Lets say you have 4 games on your account, and you want to sell one off? You know right of first sale, you don't play x game anymore, etc. Whoops.
Dunno about you but where I live, a new game off the game shop shelves costs $70-$100. It has a second hand trade-in value of maybe $20-30. The same game off Steam costs $40. You do the maths.
Further to this; When are you finally going to realise that you can create 5-man dungeons with graduated difficulty level and then graduate the rewards accordingly? Please! You've demonstrated that you understand the concept of tiered PvE encounters because your entire raiding system is built around this. What's so hard about changing "get gear from t7 raid until ready for t8 raid, get gear from t8 raid until ready for t9 raid etc" to "get gear from t7 raid or 5-man until ready for t8 raid or 5-man, get gear from t8 raid or 5-man until ready for t9 raid or 5-man etc"? A path of progression in raid dungeons has been established since BWL came out after MC, and yet you persist with this blinkered "progression equals solo then 5man then raid" mindset. This is why 5man dungeons become obsolete so quickly.
Decent? The Death Knight starting gear is roughly on par with Blackwing Lair gear. That's why the 50-59 battlegrounds are pointless to play, 50% of each game is DKs with three times as many hit points as other classes, running around and two-shotting the non-DKs.
I've paid for a whole bunch of content I will never get a chance to see or experience. And that kinda sucks.
No, you've been the victim of severe alt-itis. You're the WoW equivalent of that guy with six different degrees who'll never get a job because if he does he'll have to start paying off his million-dollar student fees (dunno if it works like that in the States but in Australia the government will foot the bill for our tertiary education and then add 5% or something onto our tax bill for the next 20 years to repay it.)
Pick one of your characters to be your 'main'. Level it to the level cap and gear it up, at least with 5-man and badge gear. You can do this by playing 1-2 hours a couple of nights a week. Pick another one on the opposite faction. Do the same. There, you've seen 90% of what the game has to offer.
I've paid for a whole bunch of content I will never get a chance to see or experience. And that kinda sucks.
Don't be stupid. You've paid for 2 years' access to WoW. Whether you chose to experience that content when it was available, or not, is immaterial. It's like complaining that you can't watch the ball game and Top Gear even though 'you've paid for it' because they're on at the same time.
There's not so many players on the lower end regions now (and haven't been for long time), so the leveling isn't the same fun that it used to be with more players in the area. Its frustrating to play an mmorpg game and just be alone of with 1-2 players in the area.
This is exactly the problem. A friend of mine started playing just before Wrath came out, and he had to solo literally 90% of the way to the level cap. He found it really frustrating that he had such a long grind to get to the actual MMO part of the game. Another friend's quit the game because every time he hits level cap (he doesn't play much) they release a new expansion and he's soloing again instead of playing with friends.
Odds are it will take you much MUCH longer to get from 80-85 than it did to get from 70-80.
Why would you think this? It's been pretty constant at 80-100 hours or to reach the new level cap for the last two expansions. (60-70 and 70-80 both took ~8-10hours a level if you were doing it for the first time without using a mod such as QuestHelper). They've also sped up the low levels each expansion to keep it a pretty close to 240 hours (10 days played) to level a new character from scratch to level cap.
What I'm interested in is whether they'll just whack item level 300 gear on level 85 quests, or whether they'll come up with some new stat to invalidate all our current level 80 gear. Stat scaling certainly feels like it's getting a little out of hand, with tanks in full best-in-slot gear approaching 50000 hitpoints already. I guess they could just divide everything by 1000 and put a 'k' after it (like they're doing with the health displays on raid bosses).
I'm not trying not to be misogynistic here (it just comes naturally) but if you're the father of a young baby... you WILL be sleep deprived. Been there, done that.
Sounds like a good business to me. Better than the thing in Portland where you put a nickel in the top and crank the handle and you get a squished flat nickel out the bottom.
...I wonder what I did with that nickel, anyway? That was like 7 years ago...
My failure to find the car you're talking about (I remember it well, just not the name) turned up this awesomeness. I've wanted one of these ever since I was a kid.
Humor in literature is in fact vastly underrated because a lot of insecure people have the primitive feeling that if it is fun, then it can only be inferior art.
Cue the Calvin and Hobbes comic contrasting 'high art' and 'low art':
Calvin: A painting. Moving. Spiritually enriching. Sublime. "High" art!
It's informative to read the writings produced by a diseased mind. I've recently started to study psychology and I thank you for your contribution to science.
Typically, you get most of your performance gains by rewriting 5% or less of the software in assembly [Citation needed...:-)].
That sounds about right. I think I might have heard it quoted first by Abrash (in saying that '90% of the speedup comes from optimising 10% of the code' or somesuch) but I'm sure cavemen sat looking at antelope and going "if we put effort into this 10% of the chase we can take the antelope down 90% faster".
If she's wearing a string bikini and swinging a machete in each hand they'd damn well better bounce a little or they're fake. Watch womens' 100m or hurdles in the Olympics. They bounce more than AoC boobies and you can't tell me they're wearing the wrong jubblekit.
They don't bounce. THEY DON'T BOUNCE./oh teh horrorz.
Actually the worst flaw that I heard of was them tying the combat system directly in with the animation system, so that (for instance) female players did lower DPS because their swing speed was slower, and combat mechanics changed whenever the art team adjusted a model. The lead designer at Interzone quit for that reason, I remember him complaining about it.:P
... what if one of those new Li-Ion Battery Packs decides to ignite like a faulty Sony laptop?
Automotive applications which use Lithium batteries use (one of a number of) different technologies which are not susceptible to the disastrous failure mode in question.
Uh, possibly the new nanophosphate lithium batteries are not, but didn't one of the original three T-Zero prototypes burn down in a charging-related fire? I can't find a link to it, this would have been back in 03 / 04.
(Tangent this reminds me of -- people fear the mercury in CFLs, yet the tiny bit of mercury in CFLs is dwarfed by the overall lowered amount of mercury not put into the atmosphere because of saved power from the coal plants.)
If so much mercury is put into the air by coal plants, wouldn't reclamation of it from smoke-stack scrubbers be viable? IIRC mercury is rather expensive...
Well... the high end of modified street drag racing tend to use automatics because they're more robust than manual gearboxes at that power output.
Then again what self-respecting driver considers anything without corners (going both left AND right, I'm looking at you NASCAR) as a 'race'?
I read something interesting about the new Nissan GTR - the reviewer's only criticism was that the automatic rev matching was too good and made his double-clutch shifting obsolete.
My puny 140hp (chipped, 100hp stock) diesel makes 300ft/lb at low RPMs. That means I jump off the line long before your V6 pony gets anywhere near it's peak power -- enough to let me win a 1/8 mile race up to 70mph.
Stop racing people with terrible clutch control, or people with automatic gearboxes who think the way to race is to sit at idle til the light goes green and then press firmly on the accelerator. Or more likely, stop pretending the guy in the Camaro next to you is racing you when in fact he's just driving home from work.
Torque at the crankshaft is meaningless (yes, you heard me) because of this fancy invention connecting the engine and the drive shaft. I like to call it a "gearbox".
I'll get about 38mpg in the process. You will get at best 18.
You won't get either of those numbers at full throttle. Part-throttle efficiency is what gets Diesel engines their superior overall economy.
Lets say you have 4 games on your account, and you want to sell one off? You know right of first sale, you don't play x game anymore, etc. Whoops.
Dunno about you but where I live, a new game off the game shop shelves costs $70-$100. It has a second hand trade-in value of maybe $20-30. The same game off Steam costs $40. You do the maths.
By your definition City of Heroes came 'pre-crippled' because it didn't come bundled with City of Villains.
Further to this; When are you finally going to realise that you can create 5-man dungeons with graduated difficulty level and then graduate the rewards accordingly? Please! You've demonstrated that you understand the concept of tiered PvE encounters because your entire raiding system is built around this. What's so hard about changing "get gear from t7 raid until ready for t8 raid, get gear from t8 raid until ready for t9 raid etc" to "get gear from t7 raid or 5-man until ready for t8 raid or 5-man, get gear from t8 raid or 5-man until ready for t9 raid or 5-man etc"? A path of progression in raid dungeons has been established since BWL came out after MC, and yet you persist with this blinkered "progression equals solo then 5man then raid" mindset. This is why 5man dungeons become obsolete so quickly.
killing, I can only assume, boars
They're all boars. They may look different, or have different abilities, but they are all boars.
Decent? The Death Knight starting gear is roughly on par with Blackwing Lair gear. That's why the 50-59 battlegrounds are pointless to play, 50% of each game is DKs with three times as many hit points as other classes, running around and two-shotting the non-DKs.
I've paid for a whole bunch of content I will never get a chance to see or experience. And that kinda sucks.
No, you've been the victim of severe alt-itis. You're the WoW equivalent of that guy with six different degrees who'll never get a job because if he does he'll have to start paying off his million-dollar student fees (dunno if it works like that in the States but in Australia the government will foot the bill for our tertiary education and then add 5% or something onto our tax bill for the next 20 years to repay it.)
Pick one of your characters to be your 'main'. Level it to the level cap and gear it up, at least with 5-man and badge gear. You can do this by playing 1-2 hours a couple of nights a week. Pick another one on the opposite faction. Do the same. There, you've seen 90% of what the game has to offer.
I've paid for a whole bunch of content I will never get a chance to see or experience. And that kinda sucks.
Don't be stupid. You've paid for 2 years' access to WoW. Whether you chose to experience that content when it was available, or not, is immaterial. It's like complaining that you can't watch the ball game and Top Gear even though 'you've paid for it' because they're on at the same time.
Google can give me a sense of superiority and belonging to the "in" crowd for *free*?
Yes, yes they can. Take that, Apple, you can't whore out your 'in crowd' tickets any more. Ahahahahahah~!
There's not so many players on the lower end regions now (and haven't been for long time), so the leveling isn't the same fun that it used to be with more players in the area. Its frustrating to play an mmorpg game and just be alone of with 1-2 players in the area.
This is exactly the problem. A friend of mine started playing just before Wrath came out, and he had to solo literally 90% of the way to the level cap. He found it really frustrating that he had such a long grind to get to the actual MMO part of the game. Another friend's quit the game because every time he hits level cap (he doesn't play much) they release a new expansion and he's soloing again instead of playing with friends.
Odds are it will take you much MUCH longer to get from 80-85 than it did to get from 70-80.
Why would you think this? It's been pretty constant at 80-100 hours or to reach the new level cap for the last two expansions. (60-70 and 70-80 both took ~8-10hours a level if you were doing it for the first time without using a mod such as QuestHelper). They've also sped up the low levels each expansion to keep it a pretty close to 240 hours (10 days played) to level a new character from scratch to level cap.
What I'm interested in is whether they'll just whack item level 300 gear on level 85 quests, or whether they'll come up with some new stat to invalidate all our current level 80 gear. Stat scaling certainly feels like it's getting a little out of hand, with tanks in full best-in-slot gear approaching 50000 hitpoints already. I guess they could just divide everything by 1000 and put a 'k' after it (like they're doing with the health displays on raid bosses).
I'm not trying not to be misogynistic here (it just comes naturally) but if you're the father of a young baby... you WILL be sleep deprived. Been there, done that.
Sounds like a good business to me. Better than the thing in Portland where you put a nickel in the top and crank the handle and you get a squished flat nickel out the bottom.
...I wonder what I did with that nickel, anyway? That was like 7 years ago...
My failure to find the car you're talking about (I remember it well, just not the name) turned up this awesomeness. I've wanted one of these ever since I was a kid.
Humor in literature is in fact vastly underrated because a lot of insecure people have the primitive feeling that if it is fun, then it can only be inferior art.
Cue the Calvin and Hobbes comic contrasting 'high art' and 'low art':
Calvin: A painting. Moving. Spiritually enriching. Sublime. "High" art!
Calvin: The comic strip. Vapid. Juvenile. Commercial hack work. "Low" art.
Calvin: A painting of a comic strip panel. Sophisticated irony. Philosophically challenging. "High" art.
Hobbes: Suppose I draw a cartoon of a painting of a comic strip?
Calvin: Sophomoric, intellectually sterile. "Low" art.
And John is a thrice-translated way to write Yochanan.
:D
We could do this for hours!
It's the 21st Century, where's my time machine?
In 2352, right where you parked it.
/cue pictures of AC stumbling into a spa with two girls in it and saying "...this isn't where I parked my time machine".
It's informative to read the writings produced by a diseased mind. I've recently started to study psychology and I thank you for your contribution to science.
Typically, you get most of your performance gains by rewriting 5% or less of the software in assembly [Citation needed... :-)].
That sounds about right. I think I might have heard it quoted first by Abrash (in saying that '90% of the speedup comes from optimising 10% of the code' or somesuch) but I'm sure cavemen sat looking at antelope and going "if we put effort into this 10% of the chase we can take the antelope down 90% faster".
Well I don't want you taking that bowl of delicious fried noodles I sold you, tasting them, and deducing what ingredients I used.
Doesn't give me the right to stop you, though.
If she's wearing a string bikini and swinging a machete in each hand they'd damn well better bounce a little or they're fake. Watch womens' 100m or hurdles in the Olympics. They bounce more than AoC boobies and you can't tell me they're wearing the wrong jubblekit.
They don't bounce. THEY DON'T BOUNCE. /oh teh horrorz.
:P
Actually the worst flaw that I heard of was them tying the combat system directly in with the animation system, so that (for instance) female players did lower DPS because their swing speed was slower, and combat mechanics changed whenever the art team adjusted a model. The lead designer at Interzone quit for that reason, I remember him complaining about it.
Automotive applications which use Lithium batteries use (one of a number of) different technologies which are not susceptible to the disastrous failure mode in question.
Uh, possibly the new nanophosphate lithium batteries are not, but didn't one of the original three T-Zero prototypes burn down in a charging-related fire? I can't find a link to it, this would have been back in 03 / 04.
(Tangent this reminds me of -- people fear the mercury in CFLs, yet the tiny bit of mercury in CFLs is dwarfed by the overall lowered amount of mercury not put into the atmosphere because of saved power from the coal plants.)
If so much mercury is put into the air by coal plants, wouldn't reclamation of it from smoke-stack scrubbers be viable? IIRC mercury is rather expensive...
African or European jag?
Well... the high end of modified street drag racing tend to use automatics because they're more robust than manual gearboxes at that power output.
Then again what self-respecting driver considers anything without corners (going both left AND right, I'm looking at you NASCAR) as a 'race'?
I read something interesting about the new Nissan GTR - the reviewer's only criticism was that the automatic rev matching was too good and made his double-clutch shifting obsolete.
My puny 140hp (chipped, 100hp stock) diesel makes 300ft/lb at low RPMs. That means I jump off the line long before your V6 pony gets anywhere near it's peak power -- enough to let me win a 1/8 mile race up to 70mph.
Stop racing people with terrible clutch control, or people with automatic gearboxes who think the way to race is to sit at idle til the light goes green and then press firmly on the accelerator. Or more likely, stop pretending the guy in the Camaro next to you is racing you when in fact he's just driving home from work.
Torque at the crankshaft is meaningless (yes, you heard me) because of this fancy invention connecting the engine and the drive shaft. I like to call it a "gearbox".
I'll get about 38mpg in the process. You will get at best 18.
You won't get either of those numbers at full throttle. Part-throttle efficiency is what gets Diesel engines their superior overall economy.