I believe that he cannot actually hold that against you (at least, not openly). He can ask you to refrain from expressing your political views at the workplace, and he will probably be looking for a good legal way to get rid of you, but I seem to recall that it's illegal to discriminate based upon political beliefs.
Similarly, support over the phone is FAR easier via the CLI, assuming the person your talking to can read and write all they need to do is type what you tell them, and read back the response to you.
This is not necessarily true. It can be easier, but I have had more than one instance where someone mishears the command I give them, which can make it more of a hassle. Some people are also not good at knowing WTF is going on with a CLI, and will say to me, after entering a command, that "nothing happened", even though the output is there, they just think it's irrelevant gibberish.
"A special effect without a story is boring" - George Lucas, 1977. Hey George, regarding Episodes 1-2-3...?
They had stories. They just weren't very good.
Also, it's silly to pick on just those. The story in the original movies was even worse. At least the prequels weren't a 3-movie-long coming of age cliche.
And besides, I like the story in the prequels. It isn't always handled the best, but I think that the theme of a well-intentioned descent into evil is a very interesting one (albeit too rushed sometimes). The only thing that is really awful is various dialogue, not the story itself.
Symbolism! I believe the word you were looking for was ssssssssssssssssssymbolism!
In all seriousness, you are correct. I never could understand how someone could claim that the religious parts of the BSG ending came out of the blue, as they were clearly not paying attention to the show the rest of the time. It was there, as you say, from day one. Given the way they had used religion as a driving force in the show, it was inevitable that it play a major part in the finale.
Gold, maybe. XP, never. XP loss is the most frustrating mechanic ever to get introduced to an RPG, and I refuse to play games which punish the player that badly. Once I get XP it is mine forever. There ARE ways to punish the player for death, like, you know, the old-fashioned save game load. Fable just refuses to do that for whatever reason, so it has no good way to punish players.
You're right about most of what you say, except talents. I guess maybe some classes have done OK, but when I logged into my mage, I was appalled. For any given tree, there is exactly one way to spec for PvE, and one way to spec for PvP. And to make matters worse, you get so few talent points now that your off tree means nothing. Back in the day, for example, an arcane/fire mage had substantial differences from an arcane/frost mage. Now, with so few points to put in your secondary tree, it doesn't add flavor; rather, it just props up your main tree some more.
Blizzard has made a lot of great changes to the game over the years (like basically everything else), but the new talent system is a travesty in my opinion. The goal is depth without needless complexity, of course, but now there is neither complexity nor depth. I'd rather have complex depth than something completely shallow like what we have now.
I wouldn't go that far (the story in ME2 was still up to snuff), but they did gut the gameplay just to please the FPS crowd who couldn't handle the RPG elements. Hopefully ME3 is more than just a glorified shooter, and is actually an RPG/shooter hybrid again, but I doubt it.
Yeah, that was MechWarrior 2. Great, great game. I have also put a hell of a lot of hours into MechWarrior 4. I know what you mean about waiting, still waiting on that new MechWarrior game that they announced a couple years back myself. It's been so long without news, I'm prepared to call it dead in the water at this point.:(
Hell, the easy difficulty on Ninja Gaiden Sigma is STILL hard. It's a neat game, but I have no desire to get punished that badly by something I do for fun, so it isn't for me.
Ah, MechAssault. I still prefer MechWarrior (real men customize their mechs!), but I will never forget, during a battle, wandering around looking for my friend I was playing with. He snipes me from halfway across the map, and says, "Your charged PPCs betray you" in his best Darth Vader voice. Priceless moments that can only come from multiplayer gaming.:D
Not to mention, if you have an idea of how much total strength the enemy has, you know how committed they are to a location where you know their strength. If your enemy has 90% of their estimated force in one location, you know that you can (if you want) hit them with a counterattack in another location unopposed.
The information is far more relevant than the GP thinks.
I believe that he cannot actually hold that against you (at least, not openly). He can ask you to refrain from expressing your political views at the workplace, and he will probably be looking for a good legal way to get rid of you, but I seem to recall that it's illegal to discriminate based upon political beliefs.
Similarly, support over the phone is FAR easier via the CLI, assuming the person your talking to can read and write all they need to do is type what you tell them, and read back the response to you.
This is not necessarily true. It can be easier, but I have had more than one instance where someone mishears the command I give them, which can make it more of a hassle. Some people are also not good at knowing WTF is going on with a CLI, and will say to me, after entering a command, that "nothing happened", even though the output is there, they just think it's irrelevant gibberish.
Then defend your position instead of resorting to the ad hominem tactic. Jeez.
Yes, but that's a silly interpretation. It has to be stored SOMEWHERE on a permanent basis, thus this is in at least one file.
I know 0 meth users, and all 0 of them are rapists. That's 100%! You can't argue with statistics like that, man!
"A special effect without a story is boring" - George Lucas, 1977. Hey George, regarding Episodes 1-2-3...?
They had stories. They just weren't very good.
Also, it's silly to pick on just those. The story in the original movies was even worse. At least the prequels weren't a 3-movie-long coming of age cliche.
And besides, I like the story in the prequels. It isn't always handled the best, but I think that the theme of a well-intentioned descent into evil is a very interesting one (albeit too rushed sometimes). The only thing that is really awful is various dialogue, not the story itself.
This can only fuel the cult of Raptor Jesus to unimaginable new heights.
I don't want to live on this planet any more.
Not nearly enough, you silly king! The only solution is for me to check the DVD subtitles later. ;)
I pulled the scene up and I can see how you'd hear that, but I still say that it's unduly silly person.
But it's OK! Lots of 'tards go on to live really kick-ass lives. My first wife was 'tarded, she's a pilot now!
Star Wars was only ever about special effects and battle scenes. It sure as hell wasn't about the plot, which was a 3-movie-long coming of age cliche.
Hell, as for religious symbology...
Symbolism! I believe the word you were looking for was ssssssssssssssssssymbolism!
In all seriousness, you are correct. I never could understand how someone could claim that the religious parts of the BSG ending came out of the blue, as they were clearly not paying attention to the show the rest of the time. It was there, as you say, from day one. Given the way they had used religion as a driving force in the show, it was inevitable that it play a major part in the finale.
Nothing. I thought it was great, too.
Gold, maybe. XP, never. XP loss is the most frustrating mechanic ever to get introduced to an RPG, and I refuse to play games which punish the player that badly. Once I get XP it is mine forever. There ARE ways to punish the player for death, like, you know, the old-fashioned save game load. Fable just refuses to do that for whatever reason, so it has no good way to punish players.
You're right about most of what you say, except talents. I guess maybe some classes have done OK, but when I logged into my mage, I was appalled. For any given tree, there is exactly one way to spec for PvE, and one way to spec for PvP. And to make matters worse, you get so few talent points now that your off tree means nothing. Back in the day, for example, an arcane/fire mage had substantial differences from an arcane/frost mage. Now, with so few points to put in your secondary tree, it doesn't add flavor; rather, it just props up your main tree some more.
Blizzard has made a lot of great changes to the game over the years (like basically everything else), but the new talent system is a travesty in my opinion. The goal is depth without needless complexity, of course, but now there is neither complexity nor depth. I'd rather have complex depth than something completely shallow like what we have now.
I wouldn't go that far (the story in ME2 was still up to snuff), but they did gut the gameplay just to please the FPS crowd who couldn't handle the RPG elements. Hopefully ME3 is more than just a glorified shooter, and is actually an RPG/shooter hybrid again, but I doubt it.
Yeah, that was MechWarrior 2. Great, great game. I have also put a hell of a lot of hours into MechWarrior 4. I know what you mean about waiting, still waiting on that new MechWarrior game that they announced a couple years back myself. It's been so long without news, I'm prepared to call it dead in the water at this point. :(
Hell, the easy difficulty on Ninja Gaiden Sigma is STILL hard. It's a neat game, but I have no desire to get punished that badly by something I do for fun, so it isn't for me.
Ah, MechAssault. I still prefer MechWarrior (real men customize their mechs!), but I will never forget, during a battle, wandering around looking for my friend I was playing with. He snipes me from halfway across the map, and says, "Your charged PPCs betray you" in his best Darth Vader voice. Priceless moments that can only come from multiplayer gaming. :D
Endless survival mode is anything but easy in PvZ.
Of course it's limited ammo. I don't play with skulls, but I assume he means more limited than normal.
Don't be such a Godwin Nazi. Damn, man.
Not to mention, if you have an idea of how much total strength the enemy has, you know how committed they are to a location where you know their strength. If your enemy has 90% of their estimated force in one location, you know that you can (if you want) hit them with a counterattack in another location unopposed.
The information is far more relevant than the GP thinks.
That's a close enough explanation for the layman, however. No, it's not technically correct, but neither is it worth calling them out on.