By now the book has been distributed widely in preparation for the release, coming into contact with large numbers of people many of which are Harry Potter fans who don't take corporate secrecy particularly seriously. This was likely to leak just as critics' movie screeners, and published-submitted videogames commonly leak.
There's no cause to believe the PR people did anything intentionally -- any marketer would have to be a total fool to attempt such a risky trick on a book guaranteed to sell millions anyway. If it backfired, his ass is fired.
Except if the way he intends to use the content in any way diverges from the narrow path the benevolent DRM masters have chosen for him. Want to view a Blu-ray film on a first-generation HDTV? Oops! Want to play your music without converting it away from open formats? Oops!
Joe consumer absolutely does care a great deal about DRM. Not in the abstract because he isn't paying that much attention, but definitely when it prevents him from using content he's bought.
Actually no, the original article contains the word "the" before the word "software". This is a transcription error on the part of the submitter (unless they went and corrected the article without changing the update time).
What usually goes on in this type of situation is that they see themselves as honest and they don't go out of their way to outright lie... but on the other hand, why make a big effort to fix inaccuracies?
Safari uses its own set of fonts instead of the Windows fonts (actually many people are complaining about this), so that's not an issue. As for the coordinate systems, that's only a problem if there's an (easy-to-fix) bug.
Underlying draw calls change the HTML rendering path how? I don't see why Safari would have a different compatibility profile on Windows than OS X, plugin-dependent features aside. Firefox renders the same between operating systems to my knowledge.
Uhh the van itself is moving, so long exposures wouldn't work.
Merging together different pictures would also be very complex and errorprone, not "simple". What about different lighting conditions and slightly different van positions/angles? Far easier to just select the pictures with nothing in them by hand.
That's not what I'm hearing from their marketing materials. They're saying that Safari is supposed to be the best browser on Windows, period. Not the best browser if you happen to be a Mac OS X refugee.
But that's what they called themselves, if you read survivors' testimony. The camps were designed to strip the dignity and humanity of anybody who passed through them.
So, you are saying that according to your sense of justice, an appropriate punishment for vandalism is death? Very enlightening as to the worldview of pro-torture Americans.
"Lazy" programming, or in other words, code that was as optimized as possible given the deadline. The point is that all the hardware is used, whether efficiently or no.
It's kind of ridiculous to claim that the problem is that game programmers love to sit on their asses and be lazy. The massive overwork and crunch times in the game industry are legendary. Have some sense of the tradeoffs involved here.
And no, no amount of "graphical tricks" and "cleaner design" can counter a something like 10x difference in power between two consoles. Just go look up the specs on Wikipedia, count the cores and compare the clock speeds. Now I agree that cartoony/abstract art design can make Wii games look good, but in terms of sheer detail output there can never be any comparison between it and the other next-gen consoles.
"jitter" is a better term for the motion jaggy artifacts you're talking about. "Flicker" generally implies something is rapidly flickering on and off.
And obviously, no, anti-aliasing doesn't reduce framerate if you have the horsepower to do it.
This statement doesn't make sense in context. Most games exploit all the resources available and never have free horsepower left over, so yes turning on antialiasing will reduce framerate (unless there is a big bottleneck on the CPU or memory bandwidth).
Of course anti-antialiasing always looks better, what I'm saying is that there's a framerate hit when you turn it on, and one might prefer to have either higher FPS or some other effect (e.g. Multiple Render Target-based bloom and DOF) instead.
Full-scene anti-aliasing isn't done on the CPU and it's not hand-coded into shaders either -- it's a GPU render state flag -- so I think you're misunderstanding something if you use the word "subroutine". I'm not sure you entirely know what antialiasing is either, since it's very apparent in stills, and it counters jaggies, not "flicker".
Of course the PS3 has hardware anti-aliasing. The 360 and PS3 are about 10x as powerful as the previous gen. However, developers are given the option of turning it off if they want to use the antialiasing hardware for other purposes. (Not everyone agrees with you about antialiasing trumping anything else.)
Come on people. Nothing indicates this "company" is anything more than a single guy putting up a website on a lark, either purely for Slashdot hits or to make a point about the patent system. The whole idea is wildly impractical (what are these magic methods they say they'll use to expedite the patent process?), and a real company would privately hire their own security researchers instead of announcing their plans in detail to the public.
By now the book has been distributed widely in preparation for the release, coming into contact with large numbers of people many of which are Harry Potter fans who don't take corporate secrecy particularly seriously. This was likely to leak just as critics' movie screeners, and published-submitted videogames commonly leak.
There's no cause to believe the PR people did anything intentionally -- any marketer would have to be a total fool to attempt such a risky trick on a book guaranteed to sell millions anyway. If it backfired, his ass is fired.
How did I manage to post a post containing nothing but those characters then? He was deleting them because he didn't know the HTML entities.
Except if the way he intends to use the content in any way diverges from the narrow path the benevolent DRM masters have chosen for him. Want to view a Blu-ray film on a first-generation HDTV? Oops! Want to play your music without converting it away from open formats? Oops!
Joe consumer absolutely does care a great deal about DRM. Not in the abstract because he isn't paying that much attention, but definitely when it prevents him from using content he's bought.
So what? Copy the digital version onto a second set of disks when it comes close to expiring.
Lossless copying means that given a little bit of maintenance, expiration of digital media is a nonissue.Why don't they sell them at 1 buck each, and include them in boxes of crackerjacks while you're at it? Then they'll really have market share.
So why are you posting the story then?
Someone remind me why I keep reading this site again?
Ha. But I'm not seeing the "false pretenses" for invasion. Japan attacked first and Germany attacked US allies.
Yes, in case they might have survived the massive plain crash explosion.
Actually no, the original article contains the word "the" before the word "software". This is a transcription error on the part of the submitter (unless they went and corrected the article without changing the update time).
What usually goes on in this type of situation is that they see themselves as honest and they don't go out of their way to outright lie... but on the other hand, why make a big effort to fix inaccuracies?
Safari uses its own set of fonts instead of the Windows fonts (actually many people are complaining about this), so that's not an issue. As for the coordinate systems, that's only a problem if there's an (easy-to-fix) bug.
Underlying draw calls change the HTML rendering path how? I don't see why Safari would have a different compatibility profile on Windows than OS X, plugin-dependent features aside. Firefox renders the same between operating systems to my knowledge.
Uhh the van itself is moving, so long exposures wouldn't work.
Merging together different pictures would also be very complex and errorprone, not "simple". What about different lighting conditions and slightly different van positions/angles? Far easier to just select the pictures with nothing in them by hand.
That's not what I'm hearing from their marketing materials. They're saying that Safari is supposed to be the best browser on Windows, period. Not the best browser if you happen to be a Mac OS X refugee.
But that's what they called themselves, if you read survivors' testimony. The camps were designed to strip the dignity and humanity of anybody who passed through them.
So, you are saying that according to your sense of justice, an appropriate punishment for vandalism is death? Very enlightening as to the worldview of pro-torture Americans.
Safari for Windows gives me the impression that it uses some kind of Cocoa emulation layer. It should behave very similarly to the Mac version.
"Lazy" programming, or in other words, code that was as optimized as possible given the deadline. The point is that all the hardware is used, whether efficiently or no.
It's kind of ridiculous to claim that the problem is that game programmers love to sit on their asses and be lazy. The massive overwork and crunch times in the game industry are legendary. Have some sense of the tradeoffs involved here.
And no, no amount of "graphical tricks" and "cleaner design" can counter a something like 10x difference in power between two consoles. Just go look up the specs on Wikipedia, count the cores and compare the clock speeds. Now I agree that cartoony/abstract art design can make Wii games look good, but in terms of sheer detail output there can never be any comparison between it and the other next-gen consoles.
"jitter" is a better term for the motion jaggy artifacts you're talking about. "Flicker" generally implies something is rapidly flickering on and off.
This statement doesn't make sense in context. Most games exploit all the resources available and never have free horsepower left over, so yes turning on antialiasing will reduce framerate (unless there is a big bottleneck on the CPU or memory bandwidth).Of course anti-antialiasing always looks better, what I'm saying is that there's a framerate hit when you turn it on, and one might prefer to have either higher FPS or some other effect (e.g. Multiple Render Target-based bloom and DOF) instead.
Full-scene anti-aliasing isn't done on the CPU and it's not hand-coded into shaders either -- it's a GPU render state flag -- so I think you're misunderstanding something if you use the word "subroutine". I'm not sure you entirely know what antialiasing is either, since it's very apparent in stills, and it counters jaggies, not "flicker".
Of course the PS3 has hardware anti-aliasing. The 360 and PS3 are about 10x as powerful as the previous gen. However, developers are given the option of turning it off if they want to use the antialiasing hardware for other purposes. (Not everyone agrees with you about antialiasing trumping anything else.)
Come on people. Nothing indicates this "company" is anything more than a single guy putting up a website on a lark, either purely for Slashdot hits or to make a point about the patent system. The whole idea is wildly impractical (what are these magic methods they say they'll use to expedite the patent process?), and a real company would privately hire their own security researchers instead of announcing their plans in detail to the public.
You must be new here.
No wait, you have a 5-digit UID. Wha?