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Bethesda Criticized Over Buggy Releases

SSDNINJA writes "This editorial discusses the habit of Bethesda Softworks to release broken and buggy games with plans to just fix the problems later. Following a trend of similar issues coming up in their games, the author begs gamers to stop supporting buggy games and to spread the idea that games should be finished and quality controlled before release – not weeks after."

397 comments

  1. Black Ops by devbox · · Score: 2, Informative

    It's not only Bethesda, the today-released Black Ops game is unplayable on multiplayer. Huge lag for every player and there's no point playing it until patch.

    1. Re:Black Ops by Anonymous Coward · · Score: 2, Insightful

      Don't buy games before 1 or 2 patches have been released. Buying shortly after release means, you're asking for it.

    2. Re:Black Ops by Moryath · · Score: 5, Insightful

      The problem therein is that all the publishers really give a crap about is first-month sales. Chances are, if everyone is waiting for the game to be patched, then the patch will never see the light of day because they will assume the game failed and that's the end of it.

      There was a time that the main rallying cry of the console gamers who didn't want to play on PC was "it just works" when they put the disc into the console. But now, with the advent of online-enabled consoles, so much for that. Xbox and PS3 gamers are forced to sit through the old "ship now, patch later" setup, and woe to someone who has an offline console and simply has to suffer through the bugs - since none of the companies are interested in putting their fucking game patches in a USB-storage compatible file for offline updating.

      I'd say that the Wii doesn't have so much of this, but then there was the game-breaking Metroid: Other M bug, as well as the 5-6 other bugged doors that wouldn't "break" the game but would prevent 100% completion. And of course, most of the 3rd-parties writing for the Wii these days aren't doing quality control since they're simply shovelware houses putting out crappy knockoffs.

    3. Re:Black Ops by Anonymous Coward · · Score: 0

      I know man, right? I remember buying Super Mario Bros. for the NES back in the day and the game always froze at the last castle just after killing King Koopa. I ended up waiting two whole months before they pushed the patch out for it, but man, it sure was sweet to finally rescue the princess.

    4. Re:Black Ops by calzakk · · Score: 1

      But that's the point of TFA, the game should work from release without requiring a patch or two...

    5. Re:Black Ops by Elbereth · · Score: 1

      But, if everyone does that, nobody will buy the game, and the patch will never come out. That only works if a certain number of consumers are suckers, and we sacrifice them, so that the rest of us can have a game that works.

      Instead of preordering games, gamers should invest in game companies, such as Bioware or Bethesda. That will give them cash to hire better skilled programmers (and more of them, too). Hopefully. Of course, it could end up just going into the pockets of upper management, but that's the risk you take.

    6. Re:Black Ops by Anonymous Coward · · Score: 1

      Nope, if you participate in a public beta, then you're asking for it. Just because the companies keep doing it doesn't mean that's how it should be.

    7. Re:Black Ops by Moryath · · Score: 1

      Before I forget... the other culprit in this is the major gaming stores.

      "Release day" parties (Call of Doody last night dumping another buggy load of shit on gamers to be "patched" in a month and then again a month after that, oh joy). "Preorder incentives", like the various MMO's that give you a vanity item, or the pseudo-MMO-FPS titles where they give you an "upgraded gun", or the various preorder packs for Fallout: New Vegas that were based on which store you preordered from (Amazon, Worst Buy, Gamestop Pawnshops, etc).

      The industry as a whole is simply not focused on putting out a good product that stands the test of time any more. It's all about first-week or first-month sales, and if they are good enough, then *maybe* you get a patched disc available (which you have to purchase all over again if you want to hold on to it) as a "Silver Edition", "Platinum Hits", or "Game of the Year Edition" a year later.

      What's worse is the fervor for all the "DLC" crap these days. Don't get me wrong, DLC as a method of shipping out expansion packs is fine. The problem is that these days, there is no way to preserve your purchase. 5 years from now, most people may still have their original disc, but good luck with getting the game running properly if you want to load it up on a console with "backwards compatibility" - if anyone else hasn't noticed, all the patches and DLC for original Xbox titles have basically gone into the ether after MS shut down the original Live servers. Halo2 maps? Poof, gone. Halo2 patches? Poof, gone. Same for all other original Xbox titles.

    8. Re:Black Ops by geminidomino · · Score: 1

      but then there was the game-breaking Metroid: Other M bug

      Which one? I played all the way through the game without any game-breaking bugs.

      Of course, given the horrible Metroid:Fusionness of the game, that might well be the bug you're talking about.

    9. Re:Black Ops by haystor · · Score: 1

      Or nobody buys the game and the patch never comes out. Then the *next* game gets released when it is ready.

      --
      t
    10. Re:Black Ops by slyrat · · Score: 1

      but then there was the game-breaking Metroid: Other M bug

      Which one? I played all the way through the game without any game-breaking bugs.

      Of course, given the horrible Metroid:Fusionness of the game, that might well be the bug you're talking about.

      Yeah, this is the one Metroid that I wouldn't even consider to be a Metroid game. It reminds me of FF13. A long linear cut scene filled game that only near the very end lets you explore. Exploring is at least half the reason I play a Metroid game. I didn't see the bugs described, but then again I gave up on it about 60-70% through the game.

    11. Re:Black Ops by mcvos · · Score: 1

      Or they go bankrupt and the other game companies learn from that example.

      Well, we can dream, can't we?

    12. Re:Black Ops by geminidomino · · Score: 1

      Did you not play Metroid Fusion? It was exactly the same way -- No exploration, paths to upgrades given to you when you're "supposed" to have them, otherwise passable paths closed until you're "supposed" to go that way, etc... -- but in 2D

      Other M was worse, though, in that they actually had ammo pickups you had to find AFTER the last boss was dead. Like they were so useful in the obligatory "Time Bomb Set! Get out Fast!" endgame sprint...

    13. Re:Black Ops by mcvos · · Score: 1

      Exactly. Parent needs to be modded Insightful.

      Testers ask to be confronted by bugs. It's their job (even if they do it voluntarily). People who join a public beta and bitch about bugs have missed the point.
      But people who pay for a published product are asking for a finished product, and should be able to expect a reasonably bug-free experience. (There's no such thing as completely bug-free of course, but the game should be playable.)

    14. Re:Black Ops by Moryath · · Score: 2, Informative

      Game-Breaking Bug.

      Officially acknowledged by Nintendo. What's worse, their "solution" involved gamers actually mailing an SD card to them to have the savefile "repaired."

      Insanity.

    15. Re:Black Ops by Moryath · · Score: 2, Informative

      Other M was worse, though, in that they actually had ammo pickups you had to find AFTER the last boss was dead.

      Not quite. There's a "secret boss" in the after-game "run around to find the rest of the crap" setup.

    16. Re:Black Ops by BobMcD · · Score: 1

      Don't buy games before 1 or 2 patches have been released. Buying shortly after release means, you're asking for it.

      If you're at all interested in competitive multiplayer, waiting this long could mean the difference between 'fun' and 'scrotums'.

    17. Re:Black Ops by geminidomino · · Score: 1

      No, I'm aware of that fight. There was actually a missle pickup AFTER that fight.

    18. Re:Black Ops by Stick32 · · Score: 2, Insightful

      ...There was a time that the main rallying cry of the console gamers who didn't want to play on PC was "it just works" when they put the disc into the console. But now, with the advent of online-enabled consoles, so much for that. Xbox and PS3 gamers are forced to sit through the old "ship now, patch later" setup...

      I think you need to take off the rose colored filter off your nostalgia. There has always been buggy console games. There has always been good games that were ruined by game breaking bugs. Are there games that get released today that would have spent another month in QA 10 years ago? Maybe...

    19. Re:Black Ops by Anonymous Coward · · Score: 1, Interesting

      The reason why the publishers only give a crap about the first month is because that is around the length of time they have before word of mouth cancels out their expenditure on advertising. The game publishers have been quite successfully shaping most review sites and magazines into nothing more than advertising for years now. Once enough of the public knows the truth about a game those advertising dollars aren't as profitable.

    20. Re:Black Ops by Quiet_Desperation · · Score: 0, Offtopic

      It's actually got me looking back into building a new gaming rig. At least on the PC if a critical quest character vanishes I can respawn them with a "cheat" command. Maybe they can just let us open a console window on the consoles. :) I really hate moving with keys, though, even with my fancy gaming keyboard. I find the analog controller much more immersive and visceral. Meh... what to do...

      "A special effect without a story is boring" - George Lucas, 1977. Hey George, regarding Episodes 1-2-3...?

      They had stories. They just weren't very good.

    21. Re:Black Ops by Dorkmaster+Flek · · Score: 2, Insightful

      That's because Nintendo's policy on updating Wii games via patches is to simply not allow it. Good, in that in should help ensure quality if companies don't get to patch their buggy-ass game later to save themselves, but bad when something like this happens.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    22. Re:Black Ops by Moryath · · Score: 1

      Oddly enough, there was talk from Bethesda at one point of actually making Fallout 3 (or at least the PS3 port) able to read mods from a USB device, so that people could actually load 3rd-party mods on their console.

      I wonder whatever became of that.

    23. Re:Black Ops by flimflammer · · Score: 1

      No, then the company thinks "Well gee, seems no one was interested in this game. Time to do another genre"

    24. Re:Black Ops by Creepy · · Score: 1

      A public beta is an effort to stress test and find bugs that got through quality testing. No Bethesda game that I know of has ever had a public beta - they use release 1 as the public beta.

      My real problem with Bethesda is the inexcusable bugs that were not found - Save games not working would be a showstopper to me (and I've seen it). The memory leaks are inexcusable, as well (I had FO3: New Vegas consuming 4GB of RAM before it crashed - I have 6GB available). Another spot that isn't so severe, but still blatant is you can jump into a tiny room with only some machinery in the tunnel below the basement (on the left as you head toward the Ghoul rockets - I don't remember the building name) and you fall through the wall and respawn at the start of the level. The original Fallout games were buggy, as well, but only a few, like the disappearing car in FO2, were as severe.

      I had hopes for this game because it was done by some of the original Fallout team, but it still plays a lot like FO3, which I didn't particularly like, and has annoying quirks inherited from that game - like when I attack the Powder Dusters with the NCR and the dusters hate me, why does stealing from them still give me bad karma?

    25. Re:Black Ops by Anonymous Coward · · Score: 0

      Sounds vaguely like the Fire Emblem Radiant Dawn bug a while back that required you to send your disc in to Nintendo for 'repair'.

    26. Re:Black Ops by bigstrat2003 · · Score: 1, Insightful

      "A special effect without a story is boring" - George Lucas, 1977. Hey George, regarding Episodes 1-2-3...?

      They had stories. They just weren't very good.

      Also, it's silly to pick on just those. The story in the original movies was even worse. At least the prequels weren't a 3-movie-long coming of age cliche.

      And besides, I like the story in the prequels. It isn't always handled the best, but I think that the theme of a well-intentioned descent into evil is a very interesting one (albeit too rushed sometimes). The only thing that is really awful is various dialogue, not the story itself.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    27. Re:Black Ops by delinear · · Score: 2, Insightful

      There have always been buggy games, but we're talking major bugs (and not bugs that are buried away and hard to find, serious bugs that are apparent while playing the basic game as intended) in what should be the year's A-list games. Fable III and Fallout New Vegas are huge games with budgets that reflect that and yet both were released with blatant issues and promises of patches almost immediately. That's not a few bugs slipping through the net, that to me is evidence of companies knowingly releasing broken games because they know they can patch them post release and still meet their pre-order deadlines/the Christmas rush. It's greed trumping quality assurance, plain and simple. Now 10 years ago you certainly saw buggy games, but they felt like bugs that were missed during the development/QA process, today many of the bugs are so obvious they simply couldn't have been missed and must point to the release-then-patch culture in action.

    28. Re:Black Ops by QuantumBeep · · Score: 1

      If only you were a PC gamer...

    29. Re:Black Ops by delinear · · Score: 1

      It would have been nuked ostensibly to "STOP TEH PIRATES", but realistically because it's not in the console vendors' interests to open up avenues for free content when they have paid for content to push.

    30. Re:Black Ops by Mister+Whirly · · Score: 1

      And then they make Daikatana and discover nobody really did want that game.

      --
      "But this one goes to 11!"
    31. Re:Black Ops by QuantumBeep · · Score: 1

      If the multiplayer is that short-lived, something is horribly, horribly wrong.

    32. Re:Black Ops by Gizzmonic · · Score: 1

      There has always been good games that were ruined by game breaking bugs.

      Name one console game that fits in that category.

      PC games weren't even that bad until about 10 years ago. Since then, it's been a race to the bottom. And really, who can blame the game publishers? I will give credit to EA for cancelling NBA Live though. That looked atrocious!

      --
      (-1, Raw and Uncut is the only way to read)
    33. Re:Black Ops by The+Moof · · Score: 3, Insightful

      There was a time that the main rallying cry of the console gamers who didn't want to play on PC was "it just works" when they put the disc into the console.

      It's funny how the roles have reversed. I chat with my friends who purchased Fallout: New Vegas for their consoles, and we trade stories about bugs. The "release now, patch later" mentality has resulted in bugs getting fixed quicker for the PC since there's no certification process. Combine that with the bugs can be fixed via entering console commands on the PC, and the PC version of the game ends up being more playable than the console counterparts.

    34. Re:Black Ops by Yunzil · · Score: 1

      The memory leaks are inexcusable, as well (I had FO3: New Vegas consuming 4GB of RAM before it crashed - I have 6GB available).

      New Vegas was developed by Obsidian, not Bethesda.

    35. Re:Black Ops by Sancho · · Score: 1

      There are bugs and then there are bugs. When Fallout 3 first came out, some players (on console) couldn't get past the initial tutorial/character creation screen.

    36. Re:Black Ops by grumbel · · Score: 1

      The fallacy in that is that bugs don't pop up because developers care less, but for most part because games got a hell of a lot more complex then back in the day. This isn't even the first time Nintendo itself fucked up, they already had a very similar issue with Zelda:TP and SmashBros had issues as well (probably not fixable by a patch, but still something that QA should have catched). And of course there have been third parties with issues to, Tomb Raider Underworld had again a very similar game breaking bug.

      Nintendo's policy to not allow patches is pretty much just incompetence on their side, causing far more trouble for the player then a regular patch download system.

    37. Re:Black Ops by rgviza · · Score: 2, Insightful

      Every game has a budget in a publicly traded company. When the budget money is gone the game gets released whether or not it's finished. That's just how big software works. Bethesda Softworks was one of the companies that actually cared and used to release quality games. Then they got bought by Zenimax media. Now they have to answer to investors and stock holders. A nearly instant reduction in game release quality was the result. Game design quality is next. IMHO Zenimax will destroy this company, just like EA destroyed every company they've bought. id software and Bethesda Game Studios will be pooched too. Watch...

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    38. Re:Black Ops by Demonix · · Score: 1

      What, am I the only one who remembers Daggerfall, or Outpost, or Darkfall? Game crushing bugs on PCs have been around for far longer than 10 years.

      --
      when all is said and done, all a man has left are his blades and his honor.
    39. Re:Black Ops by khellendros1984 · · Score: 1

      Zelda Twilight Princess. There's a bug having to do with saving the game in that underground room with the cannon up to the sky city. Basically, if you save there and reload the game, you're stuck, and you have to start over. Sure, it's easy to avoid, but definitely something QA should've caught.

      --
      It is pitch black. You are likely to be eaten by a grue.
    40. Re:Black Ops by Golddess · · Score: 1

      Um, that's a game from _this_ generation. I think GP probably meant in the NES, SNES, or even N64 era. The pre-"post-release-patching" generation (and I am aware that Wii games cannot (are not?) be patched after release).

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    41. Re:Black Ops by Golddess · · Score: 2, Insightful

      No, then the company thinks "!@#$ pirates ruined our sales!"

      ftfy

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    42. Re:Black Ops by Anonymous Coward · · Score: 0

      Not to mention that their more interesting games are highly moddable, so if something is broken you can often fix it yourself.

    43. Re:Black Ops by Miseph · · Score: 1

      "Chances are, if everyone is waiting for the game to be patched, then the patch will never see the light of day because they will assume the game failed and that's the end of it."

      Yeah, that's pretty much how this works. Once enough time passes where their big-budget blockbusters keep on "failing" because people opt not to buy them until the major bugs get fixed, they'll either start shipping fewer bugs or patching them a lot faster. Either way, we get what we should already have.

      If anything, the current tactic of buying on release then waiting for updates is far more likely to backfire... they've already got your money, why bother shelling out to fix it when they could just sell you another broken game instead?

      --
      Try not to take me more seriously than I take myself.
    44. Re:Black Ops by Joker1980 · · Score: 1

      These days its not so much the mods as it is the unofficial fixes, New Vegas would still be unplayable for me if it wasent for the fixed DX9 dll. Locked down console's restrict mods but more importantly they kill fixes.

      VTM:Bloodlines is a good example, had it been a console game it would still be unplayable. Activision forced it out the door to compete with HL2 then Troika went bust and wrote a single patch (unpayed), the unofficial patches are in double digits.

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    45. Re:Black Ops by Anonymous Coward · · Score: 0

      "I had hopes for this game because it was done by some of the original Fallout team, but it still plays a lot like FO3, which I didn't particularly like, and has annoying quirks inherited from that game - like when I attack the Powder Dusters with the NCR and the dusters hate me, why does stealing from them still give me bad karma?"

      Because it's NCR's Prison and their stuff. Same thing in Cottonwood if you kill all the Legion and try to take stuff.

  2. Obsidian by Eudial · · Score: 1, Informative

    It's funny because Obsidian is the developer of New Vegas, and not Bethesda (who are the publishers).

    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    1. Re:Obsidian by devbox · · Score: 5, Insightful

      And what does that have to do with anything? It's usually the publisher that releases the game, and often also tries to hurry up the developer.

    2. Re:Obsidian by Legion303 · · Score: 2, Insightful

      It's funny because Obsidian is the developer of New Vegas

      ,,,using Bethesda's engine. Nice try, though.

    3. Re:Obsidian by Anonymous Coward · · Score: 3, Insightful

      So by that logic, the bugs in any of the dozens of games that use the Unreal engine are Epic's fault? Obsidian is the developer, they took the contract for the game and agreed to timeline, it's their responsibility to get the game out.

    4. Re:Obsidian by am+2k · · Score: 2, Insightful

      It's the publisher's task to check the game for bugs before releasing it, though.

    5. Re:Obsidian by Pojut · · Score: 2, Insightful

      So how do you explain New Vegas being FAR more buggy than Fallout 3? In theory, New Vegas should be LESS buggy, since the Gamebryo engine has been given time to be perfected.

    6. Re:Obsidian by Anonymous Coward · · Score: 1, Insightful

      It's funny because Obsidian is the developer of New Vegas, and not Bethesda (who are the publishers).

      So then Bethesda, the publisher, is the one who released the game. The headline of this /. article is Bethesda Criticized Over Buggy Releases. Do you think the publisher has no responsibility for what it releases?

    7. Re:Obsidian by del_diablo · · Score: 1

      Lets use logic then.
      If they just sat down and FIXED all the bugs, the engine would be less buggy.
      But they keep on improving the engine, which means updates and not patches. Which is suppose to be done so we can get higher framerates and more stuff onscreen on the same hardware(which is a good thing), but it will produce bugs.
      Along with the fact that Obsidian did like everyone else who gets a engine they make game on: They do their own modfications.
      Modifications = bugs, ALWAYS
      So..... its just beth who was lazy on the test phase.

    8. Re:Obsidian by Moryath · · Score: 1

      Answer: Obsidian tried to do a hell of a lot more inside the engine than Bethesda ever dreamed.

      The landscape's more ambitious than the engine seems to be able to handle. Result? Constant clipping errors. Nothing is quite as annoying as having to go off to get a sandwich because my traveling companion has decided that a local radscorpion... who is stuck inside of a big rock thanks to a clipping error... must die and my companion isn't going to move until some lucky shot manages to clip the one tiny pixel that's clipping its way back outside the rock.

      The companion engine - with "companions" and "followers" - is likewise buggy, especially when getting indoors, or triggering certain quests that try to "reset" or add to your companion's speech tree.

      The inventory system has its limitations. In my apartment in Novac, I've basically assigned a different storage "locker" (dresser, fridge, wardrobe, suitcase, etc) for each different category of item and a couple of subcategories besides, just to keep up.

      And then there are the myriad bugs with the faction system, where "on the fly" calculations had the Fiends suddenly turn on me for no apparent reason while I was exploring Vault 3. Going through companion-less worked just fine, no idea why the companion (who was just told to wait by the door anyways) would have caused that though.

      The "cinematic kill" system I'm about to turn off. I've lost track of the number of times the game's frozen during a cinematic kill. That and the fact that the "cinematic kill" freezes the player, but changes nothing else going on, which has killed my companion a couple of times (couldn't get to them till the cinematic ended, meanwhile some asshole with an uzi is just pumping them full of lead while I'm forced to watch).

      Now, was Fallout 3 perfect? Hell no. But New Vegas definitely stretches the engine to its limitations. I remain hopeful for the upcoming patch to make it more playable, but at the same time I really would prefer they had done the quality control work in the first place.

    9. Re:Obsidian by ByOhTek · · Score: 1

      But... This isn't the first bethesda game has been released that was very buggy.

      Ever play ANY of the Elder Scrolls games?

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    10. Re:Obsidian by blackraven14250 · · Score: 1

      Which is suppose to be done so we can get higher framerates and more stuff onscreen on the same hardware(which is a good thing).

      If you played the game, you'd see there's a gigantic bug that happens when too many NPCs (more than 2) are on the screen at the same time, and gets exponentially worse with each additional NPC. They fucked up tons of previously working elements of the engine.

    11. Re:Obsidian by malakai · · Score: 1

      I didn't find many ( any? ) bugs with the game engine in New Vegas. Where I found tons of bugs was in the "user code" ( or plot/quest scripting code ). Yeah sure there were places where path-finding would freak out, but the real bugs was when you couldn't complete a quest or couldn't talk to someone because the game scripted events had painted you into a corner or just failed to register that you had completed some leg of the quest.

      I never had a graphics bug, and the three times the game crashed on me each time the Steam Updates window was setting on my desktop with a new update to download... so my guess is that was some NVIDIA driver + steam overlay issue.

      Games like Fallout 3 / New Vegas really can't be fully tested because of the number of permutations that exist in paths to play the game. It's a shame that they release to console first because of piracy rates on PC. If they could pre-release to PC a release candidate quality game, they'd get tens of thousands fanboi eyes going through every quest permutation imaginable. Then, two months later, they press and release the console discs.

    12. Re:Obsidian by calzakk · · Score: 1

      Yeah, right... Isn't the publisher just sales, marketing, and distribution? The point is, they're probably not very technical...

    13. Re:Obsidian by IndustrialComplex · · Score: 1

      Isn't the publisher just sales, marketing, and distribution?

      And money. The point is they often control the release schedule because they control the money.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    14. Re:Obsidian by Nimey · · Score: 3, Insightful

      It's a fine balancing act. Err too far one way, and you get the bugfest that is Fallout New Vegas. Too far the other way, and you get Duke Nukem Forever.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    15. Re:Obsidian by jgtg32a · · Score: 1

      It's funny because Obsidian makes Bethesda look good when it comes to QA

    16. Re:Obsidian by Sechr+Nibw · · Score: 1

      To skip the cinematic kill, press the Open/Use button (E on PC). Not 100% sure this works on consoles, but it may. I definitely don't mind the cinematic kill when sniping, as the rotating view might reveal another enemy to me. Though when I know where my next shot is, it's nice to take it before the rad scorpion or giant ant or whatever has moved into the shadow of another hill.

    17. Re:Obsidian by am+2k · · Score: 1

      Exactly. I'm pretty sure the developers didn't want to release a buggy product and fix it later, but the publisher told them that it's finished.

    18. Re:Obsidian by Quarters · · Score: 1
      Gamebryo is the graphics rendering engine. The problems with Fallout:New Vegas are almost entirely AI logic and mission scripting bugs. While the graphics are dull and lackluster the graphics rendering engine is not causing the problems.

      Put blame where blame is due. It's the code Bethesda/Obsidian wrote, not the code that they purchased from Emergent.

    19. Re:Obsidian by Enderandrew · · Score: 1

      Bethesda was also in charge of QA for the product as the publisher. So they bear ultimate responsibility for how buggy it is.

      The sad thing is that Morrowind, Oblivion, and Fallout 3 still have massive bugs ever after the Game of the Year editions and final patches.

      There are fans in the community still actively fixing bugs for all three. Yes, even Morrowind. It isn't uncommon for a percentage of users to run into bugs with a new release, but Bethesda products ship with massive show stopped bugs with every game. And they don't fix them either.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    20. Re:Obsidian by Anonymous Coward · · Score: 0

      New Vegas is a 1.0 release. Fallout 3 has tons of patches released for it.

      But if you want to insist Fallout 3 isn't buggy, search the Technical Support area of their forums. People still have show stopper bugs with all the patches. I'm 30 hours into a Fallout 3 save that I recently gave up on because the game consistently crashes with 30 seconds.

    21. Re:Obsidian by nomadic · · Score: 3, Insightful

      So by that logic, the bugs in any of the dozens of games that use the Unreal engine are Epic's fault? Obsidian is the developer, they took the contract for the game and agreed to timeline, it's their responsibility to get the game out.

      If the bugs are in the engine itself as designed by Epic, discovered years ago, and still never corrected, as was the case for the Fallout engine? Yes, it would be their fault. How can you argue otherwise?

    22. Re:Obsidian by Legion303 · · Score: 1

      It's not the AI and scripting portions of the program that make me get stuck in walls and rocks, and sometimes just in the ground.

    23. Re:Obsidian by Legion303 · · Score: 1

      So how do you explain New Vegas being FAR more buggy than Fallout 3?

      I explain it by the fact that I got F3 after it had several patches. Read any game forum and you'll find that it had just as many game-killing problems as NV on release.

    24. Re:Obsidian by del_diablo · · Score: 1

      Hold on a second, that can't be right can it?
      THAT was suppose to be SPOTTED at Q&A and the TESTING before it was out!
      What the hell *companies*, WHAT THE HELL?!

    25. Re:Obsidian by khraz · · Score: 1

      That may be true, but to be honest, I'll take a deep and buggy game over any polished, yet shallow turd any day.

    26. Re:Obsidian by Quarters · · Score: 1

      That's bad asset creation or bad collision detection code. Again, Bethesda/Obsidian would be to blame.

    27. Re:Obsidian by Logical+Zebra · · Score: 1

      In the defense of the Elder Scrolls series, I have never once had a significant bug on the XBOX 360 version of Oblivion. Note, however, that I purchased the Game of the Year edition, which was fully patched.

      --
      I have a bad feeling about this...
    28. Re:Obsidian by delinear · · Score: 1

      Or rather you don't get Duke Nukem Forever...

    29. Re:Obsidian by QuantumBeep · · Score: 1

      And the person holding the gamepad isn't very technical either. Good QA testing could be done by a ten-year-old.

    30. Re:Obsidian by Anonymous Coward · · Score: 0

      I put in a little over 137 hours into New Vegas when I got the Gamebryo engine rendering error which means the game will no longer literally run on my machine. At all. And so far, no fixes have worked. So much for "time to be perfected." Fucking never heard of this rendering engine before, nor should I have if it was any good. What a waste of sixty bucks.

    31. Re:Obsidian by QuantumBeep · · Score: 1

      I suspect the legendary "rotating noggin" was an engine issue.

    32. Re:Obsidian by HaZardman27 · · Score: 1

      Obsidian has a pretty poor track record when it comes to stability of their games on release. Once or twice is somewhat understandable, but their name is now associated with "buggy."

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    33. Re:Obsidian by Creepy · · Score: 1

      true for that one, but how about memory leaks? Hard to tell with that one without running a leak detector, but I'm pretty sure the game shouldn't be consuming 4GB like it was for me after running for 6 hours.

    34. Re:Obsidian by delinear · · Score: 1

      Agreed - I just finished up playing Fallout 3 and the DLC on the 360 ahead of buying New Vegas (I originally played it on PC but I mostly play console these days) and I encountered a few bugs. The worst of these were bugs around entering new areas causing the game to just completely freeze. Some of these (Rivet City) I managed to fix by reverting to an earlier save, others (the ant nest in Shalebridge) remained broken even then. Other bugs were incredibly annoying while not necessarily game breaking - the Brotherhood Outcasts, who I was on good terms with, seemed to randomly turn on me, making the Anchorage mission almost impossible (the part at the beginning where I had to escort a group to the Outcast base, the team would randomly turn hostile and attack me instead, in the end I only got through by letting the super mutants kill them all then doing the treck alone), fortunately for me this was the last thing I did in the game so it didn't affect me too much, for anyone doing Anchorage early they'll miss out on a lot of options by turning the Outcasts hostile this way. Then there are the usual clipping issues, particularly annoying to get stuck behind a rock with an enemy nearby but not in a position where you can kill them, so you can't escape and you can't fast travel away because of the nearby enemy. I was prepared to give Fallout a lot of leeway simply because of the sheer size, but with a lot of the bug reports I'm seeing for NV, there's no way these were missed in QA so it has to be that they knowingly sold a hugely bug-ridden game. I hope the patches help because I was really looking forward to this game.

    35. Re:Obsidian by Zumbs · · Score: 1

      Obsidian were given the full source code and allowed to edit it however they saw fit, so I would say that they hold some responsibility on the engine bugs. As an example: The SDK (called GECK) that came with Fallout: New Vegas had a number of serious bugs that were not in the Fallout 3 GECK, such as the script compiler failing silently! But engine bugs are usually not the type of bugs that plague Bethesda games. Fallout: New Vegas consists of three large parts each of which need to be correct:

      1) Engine

      2) Resources (meshes, sounds, textures etc)

      3) Game content (quests, locations, npcs etc)

      The engine is mostly by Bethesda, the resources are a little of both, and the game content is mostly Obsidian. My experience with Bethesda games is that most of the bugs are in the game content portion, and I expect the same to be true of Fallout: New Vegas, even if it is developed by Obsidian. So, GP is fully correct in pointing out that this an Obsidian game. Yes, you could have hoped that Bethesda would force Obsidian through decent testing, and yes, you could suspect that they may have forced Obsisian to release Fallout: New Vegas before it was finished, but Obsidian did know the deadline and obviously prioritized more content over robustness. Just like Interplay and Trojka did before them.

      --
      The truth may be out there, but lies are inside your head
    36. Re:Obsidian by Mashiki · · Score: 1

      ,,,using Bethesda's engine. Nice try, though.

      Except Bethesda didn't write the engine. That would be EGT(Gamebryo), nice try but you'll be happy to know that they got the engine, and EGT promptly "folded"(aka leaving nothing but marketing staff) leaving them to fix any and all problems on their own.

      --
      Om, nomnomnom...
    37. Re:Obsidian by Sir_Sri · · Score: 1

      Depends. Disappearing NPC's and corrupting save games was an issue in Fallout 3, so that's probably the fault of the engine. Even with the unreal engine, they keep patching in fixes to the engine, if you lock your game to a specific version, yes, some of the bugs are the fault of the engine (which you may or may not have source code to even try and fix, assuming you have the right skills to fix that problem).

      That NPC's will still be in old 'versions' of an area, and are unreachable is probably obsidians fault. (I'm thinking specifically about the NPC's in the hanger with the boomers).

      As with any QC process you decide what bugs you'll live with, and what you'll delay shipping to fix. I've played fallout3 for >60 hours, and beaten it on hardcore mode. Those 3 bugs above are the only serious ones I encountered. The disappearing NPC or NPC's in the wrong area is fixable (for the player) with console commands. The corrupting save game thing is probably outside the realm of fixable by Obsidian. If the files were xml file dumps I might spend the time to try and figure out the problem, but they aren't, so I'm not 100% sure what's happening there. The file is definitely corrupted not just blanked though.

    38. Re:Obsidian by Sir_Sri · · Score: 1

      Not necessarily, no, it isn't. Depends on the contract.

      Bethesda has had it's shares of problems on it's own, at one point (talking daggerfall era) if you uninstalled their game in deleted all the .exe files on your computer. Oops. Relatively, the problems in new vegas are tame.

    39. Re:Obsidian by promythyus · · Score: 1

      personally, I have it set so that the cinematic kill stays as my view, so I can pull of 3-4 headshots in "seconds". Good bye fiends!

    40. Re:Obsidian by promythyus · · Score: 1

      You played over 137 hours, and complain it was $60? That's less than 50c/hr, which is a far sight better than you'll get for a DVD or at the cinema.

    41. Re:Obsidian by uncledrax · · Score: 1

      Depends how buggy the game is.. if the bugs are to the point of making gameplay overly frustrating (or impossible) to play/complete.. then that's not good either (you'll never know the end of the story.. or even more likely, backup the game to disk, then toss the disk out of the window in protest of what an incomplete title it is.. while you ask Steam to Delete Local Content for the game, and hope someone makes a patch down the line to make it playable..)

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    42. Re:Obsidian by thetoadwarrior · · Score: 1

      Which doesn't mean New Vegas didn't create the bug.

    43. Re:Obsidian by cloudkiller · · Score: 1

      It's a fine balancing act. Err too far one way, and you get the bugfest that is Fallout New Vegas. Too far the other way, and you get Diablo III.

      There, fixed that for you.

      --
      [an error occurred while processing this sig]
    44. Re:Obsidian by Anonymous Coward · · Score: 0

      Neither Bethesda nor Black Isle (where many Obsidian developers came from) has a good track record for bugs on release of games. So I guess when you have them both working together (the engine is from Bethesda) you get something really buggy.

      That said they make some excellent games. Well maybe not Obsidian but Black Isle certainly did. Bethesda has Morrowind and Fallout 3 as proof they can make some excellent games, now lets just hope that their next Elder Scolls makes up for the huge disappointment that Oblivion was.

    45. Re:Obsidian by X0563511 · · Score: 1

      Hilariously, the fix is to put a d3d9 DLL in the game that tricks it into thinking you have an nvidia 7300 (different in the case of ATI).

      Seriously, did they bother testing on all hardware, or just what somebody had hiding in the corner of their cubicle for slackoff time?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    46. Re:Obsidian by Anonymous Coward · · Score: 0

      No, fucktard. Publishers have their own testing departments too. Believe it or not, most publishers DON'T want to release buggy products (why would they?!)

      Sometimes marketing puts so much pressure though that they don't have a choice. For example, did you know that most tv and print advertising is booked a good 6 months or longer ahead of time? TV advertising is costly. You don't want to be advertising a game is coming out, only to then have it delayed. That's millions of $ wasted. So what happens is the developer is pressured to deliver, and out it goes, bugs & all.

    47. Re:Obsidian by sabt-pestnu · · Score: 1

      There's a big difference between "we've got these bugs we need to work out before we ship" (that is, Beta) and "Let's rip out the game engine and replace it with this other one" (NOT Beta).

      It may be a balancing act, but DNF isn't on that particular set of scales.

    48. Re:Obsidian by Anonymous Coward · · Score: 0

      Currently at 80+ hours play time and have yet to find a bug. Maybe I'm lucky, but the only issues I had were fixed with a patch the day after release*, so I just restarted the game. If you started a game before the patches were released you will more than likely have issues, and why they didn't force old save games as incompatible is beyond me. They had to do that with previous games, right? Likewise my friend is have no issues playing, and we both have sub-system requirement machines, and his is a laptop.
       
      There is only one exception to these statements, and that is the new companion system. It is severely bugged, but from what I've heard the companions in Fallout 3 were buggy as well. Good thing I prefer to travel alone.

      * "the legendary rotating noggin", which was a corrupt mesh and not an engine issue, etc.

    49. Re:Obsidian by blackraven14250 · · Score: 1

      Can you please elaborate on WHICH DLL, and WHICH directory, for those of us still suffering (me)? lol

    50. Re:Obsidian by Anonymous Coward · · Score: 0

      So how do you explain New Vegas being FAR more buggy than Fallout 3?

      As someone who put an insane amount of time into Fallout 3, and has alreadly played New Vegas for 80+ hours... I assure you that it isn't. FO3 and Oblivion are both quite buggy.

      Autosaves have always been a problem. Oblivion and FO3 had mods that replaced autosave system; the one from FO3 will almost certainly be ported over soon, now that the script extender is out.

    51. Re:Obsidian by Anonymous Coward · · Score: 0

      Here you go
      http://www.newvegasnexus.com/downloads/file.php?id=34778
      or for ATI cards
      http://www.newvegasnexus.com/downloads/file.php?id=34970

      Just drop it in your New Vegas directory and you're set.

    52. Re:Obsidian by blackraven14250 · · Score: 1

      The worst part about it is that there's a scene within like 1/2 hour of the beginning of the game that has like 12 NPCs, so it should be super obvious to anyone doing a play-through during testing.

    53. Re:Obsidian by blackraven14250 · · Score: 1

      Awesome! Thanks a bunch!

    54. Re:Obsidian by X0563511 · · Score: 1

      Note if you use this it will redetect your graphics settings. Adjust as needed, and do note the incorrect graphics card model will be displayed. This is intended.

      There should be no loss in quality.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    55. Re:Obsidian by metrix007 · · Score: 0, Flamebait

      At least for me, I didn't have a problem. The again, I used a reliable pirated release.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    56. Re:Obsidian by blackraven14250 · · Score: 1

      Yeah, I saw that. I couldn't care less though; 2x GTX 280 in SLI means max everything, which Ultra does completely automatically minus resolution haha.

    57. Re:Obsidian by X0563511 · · Score: 1

      If you run into further problems, note that this engine has never really liked SLI.

      You may also notice white or black "sparkles" along geometry. This is an incompatibility with newer drivers and the way the game does HDR + AA. You can either set it to bloom mode, or disable AA. ... so many little bugs. IMO the game is worth the trouble though.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  3. My experiences of Fallout: New Vegas bugs by RogueyWon · · Score: 3, Informative

    While the article summary doesn't mention Fallout: New Vegas, it's clear from both the context and TFA itself that this is really a New Vegas issue.

    I stuck some of my early (and mostly positive) thoughts on New Vegas's PC version in my journal a few days ago. Being in Europe, I only got the game after the first PC patch had been released, so I never got to see the PC version at its worst. Having now finished a 35 hour playthrough of the game, I can offer a slightly more comprehensive run-down of the bugs I did hit. Obviously, this is just my experience; your mileage may vary depending on your hardware and luck-stat.

    The most common of the bugs is the Nvidia slowdown issue. This is annoying, particularly because my PC is massively ahead of the recommended specs, and because it often seems to occur at random, rather than just at "busy" times (though a few particular busy scenes will consistently cause slowdown). However, it's not going to stop you from completing the game and only had a minor impact on my enjoyment.

    I had a few crashes to desktop - maybe a dozen over the course of the 35 hour playthrough. These almost always seem to happen in specific areas. The killer area for me was the "outer" section of Freeside, particularly near the door to the Old Mormon Fort. At least half of my crashes happened while walking towards the Fort. After a while, I just got used to tapping quicksave before walking through that area. It was an irritation, but not a massive one.

    Quest bugs are potentially extremely serious. There are plenty of reports of quests being rendered uncompletable. In some cases, this can apply to main-plot quests, which is potentially game-breaking. I had three quests glitch on me over the course of the game. In two cases, it was a case of an NPC getting stuck in the middle of a scripted sequence and loading a quicksave fixed the problem without losing me more than 60 seconds or so of progress. The third case was more serious; several NPCs involved in a major sidequest refused to acknowledge my existence. This one cost me 45 minutes, as I had to go back to a proper save from before I started the quest (plus factor in additional time for trying to fix things before reverting to an old save).

    I had a fourth quest incident that may have been a bug or may have been sloppy script work. I pushed a quest towards a very specific resolution, but when I handed it in, the quest-giver seemed to be assuming that I'd engineered a slightly different set of outcomes. As I say, this might not be a bug, it might just be a (rare) incidence of bad writing.

    Beyond that, I didn't hit any of the other big bugs that have been reported. My followers worked as advertised (and are much improved from those in Fallout 3) and, most importantly, I had no problems with loading savegames. I think that the initial PC patch fixed those issues. There were a few small problems; monsters that sunk half way into the ground and stuff, but I don't tend to sweat that too much so long as it's only rare occurences.

    In short, the bugs are an irritation, but the game is very, very good. If even small bugs irritate you, then the game is probably best avoided for now. Otherwise, I would say that the PC version is playable enough right now to be worth your money and time. One of the advantages of the PC as a platform is that patches can be pushed much faster; if I was still waiting for the PS3 or 360 version patch, I'd probably be rather irritated by now.

    1. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 4, Informative

      And so the game publishers have convinced you that bugs are not an issue. I hate to break it to you, but there are bugs reported on almost every quest (checkout the quests on fallout.wikia.com and see). Performance issues with a major video card manufacturer are also not a minor issue. The worst is that every Bethesda game (Daggerfall, Morrowind, Oblivion, Fallout 3) has had issues like this which shouldn't have made it past quality control. This isn't a one time thing. I've played all of these games, they are great games, but I will not buy Bethedsa games anymore until they release the Gamne of the Year edition which has the final patch (and usually a community patch to fix what Bethesda hasn't)

    2. Re:My experiences of Fallout: New Vegas bugs by wildstoo · · Score: 2, Informative

      Check the Bethsoft forums for a fix for the slowdown issue. It involves dumping a DirectX9 dll in your game directory.

      I was skeptical about the fix, and about running a random dll from the internet, but it really works.

      In busy areas I went from 30fps in Medium settings to 60fps in Ultra settings.

      The only side-effect I found was in alt-tabbing out of the game, the audio no longer continues playing, but rather it loops as if the game has stalled. I have no idea what happens if you alt-tab out for an extended period - perhaps the game crashes hard - but I was able to alt-tab out and in for short periods with no problems. There was some very minor audio skipping introduced as well, but you'd be hard pressed to notice it.

      For me, this was a small price to pay for the massive performance increase. This makes me suspect that the slowdown issue is due to some horrible DX10/11 "optimization" of background tasks or something, or maybe a change in the way the engine's subsystems are threaded.

      Either way, it's well worth a try.

    3. Re:My experiences of Fallout: New Vegas bugs by ledow · · Score: 5, Insightful

      Personally, I think you're exactly the kind of person that lets them get away with that crap. Hell, you've put me off the game for life in a few short paragraphs. I've played PC games for decades - I've seen my share of weird bugs and had to manually debug / patch quite a few myself. I also program myself so I know the avenues that things can take and know it's not really possible to have a "bug-free" game. But what you describe is *disgusting* for a retail product. I can't remember the last time I had any of the 200+ games on my Steam account crash - possibly a weird issue with Zombie Driver not likely a "fake" joystick driver I installed that I had to debug with the programmers because they hadn't seen it before.

      How you can then sum it up into a "mostly positive" review, I have no idea. To me, it reads:

      - The game has issues with the majority manufacturer of PC gaming graphics cards. This causes even way over-specced machines to run the game noticeably slow to the user.
      - The game crashes - a lot. Over 12 crashes in 35 hours is a crash every 2-3 hours. I don't accept that from buggy shell script glue, let alone a professional game. That stops any potential purchase for me dead in the water. Hell, I get annoyed if a game crashes 12 times in its LIFE on my machine that I can't attribute to something I did wrong (I can't name a single time that Half-life (any version) or the Doom series or the Quake series or the Unreal series has ever crashed on me and they all pushed the boundaries at the time - I can name some isolated incidents of crashes in L4D2 (when I run out of swap space and kept-Alt-Tabbing to try to fix it before something went wrong) and GTA3 (when it crashed twice on me and nearly got uninstalled for doing so).
      - The game has obvious, easily worked around bugs in poorly scripted cut sequences that render the game unplayable unless you happen to have an earlier save. It takes a second to write check-scripts for uncompletable quests and "somehow" fix them (by respawing the items in question, or just letting the user continue). You experienced three quests which glitched to the point the game was unplayable in the single run through of the game. God knows how many a testing team should have caught on random hardware.
      - You had display issues with sinking monsters that could easily make it possible for you to be attacked by invisible beings that the game is drawing in the wrong place.
      - There are other reports besides yours that almost every aspect of the game has bugs - from display to AI to sound to loading games to just plain crashing at random.

      And that's AFTER it's received a post-release patch! That's so bad that if I worked at the company, I'd be cringing and disassociating myself from it. When Frontier:Elite II was released, it had a reputation for being a very buggy game and that was nothing in comparison to what you describe.

      "In short, the bugs are an irritation, but the game is very, very good."

      The *gameplay* may be good, when it's not crashing, making you reload or just displaying everything in the wrong place. The game, however, sounds like shit. And those sorts of bugs are NOT an irritation - if I have to restart a program more than twice, I stop trusting it and start doing things like checking my hardware. I don't tolerate it from the operating system, I don't tolerate it for my firewall, or my office suite, why should I tolerate it from the one thing that I pick up and expect to work without me having to debug the damn machine? A crash a day is too much, for any single program. Hell, I get concerned about my machine if I get a crash each month and I run an XP image that's been following me around for the last 5 years without reinstallation on three different sets of hardware.

      Stop buying and tolerating this buggy crap. If a game crashes, that means that it nearly wrote over memory it shouldn't have and could corrupt your data, your operating system, even your hardware. You were "saved" by things like DEP and similar but that doesn't mean it's acceptable.

    4. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      agree - stop giving them excuses to produce shoddy games ... I have been playing new vegas for a good 40 hours and it's much buggier than the original fallout 3, which I have spent a good 500 hours playing ( obsession ) ... they will only take notice when the bottom line is hit

    5. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Personally, I think you're exactly the kind of person that lets them get away with that crap.

      No, the people who let them get away with this crap, as you put it, are those who have a low tolerance for bugs but still buy the game on release, and think that they can compensate by waging a holy war on the internet.

      Seriously people. Don't like bugs? Don't buy games until you know they work to your standards. People like you constantly moan that the "game shouldn't have been released in this condition" so you aren't losing anything, just pretend the game was released a few months after it actually was, and the initial release was just some sort of paid-for beta.

      If you care about the issue, but still give them your money, then YOU are the problem. You think they read your online rants? You think you are advancing the cause of bug-free games by giving them your money and then clogging up every related internet forum with your complaints? No, the only people you annoy are those of us who want to use the same forums without a constant deluge of your whining.

      Let those of us who are prepared to tolerate a few bugs get on with our shit. If you're not, do the only thing that will change the situation and don't buy games before they meet your standards, and in the meantime please shut the fuck up.

    6. Re:My experiences of Fallout: New Vegas bugs by DrSkwid · · Score: 1

      80s 90s 00s 10s is 4

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    7. Re:My experiences of Fallout: New Vegas bugs by Gaygirlie · · Score: 1

      In short, the bugs are an irritation, but the game is very, very good.

      A dozen crashes in 35 hours and you call that an irritation? I'd call it really effing annoying. I loved Morrowind, I loved Fallout 3, I loved Oblivion.. but they are all really, really damn buggy. I mean, there's bugs all over the damn place, ranging from simple glitches to complete crashers, and I've even had corrupted savegames in all 3 games after such a crash and had to start all over again. I've come to associate Bethesda with great storylines, but also bugs, bugs, and more bugs.

      I wonder, is that really the kind of image Bethesda wants their audience to associate them with?

    8. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Calendar decades, then, not personal clock decades. You could just as well have said you've played for centuries :)

      Otherwise, the IBM PC came out in 1981; 2010-1981=29=30.

    9. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      the real problem is that this shoddiness of new Vegas release was widely expected by those who knows the gaming industry. Obsidian as a very long track of releasing buggy expansion without properly supporting them.

    10. Re:My experiences of Fallout: New Vegas bugs by allcoolnameswheretak · · Score: 3, Insightful

      I have to agree with both parents. ledow is right in thinking that a finished product should not contain this many bugs, but being a fan of Bethesda games myself, I understand the point that RogeyWon is trying to make. Morrowind, Oblivion and Fallout are very good, and especially, huge games. After all the patches, Oblivion and Fallout 3 still crash randomly on me about every 3 hours on average, but I find the games so enjoyable, that I have learned to live with and forgive this nuisance, using the quicksave feature judiciously. While this may seem outrageous to some, I think it is unfair to compare an Oblivion/Fallout type game to Doom, Quake or Half-Life.

      A Bethesda game is much more complex and much bigger than a first-person shooter such as Doom or Half-Life. A shooter has the core game mechanic of running around and shooting, with a few scripted sequences scattered about. In an Oblivion/Fallout type game you have shooting, close combat, inventory management, movable objects in the world, an RPG system, NPCs with scripts and dialog, a persistent world, followers, quest lines, complex world interactions and scripts controlling everything from the behavior of items and locations to quests and NPCs. And not only are Bethesda-RPGs much more complicated than an average shooter (or any other game), they are huge as well. I am sure that I have invested at least 150 hours playing Oblivion, and I still have not seen or completed some of the mayor side quests that are available (such as Arena and Fighters Guild).

      So yes, buggy games are a nuisance. But I am willing to be more lenient towards Bethesdas RPGs because I know that they are much more complex than your average game and that I am getting a game package that will keep me occupied for years.

    11. Re:My experiences of Fallout: New Vegas bugs by Bogtha · · Score: 5, Insightful

      Totally agreed. Try applying those low standards to any other product.

      • Would you accept a television that switched itself off 12 times in 35 hours?
      • Would you accept a CD player that switched itself off 12 times in 35 hours?
      • Would you accept a car that has an engine that cuts out 12 times in 35 hours?
      • Would you accept a light fitting that switched the light off 12 times in 35 hours?

      Any other product category, you'd consider the product to be broken and return it.

      --
      Bogtha Bogtha Bogtha
    12. Re:My experiences of Fallout: New Vegas bugs by RichiH · · Score: 1

      > Hell, I get concerned about my machine if I get a crash each month.

      I get a hang-up every three to six months and it's annoying me to no end. Debian Sid turned stable turned Sid that followed me for years.

      So yah, GP seems to be a tad delusional/masochistic in his review.

    13. Re:My experiences of Fallout: New Vegas bugs by Mystiq · · Score: 1

      To be fair, when an application crashes it doesn't always have to be that it tried to write over other memory. A lot of things can cause crashes, such as trying to divide by zero or trying to use a variable that hasn't been initialized. There was a divide by zero error in Diablo 2 when you clicked on your character's feet. It was funny.

      Any error that occurs that isn't explicitly handled by _something_ is going to cause Windows (or other OS) to stop the application and show you a "this program has crashed" dialog.

    14. Re:My experiences of Fallout: New Vegas bugs by ledow · · Score: 1

      Worse than that - how about a lightbulb that, when it blows every 2-3 hours, takes out the house fuses with it? The damage a crashing program can do to a PC (especially if running code on the GPU and / or running as admin) can be quite devastating. Even "deleting all your personal files" or "causing filesystem damage through a hard crash" can be done by a low-permission program that's badly programmed.

    15. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      I put most games in the same category I pit all software: early adopter beware. Wait a month before you buy it, and it'll be less buggy. Wait a year and it'll be practically bug free and cheaper.

      I'll buy the game: Bethesda is one of the best rpg shops out there. Yea the games are buggy, but they're also usually HUGE. It's a trade off.

    16. Re:My experiences of Fallout: New Vegas bugs by khchung · · Score: 1

      - The game has issues with the majority manufacturer of PC gaming graphics cards. This causes even way over-specced machines to run the game noticeably slow to the user.
      - The game crashes - a lot. Over 12 crashes in 35 hours is a crash every 2-3 hours.

      It is bad enough for this to happen on the PC, where you numerous combination of hardware/drivers/Windows version/etc. Worse is this happened on the PS3 as well (for me on Fallout 3, not New Vegas), where you can probably count all the hardware version on one hand, and practically everyone has to upgrade to the latest OS version if they play any online games at all.

      FO3 is the game that locked up the most in the ~15 boxed games, the 2nd is Battlefield-BC2 (but to be fair, I already played ~200-300 hours in BC2 vs ~40-60 hours in FO3, so the rate is like 1/10 compared to FO3). I can't remember any lockups in other games I have.

      I am still mulling over whether to buy the FO3 DLC (the ones that come out long long after the same ones for XBox are available, and long after I finished FO3), until I see that PS3 DLC will come out at the same time as the XBox DLC, I won't be buying New Vegas.

      --
      Oliver.
    17. Re:My experiences of Fallout: New Vegas bugs by 19thNervousBreakdown · · Score: 1

      Millennia even.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    18. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      I would not have passed a game like that through QA. Any known crashing or uncompletable quest bug gets an automatic fail in my book.

    19. Re:My experiences of Fallout: New Vegas bugs by mattbee · · Score: 1

      Bloody hell, I totally agree. That sounds like a car crash, and I'll avoid it for a few more months - it sounds not at all fun. I played Fallout 3 about 12 months after release, and it maybe crashed to desktop twice. I was a twitchy quick-saver, so it didn't knock my enthusiasm for it. But quest bugs, "reload from a much earlier save, and don't do X?" That's a deal breaker.

      --
      Matthew @ Bytemark Hosting
    20. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      So your conclusion is: They did in fact release a buggy version, but fixed it quickly. This also seems to be the complaint of the article, however you still seem to defend the game and argue that it's all ok because it wasn't extremely (though it still reads as a rather buggy game) AFTER they fixed the game.

      So really the news is Bethesda releases games which are buggy even after they fix them, but the bugs aren't severe, and they should be excused? If I had bough the game and it stalled midgame lossing me hours of gameplay, I would have contacted the seller and demanded a refund.

    21. Re:My experiences of Fallout: New Vegas bugs by DrXym · · Score: 1
      When Frontier:Elite II was released, it had a reputation for being a very buggy game and that was nothing in comparison to what you describe.

      Oh I don't know about that. Fronter: Elite II was virtually unplayable on the Amiga. As in, it would quite happily crash almost as soon as the game started, and if not then, soon after.

    22. Re:My experiences of Fallout: New Vegas bugs by dragonhunter21 · · Score: 1

      Well, you can either ignore the bugs (so much as they can be ignored)and have fun with the game for what it is, or you can be anal about it and miss out on playing a game that (despite the flaws) is still fun to play.

      Me? I'll be playing New Vegas while you winge yourself inside out over the bugs.

      --
      Sent from my CR-48
    23. Re:My experiences of Fallout: New Vegas bugs by MikeBabcock · · Score: 1

      When you comment this is about New Vegas, it makes me wonder if you played their games going back to Morrowind and Oblivion, both very buggy games on the PC.

      Bethesda makes fantastically detailed and thorough environments, but their coders aren't ever quite up to snuff on quality control. Since this has been going on a long time, I'd say its a company-wide problem.

      I love Bethesda games as well, and despite with ledow says, I also have to admit their games are worth playing despite the bugs. I logged over 200 hours in Morrowind, despite daily crashes (sometimes multiple times a day). I learned to save often.

      --
      - Michael T. Babcock (Yes, I blog)
    24. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Blame their engine. It's an absolute piece of crap, with tons of bugs and abysmal performance to boot.
      Fallout 3 for me crashed every 10-20 minutes. So if FO:NV only crashed every 3 hours for you, then it's a significant improvement.

      As for the quest corrupting bugs there's this little gem in the F3 wiki
      http://fallout.wikia.com/wiki/Fallout_3_bugs#NPC_scripting_glitch_and_PC-only_fix
      If I had to take a guess, that bug is still there. Just doing a quicksave quickload combo might've fixed that glitch for you.

      That bug brings back memories... The last time I tried to play fallout 3, I just got to stare at daddy neeson as a dumb-founded baby. I gave up after about 30 minutes of repeated trying

    25. Re:My experiences of Fallout: New Vegas bugs by X3J11 · · Score: 1

      I peeked at the library with dumpbin; looks like it intercepts performance/debug related functions (likely replacing them with stubs) and passes the rest along to the real DirectX.

      Section contains the following exports for D3D9.dll

              00000000 characteristics
              4A76778D time date stamp Mon Aug 03 01:37:17 2009
              0.00 version
              1 ordinal base
              13 number of functions
              13 number of names

      ordinal hint RVA name
            4 0 00001090 D3DPERF_BeginEvent
            5 1 000010A0 D3DPERF_EndEvent
            6 2 000010B0 D3DPERF_GetStatus
            7 3 000010B0 D3DPERF_QueryRepeatFrame
            8 4 000010C0 D3DPERF_SetMarker
            9 5 000010D0 D3DPERF_SetOptions
            10 6 000010C0 D3DPERF_SetRegion
            11 7 000010E0 DebugSetLevel
            12 8 000010E0 DebugSetMute
            13 9 00001050 Direct3DCreate9
            1 A 000010B0 Direct3DShaderValidatorCreate9
            2 B 000010E0 PSGPError
            3 C 000010E0 PSGPSampleTexture

    26. Re:My experiences of Fallout: New Vegas bugs by icebraining · · Score: 1

      Wrong! You should return the game if it has bugs.

    27. Re:My experiences of Fallout: New Vegas bugs by zzsmirkzz · · Score: 1

      I also have this game and am about 70 hours into my first play-through. The game has crashed a total of 2 times. The minor bugs I've experienced have not affected the game play at all, they have only made the situation look weird (for instance a guy that was locked in a cell appearing behind me later on). The only other bug had to do with Autosaves and the steam cloud service so I'm not really sure who's at fault for that one but it caused me zero problems. The game is awesome as well as huge. I have been playing for 70+ hours and still have a whole list of quests to complete as well as places I haven't even been to yet. This guy must of rushed through the main story and skipped half or more of the map to finish in 35. I can see why there are still bugs, the game is massive.

    28. Re:My experiences of Fallout: New Vegas bugs by Raenex · · Score: 1

      If a game that crashes FUBARs your PC, it's the operating system that's at fault.

    29. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Even without patch, I got it to crash to desktop only twice in 33 hours++ gamethru, and didn't experience any other bugs.. Am I just lucky?.)

    30. Re:My experiences of Fallout: New Vegas bugs by hitmark · · Score: 1

      I recall having the same experience with first encounter on PC.

      But that is mild vs the crap known as battlecruiser 3000AD. But then that was a forever project that i think required a lawsuit to get released.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    31. Re:My experiences of Fallout: New Vegas bugs by RogueyWon · · Score: 1

      Yes, this.

      The average first person shooter these days involves moving down a pretty corridor, alternating between cutscenes and battles where you hide behind a box and fire at people who stick their head up from behind their own box. I'm not necessarily saying that such games aren't fun in their place (I just finished Vanquish and loved it), but it's pretty easy to see that there's a big difference in scale.

      New Vegas has flaws, but it is vast and sprawling. It develops a whole game world that you can spend days exploring, and is well designed enough (no random dungeon generation here, thanks) that it doesn't get dull. Sure, it would be nice if it wasn't buggy, but I'm prepared to tolerate a lot in exchange for the experience on offer.

      What does make me laugh, however, is that the new Medal of Honor is just as buggy as New Vegas, despite being a "walk down the pretty corridor" shooter. I loved the bit where I died in the middle of a set-piece battle, only for it to decide when it loaded my checkpoint (no luxury of a quicksave system here) that I'd actually been 30 yards or so in front of where I had been. Took me half an hour and about 50 attempts to survive long enough to get back to cover.

    32. Re:My experiences of Fallout: New Vegas bugs by Raenex · · Score: 1

      Hard to find a game fun if you have to worry about it crashing and wiping out your progress. I guess you just have a high tolerance for crap. "Mmm, this burger sure is good, even with the cow manure mixed in!"

    33. Re:My experiences of Fallout: New Vegas bugs by ultranova · · Score: 3, Interesting

      The worst is that every Bethesda game (Daggerfall, Morrowind, Oblivion, Fallout 3) has had issues like this which shouldn't have made it past quality control.

      To be fair, these are all massive sandbox games, which is likely the gametype most prone to bugs due to the possibility of sequence breaking and the sheer number of scripts you need to write. Add to this a complex, massive 3D world and the requirements of realtime, and it should come as no surprise that the end result is very fragile.

      Bethesda's problem is having too much ambition and thus always biting more than they can chew. Which, I suppose, is preferable to the sad lack of ambition a typical game shows...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    34. Re:My experiences of Fallout: New Vegas bugs by ledow · · Score: 2, Insightful

      Never seen a program fill up disk because it just doesn't stop writing? Never seen a program delete local files that it has permission to? Never seen a program probe hardware that it was perfectly allowed to but somehow manages to bugger things up?

      I agree that, in theory, the OS is at fault for allowing it. But there are some things that no modern OS monitors by default that can easily stop things working properly, and things that no home user would be expected to have restricted on their non-admin Windows account (which is presumably what games SHOULD be run under in the majority of circumstances). (Virtually) Nobody lives in a chroot-bottle world for all their games in real-life. Have you ever filled up your Windows so much that it can't find space for swap and hence crashes, and on reboot can't start up, requiring command-line removal of the overgrown files in order to make the system work again? I have, several times, with a buggy application that just kept allocating for log files and, when under error conditions, just kept spewing errors at the disk-write rate. How about programs responding to hotkeys in preference to the applications that handle them meaning a bad crash can cause all sorts of hell with the keyboard? Even on the best modern operating systems with the best patches, the permissions we give to games allow them to do an awful lot of damage.

      Have you ever had a piece of software probe hardware gently and manage to make it lock up either completely or to the point where it's impractical to wait for things to terminate? It's not that tricky when you're pushing things into GPU's. And you only need to slag the hard disk on certain machines and it will kill the responsiveness to the point where people will just hard-off the system rather than wait. That's "damaging" to the machine - anything that causes a filesystem check is potentially incredibly dangerous.

      What about a program that deletes your savegames, or deletes files in your home directories, or modifies the registry in perfectly innocent (but unmonitored) ways that cause buggy programs to run at startup, or destroys your file associations, or just causes Windows to go nuts when you read those entries?

      It's piss-easy to make a program that can bring almost any OS to its knees if executed as any user unless you're on an extremely well-managed system with a good admin. It's also trivial for such things to happen in the normal course of a badly-written program running (where it doesn't MEAN to do those things, e.g. it just wants to log errors, but then it gets errors while logging, which it then dutifully logs, etc.). Hell, it's usually possible to make the desktop almost unusable just playing with screen resolutions, mouse control and things like hiding the mouse cursors, ignoring termination requests, playing a looping sound that won't quit, etc.

      In an "ideal" operating system, it would be trivial to recover from a damaging program. In real-life ones, it's not so easy (How's the OOM killer on Linux doing? They were on about their 18th rewrite last time I looked... minor program with permissions can causes DoS and kill processes that were never intended to be killed unless the machine is managed perfectly). In home setups, just about anything can take down the system, and it's always PARTLY the fault of the application too, because other games / programs DON'T do that.

      Windows has a bad idea of what programs should be allowed to do and doesn't cover 1% of the avenues it should - but equally games should NOT be crashing so hard with filesystem handles open without at least attempting to clean up first, but I've seen programs do exactly that (and thus render those files undeletable - even if they are causing problems - without a reboot).

      A program crash is so named because the results can still be catastrophic. Otherwise we'd just call it a program "bump".

    35. Re:My experiences of Fallout: New Vegas bugs by Artifex33 · · Score: 1

      I think you're overlooking the fact that preorders are a huge segment of the user base. We, the preorderers, have no ability to weigh bugginess into our purchasing decision. I suppose everyone could stop preordering, but the chances of that are extremely slim. Think of any AAA title, its fans, and trying to convince one of them to not preorder. Riiiight.

      I've worked in software development for too many years to be so intolerant of game defects. There are always realities that impinge a developer's ability to deliver a bug-free product. Some moronic business person could look at a spreadsheet and declare a release date, regardless of the state of the product. That happens all too frequently. It hurts the end product, how its received by the public, and the developer's and publisher's reputations. However, it does provide that all-important first-month income. Sometimes the developers work their asses off, know the product isn't ready for release, and have to watch like a father sending his 18-year-old off to war as the product is thrown to the wolves by management.

      Is this bad? Yeah. Should this happen with a responsible developer and publisher? No.

      Is there a solution? It depends on the product. When you're in late-stage development and your product is bug-ridden (assuming your Q.A. department is skilled enough to find the bugs!), you can either: delay your release date, or keep your current date and shrink the scope of your product so that you can finish it in time.

      I'm sure the dev team from F:NV had that discussion at some point. I'm assuming their Q.A. department (of ~300 people, I've heard), recognized the product was shaky. F:NV would have been very difficult to scope back, I think. The nature of sandbox games with such broad and varied quest trees means you can put yourself in a position where a major branch may have a serious problem early on, and you have to excise the entire thing, cutting out huge swaths of content. I think that would have cut to the core of what makes the Fallout games so great. Some of the defects I've heard with F:NV have sounded like engine issues, though, which should have put them as priority one, and affected the whole game. *shrug* Who knows what happened there. I wonder if Obsidian might have had some limitations placed on how they could mess with the core engine, even if it was to fix defects.

      The other choice, to delay release, was probably not in the cards for them. Release in October means being under the Xmas tree for a lot of folks. Delay that a month, and you position yourself poorly against all the other AAA titles. It's also easy for that month to turn into two, or three. Business doesn't like to hear things like that, so they likely got stuck with a firm release date.

      I'd love to hear a post-mortem from the developers.

      In all, I'm enjoying the game thoroughly. I just updated my nvidia drivers, so we'll see if that takes care of the frame rate drop in places like Gamorrah and The Thorn.

    36. Re:My experiences of Fallout: New Vegas bugs by elrous0 · · Score: 1

      I am currently playing the 360 version (post-patch) and haven't had any issues of note at all with the game. The only glitches I've notices were some minor clipping and "floating" (characters floating in the air) issues. I've played it for many hours and have yet to have it lock up on me (knock wood), as some have described, or glitch in any serious way. So, whatever the issues before the patch, Bethesda seems to have really stepped up to the plate on the patch.

      This still sucks for players who are offline and can't patch, though.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    37. Re:My experiences of Fallout: New Vegas bugs by BobMcD · · Score: 1

      If a game that crashes FUBARs your PC, it's the operating system that's at fault.

      One game, out of hundreds, is FUBARing your PC, admittedly due to some fault of the OS. Do you:

      A) Get another OS, limiting your selection of games permanently.
      or
      B) Get another game which does not encourage your OS to FUBAR your PC.

    38. Re:My experiences of Fallout: New Vegas bugs by DrgnDancer · · Score: 1

      I know it's a bit facetious, but think if we took that attitude with other things. Forget about cars, planes, or power plants (Which would kill thousands of people on every new release), even other types of software are never treated this way. For all that people joke about never buying a Microsoft product till after the first service pack, the average Microsoft Office or Windows releases is a freaking dream compared to most "release" games. Hell even other *game* companies prove that it can be done better. I'm not going to make the laughable statement that Blizzard games are released bug free, but compared to this they might as well be.

      This guy gave what he intended to be a *positive* review, because the game *only* crashed every 2.5 hours, only cost him around an hour of progress because of quest bugs, and only occasionally had clipping bugs that could result in invisible enemies killing you. He was happy with the overall quality. He's seen much worse apparently. I can't think of a single other industry: hardware, software, real or virtual where that would be considered not just "Annoying but acceptable", but actually pretty good. Oh. And he got it after the *first* patch. So it was *worse* when it was released.

      I'm not a huge gamer anymore, but it still upsets me to see what appears to be an almost total lack of QC in the gaming industry. It annoys the Hell out me that if I decide I *do* want to go to the store an get a game, I have to first figure out which ones are least buggy, and then probably download patch. Assuming I picked a game popular enough that it actually got patched. Is it really so much to expect that you can go to the store and buy a game without worrying whether it will be an unplayable mess because it happened to be too new, or to unpopular to patch?

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    39. Re:My experiences of Fallout: New Vegas bugs by del_diablo · · Score: 1

      We got 2 different brands of GFX cards, 3 if you count intels weak VGA renderers.
      We then got 2 CPU's: AMD and Intel, which only difference is revision.
      Then we got all the hotplug devices that runs on the same API, so its essentially the same.
      Then we got Soundcards(which essentialy is a API slave), which means BUGS should not happen, and bugs should be fixed.
      Then we got RAM, which is essentially all the same, with differences in production.
      Then we got motherboards and BIOS, which is essentially the only real piece where the difference of the hardware comes in.
      So we got 2*2=4 differences on the "real" hardware, and beyond that the differences SHOULD only be bugs in BIOS.
      Since games are written for Windows, that reduces the API to openGL or DX, which result in us saying: "Meh", because its all essentially the same.
      So really, the "bad hardware combinations" does not exist, however running to weak hardware is true....

      But lets go over to the Xbox: Why does there exist bugs there, there is none of the "caused by hardware difference" excuse!

    40. Re:My experiences of Fallout: New Vegas bugs by CFBMoo1 · · Score: 1

      "The most common of the bugs is the Nvidia slowdown issue."

      I have an Nvidia card in my machine and I noticed things getting slow at times. Here I thought it was because of Steam being attached to it and some weird way Steam handles games. I never had a problem with Fallout 3 but New Vegas my first thought was a Steam issue since Fallout 3 didn't have Steam with the copy I bought. What really rustled my jimmies was the fact that I saw no mention of Steam on the outside packaging till after buying the game and breaking the seals.

      Needless to say between the lack of notification of Steam, the Nvidia slow down issue, and the changes to how Fallout 3 works in New Vegas I've stopped playing it and still play regular Fallout 3 more.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    41. Re:My experiences of Fallout: New Vegas bugs by Quiet_Desperation · · Score: 1

      My followers worked as advertised (and are much improved from those in Fallout 3)

      I would make Veronica my queen. I fell in love with her after she punched out a giant radscorpion. (swoon) Of course I weakened it a bit with some well placed sniping, but coordinated kills of enemies is the solid heart of any modern relationship.

    42. Re:My experiences of Fallout: New Vegas bugs by Raenex · · Score: 1

      I agree that, in theory, the OS is at fault for allowing it.

      Which is entirely my point. It's 2010. Operating systems need to start doing their job. There's no reason why the integrity of a user's machine is at the mercy of a game.

    43. Re:My experiences of Fallout: New Vegas bugs by crossmr · · Score: 1

      My game only crashed once in the first 40-45 hours I played it. After that point it was crashing non-stop.
      Nothing on my system changed. Something happens to this game over time.
      I don't know what it is.

      The next 15 hours of game play it probably crashed about 30 times. At least.
      Some crashes were obvious, like when I killed a ghoul who seemed to be glitched through the terrain or when I was constantly approaching this cave. It finally stopped crashing when I backed up to the cave (seems like a corrupted texture)
      ED-E pissed off on my when I sent him home after doing the brotherhood quest and never made it there.
      The quest to out the dirty merchant at the NCR base was completely broken.

      Fast traveling to the legion raid camp respawned broken powder gangers and legion guys.

      fast traveling to nipton sometimes spawned another lottery winner fleeing to the distance.

      Neil refused to join me on the quest.

      Constantly saying "Let me know!" when you said "I'm ready"

      I liked the game, but I feel ripped off.

    44. Re:My experiences of Fallout: New Vegas bugs by damnfuct · · Score: 1

      Nice. Such a logical and rational viewpoint, and I agree.

    45. Re:My experiences of Fallout: New Vegas bugs by KingMotley · · Score: 1

      Never seen a program fill up disk because it just doesn't stop writing? Yes, was easy to delete.
      Never seen a program delete local files that it has permission to? Sure, but local files were either it's own code, or files in a temporary directory that did no harm.
      Never seen a program probe hardware that it was perfectly allowed to but somehow manages to bugger things up? Not since DOS days.

      Have you ever filled up your Windows so much that it can't find space for swap and hence crashes, and on reboot can't start up, requiring command-line removal of the overgrown files in order to make the system work again? Yes I've seen the disk get filled, no to no space for swap because I always set my swap to a fixed size that is big enough to accommodate 99% of all my usage, and allow it to temporarily expand to triple that if needed.

      What about a program that deletes your savegames, or deletes files in your home directories, or modifies the registry in perfectly innocent (but unmonitored) ways that cause buggy programs to run at startup, or destroys your file associations, or just causes Windows to go nuts when you read those entries? Not since I started using NTFS, but back in the FAT/Windows 95/XP days, sure. I just rolled back the registry.

      In all honesty I haven't seen these catastrophic crashes that you seem to experience in quite a few years (8 years maybe?). I'm guessing if you are still seeing these it has more to do with the user than the software. Try not overclocking everything beyond it's limits, and making "speed tweaks" that some website says is great that you don't understand fully. Don't open emails about naked girls/singers/goats ever, nor open .exe/.bat/.htc/.com files from anyone. Don't visit the red light scum district on the internet. Don't run everything as admin. Hope that helps.

    46. Re:My experiences of Fallout: New Vegas bugs by omglolbah · · Score: 1

      If I paid for it I would be pissed, but I didnt.

      I never buy games (Blizzard releases being an exception) without testing them first for this very reason. It is very hard to know if the game is a piece of junk or good without running it for a few hours. Usually I find the game is arse in the first few hours and delete it.. If it turns out to be fun? I buy it as long as it is available as a digital download.

      I end up junking 90% of the stuff I download but the library of games I -do- end up buying makes me happy ^.^

    47. Re:My experiences of Fallout: New Vegas bugs by elrous0 · · Score: 1

      Playing it on the Xbox 360 post-patch, I haven't had any significant bugs at all. But even if I did, I would still *much* rather play a somewhat buggy game with great story and gameplay than a mediocre game that runs flawlessly. So the idea that Fallout fans should boycott this great game just because of some bugs (which the studio has obviously been working hard to correct) is crazy.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    48. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Crashing to desktop every two hours is now considered a "small bug?" Yikes, I can't imagine what you consider major bugs.

    49. Re:My experiences of Fallout: New Vegas bugs by Carewolf · · Score: 2, Informative

      How the patch works is described by the patch readme file and the forums threads that offer it for download:

      It overrides the detection of the video-card and forces the face-render tool to select an efficient engine for all cards. The problem was that most NVidia cards had problems, but a few didn't. If you faked the other cards to be one of those without problems, the problem went away.

      The same problem affects ATI by the way.

    50. Re:My experiences of Fallout: New Vegas bugs by Logical+Zebra · · Score: 1

      The PS3 version of New Vegas is pretty freaking bad. There are several areas I can't even walk into because a bunch of strange polygons fill up the screen and make it so I can't even figure out where I'm going.

      --
      I have a bad feeling about this...
    51. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Yeah, I tried the "ignore the bugs" stuff and played New Vegas anyway and I am the AC that posted upthread and it seems I'll have to say it again: after almost 140 hours of New Vegas gameplay, the Gamebryo engine bugged out on me, crashing my game, killing my saves AND the game won't even start up anymore so fuck you about wingeing inside out over the bugs. Maybe if someone like these wingers kept on wingeing -- unlike you or me -- then maybe the problems would have been solved and I for one wouldn't have felt like punching them so hard their grandchildren would have been bruised, but instead I would have been at the head of their fucking parade waving a flag about how great they were.

    52. Re:My experiences of Fallout: New Vegas bugs by delinear · · Score: 2, Insightful

      Good luck with that. I don't know any store that will let you return a game for being buggy, if the packaging is open the best they'll do is let you swap it for a new copy of the same game (in case the disk is scratched or the data corrupted on that pressing, etc). I wonder at what point a game becomes unfit for purpose - if I've invested 60 hours in a game and a game breaking bug not only means I can't complete the game, but that I basically have to start right back from the beginning, I wonder if that would be sufficient grounds. Probably not, we seem to have been conditioned to give software a free pass when it comes to poor QA.

    53. Re:My experiences of Fallout: New Vegas bugs by Omestes · · Score: 1

      I've never understood pre-ordering games, especially since the advent of online availability. Sure now you can get some shiny vanity widget for it (sometimes), but this is a rather modern invention (within the last 2-3 years, mostly), and generally these widgets don't really add to gameplay outside of, perhaps, showing some inconsequential anonymous online person that you discovered it before it was cool (with legions of other people slapping down $5 at Gamestop). The few times that pre-orders give functional in-game stuff, it generally unbalances the game (Dragon Age: Origins) and thus is generally not played with to begin with. There really isn't any benefit to availability anymore, even.

      I pre-ordered the last World of Warcraft expansion, stood in line for it, etc.. But I could have easily just downloaded it from Blizzard the same day. The only reason I didn't was because the expansion previous to that wasn't available digitally for a bit of time after physical release, so I didn't quite trust that method, yet. If I was to actually buy the upcoming expansion (I probably won't) I would just wait until the next morning and grab it from Blizzard's online store. Especially since you can download the full expansion right now just to have it ready to experience the buggy, over queued , crashy joy of release night. Which is, actually, another thing that turned me off of release day rushes. The last WoW expansion was painful to play that evening. Even though I waited in line for an hour or two for it, with a bunch of sweaty antisocial geeks I couldn't really play it that night. The servers were terrible, and finally just down until the next day.

      The only other game I pre-ordered in recent memory was Dragon Age: Origins, and I only did that less than two days from release and through Steam because I probably wouldn't have remember to buy it otherwise. Basically it was an impulse buy with no immediate pay off. I don't think I have used my gratis items since they completely unbalanced the game.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    54. Re:My experiences of Fallout: New Vegas bugs by brkello · · Score: 1

      You may be a programmer, but I think you fail to understand the complexity of these games. The choice isn't between not buying games with bugs or buying games with bugs. This game would not exist if everyone applied your standards. It is a very advanced engine that has to work on a nearly infinite number of hardware combinations. Saying it is just a graphics issues is a joke. Try to create even a simple game engine. This isn't your programming 101 class.
       
      That being said, I know how difficult it is for them to get it right on release. So I let everyone else buy it since they can't wait and iron out the bugs and I wait a year for the gold edition with the expansion so I don't have to worry about it.

      --
      Support a great indie game: http://www.abaddon360.com
    55. Re:My experiences of Fallout: New Vegas bugs by aeroelastic · · Score: 1

      And so the game publishers have convinced you that bugs are not an issue. I hate to break it to you, but there are bugs reported on almost every quest (checkout the quests on fallout.wikia.com and see). Performance issues with a major video card manufacturer are also not a minor issue. The worst is that every Bethesda game (Daggerfall, Morrowind, Oblivion, Fallout 3) has had issues like this which shouldn't have made it past quality control. This isn't a one time thing. I've played all of these games, they are great games, but I will not buy Bethedsa games anymore until they release the Gamne of the Year edition which has the final patch (and usually a community patch to fix what Bethesda hasn't)

      Wow you're not kidding. I haven't played Fallout 3, but I went to the wiki page you mentioned. 3 of the 4 random quests I clicked on had a bug section. One of them was a list of about 5.

      --
      "It doesn't take a rocket scientist" -I guess I should leave then
    56. Re:My experiences of Fallout: New Vegas bugs by brkello · · Score: 1

      If it was a unique product that you really enjoyed, of course you would. Particularly when it is a minor inconvenience to fix. You are comparing apples to oranges. That's why most people who play the game love it despite the issues.

      --
      Support a great indie game: http://www.abaddon360.com
    57. Re:My experiences of Fallout: New Vegas bugs by rworne · · Score: 1

      Which is precisely why I passed on FO:NV. I really loved FO3, enough to get gut it out until I got a Platinum trophy. But after being suckered into the expansion packs, my character is now unplayable. The game just restores from a save into a majorly slowed-down state and locks up a few seconds later.

      I was only able to complete two of the three, but the Bayou remains uncompleted due to bugs.

      Since the problems are so well reported and with many complaints, there is no way the developer does not know about them. So this means they simply do not care.

      So no FO:NV for me.

      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
    58. Re:My experiences of Fallout: New Vegas bugs by Artifex33 · · Score: 1

      I think you've stated the reasons to preorder pretty clearly: bonus stuff, and not having to wait in line. I usually preorder stuff through steam, do the preloading and start playing when I get the chance afterwards. I haven't bought a physical copy of a game in ages. I agree that the bonus preorder in-game items are usually things to ignore on your first play-through. Mass Effect 2's overpowered armors (that obscured your character's face--a big no-no for a story driven game), and Fallout NV's various weapons and armor come to mind. They nerf the beginning struggles of the game experience, something I certainly don't want.

    59. Re:My experiences of Fallout: New Vegas bugs by dragonhunter21 · · Score: 1

      I don't worry. My game crashed three times during my first campaign. New Vegas saves every time you change environment by default. Go inside? Saved. Go back out? Saved. Fast travel? Saved. Sleep/wait? Saved. I lost maybe five minutes each crash. It's an inconvenience, not a game-breaker.

      --
      Sent from my CR-48
    60. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      How many trillion things that can go wrong (which the company also designed) need to happen within 30 minutes for these to work flawlessly? Oh, right...

      Any other product category is NOT the same as a computer game.

      That's not to say bugs cannot or should not be fixed, but if you think it is currently possible to test a large piece of software nearly as comprehensively as a light switch or cd player, you've missed the multiple-orders-of-additional-complexity-difference.

    61. Re:My experiences of Fallout: New Vegas bugs by thenickdude · · Score: 1

      If a game crashes, that means that it nearly wrote over memory it shouldn't have and could corrupt your data, your operating system, even your hardware. You were "saved" by things like DEP and similar but that doesn't mean it's acceptable.

      Say what? The MMU prevents apps from writing crap onto the operating system, not DEP. If a game can corrupt your operating system or hardware, you should thank them for exposing critical flaws in your operating system or hardware.

    62. Re:My experiences of Fallout: New Vegas bugs by BigSes · · Score: 2, Funny

      Would you accept a car that has an engine that cuts out 12 times in 35 hours?

      I already own a Volkswagen, thanks.

    63. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 2, Informative

      I suspect it has more to do with the fact that their engine is poorly designed/implemented. Anyone who has had a go at using the construction kit will know that the scripting engine is problematic, at one point I was making a mod for Morrowind and sometimes parts of the script would not work (there were undocumented fuzzy limits on nesting levels. As I understand it the scripting tends to work better in Oblivion but the inherent model for it tends to lead to problems, the scripts are global (i.e. if you write a script to deal with a quest in a cave at the far north end of the map it will still be evaluated constantly while you're in a town at the far south end of the map).

      An example of how this can go bad is what caused me to break out the construction kit for Oblivion, I had gotten to the last quest of one of the major side quest chains and was going to have to fight some big baddie but I decided to put it off for a while. Once I finally got to it and he'd done his evil bad guy rant at me I found him to be completely invulnerable. The script had made him invulnerable in order for him to do his rant, but failed to unset it afterwards. After digging through the scripts myself I discovered it was using the fact sometimes they will set the player into something like a paralyzed state in order to play out some in game cut-scene without the player interfering, in addition scripts will also use the fact that the player is in this state to modify quest variables. What had happened was while I was off questing on the other side of the continent this state had been triggered and modified my quest variables without the proper conditions being true, the fix is of course to put some state variable guards around such tests (and most places Oblivion scripts do have these). Of course it is easy to miss one and have it still work most of the time.

    64. Re:My experiences of Fallout: New Vegas bugs by ChipmunkDJE · · Score: 0

      If you understood anything about programming and Operating Systems, you would realize how idiotic that statement just was. I mean, if it were that easy then why are there still Buffer Overflow Attacks, an attack originally discovered in 1988? Seriously, over 20 years to "patch some flaws"? Or maybe, just maybe, its much more technical with HOW THE HARDWARE WORKS, and more-so that, unless you want a crippled machine running much much slower as it checks and double checks and triple checks even the simplest things like adding variables together, it is IMPOSSIBLE for the Operating System itself to protect the user like you are saying. Bad code is bad code. You cannot protect your entire system from bad code.... except for never putting that bad code on there in the first place. Which to me, in this example, is to never let Fallout New Vegas or any other Bethesda product touch your machine.

    65. Re:My experiences of Fallout: New Vegas bugs by Arccot · · Score: 1

      Totally agreed. Try applying those low standards to any other product.

      • Would you accept a television that switched itself off 12 times in 35 hours?
      • Etc.

      Any other product category, you'd consider the product to be broken and return it.

      I would be fine with it, if the T.V. I did buy was greatly superior in every way (except stability) to almost all other T.V.s available.

      The problem for me isn't buggy games, but crap games in general. If a game is full of bugs, and I still have a better time with it than 90% of every other game out there, what does that say about the quality of the average video game? Or at least what a dumb-ass I am for buying crap games. :-)

      I would rather harp on repeatedly poor design decisions, which can't and won't be patched out, rather than bugs that will, given time.

    66. Re:My experiences of Fallout: New Vegas bugs by BonquiquiShiquavius · · Score: 1

      This analogy fails because all those products are all commodities. A TV, CD player, car, and light bulb can all be easily replaced by another model or even another brand that performs almost identically. Fallout: New Vegas cannot.

      Sure there are other RPGs out there that share the same basic gameplay as FNV, but none offer almost an identical experience (except Fallout 3 of course, but I suspect most FNV players that are willing to buy the game despite the well known bugginess of it have already played through all of Fallout 3 and its DLC).

      While I did find the constant crashes very annoying, the gameplay was still exciting and fun enough for me to prefer restarting and continue playing, rather than setting it aside and waiting a few months for the bugs to be ironed out. This coming from a 31 year old gamer with years of PC gaming experience, and not just an easily impressed teen.

      Actually, the more I think about it, the more this kind of behaviour on the part of the game publishers makes sense. There's plenty of examples where people are so excited about something new, they are willing to accept a substandard product in exchange for the ability to experience it as soon as possible. Why do you think cam recordings of movies are popular, or why apple fans line up for first-gen releases of a gadget that even they know will likely be buggy, or even why people eat cookie dough before it is cooked? The game publishers are merely pandering to our human nature.

    67. Re:My experiences of Fallout: New Vegas bugs by Raenex · · Score: 2, Insightful

      If you understood anything about programming and Operating Systems

      Do you, except to defend the existing crap around you?

      I mean, if it were that easy then why are there still Buffer Overflow Attacks, an attack originally discovered in 1988?

      Why indeed, when they are completely preventable in languages that don't allow buffer overflows. But, OK, even if think you absolutely need the performance of C or C++, there's no reason why a buffer overflow in a game should trash a user's machine.

      Or maybe, just maybe, its much more technical with HOW THE HARDWARE WORKS

      You mean hardware that disallows processes from stomping on each other's memory?

      unless you want a crippled machine running much much slower as it checks and double checks and triple checks even the simplest things like adding variables together, it is IMPOSSIBLE for the Operating System itself to protect the user like you are saying

      Asinine. For instance, there's no reason why a game should have any ability to corrupt a file system, read or write files that don't belong to it, or probe hardware beyond specified limits. This isn't even a performance issue as much as it is a permission issue. Programs are just given way too much authority by default, and it's not because of performance.

    68. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      As I understand it the scripting tends to work better in Oblivion but the inherent model for it tends to lead to problems, the scripts are global (i.e. if you write a script to deal with a quest in a cave at the far north end of the map it will still be evaluated constantly while you're in a town at the far south end of the map).

      For scripts you only want to run in one location, use an object script in the cell. Additionally, always-on scripts can be set to run only ever X number of frames, making the performance hit negligible.

    69. Re:My experiences of Fallout: New Vegas bugs by Karellen · · Score: 1

      Have you ever filled up your Windows so much that it can't find space for swap and hence crashes, and on reboot can't start up, requiring command-line removal of the overgrown files in order to make the system work again?

      That's not an app error, that's Windows being shit and not learning from what everyone else has been doing for 30 years. Like reserving 5% of the disk for root/Administrator, returning "disk full" to non-root processes if they try to write, but giving root breathing space to fix the problem. And having a (semi-)sane OOM killer which at least tries to kill processes in "worst offending", and probably least critical, order (even if that heuristic still isn't perfect on the 18th rewrite :-) when memory gets low. And reserving all the swap space it's going to try to use up front.

      games should NOT be crashing so hard with filesystem handles open without at least attempting to clean up first, but I've seen programs do exactly that (and thus render those files undeletable - even if they are causing problems - without a reboot).

      No, that's still Windows being shit. Once a process exits, no matter how it exits - cleanly, uncleanly, or spectacular crash - the OS should free all the resources that process was using, be that memory, open file handles, file locks, network sockets, etc... If Windows says a file is undeletable because it thinks a process which no longer exists has it open, that's a major OS issue which needs to be cleaned up. That's without even getting into how some other OSs have always allowed you to unlink in-use files...

      --
      Why doesn't the gene pool have a life guard?
    70. Re:My experiences of Fallout: New Vegas bugs by ShakaUVM · · Score: 1

      >>While the article summary doesn't mention Fallout: New Vegas, it's clear from both the context and TFA itself that this is really a New Vegas issue.

      Nah, it's all Bethesda games. Ever play Daggerfall? I tried to, back in the day, but it wasn't playable on my machine until a year and 24(!) patches later. Play Battlespire, or whatever it was called? Was billed as a multiplayer game, but multiplayer never worked. Ever. Shame too, since it had some nice castles for some interesting CTF action. Game was buggy as hell, too. Redguard never worked more than five minutes at a time.

      Oblivion and Morrowind were very buggy, too, some fatally so, making it impossible to complete the game. I once had to revert back three hours in Morrowind and it very nearly made me punch a fist through my monitor.

      Oblivion was an AMAZINGLY crashy game, especially once you started modding it - but you HAD to mod it in order to enable basic functionality and to get landscapes that didn't look overwhelmingly terrible. I once spent 8 hours getting Oblivion all set up for my wife with all the mods she wanted, getting the load orders all straightened out... then she disabled OOO, and the game would never run again. No matter what mods I turned on or off, it would crash at launch. I had to uninstall and reinstall the whole thing, and then I told her she should really just play it stock. She mainly just used the Oblivion Editor anyway, so things like OOO didn't matter to her anyway. She did want Ren's hair, though, which always caused problems.

      New Vegas... isn't as bad as their other games. I'm 40 hours into it, and there's only three serious bugs I've encountered. (Like you, I've had some freezes and CTDs, but they don't happen often enough to bother me, maybe once every 4 hours. I also quicksave a lot.)
      1) Monorail quest bug. It's bugged for everybody who does the quest the wrong/easy way. If you do it the right/hard way, which is to use stealth to overhear a conversation, it works fine. If you just go in and shoot the guy, and take the code off of him, the monorail will bug out and will blow up even if you save it, or it will launch as soon as you enter the terminal room. Workaround: Don't do (the final part of) the quest.
      2) Dog hates cows. For some reason, my dog will aggro on the brahmins at the Mojave Caravn Outpost (he's hungry?) Even if you reload, he'll flip out and attack them again, which results in a giant clusterfuck with NCR troopers, caravan guards, and everyone else shooting you. Your companions will shoot back, and will drive your reputation into the ground. And then they all die. (I'm playing hardcore mode, so it matters.)
      3) There's a random event where a NCR trooper attacks you when you leave the strip, saying "Aha, you shouldn't have come here to this backwater location alone!" Unfortunately, it triggered while I was in the NCR ambassadors office, which means that I was basically stuck getting into a firefight with the entire NCR detachment in New Vegas... including aggroing the NCR ambassadir / quest-giver. Workaround: some quick reloads, I ended up being able to run him around a desk and escape out to Freeside, where I still lost rep for killing him (went from liked to neutral, the dick), but at least didn't cause me to fail the quests.

      Also some minor bugs, like doing the cohort's special quest to increase their hitpoints actually decreasing their hitpoints substantially (from 370 to 240) and permanently, and a couple time I shot a guy he flew into the air and landed on a lamppost, but nothing more than what I'd expect from such a large game.

      All that aside, I still think it's actually replace Planescape: Torment as my favorite RPG of all time. It's an amazing game. The only thing I'd change is a bit more variety for energy weapons, and to have more crafting recipes in the game - that whole element seems entirely undeveloped beyond building Weapon Repair Kits.

    71. Re:My experiences of Fallout: New Vegas bugs by ShakaUVM · · Score: 1

      >>Personally, I think you're exactly the kind of person that lets them get away with that crap. Hell, you've put me off the game for life in a few short paragraphs

      You shouldn't - you're missing out on one of the best RPGs of all time.

      I've put 40 hours into FONV, and I just picked up and started playing Fable 3 last night. While Fable 3 is a polished, beautiful game, it's so much a walk-down-the-corridors-and-kill-things game, like the crap that was FF13, that I felt like tearing my eyes out. Multiplayer is horrendously bad - for a game designed to support 2 player coop, a lot of the quests involve one person just standing around aimlessly for 10 minutes while the other person plays the game. You can't get quests unless both players are standing in the same spot, and you can't travel unless they're both together as well.

      Guess which game I'm playing today? Fallout New Vegas. It's an amazing game, and it's much less buggy and crashy than Oblivion, Morrowind, Daggerfall, Battlespire, Redguard, and Fallout 3, so I consider that an overall win. Sure, the crashes are annoying, but the load time on the game is actually pretty fast, and I'm not going to let petty annoyances make me miss out on one of the best games ever made.

    72. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      As I understand it the scripting tends to work better in Oblivion but the inherent model for it tends to lead to problems, the scripts are global (i.e. if you write a script to deal with a quest in a cave at the far north end of the map it will still be evaluated constantly while you're in a town at the far south end of the map).

      For scripts you only want to run in one location, use an object script in the cell. Additionally, always-on scripts can be set to run only ever X number of frames, making the performance hit negligible.

      I wasn't really commenting on the performance implications. Unfortunately my memory of how it all works is fuzzy since I only ever broke out the toolkit for fixing that one bug and changing the arena quest so you actually could choose how you wanted to end it. But since the script I was mentioning is a quest tracking script (an official one at that) it'd probably be difficult to confine entirely to one location. In general I'm sure there are a lot of ways of getting the system as it exists to do what you need, I'm just not convinced the system has a good design for minimizing accidental errors.

    73. Re:My experiences of Fallout: New Vegas bugs by metrix007 · · Score: 1

      There is no way in hell an operating system should bring a OS to its knees. If it does, that's a problem with the OS, or faulty hardware.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    74. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Same AC that was talking about the OOM killer - I just remembered:

      equally games should NOT be crashing so hard with filesystem handles open without at least attempting to clean up first

      Userspace apps don't always get to close up shop. SIGKILL means "terminate this program right now, don't do anything else because something is fucked up and you HAVE TO STOP NOW!" Also OOM killer, being part of the kernel, can destroy the process by modifying the process table directly. I haven't read the code, so I don't know if it does that or if it propagates a SIGKILL, but the program wouldn't get any chance to clean up if it just stops getting CPU cycles. Also you're not taking into account crashes from the program failing to handle hardware problems gracefully (although if the issue is bad RAM, CPU, northbridge, or other essential component then you can't handle it no matter what, really.)

      Admittedly, the majority of Bethesda game crashes probably do not happen because of bad memory or the kernel terminating the process - they're probably mostly heap corruption from pointer misuse. Maybe the newer ones have problems in the shader stack on the GPU too. But either way the program shouldn't really do anything else when it hears SIGSEGV - if you've just had proof that you've corrupted some of your memory, why would you take a chance that other parts of it are okay?

    75. Re:My experiences of Fallout: New Vegas bugs by tirefire · · Score: 1

      In short, the bugs are an irritation, but the game is very, very good. If even small bugs irritate you, then the game is probably best avoided for now. Otherwise, I would say that the PC version is playable enough right now to be worth your money and time.

      If that's how you feel, you should DEFINITELY give Fallout 1 and 2 a try. They're pretty much exactly what you described re: New Vegas, but they're more cerebral and not as over-produced as the Fallout 3 games. Just my two cents.

    76. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Windows uses paging for memory management (heard of MMU?). A process cannot write to another process'es address space. Period. You're mistaken if you think this game could corrupt memory yada yada yada destroy your data .. fap fap fap... no, it won't.

    77. Re:My experiences of Fallout: New Vegas bugs by Tharsman · · Score: 1

      And so the game publishers have convinced you that bugs are not an issue.

      What I find odd is players behaving like bugs never happened before. We have seen bugs in video games for ever. You think Super Mario Bros for the NES was flawless? The more complex the game, the more likely bugs will sneak through. I, so far, have seen no bothersome bugs in the XBox (have not finished, though.) Only bugs I have experienced are the ones with very rare critters being half stuck in the world and the very messed up skeleton in very very rare critters (only seen it with scropions so far, i think 3 times.) I can't talk for the PC performance issues, but from an XBox perspective, I'm having a lot of fun.

      I hate to break it to you, but there are bugs reported on almost every quest (checkout the quests on fallout.wikia.com and see).

      I went to the page and looked at the list of quest bugs, didn't go too deep because I didnt' want spoilers (have not finished the game) but most (not all) of the quest bugs seem to be centered on un-conventional actions, things like killing an NPC or collecting some stuff before starting the quest and the like. These are things that are extremely unlikely to ever come up during Q&A. During any standard Q&A testers will test the quests in the most conventional ways. You can be sure, after testing a half-made quest 20 times, you wont be exploring areas around the quest giver and picking up random stuff the 21st time arround, you are likely to just run the quest as linealy as possible through the obvious paths provided to complet it, making it very easy and very realistic for slight bugs like this to roll out.

      The worst is that every Bethesda game (Daggerfall, Morrowind, Oblivion, Fallout 3) has had issues like this which shouldn't have made it past quality control.

      Given the complexity and size of their games, Im shocked I never find these bugs to be as predominant. It's huge ammount of content, across 3 platforms. The size of the Q&A team has to be huge for them to test everything after every update.

      This isn't a one time thing. I've played all of these games, they are great games, but I will not buy Bethedsa games anymore until they release the Gamne of the Year edition which has the final patch (and usually a community patch to fix what Bethesda hasn't)

      That is your prerogrative and it's perfeclty fine. I actually do that with all DLC, as I'm certain they get less Q&A time than the full game release and means a much more unstable experience. Could they do better? Perhaps. But I don't think they did as bad as I seem to be reading online. From what I read online, it sounds as if people were playing (or not, since its touted nearly unplayable) a different game than I am enjoying.

    78. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      "If a game crashes, that means that it nearly wrote over memory it shouldn't have and could corrupt your data, your operating system, even your hardware. "

      If the game crashed because it ATTEMPTED to write to memory address, which wasn't mapped to the current process, it means the game... duh, crashed because it COULDN'T write into that address. Your memory and data are safe.

    79. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      Those quest bugs are totally demotivating. In one play session, I had a quest disappear from my pip-boy (the one where you visit the Fiends' headquarters) and a NPC for a quest disappear from the map.

      When I look at any quest on wikia, you can find at least one bug found. It's very intimidating. Source: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests

    80. Re:My experiences of Fallout: New Vegas bugs by Kvasio · · Score: 1

      wow, you're already counting 10s ....
      It sounds like being 10 minutes late for 11:55PM meeting and hearing that she waited for two days.

    81. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      yet GPP is rated as troll ...

    82. Re:My experiences of Fallout: New Vegas bugs by WuphonsReach · · Score: 1

      35 hours is rather quick for New Vegas. You had to have sped through the main quest chain and ignored all the side spots. Even at 70 hours in on my current save, I'm still probably 10-12 hours of gameplay away from the ending. And I still haven't been through places like North Vegas, Vault 22, and a handful of other locations.

      Unfortunately, the game is full of bugs. And a lot of it is just sloppiness on the part of the designers. Things like placing objects, then not looking at the GECK 3D window to make sure they're not floating a meter off the ground. Or laying down NavMesh, then placing large rocks/models that interfere with an actor's ability to navigate (which is where all the "critter hiding in a rock" errors come from).

      So, combine Bethesda's notoriously buggy engine and Obsidian's lack of attention to detail and you have something of a mess. Enjoyable, but it could have been a whole lot better if care was taken.

      There's obviously too many people at Obsidian and Bethesda that just don't give a rat's ass about doing things properly.

      --
      Wolde you bothe eate your cake, and have your cake?
    83. Re:My experiences of Fallout: New Vegas bugs by Anonymous Coward · · Score: 0

      The PS3 version of New Vegas is pretty freaking bad. There are several areas I can't even walk into because a bunch of strange polygons fill up the screen and make it so I can't even figure out where I'm going.

      I seem to hear a lot of complaints about the PS3 versions of Fallout 3 and NV that I've never experienced myself on the 360. From what I can tell, even the GOTY Edition of Fallout 3 doesn't play well on the PS3. I put over 300 hours into that game on the 360 and I think I had one, maybe 2 crashes the whole time. I'm not bashing the PS3 by any means but if someone were to ask me which version of the game to buy (assuming they had both platforms), I'd suggest the 360 for the Fallout games. I've been playing New Vegas since patch 1 came out (Friday of same week of release) and I've got about 80 hours in it so far. I've seen a few critters get stuck in the ground, I've had one mission (retrieving dog tags from ghoul NCR) that I've been unable to figure out how to finish (granted this may be my fault for killing some before getting the quest), and I'm unable to interact with one NPC in the "Airport base" (sorry forget the name of it) that is the "supply shed". Every time I talk to him the game locks up. I've never seen an issue hacking a computer or picking a lock. I finally figured out how to win a game of caravan (thanks YOUTUBE) with 10s 9s and 7s. I've wiped out the powder gangers, all the legion on the main side of the river, Cleared out the Mining area of Deathclaws, Traveled with ED-E (still am at this time), Boone (Finished all his stuff) and now Cass. I've been in and out of Freeside many times with no issues.I've finished the hunt for Red Lucy (think that was her name) in Thorn and got her "reward" I've been to all the vaults in the game. Found all the "hideouts", already reached level 30, etc... Generally I'm just having a blast... And I still haven't gone to see Mr. House yet....his ass can wait. I'm working on getting the 30 vault suits to the gal running vault 21 currently...I want her reward! ~Swing~

    84. Re:My experiences of Fallout: New Vegas bugs by DrSkwid · · Score: 1

      me and my technically correct bullshit huh

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    85. Re:My experiences of Fallout: New Vegas bugs by NuKe_MoNgOoSe · · Score: 1

      Jesus, it takes a lot to make a game as complicated as Fallout its stupid if your not in that industry to make comments on the bugs and whatnot and how they are lax when releasing the title. For all the bugs that they do catch your only going to find the obscure ones and lets face it some of the more obvious through widespread use, that being said though, i loved Fallout 3 and Vegas on console and even it wasnt without its bugs. - Quests would simply dissapear with no real reason - NPC followers would get trapped in the environment - Occassionally objects that I shot in vats would attach themselves to my barrel - Gradual increase in load times until the game just crashed - Items appearing and dissapearing from my inventory - Allies inexplicably recognizing me as a enemy while others remain friendly. - At one point at the cave at Camp Guardian when I entered the cave and exited the graphics remained blurry for over a hour before i went back and repeated the process and fixed it. And you know, despite all that crap Fallout New Vegas was STILL amazing and I put more than 86 hours into the game overall.

      --
      When you dislike the human race as much as I do, Karma:Bad is inevitable lol.
  4. But... by Anonymous Coward · · Score: 0

    It's so fun to see NPC's heads spin around!

  5. Probably a console user :) by rekrowyalp · · Score: 1

    It doesn't matter so much on the PC where it can be patched by the community (in the case of Morrowind, Oblivion, Fallout3 anyway) but I'd be gutted if I'd bought any of those games for a console. I don't know how you go about convincing publishers that games need to be released only when they're ready - I'm not going to boycott them, I'm glad I bought Oblivion et al. Maybe some kind of US class action suit would work - not fit for purpose because the quests are so buggy I can't complete them :D

    1. Re:Probably a console user :) by mcvos · · Score: 1

      It does matter on the PC too. PC users pay for their games too, and they deserve a functioning product for their money. With releases like these, users should demand their money back.

      Sure it can be fixed later, but that takes time. How about I pay my money later too?

    2. Re:Probably a console user :) by somersault · · Score: 1

      Oblivion works fine on PS3. Of course, I got the Game of the Year Edition a couple of years after it came out, so most issues would have been patched by then.

      I don't remember Fallout having any major issues either, though I only played it for a couple of days after it came out before I got bored of the wasteland atmosphere.

      --
      which is totally what she said
    3. Re:Probably a console user :) by Anonymous Coward · · Score: 0

      How about I pay my money later too?

      If you used your credit card to buy it, you are.

    4. Re:Probably a console user :) by rrossman2 · · Score: 1

      No, the developer still got their money. Now you're just paying back the CC co

    5. Re:Probably a console user :) by bickerdyke · · Score: 1

      Nowadays patching is common on consoles, too.

      BTW: My XBox-Menus look like the Wii since the last Firmware update. Thank you, kinect. :-(

      --
      bickerdyke
    6. Re:Probably a console user :) by Anonymous Coward · · Score: 0

      Oblivion works fine on PS3. Of course, I got the Game of the Year Edition a couple of years after it came out, so most issues would have been patched by then.

      Only if by "most issues" you mean "MAJOR issues". The last patch for Oblivion still leaves about a billion bugs in the game unpatched.

    7. Re:Probably a console user :) by AltairDusk · · Score: 1

      It shouldn't be necessary for the community to patch problems in a game though. Obviously little things can sometimes slip through no matter how well it was tested but when you have multiple issues that have to be fixed by the community that shows poor quality control on the part of the developer. I would also expect the developer to have patches available for the issues before the community has to take it upon themselves to fix it.

    8. Re:Probably a console user :) by somersault · · Score: 1

      Well, I've played it for over 100 hours so far and it has been as good as most PC games I've played. I think it did freeze completely one time, but I can't remember any other issues that caused me major annoyance.

      --
      which is totally what she said
    9. Re:Probably a console user :) by Logical+Zebra · · Score: 1

      Get some of the DLCs for Fallout 3, and then you'll see some serious bugs. Heck, the "Broken Steel" quest can't even be completed on my PS3 because the game freezes so much.

      --
      I have a bad feeling about this...
  6. Doesn't everybody do that? by mcvos · · Score: 3, Insightful

    I thought most major game developers nowadays released beta versions, only to patch it after release (if you're lucky).

    1. Re:Doesn't everybody do that? by Anonymous Coward · · Score: 1, Informative

      Because they don't care. Sales are still good, and users expect to download the patch. It makes development cheaper when users are your guinea pigs.
      (more serious companies like Blizzard find volunteers for beta testing before it's released)

    2. Re:Doesn't everybody do that? by Khenke · · Score: 1

      But thankfully not all, there are a few that stands out. Blizzard for one.
      But then people complain that they don't release a game even if it is complete, they just don't understand that polish a game can take almost as long as 20% of the time completing (if you call Fallout: New Vegas complete) it.

      But then I pre-ordered Starcraft II, and I will wait to pick up Fallout: New Vegas when it hit $10 bin or so. Guess if that 20% extra development time pays off...
      Ofc even Blizzard must make patches after the game is released, but it is just because they get bigger testing samples "in the wild" that you cant predict in small beta tests. I also will know (ok, it is a guess based on history...) that Startcraft II will receive patches (if needed) 10 years from now. My guess is that Bethesda will stop producing patched the minute the game has sold for 90% of the totally sales (a year from now?).

      It ALL boils down to how you treat your customers, like an one time ATM or like returning customers. Or even worse if you treat your customers like thief's like Ubisoft that make me miss good games because I refuse to buy games that I can only "borrow" on their terms.

    3. Re:Doesn't everybody do that? by AdmiralXyz · · Score: 3, Interesting

      "Nowadays"? Penny Arcade was mocking this back in 1998. Hell, anyone remember Pac-Man for the Atari 2600? Game developers have been putting out buggy releases since time immaterial, I'm a little surprised that everyone angry at Bethesda thinks this is some emergent phenomenon.

      --
      Dislike the Electoral College? Lobby your state to join the National Popular Vote Interstate Compact.
    4. Re:Doesn't everybody do that? by gman003 · · Score: 2, Interesting

      Bethesda is exceptionally bad about it. See Oblivion, where the user-made patch to fix things has a changelist several dozen pages long, and that's just what can be fixed with the public SDK. There's an entire wiki full of workarounds for the other bugs. Some of the bugs are minor - subtitles not matching the dialog, objects out of place - but some are game-breaking - there's dozens of ways to make the game "unwinnable" - and some are just program-breaking - there's a long-standing bug that makes interior cells pitch-black on nVidia cards. At least other companies would have the decency to eventually fix the bugs.

    5. Re:Doesn't everybody do that? by Kalroth · · Score: 2, Informative

      When game developers can see that people are willing to pay for beta access to games, what is their incentive to ship a polished game? Most consoles have online connectivity as well, so patching up later is usually not a problem either. I don't see this changing anytime soon, with quarterly budgets being more important than quality.

      As for Fallout: New Vegas; the bugs were totally expected from anyone that played Fallout 3, which was also full of bugs. And it is not just gameplay bugs, the entire engine is extremely buggy and the game was neigh unplayable for a lot of PC players, but thankfully a very clever developer at http://www.transgaming.com/business/swiftshader made a custom D3D9.dll which corrects some of the engine bugs (like NOP all debug calls, ignore some buggy shaders, etc.):
      http://www.newvegasnexus.com/downloads/file.php?id=34778 for the nVidia version.
      http://www.newvegasnexus.com/downloads/file.php?id=34970 for the ATI version.
      (The custom dll was made for Fallout 3 and not Fallout: New Vegas. Yet it fixes the same issues in both games.)

      Note: the game is very, very good -- without the bugs. Too bad that it is the community that has to fix the bugs.

    6. Re:Doesn't everybody do that? by Anonymous Coward · · Score: 0

      Blizzard beta tests, but there's still problems with their releases. Their prelude to Cataclysm has been... interesting at times.

    7. Re:Doesn't everybody do that? by froogger · · Score: 1

      Not all. Some play that tradeoff game until consumers protest enough. In heaven.... http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/8286-Stolen-Pixels-241-The-Gaming-Afterlife

    8. Re:Doesn't everybody do that? by anUnhandledException · · Score: 2, Interesting

      While bugs have been around as long as software. Bethesda gets the ire because they bring it to new levels of crap. I mean 4 of their latest (and largest) releases have been essentially unplayable at launch.

      Oblivion after a dozen patches and years still has hundreds (not an exaggeration) in the latest version.

      So all software has bugs however you have some companies like Blizzard which at least make a token effort to release quality software and on the other extreme you have Bethesda who must have a sign hanging that says "if it compiles it ships".

      Eventually they will release game partially completed w/ stubs for the portions that wouldn't compile and you need to download them if/when they ever get that portion working. "sorry you can't enter this area yet. Bethesda regrets to inform you that components necessary for this gameplay area were not ready at launch time".

    9. Re:Doesn't everybody do that? by Anonymous Coward · · Score: 0

      But thankfully not all, there are a few that stands out. Blizzard for one.

      Only Blizzard and Valve seem to do this right. Everyone else is more pot luck, take EA: Bioware seem to be quite good but some other subsidiaries aren't.

      Unfortunately, Valve and Blizzard are also the 2 most prominent 'get handcuffed to a DRM server' companies so you end up being screwed either way.

      This is only in the realm of Triple-A or whatever titles though, smaller games tend to be much less broken as well as cheaper.

    10. Re:Doesn't everybody do that? by Anonymous Coward · · Score: 0

      But to be fair, I played 4.0.1 on its patch day. It wasn't the smoothest experience, but it was playable.

      The most frustrating bug around 4.0.1 was "hovering over some actionable items locks you up". Most noticed by people crashing when they tried to start the Headless Horseman event. Blizzard fixed that in about one week IIRC (although most people didn't know it was fixed, you could get applause for "daring" to click the pumpkin days after the patch landed and nobody crashed any more)

      PvP balance was screwed, but PvP balance is always screwed, all talent changes make PvP into a mess. So I got one-shotted with a tank build in fairly decent PvP gear in Wintergrasp. But it's just Wintergrasp. You win some, you lose some (mostly, we lose because some no-life 10-boxer plays the opposite side). The tweaks in 4.0.1a made that at least a bit less stupid, I haven't been one-shotted since.

      Mostly stuff works. I've found one PvE daily quest that's broken, but it may have been broken in 3.5.x (I guess not from Wowhead comments, but who knows)

      A few things indirectly got better - the per-boss JP rewards mean people are willing to complete instances without skipping "old" content that some players have never seen. For example, three months ago nobody did all four giants in VoA. Nobody. A group might say they would, but after one or two giants everybody loses interests and hearths out because the remaining giants have poor loot. Now? Just ask and the group will probably do them all.

      Of course the 4.0.1 play style is improved in various ways as is the UI. Even the new raid UI doesn't completely suck (I wouldn't want to do a hard core raid with it, but for PuGs it means everybody has at least some idea what's going on)

      And we can't say too many bad things about Blizz bugs. Every year a "bug" enables a bunch of drunken Brewfest quests on European servers and then Blizzard say "whoops! our bad" and disable those quests so that it complies with their lawyers understanding of EU law. So long as you know this happens you can log in and get those quests done before they vanish. You had about half a day this year.

    11. Re:Doesn't everybody do that? by PRMan · · Score: 1

      Bethesda have been putting out buggy releases since time immaterial...

      IIRC, Bethesda was the original company that made Wayne Gretzky Hockey. It took 2 updates before that thing was playable enough to simulate a season. Of course, in those days you had to call them and complain and they would send you a floppy disk with a inkjet-printed label. I guess some things never change.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    12. Re:Doesn't everybody do that? by Hatta · · Score: 1

      I remember PacMan for the Atari 2600. It was a shitty port, but I don't remember any bugs. What exactly are you referring to?

      --
      Give me Classic Slashdot or give me death!
    13. Re:Doesn't everybody do that? by Anonymous Coward · · Score: 0

      Already happened. If you can find some original disks for Daggerfall, you should powerlevel a mage to the point where you can cast "Polymorph Self" - that's my favorite spell.

      SPOILER ALERT: it doesn't do anything except cost 400 mana. A friend of mine reported the bug and in a subsequent patch they removed the spell from the list entirely rather than implement it. Pure quality.

      In related news, soon after the game came out a friend of mine was telling me how cool it was. "There are lots of lycanthropes, not just werewolves! I got bit by a were-boar! When I transform I can go around and attack people and it shows me swiping them with my claws..."

      That's where I interrupted him - "hold on, wait a sec... you attack and it shows what?" "I'm transformed, right? So I've got fur and claws - why are you laughing?!" "Dude, boars DON'T HAVE CLAWS!"

  7. Not a new problem for them by dkleinsc · · Score: 1

    Specifically, Daggerfall had a bunch of notorious bugs, including instadeaths for no obvious reason, and "falling into the void", where there was a hole in the walls that would drop your character into the spaces between the walls with no way out.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
    1. Re:Not a new problem for them by Swarley · · Score: 1

      The "entering a new area" insta-death was my personal favorite.

    2. Re:Not a new problem for them by geminidomino · · Score: 1

      That's not a bug, it's a gameplay mechanic!

      Like in the first 3 Dragon Quest/Warrior games... if you cross a bridge without sufficiently level grinding on the other side, you were proper fucked.

    3. Re:Not a new problem for them by shutdown+-p+now · · Score: 1

      Exactly. Bethesda games have been bug-ridden for ages.

      The reason why I kept buying them is because they're still awesome even with all the bugs. Though that ended after Oblivion for me.

    4. Re:Not a new problem for them by DaVince21 · · Score: 1

      It had some major design flaws too. In my first playthrough, I went through that initial dungeon and died when I finally exited it because apparently I was already plagued. Nice game start there.

      --
      I am not devoid of humor.
  8. duh by Anonymous Coward · · Score: 0

    theyve been doing that since daggerfall in 1994(?) he is just realizing that now?

  9. Tip: by ledow · · Score: 5, Insightful

    Never, ever buy a game without the chance to test it first. I've lost count of the number of game demos that I've installed only for them to not work, be incredibly slow, to have fatal bugs, to be so dull as to be unplayable, or just be annoying/crap in their execution. I don't go on to buy the games and save myself a lot of money.

    Download demos first. Play your friend's copy. Don't be the guinea pig, because in a few weeks everyone will KNOW if there are problems with the game anyway. It's really not that important or practical to have the game for the first week - the servers will be overloaded, the software will need to be patched, and other gamers won't get an "advantage" over you in the space of a week or two. Plus, the price will come down and you'll be able to get second-hand copies (if the activation system even allow you to do that).

    Stop pre-ordering. Stop buying games that you can't try out first. Stop buying games from companies that screw you over. Stop listening to the hype and paid reviewers. Start being an intelligent consumer who actually makes informed purchases. It's very simple. When something is in the "under £10" category, then it can be worth a punt even if you can't find any reviews, but a full-price game? I want a demo, or at least play on a friend's machine.

    Such techniques mean that I've avoided many of the big-name flops and saved myself an awful lot of wasted money. The last big disappointment for me was Black & White and then I learned not to waste money on things without waiting for others to find the problems. Now I buy my games a year or two after they come out - the initial period of zero games is hard (but with the current indie scene, that's made much easier, and a recession helped) but after that you get the best games, on hardware capable of getting their full value, avoiding all the known flops, fully patched, with still-active servers (if the servers empty within the first year, it's hard to call a game a big success) and you don't have to pay full-price.

    Stop pissing your money away on crap.

    1. Re:Tip: by somersault · · Score: 1

      I do a mix of both. With games like Gran Turismo 5 and LittleBigPlanet 2 I know they're going to be high quality and enjoyable. Even if any bugs are found they should be patched up quickly, so I'm happy to pre-order.

      I don't bother to look at gaming magazines and websites these days, so I'm generally unaware of all the new titles coming out. I hear about the really good ones through word of mouth from friends or here on Slashdot for example. Occasionally I browse the PS Store and try out some demos. I would never have bought Just Cause 2 if they didn't have a demo up there, I'd never even heard of it before.

      You should definitely get Red Dead Redemption as soon as it comes down into your acceptable price range, it's among the best games I've ever played - certainly my favourite game so far this year :)

      --
      which is totally what she said
    2. Re:Tip: by wildstoo · · Score: 1

      First of all, anyone with any experience of Bethesda's games will know that they are:

      1. Huge.
      2. Incredibly complex.
      3. Buggy as hell on release, probably as a result of 1. and 2.

      All this doesn't really matter though, because they're also generally:

      4. Really, really good.

      I bought Fallout: New Vegas on release day and I've put about 30-40 hours into it so far. I'm level 25 or something and I haven't set foot on The Strip yet.

      I love the game, as I loved Fallout 3 and Oblivion and Morrowind and Daggerfall before them.

      The bugs I've encountered I'd place in the category of "minor irritations" rather than "game-breaking issues". Perhaps I'm lucky or I'm just used to Bethesda's release quality, but even with the slowdowns, the occasional CTDs and some quest logic weirdness, I still think it's probably the best game I've played this year... if not, it's definitely in my top 3.

      Would I prefer it without the bugs? Sure. But I'm confident they'll get there, or at least most of the way there, and the community will do the rest... so my second playthrough will probably be even smoother.

      Even in its release condition, I don't regret paying full price for this game.

    3. Re:Tip: by Akare · · Score: 1

      what game has a demo these days?

    4. Re:Tip: by Pharmboy · · Score: 1

      Metacritic is worth looking at for opinions on games, if you don't mind filtering the garbage out. At least it is a blend of all the reviews plus user comments, so it isn't that hard to filter out the 10% haters and 10% fanbouys.

      --
      Tequila: It's not just for breakfast anymore!
    5. Re:Tip: by Anonymous Coward · · Score: 0

      The thing is that there are so many different system configurations out there, one game may run perfectly fine for Guy1, while Guy2 has constant CTDs.

      Except for a few random CTDs, e.g. FO3 runs very good on my rig, even with many mods.
      Others seem to have less luck with that game, though.
      So while I would indeed wish that a game is free of major bugs when it comes out, I just wonder whether this is always possible, as the total number of systems it can be tested on prior to launch is somewhat limited.

    6. Re:Tip: by Pharmboy · · Score: 1

      I'm about 45 hours into it and found the ended, before I was really done. I will say that there are some serious bugs, questions that won't finish, that force fail for no reason, and companions that get stuck in rocks from time to time. Fortunately, almost all of those can be worked around until a fix is issued. http://fallout.wikia.com/ is a pretty good source.

      While everyone can quickly say "Don't support them if they release software with bugs!!!1", it overlooks the issue that 1. These games are incredibly huge and complex. 2. It would mean much longer release cycles and more expensive games, or smaller games. As long as they fix it within a reasonable amount of time. Basically, we become the bug testers, but people have to be a bit reasonable and understand that an open ended game is virtually impossible to completely debug under all circumstances, on all computers. Fallout: New Vegas has less serious bugs than even Fallout 3 does now. (Yes, I still crash about every 4 hours, save early and often) but the game is very, very good, flaws and all. I would rather have the game NOW with bug than in a year with fewer bugs. And no matter how much testing they do, it will STILL have bugs when it is released, as again, there is NO WAY to make it 100% bork-proof. If anything, it gets fixed faster because millions of "testers" are pushing the game in ways that you just can't in the design studio.

      --
      Tequila: It's not just for breakfast anymore!
    7. Re:Tip: by millennial · · Score: 1

      Thing is, this is almost exactly the same engine that was used by Fallout 3, and it contains many of the same bugs. They've had plenty of time to squash them, but they just didn't.

      --
      I am scientifically inaccurate.
    8. Re:Tip: by Cwix · · Score: 1

      I have to agree.. I never buy just released games. Ill take a year old game that I can get for 10 or 20 dollars over the 50 or 60 dollar new game. I enjoyed the GOTY Fallout 3 that I paid 20 for. Im sure Ill probably enjoy the Las Vegas version sometime next year. Not only does it save some cash, but by the time I purchase the game most of the bugs have been worked out. (Not all, Fallout 3 seems to have a weird freeze the PS3 bug in it.)

      --
      You are entitled to your own opinions, not your own facts.
    9. Re:Tip: by anUnhandledException · · Score: 1

      The problem is most of the bugs THEY NEVER FIX. Period.

      They get the money up front from people who believe a "crash to the desktop every 4 hours " = "less serious than fallout 3".

      Community mods fixed over 380 bugs that Bethesda never fixed in Oblivion (years after game release) and there are documented over 800 more bugs that can't be fixed because the community SDK simply doesn't have access to the resource that is bugged.

      Fallout 3: NV uses game game engine as Fallout: 3 and there are STILL ORIGINAL FALLOUT 3 bugs in Fallout 3: NV. I am not talking abuot custom scripting issues but unresolved (after millions of hours of combined "beta" testing). Hell the best fix for Fallout 3 & Fallout 3 NV is a custom dll which strips out/ignores bogus shader calls. Thats right nearly 2 years after release the engine is making shader calls which are simply impossible and it crashes the DirectX runtime.

      So if your theory works one should see games be buggy but after years be nearly flawless.
      The reality is that is utter fantasy land BS
      1) companies gets cash up front hence have no vested interest to solve anything
      2) Many bugs never get fixed. Ever.
      3) They don't even fix the game engine because using it on another game.

    10. Re:Tip: by ikkonoishi · · Score: 1

      Man I hear you on B&W. I bought B&W1 near the end of its life cycle, and loved it. The final patch was released about a month after I got it. I had heard the bugs were horrible at first, but dismissed that as hyperbole. After playing B&W2 I believed every word of it. The game was for the most part only half finished. They didn't even put in an enemy AI. They just spawn waves of soldiers, and send them at you. When instead of fixing it they started trying to sell an expansion pack, I vowed never to buy a Lionhead game again.

    11. Re:Tip: by Anonymous Coward · · Score: 0

      If everybody start thinking like you, all games will have zero sales on the first week.

    12. Re:Tip: by ledow · · Score: 1

      There will never be a time when everyone thinks that way - you always get fools willing to do such things. Also, there are things such as beta-tests, demos etc. that combat the situation such that you don't get a reputation for buggy code before a game is released.

      And if people were all like me it would just mean that a company would have to build a reputation for reasonably bug-free software first. Like all the games that I *do* play because I know they'll be okay - It's not an industry-killing idea... it's like saying that nobody will buy a newspaper if they always have biased content. Of course that's not true, but someone with a brain will still avoid such a newspaper.

      I do have a personal blacklist of companies that have screwed me over, that I think are trying to screw me over, and those that are doing things so incredibly stupid / poor that I want to avoid them. It hasn't made me miss out on any big titles that I later have to bite my tongue and go back and try, and it hasn't made things impossible to buy, and it's saved me a lot of money. A lot of people I know do exactly the same in lots of areas. Would you buy a car without trying it first? How about some clothes? You "can't" return video games so it's just prudent to subject them to more scrutiny before buying - and that means knowing they work as expected. Play a demo, play a friend's copy, play the in-store demo, etc. and decide. Don't piss your money away on something because it uses a brand name of a game you previously enjoyed, or because it's been hyped in some magazines - in every case, that sort of reputation comes to an end once a company realises it can just cash in on the name for 2-3 buggy follow-up titles before anyone notices.

      I'm not saying "Don't buy games", I'm saying "Don't buy ANYTHING without knowing what you're buying, and don't buy things you KNOW are crap just because they have a brand attached to them."

    13. Re:Tip: by Anonymous Coward · · Score: 0

      Play your friend's copy.

      Yes, and remember: You will always have many friends on The Pirate Bay!

    14. Re:Tip: by geminidomino · · Score: 1

      Sincerely: How well does that hold for MMOs?

    15. Re:Tip: by Quiet_Desperation · · Score: 1

      That's why GameFly is so great on the console side. My subscription has paid for itself several times over by letting me play a game I might have bought at release only to find it wasn't what I had expected or hoped. Madworld and Too Human and come to mind. Or I can play a game that can be finished in a week for just the rental cost.

    16. Re:Tip: by Quiet_Desperation · · Score: 1

      There's a new demo on XBox live almost every other day, and pretty much every XBL Arcade release can be downloaded free on a trial basis.

    17. Re:Tip: by omglolbah · · Score: 2, Interesting

      1. Download pirated version.
      2. Test pirated version.
      3. If good? Buy. Alternatively: if shite, delete.

      This serves me well as it makes me look at my game library with fondness and not vile hatred ;)

    18. Re:Tip: by Anonymous Coward · · Score: 0

      Just don't buy a game within six months of the release date. And even after that, check the forums (either official or fan) to see if all the major bugs are fixed.

    19. Re:Tip: by Anonymous Coward · · Score: 0

      I have to agree with you. I like to wait about a month before I play a new game anymore. To many games are rushed to shelves. I am a jaded gamer. If it is not fun in the first five to ten minutes I am done with. If the game is buggy I am done with. I read a lot of user reviews before I will let go of my hard earned money for a game. Burned to many times.

    20. Re:Tip: by brkello · · Score: 1

      I really wonder what kind of setups you guys run to have so many issues. Maybe everyone is trying to play games on wine on a system they built 8 years ago. I have never purchased a game that was unplayable on my PC. Just keep your drivers up to date and you won't have issues. It is pretty simple. At least for anyone who reads Slashdot it should be.

      --
      Support a great indie game: http://www.abaddon360.com
    21. Re:Tip: by kalirion · · Score: 1

      I just wait a couple years and get the GOTY edition for $20 or less. Usually most of the serious bugs are ironed out by then, and if the game is popular enough there are fan patches to fix the remaining ones.

    22. Re:Tip: by Anonymous Coward · · Score: 0
    23. Re:Tip: by ChipmunkDJE · · Score: 1

      AMEN! People who don't try demos or test a game first deserve to have their money taken.... unless its a Blizzard product, which then they'll never let you test it or get reviews until you've already pre-ordered it and find out that its worse than stuff written a decade ago (I'm looking at you SC2 and B.Net 0.2).

  10. Oh, so Bethesda is improving? by MSojka · · Score: 5, Informative

    So, they are improving from their old practice of releasing broken and buggy games with no plans at all to fix any but the most glaring problems later?

    See the glitches list for Oblivion on the UESP wiki for a start; continue to the Unofficial Oblivion Patch where the modding community fixed over a thousand bugs left by Bethesda to rot; and that's not even including still unpatched bugs in the engine, for which you need some additional software made by modders ...

    1. Re:Oh, so Bethesda is improving? by Anonymous Coward · · Score: 0

      How much time was invested in patching those bugs? How much would it have cost Bethesda to pay people to test and fix those bugs? How much are you prepared to pay for a game? Why would Bethesda care when it's obvious that those who give a shit about things like this will fix the bugs for free?

  11. Bethesda fixes bugs? by Per+Wigren · · Score: 4, Informative

    What is this nonsense? Bethesda fixes bugs? As far as I know, they never released a single update for neither Oblivion nor Fallout 3 for PS3 ever, only a few expensive DLCs.

    Some pretty damn serious bugs too. Oblivion: Game of the year edition is almost incompletable on the PS3 when using English unless you have the EU release. To cure vampirism, at one point you have to save your game, exit, change the OS language settings to German or French, start the game again, fumble through the buggy (now working) dialog, save again, exit, change back to English and restart the game again. If you have the US release you are out of luck. They never released a patch for this...

    --
    My other account has a 3-digit UID.
    1. Re:Bethesda fixes bugs? by gman003 · · Score: 1

      The PS3 version of Oblivion WAS the patched version. The PC/XBox ones were even worse, until they patched it.

    2. Re:Bethesda fixes bugs? by CronoCloud · · Score: 0, Troll

      Not being able to do the "remove vampirism" quest doesn't make the PS3 version un-winnable since the vampire quest is an optional one.

    3. Re:Bethesda fixes bugs? by Anonymous Coward · · Score: 0

      That, and the vanilla PS3 edition doesn't have that bug, and the saves are compatible. So if you happen to own both (I picked up vanilla Oblivion for $10 used), you can just switch to vanilla to complete the quest, save, then go back to the GOTY disc.

    4. Re:Bethesda fixes bugs? by BobMcD · · Score: 2, Insightful

      Not being able to do the "remove vampirism" quest doesn't make the PS3 version un-winnable since the vampire quest is an optional one.

      Spoken like a true apologist. Do you think it is likely that players would be aware of the need to avoid this quest until they had encountered the bug? Just because it is possible to enjoy the product without running into this pitfall does not mean that the pitfall is not dangerous. It's like letting your kid play with a tiger. The tiger doesn't ALWAYS attack humans, only once every year or so. Quality matters.

    5. Re:Bethesda fixes bugs? by Anonymous Coward · · Score: 0

      Quality matters, sure. But if you're going to say a bug in a sidequest is like your kid getting eaten by a tiger, you may as well go straight to calling Bethesda hitler, because the bugs are like the SS killing jews.

      Exaggeration matters too.

    6. Re:Bethesda fixes bugs? by BobMcD · · Score: 1

      I don't think so:

      Hitler killing Jews was not only certain, but it happened on an extraordinary scale.

      Tigers eating children, on the other hand, is extremely rare and only happens under certain precise conditions, such as being in the cage with the tiger.

    7. Re:Bethesda fixes bugs? by CronoCloud · · Score: 1

      Considering that one's first reaction to getting hit with a disease like Porphyric hemophilia in Oblivion would probably be to cure it, and since full vampirism (which is what requires to quest to get rid of) doesn't kick in until you've slept a few times, it probably is rare. I knew about the bug, it's mentioned in the oblivion wiki, before I ever got hit with the disease. I had no intention of becoming a vampire so I cured it at a temple. Of course, if you want to become and stay a vampire for the benefits, there's no problem.

      Should they have fixed the bug? Yes, but I don't consider this one to be that bad.

       

    8. Re:Bethesda fixes bugs? by CronoCloud · · Score: 1

      That's true, but you have to be careful if you've ever visited the Shivering isles and have Shivering Isles related stuff in inventory or storage. So if you want to do the quest, start playing the non-goty version, get vampirism, do the quest, get cured, continue the game in the GOTY version.

    9. Re:Bethesda fixes bugs? by Per+Wigren · · Score: 1

      I became a vampire (in Oblivion...) accidentally because I didn't realise how to cure it before it was too late. I was busy with a quest and didn't realise that it would become forever permanent if I didn't cure it quickly... Also, I liked being a vampire for a while because my character got super strong and super agile. However, only being able to be outdoors when dark ruined the gameplay after a while so I went to Google to learn how to cure it. Had I not been able to cure it, I had stopped playing the game right there because it didn't feel fun anymore. Now I WAS able to cure it using the mentioned workaround so I think I spent at least 100 hours more enjoying it...

      Yes, I think it's that bad. Most PS3 games get bug fixes even several years after their initial release. Bethesda really, really, really should had released a patch for this.

      --
      My other account has a 3-digit UID.
  12. Bugs are a staple of vast, open ended RPGs by Anonymous Coward · · Score: 0

    Every time I buy a new huge open ended RPG, I expect bugs.

    Whenever you have a game with hundreds of characters, open ended quests and areas to explore, theres bound to be bugs. I Imagine its pretty hard to properly test all possible situations players will create.
    As long as the game is involving and fun, I don't mind a bug here and there. Practice shows that eventually all the kinks are worked out, If not by the developer,
    than by the community. Personally, I'd rather developers focus more of their resources towards content than extensive polish. Just my two cents.

    Every black isle/ troika / obsidian game came out with a prety impressive list of bugs, and all of those games are among my favourites.

    Also, GJ Obsidian on New Vegas. Great game, the minor bugs I encountered were more of the 'hah, funny glitch' kind than gamebreaking.

  13. Pre-ordered. by Aladrin · · Score: 3, Insightful

    I pre-ordered New Vegas because I knew it would be an amazing game in spite of the bugs. It uses the same engine as Fallout 3 and Oblivion, and they were riddled with bugs, too. And a lot of the bugs in New Vegas existed in those 2, also. I don't blame Obsidian for those bugs.

    However, the new bugs... I totally blame Obsidian for those. I experienced a lot of bugs relating to quests and story line, and that's all on Obsidian.

    I definitely think I got my money's worth. Most $60 games aren't nearly this good, even if they have fewer bugs.

    So how can Bethesda/Obsidian prevent these bugs in the future? It seems obvious that their internal testing didn't catch them, as the bugs are just too serious. Maybe they should sell pre-release 'beta' copies and let players test it. Anyone that doesn't want a beta-quality game can wait until the proper release, and everyone that buys the beta can just deal with the bugs. And help fix them.

    One of my favorite MMOs did this like 15 years ago. Sierra's The Realm had an alpha that was free, then sold the beta client and charged monthly. When it was ready, they released the full version, and the beta testers didn't have to buy another copy, since they had already paid for one.

    A lot of people won't like that, but the don't -have- to buy the beta. They can just wait for the release.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Pre-ordered. by drinkypoo · · Score: 5, Insightful

      So how can Bethesda/Obsidian prevent these bugs in the future?

      You can help prevent it, by not buying buggy games. You are voting for bugs.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Pre-ordered. by anUnhandledException · · Score: 5, Insightful

      Why would they?

      You (and million others) just proved yet again they don't have to. Hell they don't need to EVER fix the bugs.
      You likely will buy the new fallout title prerelease and it will be bug ridden as well.

      Companies don't write good software to get karma points. They write software to get paid. If you are willing to pay for bug ridden software why should they take extra time/resources/money to produce better code.

      I mean if I told you that I would pay you $10,000 in advance to build an addition on my home and you could do a good job for $5,000 in material and 2 weeks of labor or a half ass job for $2,000 in material and 4 days in labor which would you do?

      What if I sweetened the pot by:
      a) giving up right to sue for faulty product
      b) promise to keep using your services no matter how bad it is.
      c) tell you and other people it is routine to accepts bugs in large construction. I mean there are thousands of nails, hundreds of feet of wiring, and all that lumber which needs to be cut exactly right. It is simply impossible to have a bug free wall on the first try.

      You would be a fool to take twice as long for less profit under those conditions. Those are the EXACT conditions you are giving game developers. They would be idiots to spend more time, offer beta copies, offer discounted tester copies, etc. You will pay 100% full price on launch day for bug ridden code.

      Why should they provide you anything more than what you want at the price you want it?

    3. Re:Pre-ordered. by Anonymous Coward · · Score: 0

      Tricky: If you don't buy the buggy games, the developers don't know if you're not buying the game because it's buggy, or because you're just not interested in the game. There's a real chance that a failed game will sink a studio... So you might end up with better games in a franchise, or you might end up with a franchise ending completely. It's up to the individual to decide what their bug tolerance is.

      Personally, I found the bugs did not overpower my enjoyment of the game. Yes, there are many other games that have fewer bugs... but I don't enjoy them as much. So which is worse? A game that's less-awesome because of design, or because of execution? It's subjective.

      ~D

    4. Re:Pre-ordered. by zzsmirkzz · · Score: 1

      Only if one can go back-in-time and not buy a game that they have discovered (after buying) has bugs. This will of course not let the software company know that the sale was lost due to buggy software rather than an unappealing concept/marketing.

    5. Re:Pre-ordered. by Anonymous Coward · · Score: 0

      Pro tip: you can email them.

    6. Re:Pre-ordered. by PseudonymousBraveguy · · Score: 1

      Sierra's The Realm had an alpha that was free, then sold the beta client and charged monthly. When it was ready, they released the full version, and the beta testers didn't have to buy another copy, since they had already paid for one.

      I'd prefer Blizzard's approach: Do a closed "Friends and Family" alpha, a free public beta, and when it's ready, release the game. I'd say WoW counts as "commercial success" even without trying to charge customers for beeing guinea pigs.

    7. Re:Pre-ordered. by deuterium · · Score: 1

      Why tolerate bugs? It's just a video game. It's not a surgery or airplane. It's all make believe. The fun and enjoyment derived outweighs (or doesn't) the irritation. I enjoyed the new game, despite the numerous bugs. Hell, I've enjoyed the Xbox, despite having 2 of them die.

      I guess it's about the games. We love certain stories and franchises, and there are only 1 or 2 paths to them. Sure, I could play a less buggy game, but I want to play a particular one.

      Now, if I'm paying for an online course and it's buggy, I'll make some noise.

    8. Re:Pre-ordered. by genner · · Score: 1

      Sierra's The Realm had an alpha that was free, then sold the beta client and charged monthly. When it was ready, they released the full version, and the beta testers didn't have to buy another copy, since they had already paid for one.

      I'd prefer Blizzard's approach: Do a closed "Friends and Family" alpha, a free public beta, and when it's ready, release the game. I'd say WoW counts as "commercial success" even without trying to charge customers for beeing guinea pigs.

      WoW had all kinds of problems for the first two years.

    9. Re:Pre-ordered. by anUnhandledException · · Score: 1

      That wasn't the questions.

      The question is WHY WOULD COMPANIES produce less bugs (or do extensive beta testing) or offer discounted early user copies, etc.

      The answer is they won't. Why would they? People are willing to pay full price for incomplete software.

    10. Re:Pre-ordered. by Anonymous Coward · · Score: 0

      From the hard crashes, they sound almost exactly like the crashes I'd get in Oblivion and F3.

      As far as all the comments pertaining to "not buying the game because it's buggy" goes, that's a surefire way to ensure that those bugs NEVER get fixed. What, you think a company would dedicate their development cycles to fixing a bombed title? Or ever make a sequel? Face it, if you're a gamer and they own the rights to the franchise, they OWN you.

      Be happy they allow fans of the game to create unofficial patches. Bethseda has relied heavily on their mod community to cover their asses in the past and that's just how Bethsoft works. Their stuff is far, far better on PC for that very reason.

    11. Re:Pre-ordered. by Cl1mh4224rd · · Score: 1

      Maybe they should sell pre-release 'beta' copies and let players test it.

      Why would they do that when they can call it a final release, put it on store shelves, have even more people "testing" the game, and rake in even more money while doing so?

      --
      People will pass up steak once a week, for crap every day.
    12. Re:Pre-ordered. by Aladrin · · Score: 1

      Yup, they're pretty much exactly the same crashes.

      And I've actually thought about buying the PC version of Fallout New Vegas for the mods and stuff. I really, really like the console controls (and even with a joypad on the pc, it just isn't the same somehow) but the mods on the pc version are awesome. I was already jealous of the PC version a week after release.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    13. Re:Pre-ordered. by Anonymous Coward · · Score: 0

      You are crazy because the game is awesome. If you are bothered by a few bugs then don't play the game.

  14. But you don't know... by Burnhard · · Score: 3, Insightful

    You don't know its buggy until you've bought and played it.

    1. Re:But you don't know... by risinganger · · Score: 3, Informative

      Which is why the author of the linked article also asked people to "Stop giving quality reviews to broken games".

    2. Re:But you don't know... by Burnhard · · Score: 1

      Oh fair enough. But then quite often it's really buggy on one configuration and perfectly fine on another. I'm talking PC games here of course.

    3. Re:But you don't know... by Anonymous Coward · · Score: 0

      FNV has an 85% average review on PC according to Game Rankings. Isn't that the problem - the reviews should penalize bug ridden games more strongly?

    4. Re:But you don't know... by khchung · · Score: 1

      You don't know its buggy until you've bought and played it.

      Simple, DON'T buy games when they are just released, don't pre-order games. Always wait for a month or two and check the forums, download and play the demo if available. This approach never failed me.

      --
      Oliver.
    5. Re:But you don't know... by Nimey · · Score: 1

      Confession time: a friend pirated Fallout 3 and gave me a copy to play. I put my moral qualms aside, enjoyed the hell out of the first five hours of the game, then bought it ($50) and each individual DLC ($10 each for the five).

      It'd have been better if there'd been a demo, but many publishers don't release demos these days.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    6. Re:But you don't know... by 0123456 · · Score: 2, Insightful

      FNV has an 85% average review on PC according to Game Rankings. Isn't that the problem - the reviews should penalize bug ridden games more strongly?

      Surely the problem is that anyone still actually believes PC game reviews?

    7. Re:But you don't know... by Quiet_Desperation · · Score: 1

      You don't know its buggy until you've bought and played it.

      Yeah, it's a shame there isn't some sort of, oh, network of some sort where people could go and read, let's say, a kind of review of the game. Jeepers, but that would be great!

    8. Re:But you don't know... by Burnhard · · Score: 1

      There are many games on my Steam account the Googlage of which will turn up thousands of disgruntled "it doesn't work" posts, where the game works absolutely fine for me. I wouldn't crowd-source an opinion like this, because often it's completely irrelevant.

    9. Re:But you don't know... by omglolbah · · Score: 2, Insightful

      Which is why testing the pirated version first is unfortunately the only way to go these days.

      I wish there was a better way, but there isnt.

    10. Re:But you don't know... by daid303 · · Score: 1

      It'd have been better if there'd been a demo, but many publishers don't release demos these days.

      Look on steam, many games have demos.

    11. Re:But you don't know... by Burnhard · · Score: 1

      Please stop and reflect on your statement. I've worked for a game company and understand the complexity of the kind of software they produce (particularly in terms of assets) and the hours of labour and stress that goes into making them. I would never consider pirating "just to test" (I find it hard to believe you will go and buy a legitimate copy upon discovering the game is not bugged).

    12. Re:But you don't know... by citizenr · · Score: 1

      You don't know its buggy until you've bought and played it.

      Piratebay:

      -moh
      I downloaded Moh, got stuck at the end of second chapter, googled and found 1000 posts long topic about this EXACT bug and no word about a patch coming ever. That was almost two weeks ago, looked again today and still not fixed. Deleted the game and told my clan mates im not gonna play moh online with them.

      -Nev Vegas
      Downloaded, started the game and noticed tens of bugs from Oblivion and Fallout3 + some new ones (like mouse moving really weird in pipboy). Read some about the game (perception not making you more accurate? but pipboy says it does .. but it doesnt ..) WTF. Deleted the game.

      On the other hand I still play cod4 to this day.

      --
      Who logs in to gdm? Not I, said the duck.
    13. Re:But you don't know... by Burnhard · · Score: 1

      Did you download COD from piratebay?

    14. Re:But you don't know... by Quiet_Desperation · · Score: 1

      Well, yeah, you need to filter the information. I thought that was obvious. They range from "Dis gAM am TeH SUXORZ!!1!" to a reasoned analysis with video captures.

    15. Re:But you don't know... by ShakaUVM · · Score: 1

      >>Which is why the author of the linked article also asked people to "Stop giving quality reviews to broken games".

      I'd say it's more important to stop giving quality reviews to polished games that are actually crap, like Final Fantasy 13. IGN gave it an "Editor's Choice" award, for fuck's sake.

      Fallout New Vegas is an amazing game. If I was a reviewer, I'd knock it down half a point for the occasional glitches and bugs, since they're not enough to take away my enjoyment of it, and give it a 9.5.

      We need to reward companies for making non-linear roleplaying games. If I have to walk down one more FF13-style RPG based on corridor-with-monsters again... and yeah, I'm looking at you, Mass Effect 2 and Fable 3... I'll snap the disc and send it back to the publisher.

    16. Re:But you don't know... by ShakaUVM · · Score: 1

      Sorry to respond to myself, but I should also add the corridors-with-monsters paradigm dominates a lot of FPSs these days, too. Gears of War, Killzone, etc.

      Excellent web comic on the subject:
      http://i.imgur.com/BITmX.jpg

    17. Re:But you don't know... by Nyder · · Score: 1

      You don't know its buggy until you've bought and played it.

      Don't buy it before you play it.

      I download my games to try before i buy.

      Fallout New Vegas is not getting bought, even though I loved Fallout 3.

      Sheesh, I'm not even preordering Diable 3, even though I enjoyed Diablo 2.

      The only games I preorder are my EQ2 expansions, because i'm stupid enough to to play a MMORPG.

      --
      Be seeing you...
    18. Re:But you don't know... by Burnhard · · Score: 1

      So apart from demos, which are probably not representative (just the first "level" or whatever usually), how is this miracle to be achieved without downloading pirated software? I don't pirate games, period.

    19. Re:But you don't know... by omglolbah · · Score: 1

      http://omglolbah.net/ksh/steamgames.png

      That is just the steam games I own. I have a bunch of other games bought through other stores and even some actual physical boxes sitting around. (Like the C&C games (all of them even..))

      So yes, I will buy games if the few hours spent on the pirated version are enjoyable.

    20. Re:But you don't know... by Burnhard · · Score: 1

      Fair play to you. Please accept my unreserved apology for making the accusation.

    21. Re:But you don't know... by omglolbah · · Score: 1

      Great to see feedback :)

      I suspect the accusation holds in general, I have to admit that I never bought games while in college, mostly because it cost so damn much compared to my meager funds... Now that I make a boatload (a tiny boat for now...) of money I can afford to spend some money on games.

      Oh... and Steam's "9.99" and "4.99" games are dangerous... as are all the other online stores with such games... like the android marketplace.. Way below the pain threshold so I tend to hit "buy" without thinking... suddenly I've spend a few hundred bucks over the course of 3 months.

  15. Gamebryo by Anonymous Coward · · Score: 0

    I would suspect that a large portion of these bugs can be squarely blamed on gamebryo and bethesdas stubborn insistence on continuing to use it well past it's sell by date. Slowdown, crashes and clipping issues could all presumably be the fault of the engine rather than any code of their own (not to meantion the whole "looking like ass" and "pre-baked terrain shadows"), scripting bugs however are a different issue, but I like to think that they are just giving a nod to th original fallout games, both of which were (and still are) riddled with them.

  16. And it's not just this fallout game... by ifrag · · Score: 1

    The entire Fallout series has been plagued by serious game breaking bugs. Even back in the days of Interplay and the first Fallout games, there was everything from constant crashes, to quest destroying glitches. To complete the mutant base in Fallout 1 took me something like 50 game loads, and probably only 5 or so of those were from actual gameplay related choices. The thing would crash if you dared to even move your character. And then there is the buggy as hell final boss encounter from Fallout 2, where the computer console would either randomly forget to show the turret option, or if it even showed it the other half the time it didn't work right.

    Fallout 3, once again constant game crashes seemed to be back again at least in the PC version. A friend of mine had a completely broken series of saves where anytime the water facility building was entered the game would instantly crash. Any machine that loaded the save would experience the crash. This essentially requires a complete game restart, as his furthest back save still had the glitch present.

    I like the whole world / scenario idea behind Fallout, but the execution in the games has always been a bug filled disaster. This is exactly why I didn't run out and pick up New Vegas. I've enjoyed playing the Fallout games when they work, but the bugs are so annoying it can seem like a chore to even finish a game.

    --
    Fear is the mind killer.
  17. Because there's no need to change by Tridus · · Score: 1

    When 75% of your sales come in the first week,and most of that comes from moron fanboys who pre-order and buy it on day 1, why would the company change?

    People keep buying the same buggy crap over and over again. Hell, people KNOW it's going to be buggy and go buy it anyway. Internet complaints mean exactly nothing. It's money that talks.

    This is an entirely market driven behavior. Gamers are a lot like crack addicted morons: they complain a lot, but they do it while forking money over to get their latest fix, so nobody gives a rats ass what they're saying.

    As soon as people en-masse say "we refuse to buy the next Bethesda game until after it's been proven to be relatively bug free on release" this nonsense will continue.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Because there's no need to change by Tridus · · Score: 1

      "this nonsense will continue"... by which of course I mean "this nonsense will stop."

      That's what I get for commenting in the morning. :P

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Because there's no need to change by Logical+Zebra · · Score: 1

      You know, I was so disappointed with Fallout 3, that I said I would never buy another Bethesda game immediately after release; I would wait until it had been patched. But when I heard that New Vegas used the Fallout 3 engine, I figured I'd buy the game at release. Surely, they would have fixed the bugs in this new release!

      That's what I get for having faith in humanity.

      --
      I have a bad feeling about this...
  18. Obsidian in the land of complex software by Tei · · Score: 2

    Obsidian make buggy or uncomplete games, but is about the only company that write decent characters and story. The people that know anything about gaming know this, so wen you buy a obsidian game, you know you will see a lot of bugs, but also a excellent game. "Ugly, but the sex is fantastic".

    I have played New Vegas for about 45 hours, and I have loved it. It works any cents I have invested in it.

    --

    -Woof woof woof!

    1. Re:Obsidian in the land of complex software by Anonymous Coward · · Score: 0

      Anyone here ever play Knights of the Old Republic 2. Obsidian wrote that game, and it had bugs. This despite KOTOR 1 being a very well made and playable game. (I never came across a bug while running through it over 3 times) Obsidian not only made a buggy release of the same game, but they couldn't even get the ending done. Shipped the game with a hacked ending. Oh the content is buried in there somewhere, but we just can't access it.

      Thanks Obsidian...you suck.

  19. Internet connected devices and faster internet.... by VinylRecords · · Score: 1

    Internet connected devices and faster internet speeds have made developers extremely lazy. In the days of the SNES for example, if you released a game with game breaking bugs and glitches, there was no way to patch them out and fix the game. You had to release games without game breaking bugs and glitches in them no matter what...unless you wanted a major recall on your hands. Games were tested overly and thoroughly to ensure that every single problem possible was discovered and dealt with before the game shipped to retail. How many game breaking errors are found on the best SNES games that people still play today? Does Super Mario suffer from any major issues that crash the game? Super Metroid, Chrono Trigger, Mega Man X? How many game saves have been corrupted in Chrono Trigger on the SNES? I've never seen it happen and CT has been out for a long time. Look at the best and more popular PS2 games that were released not that many years ago. Did Grand Theft Auto or Metal Gear Solid or Final Fantasy or Virtua Fighter on the PS2 suffer from game breaking glitches or bugs on the PS2? I've played thousands of hours of all of those games individually and never once did I have to hard reset my console because the game froze my hardware.

    How many AAA titles on the SNES or PS2 were as horribly built as the games we play today that are designed for the current generation of consoles (and even current PC games)?

    Why are so many titles not tested now? Easy. Developers can rush games out to market, without checking for bugs or glitches, and then patch them in later. Hell, think of the money and time they save on testing the product. Instead of having to test the games themselves, or hire specialists or outsource to a testing company, they let the masses discover the bugs and glitches on their own. It's turned into free labor essentially, game testing has. Instead of having to make sure that a game works before it ships out, the companies can release a broken game, and then patch it later. But only if enough people complain.

    Anyone remember the Fallout 3 'The Pitt' DLC on the 360? When it first came out it was literally unplayable. You would reach the entrance to the area surrounding the steel plant and the game would crash no matter what. Bethesda had to pull the DLC from the marketplace and try again to release a working version. They didn't test the DLC before they released it. And a year later when they put the same DLC on the PS3 it was just as bug and glitch ridden. And yes I'm singling out the Fallout series for this example but it's not just the Fallout series that is guilty here.

    And of course the gaming media won't say anything because they are slaves to the almighty advertising dollar. Look at scores for Fallout New Vegas and read the reviews where many reviewers simply mention the bugs and glitches in passing, as if they are nothing noticeable, and simply try to wash them away with phrases like "this is a MUST HAVE title".

    I feel bad for the person who buys Fallout 3, an entirely single player game, for their console, because they like single player games, and they don't play online. Imagine spending the money on Fallout 3 and not being online connected and never getting the patch to fix this game. You basically can't game in this day and age without being connected to the internet so that you can patch your incomplete and bug filled retail games.

    I can't wait to buy Fallout New Vega GOTY Edition in a few years. Hopefully Bethesda fixes the bugs by then.

  20. The easier it is to update the game the more missi by Joe+The+Dragon · · Score: 1

    The easier it is to update the game the more missing stuff there is.

  21. Bethesda game enjoyment recipe by Torp · · Score: 1

    It's simple.
    When New Vegas was launched i bought Fallout 3 Game of the Year edition with all the DLC and patched, and cheaper than the launch price for just Fallout 3.
    2 years from now i'll buy New Vegas with all the DLC and patched, and cheaper than the launch price for just New Vegas.
    End of story.

    --
    I apologize for the lack of a signature.
  22. Wait until the patches come out by Anonymous Coward · · Score: 0

    Don't buy the game until some months have gone by and a couple of patches have come out. For that matter, don't buy any moderately expensive piece of software until it's been patched thoroughly.

    If only a small amount of people do this, then those people will benefit from the early-adopters' experiences. If a lot of people do this, then perhaps developers will get a clue and invest more in QA, and we will all benefit.

    TIP: there's absolutely no game, or indeed any piece of software/media, that you need to buy the day it comes out. If it's good today, it will also be good a year from now. If it won't be good in the future (e.g. online games that only work with official servers that might get disconnected), then you're wasting your money anyways. And finally, no matter how much of a fan you are, I promise there are enough classics you haven't played yet lying around for you to sink time in until the latest game becomes bug-free.

    PROTIP: you will save a lot of money like this, specially if you wait until sales season. I buy a lot of games on Steam, GOG and the like, and average about $2.5 on games of the caliber of Mass Effect or Half-Life. Then I use [part of] the money I saved to support indie game development.

  23. Fallout by Anonymous Coward · · Score: 0

    I stopped purchasing their shit when Fallout 3 had issues with my 3D sound card and they still have not been able to fix it ... by now they will never get around to it.
    So this was really a case of "every game under the sun plays fine except their shit". The argument of an infected machine does not fly with me either since I use Linux as my main OS and re-image Windows every so often to fix broken shit (reimage solved my Elder Scrolls issues for example).

  24. DVD Print Booking Problem by flnca · · Score: 1

    Booking space for DVD printing is scarce, and when the game isn't ready to ship at this point, then boom, lots of bugs in the shipped product, b/c the booking slot had to be used. Happens to many game publishers.

  25. Pro Tip: by Anonymous Coward · · Score: 0

    Obsidian made New Vegas, not Bethesda. While yes, it is on a Bethesda game engine, the game was not made by them.

    It's certainly fine to call Bethesda on making buggy games, but it is not fine to not have your facts straight before posting a story.

    Then again, this is video game journalism we are discussing here.

  26. Several reasons for this by Anonymous Coward · · Score: 0

    This isn't so much a Bethesda game as it is an Obsidian game. One of the Obsidian developers posts regularly at Somethingawful and took the time to explain some of the bugs. As expected, a lot of it was "we had to release the game on time". The rest is my own conjecture. Some of the fault lies with the Gamebryo engine, which is a piece of junk - yet they're required to use it for a certain number of games. Another problem is the nature of the game itself. Sandbox type games are fun because they let the player do whatever they want, and yet this makes testing much more complex. It is a buggy game right now, and yet it's still the best game I've played in at least a year. I would rather be playing it right now than arguing about a lack of good, bug-less games on /.

    Some of the posters above seem to think that software needs to ship with a certain guarantee, and yet the users of that software and capitalism prove them wrong over and over.

    1. Re:Several reasons for this by cluke · · Score: 1

      Quest bugs can be forgiven I think. A complex quest will have lots of scripting and all it takes is for a dev to miss a trigger or a player to do something unexpected and the quest is broken.

      Less forgivable are the engine crashes. These really need to be caught, especially in an RPG where you can lose many hours of gameplay.

      And to pour a little cold water on the "at least they will patch it" argument - patches and DLC for Fallout 3 seemed to add as many bugs as they fixed. Certainly on the PS3 the GOTY edition was extremely bugged, and with bugs not common to the original.

  27. Except it's not even a nVidia issue by Moraelin · · Score: 1

    he most common of the bugs is the Nvidia slowdown issue. This is annoying, particularly because my PC is massively ahead of the recommended specs, and because it often seems to occur at random, rather than just at "busy" times (though a few particular busy scenes will consistently cause slowdown). However, it's not going to stop you from completing the game and only had a minor impact on my enjoyment.

    Except if you look at the complaints, ATI cards are hit too and hit worse. In fact the unofficial dx9 patch has been called an ATI fix.

    The game plain old has problems with the facial animations, and craps on any hardware when you enter a zone with lots of human NPCs. E.g., the outer Freeside that you mention.

    And I really mean on any hardware. I actually have a GTX 480, which is the top end graphics card you can buy at the moment, short of going SLI. I'm not saying that to brag, but just to say even on that I've seen plenty of times when the game turns into a slideshow. (Not that it'll stop some fanboy out there from going, "OMG, buy a real computer. If you don't have quad-SLI, you shouldn't play games.")

    That said, heh, I'm probably one of the most guilty of supporting that buggy release, seein' as I've been making weapons and suits for it since launch on the Nexus. I guess it's just more fun to mod than to play :p

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Except it's not even a nVidia issue by Pojut · · Score: 1

      That's how I felt about hex editing Myth back in the day

  28. And yet they never completely fix them. by X3J11 · · Score: 3, Interesting

    And yet Bethesda never completely fixes their games. Ever.

    Morrowind, Oblivion, Fallout 3 and now New Vegas (not to mention their old DOS TES games). They receive a handful of patches that mostly fix issues with scripts, leaving the game engine seemingly untouched. I remember being disappointed with FO3 when one of the patches was released where, according to the patch notes, all they did was add a few achievements!

    They are great story tellers, and quite adept at crafting expansive and interesting worlds that draw you in, but their programmers certainly leave much to be desired.

    I wonder how much blame can be placed upon the engine they license. I also wish that someone like Carmack offered some sort of consultation service to whip cappy code, and coders, into shape.

    1. Re:And yet they never completely fix them. by grahamd0 · · Score: 1

      I also wish that someone like Carmack offered some sort of consultation service to whip cappy code, and coders, into shape.

      Well, you're in luck. id software is now Zenimax's (parent co of Bethesda) engine shop, which makes Carmack their engine programmer.

    2. Re:And yet they never completely fix them. by geminidomino · · Score: 1

      "The beatings will continue until QA improves?"

    3. Re:And yet they never completely fix them. by Anonymous Coward · · Score: 0

      Those weren't really "patches", they were basically a part of the DLC. The problem was that when they designed their DLC system they didn't account for adding achievements along with a given DLC package, and they designed their DLC packages to not require patches. But they designed their achievements as a part of the engine that would require patches.

      Therefore, to add a DLC that included achievements, they had to both add their non-engine-update-requiring DLC package, and then an engine update that only added the new achievements.

      Generally with the type of bugs FO3 had, it was safer to just maintain the status quo than to attempt to fix a bug and make things worse.

  29. Re:The easier it is to update the game the more mi by Anonymous Coward · · Score: 0

    wtf does that even mean?

  30. Business as usual for Bethesda by Zaphod-AVA · · Score: 1

    Bethesda has a long and storied history of releasing games that are very ambitious, and very unstable. The original release of Daggerfall would crash hourly.

    Now that the majority of games are for consoles, how about letting us return defective products? If a companies initial release was awful, they would lose a lot of day one sales in returns if we had that simple bit of consumer protection.

  31. Well, gotta take the good with the bad by Moraelin · · Score: 1

    Well, I consider it more of a question of being able to think in more than one dimension. It's not like the bugs are the only things to consider about a game.

    Yes, the game is buggy.

    On the other hand, even with the crashes and slowdowns, it's _still_ more fun to play than <insert brainless shooter du jour> or <insert brainless RTS where you just need to click X times on 'build zerg' and rush> (presumably named that way because there is no actual strategy involved, and the troops can't even follow basic tactics, much less strategy.) It's just that simple.

    And then comes such icing on the cake as that it's superbly modable.

    Even as voting with my money goes, between Fallout 3 with the bugs and the average brainless click-fest without bugs, I'll vote for the former every single time.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, gotta take the good with the bad by Raenex · · Score: 1

      There are tactics and strategy involved in shooters and real-time strategy games. No need to bash them just to defend your buggy RPG.

    2. Re:Well, gotta take the good with the bad by Moraelin · · Score: 1

      Maybe. But even then, I trust you choose them for those elements, not purely by the criterion that it has to be bug-free.

      A lot of the OCPD handwaving in this thread seems to be, well, what OCPD does best. Pretending that one single variable matters, and it has to be exactly at the maximum or minimum point, and everything else doesn't even matter. In this particular case I'm told my choice should be based on which game has the least bugs, and ignore everything else. Like, you know, gameplay, story, etc.

      And basically that's what I disagree with. Sure, the bugs are factored in, but ultimately between (A) a game whose gameplay I like and has bugs, and (B) a game whose gameplay I dislike, and has no bugs, I'll "vote" for A every single time. Otherwise, I'd be playing Minesweeper, because by now it has less bugs than any new game.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Well, gotta take the good with the bad by Raenex · · Score: 1

      The problem is that the game is massively buggy, much more than is reasonable. A dozen crashes in a single 35 hour playthrough, post-patch? Missions that can't be completed? Poor graphics performance on a popular brand of video card? A few glitches would be acceptable, but this is extreme.

      Bashing the game for these bugs isn't obsessive-compulsive personality disorder, as you put it. Glossing over these bugs is massively forgiving on your part. You're a fanboy. No finished product should be this buggy.

      There are other RPGs to play. There's no way I would reward a developer for putting out such a shoddy product. There's no way I would even want to play a game with so many problems. It would totally detract from the enjoyment -- unless you think random crashes add to the excitement.

    4. Re:Well, gotta take the good with the bad by Moraelin · · Score: 1

      A dozen crashes in a single 35 hour playthrough, post-patch?

      Which boils down to an average of one crash every 3 hours or so... hmm, well, I guess your mileage may vary, I think I didn't get as many myself.

      But either way, unless you disabled the autosave, it's not the end of the world.

      Missions that can't be completed?

      Personally I haven't encountered any, but I guess the other fellow must have taken a different way through the game, so it's possible. I can see how I'd be annoyed if that happened to me, but, as I was saying, luckily enough it didn't.

      Poor graphics performance on a popular brand of video card?

      Well, correction: piss-poor graphics performance on both major brands of video cards :p On ATI it just happens that someone released a .dll which causes it to think the card can't support the animations that cause it. It can be fixed, though. There is a console command to disable the facial animations that cause that slowdown.

      A few glitches would be acceptable, but this is extreme.

      I guess you're really not into MMOs, are you? Because I can tell you that getting disconnected after a few hours or hitting some heavy lag happens on every one of them, by simple virtue of having a public network in between.

      Not that it excuses Bethesda, they should have still tested it and fixed it. But from a player point of view, this pretense that it's the end of the world if that happens... dunno, why isn't it the end of the world on WoW then?

      Bashing the game for these bugs isn't obsessive-compulsive personality disorder, as you put it.

      Bashing the game is ok. Pretending that only one aspect alone should determine what I buy, is on the other hand OCPD material.

      Look, if you want to not buy the game, don't buy it. I couldn't give a crap. But reading a whole thread of basically pretending that the whole "vote" is just about buggy vs non-buggy games, is surrealistic.

      There are other RPGs to play.

      Yes, I play them too. I'm ploughing my way through Gothic 4 these days, whenever I'm not making funny swords for Fallout.

      There's no way I would reward a developer for putting out such a shoddy product.

      Your choice. I would reward them for making something this complex.

      There's no way I would even want to play a game with so many problems. It would totally detract from the enjoyment

      Again, so I trust you never played more than the trial of any MMO either? Because the same problems will be there too, and that time inherently.

      unless you think random crashes add to the excitement.

      Or unless I can see enough shades of grey to balance 3 hours of fun vs 5 minutes of restarting the program.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:Well, gotta take the good with the bad by Raenex · · Score: 1

      Which boils down to an average of one crash every 3 hours or so... hmm, well, I guess your mileage may vary, I think I didn't get as many myself.

      The problem with using such an average is that probabilistically speaking, you are not going to play for 3 hours and then crash. You're going to end up with clusters of crashes. The other problem is that crashing takes you out of the immersion of the game and loses any unsaved progress.

      There are you, having fun, and *boom*, crash. That fucking sucks. I could put up with that once or twice for a game. A dozen times? No way.

      I guess you're really not into MMOs, are you? Because I can tell you that getting disconnected after a few hours or hitting some heavy lag happens on every one of them, by simple virtue of having a public network in between.

      No, I don't play MMOs, but I do hang out on a board game server, and my connection has been fine for years. I certainly don't expect to crash on the order of once every three hours, and if I did, it would be highly annoying.

      Pretending that only one aspect alone should determine what I buy, is on the other hand OCPD material.

      Not when the quality is so low compared to other games on the market. I can't think of a single game that I've played that is anywhere near this level of buggyness.

    6. Re:Well, gotta take the good with the bad by Yunzil · · Score: 1

      A dozen crashes in a single 35 hour playthrough, post-patch? Missions that can't be completed? Poor graphics performance on a popular brand of video card? A few glitches would be acceptable, but this is extreme.

      Anecdotes are great! Everybody has one! Here's mine: I've had a few crashes and I'm at, I don't know, 60 hours? But not once every 3 hours. Haven't had any missions that couldn't be completed. Runs beautifully at max settings on my 5870.

      Not to say there haven't been a few oddities, but I'm happy with it.

    7. Re:Well, gotta take the good with the bad by Raenex · · Score: 1

      It's not a positive when somebody chimes in that they've only had a few crashes. I know people like to say the plural of anecdote isn't data, but at some point the avalanche of reports and reputation a product gains means something.

    8. Re:Well, gotta take the good with the bad by Your.Master · · Score: 1

      I've not had any crashes in New Vegas over a similar timeline.

      However, I have had probably ~8 hangs where I eventually killed the process, which is even worse. Maybe the hangs would eventually have cleared, but they went beyond my patience threshold. They included the last second or so of audio looping.

      Other than that, no major bugs. Clipping issue once let me walk into a mountain, and in the sewers I didn't realize my +1 rad / second was because I was standing in radioactive sludge until much later when I looked back from higher ground and noted that depending on the camera angle, the bottom had either sewer water or ground with a very sharp border.

      Plus there's all the weird engine quirks that also existed in Fallout 3 and many of which are also in Oblivion, like the weird object physics (especially when you pick something up nearby), none of which are even close to gamebreaking.

      Despite that, it was the best game I've played all year (and I was disappointed in Fallout 3 -- it was fun, but not all I'd hoped).

    9. Re:Well, gotta take the good with the bad by Moraelin · · Score: 1

      Well, as I was saying, I guess I got lucky, because for me it didn't crash anywhere near that often, and most certainly not clustered. I guess I can see how it would be annoying to be hit by a cluster of them, though.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  32. Of course bugs are bad by Z8 · · Score: 1

    But resources are finite, and QA testing can be expensive. It's easy to say "OMG there are bugs in this game, there shouldn't be bugs. Let's boycott until they take the bugs out!!" but in the real world there are tradeoffs.

    Bug testing in a game like this probably has an exponential profile—twice as much QA time might only get rid of half the existing bugs (4x the time, 75% of the bugs, etc.). If they got rid of most of the bugs, perhaps the game would cost twice as much, or there would only be half as many quests, etc. The author doesn't mention any tradeoffs, he just wants more stuff.

    Anyway, I'm in the process of playing Fallout: New Vegas and really enjoying it despite the couple times it has crashed on me. I don't know whether the QA tradeoffs were managed effectively (and I doubt most commenters do either) but I do know I like the game.

  33. Ofcourse Fallout New Vegas has massive bugs in it by Anonymous Coward · · Score: 0

    They're called Giant Radscorpions, and IIRC there's a Giant Queen Radscorpion in there too.

  34. What about poor content? by Anonymous Coward · · Score: 0

    I don't have a problem with bugs as much as games that lack content. And I am very curious why other gamers don't ask for more content.

    Since the original article is about Fallout New Vegas, let me use it as an example.
    I played Fallout 3 (bought it as soon as it came out). My first complaint: The game had few firearms (ONE Shotgun, ONE SMG, ONE rifle, ONE sniper...). In all, I think there were about 10 firearms + 3 laser weapons (and quite a few hand-to-hand weapons). My second complaint: the game was not what it was supposed to be. A game like Fallout 3 should be a survival game, where besides going on an adventure and completing quests and improving your character, you strive to survive by scavenging, hunting, looting, working and even pillaging if you feel like it. You should also have to be concerned with shelter. Fallout 3 did not feel like you were striving to survive. The Wasteland seemed actually quite a comfortable place.

    I stopped playing after just a few days, and a few months later, when good mods were available, I downloaded some of them.
    First, I downloaded new weapons in order to add some variety in my arsenal. Just a note here: due to balance concerns, I compiled all the weapons in one single mod and I created new real-world ammo calibers for guns that needed it. I also modified the inventory capacity to reduce it and make it more realistic, I downloaded an improved AI mod that made enemies much more tactical fighters, and I modified the health system to be closer to reality: about 3 bullets to the chest were necessary to kill an enemy (or myself) and some guns ignored body armor but required about 5 bullets to kill (armore piercing = less stopping power). Gameplay-wise, two things happened:

    First, with about 200 firearms (no kidding, there really are that many player-made weapons out there!) I rarely came across two enemies that carried the same weapon, or even used the same ammunition. When I started playing the game with the mods, one challenge was finding ammo. Even if I raided a raider camp and killed 10 of them, I would not find much ammo compatible for my gun (and I could not carry 10 rifles due to limited inventory space). Progressing was that more challenging.
    Every time I had the option to start a firefight, I really had to think carefully if it was wise to do so since my ammunition was limited. Sometimes I had to uses stealth to pass near enemies to get to my objective, just to save ammo. Sometimes I would get caught, deep in enemy territory, and I was in for a hell of a time! I could fight back, but most of the time escaping was the best option. In the original Fallout 3, I would usually have hundreds of ammo after only a few hours. In my modded games, it was a lot longer before I had that much ammo, and even then I had few bullets of one same caliber.
    Making money was a bit harder, since the reduced inventory capacity did not allow me to carry all the guns I looted on my dead enemies. I had to travel back and forth to pick up the guns and bring them to a store (before new enemies arrived to take back the place I just secured (i.e. respawned)) or simply find other methods of making money.

    Second, once my character had acquired a bigger arsenal and quite a bit of ammo, I definitely had a lot more choice in the guns I used. In fact, choosing the right gun gun the right mission was a new challenge that came along with my modding of the game. For example, with a few dozen assault rifles available, I could choose between assault rifles that had more important firepower, higher firing rate, larger magazine capacity, better accuracy or a rifle that used a more wide-spread ammunition so that I could find more ammo if I ran out. As I said, this was a little challenge but it was entirely optional. If you did not want to bother with that, you could pick any rifle, but choosing the right one made things a little bit easier. Some of my friends who tried the mod are more "casual players" who enjoy a good game but don't want to bother with complex things like choosing

    1. Re:What about poor content? by nedlohs · · Score: 1

      It's supposedly an RPG not a shooter.

      There are about 50 (46 maybe) guns in NV not counting the energy weapons, about another 40 if you count a gun mod as new gun. And there's different amo typoes (armor piercing, hollow point, and a few others).

      You need to eat, drink, and sleep or you die (assuming you leave hard-core mode on, which of course you would). Ammo has a weight (again hard-core mode) and hence you can't just cart around an effectivvely infinite supply of it.

      No you can't just build a shelter in the wilderness. That would make a better game, assuming it got trashed and all your stuff stolen and raiders moved in any time you left it for more than a couple of days.

      Isn't fallout set a while after the nuclear oblivion, and for the very reason of finding ammo wouldn't you expect there only to be a few ammo types in use - guns that use rare ammo would have long run out of it. Same with looting ruins, all the loot would be long gone.

    2. Re:What about poor content? by QuantumBeep · · Score: 1

      This is a bit offtopic, but I, like many people who have limited time, play all games on the easiest or next-to-easiest mode.

    3. Re:What about poor content? by nedlohs · · Score: 1

      But you don't complain about not being able to build your own shelters, that there aren't 500 different guns to choose from, and that games are too easy, right?

    4. Re:What about poor content? by QuantumBeep · · Score: 1

      Right.

  35. At least they are on time by Torvac · · Score: 1

    Their game engines have been full of bugs since "Elder Scrolls Arena" ~17 years ago. But its a RPG, people care about something else than nice gfx or even a full working game.

  36. Sims 3 aka My Pet Fireman by Clovis42 · · Score: 2, Funny

    I've been playing the Sims 3, which has been out for quite awhile now. There are several expansion packs for it. It is an extremely popular PC franchise with a large rabid community. Despite all that, the game is still buggy.

    My first playthrough featured a loss of two hours when I hit "Error Code 16". Basically you can't save your game. Game save bugs are amongst the worst types of bugs.

    I have a pet fireman. One of my Sims wanted to "be in a fire". So I had him start grilling some hot dogs and then sit down nearby to play some chess. Cue fire and ridiculous Sims jumping around. The Fireman shows up in a little red firepickuptruck and puts out the fire. Then he stands there. You can't interact with him. I thought he was stuck on the grill that burned, but I moved that out of the way. Even once in awhile he will stumble and look sheepish.

    One day while a Sim was watching TV I randomly clicked on the fireman. "Join: Watch TV" was there! I clicked and the fireman moved! Hooray! Problem solved. Except now he is permanently on my couch. That was worse, so I used the same technique to move him back out to the lawn. You can't talk to him, but he will join you in activities.

    Having a pet fireman is fine. There's always a chess opponent nearby. He never seems to get hungry/dirty. However, his truck is a problem. First, the garish light is always on. Luckily, no sounds. The big problem is that it blocks the street. Any time a car comes to pick someone up they park really far away.

    Anyway, you'd think they'd fix this stuff after several expansions. Actually, the Word Adventures expansion apparently created the "Error Code 16" problem, even for players who didn't buy the expansion.

    --
    Clovis
    ^ Clovis, look! It's that guy you are!
    1. Re:Sims 3 aka My Pet Fireman by Philomage · · Score: 1

      I agree: TS3 is the most buggy game out there. And EA is rushing to release new expansions instead of fixing what's already out. (Because new expansions are a revenue stream but fixing already purchased software is only an expense... someone needs to explain the terms "short-term" and "long-term" to EA.)

      You can fix the fireman though. Open the "cheat" console ([control][shift]-c) and type: RESETSIM simfirstname simlastname (make sure the names are exactly right -- if it doesn't work try putting a space between "RESET" and "SIM").

    2. Re:Sims 3 aka My Pet Fireman by Anonymous Coward · · Score: 0

      This is the most awesome post i have read in weeks.

  37. You don't need to be technical to test by Moraelin · · Score: 5, Insightful

    Actually, you don't need to be technical to test a game. (Or a web site, or anything else.) You just need to try every combination and write a bug report for everything that doesn't work.

    Of course, you also need to enforce a culture where those bugs are taken seriously. From my experience with testers, well, they're humans too, basically. If you treat them badly for doing their job (and there is no shortage of people taking them for the enemy), they start doing a more half-arsed job, and if you tell them to not worry about some bug, they tend to do just that. Basically you'll have to see to it that if someone reports that clicking on the third seashell on the northern beach causes screwed up textures, they should never see an answer boiling down to "who the FUCK cares about such things? How many people go around clicking on non-highlightable objects?" Because then you stop getting that kind of bugs, which may actually be just symptoms for some issue (e.g., memory corruption) that'll be a lot more spectacular on someone's computer out there.

    Also, basically, you need to stop making excuses for why it's ok to not even try to fix some bugs. The point is, a bug is just a manifestation of something. Of something you don't know. Even something like a minor graphics glitch, it could be just a spurious bad coordinate in a mesh, which will never get worse than that on any hardware, or it could be a loose pointer that can (and on someone's machine WILL) cause a crash or a corrupt saved game. The moment you start just "knowing" that some things aren't bad enough to be worth fixing, you'll let some far worse ones slip through too.

    Anyway, TBH, I actually prefer non-technical people for testing. They shouldn't be coders, and shouldn't think like a coder. They should represent Joe Average and Jane Housewife, who just want to play the game, not to know the difference between a memory leak and a graphics slowdown.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You don't need to be technical to test by Legion303 · · Score: 2, Informative

      You have several good points, but in this particular case it isn't about clicking on the third seashell on the northern beach, it's about corrupting save files by completing a main storyline quest (as in, completing it in any way possible) and other sundries. I love New Vegas, but I'm puzzled as to why the higher-ups allowed it to go out the door with these problems.

      This era of downloadable patches seems to have made companies lazy and/or more greedy. While bugs made for some entertaining glitches in the 8- and 16-bit era, I can't recall one single game-stopping problem back then--certainly not on AAA titles.

    2. Re:You don't need to be technical to test by geekoid · · Score: 2, Insightful

      "You just need to try every combination and write a bug report for everything that doesn't work"

      And that mistaken belief is exactly why software is in such a poor state overall.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:You don't need to be technical to test by Moraelin · · Score: 1

      Dunno, do you have any better ideas? The stuff that needed programmers to think about should already be in automated test cases. It seems to me like the tester's job is to catch the rest.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:You don't need to be technical to test by NoSig · · Score: 1

      I don't know what geekoid had in mind, but I will agree that you every combination testing will work pretty well, though you also have to do every combination of hardware. At the same time, every combination testing is impossible, because the number of possible combinations at least double with every independent choice, and in most any game (and certainly all that allow infinite time play) there is a literally infinite number of combinations because you can make an infinite number of choices. E.g. "go around the pillar one way, then again that way, then the other way, then ..." or "run into the wall for 1 second, run into the wall for 2 seconds, run into the wall for 3 seconds, ...". The problem is that running into the wall for 5 days might trigger a bug when running into the wall for 4 days did not. More fundamentally, you cannot use testing to prove the absence of bugs, and so no amount of testing will ensure you that no bugs are left.

    5. Re:You don't need to be technical to test by Moraelin · · Score: 1

      That ultimately there are no guarantees, it's pretty much a given. But a lot of the bugs in New Vegas aren't that arcane at all. We're not talking about running against one particular wall for 5 days to trigger some unique overflow.

      E.g., the slowdown in populated areas happens for pretty much any modern graphics card, because it's about how they do face animations. Since you _have_ to go through Freeside repeatedly to finish the game, I find it hard to believe that no tester ever found it. You don't even need more combinations than following the main quest at least to half.

      E.g., the scripting issues for doing things in the wrong order, are very much hardware-independent. "All combinations" there just means: you just need to test all possible ways to finish a quest. I don't think it's that unreasonable to expect that to be tested.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:You don't need to be technical to test by NoSig · · Score: 1

      I think that non-technical people testing is valuable and important because they are more likely to trigger the kind of bugs that other non-technical people are most likely to trigger. Still, technical people are going to have an edge on the total volume of bugs they can find, if for no other reason then because they understand a concept such as "test combinations" e.g. they understand more intuitively that the game has a state and that the same action carried out when the game is in a different state, even subtly, can impact what happens and reveal bugs.

    7. Re:You don't need to be technical to test by Sir_Sri · · Score: 1

      I tend to think you need a combination of technical and non technical people. The technical people don't need to be software developers necessarily, but it helps. They can look at a problem and say 'I'm seeing memory artefacts here after I do this, and it seems like you're doing this wrong". Admittedly I'm in academia, but I spend enough time writing game engines that there are a lot of bugs I can spot right away, and know what they are, how to fix them, and I can pass that on to devs. Yay free beta's. On the other hand, I easily bypass lots of small bugs without thinking, this npc isn't targettable by clicking, /target NPC, and move on, and don't even clue in that I necessarily just saw a seriously bug.

      The non technical person will spot more errors, but be less able to articulate what happened, and how to fix them. A technical person will, if given the opportunity, just move on.

      Two examples. Both from fallout New vegas. So I had save game corruption. I turned the game on, ran into a vault, picked up a gun, ran out, saved, that was it, I'd forgotten to pick it up the night before. That corrupted both my auto and quicksaves. My solution? Roll back to shadow copies made by Windows 7 the night before, and move on. A non technical person, who'd just had 50 hours blow up on them might actually send obsidian a message to the effect of 'fix my save game' (quite legitimately). Example two. There's a point in a quest where coming out of the brotherhood bunker you HAVE to talk to a person. The thing is, it doesn't trigger right away. If you run up and talk to the npc, you get the full conversation, but then 3 seconds later the NPC takes 3 steps towards the door where you were standing, and triggers the same conversation again. A non technical person will spot that as the game having the same convo twice, but not necessarily recognize that it's triggering the conversation after the NPC does a short animation. I'm trying to keep it short for /. but the problem seems to be that the conversation triggers on proximity to the player, and on proximity to the door, and it has no 'only run this convo once' setting.

      More generally though. The OP should note that EVERYTHING black isle/obsidian has ever shipped, under any publisher, has been majorly bug ridden. You can complain about them shipping it all you want, but sometimes you just run out of money and have to ship the best product you can and use that money to fix it. Hopefully fallout NV puts enough cash in the coffers of both bethesda (who blew their fallout3 money buying ID), and obisidan they can have better QA in future, but too much cash can also lead to Duke nukem forever syndrome.

    8. Re:You don't need to be technical to test by Creepy · · Score: 1

      The 8 and 16 bit era had a LOT less code to test, and much simpler gameplay. Still, I remember bugs, even on AAA titles - for instance, in Wizardry, having the Bishop identify item 0 gave you massive amounts of exp (incidentally I was one of the people that found this bug, but probably not the only one - knowledge of it spread mostly through word of mouth and BBS's) - the bug is noted in the wiki text.

    9. Re:You don't need to be technical to test by Sancho · · Score: 1

      E.g., the scripting issues for doing things in the wrong order, are very much hardware-independent. "All combinations" there just means: you just need to test all possible ways to finish a quest. I don't think it's that unreasonable to expect that to be tested.

      Except that the set of all inputs might as well be infinite. What about completing the quest with a particular odd item in your inventory? With a particular odd set of items? I've seen bugs in other games where holding a particular item while talking to an NPC breaks completing a quest.

      Edge cases are typically fairly well-known and ought to be easy to test, such as completing a quest with a full inventory or while in a burdened state. But "all possible ways" to complete a quest must assume every possible input, which is practically impossible.

      In fact, you'd need to worry about the order in which you complete the quests (definitely for side quests, but also for main quests if it's possible to jump ahead like it was in Fallout 3.) Even if you don't care about the state of your character when you complete the quest (e.g. skills, inventory) you're talking about a huge number of permutations.

    10. Re:You don't need to be technical to test by promythyus · · Score: 1

      I agree. I have been playing new vegas since release, and didn't think it was particularly all that buggy (compared to other bethesda games upon release). Then I realised how much I have used the console, especially for small things such as toggle clipping so that I can get out of a badly designed area, that any less experienced person wouldn't know about and would have to revert to a save from possibly ages back. Many bugs could easily have been spotted and fixed by hiring unemployed nerds like myself with a decent understanding of the engine (from a player/modder perspective) for minimum wage and letting us run riot.

    11. Re:You don't need to be technical to test by Hatta · · Score: 1

      Actually, you don't need to be technical to test a game. (Or a web site, or anything else.) You just need to try every combination and write a bug report for everything that doesn't work.

      It takes a technical person to recognize all the different possible combinations and try them out methodically. Maybe not a coder, but it definitely takes a technical mindset. Troubleshooting is Science. You have to know how to design an experiment with proper controls or your bug reports are useless (or worse).

      --
      Give me Classic Slashdot or give me death!
    12. Re:You don't need to be technical to test by Legion303 · · Score: 1

      I didn't say there were no bugs back then. In fact, I explicitly said there were. But nothing, iirc, that made it impossible to finish a game.

      I do remember an entertaining one my brother and I found--as in your case, probably independently of many other people--on Bard's Tale II where one of the quests required you to enter a dungeon and kill a boss, but the game respawned the boss for some reason. Ordinarily you would never have reason to go into that dungeon again, but I did, found the boss again, and killed him all over again for the XP. Then leveled up to insane heights.

    13. Re:You don't need to be technical to test by Kayot · · Score: 1

      I remember making a bug report for Morrowind. It was a 100% always crashes the game method. After I posted it, all I got was a slurry of, "You dumb $&^%, who cares if that crashes the game? What! are you trying to prove the game can be crashed?" I was like, WTH? Why bother making bug reports when all you get is flames? Granted, it's unlikely that a normal person would stumble upon my bug, however this bug may have been related to several hard to duplicate memory leaks that where never solved.

  38. wait a year by Hohlraum · · Score: 2, Interesting

    and you'll have two options:

    1. buy the original game new for 1/3rd the price and a years worth of patches.
    2. buy the deluxe version of the game new with all the DLC included and a years worth of patches.

    only negative to this strategy is that online play may be diminished.

    1. Re:wait a year by ledow · · Score: 2, Informative

      If online play diminishes after only a year, can't have been that good a game to play online in the first place.

      The original CS is over 10 years old and (unless there's a huge release of a new game) tends to sit atop the "Player minutes / month" stats on Steam most of the time, and is always in the top 10.

    2. Re:wait a year by aztektum · · Score: 1

      Online play? In Fallout: NV? You're not playing the game we're talking about.

      --
      :: aztek ::
      No sig for you!!
  39. Heh by Moraelin · · Score: 1

    Heh. Well, modding Fallout 3 at first WAS about hex editing. Bethesda only released the GECK (modding kit) after what seemed like half an eternity, so, yeah, even applying a different texture on a rifle involved a hex editor. Granted, it got better after NifSkope was changed to deal with the Fallout 3 meshes, because then you could set the textures there and do a much simpler hex-hack to get around the first-person textures.

    Ahh, those were the days ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  40. Star Trek Legacy by Anonymous Coward · · Score: 0

    Those are the jokers that released Star Trek Legacy upon us.
    Even a quick death would be too good for them..

  41. this again by xhrit · · Score: 1

    bethesda, buggy releases? omg its like 1996 all over again.

  42. Do NOT buy "New Vegas" on the 360 (and here's why) by jchapman16 · · Score: 2, Insightful

    I've spent dozens of hours trying to actually complete this game on the XBox 360, and it's impossible. Given Bethesda's track record, do NOT buy this for consoles - they will not patch these problems. Fortunately there's an active modding community on the PC, and there's a mechanism in-game (again on the PC only) for adjusting broken objects, characters, stories and plotlines on the fly. On the console, you're just screwed:

    * Game will eventually corrupt your save game with no chance of recovery.
    * Game will eventually start freezing when buying from merchants (especially if you purchase a Caravan playing card)
    * Game will crash if certain story choices are made, or will not be completable if certain story choices are made
    * Game will crash if certain gameplay choices are made (e.g. don't shoot Caleb McCafferty in the head)
    * Game will randomly crash when fast traveling (anywhere, any time. I'd suggest saving often but you'll run a greater risk of save game corruption)
    * Game will randomly cause areas of the map to be "dead zones" - entering them triggers a crash (e.g. Nipton)

    Bethesda has only acknowledged one of these problems, and it's taken them more than 2 weeks to promise a fix (which they haven't yet). This article is spot-on - don't buy buggy software. Bethesda makes buggy software. Don't buy Bethesda software Q.E.D.

  43. But they CAN get away with it... by Loosifur · · Score: 1

    I've got about 80 hours logged on the PC version of New Vegas, which I prepurchased because I'm a huge fan of both the series and of Bethesda's Elder Scrolls games. Also, I'm from Maryland, so there's a little bit of regionalism, too. I absolutely love the game, and don't regret buying it (other than the catastrophic loss of productivity), but it shipped buggier than hell. Patched to date, it still CTDs on average once every two hours, and there are graphic glitches from time to time. I have solved most of my gripes with the game with the help of mods, such as the custom .dll (ATI in my case), and a couple good graphic and UI mods.

    Do I like that the game was buggy when released, and still is post-patch? No, of course not. But, in my case, it hasn't outweighed my enjoyment of the game. This has nothing to do with game reviews. Generally I don't buy new games because I don't like the massive pricetag they seem to come with these days, nor do I like the fact that most of them are released with less than 10 hours of SP content to be augmented by DLC (at additional cost to the user), and that oftentimes it seems that the side-effect of widespread Internet access is that games are released to work on 51% of PCs, with the rest getting patches as problems arise. Honestly, if you don't like games requiring at least one patch post-sale to be a complete and functioning product, blame the Internet.

    But I digress.

    What sales of this game tell you is that people like it, bugs and all. What continued support of Bethesda tells you is that consumers accept a certain risk of bugginess because they believe that the game itself will be worth it. If FNV was boring, or if the gameplay stank on ice, it would be in the $20 bin this week. No amount of Bethesda pressure on reviewers (which I suspect is overblown, frankly) would be able to suppress the righteous indignation of irate consumers posting 1-star reviews on Amazon, or crushing the game on Metacritic. For that matter, major news outlets now routinely review games (USAToday, Washington Post); good luck to any game company leaning on an actual newspaper to print a favorable review. What this tells us is that you can release a game that isn't 100% functional as long as the experience of playing the game is positive enough to outweigh the negative feelings generated by it not working correctly. If your game has bugs, I may still buy it and feel good about it as long as the net experience is positive. When something goes funky in FNV, I try to fix it, or I restart the game. I do this because I was having fun before the game crapped out, and expect to have fun once it's working again.

    Counterexample: I recently bought STALKER: Call of Pripyat, and found that it was so buggy, clunky, unpolished, and boring that I didn't bother trying to fix any of the problems. I just uninstalled it. Why? I played the first game and recall it being fun, but not so fun that I would go out of my way to play it. There wasn't a balance of positive experiences and expectations against which the game could draw when it started to crap the bed. And I should note that the game received pretty good reviews, and there are a lot of people who really like both the game and the series.

    --
    This unbiased moderation brought to you by the Porcine Aviation Group!
    1. Re:But they CAN get away with it... by geekoid · · Score: 1

      You could rewrite the first part of that post by simply stating:
      I am Bethesda's bitch.
      They sold you a broken products, and you still don't regret buying it. I suppose as long as people have that level of standards, games won't improve. If you got a car and it had 100's of little problems would you buy another like it? How about a computer? stereo?

      It's great that you like their games and that they are 'local' for you, but come on have some standards and self respect.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:But they CAN get away with it... by 0123456 · · Score: 1

      Counterexample: I recently bought STALKER: Call of Pripyat, and found that it was so buggy, clunky, unpolished, and boring that I didn't bother trying to fix any of the problems. I just uninstalled it. Why? I played the first game and recall it being fun, but not so fun that I would go out of my way to play it.

      Weird. I played the first STALKER game and found it was buggy, clunky, unpolished and tedious (because I was continually having to run to some merchant to sell crap due to the tiny inventory). So I'd have expected the sequel to be just as bad.

    3. Re:But they CAN get away with it... by Magada · · Score: 1

      You're doing it wrong :). You don't really need a lot of money in the Zone as much of the nicest stuff is available as quest rewards and random drops. I found after a while I was mostly buying ammo and repairs, for which the occasional sale of a low-level artifact is more than sufficient.

      I lurved the small inventory to death. Dragging around busted AKMs is REALLY not worth your time, so... don't do it. In STALKER you can (should?) let go of the packrat mentality that's been instilled into most RPG players (such as myself). You'll probably find an Obokan or an AK74-U lying somewhere just as your 5.56 ammo is running out and your nice, expensive IL86 is going to shit for wear. Don't get too attached to weapons, don't use a grenade where a pistol bullet would do.

      Wanna be a little more strategic about your inventory? Establish stashes. Still wanna be a packrat? Use the tourist suit or the Exosuit, get a Goldfish or three.

      Should you carry more than one weapon? Absolutely. Should you have more than, oh say, 250 rounds of assorted ammo on you at any one time? No, not really, not if you can shoot worth a damn and plan ahead a bit. Wanna be a sniper, CQB specialist, grenadier and rifleman all rolled into one? Go buy Crysis.

      Dunno about the bugs - the game never crashed on me, other weirdness was generally absent except for a couple of quests that were scripted badly. I never once managed to get stuck into textures and all the invisible monsters were, well, invisible by design.

      Clunky? You bet. The whole rigmarole with the weapon attachments got real old real fast. So did the quest-map-thing from hell.

      Did I enjoy it? Hell yes. You're missing out, especially with the patches and the community-added stuff (vehicles!) and you may want to give it another try.

      All that being said, Call of Pripyat was a right piece of shit, boring and linear as hell, possibly because the devs discovered that non-linear is hard to do properly and impossible to do in a rush and on a budget.

      --
      Something bad is coming when people are suddenly anxious to tell the truth.
  44. Or why not just Open Source the games? by Anonymous Coward · · Score: 0

    They could just open-source the games so we could at least help fix the bugs, eh? Honestly I've loved their games enough that I am the type of person who would be willing to buy the game, fix the game, and submit the patch back to the company. And port it to Linux...

  45. The bugs are part of the experience! by Anonymous Coward · · Score: 0

    Yeh I really don't care, I buy Bethesda games expecting them to be buggy. Its part of the experience. I've run into some bugs in New Vegas (NVidia slowdown, fixable w a .dll available on newvegasnexus or w/e), and one mission I can't complete (waiting for the dude to go into the control tower @ Mccarran) as well as enemies falling through the ground from time to time. I will continue to buy these games despite their bugginess as long as the gameplay is still awesome. I also only buy PC versions so I can get the fan made patches ASAP, sorry for the console gamers.

  46. Bethesda is horrible by geekoid · · Score: 1

    That ahve always released games that where tremendously buggy. Inexcusably buggy, and then maybe fix it latter.

    Every game, buggy.

    And why Fallout is getting such critical acclaim mystifies me. It's another woner around in a confusing array of side plots while getting lost use mediocre graphics.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Bethesda is horrible by Fallingcow · · Score: 1

      And why Fallout is getting such critical acclaim mystifies me. It's another woner around in a confusing array of side plots while getting lost use mediocre graphics.

      I see you're not familiar with the Fallout formula.

      Seriously, that's exactly why I like the series, and part of why Fallout 3 didn't feel very Fallout-y is because Bethesda didn't embrace that formula.

      Except for the getting lost part, of course. I'm not sure how one could possibly get lost in the first two Fallout games, certainly not in Tactics, and the latest two are full of hand-holding to ensure that you're never, ever lost.

  47. Other games by Anonymous Coward · · Score: 0

    So um... Minecraft Alpha, anybody?

  48. Re:Internet connected devices and faster internet. by Anonymous Coward · · Score: 0

    Does Super Mario suffer from any major issues that crash the game? Super Metroid, Chrono Trigger, Mega Man X?

    Maybe not issues that crash the game, but all those games you listed have some pretty serious bugs: Super Mario World, Chrono Trigger, Super Metroid, Mega Man X, and the list goes on and on.

  49. Everybody knows by Anonymous Coward · · Score: 0

    Most proprietary software developers only "care" until they get your money. That's why I've got games where I fall through the map to my death, or get stuck in a floating pose and am unable to continue the game. All of this happens while playing the game *normally*. I've seen developers release a shoddy PC conversion of a console game with bugs like this. Then they release one patch, which addresses completely different issues and doesn't fix these.

    It is just another reason why I will never buy a game on launch day again. For the price that modern games cost, they had better well be bug-free. Also, most of the sequels to my favorite games have sucked. Thief 3, Unreal 2, Deus Ex 2, Red Faction 2, SiN: Episodes and more.

    The only sequel that I didn't feel ripped off when I bought was Doom 3. Thanks id. Quake 4 is awesome too.

  50. Totally by Moraelin · · Score: 1

    Would you accept a television that switched itself off 12 times in 35 hours?

    Depends on what other differences there are between that and the other TVs I can buy. E.g., if for the same price I can buy a plasma TV which turns itself off every 2-3 hours, or a normal TV which doesn't, you can bet your ass that I'll buy the first one. (What, doesn't anyone else bring along a burro so they can wager on it?;)

    IOW, for games the choice is more complex than that one variable.

    Would you accept a CD player that switched itself off 12 times in 35 hours?

    Yup. See above.

    Would you accept a car that has an engine that cuts out 12 times in 35 hours?

    When a game crash becomes able to cause a pileup on the highway and kill several innocents, I'll see the point in that analogy. Otherwise, it's at best misleading, and I see no point in addressing it.

    Would you accept a light fitting that switched the light off 12 times in 35 hours?

    Oh, yes. Please. Now if it turned the lights randomly ON in mom's basement^H^H^H^H^H^H^H^H^H^H^H^H^H^H my lair, that would be a fatal bug. But turning them off? That should be a feature ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Totally by Hatta · · Score: 1

      E.g., if for the same price I can buy a plasma TV which turns itself off every 2-3 hours, or a normal TV which doesn't, you can bet your ass that I'll buy the first one.

      That's insane. This is why we can't buy quality products anymore. People are far, far, too willing to put up with crap.

      --
      Give me Classic Slashdot or give me death!
  51. This is SOP in commercial software by mikein08 · · Score: 1

    The software houses seem to think that getting new releases 85% right is all they need to do. Let the users do the serious debugging in production. Once you have installed a seriously large - and maybe critical - piece of software, you aren't likely to change it for something else. Hell, you probably can't change it for something else, unless you have seriously deep pockets and infinite amounts of time. Vendors of ERP systems and database systems seem to me to be the worst offenders.

  52. Other M by Kozar_The_Malignant · · Score: 1

    I'd reply to this, but I can't find the One Fucking Pixel on the screen that will open the reply window. Oooo, I must have passed over it. No fucking idea where, but the window opened. Now to complete the "Preview" and the "Submit" pixels hunts. Exciting, edge-of-seat gameplay this.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
    1. Re:Other M by geminidomino · · Score: 1

      Oh gods, I had repressed that shit...

      Protip: When in the "Open field" area, you're looking for a puddle of green blood next to the truck that's barely visible at the angle where Samus' boots got glued to the fucking ground.

      There, I just saved the next poor fucker 30 minutes.

  53. Software Testing... by theGhostPony · · Score: 2, Interesting

    One person's story:

    I used to test software for a living, and our team was pretty darn good at it. We took our work seriously, and personally. If something was missed, it made us all look bad. So we did our damnedest to be the best. Part of our work also involved finding bugs missed by overseas testers. And there were always plenty. Too many in fact. It was a constant battle. Then one day we learned that our team had been off-shored... to the same group of folks that we used to have to constantly keep an eye out for.

    Take from that what you will.

    --
    /. Dissent will not be tolerated. Think like us or perish.
  54. All I have to say is... by Anonymous Coward · · Score: 0

    If you don't like it, don't buy it. Most reviews out there mention that the game has bugs. If they don't, don't trust their reviews anymore.

    I bought the game, and I am not voting for bugs (even suggesting that seems preposterous). I am voting for games I enjoy. I hate bugs as much as the next guy, but the fact is Bethesda (and Obsidian) makes the games I enjoy most *by far*, even with their flaws. While I haven't had any problems with New Vegas yet, I had a ridiculous number of crashes while playing Morrowind. Somehow, it still ended up being the single player game I've dumped the most time in, probably by a factor of 10.

    If I can "vote" for two things, more amazing games that have a few problems, or no games at all, I'll choose the former, please.

    1. Re:All I have to say is... by drinkypoo · · Score: 1

      I bought the game, and I am not voting for bugs (even suggesting that seems preposterous).

      If you know the game will be buggy and you buy it anyway you are declaring that you will pay for buggy games. I don't know how to state it any more clearly, so stop defending Bethesda unless you're getting paid.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  55. Fallout true to its roots by Anonymous Coward · · Score: 0

    You know, Obsidian is the former Black Isle. FO2 was extremely buggy. So you could argue that FO NV is a proper successor to my favourite game of all time.

  56. Isn't this the status quo? by Anonymous Coward · · Score: 0

    I mean, this is the common process for the iTunes App Store, release software now, have frequent updates, improve product over time.

    Is this bad? I guess if the product is non-functional on release then yes, this practice should not be adhered to, but if a product has a few glitches should it prevent release, or can it be fixed incrementally?

    This whole new generation of games and app stores have long since evolved past the idea that you release a game that cannot be updated, as with old game carts or pressed CD's on a non-network enabled box. Maybe some game developers have exploited this by shipping a game before its ripe and then hoping it ripens up on the customer's box, but many are improving the game with time rather then making it just work.

    Personally, I would rather see what is currently common on the iTunes App Store, a game is released and constantly evolves, improved, and has new content added at regular intervals. I think Angry Birds is a prime example of this new process, where new levels and even bird types are introduced at intervals; I paid $.99 a year ago and still finding the game evolving and appealing a year later.

    But sure, if a game is crap out of the gate then don't use updates and patches to hope the game will improve over time. Stricter policies on Q/A should be enforced by the publishers and target platforms.

    The alternative to this is to expect 100% perfection on release and allow no game patches, but then we would only get on game every 10 years (aka Half-Life release schedule) rather then on a much shorter interval. There is definitely a fine line where this process is either a determent or boon to the game industry.

  57. It sucks... by Jaysyn · · Score: 1

    It sucks & they are obviously doing it on purpose. It doesn't really affect me however, as I only buy their games after they've hit the halfway mark on there release price. By then the game is generally stable.

    --
    There is a war going on for your mind.
  58. It's endemic by Pop69 · · Score: 1

    Not just at Bethesda but in the whole IT industry where software and often hardware ships to a date rather than when it's reasonably bug free.

    I remember beta testing Star Wars Galaxies and nobody on the beta could believe that it had actually been RTM because of the number of bugs in it.

    How often have you felt like unpaid beta testers for operating systems, office applications or business critical systems ?

    How often have you done something about it other than following the tried and tested go to the website and look for a patch route ?

  59. And thats why I only play one game now by Anonymous Coward · · Score: 1, Interesting

    Strange as it is, I now usually don't play anything but World of Warcraft. I am sure people will give me crap for that, but honestly they have more incentive with a subscription system to fix bugs and make the game better, and that is exactly what they do. Right now it is a little buggy because they are in the pre-cata patch and trying to get everything sorted out before the new expansion, but I know those bugs will be fixed, because they have the incentive. I try and play other games, and usually give up after a short time because of how buggy they are, and how little polish there is.

    Bethesda's Oblivion was a big part of that too. When the faces you make in the designer look absolutely nothing like the faces you see in the engine itself, you can tell that they really just stopped trying.

    Not everyone likes WoW sure, but I think the subscription model really is a good thing for both parties in the long run.

  60. Game != Life Support System by Anonymous Coward · · Score: 0

    It's a freakin game, not a life support system, you dope. If they did what you ask, then the game would cost $2,648 per copy (think: Adobe CSS). I've played the game going on 60 hours with a few bugs, but the bugs have not come close to destroying the excellence of the story and gameplay.

  61. this is a historic problem with Bethesda by Anonymous Coward · · Score: 1, Informative

    This isn't a new issue with Bethesda titles.

    It stretches back at least 14 years.

    I remember purchasing Daggerfall, installing it, and very shortly having to deal with the game crashing. Then dealing with my character falling through the floor. Then being unable to complete quests due to quest objectives spawning in unreachable portions of the dungeons.

    They even coded in a debug command that would automatically teleport your character to the location of any quest items in each dungeon in response to this issue. They never did fix the floors, but they fixed some of the major game crashes before they stopped releasing patches.

    Yet despite this, people still continue to purchase their products.

    And you wonder why they don't have any incentive to change the way they do business?

  62. Blame the publishers then by Anonymous Coward · · Score: 0

    Posting anonymously here for obvious reasons. I had an internship for a while with a game dev, whose publisher is one of the major publishers out there. I was brought on in the middle of a small project that they were trying to put out the door. This particular game was not terribly large, so the publishers had put the dev company on a short timetable in order to limit the budget.

    I pulled this game out again a while ago and messed around with it a bit. It crashes. It crashes a lot. Constantly. And even back then, when we were about to put this game out the door, we knew how bad it was.

    There was a... I believe "bitch session" is the proper terminology here, in which everyone in the company was invited to a roundtable in the cafeteria room to ask questions of the people in charge. There was unanimous agreement - more time was needed. The project was rushed. There was no time to iterate, no time to properly implement new features when they were requested. And the programmers aren't the ones that can ask for time extensions on the release date - it's the publishers who set these dates, the company providing the funding.

    We eventually had another meeting where the dev directors revealed that they'd worked out a compromise with the publisher. They were now only going to start releasing games on a three-year timetable, but the teams would be smaller and more projects would be going on at once. That would mean you'd have about the same number of man-hours per project, but there'd be more time from start to finish with which to tinker and identify problems.

    So yes, maybe Obsidian is the developer of New Vegas, but I'm more than willing to bet that it was Bethesda that decided when the disk should go gold. I bet if it was up to Obsidian's programmers, then the game would still be going through testing.

  63. Refunds! by Sparr0 · · Score: 1

    If you buy a game (or anything else), and it's broken, take it back.

  64. Nice post, possibly poor example by Anonymous Coward · · Score: 0

    OOM killer is looking pretty decent these days, actually, from what I read on LWN. The sysadmin can tune it, essentially saying "see this httpd? You don't kill it. Ever. It's the whole reason this bloody server is powered on, you can kill its' child CGI scripts if they're leaking memory, but the server has to stay up."

    If your objection is that desktop users don't know which processes are essential and so have to rely on the default algorithm, I'd say they don't have any use for that feature anyway. 99+% of the time OOM killer goes after the real culprit, and it's only the pathological cases that cause issues. On a user's desktop those issues generally don't arise, unless perhaps said user is a "developer/sysadmin/software tester/general protection fault" with his development platform hosted on 127.0.0.1 - even then it won't happen too often for the reason in the next paragraph.

    On a desktop responsiveness becomes an issue long before the OOM killer is called, unless you're running swap-free. A server hits it sometimes because it sits there quietly in a rack in the other room or even miles away, and nobody is running X to notice that when they click on an icon they have to wait 4 seconds for the desktop to load back into working space. When people notice that on their desktop, they tend to fire up top, iotop, sysstat, vmstat, etc. and hunt down the culprit well before actually running out of memory.

  65. Well, maybe I should have qualified it better by Moraelin · · Score: 1

    Well, maybe I should have qualified it better.

    I don't think you need technical people, as in, programmers or IT people, as testers. The tester's job isn't to also diagnose a loose pointer. They just have to find what doesn't work and how to reproduce it by in-game actions. Or even better, provide a savegame where the bug happens, and maybe from right before doing whatever causes the bug.

    But obviously you still need intelligent people, and who can understand such ideas as "state" or "combination". But I think a lot of people do, without having had a CS education.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  66. Which is just what I called OCPD by Moraelin · · Score: 1

    Which is exactly the kind of mindset I called OCPD. If it's not perfect, it's crap. A.k.a., the Nirvana Fallacy.

    And I find it just as annoying both ways. Both when someone has to pretend that even having a crash on a bad day is the end of the world, and fanboys who have to pretend that no flaw exists at all, lest their beloved game is crap.

    In reality it's a complex thing with many factors and variables. There are the good parts in column A and the annoyances in column B. If the difference between A and B is still a fun experience on the whole, that's that.

    Yes, the bugs are an annoyance, make no mistake. They go definitely in the minus column. But the question is: was the game between them fun enough to make up for that. For some people, it was. I guess for others less so.

    The whole pretense that the bugs are the only thing that matters or should be the only thing to discuss about a game, is plain old silly.

    And speaking of which, you know what I find even sillier? People who haven't even played the damned game at all, making the biggest fuss, either that it's the greatest ever or that it's unplayable crap. Apparently just out of some sheep mentality that they must fit with the herd bleating this way or the other. Do you actually have any first hand experience to share? Yes, anecdotes aren't data, but second hand hearsay and wild confabulations are even less material to base judgments and pronouncements on.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Which is just what I called OCPD by Raenex · · Score: 1

      Back for more?

      Which is exactly the kind of mindset I called OCPD. If it's not perfect, it's crap. A.k.a., the Nirvana Fallacy.

      I never talked about perfect. The poster who started this thread had a dozen crashes. People who have defended it say they have only had a few. Another person replied to me in this thread and say they didn't have crashes, but 8 hangs. Are you starting to get the picture? This game is one of the buggiest games around. There's no way I'd buy it and hope that I'd only have a few crashes.

      People who haven't even played the damned game at all, making the biggest fuss, either that it's the greatest ever or that it's unplayable crap.

      It's a backlash against a trend to release buggy games. This game just has the unfortunate position of being extremely buggy. Too bad, people like to have their voices heard.

      Yes, anecdotes aren't data, but second hand hearsay and wild confabulations are even less material to base judgments and pronouncements on.

      I don't know what the fuck you're talking about. People have been reporting their direct experiences, even the ones writing to defend the game. This isn't hearsay or wild confabulations.

  67. yeah, right by Anonymous Coward · · Score: 0

    This is the industry standard, with only a few shining examples doing anything differently.