The vanilla versions of Starcraft, Diablo II, and Warcraft III were completed games and 100% playable (and all still have Battle.net online play and patches, 10 years and counting in the case of Starcraft). It would be fair if you argued that the amount of content added in those expansions is questionable, but the original games were in no way incomplete as they could easily stand on their own. Aside from the patching of nocd launchers, I'm fairly happy with the continued support provided by Blizzard for these three games.
When are you people going to learn? It's not about who's right or wrong. No denomination's nailed it yet, and they never will because they're all too self-righteous to realize that it doesn't matter what you have faith in, just that you have faith.
A more likely economic target for these cuts, as another posted noted, would be the planned inauguration of the Iranian Oil Bourse within the next week.
Bill Gates and Charles Simonyi only donated $30 million; in 2005, estimated costs were $300 million, $30 million for design and $270 million for construction.
Plus, according to NASA
The cost to find at least 90 percent of the 20,000 potentially hazardous asteroids and comets by 2020 would be about $1 billion... Source.
1) I posted on this point somewhere in this thread. South Korea has two networks regularly broadcasting professional gaming matches and hosting events, full of major sponsors. They were the start of professional gaming. True fans can get it streaming, but why stream it when they can watch it with better quality on network television? Plus streaming is not a substitute for being at a finals event in person; it's like a regular sporting event with rabid fans screaming for their favorite.
2) This is true only for World of Warcraft, which is at it's core an RPG, not a skill-based game. Blizzard must strive to maintain balance for both player vs. player and player vs. environment at the same time, which does not make for an entertaining spectator game. Other games which are skill and strategy based have potential for "epic" moments, even when nobody screws up.
When the face of the top first person shooter or real time strategy game changes from year to year, it is a very difficult to garner a strong fan base.
However, in South Korea this is not the case, where since it came out in 1998, StarCraft: Brood War has been at the top of professional gaming. The OnGameNet StarLeague has been around broadcasting StarCraft matches since 1999 and Munhwa Broadcasting Corporation, one of the top four South Korean television networks, started it's own MBC StarLeague of their own around 2001. Both of these leagues are going strong thanks to their fans' love of Blizzard's creation. I am one of these fans of StarCraft pro gaming in Korea, though I don't contribute to their revenue, I follow the leagues through Team Liquid's coverage and watching live streams of the matches late at night on SC2.org.
The rules of the game are critical to its excitement. Letting certain glitches be used by the players, or limiting the game's UI can make or break balance of a game. In games with unknown information, keeping players in a sound proof booth is important too. There were a few notable instances where a pro gamer was about to make a fatal move, but stopped at the last second due to the crowds reaction to the impending encounter.
It will be interesting with the advent of StarCraft 2 on the horizon whether or not Starcraft: Brood War will continue to be successful in South Korean pro gaming. Many of the gamers and commentators have said they will go where the money is. Will the fans support their tried and true game of 9 years or will they move on to its next iteration? Whatever the case, this article hints that with 20% of South Korea's population following E-sports, pro gaming will be alive and kicking for quite a while.
So have you tried it?
At my local casino, when a slot machine jams you just call for a mechanic who comes, opens it up and gives you your money back. No hassle and you are back to playing.
For instance, in Japan, people tend to look to the eyes for emotional cues, whereas Americans tend to look to the mouth... Maybe Japanese actually spend time looking at the face, while Americans are looking somewhere else and catching a glimpse of the mouth by chance.
The article reasons that Japanese attempt to suppress their emotions, but that cannot be the case. Looking into a person's eyes is very intimate interaction while looking at their lips would be more akin to hiding emotion.
There may have been sites like Youtube in the past, but none have been as entrenched in internet culture. Newbies can talk about Yahoo being a "google clone" and it would be incorrect, but this NBC/News Corp project is a future endeavor, and it is plain to see who their main competition is. They plan to take a shot putting their own networks' content using the medium that Youtube has popularized.
It's difficult to fully understand a study from a press release. I'd much rather have links to actual studies than summaries, but this is all we have to work with so...
FTFA:
Asexual animals and plants usually die out quickly in evolutionary terms but the ability of bdelloid rotifers to diversify may explain why they have survived so long.
A specimen trapped in amber has shown that the animals were living at least 40 million years ago and DNA studies have suggested they have been around for 100 million years. Modern Man has notched up about 160,000 years.
It had previously been recognised that asexual animals and plants can evolve through mutations into another species, but only into one species and at the cost of its original form. Bdelloid rotifers have displayed the ability to evolve into many different forms. The article claims that these animals vastly outlived any other asexual organism, attributing its longevity to its ability to diversify while maintaining its form.
The vanilla versions of Starcraft, Diablo II, and Warcraft III were completed games and 100% playable (and all still have Battle.net online play and patches, 10 years and counting in the case of Starcraft). It would be fair if you argued that the amount of content added in those expansions is questionable, but the original games were in no way incomplete as they could easily stand on their own. Aside from the patching of nocd launchers, I'm fairly happy with the continued support provided by Blizzard for these three games.
... For example, lots of people complain that typing "en" is no longer bringing up "en.wikipedia.org" as their first result. ...
At least for searches like Wiki, people should learn how to use Smart Keywords.If you're using firefox, create or edit user.js in your profile folder and add this code to stop websites from launching the print dialog.
When are you people going to learn? It's not about who's right or wrong. No denomination's nailed it yet, and they never will because they're all too self-righteous to realize that it doesn't matter what you have faith in, just that you have faith.
If that was their plan, it backfired since they proved India's IT infrastructure can withstand underwater cable damage.
A more likely economic target for these cuts, as another posted noted, would be the planned inauguration of the Iranian Oil Bourse within the next week.
Plus, according to NASA The cost to find at least 90 percent of the 20,000 potentially hazardous asteroids and comets by 2020 would be about $1 billion... Source.
Yvan eht nioj.
1) I posted on this point somewhere in this thread. South Korea has two networks regularly broadcasting professional gaming matches and hosting events, full of major sponsors. They were the start of professional gaming. True fans can get it streaming, but why stream it when they can watch it with better quality on network television? Plus streaming is not a substitute for being at a finals event in person; it's like a regular sporting event with rabid fans screaming for their favorite. 2) This is true only for World of Warcraft, which is at it's core an RPG, not a skill-based game. Blizzard must strive to maintain balance for both player vs. player and player vs. environment at the same time, which does not make for an entertaining spectator game. Other games which are skill and strategy based have potential for "epic" moments, even when nobody screws up.
When the face of the top first person shooter or real time strategy game changes from year to year, it is a very difficult to garner a strong fan base.
However, in South Korea this is not the case, where since it came out in 1998, StarCraft: Brood War has been at the top of professional gaming. The OnGameNet StarLeague has been around broadcasting StarCraft matches since 1999 and Munhwa Broadcasting Corporation, one of the top four South Korean television networks, started it's own MBC StarLeague of their own around 2001. Both of these leagues are going strong thanks to their fans' love of Blizzard's creation. I am one of these fans of StarCraft pro gaming in Korea, though I don't contribute to their revenue, I follow the leagues through Team Liquid's coverage and watching live streams of the matches late at night on SC2.org.
The rules of the game are critical to its excitement. Letting certain glitches be used by the players, or limiting the game's UI can make or break balance of a game. In games with unknown information, keeping players in a sound proof booth is important too. There were a few notable instances where a pro gamer was about to make a fatal move, but stopped at the last second due to the crowds reaction to the impending encounter.
It will be interesting with the advent of StarCraft 2 on the horizon whether or not Starcraft: Brood War will continue to be successful in South Korean pro gaming. Many of the gamers and commentators have said they will go where the money is. Will the fans support their tried and true game of 9 years or will they move on to its next iteration? Whatever the case, this article hints that with 20% of South Korea's population following E-sports, pro gaming will be alive and kicking for quite a while.
So have you tried it? At my local casino, when a slot machine jams you just call for a mechanic who comes, opens it up and gives you your money back. No hassle and you are back to playing.
http://www.starcraft2.com/ now up
Starcraft 2 Units part 1 http://www.youtube.com/watch?v=aJDFw4TGWmo
Blizzard Press Release http://blizzard.com/press/070519.shtml?blah
The article reasons that Japanese attempt to suppress their emotions, but that cannot be the case. Looking into a person's eyes is very intimate interaction while looking at their lips would be more akin to hiding emotion.
There may have been sites like Youtube in the past, but none have been as entrenched in internet culture. Newbies can talk about Yahoo being a "google clone" and it would be incorrect, but this NBC/News Corp project is a future endeavor, and it is plain to see who their main competition is. They plan to take a shot putting their own networks' content using the medium that Youtube has popularized.
FTFA: Asexual animals and plants usually die out quickly in evolutionary terms but the ability of bdelloid rotifers to diversify may explain why they have survived so long. A specimen trapped in amber has shown that the animals were living at least 40 million years ago and DNA studies have suggested they have been around for 100 million years. Modern Man has notched up about 160,000 years. It had previously been recognised that asexual animals and plants can evolve through mutations into another species, but only into one species and at the cost of its original form. Bdelloid rotifers have displayed the ability to evolve into many different forms. The article claims that these animals vastly outlived any other asexual organism, attributing its longevity to its ability to diversify while maintaining its form.