Ask Blizzard About Starcraft2, Diablo III, WoW, or Battle.net
Well, Blizzcon 2009 is about to get underway (look for the big news from the keynote in a few hours) and given how fast it sold out I'm sure there are still many rabid fans interested in what Blizzard might have to say that don't want to shell out the $40 for Pay-Per-View access. So, to that end we have interviews scheduled tomorrow with the teams from Starcraft2, Diablo III, World of Warcraft, and Battle.net. If there is anything you wish to know about the progress or juicy details from any of these teams please leave it in the comments below. We'll try to parse through for the best questions and get you answers during our interview slots tomorrow. The usual Slashdot interview rules apply.
To the World of Warcraft team, I have been playing the expansion but largely left the World of Warcraft in search of something else after frustration from reduced effort to level. This isn't a new trend, I recall experience received from quests being increased for certain level ranges. This is, of course, a tactic to entice new players. But it has by and large been a very negative turn for the game. I feel that your recruit a friend program is also quite negative to existing players as I have coworkers who can mill out two level sixties in two or three weekends if they can borrow another person's account.
Have you seen any other negative feedback about this? Has anyone complained? You sit as the largest online game, is growth really so important that game mecahnics need to be changed to entice new players?
In my honest opinion, you are selling yourselves short. The players see less quest content now because of increased experience. While they get to end content faster, they pass up a lot of areas and beautiful terrain just purely because they don't have to go there. What does the future hold as you strive to cut out content? The ability to start at level (current expansion cap - 20)?
My work here is dung.
Who do I have to blow to get early access?
When I play wow, I probably play too much. I'd like to use some built-in functionality to gently put limits on my playtime and remind me how much I've played in a week. At first I had high hopes that the Parental Controls function could help me.
Unfortunately, though the rest of wow's interface is great, its parental controls are not only a crime against all that is beautiful and elegant, but pretty useless in the real world. There's no way to set "able to play X hours per week" or "able to play Y hours per weekday, Z hours per weekend". One must set a hard-coded block schedule, click okay, then hope you've predicted your exact needs. And there's no in-game warning when you're coming up against a limit-- you're simply disconnected when it hits.
Please, please, please tell me there are plans afoot to fix this tool and perhaps remake it into a more general method for account owners to manage playtime better? Extra kudos if it could include a Netflix-style option to put your account on vacation for a variable length of time...
Assuming Diablo/Starcraft are going to be on this, what are you doing to fix, improve, update, solidify Battle.net? Last I heard, we can't use Starcraft II on a LAN so how are you going to ensure us that Battle.net is valid replacement in terms of speed, security and reliability? Will Battle.net be completely redone from what it was in the Diablo days?
My work here is dung.
Why, why why why is there no LAN play?
I understand the desire to have a method of preventing piracy. But, if I get a group of 10 buddies in a room, and we want to go nuts with this game, ALL of us using the Internet to access a server is just plain dumb.
It's great if we want to setup a 'virtual LAN' party. But REAL face to face ones suffer as a result.
Why not make it require AUTH to open LAN play, then everything else is local? Anything is better than forcing everyone to use battleNet.
When, after a LONG period of overloaded instance servers, with literally months of people complaining, in patch 3.2 not only you encouraged everybody to run as many heroics per day as they can possibly do due to easy emblems of conquest, but at the same time you pretty much forced any hardcore raider to never skip the daily heroic for at the very least 1 month. As a result, the load is now 3 times worse and people complain of being locked out of instances for 40-50 minutes even in offpeak hours, not to mention that due to the priority system, low level instances are pretty much inaccessible. This hurts the new players a lot. Those same new players whose experience you are terrified to ruin, and due to which you won't apply more restrictive anti goldspam measures, causing everyone to have to endure the constant shit in city channels.
Vacuum cleaners suck. Kings rule.
How bad are you going to fuck it up and drain the soul from the franchise?
A conclusion is the place where you got tired of thinking
There's been talk that Starcraft II would not support LAN. The reason I am a fan of Starcraft and want to buy Starcraft II is I spent many many hours playing it in LAN cafes. People will be doing LAN with pirated version anyway, they'll just run their own battle.net server locally and the only thing you'll achieve is piss off other consummers with a crippled product. Why oh why?
\u262D = \u5350
There's no way to set "able to play X hours per week" or "able to play Y hours per weekday, Z hours per weekend".
Have you tried a girlfriend?
Dear Bilzzard, how do your computer games help America's children prepare to help acquire the skills needed to fight the war against terrorism and for freedom? Do any of your games have educational content? What about a game that encourages learning terrorist languages like Arabic or Mandarin Chinese? Everyone in America needs to do their part, are you doing yours?
UNITE with the Campaign for a Free Internet because today, our future begins with tomorrow!
Obligatory question: Did you change your mind about Linux support for any of your existing or announced games? Are new, upcoming games going to be playable on Linux natively?
My Blog: "sum it up - News, emotions and science"
To the planning divisions of all teams: My coworker and I love every single one of your games. But we don't love your release dates. We'd almost appreciate it if there was no release date until you know 100% about it. Your delays vary wildly and have lead both of us to be extremely dubious even when we hear reports like Starcraft II delayed until 2010. We've taken to an X-Files approach: Trust No One. Lest you get your hopes dashed. Why are release dates given when they almost always get pushed back? Is this something you just have to do so marketing has time to hype? Is there any effort to fix these estimation problems? Why aren't you assigning a larger variance and learning from past experiences by now?
I understand this happens by and large everywhere in software development but you guys are epitome of online games. If you can't give solid release dates, no one can.
My work here is dung.
What is status on the mutalisk micro. In the last build it was not possible to stack mutalisks. But there was mention in one of the updates that the developers are trying to include this type of micro back into the game. Has there been and progress in adding stacking of units to the game or will it not be possible?
GL HF!
Would it be a short-circuit of the next 10 years of Blizzard game evolution to just go ahead an suggest a game that is entirely Murloc based? Everyone loves those fishy little scamps anyway, so why not just bite the bullet and give gamers what they want?
Dewey, you fool! Your decimal system has played right into my hands!
As a company who has shown a generally tendency toward keeping its fans happy (the return of the original voice actor for Raynor being a great, recent example of this), are you paying attention to the heavily supported petition at http://www.petitiononline.com/LANSC2/petition.html? I ask this because the petition brings up quite valid points about the creation of pirate battle.net servers. Surely you must realize that time and time again game companies make similar decisions regarding anti-piracy practice (think Spore DRM), and each time all it nets the company supporting it is a loss in valid customers frustrated with the lack of support and an increase in piracy. (For reference, Spore was supposed to have "unbreakable" drm to protect it, yet it was also considered the most pirated game of all time and in fact the cracked version was available up to a week before its official release.)
Will you do anything to protect us from being annoyed by spambots who can enter a game, write five lines of spam and leave the game in less than 2 seconds? Why can't you guys put protection against those idiots, it's easy enough to detect those kinds of patterns and block the user accounts.
And if you think making a private game in D2 protects you against those morons, they started using private messages to tell you about their crap, which is D2-related spam about items and stuff, which are also not allowed by Blizzard, which they should also be stopping from happening.
I know that Diablo II is old and playing on battle.net is free, but still, that doesn't leave a good impression when asking me if I want to play your future games.
To the World of Warcraft team: your work is censored in China. Is this negative or an unavoidable necessity? Does it ever bother you on a personal level that you slave over skeletons and zombies and stories involving them only to have 1/5 of the world relegated to some modified version of your work? Would you rather error on the side of cultural sensitivity? I had heard rumors that panda-like characters will never be in World of Warcraft due to them being a cherished icon of China. Is it true that real world politics play a role in what you do and don't do in your game? Do you ever feel restricted or cautious because of this? Do you ever find yourself musing on how great a scenario or character would be but then reject it because so-and-so would have a field day in court with it?
My work here is dung.
I've heard rumors of the jumping capability, and was wondering what type of attacks you can do while in the air? Is the jump itself an attack? Do different races jump differently? Does it use up significant stamina?
My fiance plays too, you insensitive clod.
....rabid fans interested in what Blizzard might have to say that don't want to shell out the $40 for Pay-Per-View access
Wait, folks will pay to hear a product announcement?!? Something that is done for free by other businesses.
Pay to listen to a public relations guy talk about a product? Pay to hear an advertisement?
I'm having a real hard time understanding this and I'm quite jealous that I didn't think of it. I'm also thinking of a phrase that has been attributed to PT Barnum.
After several instances of your company being evil towards the community bnetd & removal of LAN play on your newest titles, please give me a good reason to buy what you are selling.
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
If my goal is to only play Starcraft 2 online, do I need to purchase all three games? Does purchasing each one unlock a new race for multiplayer or do we get everything in one box?
With the Mountain Dew game fuel, charging money for direct TV view of blizzcon, WoW being used to advertise Toyota trucks... I wonder: did you guys sell out on your own accord, or did it have to do with the merger with Activision?
Comment removed based on user account deletion
This is not always a help... My wife plays WoWC too. Sadly, she's better at the game than I am.
When politicians are involved, everyone loses.
The original starcraft 2 development has taken basically forever. How long will it be before we get to finish the story with zerg and protoss in single player? Will it be on par with the current delayed Terran schedule or will it be faster now that the assets have mostly been created for the game?
Why the hell did you let the WC3 / WoW art team work on SC2?
ZERGLINGS ARE FELHOUNDS.
It looks retarded and smacks of WoW!
This is not a good thing.
Make them look like zerglings again. PLEASE.
STRUCTURES ARE PLUMP AND UGLY.
It looks retarded and cartoony!
Structures need EMPTY SPACE. Right now every structure is a block, a blob, or similar. Why do the Terran structures, which have extending legs and such, not have any space between the main structure and the extending legs? Look at the previous designs in the original SC.
The structures look like singular objects, when they should look like complex buildings made of many different parts. They look like a singular painted blob.
WRT Battle.net and StarCraft II, would you be making it so multiplayer play is possible with zero configuration on the firewall/router? If I invite 10 of my friends for a get-together, and we want to play StarCraft II, will that be possible without having to reconfigure my router? Or to do this, will it require using technologies like UPnP so SC II can open ports for each player?
Why is there no provision for offline play? Considering the way Blizzard games run so nicely on low-end hardware, if my friends and I are stuck at the airport waiting for a connection, it means we can't just setup an ad-hoc network and play SC II (especially since many airports charge $$$ per minute of Internet) to pass the time. Or even at low end motels/hotels where WiFi isn't necessarily available (or is costly)? (To be honest, I've seen even high-end hotels charge for Internet access, too, but it seems a waste that we all have to pay good money to get access to Battle.net so we can all play together).
What about offline play for single player? Or will single player also require battle.net?
Q1) Given the massive success of WoW on Linux (through wine) are you considering a Linux port of your main incoming titles?
;-)
Q2) If no Q1, will you at least consider wine as a release platform for your incoming titles?
Q3) Given the current situation with incresing Linux distribution/usage, what are your future plans for Linux OS?
Q4) Is it so hard to develope the same engine on both D3D and OpenGL?
Q5) Are there any particular effects you couldn't be able to easily implement in OpenGL version (eg. fancy shadows in WoW)? If yes, why?
Q6) Would you reccomend to a young ISV to use OpenGL or better both D3D and OpenGL to create a multi-platform game?
Cheers, Ema!
They have stated that there will be three separate game releases, one for Terrans, one for Zerg, and the final for Protoss. Because of this split, will the game length suffer? Given the fact that both Starcraft and Starcraft: Brood War were entirely single games that encompassed three storylines, the game took a significantly longer amount of time to complete fully. How can Starcraft II: Wings of Liberty take as long as the original game 's three chapters to complete while remaining fresh and fun throughout?
Will each game be treated as an entirely separate entity in terms of publication, IE, you pay the same $50 for each game, or will it be treated as episodic content where you have to purchase the first game in order to play the second and third, and the second and third installments are significantly less expensive?
Please, please bring Diablo III to consoles (at least XBox360) with local multiplayer support (preferably 4-player). For PC enthusiasts or those who say it can't be done, please see:
Champions of Norrath (PS2)
Champions: Return to Arms (PS2)
Marvel: Ultimate Alliance Series
Sacred 2 (360 and PS3)
Also take note of the user interfaces...I think that Champions:RTA had the best UI for this type of game on a console. It would be nice to be able to have at least partial inventory access without interrupting other local players.
It's such great fun to share a couch with a few friends and explore dungeons and compete for loot.
There was mention of being able to IM across games, to anyone on battle.net. Is there any possibility of being able to message friends on other instant message networks gtalk/aim/steam?
After Battle.net 2 goes live, are there any plans to update older games (Warcraft 3, Diablo 2, or even older games such as Starcraft and Warcraft 2) to use the new battle.net, or are they going to remain as they are?
As a company with a history of working hard to please its customers (the return of Raynor's original voice actor being a great example), are you paying attention to the petition to bring back LAN support at http://www.petitiononline.com/LANSC2/petition.html? I ask because the petition brings forth a number of valid points, chief among them the fact that pirate battle.net servers will be created no matter what precautions you take. This is a point that has been proven time and time again by other companies seeking to use DRM. Take Spore for example: Spore arguably had the most powerful and restrictive DRM available and was intended to be "un-pirateable", yet it went down as the most largely pirated game in history and the pirated version was even available before the game had officially been released.
I used to be an avid Warcraft II player both in single player and online, and I also dabbled in a little bit of Warcraft III, but ultimately quit both after encountering rampant and flagrant cheating online. The cheaters didn't even attempt to hide what they were doing, level 16 grunts in WC II and teammates telling me they had the map hack in WC III made it pretty obvious. (To that end, I turned against the teammate who told me he had map hacks and spent all my resources attacking his stuff and then got beat by the other team). While I get beat more often then not, playing against cheaters makes the game 0 fun, and it seemed that Blizzard was either unable or unwilling to do anything about it. What are the anti-cheating technologies that you are employing in Starcraft II and do you think they will make a difference?
Monstar L
In regards to server and mechanics development: What are the biggest deficiencies you see in new hires and college grads? Are there any paradigms in the game development professional world that game and graphics courses in college don't seem to cover? When a new developer starts, what are the basic things you teach them first? Do you ever have to take time unlearning things that are pervasive in say, web development? Are there any patterns or architectural paradigms that hold importance above all else in online games?
In regards to the artists of graphics and world design and modeling: What are the biggest deficiencies you see in new hires and college grads? Is the "art" aspects of your games something that can be learned or do you have a few talented visionaries driving the group? I've been impressed with the mood in Diablo and the beautiful scenery in certain areas of World of Warcraft. Is that a single person at work or a large group adding a little brush stroke to the whole painting?
My work here is dung.
no LAN game function, and no money from me.
Maybe you should try a little self control. It's because of pathetic impulse control-less morons like you that the government constantly steps in to protect the dumbest, lowest common denominator and children are turning into delinquents left and right - that is, parents washing their hands of actual parenting and expecting someone else to do it for them. Man up and take charge of your life.
Will Kael'Thas be playable in D3? And can we get a little Kael'thas action going in Starcraft 2 as well? Maybe like the one zerg unit that was hidden in the trees in that one mission in Warcraft 3?
Dear Blizzard,
My anus hurts. Would you recommend KY or Astroglide before the next patch?
Thanks!
--Death Knight
Why did you use a Witch-Doctor to replace the necromancer? I can think of a million other ways to replace him. If you really want to be original, try to make a class that doesn't have a common English name. Call them Maj'kan and give them their own culture. Say that they were priests from the remnants of a civilization that was destroyed by the prime evils, and that they trained to travel to hell itself to bring them back. Then they can have the ability to summon stitched-together demons and they can even augment themselves with the corpses of demons. Also, they can have the ability to travel to their own pocket dimension in hell (an ability that is truly unique to the game). Even the barbarian could have been replaced with a Shaolin-monk type culture that bashes away just like the current barb. And the sorceress has not been replaced, only renamed. We're not buying that one.
Help fight spam
I'm wondering why you (the developer teams) think so many Blizzard games stand out from the crowd, from World of Warcraft to Diablo I & II, and Warcraft. Why do you think the Blizzard games have been better (or at least more popular) than so many alternatives?
Thanks.
Are spellcasters/magical classes still going to dominate everyone else in multiplayer or what?
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Have you fixed battle.net so that 2(or more) players behind nat can play together (Very importent now that you removed lan play), and play against other players in a 2 vs 2?
The Starcraft/battle.net that is online now can't do this.
What actual hard data does Blizzard have that led them to make such an about-face on LAN from Starcraft to Starcraft II? The ability with the original Starcraft to create a "spawn copy" that allowed friends to play for free in a LAN game was (IMO) a big driver of sales. Why remove such a successful feature? In what universe does removing popular features from your product and pissing off a large base of your fans somehow result in more sales?
Do not read this sig.
I've got one: Why, exactly, is StarCraft 2 going to be 3 seperate games? If each game were only 20-30 bucks, it would be understandable, but you're looking at charging at around 150 bucks for the entire experience. You can't fool me, I know that a few months after the third Starcraft 2 game is released there will be an expansion for another 50 bucks. Is Battle.net really that expensive for you guys? The money you rake in for WoW monthly subscriptions seems to enable you to roll in the money.
Speaking of WoW monthly subscriptions, where does that money go? I reactived my WoW account last month, and instances have been tricky to get into, and on the forums you guys claim to have only fixed 40% of the realms with this problem. What's the weekly maintenance and monthly fee being used for? Is there only one guy working on this problem?
Girlfriend? This is slashdot you insensitive clod!
This is relevant to the removal of LAN. Will there be any network overhead (ie, latency) associated with connecting over Battle.net for players who all share the same LAN?
It seems strange to me that you couple content additions (new dungeons, quests etc) with character balancing in your patches. Content takes a long time to develop, with the time between 3.0 and Ulduar having been what, 6-7 months? By coupling character balancing changes with the content changes, yu end up waiting 6-7 months to balance over and under powered classes, when many of the changes involve modifying a coefficient, a base dmg/healing/whatever amount, or a cooldown. I can understand that some balancing requires development, but there seems to be a clear divide in most cases between the work required to add content and the work required to add new talents or spells. Couldnt you do seperate patch iterations for class balance and content addition? If you did that, wouldnt it allow you to react more quickly to imbalances without causing the feeling that too many changes occured at once that was felt in a previous patch?
Blizzard for President!
Will Diablo III be developed for the PS3 and XBOX360? The game seems perfectly suited to console play from a controller/mechanics standpoint.
I am a busy gamer and don't get a lot of time to play games. I am ok with the upfront cost but I can't justify subscriptions that don't get used.
For WOW and other future subscription games: Have you considered an alternate subscription model that might allow for a "pay by day"? For example If I log in I get charged $2 up to a monthly max of $20 (someting greater than 15 to make the flat rate subscription appealing). I would be happy paying somewhere between $2 and $20 on my terms to experience WoW, but the flat rate made me quit.
PS: I am a stock holder too...make me some money! go go go!
If you could, I'd like to see some discussion brough up about aesthetic wow issues, namely crafting, social charachter interactions, and charachter animations. My question would be as follows.
For nearly 5 years, crafting professions have been focused on functional gear for players. Its about time that players who have item creation professions be allowed to make gear that is simply for looks. Ornate armor, formal dresses/suits that fit with racial and ethnic flavors. When can we look forward to more ultra-casual finery for crafting professions, and if not, what are the issues that are holding it up and how can it be circumvented?
the other question, minorly important, would be
When can we expect to see the 'dance engine' put into game that was discussed many many months ago?
Starcraft And Diablo 2 were instant hits and it wasn't long before they each had their respective expansion packs enabling much more content and extended gameplay. Given all the hype that's been built up over Starcraft 2 and Diablo 3, its almost definite that they too will be top sellers. Assuming each new release retains that same captivating gameplay as its predecessors, are there any plans for expansion packs onto these?
I love playing games with friends in person, have a few people over and play.
Online, this has less draw for me. In a FPS I get my ass kicked. In WoW I gave up, I was spending more time LFG than actually going through dungeons. When my ideal gaming session is less than an hour, upper levels just got impossible if I didn't want to grind slowly through random encounters and skip quests.
Diablo 3 seems to have a heavy focus on the multi-player, Starcraft 2 campaigns look great, but all eyes (and in fact the release date) seem to be set on how Battle.net is doing.
Is single player dead? or at least dead at blizzard.
paul reinheimer
If ANY question needs to be answered in this interview - then it is the "LAN crippling issue".
Preferably, answer would be something along the lines of "We fucked up, LAN will not be crippled, we are sorry, it will never happen again."
Mit der Dummheit kämpfen Götter selbst vergebens
Have you tried a girlfriend?
Girlfriend? Where does that drop? I bet its off one of the 25-man hard modes, but I've never even seen one. A guildmate of mine said he heard it's going to be added in the raid after Icecrown Citadel in what will be the most evil raid instance of all, The Outside.
The enemies of Democracy are
Warcraft II : Tides of Darkness and Beyond the Dark Portal.
Hi-res. XP.
Are you considering allowing D3 users to trade object using Battle NEt out side of a game?
I post single enchanting mats on the auction house. They sell for more than a stack of 20, and sell faster. Most people don't need a full stack, only a few for an enchant. If you want to blame someone, blame the morons that undercut by more than a few silver.
Instead of complaining that people buy up all the stuff on the AH and price it for more, then undercut them and make a profit. Either they will buy your stuff or someone else will, in any case you win.
Why does every expansion make previous content so worthless? Do you honestly think that people won't buy expansions if the current content is still fun? In my opinion your expansions add enough to justify the purchases, there is no reason to force them down our throats.
For example with wrath of the lich king there was plenty of new content added to justify purchasing it, without making the entire area of burning crusade worthless except for grinding from levels 58 to 68. There was a ton of great raids and dungeons that are now obsolete that could easily be updated to have a level 80 heroic mode. I realize that most players were probably bored with all of BC content by the time that wrath came out, but give us the option of skipping them, rather than deciding for everyone.
WoW would easily have one of the largest content available for an MMO, except a good 75% of it has out lived it's usefulness. For example wrath added 13 dungeons. So now a level 80 char has 13 dungeons to run. However, if all dungeons were available with a level 80 heroic mode, there would be 48 to choose from!
Do you have any plans for integrating World of Warcraft with the internet? People have speculated for ages about the ability to access the Auction House, receive and send in-game mail, schedule raids/events, and even chat with players in the game from a web-based console, or even a mobile phone. What sorts of challenges are keeping you from exploring this more fully than we have already seen with the experiments on the Armory?
You know what the best parental control would be......a parent that actually pays attention to what their kids do. If a parent is putting their children in front of a internet connected PC for endless hours a day, week, month unattended, then WOW playtime really should be the least of their concerns.
If you as an adult need the game to enforce limits on your playtime, then you might just have a problem. If your just wanting a gentle reminder, then look into mods, someone most likely has written one to do just that. Barring that, there's always alarm clocks.
What about a simple egg timer next to your computer, or any digital timer.
Is it just me, or do you hate it when people say "Is it just me..."?
Everyone is up in arms against the LAN play decision, as well as the decision to split the original game into three parts and rightly so, my opinion aside. My friends both offline and online as well as me have hypothsized that this move isn't only fueled by the desire to eliminate pirates, but to eventually turn B.Net into a premium service for which players will have to pay to use. Will B.Net always operate for free as long as a person purchases Blizzard games? Or will it eventually become a premium service, one of which you'll be limited and restricted to the point which you can rationalize the 15 dollars a month to pay for it's premium services?
Blizzard,
the Lan question has been covered. I think a short summary is that your entire gaming customer group at large is incredibly angry at the online only requirement (and how that screws up lan gaming), so I will not get into that or the ensuing boycott that I (and every lan party I know and/or have been a part of) are boycotting your products now.
My question is: in what ways has the activision merger done anything good for the company? All I have seen so far is basically the equivalent of extremely bad policy moves and basically squeezing your gamers for money, more than you used to.
Now that almost every game requires online activation, online play, etc, why are you complicit in essentially creating your own form of DRM for your products in that they won't even work without Blizzard servers?
Rumors have been going around about the Starcraft 2 Beta. Will there be a beta and if so when will it open to those that opted into the Beta through BNET 2.0?
Given the recent trends with character creation, cross-realm transfers, and the accelerated leveling experience, are there any plans to make characters even more fluid than they presently are? Have you considered the possibility of allowing all classes to start at an advanced level, rather than just the Heroes? Are you considering the possibility of allowing a character 'trade-in' where you could 'retire' a character of a certain level in exchange for one of another class, race, etc?
Can we get Ozzie as a boss encounter or some other NPC type added for kicks.
Blizzard,
You are well known for taking an established genre, polishing the heck out of it, and making great games that people love to play. Do you have plans to get in to any other type of genres other than RTSs, MMOs, or dungeon crawlers?
Support a great indie game: http://www.abaddon360.com
When am I going to see zones other then max level zones more populated like I did in vanilla WoW?
When will it actually be more fun and not quick to level alts?
When will I be able to have an easier time finding mid levels in zones for group quests instead of having to rely on higher levels to power me through after a few days of searching for enough people my level to do something only never to find anyone because they're blazing through with heirlooms, RaF, and now BG XP?
When will it not feel as lonely as it did when I was playing Age of Conan in their single player zones and I'm out in the main world of the game leveling alts?
~~ Behold the flying cow with a rail gun! ~~
The most exciting new MMOs on the scene seem to be making noises about having more persistent worlds. Players or guilds have (instanced) housing, people can modify their gear in visual ways such as changing the color or style, and there are world-changing events - some universal (like the AQ gate), some personal (Wrathgate/death knight intro). MMOs like the new Star Wars have split up the quests so they are entirely unique per class.
Some of your most ardent supporters have come up with fully-fleshed ideas for personal housing based on current in-game graphic assets and expansion of the professions.
Do you have plans to compete with these new contenders on the level of personally-unique, class-unique, or guild-unique content?
Are you still considering allowing a 'Spectator Mode' in WoW? This feature would be specifically interesting in Arenas and Raids, and doesn't seem to be too technologically complex to implement. What's holding you back?
Money.
It seems to me that the effort on Class Balance has taken away from any unique skills a specific class should have. I would like to see more class seperation to allow for a need for groups to have the diversafication in order to be the most effect. This would increase the grouping / raiding experience and challenge. Having 4 tanking classes and 3 healing classes looks like an over-blending of the classes. Is this the path that Bliz is going to follow or are they going to reconcider the individual strenghts to specific classes?
From the FAQ concerning multiplayer matches:
Will we still be able to play multiplayer matches of StarCraft II with all three races?
Yes! From the beginning, StarCraft II will be a fully featured multiplayer game, and all three races will be available for competitive play.
My question is, will we be able to play matches versus the computer and if so, with all three races? Will that require being online?
Sometimes I like to play a quick skirmish against the computer. Sorry if this has been answered already. I did not notice it in the FAQ.
Thanks.
More Monkeys! We need more Monkeys. Not the kind that steel my cheese either-- I can't tell you how many times I've been just in the middle of a fight with Hogger on my Mail-AH-alt and said "Ya know, I could use a Monkey right now".
"Computers are a lot like Air Conditioners" "They both work great until you start opening Windows"
Kind of like a crack or heroin dealer...they want you to keep playing.
The solution, clearly, is to switch to crack or heroin. Then, if it's taking up too much of your time or money you can go to rehab, and the game wont matter quite as much, because life will become a very interesting game where you'll gain lot of XP and have to deal with real world consequences if you screw up!!
Our "game" has a slammin hip-hop soundtrack and plenty of excessive violence; choose the "North Philadelphia" campaign for you newcomers, you'll get into to the action fast that way!
I have heard rumblings of a 'new title' in the works in the MMO space for you guys, but I am curious to see if there's a tilt towards a more PvP oriented MMO, instead of WOW which is decidedly PvE with the greatest content available for raiding, quests, etc. Since WOW has a big issue with regards to 'gear' and the ability in combat, I wonder if you are settling or thinking about your next MMO with player skill in mind, at least with a greater emphasis than 'gear' like WOW has.
Thanks!
The price is always right if someone else is paying.
I've been playing Blizzard games with a small group of friends, the same five people, for years -- from SC to WC, WC2 to WC3, D1 and D2, and WoW. Every time you release a new version or expansion in one of these titles, we're all psyched to play it and have to go out and buy our own copy of each so that we can play together. I understand that you're makin' the shekels and everything, but have you considered club licensing models that would permit us to install from the same copy and buy and register our license as a group, with a modest discount? If we want to have someone new join the group, perhaps we can increase our pool accordingly? We want to stay licensed, but after we've already spent thousands of dollars on your products, we're looking for ways to make the costs less burdensome as we stick with your titles. What say you?
.. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
WoW is the only game I can't play with all my friends. Because some are are on realm A, some are on realm B, and some are in realm C. And while I can create 3 different characters to play with each of them, I could not tackle a dungeon with all of them. If I was playing Warcraft 3, Guild Wars, or any number of first person shooters, this wouldn't a problem -- and I don't pay a subscription to any of them.
Are there any plans (aside from the current "Paid Character Transfer") to enhance cross-realm gameplay? Or is this low on your priority list and are never going to do it (like allowing flying mounts in pre-BC areas)?
(And yes: I realize I'm in the minority by having met most of my friends who play WoW IRL...rather than the reverse)
-- Political fascism requires a Fuhrer.
Its an assumption that the intent of easing the level curve is to entice new players. I happen to disagree.
One of the staying powers of WoW is and always has been it's replayability. Hitting cap level has never been some amazing feat. Once you do, you're pretty much required to either join a guild committed to instances/raiding in order to further advance, or concede that such activities are not right for you. In the latter case you either quit the game or start an alt.
WoW's numbers have begun to plateau. I doubt there are millions of people quitting and millions more signing up. Instead I'd guess that there are many people playing alts, as evidenced by the 5million DK's running everywhere (who can't exist unless the account owner has achieved 55 on another character at a bare minimum).
Blizzard recognizes that once you've done the same quests 5 times your ambition to do so again wanes. So they drop the difficulty curve. They ease people in. Add to that the increased level cap, making the mark for doing the 'fun end-game stuff' further out, and they might be helping those who want to try a new group role in the end-game get there with a little less investment early. Or maybe maybe ease the burden for those returning to the game from a break to start a new character and catch up to their friends.
In the end I don't see any of this as some catastrophy for the game. It is certainly financially sound for Blizzard to encourage past, present and future players to sign up. It seems to me that the only people really pissed about it are the people who have either no alts or very few of low level who feel that their advancement has somehow been cheapened. And I can see their case to a certain degree. But it's the old "In my day, I walked to school in the snow, uphill both ways" argument. Yeah? Sounds like that sucked. Why would I want to? More importantly, why would I want to again.
"But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
I think the coolest feature from D2 was finding runes and forging runewords with them using the horadric cube. Runewords are much more magical and interesting than the usual "crafting" mechanic whereby a character sews his own clothing, knits himself a hat, or whatever. My question, is there any possibility of rune words coming back?
The WoW market will sort it out. If the price is too high, others will undercut it, or people will just go get what they need on their own. If it's high, but sells anyway, then it was priced appropriately.
Just because you can't find what you want for a price you like doesn't mean the prices are artificially high.
I hate to break it to you, but it if takes 25 men for you to get a 'girlfriend' she's probably either not a girl or not your friend.
Will we be able to save the game during missions?
I played Warhammer 40,000: Dawn of War II and was disappointed that I could not save games during the mission. I do not know if the StarCraft missions are going to be long or short, but regardless of mission length sometimes things come up in real life that require a speedy departure from the PC.
Thanks.
as someone who makes pretty decent use of the AH (and Auctioneer), personally I think it works great. And by decent use I'm talking 30 minutes a day. As for amassing bundles of gold, I think you're off base. I *might* make 1000g a week in profit when including money made from quests and dailies on my main toon as well.
Yes I buy under-priced stacks and sell them individually. You know what? that's called a free market. I take the 'risk' of spending for goods in bulk because I think I can sell them individually for more.
As for buying out the market, that only works when there isn't enough of a supply. Try buying out the market for silk cloth...it just ain't gonna happen. If there's a small enough supply that 1000g can buy it all up, guess what, it's not the buyer that's making the price artificially high but the original seller making prices artificially low. Buy buying in bulk and reselling individual items helps more people get goods at lower over all prices rather than just you buying the one under-priced stack.
If you need multiple stacks of something that isn't in abundance...sucks to be you (and everyone else) go farm it.
People in cars cause accidents....accidents in cars cause people
What if the editor who decides which stories get published also could set how many max positive points a post could have?
Then instead of 50 posts in this topic with 5 points we'd get 10 posts with 50 points, and these could be considered the best questions to ask blizzard, duplicates excluded.
Hey don't blame me, IANAB
Actually, Blizz would be better off if people played less per month. Fewer people on the servers, but they're all still paying the same monthly fee.
...no two people are not on fire.
No, but I tried your mom.
"After several instances of your company being evil towards the community bnetd & removal of LAN play on your newest titles, please give me a good reason to buy what you are selling.."
Since they clearly aren't going to budge on either position, there's only one reason to buy what they're selling. It's because you think that the entertainment you get is worth the money you spend, and is good enough to overcome your objections. What other reason could there possibly be?
In other words, what kind of answer are you after?
WoW borrowed quite a few successful features from Diablo 2, talent trees, equipment with random suffixes, gem, ect... Some of these features were streamlined, like the talent tree (not every talent has 20 maximum points you can invest).
What features (if any) that worked well for WoW will be incorporated into Diablo 3, and how will these be modified to better adjust to Diablo's different play style?
It's not unreasonable to use a method other than sheer will to deal with addictive behavior. He didn't say he didn't have a problem. His request seems like a reasonable one, and you seem like a troll.
Give me back bnetd.org
To the Diablo developers.
Can you please keep the Diablo art as genuine to the originals as possible? I'm worried about this WOWish/generic Xbox game look.
~Anonymous
P.S. I can't use this yet.
I always just use the FuBar_LoginTimerFu addon that keeps track of time played across all characters I play on the same server.
Can you tell us anything about what Jeff Kaplan (Tigole) is now working on? Last year, rumors of a game based around new Blizzard intellectual property popped up. Update?
What he and 24 other men do with some chick is really none of my business. It's also none of my business what the 15-20 men who can't possibly find something to do with her, or likely even touch her, are doing in that group.
Try not to take me more seriously than I take myself.
Are you ever going to make the crafting-system in WoW more advanced i.e Ultima Online, Darkfall ?
He did. But then the block schedule kicked in and by the time he got reconnected, she was gone.
I am hoping that blizzard will be able to read this. I find that maybe the game market will change in the very near future, and that WoW is going to be lagging behind real soon, Star Wars will be coming out and everyone will want to migrate unless blizzard offers even newer stuff, not just making things easier on their players.
My question is this, is there any possibility that blizzard might be able to add an bigger element to the REAL guilds for the classes.
If we have a thieves guild in each city, that has both alliance and horde members, there could be a new element to the game that could evolve, such as introducing languages.
ie- I am an alliance thief, I am able to communicate in thieves language (or duid speak etc...) and this allows me to communicate with horde thief. This could open up the economy even more, also you would have to do a whole slew of quests for the thieves guild
in order to be able to get the speak thieves guild skill...and it must be kep up with ever ongoing maintenance quests. You don't just do a few quests for the thieves guild and say its over...they expect you to keep up the work over a period of time...so min 5 quests per month to keep your thieves skills of else you start back at start for getting new thieves skills..which could also include new skills...like pickpocket etc...
I know (being a programmer) that you already have this capability programmed in the game, my question to you, is do you thank you could evolve a little more the class play and interaction within its class to expand on the game. quests, skills, spells, gear and even economy can now evolve.
The economy would evolve that now the alliance thief has an item he can now sell to the orc horde thief, who can sell it to his buddy that needs that item.... this would make the game that much more interesting and alot more like the REAL D&D game ...!
Not to whine but without LAN what are you doing about firewall traversal? Plenty of wireless, LAN and mobile networks block assloads of ports and perform overzealous packet inspection. I work for an educational institution and we do this to differing degrees. One place where we do it the most is on the wireless network. So since in this situation how easy is it going to be to set up a game using only battle.net.
Ow shit, you're right... quickly! Change it to pornography!
What does it feel like to design a game that can actually destroy lives? Is there any guilt? Is this taken into consideration at design meetings? Do you have a shrine to Skinner set up in the break room?
Ok ok, that's a little tongue in cheek... how about "how do the occasional news reports of people ruining themselves playing WoW affect life at Blizzard?"
Literalism isn't a form of humor, it's you being irritating.
Good, bad or indifferent I have accumulated over 2 years of continuous playing time on my assorted toons. I am normally a PvE-er and spend most of my time raiding or grinding to prep for raids. I also try to set aside some time to attempt to experience as much of Azeroth as I can from as many perspectives as I can, so that I am in a good position to offer suggestions and determine solid strategies to defeat new content. The elements which bother me time and time again seem to be technical in nature rather than content related. When things get bogged down and you have to wait 10 seconds for loot to actually get picked up, or spend 10 seconds trying to harvest a node, pick up an herb or grab an item for a daily quest and then discover that someone already beat you to it, but your client didn't even show them until you thought you had successfully looted it are infuriating. Presumably this is because of queueing up responses between the client and the server and getting confirmation of ownership of items.
Most of these items are far from game-changing and it would remove a huge chunk of annoyance factor if the model were altered even if that permitted some duplication of these items. If multiple people all reach for a half empty glass of wine in Dalaran at close to the same time, let them all get it. Same goes for an herb or a mine. It should simplify the transaction required between client and server and I realize that it would be a substantial change from a code perspective, but I think it would be a pleasant and welcome change to your player base. Is this something that you would consider? I'm sure I speak for many players that would happily transfer more load from the game to the client if that would mean a more responsive environment.
I have a 55 hour work week, a wife and 2 kids, so here is a heartfelt thank you for the BoA items that grant additional experience. That said, I don't have time to play my main and level a lot of characters. For example, it took me almost a year to get to level 70 during BC when I started. Since the expansion, I've gained level 80 and have downed several 10 and 25 man hard mode encounters in Ulduar.
However, the melee imbalances in 2v2 arenas are such that I'm about to stop trying pvp at all. It's not worth the opportunity cost for me to level a plate wearer to 80, gear him up and l2faceroll. Is there something planned to prevent my only level 80 character (a warlock) from being every rogue's bitch in 2v2 arena? I'd happily trade my ability to completely dominate every paladin that comes across my path for the ability to live through a Cloak of Shadows duration. I recently dueled a s4 + s5 gladiator (ret paladin) and won 10 out of 10. Conversely, I recently lost to a level 80 rogue that was wearing a full compliment of greens and a quest blue. The fact that I was in mostly furious gear (with 2 piece t8.5 for the set bonus) did nothing to help me. I understand that duels are not meant to be balanced, but I chose that example because the same situation exists for me in 2v2 arenas when it's healer + rogue vs healer + me.
If pvp balancing issues for warlocks are out of the picture, are there any plans to provide pvp only servers (much like the tournament realms), where I can just create a level 80 character to do arenas and BGs with? I'd love to do arenas with my brother or a coworker, but in both cases our comp is completely impractical in even the mid level 2s bracket.
Your sig(k) has been stolen. There is a puff of smoke!
Your fiance is pretty insensitive, too.
You'll see when you find out that Hawtelvixen is John Conner, 49, 150 stones and balding.
That is one healer-heavy raid.
'course, with the diseases that raid boss spawns, you probably need lots of healing.
Welcome to the Panopticon. Used to be a prison, now it's your home.
If you raid the outside and get a girlfriend to drop, marry her~
The Kruger Dunning explains most post on
If your girlfriend needs a 25 man to finish..
She probably drops a lot.
You could try Xfire, it logs your hours to an online account, and I'm pretty sure you can make it private if you want to. It logs hours played that day, that week and total. www.xfire.com
Good sigs are hard to think of, bad sigs are a waste of time, that is why I invented, this lousy rhyme.
You know what the best parental control would be......a parent that actually pays attention to what their kids do. If a parent is putting their children in front of a internet connected PC for endless hours a day, week, month unattended, then WOW playtime really should be the least of their concerns.
I am sorry but I fail to see why that would be wrong. Not only do kids learn a shitload from Wikipedia and whatnot, they also socialise through IM and network sites, instead of sitting in their rooms doing absolutely nothing. Sorry to break it down to you, but the times have changed. They will only find themselves being shut out by their classmates who do IM all day.
It's not longer: "Hey wanna play after school?" but instead "Hey, meet you at msn/counter-strike.
Seriously; let your kids spend all the time they want behind their computers and also get them to play a team sport so they stay healthy. That way they will learn a lot faster and also develop a lot more social skills.
I'm sorry to break it down to you but this is the year 2009 and not 1983 :/
Here be signatures
In Diablo II, gold was a worthless commodity. Because the only way to get quality items was from either monster drops or gambling (which would often costs millions of gold to find something salable), the standard unit of economic trade became a unique ring.
This was bad for the economy in general: unlike World of Warcraft's Auction House, it was impossible for players who weren't competitive traders to participate in the economy. In addition, the design of the game in general made trading difficult (having to start a game to initiate a trade, muling, etc.)
What changes are you making to Diablo in order to make the economy of Diablo III more vibrant and accessible?
I agree that self-control is needed more in today's society, but you're being unnecessarily rude. The GP at least recognizes that he plays too much - most people who spend too much time playing video games won't even admit that.
IMO asking for improved time controls like this is a very good step towards improving one's self-control.
Self-control doesn't come all at once. You need baby steps. Give yourself the chance to make incremental improvements. It works better that way.
If you are going to take your time getting your hardware upgraded, can we at the very least get a temporary queue system for instances?
I have been trying for the past few weeks to finish an alchemy quest (elixir mastery), and 90% of the time I can not get an instance due. This is a combination of too many people and low priority on old-world instances. A simple queue system would help solve this problem, so that the people that wait there the longest get the instance first, as opposed to whoever spams the entrance the most.
Where do we go from here?
When first introduced, battle.net was an amazing step forward for online gameplaying. As it was the first of its kind, or course it was a static set of, honestly, very limited functionality. However, while War3's bnet was an improvement over the original, I don't think anyone could say that it represented much of a step forward for online gameplay. My guess is, much like the current plans for SC2's bnet, the intent was to do much more with War3 in that regard. My question then:
Will the underlying functionality of the SC2 implementation of battle.net be dynamically updatable, thus allowing substantial improvements to be made outside the already strained development cycle of the game itself?
Have you tried a girlfriend?
What if she plays too?
Stixx
It seems to me that since they plan on releasing the game episodes in a per-race manner, but allowing multiplayer play for all three races, that they expect single-player play to drive game sales.
If not, people would only be buying a single episode, and playing in multiplayer (which means little-to-no sales of the other two releases).
Unless they plan on adding extra multiplayer goodies to the subsequent "episode", then the real driver to buy anything after the first one would have to be a nice, solid single player-experience and plot-line.
game company that sells a products and not actually our master?
Seriously, stop telling us how we can play the games we purchase.
I guarantee you you would be pissed if you had to prove to the auto manufactures you owned your car every time you started it.
The Kruger Dunning explains most post on
Are Blizzard going to release any APIs for developers to plug their programs in the game. For example a scorebot. Are they going to provide any Battle.net APIs like a web service to pull profile info. Are they gonna release the replay format so the developers can create statistical software and similar stuff. Do they plan to do anything for third party developers?
This may be putting the cart before the horse or even before the money to buy the hay that feeds the horse. What are the plans for professional leagues for SC2? Assuming the game is as successful as the original, when can we expect the first professional seasons?
And for the local tournaments or friendly games: what are you doing to implement multiplayer observation and commentary into SC2? Will Bnet provide "arenas" for many, many observers led by single commentators for live game viewing?
Will there be DRM / internet connection required to intall and/or play? If so, don't count on my purchase. I'm not a pirate, I don't mind paying $50 for a great game. I enjoy single player gameplay. I use linux for most stuff on my computer and I dual-boot windowsXP just for the games. I have windowsXP isolated from the internet for very obvious and good reasons. If your games ran on Linux, I'd probably feel different about the whole thing. Hope this helps you help me with a better gaming experience on my PC.
Dear Blizzard,
You have the chance to do some really extraordinary things with Diablo 3. Hiring Leonard Boyarsky as lead world designer, seemed to this long-time crpg fan a potential masterstroke. Although neither Diablo games have ever been fully accepted as "true" crpgs by many, they are undeniably fun games in their own right. Many of us still play them both on occasion.
The one thing I, and I would think many other long-time fans of Diablo would like to see... I would like to still be discovering new secrets and mysteries the game holds for years after release.
WoW is many hundreds of times larger geographically than Diablo 2; it's much easier to build very large worlds in 3D. What are your plans/ideas for taking Diablo 3 to the next level in this regard?
You can play older crpgs many times without even seeing the entire game world. Mr. Boyarsky has already helped design such deeply realized games before. (Fallout(s). Arcanum. Etc.)
You have the chance with D3 to put a lot more "rpg" into the Diablo franchise... any plans on doing so?
I would love to be discovering new areas, new quests, and new adventures, 5 years after D3 is released.
Is this the direction you are planning to go?
Years later, a doctor will tell me that I have an I.Q. of 48, and am what some people call "mentally retarded".
Just type /played, write down your overall time, and in another week see how many more hours/days of playtime you have. There might be a mod that does this for you, but I haven't been able to find one.
CATS/Diebold '08- All your vote are belong to us!
Blizzard,
I've dropped more money into Blizzard than I care to admit. Year after year, you boast record profits from your largest titles. Each expansion for WoW costs as much as the original game itself, and with your adjustments to the original game content and the accelerated leveling mechanics the value of the original WoW, and the Burning Crusade, has all but been obliterated. Yet, the prices barely reflect this. On top of this, you are projecting SC2 to be an incomplete game, deliverable in 3 bite-size episodes at (probably more than) $50 a piece.
I'm personally sick and tired of having my wallet emptied by your new corporate strategies and board of directors for incomplete games. There was a time when Blizzard would not release an incomplete game--when years after the initial delivery dates would pass without event while the team worked tirelessly to perfect it and deliver a whole product, with a whole story, self-contained, and independent from any further expansion or episode.
It seems obvious that WoW was the changing point for Blizzard. Was it the lure of money-money-money that made Blizzard change how it treats is loyal fan-base? Why do you repeatedly rake your customers over the coals of investment, while actively depreciating their previous infusions of capital?
Thank you for reading One Man's Opinion. No participation necessary. Offer void where deemed by law or PATRIOT Act.
I see a lot of questions about Starcraft2 LAN play, but none that ask the salient question - even though you are designing it to use battle.net, are you providing a way to connect multiplayer games when an internet connection is unavailable, or (god forbid) battle.net goes down? I've played WoW for a while and know there are times when battle.net subscriptions couldn't sign on to some services while pure WoW subscriptions could.
Also I think there is something to be said for being able to set up an ad-hoc network with friends to game and not having to worry about getting it connected to the internet.
As a note to some of the other questions about battle.net LAN game speed, from what I understand battle.net is only involved in the authentication and matchmaking, after that point all the traffic goes between the clients, so the stress on an outgoing internet connection wouldn't be very big even if you had 20 people in a room on the same residential connection. (assuming they were all gaming with someone on the LAN)
Dear Blizzard:
Have you considered selling gold yourself? That would remove the gold seller spam, the complaints about gold farmers, the overhead of detecting gold farming bots, and it would improve your revenue.
Or have you considered a real world auction for gold wherein someone could reduce their subscription fee by auctioning their gold to someone with money who wants gold and is willing to pay dollars for it?
There would, of course, be a transaction fee. The House always wins.
Puzzle Pirates does this with a secondary currency (doubloons), which you can buy with your primary currency (Pieces of Eight, known as poe) in an auction interface, or with real world cash so you can sell them at auction for the primary currency.
Linden manages the auction of their in game money with a Currency Exchange. The value of the Linden dollar can vary based on supply and demand, but seems to have stabilized.
Unless they plan on adding extra multiplayer goodies to the subsequent "episode", then the real driver to buy anything after the first one would have to be a nice, solid single player-experience and plot-line.
From the official Starcraft II FAQ:
However, they are definitely not neglecting single-player. Here's the latest news on all the work they're putting into single-player, and here's a video with a glimpse of the campaign.
Do not read this sig.
My wife wipes the floor with me in Guitar Hero. Kind of humiliating, actually... ;)
.: Max Romantschuk
In removing LAN from Starcraft II, did you consider that you would lose the faction of players who are only interested in LAN to pirated copies? If there is no LAN, and they don't care for single player, and they dont/cant use the internet (or just only need LAN) what is going to get these players to buy the game? It seems like you will be losing more than you gain with this strategy. As a blizzard games player since 99, it saddens me to see (misguided) financial decisions affect great games.
"Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
Put back in LAN support you money grubbing asshats.
You guys have said in the past that WoW will not interfere with development efforts, but the facts remain: Since WoW has been released, you guys have had no final releases from your other franchises. It's been over a _decade_ since the original starcraft release.
Do you guys think this is acceptable? Is this the pace we can expect to continue with releases from Blizzard?
Also, I have found WoW to be too demanding of time and energy when compared to any other games (Maybe this is just MMORPGs in general). Do you guys plan on returning to a more casual gameplay approach? For example, games where you aren't required to play 4+ hours every day to get anything done?
D3 and SC2 are great returns to a more casual approach to gaming, but I am beginning to wonder about how you guys are seeing the play model for your games evolve.
On your website you have three classes available to look at in Diablo 3.
A spell caster, a Barbarian, and a Necromancer.
Their names are different, the Wizard, Barbarian, and a Witch Doctor.
Will you be releasing any other playable characters before the game's release? How many characters will be playable?
Will any of them be new? Or are you going to take the assassin and call it the thief like you've done with the other three?
Has the old saint in his forest not yet heard of it? That God is dead?
Have you tried a girlfriend?
Girlfriend? Where does that drop? I bet its off one of the 25-man hard modes, but I've never even seen one. A guildmate of mine said he heard it's going to be added in the raid after Icecrown Citadel in what will be the most evil raid instance of all, The Outside.
Girlfirends are an rare epic world drop. Most people don't bother given the low drop rate on our server.
Dear Blizzard, as has been mentioned several times above, what will you do if you are faced with a situation like EA had with Spore where the users came out and actively pirated the game to prove a point rather than simply allow the game company to "prevent piracy"? I have seen several places where people are actively looking forward to a pirated and modified/hacked version of SCII that allows lan play. How will you react to that and will you listen to your fan base (your real one and not just the ones who buy your product regardless of what you leave out) when they decide to actively make their voices heard?
Kind of like a crack or heroin dealer...they want you to keep playing.
The solution, clearly, is to switch to crack or heroin. Then, if it's taking up too much of your time or money you can go to rehab, and the game wont matter quite as much, because life will become a very interesting game where you'll gain lot of XP and have to deal with real world consequences if you screw up!!
Our "game" has a slammin hip-hop soundtrack and plenty of excessive violence; choose the "North Philadelphia" campaign for you newcomers, you'll get into to the action fast that way!
That only works until you realise how awesome the game is when your high.
I have several people in my family that are servicemen in the US Military that have been looking forward to StarCraft 2. It is a pretty common sight for them to bring laptops while they are on subs (often for months at a time) for them to pass time playing networked games against each other. Since LAN support has been taken out, is there any legal way for those in service to be able to play the game, or will they just be casualties to your anti-piracy efforts?
As a current player/addict/guild leader I want to ask a similar question to the 1st poster to this thread. I am seeing a huge portion of my guild feeling burned out and leaving the game after working hard for the past few months doing hard modes etc.. to obtain gear that is now obtainable and beaten through completing heroic dungeons/dailys. I have been around since the beta and have quit and come back a couple of times now myself. I am just curious It seems from my perspective that in your pursuit of new players and making it easier to level and obtain gear you are loosing your core, more experienced and seasoned player base. It is quite sad because I can remember when the game was more bring the player not the class.. to where now seems like little skill is required but at the same time is rewarded and it is more a bring the gear not the player. Please elaborate on if this will be the continued direction of the game?
I ran a clan in Diablo II: LOD called Light & Night with a good friend of mine for a year. Diablo II didn't have clan support (although it was noted in some fan site that it may have been planned for LOD but was scrapped). Are we going to get clan support for Diablo III?
I've heard people (on the BNET forums) make vehement arguments against this for some reason. They assume clanning means that I'm asking fort big 40 person Diablo raids or something - that's definitely not the case. I want to be able to roll in-game with some of my close buddies under a clan tag - simple as that. Have a simple officer/leader system and clan chat, that's all I'd care about.
I'm going to be making a clan in D3 with two buddies as co-leaders either way, so really it's just a matter of whether or not Blizzard is going to make it easy on me or whether we're going to have to go with names like CLAN_Charname. Please don't make us resort to that.
Random Thoughts From A Diseased Mind (Not For Dummies)
The Gates of Ahn'Qiraj was world event that took place in World of Warcraft in late 2005 and early 2006. Access to new content was locked away from players until a number of goals were achieved, including a long chain of quests that culminated in the piecing together of a staff that could open the gate.
Everything I know about Ahn'Qiraj comes from what I've read, since I didn't start playing the game until 2008. Based on descriptions and forum postings the event appears to have been widely enjoyed. Starting earlier this year, new servers that are added to the game come with the gate already open, so there won't be any more opportunities for players to take part in the war effort.
In retrospect, what is Blizzard's impression of the Gates of Ahn'Qiraj and are there any plans to create similar realm-wide events in the future?
One of the features of Diablo that made it more replayable than Diablo 2 was the generation of random(ish) maps....will this be included in D3?
The new change to allow players to be both horde and alliance on pvp servers is complete and utter bullshit! What dumb-ass came up with this idea? The game has always been separated into 2 factions.. this WAS great, now you engage in combat with the enemy faction and then suddenly get endless tells from there multiple level 1+ alts cursing you out.. You made it so it was difficult/impossible to even speak to the opposing faction up to now.. Now its a huge circle jerk this one change more then any other destroys the game-play. Why didn't you do this to the RP servers.. They enjoy licking each others assholes and hitting each other with nerf swords. Why PVP servers?
I understand that, originally, races were chosen for certain classes based on lore. While Tauren Paladins would be a Godsend for tanking, why ignore the previously-Human-but-not-so-much-anymore Undead when it comes to Pallies? Holymen just want to rock out!
My wife plays. There are a lot of (real) women players.
http://www.youtube.com/watch?v=urNyg1ftMIU&feature=channel_page
Hello Blizzard, This is in regard to the companies latest trend to require a connection to the internet even for face to face play. My friends and I as a sort of tradition always go and buy all of our copies of the latest blizzard release on release day, go back to one persons house and play though them via LAN, however I understand this will no longer be possible, how then do you recommend all 6 of us play your games using only a light high speed internet connection at the same house?
-Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
Eek, the first time I read that, I read it as "Girlfriend? What does that drop?" Of course, they drop babies....which just adds to the grind.
Support a great indie game: http://www.abaddon360.com
Although the LAN option was, in my opinion, the BEST solution to the problem of multiple people behind a router trying to play with multiple other people behind a different router, I'm willing to hear how Blizzard has fixed Battle.net so that this is possible without LAN. My only guess is that the new Battle.net will be doing dedicated hosting for games so that the ugly world of port forwarding UDP ports 6112-6119 are a thing of the past. Although I'll still miss LAN play (since it did not rely on an external and possible service - the Internet, and Battle.net), I'd be willing to accept this solution.
So, games run on dedicated servers on the new Battle.net, right?
The new trailer says "New Character Progression: Path of the Titans" What does this mean, and how will it be implemented?
The Man in Black
I didn't enjoy multiplayer WC3 until I found DOTA in 2004, and then it got worlds better when banlisting and ping addons started showing up. What will Blizzard be doing to support such features in SC2?
Will Battle.Net 2 under SC2 support filtering opponents by latency? Reputation for leaving / lagging / griefing / feeding (some reputation classes may be more interesting for third party maps)? A minimum number of games played (I realize I'm a below average player and experts may create new accounts to stomp my kind, so I'll only play someone whose account has played more than 30 games)? Region labeling (country flags would be awesome)? Ladder scores for third party maps (I know scoring a 5v5 DOTA would be hard, but it would make games far more interesting)?
By the way, if I don't have SC2 preordered, I'll certainly be there on opening day.
You don't want to get a girlfriend from the 25-man raids. Trust me.. nothing but heartache.
Will SC3 finally introduce some of the modern (read: 21st century) RTS concepts, such as directional weapons, cover, suppression, flanking, and the ability to be considered a good player even if you can't do 250 CPM?
It's a rare drop, sure. The catch is that you have to have your profession skill up a certain level before it's even visible. My engineering is at 450 and I saw it drop once, but I lost the roll to my guildmate, who chose Herbalism and has skill level of 450 for picking flowers. :-(
While reading the questions I saw an ad on slashdot for $7+ for 1000 WoW Gold! What are you going to do to stop this from going on... couldn't make a rule that if you receive more gold or gear value than you've looted then your name turns brown publicly. That would at least tell me who to ignore duel requests from... They can always earn their green name back.
We were promised new dances in Wrath of the Lich King. Are there still plans to include them, or have they been postponed indefinitely?
I can't decide if this post is interesting, funny, insightful, or flamebait.
You have now announced a new secondary profession Archaeology (Thank you! Thank you! Thank you! for making it a secondary profession. I enjoy cooking & fishing a lot), but what about raising the level cap on primary professions? The progression goes 20 - 35 - 50 - 65 and logically the next one comes at 80. You can certainly make every available recipe/design/pattern grey at whatever skill level corresponds to the new level 85 cap.
People are going to complain no matter what you do, but can you please consider a mechanism so that crafting doesn't become obsoleted after you reach level 80 even if we cannot max out the profession until the next ** 2 expansion and a level 90 cap?
One of the biggest gripes that I have seen in the game, as far as raiding guilds go, is the amount of time and effort you have to get your main tanks geared up. It is nowhere near as bad as it used to be in the MC days, but you still have spend more time on them (as they often need multiple set for fire/frost/nature resistance gear), while other positions generally don't need as much.
The most aggravating scenario would be that you finally get your tank geared up and they leave for greener pastures, putting the guild back at square one trying to get the main (or off) tank geared back up for the fight.
Would there be a way to have bind on guild gear, where if the person leaves, the items revert back to the guild, so they can be distributed to the next tank. That way the guild's investment in equipping the person in question wouldn't be lost.
I realize there would be issues to be resolved, such as how you would keep a person from deleting the item(s) in question, and ensuring that there is enough gear that still binds to the person, so they aren't naked if/when they decide to leave the guild for something else, as well as a way to retrieve the gear if the person just quits playing the game all together.
I believe this would be one way to reduce some of the frustration of some of the requirements for end game instances, as well as a way to let a growing guild continue to grow, rather than just be a gear farm for other guilds.
I don't mean put everyone on one realm because I realize this is impossible. Possible thoughts:
* Cross-realm communication: Maybe just IMing and not mail as this'll screw up the in-game economy. And no, it's not that hard; AOL managed to do it for many more people over a decade ago...and they're AOL;)
* Instances: If I want to enter an instance with a bunch of friends from different realms, this shouldn't be hard. I'm already cut off from the rest of the world. If I leave the dungeon, I'm back on my server.
* PvP: Already partially implemented with battlegroups, but it would be nice to be able to enter a friend's battle group "on demand".
* Free cross-realm transfer: Maybe it takes time, but I have a feeling the reason all the realms are so crowded is everyone wants to play with their friends and are on their friend's realm. And each friend has 5 more friends. If you could log onto a no population realm without penalty and just play without having to leave permanently, I have a feeling some people might stay and server balance may be a non-issue.
-- Political fascism requires a Fuhrer.
I responded to your thoughts above. Basically, certain parts of the game are cut off anyway, and it'd be possible for friends to run a dungeon together, for example, without killing the in-game economy.
-- Political fascism requires a Fuhrer.
I hate to break it to you, but it if takes 25 men for you to get a 'girlfriend' she's probably either not a girl or not your friend.
That explains it -- hard to find a Girlfriend when your parties are always sausage fests!
The enemies of Democracy are
Eh, at least you have a clean floor. I wish my wife would mop.
If moderation could change anything, it would be illegal.
Many players are used to playing the original Starcraft on old hardware, as the game is rather old. From the media that has been released on the main Starcraft2 web site the game will look gorgeous on higher end machines. I doubt that the minimum specifications have been released for the game, but what has been done to ensure that faithful players that may not have the money to upgrade to a monolith machine will still be able to play with frame rates above .5? Where is the balance between improving Starcraft's graphics to modern day standards and making sure that faithful players won't be left in the dust?
How do you feel now that you will be starting world war 3 with korea by removing LAN play from starcraft II? Thanks.
Phasing idea sounds awesome and complex, but how will this work with low levels players vs. the high level ones? Will they be able to see and interact each other in in a shared area like Stormwind, Kalimdor, etc.? Or will they be kept separated?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Over the past couple of months, WoW has suffered from the "additional instances" problem caused by the instance servers basically becoming resource starved due to the number of people trying to launch instances. A "temporary fix" was put in place back after WotLK launch to prevent the instance lag and crashes that would trap players in dead/crashed instances, but it turned out to be not so "temporary" as here we are 8 months later, it's still in place, and the population in certain battlegroups has grown enough to cause the "additional instances can't be launched" message to become a common sight for many players. Despite knowing that this day would come, when the problem first started showing up in June Blizzard told people who complained about it "working as intended", and indeed avoided doing anything other than explaining how the instance caps works up until mid July. The current solution appears to be hardware reconfiguration of database servers, but even that is a stop gap measure as it only opens up a few more slots... people on "patched" servers are still seeing this error message during "peak hours".
The entire situation has been a failure of capacity planning/engineering and managing customer relations, and while I can't speak for everyone else affected by it, personally I've lost a lot faith in Blizzard's overall competence at a time when you guys are apparently moving to a subscription model where customers will be heavily reliant on your competence to play their purchased games.
What steps are you guys taking to make sure that this isn't repeated in the future? Have you addressed the instance capacity issue in the expansion by creating a high availability system for the instance servers? Have your customer support policies been modified in any way to provide players with more information on service failures in a timely (ie, less than 3 months) manner? Have your program managers at least learned that they should pay attention to their developers when they say stuff like, "This could end up biting us in the ass in 6 months. I'd like to take some time and a team and improve this code..."?
In short: why should I, as a customer, trust you with a subscription payment ever again?
Blizzard effectively has only three franchises. (Lost Vikings, and other older franchises seem long since abandoned).
Warcraft: which has morphed completly into WoW in much the same way that Apple Computer morphed into "The iPod Company".
Diablo: which will soon be getting a sequel. It looks like a great modern refresh, but not much more than that. Evolutionary, but solidly rooted in the past.
Starcraft: Also with a highly anticipated sequel on the way, which again seems more evolutionary than revolutionary.
I'm not saying that more of a good thing can't be a good thing. It's been a decade since we had a Starcraft release. It's not exactly a done-to-death franchise...
But at the same time, I want to know what else Blizzard has in it. Do you have any plans to visit new worlds, new stories, or new kinds of gameplay?
The project I was looking forward to myself the most was Starcraft: Ghost. Then as time went on, it seemed to progress from a StarCraft universe centered tactical rouge-like shooter/stealth game into some kind of online multiplayer, take the focus off of storyline atrocity... I understand why it was canceled.
But that kind of new direction, even with existing IP is what some of us get excited about.
What do you plan on doing that's new? Not just a refreshed version of what you've already done? I don't mean this as a slight. I recognize the quality and workmanship that goes into all of your games, even the ones I don't personally care for. I'll even be first in line to pick up (all three editions of) StarCraft 2. I'd just really love to see what can happen when you take the company's considerable talent in new directions again. Particularly with a game with a rich single-player experience.
Touch everywhere, even when inappropriate.
Will Battle.net remain free as it was for Diablo II in Diablo III?
Shacknews reports that StarCraft II will support non-free user-made maps and mods. Depending on how this is implemented, mapmakers may find their works offered for free via other distribution channels. As some iPhone app writers have discovered, it's also possible to be undercut by a free cloned or superficially changed version of their map. How does Blizzard intend to enforce author rights?
Will you (fuckers) ever make an expansion where WE CAN FLY FROM THE START!
Must have my flying mount - now I have to rush through all the stuff again to get it as fast as possible.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Diablo 3 question:
I'm willing to bet that most copies of Warcraft 3 sold today are for the sole purpose of playing DotA http://www.dota-allstars.com/
You are basically trying to emulate Diablo style gameplay with an RTS. I'm sure that Blizzard is aware of DOTA. My question is more of a suggestion,
but incorporating this type of game play into a map, or a section of a map (an arena in a town) I think would be a great idea. Given the popularity of DOTA,
I'm sure this would be much welcomed. I for one would really enjoy this, vs. just crawling through dungeons constantly. It would also give more
purpose to crawling through dungeons and finding items to build up my character to compete on these maps/ sections of maps.
Or at least make it such that the community can develop this. Thanks.
What he and 24 other men do with some chick is really none of my business. It's also none of my business what the 15-20 men who can't possibly find something to do with her, or likely even touch her, are doing in that group.
Response A: Well, they're Polish. One guy to hold the lightbu^M^M^M girl, the other twenty-four to turn the bed.
B: You'd think making a naughty video would be simple, but you've clearly never tried it in a union shop.
C: Man, those bra hooks are something else to get open, aren't they?
I understand me and my roommate at the time could never play sc at the same time on our home's cable line because of that problem, it sucked, one at a time or not at all, lan play sure no problems, but with sc2 with no lan support sounds rediculous, and just to cut back on piracy? Even dumber, because if people want it they *will* find a way and leave the rest of us screwed, even the legit people that are going to buy it get screwed, the people that wouldn't buy it anyways, well who cares about them :P I mean they can just go play on a pvpgn server anyways so still no loss there, which may be the end result of you not including lan support is to run a pvpgn server locally which is still a hassle for the lazy people and shouldn't be necessary.
You may think you're thwarting piracy is this stupid move, but really you're just hassling people who should have this from the get go with no workarounds...
Like my dad says if a crook wants something bad enough, it doesn't matter how many locks or what kinds of locks you put on there, if they want it they are going to take it by any means
Why is common sense called that if it's not common?
PvE balance, in terms of the DPS of pures has been in a bit of a state of flux recently. As people are progressing through the harder content, raid makeup is starting to shift toward a more melee-heavy composition. To complete harder content, people don't stack casters, they stack rogues and death knights at the expense of casters. Mages in particular are having a hard time finding a consistent place in raids outside of gimmicks that favor them heavily (Hodir). While parses show classes like mages, shadow priests and elemental shaman being considerably behind their melee counterparts, Greg Street has stated that he sees casters as in a good spot. Some of the top theorycrafters in the world like Lhivera, Manly and others have shown that Casters are weak and are going to continue to lose ground to rogues and the like (Except: Warlocks). For the other pure caster, mages, this is a very large issues but addressing Fire specifically, the Systems design team seems to think they are in a good spot, yet they are 10%+ behind on competitive parses. --- Enough background material, My question then is this: Where is the PvE balancing point for DPS? Do you balance based on the best players' performance or do you balance based on the average player performance. If you do infact balance against the best, do you take into account almost all the major top end guilds parses clearly pointing out that casters are struggling.
The big one. Why am I here? Also, what created the universe, and is there a god?
concise answer please!
ta :-)
I wrote my first program at the age of six, and I still can't work out how this website works.
In the original Diablo, only one of the three classes was strictly mana-dependent: the Sorcerer. The Warrior and the Rogue were dependent on other factors (primarily Health, and in the Rogue's case arrows), and could get away with paying little or no attention to mana.
In Diablo II, every single class was mana-dependent; all of them relied heavily on their active abilities, and all of those required mana. Ignoring mana would inevitably get you killed in fairly short order.
Warcraft III's heroes also tended to be mana-dependent (or so, at least, the "games built on top of War3" such as DotA seem to indicate), though perhaps not to the same extent, since those heroes were far from the only means of doing things in the game.
World of Warcraft has moved away from this somewhat, in that the (very differently designed) Warrior and Rogue now rely on Rage and Energy respectively, but it's still by and large a very mana-dependent game; ignoring mana will still get you very dead. For many classes this makes sense (Mage, Priest, Warlock, Shaman, Druid), but for others it doesn't necessarily fit as well; it's arguably also odd that intuitively mana-dependent classes so far outnumber ones which would not be.
Will Diablo III have any non-mana-dependent classes?
-- The Wanderer
Comment removed based on user account deletion
I could manage the $15 a month for a few hours of enjoyment back when I had side jobs coming out of my ears.
Now that things have taken a downturn, I have canceled my subscription and moved on to G**dW*s; which costs a little
more initially, but has no monthly subscription costs. Any plans on changing the fees all around? How about a tier
based system? $15 per month is an awful lot for something I only play for about 2-8 hours per month.
I know also, that for some of my friends at work, at least, WoW has become something they are frustrated with due
to instance availability, technical issues, ever increasing in-game SPAM and high costs.
Is WoW stuck in a rut? Or is Blizzard ready to step up and keep it in the #1 spot?
Do I spend my next free cash on the sequel for what I'm currently playing, or do I give WoW another shot?
Why can't we go back to using jumpers to configure slot adapter cards? Why? I say!