were just the games that cost me money. Looking over the millions of free flash games, text-based games, online board games, etc...

    Of course, half of these games "don't count" because they aren't the kind of "consumer game" they are mentioning. Unfortunately for them, I'm spending the same quantity of time (seconds, minutes, etc...) on these games then I am their games.

    --
    Ginga no Rekshiya Mata Each page.
  75. Online gaming. by Krneki · · Score: 0

    Bla, bla, bla, bla, ... Try to play any competitive game online and try to beat a PC user. Yes, they may cost too much, but in the end this is the price of high-end hardware.

    --
    Love many, trust a few, do harm to none.
  76. I'm 30 by BigJClark · · Score: 1


    And this argument has been waged for the last thirty years. Tim Sweeney is equivalent of the dirty guy standing next to a 45gallon drum with a bible in one hand, and a crucifix in the other.

    Team, there is only one reason that gfx cards are so expensive. Wait for it.. wait for it.... because people will pay for it. The manufacturers of these fine products attempt to find the price in which they can sell the most amount of units for the highest price. It would follow that if less people were willing to pay that price, then it also might follow that the companies might also lower the price.

    but heck, I'm no economist. :)

    --

    Hi, I Boris. Hear fix bear, yes?
  77. Re:If the consolers will get off their high horses by noidentity · · Score: 2, Funny

    If M$/$ony will EVER gets some balls and support a mouse

    Wouldn't an optical mouse be better? The ones with a roller ball are really outdated. Unless you meant a trackball?

  78. So you want to give up user mods / maps and pay fo by Joe+The+Dragon · · Score: 1

    So you want to give up user mods / maps and pay for On line play that you get free on the pc. Give up user maps / mods and other addons and pay for map packs with M$ taking it's cut on the xbox at lest the ps3 has free on line play and you can setup your own store with other having to have sony a cut of the sales.

    On the box 360 games have to be cut down as well as there is no HD in the base system and you can only use dvds. ps3 games use a bigger disk.

  79. Re:Don't blame the developers! by cerelib · · Score: 1

    You just proved my point. They created the "hardcore gamer" audience and are now complaining that not all computers are made up to these specs. To insist that every computer have top-o-the-line graphics, as suggested in the article, is ridiculous. Most people will never need that kind of power and therefore should not have to pay for it and the extra electricity it consumes(especially when it comes to notebooks) with the heat that follows. Also, the claim that you must have amazing graphics for good reviews is not true in general. The problem is that games try to offer graphics as a new feature and when they do not deliver, only have unoriginal bland gameplay to fall back on. A game like "World of Warcraft" does not need to push the limits of graphics because people enjoy it mostly for its gameplay. So, if game studios want to cater to the "hardcore gamer" market, they should not complain when they realize that most computers can't handle their games.

  80. Apple needs a good headless system as well for gam by Joe+The+Dragon · · Score: 1

    Apple needs a good headless system as well for gameing and other pro uses as well.

    The $2200 mac pro with sever parts and a mid-range video card is high in price and you have to pay more to get a better video card.

    The imacs have weak video and laptop parts that make gameing no that good on them.

    The mini is over priced and under powered for it's price.

    Apple should take the mini and drop the price down to the g4mini price and come out with a desktop with a DESKTOP Ram, HD, CPU, DVDRW, and pci-e slots at least 1 x16 and 1x4 + maybe a few x1 slots at todays low end mini price point. With BOT cpu, hd, ram, video, blue ray and room for at least 2 hd's.

  81. Re:If the consolers will get off their high horses by Sark666 · · Score: 1

    "Unreal Tournament 3 on PS3 can be played with mouse and keyboard just fine."

    This is true, but also kind of useless. I want to have competitive gameplay when I play online without fighting the interface.

    Adding a mouse/keyboard to a ps3 solves only one of the above. The problem then arises that you'll be kicking everyone else's ass as the majority of your 'competition' will be using a gamepad. You might revel in your kicking butt at first, but I'd imagine it would get boring in short order.

  82. Re:If the consolers will get off their high horses by Gulthek · · Score: 1

    1. Can't lean back in the recliner and game with a mouse.

    2. Mice aren't ergonomic, they just aren't.

    3. The mouse+keyboard control scheme is simply artifical. Either you are controlling a killing machine who can turn on a dime and change view points by dozens of degrees of arc every second without disorientation, or you are working up to some truly epic carpal tunnel.

  83. There will always be PC gaming by ragor · · Score: 1

    Innovative game-elements always start on the PC then migrate onto the console world in forms of new games implementing the idea. -Multiplayer -Physics -User-created content and even gets more abstract than that with things like drivable vehicles in FPS'. And we all know the real reason why we don't want PC gaming to die, its been with us since the beginning, modifiable (supported and unsupported) and copyable.

  84. Super NES Mouse by tepples · · Score: 1

    They day that add a mouse to the console is the day I stop playing games on consoles. Then why are you still playing games on consoles since August 1, 1992?
    1. Re:Super NES Mouse by elrous0 · · Score: 1

      Because it never caught on.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  85. graphics card cost ~ = console cost by GoldCow64 · · Score: 1

    I don't see how he can be complaining about prices for a new computer when the price for a new console is more. Every 4 years or so consoles play catch up with graphics that computer hardware has. How about instead of dishing out $400-$500 or more for a console, you spend that on a new graphics card. More or less, getting a new graphics card is like getting the new console.

    1. Re:graphics card cost ~ = console cost by cerqon · · Score: 1

      You'll still need a decent CPU which won't bottleneck your graphics card, and honestly people don't need the current Core 2 Duos to launch a browser or read their mail.

    2. Re:graphics card cost ~ = console cost by GoldCow64 · · Score: 1

      Yea most people dont. But most people also don't play graphics intensive games. You buy a console to play games, and you buy a good GPU to do the same. People really shouldn't be able to play games with good graphics on any regular computer. Consoles just simplify it and separate the gaming part from the usual computer using part (myspace, etc) for most ppl. Personally id like something in between. Right now I have a ton of programs running in the background (remote desktop, google desktop, AIM, Steam) but it would be cool to open an interface that shuts these off, and displays all of my gaming related options. Anyways, im getting off topic. Im just saying, computers can be consoles, they just need to do it right. I think Vista was going to do something like this? But lets not talk about vista now...

    3. Re:graphics card cost ~ = console cost by Creepy+Crawler · · Score: 1

      Linux would allow exactly that kind of granular control.

      The runlevels are rather simple to master, and one could make a "gamer" runlevel that only runs essential services. ALmost all your horsepower would be for the games.

      --
    4. Re:graphics card cost ~ = console cost by GoldCow64 · · Score: 1

      yea someday when I have a new computer I hope to run Linux it. Right now I don't really have the time to learn how to work it or the time to keep it up. I have nothing against Linux but right now I think that XP is a more realistic operating system to have. It just takes a lot less time to do stuff on. Now I'm not really speaking from experience, just from what I have heard. Id rather have an XP computer handy while I learn the ropes of Linux.

  86. An opposing viewpoint... by Bob-taro · · Score: 3, Interesting

    Here is an opposing viewpoint from Doug Lombardi.

    I tend to agree that PC gaming is not going away. PC game programming definitely has it's challenges. The console programmer is programming for known hardware so he can optimize much more easily than a PC game programmer who has to deal with unknown graphics capabilities, cpu speed, memory size, monitor resolution, etc. Good graphics APIs help, but do not take the problem away. OTOH, once you have programmed for this variability, you have a more portable game. When I buy a new PC, I don't mind paying a few hundred more for discrete graphics card (I don't buy consoles anyway), and I enjoy loading all my old games onto it and knowing they'll (usually) still work. Sometimes I even find that some group has created a modified version of the game that improves the experience on faster hardware (like open GL versions of doom or descent). Also, user created content (maps, characters, campaigns, etc) is an area where PC games outshine their console counterparts.

    --
    Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
  87. Fixed that for you... This is an OLD argument. by Chordonblue · · Score: 1

    Damn, you never know how good you have it until you look back at the old days. Let's see how this comment would've played out almost 20 years ago or so.

    'Have you even tried to play Castle Wolfenstein? It takes far more PC than most people have. and that same problem plagued ID on it's last 2 releases for almost 2 years. Hell I know people that STILL dont have a pc capable of running Wolfenstein at any playable speeds. Gaming companies are killing themselves. They are selling games that require a 40MHz 386, 4 MB RAM, and a $500.00 co-processor chip. While the world is happy as hell with their 3 year old 286 6 MHz running that $45.00 ISA CGA card.

    you cant sell a crapload of games that runs on hardware that most people dont have.'

    Ah, you see, this argument is not new my friend, I've been through the upgrade wringer again and again, and like most dedicated PC gamers, I don't bitch about it. Why? Because we like what we like. I want state of the art. A console is locked into what it comes with - which is usually pretty advanced at first, but becomes stale quickly. I find myself upgrading every year or two without fail and that's ok for me. The games that are making it to the PC (Orange Box, Sins of a Solar Empire, Bioshock), are terrific to play - and yes, I still want my mouse.

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  88. Oh please... by Wain13001 · · Score: 1
    I upgrade my computer every 3 years and have never had any trouble playing a new game when it came out.

    Sure I couldn't play oblivion with all of the graphic settings on high when it was released, but then nobody could.

    My computer is virtually silent and crashes significantly less than the current console machines. In the end does it still cost more? Yes, of course, but I also get a lot more work done with it than I would a console beyond gaming. But the whole you're obsolete in 6 months argument is simply bullshit...the incremental increases in video technology that occur in 6 months do not lay waste to your current computer setup and make it impossible to play new games...

    and if your computer is unstable then maybe you should learn something about putting together a computer and maintaining it properly.

    Just because you're not using absolute cutting edge hardware doesn't mean you can't play Assassin's Creed when it's released on a PC...and in many cases I can still play new games with higher graphic quality and response than the consoles.

  89. The Day The PC Gaming Market Dies by byronblue · · Score: 1

    Is the day they allow mouse and keyboard input on xbox360 and ps3 FPS's period.

    1. Re:The Day The PC Gaming Market Dies by CronoCloud · · Score: 1

      You mean when UT, Half-Life and Deus Ex for the PS2 came out?

  90. Re:If the consolers will get off their high horses by abaddononion · · Score: 1

    In Unreal, there are actually competitive games that are sorted according to which type of interface people are using. So you can specify if you want to only fight gamepad users, or only keyboard/mouse users, or a mixed bag.

  91. TVs are bigger than most PC monitors by tepples · · Score: 1

    When everybody has a computer at home, wouldn't it be natural for consoles to connect to the computer and use it's display? Most monitors sold with desktop computers are too small to fit multiple people around. That's why players of same-screen multiplayer games on PCs or consoles need to use a monitor sold as a television.

    What differentiates those two pieces of hardware? The lockout chip. It's easier to run an indie game on a PC than on a console.
  92. Re:If the consolers will get off their high horses by DreadPiratePizz · · Score: 1

    The AI is dumbed down. Etc, etc. These are facts - look it up

    I have, and the AI in Halo, a console shooter, is some of the most sophisticated of any FPS. You can see this by viewing technical talks about the AI, or by just playing the game. They are leaps and bounds ahead of nearly every other FPS, console OR PC.

  93. dual standard from gamers! by RiotingPacifist · · Score: 1

    The problem is that while gamers are quite happy to dish out 300-400 or more (my bro always had 2 of each gen of console so thats 600-700) every 6 years, on buying a new console, they don't realize they should do the same with a PC and then complain that games are getting harder to run. For £600 you can build a system capable of playing most midlevel games (*i did this before the dollar crashed so £600 is maybe $800), if i could install windows on it, it would still play current games fairly well. If i spent £600 to upgrade id be able to play current gen games too.

    Perhaps they should start marketing generations for pc games!

    --
    IranAir Flight 655 never forget!
  94. Lorne Lanning Anyone? by n0dna · · Score: 1

    He made the same basic argument a few years ago with the original Xbox launch of "Oddworld III: Fish in Wheelchairs"

    "Xbox is the future, consoles are the thing, PCs aren't the right platform, blahblahblah." Then he announced that the game was going to be Xbox only.

    Spit right in the faces of those of us who had supported his first two games, and were drooling over the trailers of Scrabs stampeding across the plains for the upcoming title.

    The game was critically acclaimed, but by that point, I didn't care. The Xbox club was nothing compared to PCs, and that was back in the day when anyone could play pc games, you just needed a CDrom and almost any video card., and I certainly wasn't going to buy an Xbox for one game, so I lost out.

    Turned out well for him too. http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1000884458

  95. Did you read your own link ? probably Not. by aepervius · · Score: 1

    It does not say 50% more content, it says that "Almost a 50% new game," and from what I can see it could very well mean "we are dumbing it down because console don't have a mouse. We need to rework it fully to be adapted to a joystick"

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Did you read your own link ? probably Not. by RedK · · Score: 1

      But the PS3 does support a mouse. So what you said could also be complete baloney.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
  96. back in the day by OrangeTide · · Score: 1

    I remember back in the day when FPSes didn't even support a mouse. You just had to use the arrow keys (could not remap them to WASD) and in multiplayer you just had to fire in someone's general direction and it kind of auto-aimed for you.

    --
    “Common sense is not so common.” — Voltaire
  97. Re:If the consolers will get off their high horses by RedK · · Score: 1

    Not all games are RTS or FPS. Mouse support is not needed for every game. For my good old platformers and RPGs, I much prefer the game pad.

    --
    "Not to mention all the idiots who use words like boxen."
    Anonymous Coward on Monday August 04, @06:49PM
  98. Re:If the consolers will get off their high horses by WhiteWolf666 · · Score: 1

    :)

    I know its a preference thing, but I rejected a trackball after having tried for a good two months. I bought myself a ~$60 logitech trackball, and now the poor thing just sits on the shelf.

    I just couldn't do it; which is fun, because most of the time I don't even play FPSs; just RTSs. I kept getting my ass handed to me in CS and TF2, so I went back to my mouse.

    Maybe I'm incompetent. I'm not the best FPSer, anyways :)

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  99. Re:If the consolers will get off their high horses by Evil+Kerek · · Score: 1

    Which doesn't change the fact the hit areas are enlarged or whatever. My point isn't that every games is dumbed down in the same way - or if you perfer another point of view, they harden it for the PCs (Gears of War actually discussed this as it was too easy on the PC to begin iwth).

    And dude - easy on the Halo fanboi stuff. I'm not saying the consoles do not have a smart AI. I'm saying if you compare the PC and consoles versions of a game, SOMETHING wil have been adjusted as it will either be too hard on the console or too easy on the PC.

    EK

  100. Advertising vs. reality by Lonewolf666 · · Score: 1

    Well...it is true that many cheap GPUs (integrated or otherwise) are marketed with words like "extreme", "Turbo" or such. But then again this is inevitable:
    In a market that is not completely regulated, you will always have a few vendors who try to get more business with such weasel words. It is up to the customer to do a bit of research before buying.

    I agree that the Vista Certified thing is similar. Only in this case, it is not some Joe Blow fly-by-night hardware pusher but one of the largest corporations in the field who does the misleading advertising.

    --
    C - the footgun of programming languages
  101. Re:If the consolers will get off their high horses by Evil+Kerek · · Score: 1

    1. Never said remove the joystick. Would like an option for either - I certainly agree on the recliner 8) 2. So what. 3. So what. Recliner thing is great - No idea what the point of 2 and 3 are.

  102. Vista might change this by Billly+Gates · · Score: 1

    When Windows95 came out developers loved it. I am not talking about the operating system but the fact it finally forced users to use more than 2-4 megs of ram and with a 256k ram video card and to more modern systems that were fully 32-bit with at least 16-32 megs of ram.

    Vista is requiring serious GPU performance. Enough to run wow at least. THe problem is there are many old 910 chipsets like my old laptop that are for work and ubuntu, not gaming.

    Maybe more effects in Aero for Windows 7 will force more hardware makers to upgrade their video.

    Pc's are great game machines. Its just most users cough business users don't care about 3d graphics and need a browser and word processor machine and thats it.

    Sorry but a ps3 or wii can not run wow, LOTR, or half life like a true pc can. I own a wii but for internet gaming I chose a pc with with my 7600GT nvidia card. ... not my laptop. Serious gamers will ask for more powerful GPU's. Unfortunately their market is little Johnny whose parents want to save money and not invest in a higher end GPU for just games.

  103. Re:If the consolers will get off their high horses by PieceofLavalamp · · Score: 1

    If M$/$ony will EVER gets some balls and support a mouse You mean like mouseballs? i hate cleaning balls, i prefer optical mice
  104. I totally agree by nurb432 · · Score: 1

    PC's are for WORK, not games.

    Now, quit screwing around online and get back to work!

    --
    ---- Booth was a patriot ----
  105. Re:If the consolers will get off their high horses by Evil+Kerek · · Score: 2, Insightful

    If the console say, came with a mouse and some sort of layout controller (ala a nostromo for instance) then there would be more defacto support. I am not saying force the devs ( and whatever on content control - the devs are currently 'forced' to a standard controller) to be forced - if a mouse/keyboard was a standard part of the consoles it would take care of itself.

    And yah, sometimes I don't know why I bother to post here *smile*.

    EK

  106. Four kinds of latency by tepples · · Score: 1

    The PC is fundamentally flawed by inconsistent drivers, latency, incompatibility, and simply by being a moving target. Latency? WTF does that even mean in this context? Consoles and PCs run over the same internet connection. I can think of four I/O interfaces that a game system might have: control input, video output, audio output, and networking. I've developed for Windows, GBA, and DS, and I've noticed that the control and audio latency are several frames higher on Windows than on the dedicated game systems. Some of this is due to Windows being a multitasking system, having to mix multiple audio sources into one for the console. Even video latency can pose a problem, as buggy drivers such as that of the ATI Radeon 9000 don't page-flip at the correct moment, causing shearing artifacts.

    Incompatibility? With what? Several applications, games, and peripherals designed for Windows XP don't work with a computer that was preloaded with Windows Vista. But unlike Sony, which continued to sell new PS1 hardware long after introducing the PS2 and which continues to sell new PS2 hardware long after introducing the PS3, Microsoft plans to stop sales of new copies of its last generation operating system (Windows XP) very soon (2008-06-30 for smaller PC builders and 2009-01-31 for larger ones).

    You can choose what kind of gaming experience you want (and can afford) with a PC. Can't do that with a console. Gotta spend $600 for the latest and greatest or you get NOTHING. That will be true as long as the Wii is in shortage. But as soon as that ends, there will be a choice: $250 for a Wii or $350-$500 for the others.

    With a PC, you can spend $60 for something adequate, or spend $600 for the latest and greatest... your choice. How much do you have to spend on PCs if you want to have more than one player playing at a time? The way console games such as Smash Bros. work is that each player plugs a gamepad into the system, and all watch the same view of the action through a television. In theory, a PC can do that with a USB hub and a TV output, but for some reason too many PC games aren't programmed to give that option.
    1. Re:Four kinds of latency by NitroWolf · · Score: 1

      I can think of four I/O interfaces that a game system might have: control input, video output, audio output, and networking. I've developed for Windows, GBA, and DS, and I've noticed that the control and audio latency are several frames higher on Windows than on the dedicated game systems. Some of this is due to Windows being a multitasking system, having to mix multiple audio sources into one for the console. Even video latency can pose a problem, as buggy drivers such as that of the ATI Radeon 9000 don't page-flip at the correct moment, causing shearing artifacts.

      The context he was giving was for the player, not the developer. If you're talking development, the consoles always have and always will have an advantage. You know exactly what kind of hardware you're programming for, so it's much easier overall (the PS3 developers might beg to differ, but that's another issue entirely). Development is not really relevant to this discussion, though, so it's a moot point.

      Several applications, games, and peripherals designed for Windows XP don't work with a computer that was preloaded with Windows Vista. But unlike Sony, which continued to sell new PS1 hardware long after introducing the PS2 and which continues to sell new PS2 hardware long after introducing the PS3, Microsoft plans to stop sales of new copies of its last generation operating system (Windows XP) very soon (2008-06-30 for smaller PC builders and 2009-01-31 for larger ones).

      Microsoft has been planning to stop sales of Windows XP since Vista launched, but the date keeps being pushed back farther and farther. It will be pushed back again... in fact, I suspect it will be pushed back until the next version of Windows is released, since Vista is such a flop consumer wise. Gaming on XP is currently the cream of the crop in terms of speed and stability (Macs don't count, since there's like what, modern titles out for it? Kidding.. only kidding, ouch... stop throwing those things. Seriously though, the Mac isn't a contender in the gaming platform arena currently due to lack of titles.)

      It's not unexpected that some hardware won't work with Vista that was designed for XP... that's like saying some hardware designed for the PS1 won't work with the PS2. This is surprising?

      That will be true as long as the Wii is in shortage. But as soon as that ends, there will be a choice: $250 for a Wii or $350-$500 for the others.

      Ummm... we're talking about graphics. The Wii isn't even in the same ball park as the 360, PS3 and PC. A cheap $199 Dell box can play graphics of Wii quality with the built in chipset. So that kind of blows that theory. Besides, the Wii has been in shortage for over a year and a half... what makes you think it'll ever come out of shortage?

      How much do you have to spend on PCs if you want to have more than one player playing at a time? The way console games such as Smash Bros. work is that each player plugs a gamepad into the system, and all watch the same view of the action through a television. In theory, a PC can do that with a USB hub and a TV output, but for some reason too many PC games aren't programmed to give that option.

      Well, you could spend $7.99 for a USB hub and hook it up to your TV like you said... so you answered your own question. No, most PC games don't have those options. I'm not sure what that has to do with anything, though. We're not really talking about that sort of thing in this discussion. We're talking about graphics and the stability of a platform. Also about upgradability & budget constraints. None of that really has anything to do with playing 4 people on a console or PC. With the advent of XBox Live, you get less and less 4 people sitting around a single TV now as well... as the new consoles are moving into what the PC has been doing all along. Each person playing at their own place on their own rig.

    2. Re:Four kinds of latency by tepples · · Score: 1

      I've developed for Windows, GBA, and DS, and I've noticed that the control and audio latency are several frames higher on Windows The context he was giving was for the player, not the developer. If you're talking development, the consoles always have and always will have an advantage. But I think this control and audio latency are exactly why there is no Guitar Hero brand game or Rock Band brand game for Windows.

      It's not unexpected that some hardware won't work with Vista that was designed for XP... that's like saying some hardware designed for the PS1 won't work with the PS2. This is surprising? Exactly: Windows Vista is a different platform from Windows XP. But Microsoft's impending sales moratorium combined with common contractual (EULA) limitations on resale of copies of software makes the difference slightly more onerous than the PlayStation transitions.

      A cheap $199 Dell box can play graphics of Wii quality with the built in chipset. So why aren't more social/party style games ported to Windows so that they can run on set-top HTPCs with integrated graphics?
  107. XNA Creators Club is an annual subscription by tepples · · Score: 1

    At least on the 360, we can now see the results of the XNA program, where people bought a license that only costed what? 100$ (from memory) to create games for the 360 platform. XNA Creators Club expires after 12 months. This means it isn't really 99 USD; instead, it's $99 per year, or $495 over the life of a console.
  108. One console vs. four PCs? by tepples · · Score: 1

    My response is always the same. "Why play games on a 360 when your HDTV cost more than my whole computer?" Because you only need one console for four players. Sure, you can connect four gamepads to a PC through a USB hub and a PC to a TV through S-video, VGA, DVI, or HDMI, but for some reason (I'm guessing publisher apathy), most large-budget games will read only one of the gamepads at a time. What costs more: one console and one HDTV, or four PCs and four 17" LCDs?
    1. Re:One console vs. four PCs? by Pojut · · Score: 1

      Well, considering I'm not going to be buying my friend's PC's and their monitors for them, I would have to say the PC.

      Not to mention that when you play split-screen on a console, your viewing area is VASTLY diminished.

      I'm not saying PC's are better than consoles or vice versa...like I said in another post, I don't care what system a game is on, I just want to play it. They both have their advantages and disadvantages, but in the end they are pretty much equal at this point.

    2. Re:One console vs. four PCs? by Nicolay77 · · Score: 1

      It vastly depends on your friends.

      They rarely come here to my house. But for online playing they have all the time in the world, and they all have computers and ADSL.

      --
      We are Turing O-Machines. The Oracle is out there.
  109. Re:If the consolers will get off their high horses by The+Governor · · Score: 0

    I agree. I have used Logitech trackballs (trackman) since around 1994. I use them exclusively at home but do not object to using a mouse at work. However I wouldn't game with anything else.
    If games trend toward consoles (with no option for using a mouse/trackball) I will just stop gaming.

    --
    The more I know, the more I know I don't know.
  110. Re:If the consolers will get off their high horses by Haeleth · · Score: 1

    For my good old platformers and RPGs, I much prefer the game pad.
    Granted for platformers. RPGs however tend to be menu-heavy, and for things like moving stuff around in my inventory I vastly prefer a mouse over the various clunky gamepad interfaces I've tried over the years. As for regular gameplay, first-person RPGs might well benefit from FPS-style controls, while some types of third-person game can be driven very naturally with a point-and-click system: I personally think it much more convenient to click on the other side of a room and have my character walk over there himself, than to have to physically hold the analog stick in a certain position to make him walk and have to manually navigate him around obstacles.

    In short, perhaps the reason you prefer the game pad for RPGs is simply that it's all most RPGs have ever provided, so you've never really thought about what other interfaces there could be. This is why more support for a wider variety of input devices, including pointing devices as well as joystick/gamepad style things, could only be a good thing for console gaming.
  111. Sync your PC upgrade to console release by bbasgen · · Score: 1


      It is really simple. Your PC upgrade should correlate to console upgrades. No game designers today will seriously out pace the fixed characteristics of consoles. If you look at the "next generation" of consoles and build your system to out pace them (which is easy and cheap to do) -- you won't be disappointed for the next three years.

      On the other hand, if you upgrade your PC 6 months or a year before the next gen consoles are released, guess what happens? Within a year all game developers are building towards the new spec, and you are left in the dust. The consoles are, no one can doubt, a driving force of the game development industry, but that doesn't mean the PC is ever going to be out of the picture.

  112. Re:64 bit Vista works? by Anonymous Coward · · Score: 0
    I can't imagine how changing memory pointer sizes would magically cure Windows of all it's problems.

    Wow. It's not every day that I'm left speechless by something you write, twitter.

  113. Piracy by krelian · · Score: 1

    is the biggest problem of the PC gaming industry. Maybe it's just me, but those same hardcore gamers that are the demographics for shiny graphics games, are the same people who pirate games without thinking twice.

    People mention that console games are pirated as well but the fact are that:
    1)Pirating PC games is so much easier, many times it even gives a better experience than the actual original purchase.
    2)The majority of console gamer are not computer savvy and the thought of opening their console and voiding the warranty makes them shiver up their spine and give up the idea of free games. Apart for that, to get free games for the console they will have to either download huge isos or go and purchase them in the local pirate HQ. All this just too complicated to non technical console owners.

    1. Re:Piracy by lachlan76 · · Score: 1

      Maybe, but the vast majority of people, from my experience, buy their games. Maybe it's a bit different here, in Australia, where we actually pay different amounts for our internet connections depending on the quota, but I'd be surprised if they were having trouble selling anything. Most people like to have a real copy of their games, and those that don't probably can't be bothered downloading them anyway.

  114. I don't blame Intel, I blame Windows by IronChef · · Score: 1

    Fact: Windows is a pain in the ass. THAT has got to be more of a hindrance to PC gaming than what kind of 3d power Intel ships for cheap.

    And this isn't the voice of some Macnix fanboy. I have more Win machines than anything else. I know what I am doing. And every time I build or upgrade one, I am amazed at what a god damn circus it is.

    The last time there was a TF2 patch, the game didn't work right until I reinstalled DirectX. Of course before I figured that out there were an hour's worth of other dead ends. I have never had to reinstall DirectX after updating a game. Oh, it didn't happen to you, with an identical system? I believe you. That is part of the magic!

    Windows is, to be charitable, quirky. I feel like Windows pushes me down the stairs, but I lie and tell my friends I slipped in the shower because I like the software and the mouse/keyboard too much.

  115. Hypocrite, underachiever, has-been by billcopc · · Score: 0, Flamebait

    Tim Sweeney is waaayyyyyyy off his rocker.

    First and foremost, Epic has not released anything revolutionary since the first Unreal. My hunch is Tim's pissed off at the PC because it exposes many flaws in their software, whereas the consoles are an obscure, isolated environment that doesn't lend itself to such easy criticism.

    I'll be blunt, when Gears and UT3 were released, I was disappointed by both. Here's a company that supposedly makes game engines, you know, like id Software. Their latest and greatest engine can't even give my PC a decent workout, in my book that means it's already obsolete. It looks and feels dated, compared to other current games. Contrast with the original Quake, Doom 3 and Crysis, which all pushed the hardware beyond its limits and defined the upper crust of 3D engines, a benchmark against which all others would be compared.

    I'm sure UT3 looks great on an HDTV, when compared to other console games, but the fact that it can't even saturate a year-old gaming rig on its maximum settings is simply pathetic. What does the UT3 engine offer that's better than the competition ?

    My money's on Carmack.

    --
    -Billco, Fnarg.com
  116. Re:If the consolers will get off their high horses by Kattspya · · Score: 1

    Can you name a single top-tier player in the FPS genre on PC that uses a trackball? If trackballs are that much better they should have some representation in proffessional gaming.

  117. Why software is slow and bloated: by Larry_Dillon · · Score: 1

    "I have a dual-CPU setup, dual-quad cores for a total of eight cores, and 16 GB of memory."

    Every programmer writes code that performs acceptable well on their PC.

    When we give programmers average PC's instead of "god boxes" we will see smaller, faster programs that run well on average PC hardware.

    --
    Competition Good, Monopoly Bad.
  118. Re:If the consolers will get off their high horses by RedK · · Score: 1

    Before I ever got into Final Fantasy and Dragon Quest (Dragon Warrior here) type RPGs, I was introduced to the genre with things like Pool of Radiance and other TSR gold box titles, not to mentions things like Ultima.

    I have played both types of RPG quite extensively, and yet I still prefer the simpler console gameplay where you can just sit back with a controller and used simplified menus than the more complex interface driven RPGs. Not to mention it seems like the Japanese seem to have a better grip on what makes an epic story vs the US' obsession with non-linear and very interactive driven games.

    I'd say both are almost from a seperate genre, the Console RPG and the PC RPG.

    --
    "Not to mention all the idiots who use words like boxen."
    Anonymous Coward on Monday August 04, @06:49PM
  119. oh please by justdrew · · Score: 1

    if the average PC buyer could be bothered to know half as much about the computer they're buying as they do about a car they'd like to buy, they'd know that integrated graphics from intel is worthless for gaming. People are getting ripped off frankly. I've built a $850 PC with a later days single core AMD 64 CPU and a nvidia 7900 gs that can handle most of the latest games just fine at 1600*1200. The problem is people thinking they have to have $2000 machines to game on. you just don't.

  120. Better labels by PhotoGuy · · Score: 1

    Why can't they just put validation stickers on underpowered Intel hardware, saying it's -Capable? It's what MS does for Vista :)

    --
    Love many, trust a few, do harm to none.
  121. Integrated graphics vs. dedicated cards by Clomer · · Score: 1

    For someone to say something like "Integrated Graphics just don't work" indicates that they don't understand how PC's are used in the general world. The vast majority of PC's sold will never see a 3D game of any kind. They will be used for simple business/office uses. For such a PC, anything more than a very basic integrated chipset is overkill. Intel understands this, and they cater well to that market. Apparently, Epic does not.

    I purchased a new computer about a year and a half ago. It is an Intel Core 2 Duo 2.26 Ghz with a GeForce 7900 GS. My main gaming use on it is World of Warcraft, and I get a smooth 60 FPS at maximum settings. I had downloaded the UT3 demo (as I had gotten a lot of enjoyment out of UT2004), but while the game ran fine and had great graphics, I found it to be not as fun as its predecessor (the lack of Onslaught mode was a deal-breaker to me).

    I may at some point upgrade the graphics card, but probably never to the latest and greatest. The fact is that as long as it runs WoW and Starcraft 2 (when it comes out), I'll be happy. I'm more likely to simply replace the entire machine 5 to 10 years down the line than make major upgrades to it. In short, I wanted a machine with some gaming capability, but I have no need or desire for the "latest and greatest" in gaming hardware.

    As a side note, I recently upgraded my wife's computer by installing a Geforce 5500 and adding a GB of ram (up from the aforementioned Intel integrated graphics and 256 MB of RAM). The purpose of that upgrade was to make it so it would run WoW. It is playable at about 20 FPS with settings on low, which is fine with me. I don't forsee ever upgrading that machine again.

    --
    Intelligent responses welcome, flames will be met with marshmallows.
  122. the wii goes head to head with keyboard/mouse... by big_paul76 · · Score: 1

    I gotta agree with you. And also, game companies seem to have figured it out now, too.

    I bought Call of Duty 3 for my Wii 'cause I was so excited to try the FPS interface with a Wii. Kind of disappointing. Then I just recently got a copy of Medal of Honor: Heroes 2, and it's almost night and day.

    The controls are pretty similar, but MoH:H2 makes much, much, better use of the wii's capabilities.

    --
    The plural form of "anecdote" is "anecdotes", not "evidence".
  123. Re:If the consolers will get off their high horses by Jax+Omen · · Score: 1

    GOD, do I hope you're being sarcastic. Trackballs are terrible input devices for everything except for Missle Command.

  124. The game industry makes how much? by rahvin112 · · Score: 1

    The PC Game industry makes more $$$ per year than Hollywood using the 10% he claims. His complaint is that he can't get beyond that 10%, but the problem is that most people aren't hardcore gamers. They want a cheap reliable graphics that does 2D in windows and maybe some 3D aero glass and don't care a whit about gaming performance at the time of purchase. Then when their child who is an aspiring hard core gamers tries to play Crysis they get upset that it can't run it.

    The problem isn't necessarily Intel, it's box labeling. Instead of trying to sell copies to people that can't play it maybe they should make their boxes a little more clear and sacrifice the sales of the games to those who can't play the game.

    1. Re:The game industry makes how much? by grahamd0 · · Score: 1

      The PC Game industry makes more $$$ per year than Hollywood using the 10% he claims.

      No, the whole video game industry makes more $$$ per year than Hollywood. Most of that in on consoles and handhelds.

      Here's an article with some numbers for 2006: http://www.gamedaily.com/articles/features/npd-pc-games-bring-industry-to-135-billion-in-2006/69941/?biz=1

  125. dollar for dollar... by big_paul76 · · Score: 1

    You can choose what kind of gaming experience you want (and can afford) with a PC. Can't do that with a console. Gotta spend $600 for the latest and greatest or you get NOTHING. With a PC, you can spend $60 for something adequate, or spend $600 for the latest and greatest... your choice.

    Um, where you getting those numbers for? My nintendo wii was ~300 bucks, my copy of Medal of Honor: Heroes 2 was ~60 bucks.

    Where did you find a PC that can play any sort of FPS game released in 2007 for $300?

    Now, that said, I think that the interface, especially for FPS, is an appalling POS on every single console game ever made in history, except for the Wii. And the wii interface for FPS is virtually identical to a PC interface of keyboard and mouse. So yeah, overall, I still rate the PC as a better platform overall.

    Hell, for a standard of comparison, I was just looking at a LAPTOP with an intel core 2 duo, 2 gigs ram, and a NVIDA 8600 card for $850 cdn. Compare how much more I can do with that than say, a PS3 for $600 bucks, and the PC wins hands down...

    --
    The plural form of "anecdote" is "anecdotes", not "evidence".
  126. That's the programmer's fault... by Joce640k · · Score: 1

    For years I've been telling people at work not to change screen resolution, just use whatever the current desktop resolution is. This is especially true for LCDs.

    But do they listen? Noooo...

    --
    No sig today...
  127. Re:If the consolers will get off their high horses by Sark666 · · Score: 1

    Didn't know that, that's a step in the right direction. I wonder though how few fellow mouse/keyboard jockeys are.

  128. Same old story by dpx420 · · Score: 1

    There is only one reason why certain people in the games industry want to push consoles over PC's for mainstream gaming - control. They see PC gamers having fun modifying their games, downloading other's modifications for free, and they want a way make us bend over and pay money for it. This is most feasible on a closed console platform. The same goes for online multiplayer servers. No way in hell am I going to pay Microsoft a subscription for the 'privilege' of accessing someone else's hosted server.

  129. Re:If the consolers will get off their high horses by grahamd0 · · Score: 1

    2. So what.

    It's not as comfortable as a controller, that's so what. I feel, as I would assume the GP does, that using a mouse hinders my enjoyment of game rather than enhancing it. I'm fine with your mouse/keyboard love, but you folks really should be a little more open-minded. Some of us prioritize comfort over precision.

  130. Waaaaaaahh! by Joce640k · · Score: 1

    The majority of PCs won't play our games. Waaaahh!

    Answer: Try writing some reasonable games.

    --
    No sig today...
  131. Then flag the game with a warning... by msimm · · Score: 1

    I just can't sympathize with this.

    If it's important that your game offer some support to Timmy and his underpowered bargin-pc then flag him. When I put my PC into safe mode and I have to revert to all the retarded minimal setting I have a desktop that even Microsoft doesn't want me to interperate as the Windows experience. What do they do? The plaster notices all over my desktop.

    I understand the value in supporting even the lowliest hardware feasible. You will inevitably have users who don't read/understand/care about the requirements and punishing them with pedantic requirements isn't exactly the most business friendly thing to do.

    However acknowledging the problem then simply pointing fingers makes it sound like you, as a developer, are unable to provide your own reasonable solution. But it seems quite simple: write reasonable hardware requirements and when a game does have to fall back to support unsupported configurations..

    clearly warn the user.

    As a user myself I can guarantee that enough of us are intelligent enough to know that when our software warns us that it's running in a lower resolution mode on an underpowered and unsupported configuration we will not run out and tell every one who will listen that your games graphics suck. We will be thankful that the game works at all.

    If you don't let us know you can expect what you've already been seeing.

    If you don't remind us you can expect what you've already been seeing.

    We're lazy and opinionated by we're not that stupid.

    --
    Quack, quack.
  132. Consoles VS PC by gsmraxe · · Score: 1

    I own 2 consoles, and plan to buy a wii eventually. I've found a problem with consoles vs PCs.

    My favorite game at the moment is Morrowind. I play it on the PC with both expansion packs. If I want to play it on the console, I have to buy an Xbox. But I own a PS2 (and a Dreamcast but that's ancient history). I recently bought Oblivion for the PC, but if I wanted it for the console, I'd have to purchase a PS3. I'm planning on purchasing NWN 1 and 2 in the near future, but they're only available on MAC and PC, AFAIK.

    Some consoles get exclusive rights to have a game just on there system. I only need one PC to play games, but I'd need many console systems to play the games I'd like to. The PC gaming platform isn't going anywhere soon.

  133. Power by IdeaMan · · Score: 1

    If power usage is the problem, design the system to detect switching to Directx, and switch from integrated to add-on card.
    Better yet, design the real card to scale its power consumption according to its needs. They did the same thing for CPU's ages ago.

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  134. Maybe he needs to stop believing his own marketing by Plekto · · Score: 1

    The guy is clearly either misinformed or an idiot.

    Quote:
    Sweeney: There are many overpriced computers out there. It's like sports cars. They are everywhere, everybody writes about them, but there are only a few who can afford them. There isn't a great amount of people that will spend large amounts of money on that.
    ****

    When gaming computers first came out - back in the Apple IIe and Amiga and so on era - the 8 and 16 bit computers of old, the average computer adjusted for inflation was an order or two higher magnitude in cost to today's machine.

    $800-$1000 will buy you a superb PC for gaming. That much adjusted for inflation, barely bought you a pair of floppy drive two decades ago.

    http://en.wikipedia.org/wiki/Apple_II
    Quote:
    The original retail price of the computer was US$1298 (with 4 KB of RAM) and US$2638 (with the maximum 48 KB of RAM).

    http://apple2history.org/history/ah09.html
    Quote:
    The drive mechanism was improved to better read half-tracks on disks (which some copy-protected software used), and at $795 was priced to be less expensive than buying two of the older Disk II drives with a controller card.

    $800-$1000 for a good gaming machine is dirt cheap and lots of people DO pay that much. Just look at how many people buy pricey components from NewEgg.

  135. This is the BEST PC gaming has ever been by Latinhypercube · · Score: 1

    My PC is wiping it's ass with all the 'next gen' consoles. Crysis is fucking awesome and makes the consoles look like toys. OK, so you need a $200 Geforce 8800, it's still a cheaper upgrade for anyone who has a pc than buying a $500 PS3. Sure not every pc can play the latest games, but that is the genius of the pc market, there are pc's for all functions and prices. It's the console market that is dead. Since the horrible Wii is the 'winner', a rehashed last gen gimmicky piece of crap.

  136. Whoa, what are you talking about? by Khyber · · Score: 1

    "But the fact remains that a console is neither the environment for competitive gaming nor does it have the input methods for it."

    Never heard of the Nintendo Championships, have you? Judging by your UID it's certainly not before your time. It was back in the late '80s when that competition was held, but it was competitive and it was FIERCE.

    But then again, the way you talk suggests that you're the type that only thinks FPS/RTS gaming is competition.

    "If you want your shit to run faster and are willing to take instability as a price, YOU CAN. Can't do that on a console, you're stuck with what they give you."

    Bullshit. I've overclocked both my Super Nintendo and my SEGA Genesis (and the add-on 32X cart) and I learned how to do so from the Slashdot story linked here: http://hardware.slashdot.org/article.pl?sid=06/04/30/1425233 Maybe *NOW* they've got you locked, but I seriously DOUBT that. If man can make it, man can tinker with it, period. Can you say MODCHIP?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  137. Re:If the consolers will get off their high horses by Evil+Kerek · · Score: 1

    Thank you for proving my point.

    See, the hatred is irrational. No one is suggesting take away the joystick controllers. I'd just like to see more options. Yet, you see how they are - this post is typical of what you will see if you post a mouse suggestion on a PS3/X360 forum. (It's actually fun to flamebait them - they start kicking and screaming)

    Lol no we wouldn't get along at all - you sound like an asshole. At the very least, you have a problem.

    EK

  138. Not convinced by DavidR1991 · · Score: 1

    This just sounds like Sweeney can't be bothered to make his next engine scalable. For God sake, even Source can scale back to, what, DX6? I can run HL2:Ep2 on an Intel Integrated chipset. Granted, it's not the high life of graphical amzingness next to UT3 etc. but this just sounds like a giant excuse to break away from low end machines - which _are_ reachable, but he just doesn't want to do it; it's extra work. And doing anything to break from low specs is understandable, because those machines are the vile "death spot" of PC gaming, but sinking to the level of claiming that it's impossible or "requires 2 separate games" is just rubbish.

  139. What a load of nonsense. by xtieburn · · Score: 1

    From the unreal creator I expected more, or at least something that actually makes sense.

    First off not sure which marketing people hes talking about, I have not seen a single advert on TV or pretty much anywhere for 3 way SLI. This is like a strawman, its like hes saying 'Oh so they think we need 20Gig of RAM and 50 graphics cards well we dont!' No one ever said you do, and indeed to play any game today, even Crysis, you dont.

    Second since the freaking voodoo 1 a graphics card has been a necessary addition to play modern games. If hes saying PC gaming is going in the wrong direction because computers dont come prefitted with modern graphics tech then hes saying its been going in the wrong direction for over a decade. In computing terms, since the dawn of time. Now theoretically you used to be able to scale down you PC without decent graphics, in reality it was virtually completely unplayable.
    The fact he uses Unreal as an example is laughable, that game is still joked about in this house today for being absurdly hard to run on any of our computers. We still assume the starting sweep around the castle would jitter like crazy.
    No gamer would sit on a PC without that additional card soon after the first ever ones were released. That includes for games like Unreal. (Which incidentally was the game I bought a brand new voodoo 2 for...)

    Third his rubbish about every PC being a full on gaming platform... Out of all the PCs in use today a tiny, tiny fraction are ever required to play a game. _Tiny_. To make all PCs games platforms is patently absurd. Out of the dozens of people I know there are maybe 4 or 5 who would ever even notice that there graphics card had been taken out of there system if it had come with one. So, yeah, lets charge everyone a hundred more quid for useless technology to artificially boost a small industry. Good plan.

    His idea of software rendering sounds like its equally as daft, I dont have the processor design knowledge but I do know that specifically designed processing units gain a vast speed boost, (The old maths co-processors boosted performance in there tasks by anything up to 100 fold, a similar value to what he refers to when describing the difference between a system with and without a graphics card.) and that the GPU is more complicated than your average CPU (You wont see GPU in a CPU ala the maths co-processor, its pretty much physically impossible.) How he expects CPU's to suddenly leap in power 100 fold so that it makes software rendering worthwhile I dont know. Even if you gave it a decade of development the people at Nvidia and AMD will be boosting there processors as well so the 100x gap will probably always be there unless Intel has some kind of fantastic CPU epiphany.

    This is rambling, contradictory, nonsensical, rubbish. Mostly about the old PC is dying argument that gets trotted out every single month. (and quit comparing PCs to consoles, consoles are dedicated games machines, if there games industry wasnt a damn site bigger than the PC one they wouldnt be making them at all!) Funny thing, after years and years of the PC is dying PC gaming profits remain as good as ever. Oh would you look at that, Nvidia and AMD making record profits, even ignoring console sales. Must be because PC gaming is in its death throes... Its almost like these self proclaimed analysts are full of shit. (I dont care how much I enjoyed playing unreal, if your going to talk crap im going to bitch about it on some forums.)

  140. Wiimote for RTSes by grantek · · Score: 1

    I don't get the comments that say RTS games require a mouse, but FPSes are good with the Metroid3-style controls - the wiimote is a POINTER, so how can it not be used for RTSes? You even get 2 more independent axes in the nunchuck for map rotation/panning, as well the motion sensitivity if you can think of a way to control your game with it. A turn-based strategy game like Civ IV would make a great proof of concept/experiment for the idea.

    1. Re:Wiimote for RTSes by MorpheousMarty · · Score: 1

      I have tried to do stuff like this with my Wiimote. It's not very precise, and it moves all the time (just try to hold your arm perfectly still for more than a second and hit a keyboard command at the same time). Also motion control really only works when you "waggle" the mote. Actually trying to measure if you did a vertical or horizontal swipe is near impossible. I used my Wiimote quite successfully in Supreeme Commander, but not as the mouse. I used it to replace the keyboard. That worked quite well, I didn't have to look down to find a key for most of the commands I used, however this technique would not work with a game like Starcraft that makes better use of hotkeys.

  141. whatever by ezwip · · Score: 0

    I did not read this article as I already know it is bullcrap. The PC is where it's at. You don't see a huge gaming mod community on consoles. What you see is people modding the case it comes in. You don't get patches and updates or new units. Instead you get exactly what they sold you. It is never going to change, and as someone else pointed out FPS simply owns with a mouse. Using a console is so old skewl 007. It makes me dizzy just thinking about it. Go and peddle your console elsewhere. I haven't purchased one since the original playstation, and that isn't going to change until my newborn is ready to start playing. Then and only then will I break out with a console... so the noob can learn before he jumps on the pc. Top that off with the fact that consoles cost as much as a computer does! They are just really slow computers!

    --
    "I guess I'm gonna fade into Bolivian."
  142. Bleck, Not a Console Fan by Tenareth · · Score: 1


    I own a Wii and PS2, play PS3 at friends from time to time, and have played a few 360 games. But like several of my friends with consoles, we can't wait for the game to get released on the PC so we can see just how cool they can be.

    I also prefer to buy all games through Steam at this point... no scratched media, and when I upgrade my PC (which is ever 2-3 years), I just tell Steam to reinstall all my games, no muss, no fuss.

    Rock Band is nice, but with the exception of specialized controls like that and Guitar Hero, I have always found it more fun to play on a PC.

    --
    This sig is the express property of someone.
  143. PCs not meant for games? by DiEx-15 · · Score: 1

    Well there is a shock... a maker of a good game griping about the platform that made him millions. To me this makes as much sense as griping about being electrocuted because you beat your chest and stick forks in electrical sockets. If he has such a major issue with PC platforms, why don't he take his millions and make his own - Put your money where your mouth is!

    Its like this - I have an old (2002 Dell Dimension 8200) PC and have no issue with what is out there for games... in fact it is a game of catch up for me. I think that people like this bum need to realize that not every gamer can feasibly afford the next level of technology. So why not stop whining about the problems with technology and why not do something about it... oh yeah, it is being done already... BY THE GAMERS THEMSELVES.

  144. Wintel and Xbox by LinuxLuver · · Score: 1

    Microsoft and Intel would have been working together to make the PC a crap gaming platform....in order to force people to buy XBox. Anyone else see that coming years ago? I sure did. The PC could run *anyone's* games. For free. Bad and wrong in the eyes of the monopolists.

    --
    Only boring people are ever bored.
  145. pc gamings is getting ready for a transformation by chaos4u · · Score: 1

    The big pc gaming studios such as epic an id are turning their focus on consoles.

    I call this the "consoleing" of pc gaming, as more and more game engines are created for multi platform capability
    this has a unforeseen bonus for the pc gamer. Newer machines based off the newer hardware such as nvidas 9600 gts and amds answer to this solution will have the pc running these games just as well if not better than the consoles.
    of course this depends that the developers release decent pc ports unlike halo and shadowrun...
    The downside of this is that pc gaming is coming more simplistic and more console like cause of it.

    All this doom and gloom for the pc gaming industry actually has me excited as its mostly coming from these companies who are releasing these multi platform gaming engines .

    It is with great hope that these companies leave pc gaming and continue to release these fps based engines on to consoles and let the console gamer gobble them up and let the console gamer think they have the superior gaming system .

    For i am looking forward to the next wave of pc gaming what ever shape it may take, with the success of mmorpg's, galactic civ, track mania nations and lets not forget mods as they trully make pc gaming the uniquie experince it is today.

    With these forces already in place and developers learning from them as they watch them grow in real time they are learning new gaming dynamics and additional ways to engage the user .

    I am not sure what game will be the first to succeed at breaking open the new genre but maybe spore with its ability to implement other players content into your world .

    or maybe a new racing game doing the same.
    track mania nations has already proven this is popular with its user created tracks being raced by thousands .

    the return of massive 4 x games like galactic civ and others have proven there is a desire for more in depth games.

    the real conequences of in game investments like eve online has shown there are people willing to risk valuable time for virtual gain.

    the success of world of warcraft should go with out mention.

    but these are what i consider the bleeding edge they offer the intricacy that true pc gamers desire.

    I like to think that pc gaming is the adult gaming system, the system for those who want more from their gaming experience
    and as always pc gaming has delivered this

    the pc gamer will be playing the latest and greatest that gaming has to offer just like we always have, ever since the beginning
    example being spacewar developed back 1962 which led to orbitwar and and the rest is pc gaming history.

    so let epic and id dismiss pc gaming let the indie developer raise the creative the new and unusal from the supposed ashes

    its time for a change. its time for pc gaming to evolve once again . and let the others follow as they have always done.

    --
    Music the Paint dancefloor the canvas your body the brush
  146. Not all designs need to split the screen by tepples · · Score: 1

    Well, considering I'm not going to be buying my friend's PC's and their monitors for them, I would have to say the PC. You appear not to have friends or family members who are children. I can't even get my little cousins to bring their own gamepads, let alone a console and a TV, to family parties.

    Not to mention that when you play split-screen on a console, your viewing area is VASTLY diminished. Not all multiplayer video game designs need to split the screen. There is no need to split the screen for Bomberman nor for Nintendo's Super Smash Bros, nor arguably for games based on American football such as Midway's Blitz or EA's Madden NFL.
    1. Re:Not all designs need to split the screen by Pojut · · Score: 1

      You appear not to have friends or family members who are children. I can't even get my little cousins to bring their own gamepads, let alone a console and a TV, to family parties.


      And you would be right. The youngest in my family is 18...youngest person I game with on any kind of regular basis is 19 (oldest is 36...I'm 23)

      Not all multiplayer video game designs need to split the screen. There is no need to split the screen for Bomberman nor for Nintendo's Super Smash Bros, nor arguably for games based on American football such as Midway's Blitz or EA's Madden NFL.


      I know that...hence why I said "when you play split-screen mode" and not "multiplayer" in my post.
    2. Re:Not all designs need to split the screen by tepples · · Score: 1

      Not all multiplayer video game designs need to split the screen. I know that...hence why I said "when you play split-screen mode" and not "multiplayer" in my post. Thank you for being one of the few who understands that FPS and RTS aren't the only genres. So why aren't more non-split-screen games ported to home theater PCs, other than perhaps because of publisher apathy? Why hasn't there been a new Bomberman brand game for PC since the Windows 95 era?
    3. Re:Not all designs need to split the screen by Pojut · · Score: 1

      I would venture to guess because the market share of folks who have HTPC's (much less HTPC's that are capable of gaming) are few and far between compared to the number of folks that have consoles hooked up to their TVs...it makes more sense to make those kinds of games for consoles. I'm not saying I agree with it (especially since I myself have a PC hooked up in my home theater), I'm just saying I think that's why it is the way that it is. ::shrug::

  147. Then where are HTPC games? by tepples · · Score: 1

    Gamepads that don't suck? Available here. The general consensus on tetrisconcept.com is that the stock Xbox 360 controller's directional pad is horribly unresponsive for, say, twitch puzzle games such as Tetris The Grand Master ACE, Tetris Evolution, and Tetris Splash. That's what I was talking about. But you're right that USB adapters exist, and some PlayStation 3 controllers work fine too.

    Multiple controllers that plug into one PC for local multiplayer gaming without having to buy four computers? As if that were a problem with the hardware - you can attach as many USB controllers as you want, it's the games that'd have to support them. It is a problem with the hardware, or at least the operating system. The Windows API doesn't provide any way to address multiple keyboards and mice that have been plugged into USB hubs. If a keypress event happens, Windows does not tell the application which keyboard it came from. But you're right about it being a software issue when it comes to gamepads. Why don't more PC games have modes designed to run on home theater PCs?
  148. Re:I'm not worried, because.. by neumayr · · Score: 1

    Since Apple went Intel, there aren't many big endian architectures around anymore. I can imagine people consider them even less now than they did seven years ago. Back then, it sucked, don't know how common the problem is these days.
    But then, there's this 32 Bit vs. 64 Bit thing I sometimes find in other peoples' code. Like assuming a pointer's size to 32 Bit and doing voodoo stuff with pointer arithmetics. Annoying as hell, I tell you.

    --
    Truth arises more readily from error than from confusion. -Francis Bacon
  149. Lockout chip business model by tepples · · Score: 1

    Why bother? Once you get to that level of trouble it's easier, cheaper and better to just buy a console. Consoles have lockout chips. Lockout chips mean less selection because the console makers, which act as gatekeepers, don't necessarily want to deal with smaller developers.

    PCs simply aren't designed for that type of gameplay (ie: they have a mouse + keyboard) I disagree. If PCs weren't designed for that type of gameplay, then why would Microsoft put joystick support, including specific drivers for Xbox 360 gamepads, into Windows?

    Split-screen Is not always necessary. Does a game like Smash Bros. or Bomberman need to split the screen?
  150. ...a home theater PC by tepples · · Score: 1

    Because 99% of PC users haven't got a clue how to hook up their computer to their TV PCs have a VGA, DVI, or HDMI output, and HDTVs have a VGA, DVI, or HDMI input. As for SDTVs, virtually all laptops have had S-video output for as long as I can remember. I was shopping for a PC at Best Buy a couple weeks ago, and someone explained to me that TV output had become a standard feature by now. What step don't end users have a clue about? Is it the fact that the video output is usually S-video but the TV is often composite, despite that video cards come with an S-video to composite adapter?

    (which is often in the next room) A game designed to run on integrated graphics will run on home theater PCs and laptops. These are more likely to be in the same room as a sufficiently large monitor.

    let alone how to hook up several controllers.

    Games that used more than two players on Sega Genesis and Super NES needed a hub. Game manuals included instructions on how to hook up controllers through a hub. How does USB differ?

    My bottom line: For what platform should a smaller developer develop a video game designed to be played in an in-person social setting?

  151. Re:If the consolers will get off their high horses by Tiberius_Fel · · Score: 1

    It's not like it's totally unprecedented... http://en.wikipedia.org/wiki/Mario_Paint

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    Join the Empire! http://www.empirereborn.net/
  152. Re:If the consolers will get off their high horses by Gulthek · · Score: 1

    Exactly.

  153. PC Gaming is not dying... by PsychoticX · · Score: 1

    Just a really quick (probably biased and not sourced) point. World of Warcraft has 10 million subscribers. Wouldn't that mean for that game alone there's about 10 million "gaming" PC's out there? What about steam, their numbers weren't too shabby last time I heard either... Would this guy from epic question Wii as gaming platform, I mean doesn't it have heavily outdated graphics? I call bullshit on this one.

  154. Re:I agree with Tim, perfect chance for 64bit bre by shutdown+-p+now · · Score: 1

    But by giving everyone a choice again and all the OEMs pushing 32bit, there is practically no movement to 64bit and practically no new capabilities exercised, no 64 bit games. etc..
    It's not as bad as it sounds. The biggest problem with XP x64 was the lack of drivers. Now with Vista, you have to support the 64-bit version to get the logo, so all hardware with Vista drivers has 64-bit ones as well. Since Vista x64 runs 32-bit software just fine, there's no excuse not to use it anymore (especially if you plan to use 3+ Gb of RAM). So x64 market share on Windows will inevitably grow, and particularly fast once the next wave of RAM upgrades hits. And once there, applications (including games) will follow.