I've seen so much Z flicker in modern video hardware (especially AMD) it's almost like playing stuck in 16bpp with Voodoo-based hardware again. Same goes for the 24-bit precision regarding the depth for shadow map accuracy. Do you really want to see flicker and shadow jagginess along angles in feature films?
There's also the issue of ContentID (like on Youtube). Even open source and fully public domain, you'll get the likes of the "Music Publishing Rights Society" to claim and monetize from, or even worse, take down your video.
Original tracker seems to be a lost form. When I ran a game project that highly suggests tracker-based formats for source maintenance, I had 0 submissions. Instead, I get Acid and Fruityloops project files.
How can that be? Paint Shop Pro 5's supplemental program Animation Shop 1 supported MNG back in 1998 and it didn't bloat the filesizes immensely, with an EXE at 1.4mb.
And how are they going to tell if footage is from the Xbone version? Most of the games are multi-platform, and if they go after footage of them, it's going to be a false-positive goose chase.
So what new form of vendor lock-in does VS2013 do? Kick out XP SP3 users from executing?
Are they going to keep the tradition of reusing Beatles titles?
...is something i'd really like to see -especially one that does Glide and the dither+undither characteristic of the first three Voodoo cards.
I know there's MAME/MESS but I don't think they do the infamous filtering.
Maybe. Especially on the TV.
Xbox didn't get foothold until all of those "Only on XBOX" TV ads for multiplatform games.
nah, it's most likely for intellectual property protection, rather than "HL3 CONFIRMED OMG VALVE CNA COUNT AFTER ALL LOL".
Relax.... you've been erased.
Not really much else to play on your brand new Mac Performa.
I've seen so much Z flicker in modern video hardware (especially AMD) it's almost like playing stuck in 16bpp with Voodoo-based hardware again. Same goes for the 24-bit precision regarding the depth for shadow map accuracy. Do you really want to see flicker and shadow jagginess along angles in feature films?
There's also the issue of ContentID (like on Youtube). Even open source and fully public domain, you'll get the likes of the "Music Publishing Rights Society" to claim and monetize from, or even worse, take down your video.
And you want it to run Leisure Suit Larry 4 too right?
obligatory...
That's what I want to know. Also, how many floppies?
I've seen many a "secret" MMO thread on work requests forums by kids with yahoo and AOL accounts. I've yet to see one "secret game idea" release.
Original tracker seems to be a lost form. When I ran a game project that highly suggests tracker-based formats for source maintenance, I had 0 submissions. Instead, I get Acid and Fruityloops project files.
John Moschitta were a programmer....
So...... it'll be blurry and filtered to hell?
How can that be? Paint Shop Pro 5's supplemental program Animation Shop 1 supported MNG back in 1998 and it didn't bloat the filesizes immensely, with an EXE at 1.4mb.
And how are they going to tell if footage is from the Xbone version? Most of the games are multi-platform, and if they go after footage of them, it's going to be a false-positive goose chase.
O_O
Yeah, not much different than a Windows 98-powered Media Center running WebTV.
I like how no one ever recalls AudioSoft.
*cough*Sierra*cough*
No Blood, though...
You just copy and pasted right before the punctuation mark for the summary?
DX9 is rather like OpenGL 2.0 really, with large emphasis on HLSL. The "all about legacy fixed function" DirectX is DX7.