Both are Engineers, a Genetic Engineer and a Software Engineer, teach based on what they already know and bring it home with new ideas...
Maybe the groundwork for a Bio-Chemical API?
He had the wit and the knowledge to automate his job and made no effort to look for and automate a whole series of other jobs...wasted potential I'd say.
If you honestly have the skills, then you have more negotiation power than a worker-bee drone coder who may need a bit of on-site polish.
Of course, if you have these skills, the term job is not in your vocabulary, the term contract is...and with a contract, you can state the terms...with a job, the terms are stated to you.
I always had the idea that learning school subjects through games would be much more entertaining and therefore the retention level would be much higher.
I remember many classes (particularly Algebra) that where very boring to me when taught through conventional methods as such, I barely passed the class with a D-.
But when I got home, and tinkered around with my Commodore 64 to program very simple games with "Basic" I inadvertently learned Algebraic concepts without realizing it.
When I took college Algebra, and I reconciled the similarities of the conventional methods forced upon me in High school and methods I learned though osmosis while developing “simple games” in Basic I aced the class.
From that point, I began to realize that games should be a primary method of learning skills. The main problem I have always seen is that very few games deal directly with problems in the real world, It merely simulates a made up environment.
I am curious as to how much more effort it would take to build a game and a engaging game interface to, say, trade real stocks for real money instead of virtually made up ones (like the Sims, Second Life, etc.).
Both are Engineers, a Genetic Engineer and a Software Engineer, teach based on what they already know and bring it home with new ideas... Maybe the groundwork for a Bio-Chemical API?
He had the wit and the knowledge to automate his job and made no effort to look for and automate a whole series of other jobs...wasted potential I'd say.
If you honestly have the skills, then you have more negotiation power than a worker-bee drone coder who may need a bit of on-site polish. Of course, if you have these skills, the term job is not in your vocabulary, the term contract is...and with a contract, you can state the terms...with a job, the terms are stated to you.
Just like the video games.
This must taste like Cuttlefish & Asparagus.
I always had the idea that learning school subjects through games would be much more entertaining and therefore the retention level would be much higher. I remember many classes (particularly Algebra) that where very boring to me when taught through conventional methods as such, I barely passed the class with a D-. But when I got home, and tinkered around with my Commodore 64 to program very simple games with "Basic" I inadvertently learned Algebraic concepts without realizing it. When I took college Algebra, and I reconciled the similarities of the conventional methods forced upon me in High school and methods I learned though osmosis while developing “simple games” in Basic I aced the class. From that point, I began to realize that games should be a primary method of learning skills. The main problem I have always seen is that very few games deal directly with problems in the real world, It merely simulates a made up environment. I am curious as to how much more effort it would take to build a game and a engaging game interface to, say, trade real stocks for real money instead of virtually made up ones (like the Sims, Second Life, etc.).
Curious if this could be the steroids of competitive academia?