It goes both ways. Sprites are perfect at a small scale or when you don't need too many frames of animation, or when you want to blend and layer animations. However, a super smooth screen-size sprite (a boss, for example) can easily suck up more resources than a model if you're dishing out lots of animation.
As one might cleverly intuit from the first four words of my previous comment, I was very clearly questioning the people who initially moderated it "insightful." "Moderation aside," there's nothing to discuss. Save your indignation for someone who's actually giving you grief.
If this is nothing but Duke Nukem 3D with an upgraded engine, it is quite frankly going to be more interesting to me than most of today's FPS games. Last time around, we got laser trip mines, jet packs, freeze guns, shrink rays, holograms, interactive environments, humor, cool music, cool monsters, and fun levels. Shit. I'm going to reinstall it tonight.
Why is this insightful? It was something some of the developers did on the side, for a Christmas party, for fun.
"Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever."
Exactly.
I was at the IGC recently, and one of the games presented on demo night was a Guitar Hero clone that uses a real guitar. A mic was sitting on the floor next to the amp, and as you played along to scrolling tablature, it would let you know when you were playing it right.
It wouldn't be bad educational software, but as a game, guess what? It's not fun. It's hard and complicated. Furthermore, I've broken my left pinky twice, and it has no strength or flexibility. My left hand is simply not capable of playing a real guitar. It's basically a game that is impossible for me to ever master.
Guitar Hero is simplified. Despite my lack of monkey hands, I can truly master it. I can play through expert and five star most songs, though the Dragonforce song still owns me. It lets me engage in that wonderful dream realization that good game designers know you should tap into. I can play pretend, like EVERY OTHER GAME LETS ME DO. Nobody seems to call you a loser for playing Grand Theft Auto, instead of going out and stealing cars and shooting cops.
But does it run Linux?
As I understand it, all Apple products have a distortion field.
He is also a nice guy and throws awesome parties.
Parent is referring to Michael Richards' embarrassing tirade from awhile back. http://www.msnbc.msn.com/id/15816126/
Me too. Shit, I can even copy/paste. CRAZINESS
It Just Lurks (tm).
My God. This is my life. Every. Single. Day.
That is (LOL) because (LOL) you are wrong. Ha ha!
Dude, be cool!!!
It goes both ways. Sprites are perfect at a small scale or when you don't need too many frames of animation, or when you want to blend and layer animations. However, a super smooth screen-size sprite (a boss, for example) can easily suck up more resources than a model if you're dishing out lots of animation.
[This comment removed due to a copyright claim by Church of Scientology International]
As one might cleverly intuit from the first four words of my previous comment, I was very clearly questioning the people who initially moderated it "insightful." "Moderation aside," there's nothing to discuss. Save your indignation for someone who's actually giving you grief.
If this is nothing but Duke Nukem 3D with an upgraded engine, it is quite frankly going to be more interesting to me than most of today's FPS games. Last time around, we got laser trip mines, jet packs, freeze guns, shrink rays, holograms, interactive environments, humor, cool music, cool monsters, and fun levels. Shit. I'm going to reinstall it tonight.
Why is this insightful? It was something some of the developers did on the side, for a Christmas party, for fun. "Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever."
Exactly. I was at the IGC recently, and one of the games presented on demo night was a Guitar Hero clone that uses a real guitar. A mic was sitting on the floor next to the amp, and as you played along to scrolling tablature, it would let you know when you were playing it right. It wouldn't be bad educational software, but as a game, guess what? It's not fun. It's hard and complicated. Furthermore, I've broken my left pinky twice, and it has no strength or flexibility. My left hand is simply not capable of playing a real guitar. It's basically a game that is impossible for me to ever master. Guitar Hero is simplified. Despite my lack of monkey hands, I can truly master it. I can play through expert and five star most songs, though the Dragonforce song still owns me. It lets me engage in that wonderful dream realization that good game designers know you should tap into. I can play pretend, like EVERY OTHER GAME LETS ME DO. Nobody seems to call you a loser for playing Grand Theft Auto, instead of going out and stealing cars and shooting cops.