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The Gamer's Bill of Rights

Edge Magazine is running a piece by Brad Wardell, CEO of game developer Stardock, in which he presents a "Gamer's Bill of Rights." Stardock teamed up with Gas Powered Games to develop a list of ideals they think all game publishers should follow. Some are rather basic operational guidelines (not requiring a disc to play, minimum requirements that make sense), and some are aimed at repairing the damaged relationship between game companies and customers ("Gamers shall have the right to not be treated as potential criminals by developers or publishers"). Wishful thinking or not, it will be interesting to see if they manage to get other publishers to sign on.

272 comments

  1. Gamers shall... by mactard · · Score: 5, Funny

    not have to pay fo...wait what?

    1. Re:Gamers shall... by Z00L00K · · Score: 4, Insightful

      Why only gamers?

      Replace it with Consumers. All the DVD:s with the non-skippable FBI warnings that nobody ever wants to see and which destroys the experience of the movie.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    2. Re:Gamers shall... by Anonymous Coward · · Score: 0

      I'd pay for the damn thing if I knew I was not going to get raped everytime I wanted to play it or have to re-install it because of a crash.

      When the pirated version is easier to deal with than a legitimate copy, well... they have a problem, and it is not me.

      Wise up, developers, help me out here.

    3. Re:Gamers shall... by BlueBat · · Score: 4, Interesting

      Actually, I hate not being able to go directly to the menu and choosing to play the movie or going to a scene or even seeing the extras. After the second or third time that you have put the movie in, it gets VERY annoying that I can't skip all of that crap. The first time is fine when I want to see the trailers and such but after that, they are just annoying. Let me watch what I PAID for and stop bugging me you jerks.

    4. Re:Gamers shall... by Anonymous Coward · · Score: 0

      Destroys the experience of the movie? Really?

    5. Re:Gamers shall... by Jarjarthejedi · · Score: 4, Insightful

      More like "Oh no! I have to watch a screen of legalese and possibly some junky trailers for fifteen to thirty seconds because I bought the movie legitimately! Why didn't I just pirate it and skip this junk!"

      That screen can get very annoying when you know that it's well within your abilities to get the movie for free without it, but instead you chose to buy it legally and are now being punished for it.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    6. Re:Gamers shall... by Anonymous Coward · · Score: 0

      Sure the FBI warnings are annoying, but this happens before the movie even starts. How does this destroy a viewers experience of the movie following it?

      Disagreeing with something doesn't mean you have to take reason and throw it out the window.

    7. Re:Gamers shall... by porpnorber · · Score: 1

      Interestingly enough, if you buy a DVD in Canada, you get the FBI warnings, too (it's also region 1). Now that is obnoxious: having a foreign power drool all over your movie watching experience and making like their laws have some bearing. At least in the States you can sit back with some satisfaction and say, yup, I sure used my votes wisely!

    8. Re:Gamers shall... by Explodicle · · Score: 1

      Just use Kaffeine or something similar. The problem is your DVD player, not your DVD.

    9. Re:Gamers shall... by Anonymous Coward · · Score: 0

      You should try using a program to copy the movie to a .mkv file -- that way youo can keep all the subtittles you may need too in addition to all the audio tracks. the only thing it doesn't support is the alternative "angles" feature.

      That way all you have to do when you want to watch the movie to load the file so you don't have to put up with the ads on the movies you paid for. in addition it keeps you from having to handle the disc and thus risk breaking or scratching it.

    10. Re:Gamers shall... by Mozk · · Score: 1

      And apparently restricting navigation in that way is against whatever specifications DVDs use (which doesn't come to mind). It is intended to be used when using such disabled features would break functionality, like with interactive DVD games where pressing the Next button would reveal a question's answer or what have you.

      --
      No existe.
    11. Re:Gamers shall... by uniquegeek · · Score: 1

      For Disney? Try 5-15 minutes. More than a minor inconvenience. One of the reasons I don't bother with that stuff anymore. I guess some people feel like they don't have the option, but I don't understand that either.

    12. Re:Gamers shall... by Anonymous Coward · · Score: 0

      You paid for it all, including the crap at the beginning. You're buying the disk, not the film.

    13. Re:Gamers shall... by Anonymous Coward · · Score: 0

      Yep. Plus, on some discs, it's like 3+ minutes of junk, not 30 seconds.

    14. Re:Gamers shall... by maglor_83 · · Score: 1

      I thought they got rid of trailers with DVDs. I've only got 1 DVD with anything but the movie and special features on it, and that was an ad for Movie World at the start of The Matrix.
      Now I don't have mountains of DVDs, but I have quite a few. Maybe its just an Australian thing?

    15. Re:Gamers shall... by Anonymous Coward · · Score: 0

      I just buy (or at least rent) it legally, and then rip it. Then I get quaranteed quality, the format I want, and I gave them some money too. And no warnings or trailers, unless I want rip them too.

      Main advantage is I can watch on PSP/iPod/whatever and have 10 of them on my laptop.

  2. At the very least ... by vlad_petric · · Score: 5, Insightful

    They do what they preach. Galactic Civilizations I, II and their expansions were always released like that, and they were highly successful.

    I really don't see the "wishful thinking" part. Their model actually works. People who pirate aren't gonna be stopped by copy protections. The only effect those protections have is to annoy the hell out of the paying customers.

    --

    The Raven

    1. Re:At the very least ... by Anonymous Coward · · Score: 5, Funny

      Copy protection will not stop piracy in general, but it will stop ordinary people from sharing their newly bought game with their friend.

      People who play games like Galactic Civilizations have no friend so copy protection is useless.

      (Hint to clueless moderators : that's a joke)

    2. Re:At the very least ... by pcolaman · · Score: 4, Informative

      No need. Stardock has never had DRM or used CD checking.

    3. Re:At the very least ... by Dan541 · · Score: 1

      Copy protection will not stop piracy in general,

      I agree, they should remove the DRM, then I don't have to work around it.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    4. Re:At the very least ... by thatskinnyguy · · Score: 4, Informative

      This is how they annoyed the hell out of customers back in the day. link I'll give you a hint... "Don't copy that floppy"

      --
      The game.
    5. Re:At the very least ... by kris.montpetit · · Score: 1

      lawl

    6. Re:At the very least ... by rihkama · · Score: 1

      No need. Stardock has never had DRM or used CD checking.

      Stardock does use product activation/binding CD-key to specific user to get updates and licenses which do not allow resale of the already bought game. Stardock is not the perfect angel here if you ask me.

    7. Re:At the very least ... by XRichard · · Score: 1

      Aren't CD-keys more a form of identification rather than DRM? After all, why would games be any fun if you couldn't ban random people off your server for killing you?

    8. Re:At the very least ... by Jarjarthejedi · · Score: 1

      Pretty much. Really the line between DRM and identification is pretty slim, a lot of identification policies (server check) are really just identification. Really my Guideline is that if I'm already logging into your server, you have every right to check my CD-Key to make sure I didn't steal the game (online games, Stardock patches). Otherwise it's DRM.

      And bans are usually applied to IP addresses, not CD-Keys. If the admin of a server could see everyone's CD-Keys, well, it wouldn't be a good situation (I think you might be thinking of Steam Numbers, which can be banned but belong to the person, not the game)

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    9. Re:At the very least ... by pcolaman · · Score: 1

      You are half right. Yes, there are cd-keys and yes, they bind to a specific user. But you can install w/o the cd-key, but just will be unable to update your game. Yeah I know, this makes it more of a pain in the butt to pirate the game, but why don't you just support the good companies instead of feeling the need to get your games for free when someone poured their heart and soul into the game. I can see the argument to get around DRM and cd checking, but you are just upset because they won't give you the game for free.

    10. Re:At the very least ... by XRichard · · Score: 1

      Not CD-Keys as such, but some sort of ID/account tied to your CD-key (unless they haven't thought the whole online thing through in which case they will just use IP adresses).

    11. Re:At the very least ... by HandsOnFire · · Score: 1

      Hmm... This gives me an idea. What if we just sold videogames to loners? Then we wouldn't need copy protection! :D

    12. Re:At the very least ... by rihkama · · Score: 1

      The problem I have with Stardock's method is that I can't (according to them) resell the game should I no longer want to play it. If they want to lease games then they should say that it is a lease and price them accordingly.

    13. Re:At the very least ... by Morlark · · Score: 1

      From the response to a support email I sent to Stardock regarding a CD key that had already been registered:

      Unfortunately that serial number had already been registered with another user in France. Most likely he resold his game, and you may have unknowingly purchased this used game.

      We at Stardock do have a heart, and since you provided the retail sales receipt, we have generated a new serial number to your account. Please use the following when registering your game;

      So in actual fact Stardock do give out new CD keys if you purchase a game whose CD key has already been registered to someone else's account.

      As it happens, in this case the game I purchased was not actually a resale. I spoke to one of the Stardock devs on their IRC who informed me that due to a cock-up by their EU distributor there were numerous instances of duplicate CD keys in games. For some games (my copy of GC2) this meant that the same CD key was given out multiple times, and in some games (a friend's copy of SoaSE) one copy of the game contained two CD keys. I was mildly perplexed that their support dude was unaware/unwilling to admit the problem was on their end, especially since I mentioned the IRC conversation in my original support ticket. (Although must admit I was somewhat amused by the proposed scenario that some random dude in France had come all the way to the UK to return a game to my local game store, somehow managed to get them to take it, whereupon they repackaged and resealed the game and then sold it on as new.) But given that the problem was remedied swiftly, I've certainly got no complaints against them. While Stardock may not be a "perfect angel", they do resolve these things sensibly.

      --
      Santa's suicide mission go!
    14. Re:At the very least ... by pcolaman · · Score: 1

      That's unrealistic when it comes to PC Games and you know it. And yes, you can resell the game, but that person won't be able to download any updates. And honestly, why would you want to resell a stardock game? If you said EA game, I'd understand.

    15. Re:At the very least ... by rihkama · · Score: 1

      If going straight by the license used by Sins of Solar Empire I am not allowed to transfer the game to other even if I wanted to. For Stardock to score 10 from me all they would have to do is to allow users to tell to their system that "Hey, I no longer have this game, remove the CD-key and my access to the updates" and the new guy who bought it "I have now this CD-key". Regarding Stardock's games: I liked GalCiv1 and would have liked to buy GalCiv2 and expansions but decided not to (and no, I haven't played them). Sins of Solar Empire on other hand I played when a friend of mine bought it and showed the game to me. To me the game seemed to be quite simple RTS game with some nice ideas, won't end up in my buying list especially since I don't really like RTS games and even less in multiplayer which Sins seems to be designed.

    16. Re:At the very least ... by pcolaman · · Score: 1

      Show me a commercial PC Game that is superior to any made by Stardock when it comes to the matter of DRM and CD-Checking. You will find that license with all PC Games pretty much with rare exceptions (mostly indie games that are usually junk anyways). The simple fact of the matter is that PC Gaming is a different beast from Console gaming. We haven't been able to trade in PC games at places like Gamestop for years, and all game devs discourage reselling of games, because they are in the business of making money off of the game they produce and you reselling the game cuts into their profit margin. But the fact that Stardock allows play without being able to update means that you can lend the game easily to your buddy, who can check it out and decide if he likes the game. If he does, he can take himself to the store or go online to stardock's website and buy it himself. I challenge you to show me a commercial (and relatively popular/good) game that rivals this from a developer other than Stardock.

    17. Re:At the very least ... by rihkama · · Score: 1

      Neverwinter Nights 2 (published by Atari), while it has client side copy protection which can be easily bypassed if need be, allows transfer of game to others. Personally I find Stardock's method more annoying than, for example, Neverwinter Nights 2 method as client side copy protection can always be bypassed unlike Stardock's style of not giving out updates from official sources without CD-key which cannot be transferred. Obviously if client side protection is overdone (like EA tends to) it is different matter, on that point I agree with you, and would prefer games without copy protections as in the end they do not work.

    18. Re:At the very least ... by pcolaman · · Score: 1

      Don't even get me fucking started on Atari. Had to fight with Atari over my Dig. Download of The Witcher, because when I reinstalled The Witcher (uninstalled it months ago) and went online to "register" it, it told me I had exceeded the allowed limit of registrations and I could not play the game. Took a week of fighting with Atari to get this fixed.

    19. Re:At the very least ... by i.kazmi · · Score: 1

      ur sense of humor cracked me up...

      (Hint to clueless moderators : that's a joke)

    20. Re:At the very least ... by diagonal_mambo · · Score: 1

      Due to the copy protection on the CD, my copy of Neverwinter Nights never installed. That was lovely.

    21. Re:At the very least ... by bentcd · · Score: 1

      Stardock has never had DRM or used CD checking.

      That they do not. Last time I checked, they did have copy protection though. Intentionally or not, their copy protection system seems to be (or have been):

      1) Release for retail a game that is buggy or otherwise wanting. Include no copy protection but do provide a serial# for each sold copy.
      2) Release patches that are only available online after thorough serial# checking.

      Since the retail version of the game is rather unfinished (in effect, it's the demo even if a rather big one) you will generally /want/ to get the patch, which is under copy protection.

      The insight this brings is basically that Stardock doesn't believe in absence of copy protection so much as they believe in absence of completely obnoxious copy protection.

      Disclaimer: things may have changed since my experience with GalCiv 1.

      --
      sigs are hazardous to your health
    22. Re:At the very least ... by pcolaman · · Score: 1

      You haven't played Sins of a Solar Empire then. Very little signs of bugs even in version 1.0.

    23. Re:At the very least ... by mcvos · · Score: 1

      Neverwinter Nights 2 (published by Atari), while it has client side copy protection which can be easily bypassed if need be, allows transfer of game to others.

      I was under the impression that NWN2 had much more invasive DRM than Stardock games, although I admit I've forgotten what it actually was. I'll look it up if I ever feel the need to play another CRPG.

      Personally I find Stardock's method more annoying than, for example, Neverwinter Nights 2 method as client side copy protection can always be bypassed unlike Stardock's style of not giving out updates from official sources without CD-key which cannot be transferred.

      So you're basically saying that Stardock's rather simple check would be more effective against piracy than other methods?

    24. Re:At the very least ... by mcvos · · Score: 1

      Intentionally or not, their copy protection system seems to be (or have been):

      1) Release for retail a game that is buggy or otherwise wanting. Include no copy protection but do provide a serial# for each sold copy.
      2) Release patches that are only available online after thorough serial# checking.

      Since the retail version of the game is rather unfinished (in effect, it's the demo even if a rather big one) you will generally /want/ to get the patch, which is under copy protection.

      Disclaimer: things may have changed since my experience with GalCiv 1.

      I don't think the original release of GalCiv1 was terribly buggy, at least compared to many other other games. It could do with some improvement though, and the tuning and new features it received in patches made it well worth purchasing a legal version.

  3. Do as I say, not as I do? by Shadow+of+Eternity · · Score: 1

    GPG's already in deep shit for their piss-poor handling of both vanilla supreme commander AND forged alliance.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  4. That's Just The Tip Of The Iceberg by Anonymous Coward · · Score: 5, Funny

    Brad Wardell is also calling for:

    * Ponies for everyone

    * Sunshine and rainbows, everyday

    * World peace out of the power of love

    And in his most daring position of them all:

    * He's AGAINST kicking puppies

    1. Re:That's Just The Tip Of The Iceberg by Monsuco · · Score: 5, Funny

      Brad Wardell is also calling for:

      * Ponies for everyone

      OMG Ponies

    2. Re:That's Just The Tip Of The Iceberg by Sanakan · · Score: 1

      Carnivorous zombie ponies that is.

    3. Re:That's Just The Tip Of The Iceberg by Drakonik · · Score: 1

      Are there herbivorous zombie ponies?

    4. Re:That's Just The Tip Of The Iceberg by Anonymous Coward · · Score: 0

      No just regular ponies. The OMG is added in a free update sometime in the future at no additional cost.

    5. Re:That's Just The Tip Of The Iceberg by Anonymous Coward · · Score: 0

      You forgot one:

      * He's FOR farts that don't smell.

    6. Re:That's Just The Tip Of The Iceberg by Anonymous Coward · · Score: 0

      OMG Ponies

      I find your ideas intriguing and would like to subscribe to your newsletter.

    7. Re:That's Just The Tip Of The Iceberg by mcvos · · Score: 1

      Are there herbivorous zombie ponies?

      They only eat the brains of sentient mutant broccoli.

  5. Full Refund is self righteous B.S. by Anonymous Coward · · Score: 0, Flamebait

    # Gamers shall have the right to return games that don't work with their computers for a full refund.

    Corrected rewording

    Gamers shall cover the publisher's costs of returns from noobs with broken computers or who can't read the minimum system requirements box.

    1. Re:Full Refund is self righteous B.S. by Psychotria · · Score: 4, Interesting

      Well that's crazy. I have, sitting on my desk, a purchased copy of Rainbow 6 Vegas 2. I uninstalled it about 30 minutes after installing it. My computer far exceeds (as in 400% or more) the minimum specifications. The game still ran like crap. So I took it off and will never buy a game from that publisher again. I am not going to go through the hassle of trying for a refund. I am not going to go through the hassle of telling them I will never buy one of their games again. They won't listen anyway. So, it will sit here on my desk with my beer on top of it. Expensive coaster? Yeah, but I don't care :-)

    2. Re:Full Refund is self righteous B.S. by Anachragnome · · Score: 1

      Funny you say that.

      I had the exact same experience with two of the Rainbow 6 franchise games. Yeah. I was stupid enough to go back a second time, but that was the experience that led me to investigate, and further my knowledge of, the entire gaming industry. Odd side effect, but it actually improved my gaming experience in the long-term.

    3. Re:Full Refund is self righteous B.S. by SunnyDaze · · Score: 1

      I also remember purchasing a need for speed game for my pc. My pc handled the game well except for the fact that my video card did not support headlights. Racing in the dark with no headlights was a futile experience. The funny thing was they were promoting nvidia cards to play the game and the card I had was a Nvidia card.

    4. Re:Full Refund is self righteous B.S. by dunezone · · Score: 1

      Rainbow 6 Vegas 2 is a perfect example of a game being developed for a console. Ported to a PC. And being a complete disaster. The game is up to par for a FPS on a console(and I am giving it slack here when I shouldn't), but looks like a FPS from 2004 on a PC. And since it was optimized for a console it runs like shit on a PC. Hell, I play it all the way through on a PC and the amount of bugs I found were atrocious for a final product. Just a piece of shit and the co-op mode is actually some what enjoyable for those that force themselves to look past the faults.

    5. Re:Full Refund is self righteous B.S. by delt0r · · Score: 1

      I hear ya, I really do. But at the same time this is the reason that more and more game companies are ignoring the mess of PC's and sticking with console only releases. You know what hardware and *software* that will be interacting with your game code.

      I have also found that antiviral software on windows is a killer for some games WRT performance. And we haven't even got started with drivers and system setup issues...

      --
      If information wants to be free, why does my internet connection cost so much?
    6. Re:Full Refund is self righteous B.S. by Kasis · · Score: 1

      I bought NFS - Porsche Unleashed back in the day and it ran like a bag of shit because they had no support for my graphics card (little thing called a Geforce I think, but it might have been a Voodoo Banshee).

      I haven't bought a game by EA since then. I'm sure they are really upset about it!

    7. Re:Full Refund is self righteous B.S. by Anonymous Coward · · Score: 0

      I had a similar problem at first, the framerate made it more like a slideshow than a game. But it turned out to be one of my other programs -- I think it was XFire -- interfering with it somehow. I exited a lot of the programs in my system tray, and suddenly Rainbow Six Vegas 2 ran smoothly like I'd expected.

    8. Re:Full Refund is self righteous B.S. by Anonymous Coward · · Score: 0

      You missed the point. If a purchased item is not fit for the purpose or not of merchantable quality then under law you may be able to get a refund. Right #1 has unlimited scope allowing full refunds for any purchase. Which either means you pay more for this extra good-will service, or you risk buying something as new which is actually used possibly already activated/registered etc.

  6. Right #11 by kwabbles · · Score: 5, Interesting

    Gamers shall have the right to modify their games to alter their singleplayer experience.

    --
    Just disrupt the deflector shield with a tachyon burst.
    1. Re:Right #11 by Kjella · · Score: 1

      Why? Ok, it doesn't harm anyone as it's basicly like cheating at solitaire, but is it something the game developer/publisher should spent resources on? Unless of course they intend to have user-created content through an editor of course, but I don't see any ethical problem with just saying "this is how the game works, enjoy!" If you really wanted to pull that angle I'd focus on having bugs fixed instead, but that applies equally well to single and multiplayer.

      --
      Live today, because you never know what tomorrow brings
    2. Re:Right #11 by hey! · · Score: 1

      It seems to me you've answered your own question. They might want to do something with user mods. The exclusive right to do something commercial with user mods is one of their assets under copyright law, but it isn't worth much if people are just going ahead and doing it without you. If you've ever been involved selling a company, you get through things that have real value fairly quickly, then you spend ten times the time haggling over things that might have value in some kind of radically different future universe.

      It's really hard to make a profit with intellectual property, and that leads to an attitude of paranoia.

      And very few software companies ever want to admit that bugs are a serious problem.

      Overall, I think that an attitude of paranoia towards game modders is probably not justified in most cases, but even that's a far cry from saying that companies ought to help users tinker with their products.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    3. Re:Right #11 by SamSim · · Score: 1

      This is a contentious point. I have a friend who outright refuses to play any videogame or PC game unless the source is open and he can create or modify all the levels. But the thing is, while you ARE free to manually edit the binary code making up the game, for the developer to provide the game engine is a completely different thing from providing the game.

      The way I see it, a game is a creative work, like a marble sculpture. If you buy the sculpture, you ARE free to chip bits away from it, because it's your sculpture now. But you have to figure out how to do that by yourself. The original sculptor is under no obligation to teach you to sculpt, or provide you with his hammer and chisel.

    4. Re:Right #11 by Gnavpot · · Score: 1

      If you buy the sculpture, you ARE free to chip bits away from it, because it's your sculpture now. But you have to figure out how to do that by yourself. The original sculptor is under no obligation to teach you to sculpt, or provide you with his hammer and chisel.

      Are we reading the same comment?

      The GP did demand any help in modifying the game. He demanded a right to do so. Which is exactly what your sculpture example is all about.

    5. Re:Right #11 by Gnavpot · · Score: 1

      Should of course have been:
      The GP did NOT demand any help in modifying the game. He demanded a right to do so. Which is exactly what your sculpture example is all about.

  7. Key bindings by daybot · · Score: 0, Offtopic

    ...to develop a list of ideals they think all game publishers should follow... minimum requirements that make sense.

    WASD :)

    1. Re:Key bindings by Anonymous Coward · · Score: 0

      ESDF

    2. Re:Key bindings by Anonymous Coward · · Score: 0

      4562 (ESDF is only good on an ergonomic keyboard with straight columns)

    3. Re:Key bindings by Martin+Blank · · Score: 1

      TFGH

      It opens up many more keys for the ring and little fingers to utilize.

      I actually use TFVH, with G as a quick-action key, but everyone I know things I'm insane to do so.

      --
      You can never go home again... but I guess you can shop there.
    4. Re:Key bindings by daybot · · Score: 1

      4562 (ESDF is only good on an ergonomic keyboard with straight columns)

      4562 is pretty useless on a laptop unless you've got one of those new Lenovo monsters...

    5. Re:Key bindings by daybot · · Score: 1

      TFGH

      It opens up many more keys for the ring and little fingers to utilize.

      I actually use TFVH, with G as a quick-action key, but everyone I know things I'm insane to do so.

      TFVH? Wow... TFBH wouldn't be too bad though.

    6. Re:Key bindings by Anonymous Coward · · Score: 0

      I have a Das Keyboard you insensitive clod!

    7. Re:Key bindings by Molochi · · Score: 1

      JKL, or IJKL for more sinister players.

      #11 should be, "Thou shalt be allowed to remap our stupid keyboard control layout.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    8. Re:Key bindings by Anonymous Coward · · Score: 0

      Sweet Jesus, YES! As I do a fair bit of gaming on my laptop, I DESPISE games that have controls that use the numpad and won't let you remap it.

    9. Re:Key bindings by mcvos · · Score: 1

      JKL, or IJKL for more sinister players.

      HJKL, ofcourse.

  8. It's about time by khing · · Score: 0, Redundant

    something like this becomes standard

  9. Re:Do as I say, not as I do? by Fweeky · · Score: 0

    Elaborate.

  10. I take issue with this one by Anonymous Coward · · Score: 4, Interesting

    "#9 Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play."

    I don't want to EVER have to connect to the Internet to play a game after I buy it. Product activation, DRM, Steam - these are all the reasons why I have stopped buying games. And I used to buy a lot of them.

    I'm still curious as hell over whether Half Life 2 is as good as Half Life 1. But I'll never know, because Valve doesn't want to allow me to buy it.

    1. Re:I take issue with this one by Psychotria · · Score: 5, Insightful

      To be fair, I was furious with Valve when I purchased HL2 and only had modem (56k) at the time. Over time I have become less hostile towards their content delivery/activation. They did a little thing like recognising that I already had licences to various games when I bought the orange box, and allowed me to give away copies of these previous purchased games. Compared to MS and others, I found this strategy to be wonderfully "honest" and rewarding. I still hate the internet registering/activation/communication thing, but what valve/steam did (in my eyes) put them up quite a few notches in my respect-meter.

    2. Re:I take issue with this one by Nushio · · Score: 1

      I bought me the Orange Box via Steam.

      I've been playing Half Life (1) and Portal offline without issues (after it downloaded them and everything).

      I didn't mind the fact that I had to be online to "activate" them, as I had to download them anyways.

      I've yet to try installing it from the backups it created (they look like plain ISOs to me) while in offline mode though...

      --
      Check out Unsealed: Whispers of Wisdom! http://unsealed.k3rnel.net It's an action-RPG about Open Sourcerers.
    3. Re:I take issue with this one by Kooty-Sentinel · · Score: 3, Informative

      Just an FYI every time I reformat, I just backup all the .gcf files in Steam\steamapps except for winui.gcf and plunk them back into the folder once I install Steam again. It's worked for the past three years for me... no activation... no nada.

      --
      Your evaluation period for Productivity 1.0 has ended. Please purchase more coffee to continue using this product.
    4. Re:I take issue with this one by Psychotria · · Score: 2, Informative

      This is correct. Taking it a step further, all my apps are on a seperate partition, including steam. I don't even have to "restore" anything when reinstalling windows, I just make a new shortcut to the steam app (and regedit it to run automatically when I start windows if I want, but I don't find that necessary).

    5. Re:I take issue with this one by Anonymous Coward · · Score: 1, Interesting

      I'm still curious as hell over whether Half Life 2 is as good as Half Life 1. But I'll never know, because Valve doesn't want to allow me to buy it.

      I was really pissed when I heard about Steam, and then about a year later I caved and played HL2. After having built up a lot of resentment toward the system, I found it was shockingly problem-free. In fact, I would hold Steam up as an example of, "If you insist on using DRM, this is how you should do it." It's not very intrusive, and actually makes it very convenient to get access to your games once you've bought them.

      Now, I understand refusing out of principle anyway. I'm just saying that, as far as practical concerns go, Steam is actually pretty well done.

    6. Re:I take issue with this one by thedonger · · Score: 1

      How about "JFK Reloaded"? Sure, it was an on-line-only offering, but not only was the user required to connect to the internet, but the game became totally useless after they decided to end it. I paid for the damn thing. There were for the company no re-occurring costs associated with me playing the game.

      --
      Help fight poverty: Punch a poor person.
    7. Re:I take issue with this one by Kooty-Sentinel · · Score: 2, Informative

      That's exactly what I do.... except for I can't get myself to run Steam (or any application for that matter) without properly 'installing'. It's Windows... you never know.

      --
      Your evaluation period for Productivity 1.0 has ended. Please purchase more coffee to continue using this product.
    8. Re:I take issue with this one by Anonymous Coward · · Score: 0, Insightful

      To this day i have never bought (or played) halflife 2 despite the fact that halflife 1 was one of my favorite games when it came out.

      This is because of the copy protection system. Normally, i wouldve downloaded the game, made sure it worked on my machine, & then bought it. I never found a pirate version which worked right, so i never bought the game.

      I suppose i could find a working crack for it now, but im just not interested anymore... sorry valve

      I buy the games i like, & i dont like games i cant run.

    9. Re:I take issue with this one by Anonymous Coward · · Score: 0

      I don't want to EVER have to connect to the Internet to play a game after I buy it. Product activation, DRM, Steam - these are all the reasons why I have stopped buying games. And I used to buy a lot of them.

      EXACTLY!

      I used to buy every game Stardock released. Good games, good after-release support, no copy-protection.
      But now they're switching to Impulse (think Steam).

      No thanks, I don't need some client phoning home whenever it feels like it just to play A GAME.

      Now I'll have to find another company to give my money to.

    10. Re:I take issue with this one by Ravenger · · Score: 1

      They didn't used to do that, unfortunately. I registered my original copy of Half-Life on Steam. Then when HL2 pack was announced I preordered it. What I didn't realise is that the copy of Half-Life in the silver pack effectively replaced the copy I already had on Steam, so I lost a valid CD key.

    11. Re:I take issue with this one by ion.simon.c · · Score: 1

      I would be *really* impressed if Valve would allow me to transfer one of my purchased games to one of my friends. As it stands now, I've gotta give them my whole account if I wanna give them any games in it. : /

    12. Re:I take issue with this one by ion.simon.c · · Score: 1

      HL2 is... different than HL1.

      I didn't enjoy it quite as much as I did HL1... but then again, perhaps no longer being a fifteen-year-old has changed my perceptions?

    13. Re:I take issue with this one by ion.simon.c · · Score: 1

      Also, the only time you have to connect to the web to play the Steam single player games is during the initial download or activation phase.
      If you ever "lose" your internet connection you can restart Steam. It'll sit for a few minutes while it looks for the Steam servers. After that times out, it'll say "HAI! Would you LIKE TO PLAY IN OFFLINE MODE?!?!? (CAUSE I DON'T KNOW WHERE I AM ANYMORE! halp!)" You tell it to run in offline mode, and Viola! (The musical instrument, natch.) Single player mode w/out an internet connection!

    14. Re:I take issue with this one by ion.simon.c · · Score: 1

      Wait what...
      There was a hacked copy (that you disconnected from the internet to run) floating around my dorm shortly after the HL2 release. Where the hell were you then? ;)

    15. Re:I take issue with this one by Kneo24 · · Score: 1

      There is... offline mode, and despite what others have told me, I have gotten it to work with Valve's games too.

      Yes, Valve does snoop on how you play their games. But what they do with the data is make their games more fun through patches. They'll go, "ok, we see this is where people die the most. Why do they die the most? Sheer number of enemies? Low health? Puzzle is just *too* hard?", etc... So it's not entirely without merit on their end.

    16. Re:I take issue with this one by Anonymous Coward · · Score: 0

      I don't want to EVER have to connect to the Internet to play a game after I buy it.

      I assure you they put in the "single-player game" because a lot of multiplayer games are played online. For games like WoW, it'd be ridiculous to demand they never connect to the internet...

    17. Re:I take issue with this one by Anonymous Coward · · Score: 0

      You're a bit thick aren't you?

      Impulse is a store. You make your purchase off the store and you can PLAY the game offline. You can copy it, back it up, whatever. Once you buy it it's yours, Stardock can sink tomorrow for all that the software you've bought cares. You can also re-download the game later on whenever you want.

      It also features some community features similar to steam but it's actually more of its own beast.

      People are so prone to fits of idiotic hyperbole that theyt never bother to CHECK the crap that they're spouting.

      Here's a newsflash for you: Those Stardock games you bought before? GalCiv and SoaSE? Yeah, they were ALSO running through Stardocks proprietary store / system as well (at least the online bought versions, and you can run the store bought one through it as well). Impulse isn't a new thing, it's an evolution of what Stardock was using before.

      Kindly get a clue.

    18. Re:I take issue with this one by Drakonik · · Score: 1

      Steam's system IS DRM, in that it controls who can access your games, and where you're allowed to. But unlike any other DRM scheme, 'who' is anyone with the account password and 'where' is anywhere you have a net connection and a gig or two of space.

    19. Re:I take issue with this one by Anonymous Coward · · Score: 0

      You just have to log on one time with Steam to register the game, then you can put it in 'Offline Mode' and never log on ever again if you so choose.

      Valve's amazing commitment to it's customers has made the extra content and updates well worth simply logging on to the internet one time. You are a stubborn baboon for letting that stop you from enjoying the best game I've ever had the pleasure to partake in.

    20. Re:I take issue with this one by Anonymous Coward · · Score: 0

      >It's Windows... you never know.

      No, *you* don't know. This means that you don't have the knowledge or skill needed.

    21. Re:I take issue with this one by Klaus_1250 · · Score: 1

      Impulse does suck, as it doesn't work under WINE. Stardock Central did, meaning you could install games easily under *nix (though not all games worked under WINE, but my favorite, Space Rangers 2, did).

      --
      It only takes one man to change the Wisdom of the Crowd to Tyranny of the Masses.
    22. Re:I take issue with this one by Anonymous Coward · · Score: 0

      "You just have to log on one time with Steam to register the game..."

      Where have I heard that one before, hmmm?

      "You just have to take one hit of crack..."

      Or maybe it was:

      "Just try it one time, baby, I promise it won't hurt..."

    23. Re:I take issue with this one by Anonymous Coward · · Score: 0

      Why don't you just buy the boxed version and never connect at all? Impulse and TotalGaming.net are really just for people that want to buy their games that way. You're under no obligation to use them at all. I run the Stardock Cental and have preordered Demigod, I wouldn't expect Impulse to be any worse than Stardock Central (as in, miles better than Steam), but I guess I'll see when Demigod is out.

    24. Re:I take issue with this one by mcvos · · Score: 1

      "#9 Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play."

      I don't want to EVER have to connect to the Internet to play a game after I buy it.

      For download services (like Steam and Impulse), multiplayer games, MMOGs and downloading patches, this might not be a very realistic demand.

      But as long as you stay away from all of that, sure.

  11. Here's another addition by Carbon016 · · Score: 0
    1. Re:Here's another addition by Broken+scope · · Score: 3, Interesting

      What? They won't let you download shit off their servers unless they can verify that you paid for the game?

      Boo Fucking Hoo.

      They basically gave the game out for free. A fully functioning and playable game for free, a game me an my roommates spent countless hours messing around with for a few weeks, un patched.

      Pardon them for not letting the people who didn't support them with a purchase suck down their bandwidth too.

      Jesus fucking Christ people are never happy. It's never enough for some people unless they can have what the want and maybe if they are feeling generous toss a few bucks to the creators.

      --
      You mad
    2. Re:Here's another addition by Carbon016 · · Score: 1, Interesting

      Yes, because 10mb patches take so much bandwidth. I'm sure it wasn't piracy hurting them, just all those pirates downloading patches! How dare they.

      If the unpatched game was functional, the argument might have merit. However, you and your roommates were the exception - plenty of paying customers had sync errors and crashes.

      I don't give a shit if they want to implement whatever DRM they want. I'm not arguing that. I'm arguing that white-knighting them as a savior of the gaming industry as they do that is stupid beyond belief.

    3. Re:Here's another addition by Skye16 · · Score: 3, Insightful

      10mb patches spread over a few tens of thousands of people? Are you kidding?

      If it's not costing them that much, how about YOU fucking pay for it, you arrogant sonuvabitch?

    4. Re:Here's another addition by Carbon016 · · Score: 1

      As a corporation myself, I'll gladly pay for it. Boy, it's sure a good thing everyone signs their companies up for Slashdot accounts.

      Or, you know, the fact that they offer an entire digital-download service that services thousands with games commonly over a gigabyte might provide a helpful clue into their ability to serve data commonly. Next on the white-knight brigade, lack of physical media option in new EA best-seller defended by Internet poster as "just a way for them not to have to pay the enormous shipping costs!", at 11.

    5. Re:Here's another addition by tlhIngan · · Score: 3, Interesting

      That's the business model on how to cope with piracy. Release a product, and only let legit users update the product. Pirates will just have to keep downloading new versions of the product (or find someone distributing the patch).

      I see nothing wrong with this - patches can be considered "support" and pirates don't deserve support. If they wanted support, they can buy the product and get the updates with no issues, or just log onto their favorite site and grab the update that way.

      They know people will pirate their software. So they make it worthwhile to be a legit owner - patches, updates, etc. Let the cheapskates get their way, and let the legit owners know they're appreciated. In effect, it boils down to, is your time hunting for updates (and fixing any viruses/trojans/etc that get installed) on your favorite pirate sites worth it compared to just buying a copy and having it do the updates for you without any worries. Seems a fair trade.

    6. Re:Here's another addition by Carbon016 · · Score: 1

      You're not getting what I'm arguing. If Stardock wants to do this instead of DRMing the game itself that's fine. The problem I have is when Stardock is held up as one of the "good guys" in the industry when they are doing the same thing as every other company is doing in a slightly different way. If they were, they would have none of this crap (i.e. the system they had pre-SOASE 1.1/Impulse): whether that's a legitimate business model is probably arguable, but it's what is being parroted nearly everywhere. "Oh, Stardock doesn't have any DRM and they don't think piracy is a big deal oh and they have the same view on this as the average informed user does!" is misleading.

      It also forces everyone to install the bloated client, an issue in itself. This happened with Steam a while back: Valve gradually brought on new users through mandatory Steam installs. The merits of that can be debated, but I'm not fine with software X that wants to install unrelated software Y onto my machine (and it's against precedent: remember unchecking the "Install GameSpy Arcade!" boxes in setup?). That's quasi-adware and a hypothetical path for whatever the hell the company wants to shove in the client down the road.

    7. Re:Here's another addition by EvilIdler · · Score: 1

      The client is a downloader. Quit out of it if it's a fucking problem. You can run any Stardock game outside of Impulse/SDC.

    8. Re:Here's another addition by Jarjarthejedi · · Score: 1

      Does not having the update stop you from playing the game? Seriously, you're going to compare patch blocking to CD-Drive and server checks while running the game?

      And what bloated client? It's a 75 meg client, that only runs when you want updates (doesn't run in the background or anything). If that's bloated then you need a new harddrive (the actual install might be smaller, I've had it for a while now).

      Your last point might be true, I don't know. Did Sins of a Solar Empire try to get you to install Impulse or SDCentral? I didn't actually install it via disk, I pre-ordered and then installed via SD-Central, so I wouldn't know. If so then it is a bit annoying, but annoying checkmarks are not DRM in my mind.

      What DRM do they have now in your mind? Last I saw their business model is the same as it's been before Impulse. Only check activation keys for install of the game and patching, otherwise let they player do what they want. And if you really hate Impulse (personally I find it a little low on functionality) then SD-Central still works, they haven't shut it down (yet), so you could get patches that way.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    9. Re:Here's another addition by mcvos · · Score: 1

      Not locking your customers into proprietary software just to update their game.

      Oh wait.

      Wait, where do those updates come from? Are you saying te updates themselves are not proprietary?

      Because if you want proprietary updates for proprietary software, just what exactly is the problem here?

    10. Re:Here's another addition by mcvos · · Score: 1

      You're not getting what I'm arguing. If Stardock wants to do this instead of DRMing the game itself that's fine. The problem I have is when Stardock is held up as one of the "good guys" in the industry when they are doing the same thing as every other company is doing in a slightly different way.

      Are they doing regular checks just to allow you to play an existing game? Are their rootkits messing with your DVD player? Do you need a rotating CD in your drive while playing? How exactly are they doing exactly the same thing as everybody else?

      If they were, they would have none of this crap (i.e. the system they had pre-SOASE 1.1/Impulse)

      What exactly is the difference between Impulse and SDC? I was actually under the impression that it's the same thing with a new name, so if that's not the case, I'd appreciate it if you could enlighten me.

  12. Re:Do as I say, not as I do? by Anonymous Coward · · Score: 1, Informative

    No shit. I found #4 particularly hilarious:

    Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.

    Has anyone at GPG actually tried using GPGnet? It's easily the worst online experience I've ever had. Trying to use it makes me realize just how much better Steam really is.

    I just went through GPG's website to check if you could download updates without the GPGnet client, and unless the page simply doesn't work under Firefox, you can't. It says there are no updates available, but I know for a fact Supreme Commander has been patched quite a few times.

    #6 is also somewhat amusing:

    Gamers shall have the right to expect that games won't install hidden drivers or other potentially harmful software without their express consent.

    Don't all GPG games come with SecureROM? Because there are several prominent "SecureROM support" links throughout the site.

    In short, the list can either be read as "play on consoles" or "use Steam."

    On the plus side, I understand Stardock is much better about that list than GPG is. In fact, I'm not really sure GPG is really involved; their website makes no mention of it. Then again, the "upcoming event" on the sidebar is "GDC '07!" Apparently Chris Taylor will be giving a talk on March 7th, 2007. So who knows what's going on with them.

  13. a good piece of wishful thinking by DragonTHC · · Score: 1

    These are actually more closely related to business ethics than anything else.

    More developers are calling for the removal of DRM in their games these days. Publishers don't seem to listen or care and that's part of the problem.

    I seriously see EA just not listening to customers. They don't care either. EA believes it doesn't need PC gamers. They believe they can be profitable with console titles alone. And more publishers are believing this every day. LucasArts has decided not to publish for PC due to piracy. EA doesn't give a rat's ass about PC gamers not liking DRM. Ubisoft abandoned PC development in favor of porting their console titles to PC. Every day, PC gamers are getting shafted. The whole Tom Clancy's franchise was arcadified to become insanely profitable. LucasArts leaves PC gamers high and dry on "The Force Unleashed" and has the balls to lie about the reasons. DRM is screwing up legitimate owners. SysReqs are no longer clear and openly published. Certain titles are being released in Beta form just to meet cycle deadlines. And, developers are making horrible uninformed decisions about the design of PC games. They just aren't listening to their customers.

    I think all publishers should have a digital method of delivery. I should be able to buy online and play without an Internet connection.
    Steam is wildly successful. DUH!

    DRM is bad. It hurts legitimate owners and doesn't phase pirates at all. It clogs up my system.
    CD/DVD checks are just lame. We've installed the game and now we want to play without inserting a disc. I personally have like 15 games installed right now that I can play at any given time and about 8 require the disc to be inserted. Lame.

    I don't buy a game unless I'm going to enjoy it. That may not be the case for less informed customers. They may buy a game not knowing what it is. Let them return it if, it doesn't run on their old and busted machine. Let them return it if there is inappropriate content for their children.

    Above all, listen to what your customers want and provide it.

    --
    They're using their grammar skills there.
    1. Re:a good piece of wishful thinking by Anonymous Coward · · Score: 2, Insightful

      This gets pointed out a lot but while your praising STEAM it is its own DRM implementation, and the important part here, watch carefully;

      It's not the DRM most people hate, it's the poor implementation of it. If it worked smoothly nobody would notice it. But since every user is stuck with CD keys, looking for the play disc, online activations, and verifications, and its all buggy as shit. Then it gets noticed.

      STEAM is a method of DRM that doesn't intrude on your gaming experience, most people don't even realize it's DRM. But it is, and it works well and thats why people like it. Partially because it was designed to be non intrusive (that preparing to launch TeamFortress 2 pop up, yea thats it phoning home, but you barely notice it, its just the game loading right?) and partly because valve actually rubbed two brain cells together and included services we'd enjoy.

      Purchase and download games online (with amazing speed too, you don't have to wait overnight for your download, I can max out my 10mb line on steam), tie your games to an account that lets you download and reinstall them with little to no hassle, intigrated message systems, online game finding, and communities.

      They made their customers happy with their product. Because it works well.

      And when we bitch about DRM, what do we use? The spectacular failures like StarForce and WGA, DRM so intrusive and buggy thats its hard to imagine it being done worse.

      I hate DRM on the principle of it, I bought the fucking product let me use it as I see fit. But the fact of the matter is most non-techie people who hate DRM hate it because it interferes with their user experience, is annoying and a hassle.

      If all DRM was as unnoticeable as STEAM is most of the public outcry against it would go away. Its fortunate for us then that all the big corporations have their heads collectively up their asses and can't design something most of us would never notice in action.

    2. Re:a good piece of wishful thinking by AnotherUsername · · Score: 1

      One of my big things is that I wish they would have the CD key written on the CD itself. I like to put all of my CDs into a big book, so I can carry them around with me wherever I happen to go. I generally keep all the documentation and whatnot in a central location. However, not only do I now have to type all the CD keys out, wasting paper, but I recently found an older game that I thought I had lost, which isn't made anymore, and I was super excited about finding it, until I realized that the booklet in the case with the CD key in it had found some sort of liquid or something, because the booklet is stuck together, and impossible to pull apart without ripping one side onto the other. So now I am forced to go online to try to locate a cd key.

      --
      I don't like Linux. This doesn't make me a troll.
    3. Re:a good piece of wishful thinking by Le+Marteau · · Score: 1
      --
      Mod down people who tell people how to mod in their sigs
    4. Re:a good piece of wishful thinking by j0nb0y · · Score: 1

      I like steam. Even though it's DRM, I feel it's a good trade of. They get their DRM, and I get the ability to reinstall any of my games with a single click. And I don't have to keep the CD in the drive. And there is a friends interface. And there are achievements.

      It's the closest thing to xbox live available on pc. And there's no subscription fee.

      --
      If you had super powers, would you use them for good, or for awesome?
    5. Re:a good piece of wishful thinking by DragonTHC · · Score: 1

      I've known that Steam is a DRM platform since I started using it when they first released it.

      I don't mind the phoning home for my multiplayer games since I need to play them online anyway.

      but for third-party single player games, it doesn't actually require the phoning home if you launch the app from it's own exe

      --
      They're using their grammar skills there.
    6. Re:a good piece of wishful thinking by Anonymous Coward · · Score: 0

      Because it's soooo easy to type in a cd key when the disc that it's written on is IN THE DRIVE.

  14. DRM vs. Impulse by Mincer+Lightbringer · · Score: 2, Interesting

    It's nice that they're saying that... but doesn't their Impulse digital distribution platform contain DRM? Their own site doesn't seem to say either way, the Wikipedia article says it's a DRM platform and this post on their forum suggests that Impulse supports DRM but Stardock doesn't take advantage of it in their own products.

    1. Re:DRM vs. Impulse by Kazriko · · Score: 1

      That's because some third party companies that are not published by Stardock could require DRM to allow their games to be distributed on Impulse. I'm sure Stardock will pressure them to drop the DRM though when publishing through Impulse, but sometimes big publishers have awfully thick skulls and have serious blinders on.

    2. Re:DRM vs. Impulse by Bios_Hakr · · Score: 1

      I use Steam and Impulse and have bought games through both systems. GalCiv2 has a limit on how many times you can install a game. The advertise that you can install it on multiple machines. I installed it on two computers at home, a laptop, and another machine at work. I ended up formatting and re-installing the laptop and Impulse said I had used up all my install codes.

      I opened a support ticket and it took about 30 hours for Stardock to review the ticket and add more install codes to my account.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  15. Your rights by Anonymous Coward · · Score: 1, Funny

    You have the right to remain fragged. Anything you say can and will be "powned" against you. If you cannot afford a "n3wb" one will be provided for you.

    Awwww riiiight.

    Giggidy giggidy.

  16. Re:Key bindings for dvorak users by pizzach · · Score: 2, Insightful

    For the same placement, that's "AOE" for dvorak users. When the bindings are not changed, we have to deal with what would be ",a;h" on a qwerty keyboard. Another words the buttons are all over the map with no logical sense....

    --
    Once you start despising the jerks, you become one.
  17. They've Purposely Omitted: The Right to Sell by Adrian+Lopez · · Score: 5, Insightful

    Like I said on GamePolitics, here's one additional "gamer right" that Stardock wouldn't like (their EULA forbids it), but which I think is essential:

    "Gamers shall have the right to sell their copy of the game to somebody else, provided they remove any copies of the game from their own systems upon doing so."

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    1. Re:They've Purposely Omitted: The Right to Sell by delt0r · · Score: 2, Informative

      I do believe in most countries they can't stop you. In NZ all warranty etc must also be honored even after a few rounds with eBay.

      --
      If information wants to be free, why does my internet connection cost so much?
    2. Re:They've Purposely Omitted: The Right to Sell by Anonymous Coward · · Score: 0

      Isn't that protected under first sale whether their EULA allows it or not?

    3. Re:They've Purposely Omitted: The Right to Sell by Adrian+Lopez · · Score: 1

      It depends on whether the judge thinks the EULA is binding. Contracts can override the right to first sale, and some judges will unfortunately uphold such terms in an EULA.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    4. Re:They've Purposely Omitted: The Right to Sell by Adrian+Lopez · · Score: 1

      Did I say the "right to first sale". Yes I did. That's wrong. I meant to say "the first sale doctrine".

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  18. Can I expect the obvious? by Anachragnome · · Score: 1

    Can I expect that their next release will live up to each and every one of these rights?

    If so, I am already interested.

    If not, then I have to assume this is all bravado in order to paint their company in a "Holier then thou" image.

    As the man said, "Put your money where your mouth is".

    1. Re:Can I expect the obvious? by crypticedge · · Score: 1

      Typically, yes they follow that. They get alot of flack for some of it because they "OMG ARNT PROTECTING THEIR WORKS" because they dont use DRM, or hell most cases even installer disks. Everything they produce is downloadable via impulse, they really dont use any form of copy protection on things. The attitude they have is "If someone likes it, they will buy it, if they want updates to it, they HAVE to buy it" and it works well for them.

      My 7 year old PC still plays their latest games, I see them as what the gaming industry SHOULD be, but fights so hard to not be.

      Look more into them, these are the things they followed since they started, and I was quite skeptical of them then. 4 years after the first game I got of theirs now, and I have to say, they have sofar followed that list to the letter.

  19. In a perfect world: by TehZorroness · · Score: 2, Interesting

    0: The freedom to run the program, for any purpose
    1: The freedom to study how the program works, and adapt it to your needs. Access to the source code is a precondition for this.
    2: The freedom to redistribute copies so you can help your neighbor.
    3: The freedom to improve the program, and release your improvements to the public, so that the whole community benefits. Access to the source code is a precondition for this.

    1. Re:In a perfect world: by AnotherUsername · · Score: 1

      Because so many GPL based companies are releasing million dollar games right now. While I like the idea of GPL, I also like the idea of being able to eat, and I am sure that all those game company programmers and designers like it too. How many people do you know actually make a donation every time they see a GPL based program, being given out for free? Now take that number, and make it a proportion of the entire country. Do you really think there would be a lot of big games? I doubt it. But I am sure there would be alot of Tetris and Breakout clones, as well as the obligatory Bust-a-Move clone. Very similar to the GPL market now. The 'bigger' games are clones of yesterday's games, and most aren't done very well. But hey, they are GPL, right?

      And here comes the troll modifier, in 3...2...1...

      --
      I don't like Linux. This doesn't make me a troll.
    2. Re:In a perfect world: by TehZorroness · · Score: 1

      hey, I said a perfect world. I know the difference between that and reality :)

  20. One thing I don't understand... by Anonymous Coward · · Score: 0

    is why gamers give a hoot. If you have a problem with the way a publisher operates, DON'T BUY THE FKN GAME! If you don't like DRM, don't buy games with DRM. If you're too addicted or that much of a consumer freak that you "need" to buy the game even though you "don't want to", that's your problem.

    If you really really really want to ever make a difference within the industry, you can't support it. Simple as that. You can't pig out on junk/fast food and then complain that the companies producing it are making you fat and unhealthy. It's your choice to make, so stop blaming the outcome on others when you're the one inflicting the damage upon yourself.

    1. Re:One thing I don't understand... by hedwards · · Score: 2, Insightful

      The problem is that those of us that do that are very much in the minority on this.

      As much as I'd love to play Spore, I'm not going to be buying a copy as long as I'm going to be subjected to that draconian DRM. It's a shame, but I'm not willing to put up with that bullshit.

      I don't mind paying for software, but it needs to be a reasonable price, fully completed and the copy protection basically non-existent. As a customer, it isn't me that should have to put up with the pain in the ass which is DRM.

    2. Re:One thing I don't understand... by compro01 · · Score: 1

      What is the point of a boycott if you don't make it completely and publicly plain why you are boycotting?

      --
      upon the advice of my lawyer, i have no sig at this time
    3. Re:One thing I don't understand... by AnotherUsername · · Score: 1

      Actually, the people who are inflicting the damage on us are the publishers. I don't really hear anyone ever saying they love EA. Saying that to make a difference means to boycott is like saying that if you are pissed at Bush then you should leave America. Boycotts won't really work that well. What will happen is that the publishers will see that PC games don't sell, so they market entirely to console gamers. So PC gamers will get screwed over in the end, as well. The only thing gamers can really do write now is try to sail on through the storm, and hope that when it passes, clearer waters come.

      --
      I don't like Linux. This doesn't make me a troll.
    4. Re:One thing I don't understand... by notamisfit · · Score: 1

      You've made your decision, and those who decide that it's not a problem have made theirs. Let the chips fall where they may.

      --
      Jesus is coming -- look busy!
    5. Re:One thing I don't understand... by Anonymous Coward · · Score: 0

      Actually Boycotts don't work without 'destruction of property' as our forefathers once proved. Boston Tea Party anyone? I don't think they purchased all that tea to throw into the harbor....

    6. Re:One thing I don't understand... by Anonymous Coward · · Score: 0

      It's not a boycott! This is the problem with geeks - all they think about is joining together and tearing down the problems. Instead of worrying if there are enough OTHER people also not buying the game, just make your own decision without them and move on. You don't always have to "send a message" when you don't like something. Just don't buy it. Who cares what everyone else is doing?

    7. Re:One thing I don't understand... by T+Murphy · · Score: 1

      Last I read you only get your game checked when you go online for content- there is no 10-day checkup anymore. I don't know if it requires you to connect to the internet upon install, but otherwise the DRM isn't that bad. I see nothing wrong with it verifying when I decide I want to connect online, assuming it doesn't take up my time. I will make sure I go over the official DRM terms before I buy the game, though.

      When the 10 day checkup and 3-install limit were possibilities, I was with you on not buying the game despite being interested.

    8. Re:One thing I don't understand... by flickwipe · · Score: 1

      Last I heard 3 install limit was still in. And by last I heard I mean I went to EAs spore forum and looked it up just now.

    9. Re:One thing I don't understand... by mcvos · · Score: 1

      It's not a boycott! This is the problem with geeks - all they think about is joining together and tearing down the problems. Instead of worrying if there are enough OTHER people also not buying the game, just make your own decision without them and move on.

      What the hell would that accomplish?

      You don't always have to "send a message" when you don't like something. Just don't buy it. Who cares what everyone else is doing?

      Everybody who's in the same boat. That's who.

      If you're so annoyed by it, just don't listen to the discussion, alright? Make your own quiet boycott. Why are you voicing your opinion when you think people shouldn't do that? Or is it only your opinion that counts?

  21. ??? Profit by Fistacious · · Score: 1

    Gamers shall have the right to sell in game virtual items for out of game currencies. :)

    1. Re:??? Profit by Anonymous Coward · · Score: 0

      sure, sell some bits in a database that are not unique and easily reproduced or the supply is at the mercy of the game maker....

      doesn't sound very sane at all to me, get a real job and stop playing MMO's all day

  22. *PC/MAC* Gamer's Bill of Rights by azadder · · Score: 0, Flamebait

    Most of these cannot pertain to console gamers. Also, I disagree with "7. Gamers shall have the right to re-download the latest versions of the games they own at any time." If the game had a subscription fee that stated part of that fee would be used to pay for storage and bandwidth for the transfer of the game, then sure. But, if someone buys a complete game on a media, that should be their copy. I definitely agree with #9. I disagree with #1: KNOW YOUR OWN COMPUTER! #4? Security flaws, possible cheating, etc -- yeah, you've got to update.

    1. Re:*PC/MAC* Gamer's Bill of Rights by compro01 · · Score: 1

      But, if someone buys a complete game on a media, that should be their copy.

      In that case, they should not attempt to prevent me from making (a) legitimate and functional backup copy(s).

      Data or product. Pick one.

      1. I do. And you seem to be oblivious to the fact that requirements aren't everything. I've had a few games simply not work, at all. They would simply restart the computer when you tried to start them (not a BSOD, no error at all. just kicks it over), i suspect a conflict with something (firewall, antivirus, and pretty much everything else ruled out) and whatever "protection" they put in. Also, see #5.

      2. Sure for multiplayer online games, but this directly points to 9 in regards to single-player games.

      --
      upon the advice of my lawyer, i have no sig at this time
    2. Re:*PC/MAC* Gamer's Bill of Rights by Anonymous Coward · · Score: 0

      Also, I disagree with "7.

      You have that luxury. They really don't have that luxury. See, according to them they sold me a license, not a copy of the game. In order to fulfill their end of the "contract", they need to furnish me with a copy of the game upon request.

      If they claim they sold me a copy of the game, then their EULA is even more of a legal fiction than it is already.

      I disagree with #1

      You are blaming the victim. I know my computer. The problem is minimum requirements are often poorly worded, poorly tested, or outright fabrications. Even in the case where they are accurate, a machine which exceeds the recommended requirements will sometimes not be able to play a game due to hardware or software conflicts, bugs in the game, and etc.

      The problem really has more to do with the developers not knowing my computer, not my own ignorance. I build my own for chrissake.

      #4? Security flaws, possible cheating, etc -- yeah, you've got to update.

      Even in the magical land of azadderland where no one plays single player games where these things do not apply at all...

      Security flaws: Let me know there is an update, sure! But that's it. You've fulfilled your obligation. Forcing me to update is going too far.

      Possible cheating: Not. My. Problem. I do not cheat, so I don't need software forcing me not to cheat. And as for other players killing my enjoyment? Please. I'll find another game or I'll do what I always do: find people who don't cheat.

      Etc: Etc is usually not valuable to me and is as likely to break the game as not.

      What it comes down to is that they have an obligation to provide me with a working game, but they have no right whatsoever to force me to patch a game which works fine for me.

  23. Bill Harris's Bill of Rights -- StarForce Must Die by Allen+Varney · · Score: 1

    For my November 2006 Escapist article "StarForce Must Die," I asked blogger Bill Harris to present a "DRM Bill of Rights" that resembles Brad Wardell's list. Really, in a sensible world that recognized our right to control the information stored on our own computers, this would all be common sense.

  24. Maybe a silly point, but... by MindlessAutomata · · Score: 1

    It's kind of disturbing when people label something that would otherwise be good to have, but otherwise don't have a real *right* to, a "Bill of Rights", when the original, real "Bill of Rights" were more fundamentals being put in for a "just-in-case" measure, more clarifying what they felt were always being protected, for a safety measure. In fact, some opposed the Bill of Rights' inclusion on the grounds that it would lead us down the route it has today--that they are what prevents the government from passing censorship laws and such, and not actual "Rights".

    It seems like nowadays people have no dignity and view the Bill of Rights as something that just prevents the government from doing things, despite, rightly or wrongly, the founders presuming men had "Natural Rights" that transcended anything the government "thought" or did.

    To make a "$SOMETHING Bill of Rights", especially when it's nothing like the supposed "Natural Rights" the founders had in mind, that are simply a list of "good to have" things kind of troubles me.

    I don't really believe in "Natural Rights" as derived from nature/reason but I think they're excellent to live by.

    1. Re:Maybe a silly point, but... by Anonymous Coward · · Score: 0

      too true, too true. The bill of rights is not a list of the complete rights..it's just a list of the most important ones(if such a list can be made). What isn't delegated to the goverment is reserved to the states and the citizens...people forget that....

    2. Re:Maybe a silly point, but... by mcvos · · Score: 1

      I agree wholeheartedly. I agree with most points in this "bill of rights", just not with the title.

      I'd take it a lot more seriously if they gave it a more reasonable name.

  25. Re:Key bindings for dvorak users by Anonymous Coward · · Score: 0

    wasd translates to aoe? you're missing a character surely?

  26. Except ... by ColdSam · · Score: 2, Insightful

    11) Publishers are free to break rules 1-10, but they must clearly state the violation on the box.

  27. Gamers Rights by coren2000 · · Score: 2, Funny

    Gamers have the right to remain silent (about bad games). They have a right to an attorney.

    Anything they do/say can and will be used against them in their moms basement.

  28. 11 by mollymoo · · Score: 2, Insightful

    11: No publisher should ever be so stupid as to think a server browser isn't a necessary component of an online game. Infinity Ward, are you listening?

    --
    Chernobyl 'not a wildlife haven' - BBC News
  29. Re:Key bindings for dvorak users by Zencyde · · Score: 1

    I'm sorry, I think you mean "In other words". I'm not sure where you got "Another words" from.

    --
    What day is it? Could you please tell me?
  30. Re:Key bindings for dvorak users by Vectronic · · Score: 2, Insightful

    W = ,
    A = A
    S = O
    D = E

    Its much easier to say "AOE" than ",AOE" or "AE,O" or something...

  31. Ten Commandments by Nerdfest · · Score: 1

    And don't forget the Ten Commandments of gaming.

    1. Re:Ten Commandments by Das+Modell · · Score: 1

      Aaargh. Reading CAD is almost enough to cause physical pain.

    2. Re:Ten Commandments by jack2000 · · Score: 0

      "Thou shalt not take the name of halo in vain." WHAT? I knew CAD was bad, but man .... FUCK YOU CAD!

  32. FSS by schi0244 · · Score: 1, Flamebait

    so what?
    This is just another gimmick to market bullshit that people do not need but think they want.

    This is capitalism.
    Don't swallow this bullshit.

    1. Re:FSS by Anonymous Coward · · Score: 0

      This is just another gimmick to market bullshit

      Mod parent way the fuck up.

  33. Can be summarized in one. by Spy+der+Mann · · Score: 4, Insightful

    Thou shalt listen to your customers.

    1. Re:Can be summarized in one. by Yogi_Stewart_4 · · Score: 1

      Isn't that what the big studios like EA do? They listen exceptionally well to their sharehol..err customers. Or were you talking about the poor chaps that actually shell out $60-70 if not more per game?

    2. Re:Can be summarized in one. by SamSim · · Score: 1

      Corollary: make sure the people you're listening to are indeed your customers. Not, e.g. pirates. Their opinions don't count.

  34. Re:After a while.. by Vectronic · · Score: 1

    If by terrorist you mean any indie game maker that hasnt signed up or follow the rules, then yes.

  35. Re:Key bindings for dvorak users by Anonymous Coward · · Score: 0

    Another words...

    Did you mean, "In other words..."?

  36. Re:Do as I say, not as I do? by Shadow+of+Eternity · · Score: 2, Informative

    GPG has already made an absolute mockery of rights #2, 3, 4 and 5.

    Supcom and FA both lack even the most basic functionality in critical areas, Patches were obviously not tested at all beyond making sure the game boots up, the recommended requirements are barely capable of running the game, and the only way to really get patches is through the hilariously poorly designed GPGnet.

    In short installing Supcom/FA involves creating a GPGnet account, opening it up and not being able to do anything until it finishes loading and checking for updates, and god help you if you dont get your FA and Supcom licenses done properly because they won't let you fix it if you botch it. An update involves using their magnificently bad download and install system and then NOT being able to get back into GPGnet for anywhere from 3 to 30 minutes because their own system doesn't recognize when it logs out during the patching process.

    Trying to play a game is also an exercise in futility at times. Ranked is what they decide it is, which I can accept, but it also takes FOREVER to do ANYTHING and the ranking system has a shit-ton of problems and always has.

    Non-ranked play is basically ignored, you can't even download a custom map or mod (smaller file than a single CS map usually) off of someone automatically, and the "vault" is disgusting. Even the much better replay vault is barely functional, with no way to differentiate between supcom and FA replays and files automatically saved so that the game is incapable of opening them (you need to repair the filename by hand) in a location completely seperate from the rest of the game files and a damn sight more difficult to navigate to.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  37. Re:Do as I say, not as I do? by donscarletti · · Score: 4, Informative
    Lets go over the points individually then.
    1. Not really a developer issue.
    2. Supreme Commander was stable and polished out of the box, it had a couple of balance issues and bugs like anything, but was generally fairly good.
    3. The Supreme Commander updates have been frequent, useful and quick to download and install. If it's anything like Total Annihilation the patches will keep on coming for years and will include new content as well as fixes.
    4. Honestly, I don't find starting into an updater that annoying, but for what it's worth, Supreme Commander goes straight into the main menu. Does it even come with an updater? I've always downloaded my patches from my ISP's mirror. You don't even have to use their shitty GPGnet thing either.
    5. I've played Supcom with a PC at the bottom of the specs and it worked fine on small levels and was still playable on big ones. It's required specs may be high, but then again so are the specs recommended on the box.
    6. SupCom installed SecureRom at launch but removed it in v3223. They broke their own rule, but seem to have learned their lesson. Lets wait until they next release a full game to see if they are genuine in this.
    7. SupCom is out on Steam which allows it to be downloaded in full.
    8. I don't know if Gas Powered Games or THQ think I'm a criminal. A lot of people think I might be because of the way I dress.
    9. SupCom can be played single player without an internet connection.
    10. SupCom can be played without a DVD.

    So that's eight passes, one unknown and one late resubmission. They are doing comparatively well.

    --
    When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  38. Please, spare us the GPL advocacy for once by Anonymous+Brave+Guy · · Score: 1

    That wouldn't be a perfect world, because like most GPL fanbois, you have failed to notice that no-one would be producing top class games in that environment. The GPL and commercial reality are fundamentally incompatible without some sort of mitigating factor, and high quality games are probably the single best example of this.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:Please, spare us the GPL advocacy for once by Watson+Ladd · · Score: 1

      So why is John Carmack still working on new engines, and releasing them for free at the end-of-life?

      --
      Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
    2. Re:Please, spare us the GPL advocacy for once by mcvos · · Score: 1

      So why is John Carmack still working on new engines, and releasing them for free at the end-of-life?

      Not the end-of-life part. You get 10 year old engines, not state of the art.

      And there are some pretty good open source engines. So where are the big blockbuster open source games?

  39. hmnn by Vexorian · · Score: 1, Insightful

    Gamers shall have the right to demand that games be released in a finished state.

    Hmnn... This would kill blizzard's bussiness model of releasing a half-complete game while they finish it and finally release the completed work as an expansion.

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    1. Re:hmnn by Kenoli · · Score: 1

      What are you referring to exactly?

    2. Re:hmnn by Anonymous Coward · · Score: 0

      Who the hell modded this up?

      I don't want to resort to fanboyism and there's certainly lots of things you can criticize blizzard for, but releasing half-complete games? When the hell have they ever done that?

    3. Re:hmnn by Panseh · · Score: 1

      The vanilla versions of Starcraft, Diablo II, and Warcraft III were completed games and 100% playable (and all still have Battle.net online play and patches, 10 years and counting in the case of Starcraft). It would be fair if you argued that the amount of content added in those expansions is questionable, but the original games were in no way incomplete as they could easily stand on their own. Aside from the patching of nocd launchers, I'm fairly happy with the continued support provided by Blizzard for these three games.

    4. Re:hmnn by Vexorian · · Score: 1

      100% playable

      Certainly, but all they added to the with the expansions seemed quite well planned, even the history, in fact with warcraft III. I am just saying that instead of waiting a year and release the game they planned to make, they release a version without all the planned features, and then, release the 'expansion', this is a business model in which they can charge 50% more and begin getting money faster - not saying it is a bad thing,

      I meant that the 'don't release incomplete games' stuff would kill things that apparently work very well, you seem to agree that this method works and keeps players happy. I for one enjoy waiting for the same game twice.

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    5. Re:hmnn by mcvos · · Score: 1

      Hmnn... This would kill blizzard's bussiness model of releasing a half-complete game while they finish it and finally release the completed work as an expansion.

      I'm no expert on Blizzard games, but I was under the impression they had a strong reputation of finishing a game before shipping it. Unlike about 80% of the industry.

  40. stardock rocks by crypticedge · · Score: 1

    I have been buying almost exclusivly from stardock for about 6 months now because frankly the business ethics they follow I strongly agree with. Doesnt mean I dont or wouldnt like other publishers games, but the others shy of a few select few have left a very bad taste in my mouth with regards to DRM, buggy releases, bad support for bad products and lack of any form of customer service.

    Im looking at you, everyone who put that shitware starforce on a disk, I hope theres a special circle of hell for the coders of that and anyone who signed off on it being added to a disk.

    Stardock has always made sure any game they released was 100% complete, patchs they release are mostly bonus content (GCiv2 was expecially just bonus)

    I know I cant be the only one whos sick of vendors releasing things that I wouldnt wipe my ass with let alone pay for.

  41. Details, people! by Redfeather · · Score: 1

    For "Right to return" - FUCK THAT! I'm a retailer. The amount of games we'd get back without the open-and-its-yours policy is nuts! This is unenforcable from a pirating standpoint.

    For "Gamers shall have the right to demand that games be released in a finished state." First someone needs to define finished state. Even a single patch can be construed as correction for an unfinished game. Does this ban patches? Or day-one error correcting? If my hardware doesn't conform to their tests, but still runs the game with errors, is the game finished if there's a patch to adjust for my (previously untested) hardware profile?

    "Gamers shall have the right to expect meaningful updates after a game's release." Conflict with definitions of rule 2

    Rule four I agree with. It's called ftp, people, or self-extractors. Get into the nineties for SFM's sake.

    Treat 5 "Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will adequately play on that computer." with the grain of salt law. Minimum requirements are a ballpark for optimum function. Go buy a set of walkie talkies and just TRY to use them at the rated range. See what happens. It's a tenet called "optimum conditions" and it's everywhere, gamers are not alone in this, why expect special treatment?

    Six and Eight come to me as the same - clarity and open information is very important, on both sides. If I know what I'm buying, I'm less likely to hack it to make sure it does what you say it does.

    Seven. "Gamers shall have the right to re-download the latest versions of the games they own at any time." Keep your discs. Re-install. It's better for everyone that way.

    I've never run into a "single-player game (which forced me) to be connected to the Internet." If it does, I imagine live content updates might be useful. New content on the fly intrigues me.

    No-Disc play is a very big issue. Even from a load-time perspective, the option should be there, for the sake of storage space if nothing else. Demanding this unilaterally is like most others - the option would be gold. The demand will not satisfy everyone.

    Stuff like this gets my brain knotted. Developers respond to demands from many sources, the customer is one of many voices, and unfortunately, the customer sounds like a gnat against the rush of shareholders - and even other developers. If you believe one way, but the game architect is a righteous ass who thinks his way is best, no customer response line can help you. Forcing industry standards that don't necessarily reflect the state of the consumer is also a bad idea - lots of developers have proprietary processes out of necessity, and others are forced OUT of using some of those processes because others got their first. Do we fix this by abolishing software patents? No. We adjust the market and the provider slowly toward each other. This isn't a "I'm taking my money and buying from not-you" situation. That gets us nowhere. This is more compromise than we'd like to admit. As much as DRM and CD-locking, patching and constant connection annoys us, they're there for a reason. No dev team in their right mind wastes time on something they believe will NOT benefit the experience in some way. Maybe we just don't get it yet. Maybe I'm on crack.

    In short: this is an all-or-nothing approach to a very gray problem. Vinegar for flies. We need more honey, less vinegar.

    --
    Those things you're doing with that stuff you just bought? That's not what it's for! -
    1. Re:Details, people! by Anonymous Coward · · Score: 0

      FUCK THAT! I'm a retailer

            No, fuck YOU. Your day is gone. Your business model is obsolete. I would rather spend a few hours downloading software than a few gallons of gas driving to, fighting for parking at, and pushing through smelly crowds to get to your "exclusive" location. You add absolutely NOTHING to my product, and yet feel entitled to a not insignificant "cut". Plus apparently your bottom line is far far more important to you than the satisfaction of your customers with the merchandise you peddle.

            You're the one who is going to get fucked. See you never.

            A modern gamer.

    2. Re:Details, people! by Redfeather · · Score: 1

      I'm a retailer AND a gamer. You download. Nice for you. Good luck trying to return your download for full refund. Good luck making sure your system can handle the game - in fact, if the version you downloaded was corrupt (the equivalent of a bad disc) and you don't notice, and never re-download (replace the disc) good luck getting any help from customer support.

      Retail might be going down the tubes. I understand that. But hard-copy support is still (so far) easier than unresolved download issues. Game didn't install? replace the disc. 99% of the time that's all that's needed. You can't get that kind of definitive answer from a download.

      --
      Those things you're doing with that stuff you just bought? That's not what it's for! -
    3. Re:Details, people! by Anonymous Coward · · Score: 0

      there are these things called checksums, which compute a hash from your download that lets you know if the file is corrupted by even one bit.

    4. Re:Details, people! by Anonymous Coward · · Score: 1, Insightful

      You are not making sense.

      Good luck trying to return your download for full refund.

      As opposed to a retail store? No retail store will accept your return without a hassle unless you just want to exchange. A full refund? Talk sweetly to either party or get your credit card company involved. There are no other options.

      Good luck making sure your system can handle the game

      This is easier for downloads than for retail copies. I can download a free demo from the place where I shop. I am also already online so I can do a search and see what kind of issues, if any, people are having with the game. I can also read reviews...

      - in fact, if the version you downloaded was corrupt (the equivalent of a bad disc) and you don't notice, and never re-download (replace the disc) good luck getting any help from customer support.

      I can usually (depending on where I buy) verify whether or not the version I downloaded is actually corrupt. That is something I can't easily do with a boxed copy from a retail store.

      But hard-copy support is still (so far) easier than unresolved download issues. Game didn't install? replace the disc. 99% of the time that's all that's needed. You can't get that kind of definitive answer from a download.

      This is not a point in favor of retail stores. To replace the disc I either have to wait for the mail or I have to drive back to the store. To replace a download I can just download it again.

      Of course, 99% of the time I have had a game that hasn't installed it hasn't been the disc or the download, so I doubt your statistic. I think what you meant to say was that 99% of the time that is all it takes for the customer to leave you alone.

    5. Re:Details, people! by evilsofa · · Score: 1
      Finished State versus Meaningful Updates: this gave me pause too; if it's in a finished state, then why would it need updates? I guess what they are referring to by "unfinished state" is games that ship with show-stopping bugs (Elder Scrolls II was like this) or missing content. One "missing content" game I remember particularly was one of Everquest's expansions (Planes of Power?) in which gamers proved that the endgame zones did not exist until well after the release of the expansion by reaching the endgame zones more quickly than SOE expected them to.

      #4 (against forcing download managers and updaters to run): this can't apply to MMOs for sure and most online gameplay. A bunch of these rules (most of them, really) can't be applied to MMOs.

      I've never run into a single-player game (which forced me) to be connected to the Internet. If it does, I imagine live content updates might be useful. New content on the fly intrigues me.

      Mass Effect. Absolutely no online gameplay content, but requires that you connect to the Internet for its DRM.

      Vinegar for flies. We need more honey, less vinegar.

      No no, we need more vinegar! http://xkcd.com/357/

    6. Re:Details, people! by Redfeather · · Score: 1

      I hope Mass Effect is a good enough game to make the connection worth it. What if I'm on the road and want to play? Jackasses.

      --
      Those things you're doing with that stuff you just bought? That's not what it's for! -
    7. Re:Details, people! by Jedi+Alec · · Score: 1

      Mass Effect. Absolutely no online gameplay content, but requires that you connect to the Internet for its DRM.

      Not to mention their "update" (bring down the sky) did not fix the overheating which imo is seriously gamebreaking, and there's not a word anywhere that they're even planning to fix it.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  42. Linux Rights. by Zombie+Ryushu · · Score: 2, Interesting

    What about the right to play the game under Linux or Mac? Trust me, Game developers hate Linux with a Holy passion.

    Its a religious thing.

    1. Re:Linux Rights. by malkavian · · Score: 1

      You already have the right to do that. However, you don't have the right to expect support for it (unless there's an official port), and you'll need the emulation tools to make it work.
      However, you do still have the 'right'.

    2. Re:Linux Rights. by Kjella · · Score: 1

      What about the right to play the game under Linux or Mac? Trust me, Game developers hate Linux with a Holy passion. Its a religious thing.

      I'd like to see a headcount on how many zealots we have on each side here, please. If anything, they're the atheists into money and here's some valid points in the business case:

      1. How much do we have to change from our DirectX Windows version (if not DirectX, fill out questions 11-2000)
      2. Total size of market: Very small, but growing a little. Huge percentages don't count.
      3. Are they gamers: Very few, since there's very few games for Linux. Catch 22, but not our problem.
      4. How many of the gamers will buy the Windows version instead: Many, but let's check the rest.
      5. Do they have money: Varies, some do but many don't since Linux is put in many cheap machines.
      6. Would they spend money on software: If you're used to getting software for free, any price seems high.
      7. Would they buy closed source: Varies, some do but some won't "taint" their system (if open source, fill out questions 11-2000)
      8. Do they have hardware to run 3D: Many probably do well with unaccelerated desktops and we don't want to teach them
      9. How many configuration do we have to support: Ungodly many, and people will bug us with unsupported setups anyway.
      10. How do we deliver: No simple cross-distro commercial purchase and install method that works well.

      Clear out that little list of issues, make a business case that says it's profitable and you might not see a "holy passion". What they see is probably a few people that have put themselves on the fringe and insist the world should revolve around them, in a horribly losing proposition founded in ideology. Talk business and you might get a serious answer.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Linux Rights. by jibjibjib · · Score: 1

      I think it's a bit unfair to expect game developers to let me play a game under Linux, given that at the moment running most OpenGL applications makes my Linux system unstable and/or completely locks up the system. When graphics card manufacturers and/or Linux developers can make my graphics card work properly, then I'll expect game developers to make games for Linux. Until then, I won't blame them, because making a game work well on the majority of Linux desktops is more trouble than it's worth.

    4. Re:Linux Rights. by Zombie+Ryushu · · Score: 1

      I've never met a Linux user whol didn't have some closed source code however small in his box.

    5. Re:Linux Rights. by badkarmadayaccount · · Score: 1

      Well then develop for FBSD! *ducks*

      --
      I know tobacco is bad for you, so I smoke weed with crack.
    6. Re:Linux Rights. by mcvos · · Score: 1

      What about the right to play the game under Linux or Mac? Trust me, Game developers hate Linux with a Holy passion.

      They don't. However, they do like to make some profit, and aiming for a large market helps.

  43. Re:Key bindings for dvorak users by pizzach · · Score: 2, Funny

    You just have to add an awkward pause before you say it. :-p

    --
    Once you start despising the jerks, you become one.
  44. Re:Do as I say, not as I do? by Kazriko · · Score: 1

    The reason GPG is involved is that their next game, Demigod, is being published by Stardock. Stardock has been good about this on all of the games they publish. Their own internally developed games as well as the ones from Ironclad. I'm sure that Demigod will follow this much more than the GPG games that were published by a company other than Stardock.

  45. Rights? Not really. by Kenoli · · Score: 1
    I think numbers 5 and 6 are reasonable expectations.

    5# Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will adequately play on that computer.
    6# Gamers shall have the right to expect that games won't install hidden drivers or other potentially harmful software without their express consent.

    But everything else... no so much.

    1. Re:Rights? Not really. by Kenoli · · Score: 1

      PS. Some of the rights seem to contradict themselves a fair amount. 2, 3, and 4 in particular.

      Games should be released in a finished state! No, wait, they should have updates, too! But we shouldn't have to download those updates!

  46. got to work both ways by Anonymous Coward · · Score: 0

    I'm no fan of security. I bought Halflife 2 only to have the steam account get screwed up and I can't play it. In fact I've never been able to play it because it didn't like my old machine and my bright shiny new one won't work because something it wrong with the account and it won't let me back in. I'd never buy another Steam game. The point is make expensive games dirt cheap or better yet free will never fly. It's always the argument I hear that people should be free to do what they want with the content. I run a CG company and had people pull content off the company site and post it on Youtube without permission. Why? because they could. Companies do spend a great deal of money producing games. Most wouldn't begrudge them a little profit but that's not the way it works because who pays for the games that loose money? Only make hit games? There aren't many companies that pull off a 100% profitable on games or movies. Some companies are making massive profits but others barely get by and more companies go out of business than survive. Sure some are over priced but they are a tiny minority. We're talking a few percent that top $50. The problem is they tend to be the very games everyone wants. It's a market based economy. If people didn't buy them at the price then either they'd drop the price or simply spend less and make cheaper games. The top end games are starting to have budgets equal to top end feature films. It's a lot of risk so they want a return comparable with the risk. It's easy to say the customer is always right but I'll guarantee you that if there was a cap of $20 on game prices all the top end titles wouldn't look like they do. What's a fair price $5 or $10 dollars? They're called casual games and they make up the bulk of the market the under $20 games. People want cheap high end games or better yet free high end games. Who pays? Endless in game commercials? No one wants that I'll pay the bloody money to avoid that. What's the solution. I always hear free or cheap but I have never once heard a plan to cover the cost of production. The cost never bothered me much because I don't even average buying a game a year, I don't have the time for them. What reasonable solution would make gamers happy? Remember that nasty word "reasonable". Free is not realistic. High end titles for casual game prices isn't either. Would you accept a couple of commercials a level if they'd cut the prices to $30 a game? I'll guarantee you everyone would be squawking about that solution. It's really a pointless argument. There's no middle ground because the producers of the games have the right to protect their investment and the gamers wanting dirt cheap or free isn't realistic. My solution to security? I avoid most games. Sadly people keep buying them so nothing will change. I like disk dongles since if I have the disk I can play the game. What pisses me off is paying for a game and not being able to play it because of security. I simply don't buy from those companies again. Will that change anything? No because people are foolish enough to keep dealing with the hassles. Demanding no security ain't gonna happen so these weekly sessions of demanding they see the light and dump the security is a waste of everyones time. Want them to listen? Offer a "reasonable" solution that most gamers will accept. The real problem is even if you give it away people still feel the need to break the rules. Bands have posted free music with only one request that they not be reposted on other sites or P2P services. It usually takes less than an hour for some one to post it on the file share just to thumb their nose at the band and prove rules don't apply to them. So long as that goes on why should the game companies change? I get to deal with rediculous security "because" of the chicken shit that posts on the download sites. Yes that sounds troll but it's true. There's a cold war going on and the paying customers are the ones hurt. The more people that "strike a blow for freedom" the more security I get to deal with. Ten years ago I used to regularl

  47. Re:Do as I say, not as I do? by davolfman · · Score: 1

    The problem with Supreme Commander is that the online updater downloads the patches in little teeny-tiny version increments and seems to take a dozen or two to go from release to current.

  48. Re:Key bindings for dvorak users by DAldredge · · Score: 2, Funny

    Ever notice that DVORAK users are just like those that have no tv in that they have to tell every single person they meet about it?

  49. Re:Do as I say, not as I do? by Shadow+of+Eternity · · Score: 1

    I don't know what version you're playing but it sounds a damn sight nicer than the one in this universe.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  50. Let's use language they understand... by Anonymous Coward · · Score: 0, Insightful

    Oh damn, this game you downloaded has a disc check, you can go east, west, or Dennis.

    EAST

    You go East. There is a forum full of pirates.

    BITCH FOR NO-CD

    You lament the time wasted watching the 3-gigabyte ISO download, for the EXE to fail at runtime. Several forum-goers tell you to STFU or boil the crack yourself if you're in such a hurry.

    You can go Shopping, Tits, or GTFO.

    GO SHOPPING

    You decide to leave your house and purchase the game that will then require you to have the CD in the tray for the next 5 weeks until you get bored and want to watch Superbad. Unfortunately leaving your house exposes you to the sun's rays, and you crumble into dust. Congratulations, you have lost.

    GTFO

    Too late now.

    TITS

    Nuh-uh.

    DENNIS

    Dennis Dyack appears as a glowing valkyrie, and slowly, slowly swoops down to pick up your ashes and carry you back, reconstituted, to the NeoGAF forums.

    TITS

    You decide to skip the gaming this afternoon and get your fap on.

  51. Gamer's Rights DOA by Politicus · · Score: 1
    These rights are more fleeting than the electrons delivering them to my computer. There are two reasons for this.

    The first, including rights 1, 4, 6, 7, 8, 9 and 10, is because company executives think that the number of pirated copies equals that many copies worth of revenue lost. This grossly overestimated loss of revenue means that they will spend more than the appropriate effort in trying to reduce pirated copies.

    The second reason is that the remaining rights expect companies and their investors to be satisfied with some fixed return on their investment. Companies and especially corporations are there for one reason and one reason only, to turn a profit. Profit by definition is the spread between what one can charge for a product and what a product actually costs to make. Rights falling into this second category tie their hands with respect to reducing product costs. Turning out unfinished products saves money. Updates cost money. Lowering hardware requirements increases potential market for a game and therefore directly impacts the bottom line especially if they're desperate to recover fixed engineering costs.

    These are all examples of how market forces are at odds with consumer demands. Companies only flock to fill consumer demand when there's money in it. Not only is there no money in these demands but there are risks in undertaking them.

    So the answer to the question of how to create a proper incentive for these rights to be adopted is that you can't do that within the present system. You can't get there from here. It's the other side of the coin as lamenting about command economies not producing what citizens want to consume. You might as well be petitioning the ministry of gaming to make games that allow you to ridicule the state.

    The one major difference is that in a command economy the barriers to such goals are few and easy to identify. They may be very difficult barriers but there aren't that many of them and they are fairly easy to examine. In a capitalist economy, barriers are nearly invisible and hard to quantify. That is one of the major reasons why capitalist economies resist change so well.

    --
    Politicus
  52. Re:Do as I say, not as I do? by Anonymous Coward · · Score: 0

    Space Siege (a GPG game) has SafeDisc DRM on it and was just released this month. So yeah, do as I say not as I do indeed. Yes SafeDisc is a joke but DRM is DRM folks.

  53. Re:Do as I say, not as I do? by El_Muerte_TDS · · Score: 2, Insightful

    You forget that DRM is often the choice of the publishers and not the developer.

  54. Re:Do as I say, not as I do? by hackiavelli · · Score: 1

    Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.

    Has anyone at GPG actually tried using GPGnet? It's easily the worst online experience I've ever had.

    GPGnet really does need a massive overhaul but they're not violating the rule since you don't need to load it to play the single player campaign.

    I just went through GPG's website to check if you could download updates without the GPGnet client, and unless the page simply doesn't work under Firefox, you can't.

    The patches and technical support are through the publisher, THQ (I find that's common for the games THQ publishes).

    Don't all GPG games come with SecureROM?

    They shipped with it but it was patched out of the game. The last time I had the DVD in for SC/FA was when I installed them.

  55. Re:Do as I say, not as I do? by Anonymous Coward · · Score: 0

    Being commonly on GPGnet (Forums and GPGnet the App) for Supreme Commander(SC) and the expansion Forged Alliances(FA), talking with some of the developers and reading their posts, as well as being in the beta for both SC and FA, plus at times being fairly close to the top, on their ranking, as well as having bought or in some cases caused probably 25 copies of each to be purchased:

    GPG kinda got a bad deal on Supreme Commander with THQ. They apparently can't update the game without THQ saying: You'll fix bugs X, Y, and Z. (And apparently only those bugs from what I've read and been able to gather.) Then it must pass through THQ's QA. (Which misses/ignores a few large bugs, and takes about a month, WTF are they testing for in that case, space birds sprouting being born live from plants? I don't think they are in Kansas...) With SC, they got a goahead to release patches often for the first while, then it fizzled out, and I've gotten the impression that it was not GPG's doing, but THQ's.

    Another thing was that THQ required secure rom. They'd negotiated with THQ to release a patch for it a month after FA, but due to apparently THQ's QA not doing a good job, had some problems and got it patched out within a week. This made a lot of people at both GPG and the players happy. (Not to mention increasing the speed the game runs almost across the board, as no-cd cracks or similar usually do, fortunately in this case from the developer and/or publisher.)

    Additionally, Neither SC or FA are out on Steam. It was announced they'd be, however, it hasn't happened. I got the impression that it was a distribution decision, and therefore THQ's. Reason is unknown to me, and I haven't gotten strong hints.

    Some of the performance problems experienced, are not from the user's machine, but from using the Microsoft toolkit, which focuses on Xbox. Unfortunately, that presumes a homogeneous environment, and PCs aren't one, thus it runs at the speed of the slowest. Granted it made porting to Xbox easier, but the Xbox version is a massively cut down one, done by someone else porting their code to Xbox. There's a great example to point console gamers at to show why a PC version is much better. Pretty much the same game, but after months of optimizing for Xbox, it still sucks compared to the full PC version.

    It's little surprise to me that GPG initially decided to self-publish a game (Demigod) then later decided to work with Stardock after their experience with THQ. I'm not sure why THQ apparently turned hostile to SC/GPG, maybe it didn't sell enough after the first release, but from what I've heard, it did better than was expected.

  56. ms/mac/linux compatibility by CaptainNerdCave · · Score: 1
    please, make games playable on all of the major oses. i hate having to have a windows partition just to play modern games. blizzard made diablo (1 and 2?) mac compatible in the same package, i think it was even that way with warcraft. how many other studios have even made that much of a leap? bioware offered linux support with neverwinter nights, id and vivendi (i think that's the party responsible for f.e.a.r.) show linux some love by at least offering dedicated server options.

    the more vista makes consumers, developers, studios, oems, and vendors mad, the more we'll see developers acknowledging mac and linux (we hope). if linux support is touted, instead of waiting a year or two to buy the game, i may buy it at release. heck, i'd even send them a letter of thanks!

  57. Re:Do as I say, not as I do? by Shadow+of+Eternity · · Score: 1

    Or it's just a bullshit excuse.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  58. Oh, Yes, There IS Money In Open Source by Jon+Kay · · Score: 1

    ...you have failed to notice that no-one would be producing top class games in that environment. The GPL and commercial reality are fundamentally incompatible without some sort of mitigating factor, and high qua6lity games are probably the single best example of this.

    Yep, there's no money in Open Source. Red Hat and Canonical are figments of the imagination, as are the over $100 I've sent each way to support my Linux usage. So maybe it's a question of bizplan rather than impracticality.

    The reason you should pay attention is because it'll let your industry have fun again.

    We operating system geeks used to live in the shadow of operating system vendor concentration as well, especially with respect to Microsoft. and had to sign away our souls and belong to a big institution to play with operating systems. It was getting harder and harder to innovate or have fun. Then one day a man named Linux Torvalds came along with a release of some interest. And FreeBSD was released. And we were all free to have fun and innovate. Yeah, Open Source work's less profitable because it's more efficient and more competitive, but much more fun because billg can't call the tune on it and we can start any new startup any time we choose.

    You're where we were. Spore, a great innovation, will be terrible when released because it's under the EA cloud. All the surviving companies are getting bigger and more bureaucratic.

    And it's not just OSs with serious free alternatives, but also databases, web caches, languages, office software, and other serious work apps. You have nothing to lose but your chains! ;-)

    1. Re:Oh, Yes, There IS Money In Open Source by Richard_at_work · · Score: 1

      How do you propose building a support based industry around gaming? Because thats where Redhat et al are making their real money.

      Also, if open source was such a boon to game development, why are there no huge open source titles to rival Doom, Half Life (1 and 2), FEAR, FarCry, any of the several hundred pro racing games, any of the thousand or so pro sport games, Flight Sim, WoW, EVE or any of the other top games out there right now?

      This isn't an 'either/or' scenario, the current closed source game development scene does not preclude in any way, shape or form the ability for an open source game development scene to exist. So where is it? When I look around for open source games I get Tux Racer, or a number of rehashes built off the Doom or Quake series engines that Id open sourced when they themselves moved on, or a whole bunch of half finished stuff that doesn't do anything for me. Theres nothing to rival the closed source scene at all - why?!

      I think you have an extremely simplistic view of game development.

    2. Re:Oh, Yes, There IS Money In Open Source by TehZorroness · · Score: 1

      Commercial servers. Look at counterstrike, teamspeak, and many other games/programs.

    3. Re:Oh, Yes, There IS Money In Open Source by Richard_at_work · · Score: 1

      And what about the multitude of single player games?

      This is what bugs me about open source advocates when it comes to trying to evangelise to currently closed source shops - you are essentially saying to them that to make money they would need to build two products instead of the one they build now. You are saying that they need to build the product they would have anyway, and then build a second supporting product to ensure they make money off the first. For a lot of industries, that simply doesn't work.

    4. Re:Oh, Yes, There IS Money In Open Source by mcvos · · Score: 1

      Yep, there's no money in Open Source. Red Hat and Canonical are figments of the imagination,

      Are you saying Red Hat and Canonical have released high quality games? Cool! I wasn't aware of that.

      Because, you know, most Open Source companies make money by offering corporate support. My employer gives away a heavy duty CMS for free, and sells my services as expert on that CMS. This works, because our customers are companies and governments willing to fork over tons of money to have their websites built and supported by us.

      However, if your customers are teenagers with more time than money, I'm afraid living on support is just not going to work.

      Well, Stardock does it in a sense: their game has no copy proptection, but you need some sort of account to get patches. But I'm not convinced that would work quite so well if it was completely open source.

    5. Re:Oh, Yes, There IS Money In Open Source by mcvos · · Score: 1

      Commercial servers. Look at counterstrike, teamspeak, and many other games/programs.

      How will those make money for the developers? If the game is really open source, anyone can start his own commercial server.

    6. Re:Oh, Yes, There IS Money In Open Source by Anonymous Coward · · Score: 0

      Well, any large coding project requires one thing, primarily: man-hours. The thing is, some man-hours aren't worth as much as others--somebody like me who grabs the source, fiddles with it for a few hours, and submits the most minor of bugfixes isn't worth near as much as someone who spends enough time with the codebase to actually understand a good bit of it.

      The issue ends up being that you need a man (I hope you don't mind me using an understood-neuter male pronoun instead of having to contort grammar to use gender-neutral stuff, by the way), or more probably several of them, who is/are willing to put enough hours in with the codebase to be able to move it forward. You'll probably want artists, too. But wait! That's starting to look like a job. Presumably the hours your man has are being used elsewhere, for pay.

      So why not pay him, you say? Well, I suppose you could sell your open-source game. The only problem there is that opens up a whole can of worms. What about the minor bugfixers like me? We spend time fixing little problems so your paid man-hours can do more productive things! Don't we deserve pay too? No? Well then! We'll just fork and sell our own version! And the same thing that happened to you happens to us, and suddenly neither you nor me are adding value anymore, and our sales dry up. Our open-source game development houses close their doors, and our men go back to their former jobs, now bitter about the industry as a whole.

      There's a bit of hyperbole in there, but I think you have a very simplistic view of the economics of game development.

  59. Re:Do as I say, not as I do? by RichiH · · Score: 1

    Supreme Commander would have been the first game I would have bought in years. I would even have installed Wine for it. It is one of maybe three franchises I care enough about so I would accept closed-source applications. Several of my friends and relatives were looking forward to the day they could buy the game.
    But, and this is a huge problem, the game is so totally and utterly unbalanced on all levels that playing it is a valley of pain. You spend 20 minutes & a gazillion resources on a metal maker that creates about double the amount a normal one produces? You spend relatively few resources on a tier 3 bot and simply walk through several times its worth of tier 1 units? And that makes it into the wild? A real pity. On the plus side, TA spring is GPL'ed and has many nice mods available, most of which are under active development.

  60. Re:Do as I say, not as I do? by RichiH · · Score: 1

    Supreme Commander was stable and polished out of the box, it had a couple of balance issues and bugs like anything, but was generally fairly good.

    Yes, and there are 'a couple of balance issues' between a stick with a stone on it and tier 3 bots ;)

    Honestly, the balance in SupCom was, literally, the worst I have seen in any game, ever. If that has significantly changed by now, please reply to this post & tell me :)

    For reference, see http://games.slashdot.org/comments.pl?sid=948535&cid=24807987 , btw.

  61. Just "consumer protection" rights? by magus_melchior · · Score: 1

    11. Gamers shall have the right to be free of treatment as second-class citizens for their hobby or profession.
    Sure, gaming's more mainstream than 20 years ago, but the media still loves to paint gamers as young men who are so obsessed that they don't go out and work for a living. There are those who still believe D&D is the gateway to hell, rather than a more modern and complex version of poker night.

    12. Gamers shall have the right to be free from the influence of propaganda spread by people on self-styled "crusades".
    Thank goodness the most obnoxious man on a crusade is facing near-certain disbarment for his conduct. His claims were outlandish, and his antics in the courtroom and elsewhere would've made him more suited as a guest on Jerry Springer or Maury Povich. But no, he gets appearances on Fox News, so hypnotized viewers think he's telling the truth. The damage he's done to young gamers is far more than the supposed good he thought he was doing, and now we'll have activist parents claiming their kids were corrupted by Tetris, and people claiming that Super Mario Brothers was the impetus for someone's murder spree. We'd laugh them out of the courtroom, until they convince enough politicians to crack down on gaming violence and sex. I can only hope that most parents today have more sense than to believe the ravings of a deluded man trying to prove his faith isn't insincere or malicious.
    I bet the first shrink who examined Thompson only used a polygraph, thinking he was sent to analyze a liar. Thompson exhibits severe sociopathic behavior to my untrained eye, but surely the real doctors are better judges than I am.

    --
    "We are Microsoft. You shall be assimilated. Competition is futile."
  62. Similar articles: by Ihmhi · · Score: 1

    Gamer's Manifesto
    Video Game 7 Commandments
    The Scratchware Manifesto

    All good reads, if you haven't checked them out... and all very valid complaints!

  63. Re:Key bindings for dvorak users by Grim+Leaper · · Score: 1

    Ever notice that DVORAK users are just like those that have no tv in that they have to tell every single person they meet about it?

    Bry ann ru gov C y.be yr ,acy gbycn orm.rb. ypc.o yr go. mf t.fxrapew abe yd.f ,rbe.p ,df yd.cp t.fxrape otcnno dak. ygpb.e cbyr icxx.pcod i.b.paycrbv

    Not all of us. I tend to wait until someone tries to use my keyboard, and they wonder why their keyboard skills have turned into gibberish generation.

  64. Nice idea...but with flaws by aaaaaaargh! · · Score: 1

    Some points are good, but the majority is bullshit:

    Gamers shall have the right to demand that games be released in a finished state.

    Meaningless, since anyone has the right to demand anything anyway.

    Gamers shall have the right to expect meaningful updates after a game's release.

    Meaningless, since anyone already has the right to expect anything.

    Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.

    As before, meaningless bullshit. Yes, people have the right to demand things.

    amers shall have the right to expect that the minimum requirements for a game will mean that the game will adequately play on that computer.

    As before, bullshit.

    Gamers shall have the right to expect that games won't install hidden drivers or other potentially harmful software without their express consent.

    Sure, sure. Give them the right to expect something.

    Gamers shall have the right to not be treated as potential criminals by developers or publishers.

    Now that's a special one. Thing is, people already have that right in most countries, although this might be hard to swallow for some people in the gaming or music industry.

    Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.

    I demand that everyone now gives me 100000 dollars, and I have the right to do so.

  65. He doesn't go far enough by Mascot · · Score: 1

    He's got redudant points (not having to connect is a given if assuming you're not being treated like a criminal), and the list does not cover having to be online every time you wish to install a game.

    One would think that would be covered by the "not treated like criminal" point, but apparently it's not, since StarDock forces you online to install unless you bought a physical copy of the game.

    That is the only issue I have with both Steam and SDC/Impulse. I can create local backups easily, but I cannot restore them unless I've installed SDC/Impulse/Steam and been online with it.

    1. Re:He doesn't go far enough by Anonymous Coward · · Score: 0

      I actually haven't tried this out, though I have noted the backup command. I know boxed Gal Civ 1 and 2 you can actually just copy the disk for backup. If the online stuff bothers you, buy boxed copies. Even Walmart carries their games.

  66. Double standards by MadLad · · Score: 1

    2. Gamers shall have the right to demand that games be released in a finished state.
    3. Gamers shall have the right to expect meaningful updates after a game's release.
    ---

    Anyone smell a double standard? (Smells like cheese.)

    I agree with 2, but 3 is going too far. Completeness doesn't preclude updates, but it does strictly make them unnecessary... demanding updates is too much.

    1. Re:Double standards by aplusjimages · · Score: 1

      I'm guessing they mean updates as in maybe new gaming content, such as maps and weapons.

      If not then number 2 is referring to games like Kane and Lynch, where it's a good game, but with a little more time the game would have been great, but they rushed it out. I loved Kane and Lynch, but there are parts in that game where you can almost see the developer said fuck it.

      Then 3 would be referring to updates, like Gears of War, where they fixed one glitch, but it opened up new glitches.

      --
      Can I bum a sig?
  67. Re:Do as I say, not as I do? by Shadow+of+Eternity · · Score: 1

    You should've seen when they first added the new units to vanilla supcom. UEF gets a t2 bomber unit that is literally a straight double of their t1 bomber unit. Cybrans get something somewhat like that but it's more of an aerial missile platform and it's quite decent.

    Then the Aeon... they get a cheap superfast flying bomb that when it gets within a certain distance of your target will turn into a bunch of homing energy bits that do so much damage that as a unit it's the single most effective thing in the game, making building virtually anything else worthless for them after that.

    That's GPG's idea of a patch. They test it to make sure the game boots up, most of the time, and then they say that's good enough and release it.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  68. Re:Do as I say, not as I do? by Tweenk · · Score: 1

    6. SupCom installed SecureRom at launch but removed it in v3223.
    10. SupCom can be played without a DVD.

    Except in Poland, China, Brazil and Russia. I am unfortunate enough to live in one of those barbaric parts of the world. This is also the reason I did not buy this game though I really liked it. There's an item missing from the Bill:

    11. Gamers shall have the right not to be discriminated against by the publisher based on their nationality, race or religion

    --
    Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
  69. Another one: by Rutefoot · · Score: 1

    Gamers have the right to play a game without sitting through 20 minutes of intro screens, displaying the animated logos of video card and sound card manufacturers, the logos of any company that the development team borrowed the engine from as well as the logos of the the team that the development team played in company softball, Lupe's Office Cleaning Service, Redbull, and a logo that the intro designer thought 'just looked cool' and really had nothing to do with the game.

  70. Re:Do as I say, not as I do? by Fweeky · · Score: 1

    GPG has already made an absolute mockery of rights #2, 3, 4 and 5.

    "2) Gamers shall have the right to demand that games be released in a finished state."

    Well, SupCom and FA had bugs, and balance issues, and stuff.. but so does everything. I can't say the problems seemed severe enough to me to consider them "unfinished".

    "3) Gamers shall have the right to expect meaningful updates after a games release."

    Which GPG provided; frequent patches, new units, improved balance, new features, rapid DRM removal, improved performance. They made a mockery of this? WTF do you expect, extra 10 hour single-player campaigns every month?

    "4) Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game"

    Yes, GPGNet is rubbish, but you can download patches yourself if you want to, and you don't need to run or even install GPGnet to run SupCom. Unless it's required for online play? That's something I never bothered with.

    "5) Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer."

    Depends what you mean by "adequate"; some SupCom maps (i.e. the biggest it supports) leave me playing at something like 1/4th real time on a 2.6GHz dual core Opteron, but I think it's reasonable that a game like it scale up to levels that are painful for even very high end systems.

  71. How to mod up? by ThePhilips · · Score: 1

    Uhm... I'm confused. Where is the button to mod up the post itself???

    --
    All hope abandon ye who enter here.
  72. Re:Do as I say, not as I do? by Gnavpot · · Score: 1

    Yes, GPGNet is rubbish, but you can download patches yourself if you want to, and you don't need to run or even install GPGnet to run SupCom.

    When I played SC, the patches available on THQ's website were always several versions behind. If you wanted to download current patches manually, you had to guess the url or search their forum for someone else's url guess.

    The forum had some scattered official information of download url's but this information was not updated consistently and was often several versions behind too.

  73. Bittorrent by Anonymous Coward · · Score: 0

    If you don't have to log in, the patches don't have to come from the log in server.

    If you don't mind pirates being able to patch their games, you can reduce your costs by releasing the patches and seeding torrents.

    Now would this ease of patching a pirated game turn one of your customers into a pirate? If not, then there's no risk and plenty reward.

  74. Lets Get Some Bill of Rights for Consoles by aplusjimages · · Score: 1

    Let's face it the game developers aren't the only ones who need to do a little changing. I would like to see console makers improve their shit as well. How about making consoles that don't have major issues, like the red ring, or the original Playstation having to be turned upside down in order to read the disc. Let's also not forget the classic NES, where blowing into a cartridge was the norm for trying to get a game to play. If that didn't work, then put the game in, but not all the way, the press down so that it kind of snaps.

    Sure other industries have issues as well, but the level of fan dedication isn't the same as it is in the gaming market.

    --
    Can I bum a sig?
  75. Let them not respect that bill if they want by unity100 · · Score: 1

    we are not joe average, clueless in the middle of idaho or arizona. we are gamers, we are technologically affluent, socially aware and have wits.

    we give boon to those who respect it, we give the shaft to those who dont. and i assure you, we have given the shaft to many companies before.

    1. Re:Let them not respect that bill if they want by Anonymous Coward · · Score: 0

      very nicely said

  76. It's worse than that...DVDs and fast forward by wfstanle · · Score: 3, Insightful

    Not only that, some DVDs disable the fast forward so that you have to look at up to 10 minutes of trash before you can view the movie. It gets even worse, the movie that they were hyping often is a bomb and no longer available but you have to sit through the previews nonetheless. Disney is a BIG offender in this and add to that they specialize in kids movies. Try to explain to a crying kid that just wants to view his favorite movie that he has to wait until the trash is done showing.

    1. Re:It's worse than that...DVDs and fast forward by Mozk · · Score: 1

      Like I said in another post:
      Apparently restricting navigation in that way is against whatever specifications DVDs use (which doesn't come to mind). It is intended to be used when using such disabled features would break functionality, like with interactive DVD games where pressing the Next button would reveal a question's answer or what have you.

      --
      No existe.
    2. Re:It's worse than that...DVDs and fast forward by wfstanle · · Score: 1

      Yes, the intent of the DVD standard is to do what you say. The movie companies are abusing a feature that was never intended to be used in that way.

  77. My suggestion by Taylor123456789 · · Score: 1

    Standardize keyboard layouts so players don't have to customize their keys every time. On First person shooters every game has forward, backward, left, right, etc. Put these on the same keys every time.

  78. Do as I do by basicio · · Score: 1

    GPG's next game is Demigod, which Stardock is publishing. Stardock is one of (if not THE) most consistently friendly developers/publishers when dealing with their customers. Stardock has consistently made their games easy to access and they've been well rewarded with very strong sales. Even so they've had trouble being heard. I'm not especially optimistic about the success of this, but I do support it fully, and I have no reason to expect they won't continue to do the same. Even if GPG hasn't satisfied every one of the conditions in the past they mean to in the future.

  79. Re:Do as I say, not as I do? by Anonymous Coward · · Score: 0

    Well, not really. Supreme Commander isn't actually available on steam. But even if it was, you would have to re-buy it on steam in order to download it on steam.

  80. Re:Key bindings for dvorak users by Jarjarthejedi · · Score: 2, Funny

    There's a default awkward pause after the word dvorak in my mind, so he's good.

    --
    There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
  81. PC Gamers you mean by ucblockhead · · Score: 1

    Because if you are a console gamer, most of those don't apply to you.

    --
    The cake is a pie
  82. Gamers only? by houbou · · Score: 1

    Should be for all software... Should even include media such as videos and audios.. :)

  83. Re:Do as I say, not as I do? by ksd1337 · · Score: 1

    I don't see how a privacy program can make a mockery of anyone, well maybe except for this...

  84. Wow by Anonymous Coward · · Score: 0

    How immature can you get? This passes as news? I wish every hammer was made as well as a Craftsman and came with that lifetime guarantee but most toolmakers don't have the resources, brand-name, or prices to compete with that. So they make cheap hammers for people who don't particularly need the latest and greatest and would rather save a couple bucks. Games are the same way. They're a product, and they might suck. In fact, most do. After a game has been out for 6 months or so the market usually values it pretty accurately. Just because you're a dumbass uninformed consumer doesn't mean your rights are being tampered with.

    If we're going to introduce new human rights then I propose that every man who has to work in front of a computer, such as myself, has the RIGHT to have a midget live beneath that computer desk to suck our dicks while we work. Working in front of a computer any other way. . .it would just be cruel.

    1. Re:Wow by uniquegeek · · Score: 1

      It's much easier to whine about your "rights" instead of doing something to actually fix the problem.

      For example, most people would rather waste hours with no benefits, avoiding responsibility and thought, living off pizza and coke instead of being part of a creative process and contributing positively to themselves and others (ex. creating their own games, game company, getting off their arses and spending time with their spouse, children, and friends instead).

      i.e. we're actually missing the relevant issue

      I used to play games. They can be fun on short spurts, but many have a nature that require a serious time investment to get anywhere. What makes it worth it? If you're actually investing the time, you're throwing the rest of your life away. You don't develop other skills, personal skills, and your health suffers in many respects. When you do see people, you alienate them because you have only one conversation topic in your repertoire.

      I see few gamers that enjoy their games in a healthy way. Those who don't are generally stuck in a very child-like state of sloth, self-gratification, and selfishness. Whining is in accordance with such people.

      "Gamer's Rights"? I didn't realize we all had an innate right to getting our toys in a very specific manner. Good thing we have some revolutionary to stand up for the tragic rights violations of gamers.

      I'm not trying to intentionally upset people, but I know it will. I'm just calling it like I see it.

      Stop buying crap, get off your asses, and create something useful. Acting a like a victim isn't pretty on anyone.

  85. Re:Do as I say, not as I do? by Anonymous Coward · · Score: 0

    2. Supreme Commander was stable and polished out of the box, it had a couple of balance issues and bugs like anything, but was generally fairly good.

    I disagree. I was in the beta for SupCom (not the expansion) and the game was shipped while the beta was still in progress. Several more patches were made to the beta before the game hit stores, so moving from the beta to the actual game was a step *backwards*. They promised that a patch would be released to fix this on the day of release, but we ended up waiting weeks before they actually released it.

  86. Re:Do as I say, not as I do? by TaGirl_Keri · · Score: 0

    Oddly enough Brad Wardell of Stardock was a keen TA player. When Cavedog had the Galactic War running I was in the same Clan. He was Frogboy.

    --
    My fav units are dead Mavs
  87. Re:Do as I say, not as I do? by donscarletti · · Score: 1

    What does it matter if anything has changed? You cited post was completely wrong to begin with.

    • T3 mass fabricators output 12x as much as T2, while only taking 7x as long to make.
    • T3 assault bots have build times of 2400 to 4800 which is comparable to that of a T3 mass fabricator (3750), they do use less resources.
    • The reason they walk through tier 1 units is that they cost 10x as much (480/5400 vs 52/273 in the case of Cybran) and that teching up is actually considered an advantage.

    It sounds like you're just citing the balance issues of Total Annihilation (overpowered low level units, resource generation too cheap) and reversing them to bitch about Supreme Commander not being exactly the same. Or possibly constructed your mass fabricator under nanostall (short on resources) and wondered why everything you built after too so much less time to construct.

    All figures cited from: http://supcomdb.com/db/

    --
    When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  88. Re:Do as I say, not as I do? by lupine_stalker · · Score: 1

    I don't know if Gas Powered Games or THQ think I'm a criminal. A lot of people think I might be because of the way I dress.

    I told you that bright orange jumpsuit was a bad idea!

    --
    Ninjas use italics.
  89. One thing left off the list: by Ponzicar · · Score: 1

    No unskippable cutscenes!

  90. Your perfect world exists on Sourceforge by patio11 · · Score: 1

    Of course, your perfect world has a crushing undersupply of videogames in it. The ones that do exist are inferior, in almost all respects other than "freedom", to commercial games (which they are often shamelessly derivative copies of -- OpenInsertNameOfGameHere, anyone?)

    Bona fides: I have contributor access to MegaMek, a clone of the Battletech rules that you can play over the Internets. That game wouldn't exist without FASA actually doing the hard work of game design. I am pretty proud of our project for keeping the game vital even after the corporate sponsor went under and then moved in a different direction under new management, but take it from somebody who knows, our production values are a joke compared to anything you've paid for in the last 5 years, the core attraction to our game is the fun and unfree ruleset (and nostalgia value), and by the stats we're one of the best game projects on SF.

    I love commercial entertainment. May they be around and healthy, forever, even if that means RMS has a coronary about it.

  91. Stop using DirectX by waylandbill · · Score: 2, Insightful

    I still can't figure why developers decide to use DirectX when there are cross-platform equivalents. I refuse to buy a game that uses DirectX because of the policies of the Microsoft. I can't believe they are going to force users to upgrade to Vista to use DirectX 10. I'm glad I don't use their products.

  92. Re:Do as I say, not as I do? by RichiH · · Score: 1

    So you are basically saying that they took a very hard look and did a rebalance. I played the game the day it was out and it was horrible. Also, I don't know why you think I could confuse a TA with SC. And walking through 1.5-2 times their cost in resources = no problem. But walking through more than that and it is yet another inbalance. I am glad they changed some things, though. Who knows, I might even give it another chance.

  93. Re:Do as I say, not as I do? by KDR_11k · · Score: 1

    I recall similar complaints by Relic about THQ's handling of patches.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  94. Re:Do as I say, not as I do? by Anonymous Coward · · Score: 0

    SupCom installed SecureRom at launch but removed it in v3223.

    I only purchased SupCom after this patch was released. An added advantage from my point of view was that by that time I could get SupCom and the add-on pack for less than the cost of the original game. What's my point? They would have made more money from me if the game had not had SecureRom at all.

    On a related note, I'd love to play GT Legends, but as it's infected with StarForce they don't get a penny from me.

  95. "Meaningful Updates" after release? by Morbid+Curiosity · · Score: 1

    That "right" is the only one that I'm not too sure on. It seems to be suggesting that game developers have to continue improving a game after they've made a commercial release out of it.

    I agree with supporting a game in terms of ironing out balance issues, bugs and so forth, but I'm not sure I like something which says that people should expect me as a developer to make their game better and add more stuff to it over time.

    If I had a big title that I was selling nicely for US$40+ a pop then sure, adding a bit of extra worthwhile content for the userbase as a "thank-you" for allowing me to live well makes sense. That said, developer time is a limited resource; I may have any number of other games and projects making demands on my time.

    Perhaps this is something that gamers have more "right" to expect from established development houses than from independent publishers?

  96. Missing something by crashcodesdotcom · · Score: 1

    They should get a certifiable logo. When you go to the store and see the game box, it should have a logo associated with these principles so that the customer that doesn't know might be inclined to find out what it means; and the customer that does know can have further incentive to make the purchase.

    Clothing is returned to stores all the frakkin' time. Why can't I return software? Because it's easy to copy? So what if it is, that doesn't make mean that I'm a copyright violating criminal!

    I remember my failed attempt to get a refund for Lord of the Rings Online. *sigh*

  97. Now is your chance to stand up for something by Anonymous Coward · · Score: 0

    I have been preordering every Stardock game since Gal Civ (the first one) due to their very pro gamer stance and refusal to be ingrates to me as a paying customer (which is exactly what most publishers are).

    I have already ordered Demigod (Gas Powered game) online, if you go to stardock.com there's a banner on the front page, buy it. Support these guys, you don't have to buy their Windows tools, but do buy their games. And they do mean it, the Stardock Control Center lets you download all your online purchases or any retail game that you choose (note the choice) to register with them. You can backup all these files, they are so much better than Steam ethically, this is an online service worth using.

    Again, if you believe in these principles and you have the cash for holiday games, preorder Demigod today (out in January I think). No I don't work for them, I just really really like these guys.

  98. Also important is the right to easily move game by Swinto · · Score: 1

    Stardock is to be congratulated for their Gamers Bill of Rights though incomplete, its a good start and excellent to see a game developer recognizing the inadequacies of DRM. The most important item missing in the list is the right to easily move the game to a new PC, a 2nd PC or to lend it to a friend. It is also key to recognize that developers being asked to fulfill these gamers rights, need to protect their own rights at the same time i.e. to prevent theft and lost revenue. To fulfill all of the Bill of Rights is readily possible but requires the strongest of protection mechanisms; otherwise the crackers task just became much easier. At ByteShield we offer gamer and developer friendly protection that fulfills all these Rights and many more, while exceedingly difficult to crack - see our latest whitepaper, Is Anti-Piracy/DRM the Cure or the Disease for PC Games? at http://byteshield.net/byteshield_whitepaper_0005.pdf.

    Going through this Bill of Rights point by point:

    1. Gamers shall have the right to return games that do not work with their computers for a full refund. >> we agree and ByteShield enables this because any installation can be disabled and refunded with no fear of theft
    2. Gamers shall have the right to demand that games be released in a finished state. >> we agree but this is a developer decision
    3. Gamers shall have the right to expect meaningful updates after a games release. >> we agree but this is a developer decision
    4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.>> we agree but with respect to the game this is a developer decision. However, in certain circumstances (e.g. bug fix versions, virus protection) this should happen automatically to minimize support issues (for users and developers) but with full information of what is happening supplied to the gamer
    5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer. >> we agree but this is a developer decision
    6. Gamers shall have the right to expect that games wont install hidden drivers or other potentially harmful software without their consent >> ByteShield already makes this promise â" see our whitepaper http://byteshield.net/byteshield_whitepaper_0005.pdf.
    7. Gamers shall have the right to re-download the latest versions of the games they own at any time. >> we agree and ByteShield enables this because any installation can be deactivated in combination with permitting a re-download
    8. Gamers shall have the right to not be treated as potential criminals by developers or publishers. >> ByteShield already makes this point - see our whitepaper http://byteshield.net/byteshield_whitepaper_0005.pdf.
    9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.>> ByteShield offers this but its implemented at discretion of game developer
    10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play. >> ByteShield already makes this promise - see our whitepaper http://byteshield.net/byteshield_whitepaper_0005.pdf.

  99. Re:Do as I say, not as I do? by mcvos · · Score: 1

    Oddly enough Brad Wardell of Stardock was a keen TA player. When Cavedog had the Galactic War running I was in the same Clan. He was Frogboy.

    No idea what TA is, but Brad goes by the name of Frogboy of various forums. Or at least he did a few years ago.